1<panxml arch="9">
2  <enum name="Attribute Type">
3    <value name="1D" value="1"/>
4    <value name="1D POT Divisor" value="2"/>
5    <value name="1D NPOT Divisor" value="3"/>
6    <value name="1D Primitive Index Buffer" value="5"/>
7    <value name="Vertex packet" value="6"/>
8  </enum>
9
10  <enum name="Channel">
11    <value name="R" value="0"/>
12    <value name="G" value="1"/>
13    <value name="B" value="2"/>
14    <value name="A" value="3"/>
15    <value name="0" value="4"/>
16    <value name="1" value="5"/>
17  </enum>
18
19  <enum name="Depth Source">
20    <value name="Minimum" value="0"/>
21    <value name="Maximum" value="1"/>
22    <value name="Fixed function" value="2"/>
23    <value name="Shader" value="3"/>
24  </enum>
25
26  <enum name="Depth Clamp Mode">
27    <value name="[0, 1]" value="1"/>
28    <value name="Bounds" value="2"/>
29  </enum>
30
31  <enum name="Job Type">
32    <value name="Not started" value="0"/>
33    <value name="Null" value="1"/>
34    <value name="Write value" value="2"/>
35    <value name="Cache flush" value="3"/>
36    <value name="Compute" value="4"/>
37    <value name="Tiler" value="7"/>
38    <value name="Fragment" value="9"/>
39    <value name="Indexed vertex" value="10"/>
40    <value name="Malloc vertex" value="11"/>
41  </enum>
42
43  <enum name="Shader stage">
44    <value name="Compute" value="1"/>
45    <value name="Fragment" value="2"/>
46    <value name="Vertex" value="3"/>
47  </enum>
48
49  <enum name="Descriptor Type">
50    <value name="Sampler" value="1"/>
51    <value name="Texture" value="2"/>
52    <value name="Attribute" value="5"/>
53    <value name="Depth/stencil" value="7"/>
54    <value name="Shader" value="8"/>
55    <value name="Buffer" value="9"/>
56    <value name="Plane" value="10"/>
57  </enum>
58
59  <enum name="Buffer Type">
60    <value name="Simple" value="1"/>
61    <value name="Tiler heap" value="2"/>
62    <value name="Structure" value="3"/>
63    <value name="Vertex packet" value="4"/>
64  </enum>
65
66  <enum name="Draw Mode">
67    <value name="None" value="0"/>
68    <value name="Points" value="1"/>
69    <value name="Lines" value="2"/>
70    <value name="Line strip" value="4"/>
71    <value name="Line loop" value="6"/>
72    <value name="Triangles" value="8"/>
73    <value name="Triangle strip" value="10"/>
74    <value name="Triangle fan" value="12"/>
75    <value name="Polygon" value="13"/>
76    <value name="Quads" value="14"/>
77  </enum>
78
79  <enum name="Exception Access">
80    <value name="None" value="0"/>
81    <value name="Execute" value="2"/>
82    <value name="Read" value="1"/>
83    <value name="Write" value="3"/>
84  </enum>
85
86  <enum name="Func">
87    <value name="Never" value="0"/>
88    <value name="Less" value="1"/>
89    <value name="Equal" value="2"/>
90    <value name="Lequal" value="3"/>
91    <value name="Greater" value="4"/>
92    <value name="Not Equal" value="5"/>
93    <value name="Gequal" value="6"/>
94    <value name="Always" value="7"/>
95  </enum>
96
97  <enum name="Address Mode">
98    <value name="Flat" value="0"/>
99    <value name="Packed" value="1"/>
100  </enum>
101
102  <enum name="Format">
103    <!--
104      Used to index into the TEXTURE_FEATURES register, which indicates support
105      for compressed texture formats. The enum is no longer used for pixel
106      format descriptors, but the naming is kept consistent with previous Mali
107      generations for backwards compatibility.
108    -->
109    <value name="ETC2 RGB8" value="1"/>
110    <value name="ETC2 R11 UNORM" value="2"/>
111    <value name="ETC2 RGBA8" value="3"/>
112    <value name="ETC2 RG11 UNORM" value="4"/>
113    <value name="BC1 UNORM" value="7"/>
114    <value name="BC2 UNORM" value="8"/>
115    <value name="BC3 UNORM" value="9"/>
116    <value name="BC4 UNORM" value="10"/>
117    <value name="BC4 SNORM" value="11"/>
118    <value name="BC5 UNORM" value="12"/>
119    <value name="BC5 SNORM" value="13"/>
120    <value name="BC6H UF16" value="14"/>
121    <value name="BC6H SF16" value="15"/>
122    <value name="BC7 UNORM" value="16"/>
123    <value name="ETC2 R11 SNORM" value="17"/>
124    <value name="ETC2 RG11 SNORM" value="18"/>
125    <value name="ETC2 RGB8A1" value="19"/>
126    <value name="ASTC 3D LDR" value="20"/>
127    <value name="ASTC 3D HDR" value="21"/>
128    <value name="ASTC 2D LDR" value="22"/>
129    <value name="ASTC 2D HDR" value="23"/>
130    <value name="ASTC 2D NARROW" value="62"/>
131    <value name="ASTC 3D NARROW" value="63"/>
132
133    <!-- Actual enum values follow -->
134    <value name="YUV8" value="32"/>
135    <value name="YUVA8" value="33"/>
136    <value name="YUYV8" value="34"/>
137    <value name="VYUY8" value="35"/>
138    <value name="Y8 UV8 422" value="36"/>
139    <value name="Y8 U8 V8 422" value="37"/>
140    <value name="Y8 UV8 420" value="38"/>
141    <value name="Y8 U8 V8 420" value="39"/>
142    <value name="YUV10 A2" value="40"/>
143    <value name="A2 YUV10" value="41"/>
144    <value name="YUYAAYVYAA" value="42"/>
145    <!--- TODO: revisit YUV -->
146    <value name="YUYV10" value="44"/>
147    <value name="VYUY10" value="45"/>
148    <value name="Y10 UV10 422" value="46"/>
149    <value name="Y10 UV10 420" value="47"/>
150    <value name="YUV16" value="48"/>
151    <value name="YUVA16" value="49"/>
152    <value name="YUYV16" value="50"/>
153    <value name="VYUY16" value="51"/>
154    <value name="Y10X6 U10X6V10X6 422" value="52"/>
155    <value name="Y16 UV16 422" value="53"/>
156    <value name="Y16 UV16 420" value="55"/>
157    <value name="RGB565" value="64"/>
158    <value name="RGB5 A1 UNORM" value="65"/>
159    <value name="A1 BGR5 UNORM" value="66"/>
160    <value name="RGB10 A2 UNORM" value="67"/>
161    <value name="A2 BGR10 UNORM" value="68"/>
162    <value name="RGB10 A2 SNORM" value="69"/>
163    <value name="A2 BGR10 SNORM" value="70"/>
164    <value name="RGB10 A2UI" value="71"/>
165    <value name="A2 BGR10UI" value="72"/>
166    <value name="RGB10 A2I" value="73"/>
167    <value name="A2 BGR10I" value="74"/>
168    <value name="Z16 UNORM" value="75"/>
169    <value name="Z32" value="76"/>
170    <value name="Z24X8 UNORM" value="77"/>
171    <value name="X8Z24" value="78"/>
172    <value name="R32 FIXED" value="81"/>
173    <value name="RG32 FIXED" value="82"/>
174    <value name="RGB32 FIXED" value="83"/>
175    <value name="RGBA32 FIXED" value="84"/>
176    <value name="R11F G11F B10F" value="89"/>
177    <value name="B10F G11F R11F" value="90"/>
178    <value name="R9F G9F B9F E5F" value="91"/>
179    <value name="E5F B9F G9F R9F" value="92"/>
180    <value name="S8" value="93"/>
181    <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
182    <value name="Snap 4" value="94"/>
183    <value name="Constant" value="95"/>
184    <!--- 96-98 reserved -->
185    <value name="R8 SNORM" value="99"/>
186    <value name="R16 SNORM" value="100"/>
187    <value name="R32 SNORM" value="101"/>
188    <!--- 102-105 reserved -->
189    <value name="RG4 SNORM" value="106"/>
190    <value name="RG8 SNORM" value="107"/>
191    <value name="RG16 SNORM" value="108"/>
192    <value name="RG32 SNORM" value="109"/>
193    <!-- 110-114 reserved -->
194    <value name="RGB8 SNORM" value="115"/>
195    <value name="RGB16 SNORM" value="116"/>
196    <value name="RGB32 SNORM" value="117"/>
197    <!-- 118-120 reserved -->
198    <value name="RGBA2 SNORM" value="121"/>
199    <value name="RGBA4 SNORM" value="122"/>
200    <value name="RGBA8 SNORM" value="123"/>
201    <value name="RGBA16 SNORM" value="124"/>
202    <value name="RGBA32 SNORM" value="125"/>
203    <!-- 126-130 reserved -->
204    <value name="R8UI" value="131"/>
205    <value name="R16UI" value="132"/>
206    <value name="R32UI" value="133"/>
207    <!-- 134-137 reserved -->
208    <value name="RG4UI" value="138"/>
209    <value name="RG8UI" value="139"/>
210    <value name="RG16UI" value="140"/>
211    <value name="RG32UI" value="141"/>
212    <!-- 142-146 reserved -->
213    <value name="RGB8UI" value="147"/>
214    <value name="RGB16UI" value="148"/>
215    <value name="RGB32UI" value="149"/>
216    <!-- 150-152 reserved -->
217    <value name="RGBA2UI" value="153"/>
218    <value name="RGBA4UI" value="154"/>
219    <value name="RGBA8UI" value="155"/>
220    <value name="RGBA16UI" value="156"/>
221    <value name="RGBA32UI" value="157"/>
222    <!-- 158-162 reserved -->
223    <value name="R8 UNORM" value="163"/>
224    <value name="R16 UNORM" value="164"/>
225    <value name="R32 UNORM" value="165"/>
226    <!-- 166 reserved -->
227    <value name="R32F" value="167"/>
228    <!-- 168-169 reserved -->
229    <value name="RG4 UNORM" value="170"/>
230    <value name="RG8 UNORM" value="171"/>
231    <value name="RG16 UNORM" value="172"/>
232    <value name="RG32 UNORM" value="173"/>
233    <!-- 174 reserved -->
234    <value name="RG32F" value="175"/>
235    <!-- 176-178 reserved -->
236    <value name="RGB8 UNORM" value="179"/>
237    <value name="RGB16 UNORM" value="180"/>
238    <value name="RGB32 UNORM" value="181"/>
239    <!-- 182 reserved -->
240    <value name="RGB32F" value="183"/>
241    <!-- 184 reserved -->
242    <value name="RGBA2 UNORM" value="185"/>
243    <value name="RGBA4 UNORM" value="186"/>
244    <value name="RGBA8 UNORM" value="187"/>
245    <value name="RGBA16 UNORM" value="188"/>
246    <value name="RGBA32 UNORM" value="189"/>
247    <!-- 190 reserved -->
248    <value name="RGBA32F" value="191"/>
249    <!-- 192-194 reserved -->
250    <value name="R8I" value="195"/>
251    <value name="R16I" value="196"/>
252    <value name="R32I" value="197"/>
253    <!-- 198 reserved -->
254    <value name="R16F" value="199"/>
255    <!-- 200-201 reserved -->
256    <value name="RG4I" value="202"/>
257    <value name="RG8I" value="203"/>
258    <value name="RG16I" value="204"/>
259    <value name="RG32I" value="205"/>
260    <!-- 206 reserved -->
261    <value name="RG16F" value="207"/>
262    <!-- 208-210 reserved -->
263    <value name="RGB8I" value="211"/>
264    <value name="RGB16I" value="212"/>
265    <value name="RGB32I" value="213"/>
266    <!-- 214 reserved -->
267    <value name="RGB16F" value="215"/>
268    <!-- 216 reserved -->
269    <value name="RGBA2I" value="217"/>
270    <value name="RGBA4I" value="218"/>
271    <value name="RGBA8I" value="219"/>
272    <value name="RGBA16I" value="220"/>
273    <value name="RGBA32I" value="221"/>
274    <!-- 222 reserved -->
275    <value name="RGBA16F" value="223"/>
276    <value name="RGB5 A1 AU" value="224"/>
277    <value name="RGB5 A1 PU" value="225"/>
278    <value name="R5G6B5 AU" value="226"/>
279    <value name="R5G6B5 PU" value="227"/>
280    <!-- 228-229 reserved -->
281    <value name="Snap4 V" value="230"/>
282    <value name="R32F RTZ" value="231"/>
283    <value name="RGBA4 AU" value="232"/>
284    <value name="RGBA4 PU" value="233"/>
285    <!-- 234-236 reserved -->
286    <value name="RGBA8 TB" value="237"/>
287    <value name="RGB10 A2 TB" value="238"/>
288    <value name="RG32F RTZ" value="239"/>
289    <value name="Tess Vertex Pack" value="240"/>
290    <value name="RGB8 A2 AU" value="241"/>
291    <value name="RGB8 A2 PU" value="242"/>
292    <!-- 243-246 reserved -->
293    <value name="RGB32F RTZ" value="247"/>
294    <!-- 248-254 reserved -->
295    <value name="RGBA32F RTZ" value="255"/>
296  </enum>
297
298  <enum name="RGB Component Order">
299    <value name="RGBA" value="0"/>
300    <value name="GRBA" value="2"/>
301    <value name="BGRA" value="4"/>
302    <value name="ARGB" value="8"/>
303    <value name="AGRB" value="10"/>
304    <value name="ABGR" value="12"/>
305    <value name="RGB1" value="16"/>
306    <value name="GRB1" value="18"/>
307    <value name="BGR1" value="20"/>
308    <value name="1RGB" value="24"/>
309    <value name="1GRB" value="26"/>
310    <value name="1BGR" value="28"/>
311    <value name="RRRR" value="226"/>
312    <value name="RRR1" value="227"/>
313    <value name="RRRA" value="228"/>
314    <value name="000A" value="229"/>
315    <value name="0001" value="230"/>
316    <value name="0000" value="231"/>
317    <value name="Snap4 v9" value="232"/>
318    <value name="Snap4 v10" value="233"/>
319    <value name="Snap4 v11" value="234"/>
320    <value name="Snap4 v12" value="235"/>
321    <value name="Snap4 v13" value="236"/>
322    <value name="Snap4 v14" value="237"/>
323    <value name="Snap4 v15" value="238"/>
324    <value name="Snap4 v16" value="239"/>
325    <!-- Internal only, do not use -->
326    <value name="R000" value="240"/>
327    <value name="RBGA" value="242"/>
328  </enum>
329
330  <enum name="YUV Swizzle">
331    <value name="YUVA" value="0"/>
332    <value name="YVUA" value="1"/>
333    <value name="UYVA" value="2"/>
334    <value name="UVYA" value="3"/>
335    <value name="VUYA" value="4"/>
336    <value name="VYUA" value="5"/>
337    <value name="Y00A" value="6"/>
338    <value name="YXXA" value="7"/>
339  </enum>
340
341  <enum name="YUV Conversion Mode">
342    <value name="No Conversion" value="0"/>
343    <value name="BT 601" value="3"/>
344    <value name="BT 709" value="4"/>
345    <value name="BT 2020" value="6"/>
346  </enum>
347
348  <enum name="YUV Cr Siting">
349    <value name="Co-Sited" value="0"/>
350    <value name="Center Y" value="1"/>
351    <value name="Center X" value="2"/>
352    <value name="Center" value="3"/>
353    <value name="One Quarter" value="4"/>
354    <value name="Three Quarters" value="5"/>
355    <value name="Replicated" value="7"/>
356  </enum>
357
358  <enum name="ASTC 2D Dimension">
359    <value name="4" value="0"/>
360    <value name="5" value="1"/>
361    <value name="6" value="2"/>
362    <value name="8" value="4"/>
363    <value name="10" value="6"/>
364    <value name="12" value="7"/>
365  </enum>
366
367  <enum name="ASTC 3D Dimension">
368    <value name="4" value="0"/>
369    <value name="5" value="1"/>
370    <value name="6" value="2"/>
371    <value name="3" value="3"/>
372  </enum>
373
374  <enum name="Pixel Kill">
375    <value name="Force Early" value="0"/>
376    <value name="Strong Early" value="1"/>
377    <value name="Weak Early" value="2"/>
378    <value name="Force Late" value="3"/>
379  </enum>
380
381  <enum name="Block Format">
382    <value name="No Write" value="0"/>
383    <!--- 16x16 block u-interleaved -->
384    <value name="Tiled U-Interleaved" value="1"/>
385    <value name="Linear" value="2"/>
386    <value name="AFBC" value="12"/>
387    <value name="AFBC Tiled" value="13"/>
388  </enum>
389
390  <enum name="Mipmap Mode">
391    <value name="Nearest" value="0"/>
392    <value name="None" value="1"/>
393    <value name="Trilinear" value="3"/>
394  </enum>
395
396  <enum name="LOD Algorithm">
397    <value name="Isotropic" value="0"/>
398      <!--- 1, 2 reserved -->
399    <value name="Anisotropic" value="3"/>
400  </enum>
401
402  <enum name="MSAA">
403    <value name="Single" value="0"/>
404    <!-- N samples, 1 surface, resolved -->
405    <value name="Average" value="1"/>
406    <!-- N samples, 1 surface, unresolved -->
407    <value name="Multiple" value="2"/>
408    <!-- N samples, N surfaces -->
409    <value name="Layered" value="3"/>
410  </enum>
411
412  <enum name="Index Type">
413    <value name="None" value="0"/>
414    <value name="UINT8" value="1"/>
415    <value name="UINT16" value="2"/>
416    <value name="UINT32" value="3"/>
417  </enum>
418
419  <enum name="Occlusion Mode">
420    <value name="Disabled" value="0"/>
421    <value name="Predicate" value="1"/>
422    <value name="Counter" value="3"/>
423  </enum>
424
425  <enum name="Stencil Op">
426    <value name="Keep" value="0"/>
427    <value name="Replace" value="1"/>
428    <value name="Zero" value="2"/>
429    <value name="Invert" value="3"/>
430    <value name="Incr Wrap" value="4"/>
431    <value name="Decr Wrap" value="5"/>
432    <value name="Incr Sat" value="6"/>
433    <value name="Decr Sat" value="7"/>
434  </enum>
435
436  <enum name="Texture Dimension">
437    <value name="Cube" value="0"/>
438    <value name="1D" value="1"/>
439    <value name="2D" value="2"/>
440    <value name="3D" value="3"/>
441  </enum>
442
443  <enum name="Wrap Mode">
444    <value name="Repeat" value="8"/>
445    <value name="Clamp to Edge" value="9"/>
446    <value name="Clamp to Border" value="11"/>
447    <value name="Mirrored Repeat" value="12"/>
448    <value name="Mirrored Clamp to Edge" value="13"/>
449    <value name="Mirrored Clamp to Border" value="15"/>
450  </enum>
451
452  <enum name="Tile Render Order">
453    <value name="Z Order" value="0"/>
454    <value name="Horizontal" value="1"/>
455    <value name="Vertical" value="2"/>
456    <value name="Reverse horizontal" value="5"/>
457    <value name="Reverse vertical" value="6"/>
458  </enum>
459
460  <enum name="Task Axis">
461    <value name="X" value="0"/>
462    <value name="Y" value="1"/>
463    <value name="Z" value="2"/>
464  </enum>
465
466  <enum name="Attribute Frequency">
467    <value name="Vertex" value="0"/>
468    <value name="Instance" value="1"/>
469  </enum>
470
471  <struct name="Attribute" size="8" align="32">
472    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/>
473    <field name="Attribute type" size="4" start="0:4" type="Attribute Type"/>
474    <field name="Offset enable" size="1" start="8" type="bool"/>
475    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
476    <field name="Table" size="6" start="1:0" type="uint"/>
477    <field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select -->
478    <field name="Divisor R" size="5" start="1:24" type="uint"/>
479    <field name="Divisor E" size="1" start="1:29" type="uint"/>
480    <field name="Offset" size="32" start="2:0" type="int"/>
481    <field name="Buffer index" size="32" start="3:0" type="uint"/> 
482    <field name="Stride" size="32" start="4:0" type="uint"/>
483
484    <!-- Vertex packet buffer only -->
485    <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
486    <field name="Attribute stride" size="16" start="4:16" type="uint"/>
487
488    <field name="Divisor D" size="32" start="5:0" type="uint"/>
489  </struct>
490
491  <struct name="Buffer" size="8" align="32">
492    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
493    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/>
494    <field name="Size" size="32" start="1:0" type="uint"/>
495    <field name="Address" size="64" start="2:0" type="address"/>
496
497    <!-- Structured buffer only -->
498    <field name="Stride" size="32" start="4:0" type="uint"/>
499
500    <!-- Vertex packet buffer only -->
501    <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
502    <field name="Attribute stride" size="16" start="4:16" type="uint"/>
503
504  </struct>
505
506  <enum name="Blend Operand A">
507    <value name="Zero" value="1"/>
508    <value name="Src" value="2"/>
509    <value name="Dest" value="3"/>
510  </enum>
511
512  <enum name="Blend Operand B">
513    <value name="Src Minus Dest" value="0"/>
514    <value name="Src Plus Dest" value="1"/>
515    <value name="Src" value="2"/>
516    <value name="Dest" value="3"/>
517  </enum>
518
519  <enum name="Blend Operand C">
520    <value name="Zero" value="1"/>
521    <value name="Src" value="2"/>
522    <value name="Dest" value="3"/>
523    <value name="Src x 2" value="4"/>
524    <value name="Src Alpha" value="5"/>
525    <value name="Dest Alpha" value="6"/>
526    <value name="Constant" value="7"/>
527  </enum>
528
529  <struct name="Blend Function" no-direct-packing="true">
530    <!-- Blend equation: A + (B * C) -->
531    <field name="A" size="2" start="0" type="Blend Operand A"/>
532    <field name="Negate A" size="1" start="3" type="bool"/>
533    <field name="B" size="2" start="4" type="Blend Operand B"/>
534    <field name="Negate B" size="1" start="7" type="bool"/>
535    <field name="C" size="3" start="8" type="Blend Operand C"/>
536    <field name="Invert C" size="1" start="11" type="bool"/>
537  </struct>
538
539  <struct name="Blend Equation" size="1">
540    <field name="RGB" size="12" start="0:0" type="Blend Function"/>
541    <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
542    <field name="Color Mask" size="4" start="0:28" type="uint"/>
543  </struct>
544
545  <enum name="Register File Format">
546    <value name="F16" value="0"/>
547    <value name="F32" value="1"/>
548    <value name="I32" value="2"/>
549    <value name="U32" value="3"/>
550    <value name="I16" value="4"/>
551    <value name="U16" value="5"/>
552  </enum>
553
554  <enum name="Blend Mode">
555    <value name="Shader" value="0"/>
556    <value name="Opaque" value="1"/>
557    <value name="Fixed-Function" value="2"/>
558    <value name="Off" value="3"/>
559  </enum>
560
561  <struct name="Blend Shader" size="2">
562    <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
563  </struct>
564
565  <struct name="Internal Conversion" size="1" align="4">
566    <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
567    <field name="Raw" size="1" start="22" type="bool"/>
568    <field name="Register Format" size="3" start="24" type="Register File Format"/>
569  </struct>
570
571  <struct name="Blend Fixed-Function" size="2">
572    <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
573    <field name="RT" size="4" start="0:16" type="uint">
574       <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
575    </field>
576    <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
577  </struct>
578
579  <struct name="Internal Blend" align="8">
580    <field name="Mode" size="2" start="0:0" type="Blend Mode"/>
581    <field name="Shader" size="64" start="0:0" type="Blend Shader"/>
582    <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
583  </struct>
584
585  <struct name="Blend" size="4" align="16">
586    <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
587    <field name="Alpha To One" size="1" start="0:8" type="bool"/>
588    <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
589    <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
590    <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
591    <field name="Constant" size="16" start="0:16" type="uint"/>
592    <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
593    <field name="Internal" size="64" start="2:0" type="Internal Blend"/>
594  </struct>
595
596  <enum name="Point Size Array Format">
597    <value name="None" value="0"/>
598    <value name="FP16" value="2"/>
599    <value name="FP32" value="3"/>
600  </enum>
601
602  <enum name="Primitive Restart">
603    <value name="None" value="0"/>
604    <value name="Implicit" value="2"/>
605    <value name="Explicit" value="3"/>
606  </enum>
607
608  <struct name="Primitive">
609    <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
610    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
611    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
612    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
613    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
614    <field name="Allow rotating primitives" size="1" start="0:15" type="bool" default="true"/>
615    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
616    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
617    <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
618    <field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
619    <field name="Layer index enable" size="1" start="0:20" type="bool"/>
620    <field name="Scissor array enable" size="1" start="0:21" type="bool"/>
621
622    <field name="Base vertex offset" size="32" start="1:0" type="uint"/>
623    <field name="Instance offset" size="32" start="2:0" type="uint"/>
624    <field name="Index count" size="32" start="3:0" type="uint"/>
625  </struct>
626
627  <struct name="Sampler" size="8" align="32">
628    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/>
629    <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
630    <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
631    <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
632    <field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/>
633    <!--- Disable sRGB-to-linear conversion (assume linear) -->
634    <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
635    <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
636    <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
637    <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
638    <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
639    <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
640    <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
641    <!--- Set for 0.5, clear for 0.0 -->
642    <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
643    <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
644    <field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>
645    <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
646    <field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>
647    <field name="LOD bias" size="16" start="2:0" type="int" default="0"/>
648    <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
649    <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
650    <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
651    <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
652    <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
653    <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
654  </struct>
655
656  <enum name="Plane Type">
657    <value name="Null" value="0"/>
658    <value name="Generic" value="1"/>
659    <value name="ASTC 2D" value="4"/>
660    <value name="ASTC 3D" value="5"/>
661    <value name="AFBC" value="6"/>
662    <value name="Chroma 2p" value="8"/>
663  </enum>
664
665  <enum name="Clump Ordering">
666    <value name="Tiled U-Interleaved" value="1"/>
667    <value name="Linear" value="2"/>
668  </enum>
669
670  <enum name="Clump Format">
671    <value name="RAW8" value="0"/>
672    <value name="RAW16" value="1"/>
673    <value name="RAW32" value="2"/>
674    <value name="RAW64" value="3"/>
675    <value name="RAW128" value="4"/>
676
677    <value name="RAW24" value="8"/>
678    <value name="RAW48" value="9"/>
679    <value name="RAW96" value="10"/>
680
681    <value name="D32X32" value="16"/>
682    <value name="X32D32" value="17"/>
683    <value name="X32S8X24" value="18"/>
684    <value name="X24S8X32" value="19"/>
685    <value name="X24S8" value="20"/>
686    <value name="S8X24" value="21"/>
687    <value name="S8" value="22"/>
688
689    <value name="L4A4" value="24"/>
690    <value name="L8A8" value="25"/>
691    <value name="A8" value="26"/>
692
693    <value name="ETC2 RGB8" value="32"/>
694    <value name="ETC2 R11 UNORM" value="33"/>
695    <value name="ETC2 R11 SNORM" value="34"/>
696    <value name="ETC2 RG11 UNORM" value="35"/>
697    <value name="ETC2 RG11 SNORM" value="36"/>
698    <value name="ETC2 RGBA8" value="37"/>
699    <value name="ETC2 RGB8A1" value="38"/>
700
701    <value name="BC1 UNORM" value="48"/>
702    <value name="BC2 UNORM" value="49"/>
703    <value name="BC3 UNORM" value="50"/>
704    <value name="BC4 UNORM" value="51"/>
705    <value name="BC4 SNORM" value="52"/>
706    <value name="BC5 UNORM" value="53"/>
707    <value name="BC5 SNORM" value="54"/>
708    <value name="BC6H UF16" value="55"/>
709    <value name="BC6H SF16" value="56"/>
710    <value name="BC7 UNORM" value="57"/>
711
712    <value name="Y8 UV8 422" value="64"/>
713    <value name="Y10 UV10 422" value="65"/>
714    <value name="Y16 UV16 422" value="67"/>
715
716    <value name="Y8 UV8 420" value="72"/>
717    <value name="Y10 UV10 420" value="73"/>
718    <value name="Y16 UV16 420" value="75"/>
719    <value name="YUV420 10x6" value="76"/>
720
721    <value name="RAW10" value="120"/>
722    <value name="RAW12" value="121"/>
723
724    <value name="R8G8B8G8" value="124"/>
725    <value name="G8R8G8B8" value="125"/>
726  </enum>
727
728  <enum name="AFBC Superblock Size">
729    <value name="16x16" value="0"/>
730    <value name="32x8" value="1"/>
731    <value name="64x4" value="2"/>
732  </enum>
733
734  <enum name="AFBC Compression Mode">
735    <value name="R8" value="0"/>
736    <value name="R8G8" value="3"/>
737    <value name="R5G6B5" value="4"/>
738    <value name="R4G4B4A4" value="5"/>
739    <value name="R5G5B5A1" value="6"/>
740    <value name="R8G8B8" value="9"/>
741    <value name="R8G8B8A8" value="10"/>
742    <value name="R10G10B10A2" value="11"/>
743    <value name="R11G11B10" value="12"/>
744    <value name="S8" value="14"/>
745    <value name="X24S8" value="15"/>
746
747    <value name="YUV420 6c8" value="32"/>
748    <value name="YUV420 2c8" value="34"/>
749    <value name="YUV420 1c8" value="35"/>
750
751    <value name="YUV422 4c8" value="37"/>
752    <value name="YUV422 2c8" value="38"/>
753    <value name="YUV422 1c8" value="39"/>
754
755    <value name="YUV420 6c10" value="40"/>
756    <value name="YUV420 2c10" value="42"/>
757    <value name="YUV420 1c10" value="43"/>
758
759    <value name="YUV422 4c10" value="45"/>
760    <value name="YUV422 2c10" value="46"/>
761    <value name="YUV422 1c10" value="47"/>
762  </enum>
763
764  <struct name="Plane AFBC Overlay" size="8">
765    <field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/>
766
767    <field name="YTR" size="1" start="0:16" type="bool"/>
768    <field name="Split block" size="1" start="0:17" type="bool"/>
769    <field name="Alpha hint" size="1" start="0:18" type="bool"/>
770    <field name="Tiled header" size="1" start="0:19" type="bool"/>
771    <field name="Prefetch" size="1" start="0:20" type="bool"/>
772    <field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/>
773
774    <field name="Header stride" size="32" start="5:0" type="uint"/>
775  </struct>
776
777  <struct name="Plane ASTC 2D Overlay" size="8">
778    <field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/>
779    <field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/>
780  </struct>
781
782  <struct name="Plane ASTC 3D Overlay" size="8">
783    <field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/>
784    <field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/>
785    <field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/>
786  </struct>
787
788  <struct name="Plane ASTC Overlay" size="8">
789    <field name="Decode HDR" size="1" start="24" type="bool"/>
790    <field name="Decode Wide" size="1" start="25" type="bool"/>
791
792    <field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/>
793    <field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/>
794  </struct>
795
796  <struct name="Plane" size="8" align="32">
797    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/>
798    <field name="Plane type" size="4" start="0:4" type="Plane Type"/>
799
800    <field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/>
801    <field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/>
802
803    <!-- Not AFBC -->
804    <field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/>
805
806    <!-- Generic, Chroma 2p -->
807    <field name="Clump format" size="8" start="24" type="Clump Format"/>
808
809    <field name="Size" size="32" start="1:0" type="uint"/>
810    <field name="Pointer" size="64" start="2:0" type="address"/>
811    <field name="Row stride" size="32" start="4:0" type="uint"/>
812    <field name="Slice stride" size="32" start="6:0" type="int"/>
813  </struct>
814
815  <struct name="Texture" size="8" align="32">
816    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/>
817    <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
818    <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
819    <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
820    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
821    <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
822    <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
823    <field name="Swizzle" size="12" start="2:0" type="uint"/>
824    <field name="Texel interleave" size="1" start="2:12" type="bool"/>
825    <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
826    <field name="Minimum level" size="5" start="2:24" type="uint"/>
827    <field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
828    <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
829    <field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
830    <field name="Surfaces" size="64" start="4:0" type="address"/>
831    <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
832    <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
833  </struct>
834
835  <enum name="Shader Register Allocation">
836    <value name="64 Per Thread" value="0"/>
837    <value name="32 Per Thread" value="2"/>
838  </enum>
839
840  <enum name="Flush to zero mode">
841    <value name="Preserve subnormals" value="0"/>
842    <value name="DX11" value="1"/>
843    <value name="Always" value="2"/>
844    <value name="Abrupt" value="3"/>
845  </enum>
846
847  <struct name="Preload" size="1">
848    <field name="R48-R63" size="16" start="0:0" type="hex"/>
849    <field name="R55" size="1" start="0:7" type="bool"/>
850    <field name="R56" size="1" start="0:8" type="bool"/>
851    <field name="R57" size="1" start="0:9" type="bool"/>
852    <field name="R58" size="1" start="0:10" type="bool"/>
853    <field name="R59" size="1" start="0:11" type="bool"/>
854    <field name="R60" size="1" start="0:12" type="bool"/>
855    <field name="R61" size="1" start="0:13" type="bool"/>
856    <field name="R62" size="1" start="0:14" type="bool"/>
857    <field name="R63" size="1" start="0:15" type="bool"/>
858  </struct>
859
860  <struct name="Shader Program" size="8" align="32">
861    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
862    <field name="Stage" size="4" start="0:4" type="Shader stage"/>
863    <field name="Primary shader" size="1" start="0:8" type="bool"/>
864    <field name="Suppress NaN" size="1" start="0:16" type="bool"/>
865    <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
866    <field name="Suppress Inf" size="1" start="0:19" type="bool"/>
867    <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
868    <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
869    <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
870    <field name="Preload" size="16" start="1:0" type="Preload"/>
871    <field name="Binary" size="64" start="2:0" type="address"/>
872  </struct>
873
874  <struct name="Scissor">
875    <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/>
876    <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/>
877    <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/>
878    <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/>
879  </struct>
880
881  <struct name="Local Storage" size="8" align="64">
882    <field name="TLS Size" size="5" start="0:0" type="uint"/>
883    <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
884      <value name="No Workgroup Mem" value="0x80000000"/>
885    </field>
886    <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
887    <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
888    <field name="TLS Base Pointer" size="48" start="2:0" type="address"/>
889    <field name="TLS Address Mode" size="4" start="3:28" type="Address Mode"/>
890    <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
891  </struct>
892
893  <enum name="Color Buffer Internal Format">
894    <value name="Raw Value" value="0"/>
895    <value name="R8G8B8A8" value="1"/>
896    <value name="R10G10B10A2" value="2"/>
897    <value name="R8G8B8A2" value="3"/>
898    <value name="R4G4B4A4" value="4"/>
899    <value name="R5G6B5A0" value="5"/>
900    <value name="R5G5B5A1" value="6"/>
901    <value name="RAW8" value="32"/>
902    <value name="RAW16" value="33"/>
903    <value name="RAW32" value="34"/>
904    <value name="RAW64" value="35"/>
905    <value name="RAW128" value="36"/>
906  </enum>
907
908  <enum name="Color Format">
909    <value name="RAW8" value="0"/>
910    <value name="RAW16" value="1"/>
911    <value name="RAW24" value="2"/>
912    <value name="RAW32" value="3"/>
913    <value name="RAW48" value="4"/>
914    <value name="RAW64" value="5"/>
915    <value name="RAW96" value="6"/>
916    <value name="RAW128" value="7"/>
917    <value name="RAW192" value="8"/>
918    <value name="RAW256" value="9"/>
919    <value name="RAW384" value="10"/>
920    <value name="RAW512" value="11"/>
921    <value name="RAW768" value="12"/>
922    <value name="RAW1024" value="13"/>
923    <value name="RAW1536" value="14"/>
924    <value name="RAW2048" value="15"/>
925    <value name="R8" value="16"/>
926    <value name="R8G8" value="17"/>
927    <value name="R8G8B8" value="18"/>
928    <value name="R8G8B8A8" value="19"/>
929    <value name="R4G4B4A4" value="20"/>
930    <value name="R5G6B5" value="21"/>
931    <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
932    <value name="R10G10B10A2" value="24"/>
933    <value name="A2B10G10R10" value="25"/>
934    <value name="R5G5B5A1" value="28"/>
935    <value name="A1B5G5R5" value="29"/>
936    <value name="NATIVE" value="31"/>
937  </enum>
938
939  <enum name="Downsampling Accumulation Mode">
940    <value name="Unsigned normalized integer" value="0"/>
941    <value name="Signed normalized integer" value="1"/>
942  </enum>
943
944  <enum name="Sample Layout">
945    <value name="Ordered 4x Grid" value="0"/>
946    <value name="Rotated 4x Grid" value="1"/>
947    <value name="D3D 8x Grid" value="2"/>
948    <value name="D3D 16x Grid" value="3"/>
949  </enum>
950
951  <enum name="ZS Format">
952    <value name="D16" value="1"/>
953    <value name="D24" value="2"/>
954    <value name="D24X8" value="4"/>
955    <value name="D24S8" value="5"/>
956    <value name="D32" value="14"/>
957  </enum>
958
959  <enum name="ZS Preload Format">
960    <value name="D32_S8X24" value="4"/>
961  </enum>
962
963  <enum name="S Format">
964    <value name="S8" value="1"/>
965    <value name="X24S8" value="4"/>
966  </enum>
967
968  <enum name="Tie-Break Rule">
969    <value name="0_IN_180_OUT" value="0"/>
970    <value name="0_OUT_180_IN" value="1"/>
971    <value name="MINUS_180_IN_0_OUT" value="2"/>
972    <value name="MINUS_180_OUT_0_IN" value="3"/>
973    <value name="90_IN_270_OUT" value="4"/>
974    <value name="90_OUT_270_IN" value="5"/>
975    <value name="MINUS_90_IN_90_OUT" value="6"/>
976    <value name="MINUS_90_OUT_90_IN" value="7"/>
977  </enum>
978
979  <struct name="RT Buffer">
980    <field name="Base" size="64" start="0:0" type="address"/>
981    <field name="Row Stride" size="32" start="2:0" type="uint"/>
982    <field name="Surface Stride" size="32" start="3:0" type="uint"/>
983  </struct>
984
985  <enum name="Sample Pattern">
986    <value name="Single-sampled" value="0"/>
987    <value name="Ordered 4x Grid" value="1"/>
988    <value name="Rotated 4x Grid" value="2"/>
989    <value name="D3D 8x Grid" value="3"/>
990    <value name="D3D 16x Grid" value="4"/>
991  </enum>
992
993  <enum name="Z Internal Format">
994    <value name="D16" value="0"/>
995    <value name="D24" value="1"/>
996    <value name="D32" value="2"/>
997  </enum>
998
999  <enum name="FBD Tag">
1000    <value name="IS_MFBD" value="1"/>
1001    <value name="HAS_ZS_RT" value="2"/>
1002    <value name="MASK" value="63"/>
1003  </enum>
1004
1005  <enum name="Pre Post Frame Shader Mode">
1006    <value name="Never" value="0"/>
1007    <value name="Always" value="1"/>
1008    <value name="Intersect" value="2"/>
1009    <value name="Early ZS always" value="3"/>
1010  </enum>
1011
1012  <enum name="Downscale">
1013    <value name="None" value="0"/>
1014    <value name="2x" value="1"/>
1015    <value name="4x" value="2"/>
1016  </enum>
1017
1018  <struct name="Framebuffer Parameters" align="64">
1019    <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
1020    <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
1021    <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
1022    <field name="Downscale geometry" size="2" start="0:9" type="Downscale"/>
1023    <field name="Internal layer index" size="8" start="0:24" type="uint"/>
1024    <field name="Frame argument" size="64" start="2:0" type="hex"/>
1025    <field name="Sample Locations" size="64" start="4:0" type="address"/>
1026    <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
1027    <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
1028    <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
1029    <field name="Bound Min X" size="16" start="9:0" type="uint"/>
1030    <field name="Bound Min Y" size="16" start="9:16" type="uint"/>
1031    <field name="Bound Max X" size="16" start="10:0" type="uint"/>
1032    <field name="Bound Max Y" size="16" start="10:16" type="uint"/>
1033    <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
1034    <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
1035    <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
1036    <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
1037    <field name="First provoking vertex" size="1" start="11:14" type="bool"/>
1038    <field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/>
1039    <field name="Blend suppress Inf" size="1" start="11:16" type="bool"/>
1040    <field name="Blend suppress NaN" size="1" start="11:17" type="bool"/>
1041    <field name="Blend suppress denorm" size="1" start="11:18" type="bool"/>
1042    <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
1043    <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
1044    <field name="S Clear" size="8" start="12:0" type="uint"/>
1045    <field name="S Write Enable" size="1" start="12:8" type="bool"/>
1046    <field name="S Preload Enable" size="1" start="12:9" type="bool"/>
1047    <field name="S Unload Enable" size="1" start="12:10" type="bool"/>
1048    <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
1049    <field name="Z Write Enable" size="1" start="12:18" type="bool"/>
1050    <field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
1051    <field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
1052    <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
1053    <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
1054    <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
1055    <field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
1056    <field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
1057    <field name="Z Clear" size="32" start="13:0" type="float"/>
1058    <field name="Tiler" size="64" start="14:0" type="address"/>
1059  </struct>
1060
1061  <struct name="ZS CRC Extension" align="64" size="16">
1062    <field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/>
1063    <field name="ZS Block Format" size="4" start="0:4" type="Block Format"/>
1064    <field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/>
1065    <field name="CRC Render Target" size="4" start="0:13" type="uint"/>
1066    <field name="S Write Format" size="4" start="0:16" type="S Format"/>
1067    <field name="S Block Format" size="4" start="0:20" type="Block Format"/>
1068    <field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/>
1069
1070    <field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/>
1071    <!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 -->
1072    <field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/>
1073
1074    <field name="CRC Row Stride" size="32" start="1:0" type="uint"/>
1075    <field name="CRC Clear Color" size="64" start="2:0" type="hex"/>
1076    <field name="CRC Base" size="64" start="4:0" type="address"/>
1077
1078    <field name="ZS Writeback Base" size="64" start="8:0" type="address"/>
1079    <!-- Header clumps per row (different than Bifrost's AFBC line stride) -->
1080    <field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/>
1081    <field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/>
1082    <field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/>
1083
1084    <field name="S Writeback Base" size="64" start="12:0" type="address"/>
1085    <field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/>
1086    <field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/>
1087    <field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/>
1088  </struct>
1089
1090  <enum name="YUV Conv K6">
1091    <value name="0" value="0"/>
1092    <value name="16" value="1"/>
1093  </enum>
1094
1095  <enum name="YUV Conv K7 Clamp">
1096    <value name="MINUS_128_TO_127" value="0"/>
1097    <value name="MINUS_112_TO_111" value="1"/>
1098    <value name="0_TO_255" value="2"/>
1099    <value name="16_TO_239" value="3"/>
1100  </enum>
1101
1102  <enum name="YUV Conv K8">
1103    <value name="220" value="0"/>
1104    <value name="256" value="1"/>
1105  </enum>
1106
1107  <struct name="Render Target YUV Overlay" size="16">
1108    <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
1109    <field name="Full Range" size="1" start="2:20" type="bool"/>
1110    <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
1111    <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
1112    <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
1113    <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
1114    <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
1115    <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
1116    <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
1117    <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
1118  </struct>
1119
1120  <struct name="Render Target AFBC Overlay" size="16">
1121    <field name="YUV Transform" size="1" start="2:0" type="bool"/>
1122    <field name="Split block" size="1" start="2:1" type="bool"/>
1123    <field name="Wide block" size="1" start="2:2" type="bool"/>
1124    <field name="Reverse issue order" size="1" start="2:3" type="bool"/>
1125    <field name="Front buffer" size="1" start="2:4" type="bool"/>
1126    <field name="Alpha hint" size="1" start="2:5" type="bool"/>
1127    <field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/>
1128
1129    <field name="Header" size="64" start="8:0" type="address"/>
1130    <field name="Row stride" size="32" start="10:0" type="uint"/>
1131    <field name="Body offset" size="32" start="11:0" type="uint"/>
1132  </struct>
1133
1134  <struct name="RT Clear">
1135    <field name="Color 0" size="32" start="0:0" type="uint"/>
1136    <field name="Color 1" size="32" start="1:0" type="uint"/>
1137    <field name="Color 2" size="32" start="2:0" type="uint"/>
1138    <field name="Color 3" size="32" start="3:0" type="uint"/>
1139  </struct>
1140
1141  <struct name="Render Target" align="64">
1142    <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
1143    <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
1144    <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
1145    <field name="YUV Enable" size="1" start="0:24" type="bool"/>
1146    <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
1147    <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
1148    <field name="Write Enable" size="1" start="1:0" type="bool"/>
1149    <field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
1150    <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/>
1151    <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
1152    <field name="sRGB" size="1" start="1:14" type="bool"/>
1153    <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
1154    <field name="Swizzle" size="12" start="1:16" type="uint"/>
1155    <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
1156    <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
1157    <field name="Clear" size="128" start="12:0" type="RT Clear"/>
1158  </struct>
1159
1160  <enum name="Chunk Size">
1161    <value name="256 KiB" value="0"/>
1162    <value name="512 KiB" value="1"/>
1163    <value name="1 MiB" value="2"/>
1164    <value name="2 MiB" value="3"/>
1165  </enum>
1166
1167  <enum name="Chunk Partition">
1168    <value name="Dynamic" value="0"/>
1169    <value name="Static 25%" value="1"/>
1170    <value name="Static 50%" value="2"/>
1171    <value name="Static 75%" value="3"/>
1172  </enum>
1173
1174  <!-- Actually a buffer descriptor, split out for backwards compatibility.-->
1175  <struct name="Tiler Heap" align="32">
1176    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
1177    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/>
1178    <field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="2 MiB"/>
1179    <field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/>
1180    <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
1181    <field name="Base" size="64" start="2:0" type="address"/>
1182    <field name="Bottom" size="64" start="4:0" type="address"/>
1183    <field name="Top" size="64" start="6:0" type="address"/>
1184  </struct>
1185
1186  <struct name="Tiler Weights" size="8">
1187    <field name="Weight0" size="16" start="0:16" type="uint"/>
1188    <field name="Weight1" size="16" start="1:16" type="uint"/>
1189    <field name="Weight2" size="16" start="2:16" type="uint"/>
1190    <field name="Weight3" size="16" start="3:16" type="uint"/>
1191    <field name="Weight4" size="16" start="4:16" type="uint"/>
1192    <field name="Weight5" size="16" start="5:16" type="uint"/>
1193    <field name="Weight6" size="16" start="6:16" type="uint"/>
1194    <field name="Weight7" size="16" start="7:16" type="uint"/>
1195  </struct>
1196
1197  <struct name="Tiler State" size="16">
1198    <field name="Word0" size="32" start="0:0" type="uint"/>
1199    <field name="Word1" size="32" start="1:0" type="uint"/>
1200    <field name="Word2" size="32" start="2:0" type="uint"/>
1201    <field name="Word3" size="32" start="3:0" type="uint"/>
1202    <field name="Word4" size="32" start="4:0" type="uint"/>
1203    <field name="Word5" size="32" start="5:0" type="uint"/>
1204    <field name="Word6" size="32" start="6:0" type="uint"/>
1205    <field name="Word7" size="32" start="7:0" type="uint"/>
1206    <field name="Word8" size="32" start="8:0" type="uint"/>
1207    <field name="Word9" size="32" start="9:0" type="uint"/>
1208    <field name="Word10" size="32" start="10:0" type="uint"/>
1209    <field name="Word11" size="32" start="11:0" type="uint"/>
1210    <field name="Word12" size="32" start="12:0" type="uint"/>
1211    <field name="Word13" size="32" start="13:0" type="uint"/>
1212    <field name="Word14" size="32" start="14:0" type="uint"/>
1213    <field name="Word15" size="32" start="15:0" type="uint"/>
1214  </struct>
1215
1216  <struct name="Tiler Context" size="48" align="64">
1217    <field name="Polygon List" size="64" start="0:0" type="address"/>
1218    <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
1219    <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
1220    <field name="Update Cost Table" size="1" start="2:16" type="bool"/>
1221    <field name="Sample test disable" size="1" start="2:17" type="bool"/>
1222    <field name="First provoking vertex" size="1" start="2:18" type="bool"/>
1223    <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
1224    <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
1225    <field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/>
1226    <field name="Layer offset" size="8" start="4:8" type="uint"/>
1227    <field name="Heap" size="64" start="6:0" type="address"/>
1228    <field name="Weights" size="256" start="8:0" type="Tiler Weights"/>
1229    <field name="State" size="512" start="32:0" type="Tiler State"/>
1230  </struct>
1231
1232  <struct name="Framebuffer Padding" size="16">
1233  </struct>
1234
1235  <aggregate name="Framebuffer" align="64">
1236    <section name="Parameters" offset="0" type="Framebuffer Parameters"/>
1237    <section name="Padding" offset="64" type="Framebuffer Padding"/>
1238  </aggregate>
1239
1240  <struct name="Job Header" align="128">
1241    <field name="Exception Status" size="32" start="0:0" type="uint"/>
1242    <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
1243    <field name="Fault Pointer" size="64" start="2:0" type="address"/>
1244    <!--- All jobs are 64-bit -->
1245    <field name="Type" size="7" start="4:1" type="Job Type"/>
1246    <field name="Barrier" size="1" start="4:8" type="bool"/>
1247    <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
1248    <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
1249    <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
1250    <field name="Index" size="16" start="4:16" type="uint"/>
1251    <field name="Dependency 1" size="16" start="5:0" type="uint"/>
1252    <field name="Dependency 2" size="16" start="5:16" type="uint"/>
1253    <field name="Next" size="64" start="6:0" type="address"/>
1254  </struct>
1255
1256  <struct name="Fragment Job Payload" size="8">
1257    <field name="Bound Min X" size="12" start="0:0" type="uint"/>
1258    <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
1259    <field name="Bound Max X" size="12" start="1:0" type="uint"/>
1260    <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
1261    <field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/>
1262    <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
1263    <field name="Framebuffer" size="64" start="2:0" type="address"/>
1264    <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
1265    <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
1266  </struct>
1267
1268  <aggregate name="Fragment Job" align="128">
1269    <section name="Header" offset="0" type="Job Header"/>
1270    <section name="Payload" offset="32" type="Fragment Job Payload"/>
1271  </aggregate>
1272
1273  <enum name="Write Value Type">
1274    <value name="Cycle Counter" value="1"/>
1275    <value name="System Timestamp" value="2"/>
1276    <value name="Zero" value="3"/>
1277    <value name="Immediate 8" value="4"/>
1278    <value name="Immediate 16" value="5"/>
1279    <value name="Immediate 32" value="6"/>
1280    <value name="Immediate 64" value="7"/>
1281  </enum>
1282
1283  <struct name="Write Value Job Payload">
1284    <field name="Address" size="64" start="0:0" type="address"/>
1285    <field name="Type" size="32" start="2:0" type="Write Value Type"/>
1286    <field name="Immediate Value" size="64" start="4:0" type="uint"/>
1287  </struct>
1288
1289  <struct name="Cache Flush Job Payload" size="2">
1290    <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
1291    <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
1292    <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
1293    <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
1294    <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
1295    <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
1296    <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
1297    <field name="L2 Clean" size="1" start="1:0" type="bool"/>
1298    <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
1299  </struct>
1300
1301  <aggregate name="Write Value Job" align="128">
1302    <section name="Header" offset="0" type="Job Header"/>
1303    <section name="Payload" offset="32" type="Write Value Job Payload"/>
1304  </aggregate>
1305
1306  <aggregate name="Cache Flush Job" align="128">
1307    <section name="Header" offset="0" type="Job Header"/>
1308    <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
1309  </aggregate>
1310
1311  <struct name="Shader Environment" size="16" align="64">
1312    <field name="Attribute offset" start="0:0" size="32" type="uint"/>
1313    <field name="FAU count" start="1:0" size="8" type="uint"/>
1314    <field name="Resources" start="8:0" size="64" type="address"/>
1315    <field name="Shader" start="10:0" size="64" type="address"/>
1316    <field name="Thread storage" start="12:0" size="64" type="address"/>
1317    <field name="FAU" start="14:0" size="64" type="address"/>
1318  </struct>
1319
1320  <struct name="Compute Payload" size="24">
1321    <field name="Workgroup size X" start="0:0" size="10" type="uint" modifier="minus(1)"/>
1322    <field name="Workgroup size Y" start="0:10" size="10" type="uint" modifier="minus(1)"/>
1323    <field name="Workgroup size Z" start="0:20" size="10" type="uint" modifier="minus(1)"/>
1324    <field name="Allow merging workgroups" start="0:31" size="1" type="bool"/>
1325    <field name="Task increment" start="1:0" size="14" type="uint" default="1"/>
1326    <field name="Task axis" start="1:14" size="2" type="Task Axis"/>
1327    <field name="Workgroup count X" start="2:0" size="32" type="uint"/>
1328    <field name="Workgroup count Y" start="3:0" size="32" type="uint"/>
1329    <field name="Workgroup count Z" start="4:0" size="32" type="uint"/>
1330    <field name="Offset X" start="5:0" size="32" type="uint"/>
1331    <field name="Offset Y" start="6:0" size="32" type="uint"/>
1332    <field name="Offset Z" start="7:0" size="32" type="uint"/>
1333    <field name="Compute" start="8:0" size="512" type="Shader Environment"/>
1334  </struct>
1335
1336  <!-- Compute job also covers vertex and geometry operations -->
1337  <aggregate name="Compute Job" align="128">
1338    <section name="Header" offset="0" type="Job Header"/>
1339    <section name="Payload" offset="32" type="Compute Payload"/>
1340  </aggregate>
1341
1342  <struct name="Resource" size="4" align="16">
1343    <field name="Address" start="0:0" size="56" type="address"/>
1344    <field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/>
1345    <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes -->
1346  </struct>
1347
1348  <struct name="Depth/stencil" size="8" align="32">
1349    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/>
1350    <field name="Front compare function" size="3" start="0:4" type="Func"/>
1351    <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/>
1352    <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/>
1353    <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/>
1354    <field name="Back compare function" size="3" start="0:16" type="Func"/>
1355    <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
1356    <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
1357    <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
1358    <field name="Stencil from shader" size="1" start="0:30" type="bool"/>
1359    <field name="Stencil test enable" size="1" start="0:31" type="bool"/>
1360    <field name="Front write mask" size="8" start="1:0" type="hex"/>
1361    <field name="Back write mask" size="8" start="1:8" type="hex"/>
1362    <field name="Front value mask" size="8" start="1:16" type="hex"/>
1363    <field name="Back value mask" size="8" start="1:24" type="hex"/>
1364    <field name="Front reference value" size="8" start="2:0" type="hex"/>
1365    <field name="Back reference value" size="8" start="2:8" type="hex"/>
1366    <field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/>
1367    <field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/>
1368    <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/>
1369    <field name="Depth write enable" size="1" start="4:27" type="bool"/>
1370    <field name="Depth bias enable" size="1" start="4:28" type="bool"/>
1371    <field name="Depth function" size="3" start="4:29" type="Func"/>
1372    <field name="Depth units" size="32" start="5:0" type="float"/>
1373    <field name="Depth factor" size="32" start="6:0" type="float"/>
1374    <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
1375  </struct>
1376
1377  <struct name="Vertex Array" size="3">
1378    <field name="Packet" size="1" start="0:0" type="bool"/>
1379
1380    <!-- Written by hardware in packet mode -->
1381    <field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/>
1382
1383    <!-- Written by hardware, leave zero -->
1384    <field name="Vertex packet stride" size="16" start="2:0" type="uint"/>
1385    <field name="Vertex attribute stride" size="16" start="2:16" type="uint"/>
1386  </struct>
1387
1388  <struct name="Draw" align="64">
1389    <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/>
1390    <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/>
1391    <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/>
1392    <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/>
1393    <field name="Allow primitive reorder" size="1" start="0:6" type="bool"/>
1394    <field name="Overdraw alpha0" start="0:7" size="1" type="bool"/>
1395    <field name="Overdraw alpha1" size="1" start="0:8" type="bool"/>
1396    <field name="Clean Fragment Write" size="1" start="0:9" type="bool"/>
1397    <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
1398    <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/>
1399    <field name="Single-sampled lines" size="1" start="0:13" type="bool"/>
1400    <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/>
1401    <field name="Front face CCW" size="1" start="0:16" type="bool"/>
1402    <field name="Cull front face" size="1" start="0:17" type="bool"/>
1403    <field name="Cull back face" size="1" start="0:18" type="bool"/>
1404    <field name="Multisample enable" size="1" start="0:19" type="bool"/>
1405    <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/>
1406    <field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/>
1407    <field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/>
1408    <field name="Scissor to bounding box" size="1" start="0:23" type="bool"/>
1409    <field name="Sample mask" size="16" start="1:0" type="uint"/>
1410    <field name="Render target mask" start="1:16" size="8" type="hex"/>
1411    <field name="Vertex array" start="2:0" size="96" type="Vertex Array"/>
1412    <field name="Minimum Z" start="6:0" size="32" type="float"/>
1413    <field name="Maximum Z" start="7:0" size="32" type="float"/>
1414    <field name="Depth/stencil" start="10:0" size="64" type="address"/>
1415    <field name="Blend count" start="12:0" size="4" type="uint"/>
1416    <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
1417    <field name="Occlusion" size="64" start="14:0" type="address"/>
1418    <field name="Shader" start="16:0" size="512" type="Shader Environment"/>
1419  </struct>
1420
1421  <struct name="Count" size="1">
1422    <field name="Count" start="0:0" size="32" type="uint"/>
1423  </struct>
1424
1425  <struct name="Allocation" size="1">
1426    <field name="Vertex packet stride" start="0:0" size="16" type="uint"/>
1427    <field name="Vertex attribute stride" start="0:16" size="16" type="uint"/>
1428  </struct>
1429
1430  <struct name="Tiler Pointer" size="2">
1431    <field name="Address" size="64" start="0:0" type="address"/>
1432  </struct>
1433
1434  <struct name="Primitive Size" size="2">
1435    <field name="Constant" size="32" start="0:0" type="float"/>
1436    <field name="Size Array" size="64" start="0:0" type="uint"/>
1437  </struct>
1438
1439  <struct name="Indices" size="2">
1440    <field name="Address" size="64" start="0:0" type="address"/>
1441  </struct>
1442
1443  <aggregate name="Malloc Vertex Job" size="384" align="128">
1444    <section name="Header" offset="0" type="Job Header"/>
1445    <section name="Primitive" offset="32" type="Primitive"/>
1446    <section name="Instance Count" offset="48" type="Count"/>
1447    <section name="Allocation" offset="52" type="Allocation"/>
1448    <section name="Tiler" offset="56" type="Tiler Pointer"/>
1449    <section name="Scissor" offset="104" type="Scissor"/>
1450    <section name="Primitive Size" offset="112" type="Primitive Size"/>
1451    <section name="Indices" offset="120" type="Indices"/>
1452    <section name="Draw" offset="128" type="Draw"/>
1453    <section name="Position" offset="256" type="Shader Environment"/>
1454    <section name="Varying" offset="320" type="Shader Environment"/>
1455  </aggregate>
1456
1457  <aggregate name="Tiler Job" size="256" align="128">
1458    <section name="Header" offset="0" type="Job Header"/>
1459    <section name="Primitive" offset="32" type="Primitive"/>
1460    <section name="Instance Count" offset="48" type="Count"/>
1461    <section name="Vertex Count" offset="52" type="Count"/>
1462    <section name="Tiler" offset="56" type="Tiler Pointer"/>
1463    <section name="Scissor" offset="104" type="Scissor"/>
1464    <section name="Primitive Size" offset="112" type="Primitive Size"/>
1465    <section name="Indices" offset="120" type="Indices"/>
1466    <section name="Draw" offset="128" type="Draw"/>
1467  </aggregate>
1468
1469</panxml>
1470