1 // Copyright 2011 Google Inc. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "state.h"
16 
17 #include <assert.h>
18 #include <stdio.h>
19 
20 #include "edit_distance.h"
21 #include "graph.h"
22 #include "util.h"
23 
24 using namespace std;
25 
EdgeScheduled(const Edge& edge)26 void Pool::EdgeScheduled(const Edge& edge) {
27   if (depth_ != 0)
28     current_use_ += edge.weight();
29 }
30 
EdgeFinished(const Edge& edge)31 void Pool::EdgeFinished(const Edge& edge) {
32   if (depth_ != 0)
33     current_use_ -= edge.weight();
34 }
35 
DelayEdge(Edge* edge)36 void Pool::DelayEdge(Edge* edge) {
37   assert(depth_ != 0);
38   delayed_.insert(edge);
39 }
40 
RetrieveReadyEdges(EdgeSet* ready_queue)41 void Pool::RetrieveReadyEdges(EdgeSet* ready_queue) {
42   DelayedEdges::iterator it = delayed_.begin();
43   while (it != delayed_.end()) {
44     Edge* edge = *it;
45     if (current_use_ + edge->weight() > depth_)
46       break;
47     ready_queue->insert(edge);
48     EdgeScheduled(*edge);
49     ++it;
50   }
51   delayed_.erase(delayed_.begin(), it);
52 }
53 
Dump() const54 void Pool::Dump() const {
55   printf("%s (%d/%d) ->\n", name_.c_str(), current_use_, depth_);
56   for (DelayedEdges::const_iterator it = delayed_.begin();
57        it != delayed_.end(); ++it)
58   {
59     printf("\t");
60     (*it)->Dump();
61   }
62 }
63 
64 Pool State::kDefaultPool("", 0);
65 Pool State::kConsolePool("console", 1);
66 const Rule State::kPhonyRule("phony");
67 
State()68 State::State() {
69   bindings_.AddRule(&kPhonyRule);
70   AddPool(&kDefaultPool);
71   AddPool(&kConsolePool);
72 }
73 
AddPool(Pool* pool)74 void State::AddPool(Pool* pool) {
75   assert(LookupPool(pool->name()) == NULL);
76   pools_[pool->name()] = pool;
77 }
78 
LookupPool(const string& pool_name)79 Pool* State::LookupPool(const string& pool_name) {
80   map<string, Pool*>::iterator i = pools_.find(pool_name);
81   if (i == pools_.end())
82     return NULL;
83   return i->second;
84 }
85 
AddEdge(const Rule* rule)86 Edge* State::AddEdge(const Rule* rule) {
87   Edge* edge = new Edge();
88   edge->rule_ = rule;
89   edge->pool_ = &State::kDefaultPool;
90   edge->env_ = &bindings_;
91   edge->id_ = edges_.size();
92   edges_.push_back(edge);
93   return edge;
94 }
95 
GetNode(StringPiece path, uint64_t slash_bits)96 Node* State::GetNode(StringPiece path, uint64_t slash_bits) {
97   Node* node = LookupNode(path);
98   if (node)
99     return node;
100   node = new Node(path.AsString(), slash_bits);
101   paths_[node->path()] = node;
102   return node;
103 }
104 
LookupNode(StringPiece path) const105 Node* State::LookupNode(StringPiece path) const {
106   Paths::const_iterator i = paths_.find(path);
107   if (i != paths_.end())
108     return i->second;
109   return NULL;
110 }
111 
SpellcheckNode(const string& path)112 Node* State::SpellcheckNode(const string& path) {
113   const bool kAllowReplacements = true;
114   const int kMaxValidEditDistance = 3;
115 
116   int min_distance = kMaxValidEditDistance + 1;
117   Node* result = NULL;
118   for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
119     int distance = EditDistance(
120         i->first, path, kAllowReplacements, kMaxValidEditDistance);
121     if (distance < min_distance && i->second) {
122       min_distance = distance;
123       result = i->second;
124     }
125   }
126   return result;
127 }
128 
AddIn(Edge* edge, StringPiece path, uint64_t slash_bits)129 void State::AddIn(Edge* edge, StringPiece path, uint64_t slash_bits) {
130   Node* node = GetNode(path, slash_bits);
131   node->set_generated_by_dep_loader(false);
132   edge->inputs_.push_back(node);
133   node->AddOutEdge(edge);
134 }
135 
AddOut(Edge* edge, StringPiece path, uint64_t slash_bits)136 bool State::AddOut(Edge* edge, StringPiece path, uint64_t slash_bits) {
137   Node* node = GetNode(path, slash_bits);
138   if (node->in_edge()) {
139     return false;
140   }
141   edge->outputs_.push_back(node);
142   node->set_in_edge(edge);
143   node->set_generated_by_dep_loader(false);
144   return true;
145 }
146 
AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits)147 void State::AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits) {
148   Node* node = GetNode(path, slash_bits);
149   edge->validations_.push_back(node);
150   node->AddValidationOutEdge(edge);
151   node->set_generated_by_dep_loader(false);
152 }
153 
AddDefault(StringPiece path, string* err)154 bool State::AddDefault(StringPiece path, string* err) {
155   Node* node = LookupNode(path);
156   if (!node) {
157     *err = "unknown target '" + path.AsString() + "'";
158     return false;
159   }
160   defaults_.push_back(node);
161   return true;
162 }
163 
RootNodes(string* err) const164 vector<Node*> State::RootNodes(string* err) const {
165   vector<Node*> root_nodes;
166   // Search for nodes with no output.
167   for (vector<Edge*>::const_iterator e = edges_.begin();
168        e != edges_.end(); ++e) {
169     for (vector<Node*>::const_iterator out = (*e)->outputs_.begin();
170          out != (*e)->outputs_.end(); ++out) {
171       if ((*out)->out_edges().empty())
172         root_nodes.push_back(*out);
173     }
174   }
175 
176   if (!edges_.empty() && root_nodes.empty())
177     *err = "could not determine root nodes of build graph";
178 
179   return root_nodes;
180 }
181 
DefaultNodes(string* err) const182 vector<Node*> State::DefaultNodes(string* err) const {
183   return defaults_.empty() ? RootNodes(err) : defaults_;
184 }
185 
Reset()186 void State::Reset() {
187   for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i)
188     i->second->ResetState();
189   for (vector<Edge*>::iterator e = edges_.begin(); e != edges_.end(); ++e) {
190     (*e)->outputs_ready_ = false;
191     (*e)->deps_loaded_ = false;
192     (*e)->mark_ = Edge::VisitNone;
193   }
194 }
195 
Dump()196 void State::Dump() {
197   for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
198     Node* node = i->second;
199     printf("%s %s [id:%d]\n",
200            node->path().c_str(),
201            node->status_known() ? (node->dirty() ? "dirty" : "clean")
202                                 : "unknown",
203            node->id());
204   }
205   if (!pools_.empty()) {
206     printf("resource_pools:\n");
207     for (map<string, Pool*>::const_iterator it = pools_.begin();
208          it != pools_.end(); ++it)
209     {
210       if (!it->second->name().empty()) {
211         it->second->Dump();
212       }
213     }
214   }
215 }
216