1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
REG_FIDDLE(skpaint_turb, 256, 256, false, 0)4 REG_FIDDLE(skpaint_turb, 256, 256, false, 0) {
5 void draw(SkCanvas* canvas) {
6     canvas->clear(SK_ColorWHITE);
7     SkPaint paint;
8     paint.setShader(SkPerlinNoiseShader::MakeTurbulence(0.05f, 0.05f, 4, 0.0f, nullptr));
9     canvas->drawPaint(paint);
10 }
11 }  // END FIDDLE
12