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23
24<valhall>
25  <lut name="Immediates">
26    <desc>
27      This immediates are accessible in (almost) any instruction, provided the
28      immediate mode is kept to the default. They optimize for the most common
29      immediate values; any immediate listed here may be used without taking up
30      a uniform slot or a register. Most integer instructions can access
31      separate half-words and individual bytes via swizzles on the source.
32    </desc>
33    <constant desc="Zero">0x00000000</constant>
34    <constant desc="All ones; integer $-1$">0xFFFFFFFF</constant>
35    <constant desc="Maximum integer; floating-point NaN">0x7FFFFFFF</constant>
36    <constant desc="Integers $(-2, -3, -4, -5)$">0xFAFCFDFE</constant>
37    <constant desc="16-bit integer $2^8$">0x01000000</constant>
38    <constant desc="Multiples of 16 $(0, 32, 0, 128)$">0x80002000</constant>
39    <constant desc="Multiples of 16 $(48, 80, 96, 112)$">0x70605030</constant>
40    <constant desc="Multiples of 16 $(144, 160, 176, 192)$">0xC0B0A090</constant>
41    <constant desc="Integers $(0, 1, 2, 3)$">0x03020100</constant>
42    <constant desc="Integers $(4, 5, 6, 7)$">0x07060504</constant>
43    <constant desc="Integers $(8, 9, 10, 11)$">0x0B0A0908</constant>
44    <constant desc="Integers $(12, 13, 14, 15)$">0x0F0E0D0C</constant>
45    <constant desc="Integers $(16, 17, 18, 19)$">0x13121110</constant>
46    <constant desc="Integers $(20, 21, 22, 23)$">0x17161514</constant>
47    <constant desc="Integers $(24, 25, 26, 27)$">0x1B1A1918</constant>
48    <constant desc="Integers $(28, 29, 30, 31)$">0x1F1E1D1C</constant>
49    <constant desc="Float $1.0$">0x3F800000</constant>
50    <constant desc="Float $0.1$">0x3DCCCCCD</constant>
51    <constant desc="Float $1 / \pi$">0x3EA2F983</constant>
52    <constant desc="Float $\log(2)$">0x3F317218</constant>
53    <constant desc="Float $\pi$">0x40490FDB</constant>
54    <constant desc="Float $0.0$">0x00000000</constant>
55    <constant desc="Float $65535.0 = 2^{16} - 1$">0x477FFF00</constant>
56    <constant desc="Half-float $(255.0, 256.0) = (2^8 - 1, 2^8)$">0x5C005BF8</constant>
57    <constant desc="Half-float $0.1 = 1 / 10$">0x2E660000</constant>
58    <constant desc="Half-float $0.25 = 2^{-2}$">0x34000000</constant>
59    <constant desc="Half-float $0.5 = 2^{-1}$">0x38000000</constant>
60    <constant desc="Half-float $1.0 = 2^0$">0x3C000000</constant>
61    <constant desc="Half-float $2.0 = 2^1$">0x40000000</constant>
62    <constant desc="Half-float $4.0 = 2^2$">0x44000000</constant>
63    <constant desc="Half-float $8.0 = 2^3$">0x48000000</constant>
64    <constant desc="Half-float $\pi$">0x42480000</constant>
65  </lut>
66
67  <enum name="Flow">
68    <desc>
69      Every Valhall instruction can wait on dependency
70      slots. A few special flows are available, specified in the instruction
71      metadata from this enum. The `wait0126` flow is required to wait on
72      dependency slot #6 and should be set on the instruction immediately
73      preceding `ATEST`. The `wait` flow should be set for barriers.
74      The `discard` flow only applies to fragment shaders and is used to
75      terminate helper invocations, it should be set as early as possible after
76      helper invocations are no longer needed as determined by data flow
77      analysis. The `end` flow is used to terminate the shader, although it
78      may be overloaded by the `BLEND` instruction.
79
80      The `reconverge` flow is required on any instruction immediately
81      preceding a possible change to the mask of active threads in a subgroup.
82      This includes all divergent branches, but it also includes the final
83      instruction at the end of any basic block where the immediate successor
84      (fallthrough) is the target of a divergent branch.
85    </desc>
86    <value name="None" default="true">none</value>
87    <value name="Wait on slot 0">wait0</value>
88    <value name="Wait on slot 1">wait1</value>
89    <value name="Wait on slots 0, 1">wait01</value>
90    <value name="Wait on slot 2">wait2</value>
91    <value name="Wait on slots 0, 2">wait02</value>
92    <value name="Wait on slots 1, 2">wait12</value>
93    <value name="Wait on slots 0, 1, 2">wait012</value>
94    <value name="Wait on slots 0, 1, 2, 6">wait0126</value>
95    <value name="Wait on slots 0, 1, 2, 6, 7">wait</value>
96    <value name="Perform branch reconverge">reconverge</value>
97    <reserved/>
98    <reserved/>
99    <value name="Terminate discarded threads">discard</value>
100    <reserved/>
101    <value name="Return from shader">end</value>
102  </enum>
103
104  <enum name="FAU special page 0">
105    <desc>
106      Situated between the immediates hard-coded in the hardware and the
107      uniforms defined purely in software, Valhall has a some special
108      "constants" passing through data structures. These are encoded like the
109      table of immediates, as if special constant $i$ were lookup table entry
110      $32 + i$.
111    </desc>
112    <reserved/>
113    <reserved/>
114    <value desc="Warp ID and warps/core - 1">warp_id</value>
115    <reserved/>
116    <value desc="Bounding box maximum X/Y">framebuffer_size</value>
117    <value desc="ATEST datum">atest_datum</value>
118    <value desc="Sample positions">sample</value>
119    <reserved/>
120    <value desc="Blend descriptor 0">blend_descriptor_0</value>
121    <value desc="Blend descriptor 1">blend_descriptor_1</value>
122    <value desc="Blend descriptor 2">blend_descriptor_2</value>
123    <value desc="Blend descriptor 3">blend_descriptor_3</value>
124    <value desc="Blend descriptor 4">blend_descriptor_4</value>
125    <value desc="Blend descriptor 5">blend_descriptor_5</value>
126    <value desc="Blend descriptor 6">blend_descriptor_6</value>
127    <value desc="Blend descriptor 7">blend_descriptor_7</value>
128  </enum>
129
130  <enum name="FAU special page 1">
131    <desc>
132      Situated between the immediates hard-coded in the hardware and the
133      uniforms defined purely in software, Valhall has a some special
134      "constants" passing through data structures. These are encoded like the
135      table of immediates, as if special constant $i$ were lookup table entry
136      $32 + i$.
137    </desc>
138    <reserved/>
139    <value desc="Thread local storage base pointer">thread_local_pointer</value>
140    <reserved/>
141    <value desc="Workgroup local storage base pointer">workgroup_local_pointer</value>
142    <reserved/>
143    <reserved/>
144    <reserved/>
145    <value desc="Shader resource table base pointer">resource_table_pointer</value>
146    <reserved/>
147    <reserved/>
148    <reserved/>
149    <reserved/>
150    <reserved/>
151    <reserved/>
152    <reserved/>
153    <reserved/>
154  </enum>
155
156  <enum name="FAU special page 3">
157    <desc>
158      Situated between the immediates hard-coded in the hardware and the
159      uniforms defined purely in software, Valhall has a some special
160      "constants" passing through data structures. These are encoded like the
161      table of immediates, as if special constant $i$ were lookup table entry
162      $32 + i$.
163    </desc>
164    <reserved/>
165    <value desc="Lane ID">lane_id</value>
166    <reserved/>
167    <value desc="Core ID">core_id</value>
168    <reserved/>
169    <reserved/>
170    <reserved/>
171    <reserved/>
172    <reserved/>
173    <reserved/>
174    <reserved/>
175    <reserved/>
176    <reserved/>
177    <reserved/>
178    <reserved/>
179    <value desc="Program counter">program_counter</value>
180  </enum>
181
182  <enum name="Swizzles (8-bit)">
183    <value default="true">b0123</value>
184    <value>b3210</value>
185    <value>b0101</value>
186    <value>b2323</value>
187    <value>b0000</value>
188    <value>b1111</value>
189    <value>b2222</value>
190    <value>b3333</value>
191    <value>b2301</value>
192    <value>b1032</value>
193    <value>b0011</value>
194    <value>b2233</value>
195    <reserved/>
196    <reserved/>
197    <reserved/>
198    <reserved/>
199  </enum>
200
201  <enum name="Lanes (8-bit)">
202    <desc>Used to select the 2 bytes for shifts of 16-bit vectors</desc>
203    <value>b02</value>
204    <reserved/>
205    <reserved/>
206    <reserved/>
207    <value>b00</value>
208    <value>b11</value>
209    <value>b22</value>
210    <value>b33</value>
211    <reserved/>
212    <reserved/>
213    <value>b01</value>
214    <value>b23</value>
215    <reserved/>
216    <reserved/>
217    <reserved/>
218    <reserved/>
219  </enum>
220
221  <enum name="Half-swizzles (8-bit)">
222    <desc>
223      Used to select the 2 bytes to convert for conversions from 8-bit vectors
224      to 16-bit vectors
225    </desc>
226    <value>b00</value>
227    <value>b10</value>
228    <value>b20</value>
229    <value>b30</value>
230    <value>b01</value>
231    <value>b11</value>
232    <value>b21</value>
233    <value>b31</value>
234    <value>b02</value>
235    <value>b12</value>
236    <value>b22</value>
237    <value>b32</value>
238    <value>b03</value>
239    <value>b13</value>
240    <value>b23</value>
241    <value>b33</value>
242  </enum>
243
244  <enum name="Swizzles (16-bit)">
245    <value>h00</value> <!-- 0,2 -->
246    <value>h10</value>
247    <value default="true">h01</value>
248    <value>h11</value>
249    <value>b00</value> <!-- 0,0 -->
250    <value>b20</value> <!-- 1,1 -->
251    <value>b02</value> <!-- 2,2 -->
252    <value>b22</value> <!-- 3,3 -->
253    <value>b11</value>
254    <value>b31</value>
255    <value>b13</value> <!-- 0,1 -->
256    <value>b33</value> <!-- 2,3 -->
257    <value>b01</value>
258    <value>b23</value>
259    <reserved/>
260    <reserved/>
261  </enum>
262
263  <enum name="Swizzles (32-bit)">
264    <value default="true">none</value>
265    <reserved/>
266    <value>h0</value>
267    <value>h1</value>
268    <value>b0</value>
269    <value>b1</value>
270    <value>b2</value>
271    <value>b3</value>
272  </enum>
273
274  <enum name="Swizzles (64-bit)">
275    <value default="true">none</value>
276    <reserved/>
277    <value>h0</value>
278    <value>h1</value>
279    <value>b0</value>
280    <value>b1</value>
281    <value>b2</value>
282    <value>b3</value>
283    <value>w0</value>
284    <reserved/>
285    <reserved/>
286    <reserved/>
287    <reserved/>
288    <reserved/>
289    <reserved/>
290    <reserved/>
291  </enum>
292
293  <enum name="Lane (8-bit)" implied="true">
294    <value>b0</value>
295    <value>b1</value>
296    <value>b2</value>
297    <value>b3</value>
298  </enum>
299
300  <enum name="Combine">
301    <desc>
302      Used for the lane select of `BRANCHZ`. To use an 8-bit condition, a
303      separate `ICMP` is required to cast to 16-bit.
304    </desc>
305    <value default="true">none</value>
306    <value>h0</value>
307    <value>h1</value>
308    <value>and</value>
309    <value>lowbits</value>
310  </enum>
311
312  <enum name="Lane (16-bit)" implied="true">
313    <value>h0</value>
314    <value>h1</value>
315  </enum>
316
317  <enum name="Load lane (8-bit)">
318    <value default="true">b0</value>
319    <value>b1</value>
320    <value>b2</value>
321    <value>b3</value>
322    <value desc="Zero-extend to 16-bit, low-half">h0</value>
323    <value desc="Zero-extend to 16-bit, high-half">h1</value>
324    <value desc="Zero-extend to 32-bit">w0</value>
325    <value desc="Zero-extend to 32-bit">d0</value>
326  </enum>
327
328  <enum name="Load lane (16-bit)">
329    <value desc="Low half" default="true">h0</value>
330    <value desc="High half">h1</value>
331    <value desc="Zero-extend to 32-bit">w0</value>
332    <value desc="Zero-extend to 64-bit">d0</value>
333    <reserved/>
334    <reserved/>
335    <reserved/>
336    <reserved/>
337  </enum>
338
339  <enum name="Load lane (24-bit)" implied="true">
340    <value default="true">identity</value>
341    <reserved/>
342    <reserved/>
343    <reserved/>
344    <reserved/>
345    <reserved/>
346    <reserved/>
347  </enum>
348
349  <enum name="Load lane (32-bit)">
350    <value default="true">w0</value>
351    <value desc="Zero-extend to 64-bit">d0</value>
352    <reserved/>
353    <reserved/>
354    <reserved/>
355    <reserved/>
356    <reserved/>
357    <reserved/>
358  </enum>
359
360  <enum name="Load lane (48-bit)">
361    <reserved/>
362    <reserved/>
363    <reserved/>
364    <reserved/>
365    <value default="true">identity</value>
366    <reserved/>
367    <reserved/>
368    <reserved/>
369  </enum>
370
371  <enum name="Load lane (64-bit)">
372    <reserved/>
373    <reserved/>
374    <reserved/>
375    <reserved/>
376    <reserved/>
377    <reserved/>
378    <reserved/>
379    <value default="true">identity</value>
380  </enum>
381
382  <enum name="Load lane (96-bit)">
383    <reserved/>
384    <reserved/>
385    <reserved/>
386    <reserved/>
387    <reserved/>
388    <reserved/>
389    <value default="true">identity</value>
390    <reserved/>
391  </enum>
392
393  <enum name="Load lane (128-bit)">
394    <reserved/>
395    <reserved/>
396    <reserved/>
397    <reserved/>
398    <reserved/>
399    <reserved/>
400    <reserved/>
401    <value default="true">identity</value>
402  </enum>
403
404  <enum name="Round mode">
405    <desc>Corresponds to IEEE 754 rounding modes</desc>
406    <value desc="Round to nearest even" default="true">rte</value>
407    <value desc="Round to positive infinity">rtp</value>
408    <value desc="Round to negative infinity">rtn</value>
409    <value desc="Round to zero">rtz</value>
410  </enum>
411
412  <enum name="Result type">
413    <desc>
414      Comparison instructions like `FCMP` return a boolean but may encode this
415      boolean in a variety of ways. `i1` gives a OpenGL style `0/1` boolean.
416      `m1` gives a Direct3D style `0/~0` boolean. `f1` gives a floating-point
417      `0.0f / 1.0f` boolean. Switching between these modes is useful to fold a
418      boolean type convert into a comparison. `u1` is used internally to
419      implement 64-bit comparisons.
420    </desc>
421    <value desc="Integer 1">i1</value>
422    <value desc="Float 1">f1</value>
423    <value desc="Minus 1">m1</value>
424    <value desc="Low half of 64-bit compare">u1</value>
425  </enum>
426
427  <enum name="Widen">
428    <value default="true">none</value>
429    <value>h0</value>
430    <value>h1</value>
431    <reserved/>
432    <reserved/>
433    <reserved/>
434    <reserved/>
435    <reserved/>
436  </enum>
437
438  <enum name="Clamp">
439    <desc>
440      Clamp applied to the destination of a floating-point instruction. Note the
441      clamps may be decomposed as two independent bits for `clamp_0_inf` and
442      `clamp_m1_1`, with `clamp_0_1` arising as the composition of `clamp_0_inf`
443      and `clamp_m1_1` in either order.
444
445      Clamps are implemented per the SPIR-V specification:
446
447      $$\text{clamp} \; (x, \ell, h) = \min( \max( x, \ell ), h)$$
448
449      The min/max functions return the other operand if one operand is NaN, and
450      compare $-0 &lt; +0$. That means the following identities hold for Valhall
451      clamps:
452
453      \begin{align*}
454        \text{clamp}(-0.0, 0.0, 1.0) &amp; = +0.0 \\
455        \text{clamp}(-\text{NaN}, 0.0, 1.0) &amp; = +0.0 \\
456        \text{clamp}(\text{NaN}, 0.0, 1.0) &amp; = +0.0 \\
457        &amp; \\
458        \text{clamp}(-0.0, -1.0, 1.0) &amp; = -0.0 \\
459        \text{clamp}(\text{NaN}, -1.0, 1.0) &amp; = -1.0 \\
460        \text{clamp}(-\text{NaN}, -1.0, 1.0) &amp; = -1.0 \\
461        &amp; \\
462        \max(\text{NaN}, 0.0) &amp; = +0.0 \\
463        \max(-\text{NaN}, 0.0) &amp; = +0.0 \\
464        \max(-0.0, 0.0) &amp; = +0.0 \\
465      \end{align*}
466
467      This behaviour is consistent with the FMin/FMax/FClamp and
468      NMin/NMax/NClamp rules prescribed by SPIR-V and governed by IEEE-754. As
469      a consequence, substituting these clamps for equivalent minimum/maximum
470      exprssions is legal even with strict floating point rules.
471    </desc>
472    <value default="true" desc="Identity">none</value>
473    <value desc="Clamp positive">clamp_0_inf</value>
474    <value desc="Clamp to $[-1, 1]$">clamp_m1_1</value>
475    <value desc="Clamp to $[0, 1]$">clamp_0_1</value>
476  </enum>
477
478  <enum name="Condition">
479    <desc>
480      Condition code. Type must be inferred from the instruction. IEEE 754 total
481      ordering only applies to floating point compares. "Not equal" and "greater
482      than or less than" are distinguished by NaN behaviour conforming to
483      the IEEE 754 specification.
484    </desc>
485    <value desc="Equal">eq</value>
486    <value desc="Greater than">gt</value>
487    <value desc="Greater than or equal">ge</value>
488    <value desc="Not equal">ne</value>
489    <value desc="Less than">lt</value>
490    <value desc="Less than or equal">le</value>
491    <value desc="Greater than or less than">gtlt</value>
492    <value desc="Totally ordered">total</value>
493  </enum>
494
495  <enum name="Dimension">
496    <desc>Texture dimension.</desc>
497    <value desc="1D or buffer">1d</value>
498    <value desc="2D or 2D array">2d</value>
499    <value desc="3D or 3D array">3d</value>
500    <value desc="Cube map or cube map array">cube</value>
501  </enum>
502
503  <enum name="LOD mode">
504    <desc>Level-of-detail selection mode in a texture instruction.</desc>
505    <value desc="Set to zero">zero</value>
506    <value desc="Computed based on neighboring fragments">computed</value>
507    <reserved/>
508    <reserved/>
509    <value desc="Explicitly specified in a register">explicit</value>
510    <value desc="Computed based on neighboring fragments added with bias in a register">computed_bias</value>
511    <value desc="Derived from a gradient descriptor in registers">grdesc</value>
512    <reserved/>
513  </enum>
514
515  <enum name="Register format">
516    <desc>Format of data loaded to / stored from registers for general memory access.</desc>
517    <value desc="32-bit type based on descriptor format">auto</value>
518    <reserved/>
519    <value desc="32-bit floats">f32</value>
520    <value desc="16-bit floats">f16</value>
521    <value desc="32-bit signed integers">s32</value>
522    <value desc="16-bit signed integers">s16</value>
523    <value desc="32-bit unsigned integers">u32</value>
524    <value desc="16-bit unsigned integers">u16</value>
525  </enum>
526
527  <enum name="Staging register count" implied="true">
528    <value>sr0</value>
529    <value>sr1</value>
530    <value>sr2</value>
531    <value>sr3</value>
532    <value>sr4</value>
533    <value>sr5</value>
534    <value>sr6</value>
535    <value>sr7</value>
536  </enum>
537
538  <enum name="Staging register write count" implied="true">
539    <value>write1</value>
540    <value>write2</value>
541    <value>write3</value>
542    <value>write4</value>
543    <value>write5</value>
544    <value>write6</value>
545    <value>write7</value>
546    <value>write8</value>
547  </enum>
548
549  <enum name="Write mask">
550    <reserved/>
551    <value>r</value>
552    <value>g</value>
553    <value>rg</value>
554    <value>b</value>
555    <value>rb</value>
556    <value>gb</value>
557    <value>rgb</value>
558    <value>a</value>
559    <value>ra</value>
560    <value>ga</value>
561    <value>rga</value>
562    <value>ba</value>
563    <value>rba</value>
564    <value>gba</value>
565    <value default="true">rgba</value>
566  </enum>
567
568  <enum name="Fetch component">
569    <value desc="Red">gather4_r</value>
570    <value desc="Green">gather4_g</value>
571    <value desc="Blue">gather4_b</value>
572    <value desc="Alpha">gather4_a</value>
573  </enum>
574
575  <enum name="Register type">
576    <desc>Unsized type, part of a register format.</desc>
577    <reserved/>
578    <value name="Float">f</value>
579    <value name="Unsigned">u</value>
580    <value name="Signed">s</value>
581  </enum>
582
583  <enum name="Register width">
584    <desc>Untyped size, part of a register format.</desc>
585    <value>16</value>
586    <value>32</value>
587  </enum>
588
589  <enum name="Varying texture register width">
590    <desc>
591      Size of results for varying texture instructions. For dual 16-bit results
592      use "16-bit".
593    </desc>
594    <value desc="16-bit">16</value>
595    <value desc="32-bit">32</value>
596    <value desc="16-bit, 32-bit">16.32</value>
597    <value desc="32-bit, 32-bit">32.32</value>
598  </enum>
599
600  <enum name="Vector size">
601    <desc>Number of channels loaded/stored for general memory access.</desc>
602    <value default="true" desc="Scalar">none</value>
603    <value desc="2 channels">v2</value>
604    <value desc="3 channels">v3</value>
605    <value desc="4 channels">v4</value>
606  </enum>
607
608  <enum name="Slot">
609    <desc>
610      Dependency slot set on a message-passing instruction that writes to
611      registers. Before reading the destination, a future instruction must wait
612      on the specified slot. Slot #7 is for `BARRIER` instructions only.
613    </desc>
614    <value desc="Slot #0">slot0</value>
615    <value desc="Slot #1">slot1</value>
616    <value desc="Slot #2">slot2</value>
617    <reserved/>
618    <reserved/>
619    <reserved/>
620    <reserved/>
621    <value desc="Slot #7">slot7</value>
622  </enum>
623
624  <enum name="Memory access">
625    <desc>Memory access hint for a `LOAD` or `STORE` instruction.</desc>
626    <value desc="No hint (global)" default="true">none</value>
627    <value desc="Internally streaming (position output)">istream</value>
628    <value desc="Externally streaming (varying output)">estream</value>
629    <value desc="Force access in discarded threads (thread local storage)">force</value>
630  </enum>
631
632  <enum name="Subgroup size">
633    <desc>
634      Selects the effective subgroup size from subgroup operations. The hardware
635      warps are sixteen threads on Valhall, but subdividing a warp may be useful
636      for API requirements. In particular, derivatives may be calculated with
637      quads (four threads).
638    </desc>
639    <value desc="Two threads">subgroup2</value>
640    <value desc="Four threads">subgroup4</value>
641    <value desc="Eight threads">subgroup8</value>
642    <value desc="Sixteen threads" default="true">subgroup16</value>
643  </enum>
644
645  <enum name="Lane operation">
646    <desc>
647      Acts as a modifier on the lane specificier for a `CLPER` instruction. The
648      `accumulate` mode is required for efficient subgroup reductions.
649    </desc>
650    <value name="No operation" default="true">none</value>
651    <value name="Exclusive-or">xor</value>
652    <value name="Accumulate">accumulate</value>
653    <value name="Shift">shift</value>
654  </enum>
655
656  <enum name="Inactive result">
657    <desc>
658      Accesses to inactive lanes (due to divergence) in a subgroup is generally
659      undefined in APIs. However, the results of permuting with an inactive lane
660      with `CLPER.i32` are well-defined in Valhall: they return one of the
661      following values, as specified in the `CLPER.i32` instructions. Sometimes
662      certain values enable small optimizations.
663    </desc>
664    <value name="0x00000000" default="true">zero</value>
665    <value name="0xFFFFFFFF">umax</value>
666    <value name="0x00000001">i1</value>
667    <value name="0x00010001">v2i1</value>
668    <value name="0x80000000">smin</value>
669    <value name="0x7FFFFFFF">smax</value>
670    <value name="0x80008000">v2smin</value>
671    <value name="0x7FFF7FFF">v2smax</value>
672    <value name="0x80808080">v4smin</value>
673    <value name="0x7F7F7F7F">v4smax</value>
674    <value name="0x3F800000">f1</value>
675    <value name="0x3C003C00">v2f1</value>
676    <value name="0xFF800000">infn</value>
677    <value name="0x7F800000">inf</value>
678    <value name="0xFC00FC00">v2infn</value>
679    <value name="0x7C007C00">v2inf</value>
680  </enum>
681
682  <enum name="Mux">
683    <desc>
684      Condition to use for a `MUX` instruction. `neg` checks the sign bit,
685      `int_zero` compares to `0x00000000`, `fp_zero` compares to $\pm 0.0$ as
686      an IEEE 754 float, and `bit` checks each bit separately. The `bit` mode
687      acts like an imaginary `CSEL.v32u1` instruction, and implements
688      `bitselect()` in OpenCL.
689    </desc>
690    <value desc="Negative">neg</value>
691    <value desc="Integer zero" default="true">int_zero</value>
692    <value desc="Floating point zero">fp_zero</value>
693    <value desc="Bitwise">bit</value>
694  </enum>
695
696  <enum name="Sample mode">
697    <desc>
698      Varying interpolation mode, for choosing the correct sample to
699      interpolate at, allowing the `sample` and `centroid` qualifiers to be
700      implemented, as well as the `interpolateAt*` functions.
701    </desc>
702    <value desc="Center">center</value>
703    <value desc="Centroid">centroid</value>
704    <value desc="Sample">sample</value>
705    <value desc="Explicit">explicit</value>
706  </enum>
707
708  <enum name="Update mode">
709    <desc>
710      The Valhall GPU maintains hidden state when interpolating varyings, to
711      allow reusing sample location calculations. The update mode of a varying
712      load controls this hidden state.
713    </desc>
714    <value desc="Store interpolation position">store</value>
715    <value desc="Retrieve interpolation position">retrieve</value>
716    <reserved/>
717    <value desc="Clobber saved position">clobber</value>
718  </enum>
719
720  <enum name="Sample and update mode">
721    <desc>
722      For fused varying/texture instructions, only the following specific
723      combinations of sample and update modes are permitted.
724    </desc>
725    <value desc="Center, store">center_store</value>
726    <value desc="Centroid, store">centroid_store</value>
727    <value desc="Sample, store">sample_store</value>
728    <value desc="Explicit, store">explicit_store</value>
729    <value desc="Center, clobber">center_clobber</value>
730    <reserved/>
731    <value desc="Sample, clobber">sample_clobber</value>
732    <value desc="Retrieve previous state">retrieve</value>
733  </enum>
734
735  <enum name="Source format">
736    <desc>
737      In-memory format of varyings.
738
739      Note: src_flat32 is only valid with 32-bit varying instructions and
740      src_flat16 is only valid with 16-bit varying instructions.
741    </desc>
742    <value desc="Uninterpreted 32-bit values">src_flat32</value>
743    <value desc="Uninterpreted 16-bit values">src_flat16</value>
744    <value desc="Interpolated 32-bit floats">src_f32</value>
745    <value desc="Interpolated 16-bit floats">src_f16</value>
746  </enum>
747
748  <enum name="Atomic operation">
749    <desc>
750      Operation performed in a general computational atomic instruction.
751    </desc>
752    <reserved/>
753    <reserved/>
754    <value desc="Add">aadd</value>
755    <reserved/>
756    <reserved/>
757    <reserved/>
758    <reserved/>
759    <reserved/>
760    <value desc="Signed minimum">asmin</value>
761    <value desc="Signed maximum">asmax</value>
762    <value desc="Unsigned minimum">aumin</value>
763    <value desc="Unsigned maximum">aumax</value>
764    <value desc="Bitwise and">aand</value>
765    <value desc="Bitwise or">aor</value>
766    <value desc="Bitwise exclusive-or">axor</value>
767    <value desc="Exchange (must return the value)">axchg</value>
768  </enum>
769
770  <enum name="Atomic operation with 1">
771    <desc>
772      Operation performed in a computational atomic-with-1 instruction.
773    </desc>
774    <value desc="Increment">ainc</value>
775    <value desc="Decrement">adec</value>
776    <value desc="Unsigned maximum with 1">aumax1</value>
777    <value desc="Signed maximum with 1">asmax1</value>
778    <value desc="Set bottom bit">aor1</value>
779  </enum>
780
781  <ins name="NOP" title="No operation" dests="0" opcode="0x00" unit="CVT">
782    <desc>
783      Do nothing. Useful at the start of a block for waiting on slots required
784      by the first actual instruction of the block, to reconcile dependencies
785      after a branch. Also useful as the sole instruction of an empty shader.
786    </desc>
787  </ins>
788
789  <ins name="BRANCHZ" title="Compare to zero and branch" dests="0" opcode="0x1F" unit="CVT">
790    <desc>
791      Branches to a specified relative offset if its source is nonzero (default)
792      or if its source is zero (if `.eq` is set). The offset is 27-bits and
793      sign-extended, giving an effective range of ±26-bits. The offset is
794      specified in units of instructions, relative to the *next* instruction.
795      Positive offsets may be interpreted as "number of instructions to skip".
796      Since Valhall instructions are 8 bytes, this operates as:
797
798      $$PC := \begin{cases} PC + 8 \cdot (\text{offset} \; + 1) &amp; \text{if} \;
799      \text{src} \stackrel{?}{=} 0 \\ PC + 8 &amp; \text{otherwise} \end{cases}$$
800
801      Used with comparison instructions to implement control flow. Tie the
802      source to a nonzero constant to implement a jump. May introduce
803      divergence, so generally requires `.reconverge` flow control.
804    </desc>
805    <src combine="true">Value to compare against zero</src>
806    <imm name="offset" start="8" size="27" signed="true"/>
807    <conservative/>
808    <mod name="eq" start="36" size="1"/>
809  </ins>
810
811  <ins name="DISCARD.f32" title="Discard fragment" dests="0" opcode="0x20" unit="CVT">
812    <desc>
813      Evaluates the given condition, and if it passes, discards the current
814      fragment and terminates the thread. Only valid in a **fragment** shader.
815    </desc>
816    <cmp/>
817    <src absneg="true" swizzle="true">Left value to compare</src>
818    <src absneg="true" swizzle="true">Right value to compare</src>
819  </ins>
820
821  <ins name="BRANCHZI" title="Compare to zero and branch indirect" opcode="0x2F" unit="CVT">
822    <desc>
823      Jump to an indirectly specified (absolute or relative) address. Used to
824      jump to blend shaders at the end of a fragment shader.
825    </desc>
826    <src combine="true">Value to compare against zero</src>
827    <src>Branch target</src>
828    <conservative/>
829    <mod name="eq" start="36" size="1"/>
830    <mod name="absolute" start="40" size="1"/>
831  </ins>
832
833  <ins name="BARRIER" title="Execution and memory barrier" opcode="0x45" unit="NONE">
834    <desc>
835      General-purpose barrier. Must use slot #7. Must be paired with a
836      `.wait` flow on the instruction.
837    </desc>
838    <slot/>
839  </ins>
840
841  <group name="CSEL" title="Floating-point conditional select" dests="1" unit="CVT">
842    <ins name="CSEL.f32" opcode="0x154"/>
843    <ins name="CSEL.v2f16" opcode="0x155"/>
844    <desc>
845      Evaluates the given condition and outputs either the true source or the
846      false source.
847    </desc>
848    <cmp/>
849    <src float="true">Left value to compare</src>
850    <src float="true">Right value to compare</src>
851    <src float="true">Return value if true</src>
852    <src float="true">Return value if false</src>
853  </group>
854
855  <group name="CSEL" title="Integer conditional select" dests="1" unit="CVT">
856    <ins name="CSEL.u32" opcode="0x150"/>
857    <ins name="CSEL.v2u16" opcode="0x151"/>
858    <ins name="CSEL.s32" opcode="0x158"/>
859    <ins name="CSEL.v2s16" opcode="0x159"/>
860    <desc>
861      Evaluates the given condition and outputs either the true source or the
862      false source.
863
864      Valhall lacks integer minimum/maximum instructions. `CSEL` instructions
865      with tied operands form the canonical implementations of these
866      instructions. Similarly, the integer $\text{sign}$ function is canonically
867      implemented with a pair of `CSEL` instructions.
868    </desc>
869    <cmp/>
870    <src>Left value to compare</src>
871    <src>Right value to compare</src>
872    <src>Return value if true</src>
873    <src>Return value if false</src>
874  </group>
875
876  <ins name="LD_VAR_SPECIAL" title="Load special varying" opcode="0x56" unit="V">
877    <sr write="true"/>
878    <sr_count/>
879    <vecsize/>
880    <regfmt/>
881    <sample/>
882    <update/>
883    <slot/>
884    <src/>
885    <imm name="index" start="12" size="4"/> <!-- 0 for pointx, 1 for pointy, 2 for fragw, 3 for fragz -->
886  </ins>
887
888  <group name="LD_VAR_BUF_IMM" title="Load immediate varying" unit="V">
889    <desc>Interpolates a given varying from hardware buffer</desc>
890    <ins name="LD_VAR_BUF_IMM.f32" opcode="0x5C"/>
891    <ins name="LD_VAR_BUF_IMM.f16" opcode="0x5D"/>
892    <slot/>
893    <vecsize/>
894    <source_format/>
895    <sample/>
896    <update/>
897    <sr write="true"/>
898    <sr_count/>
899    <src/>
900    <imm name="index" start="16" size="8"/>
901  </group>
902
903  <group name="LD_VAR_BUF" title="Load indirect varying" unit="V">
904    <desc>Interpolates a given varying from hardware buffer</desc>
905    <ins name="LD_VAR_BUF.f32" opcode="0x6C"/>
906    <ins name="LD_VAR_BUF.f16" opcode="0x6D"/>
907    <slot/>
908    <vecsize/>
909    <source_format/>
910    <sample/>
911    <update/>
912    <sr write="true"/>
913    <sr_count/>
914    <src/>
915    <src/>
916  </group>
917
918  <ins name="LD_VAR" title="Load indirect varying" unit="V" opcode="0x64">
919    <desc>Interpolates a given varying from a software buffer</desc>
920    <slot/>
921    <vecsize/>
922    <regfmt/>
923    <sample/>
924    <update/>
925    <sr write="true"/>
926    <sr_count/>
927    <src/>
928    <src>Varying index and table</src>
929  </ins>
930
931  <ins name="LD_VAR_IMM" title="Load immediate varying" unit="V" opcode="0x54">
932    <desc>Interpolates a given varying from a software buffer</desc>
933    <slot/>
934    <vecsize/>
935    <regfmt/>
936    <sample/>
937    <update/>
938    <sr write="true"/>
939    <sr_count/>
940    <src/>
941    <imm name="table" start="8" size="4"/>
942    <imm name="index" start="12" size="8"/>
943  </ins>
944
945  <ins name="LD_VAR_FLAT" title="Load indirect varying" unit="V" opcode="0x55">
946    <desc>Fetches a given varying from a software buffer</desc>
947    <slot/>
948    <vecsize/>
949    <regfmt/>
950    <sr write="true"/>
951    <sr_count/>
952    <src>Varying index and table</src>
953  </ins>
954
955  <ins name="LD_VAR_FLAT_IMM" title="Load immediate varying" unit="V" opcode="0x41">
956    <desc>Fetches a given varying from a software buffer</desc>
957    <slot/>
958    <vecsize/>
959    <regfmt/>
960    <sr write="true"/>
961    <sr_count/>
962    <imm name="table" start="8" size="4"/>
963    <imm name="index" start="12" size="8"/>
964  </ins>
965
966  <ins name="LD_ATTR_IMM" title="Load immediate attribute" opcode="0x66" opcode2="0" unit="LS">
967    <desc>
968      Load `vecsize` components from the attribute descriptor at entry `index`
969      of resource table `table` at index (vertex ID, instance ID), converting
970      to the specified register format.
971    </desc>
972    <sr_count/>
973    <vecsize/>
974    <regfmt/>
975    <slot/>
976    <mod name="descriptor_type" start="128" size="1" implied="true"/>
977    <sr write="true"/>
978    <src>Vertex ID</src>
979    <src>Instance ID</src>
980    <imm name="index" start="20" size="4"/>
981    <imm name="table" start="16" size="4"/>
982  </ins>
983
984  <ins name="LD_ATTR" title="Load indirect attribute" opcode="0x76" opcode2="0" unit="LS">
985    <desc>
986      Load `vecsize` components from the attribute descriptor at the specified
987      location at index (vertex ID, instance ID), converting
988      to the specified register format.
989
990      The index must not diverge within a warp.
991    </desc>
992    <sr_count/>
993    <vecsize/>
994    <regfmt/>
995    <slot/>
996    <mod name="descriptor_type" start="128" size="1" implied="true"/>
997    <sr write="true"/>
998    <src>Vertex ID</src>
999    <src>Instance ID</src>
1000    <src>Index and table</src>
1001  </ins>
1002
1003  <ins name="LD_TEX_IMM" title="Load immediate texture" opcode="0x66" opcode2="1" unit="LS">
1004    <desc>
1005      Load `vecsize` components from the texture descriptor at entry `index`
1006      of resource table `table`, converting
1007      to the specified register format.
1008    </desc>
1009    <sr_count/>
1010    <vecsize/>
1011    <regfmt/>
1012    <slot/>
1013    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1014    <sr write="true"/>
1015    <src>X/Y coordinates (16:16)</src>
1016    <src>Z/W coordinates (16:16)</src>
1017    <imm name="index" start="20" size="4"/>
1018    <imm name="table" start="16" size="4"/>
1019  </ins>
1020
1021  <ins name="LD_TEX" title="Load indirect texture" opcode="0x76" opcode2="1" unit="LS">
1022    <desc>
1023      Load `vecsize` components from the texture descriptor at the specified
1024      location at index, converting
1025      to the specified register format.
1026    </desc>
1027    <sr_count/>
1028    <vecsize/>
1029    <regfmt/>
1030    <slot/>
1031    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1032    <sr write="true"/>
1033    <src>X/Y coordinates (16:16)</src>
1034    <src>Z/W coordinates (16:16)</src>
1035    <src>Index and table</src>
1036  </ins>
1037
1038  <ins name="LEA_ATTR_IMM" title="Load effective address of image texel" opcode="0x67" opcode2="0" unit="LS">
1039    <desc>
1040      Load the effective address of an attribute specified with the
1041      given immediate index. Returns three staging register: the low/high
1042      32-bits of the address and the internal conversion descriptor.
1043    </desc>
1044    <slot/>
1045    <sr_count/>
1046    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1047    <sr write="true"/>
1048    <src>Vertex index</src>
1049    <src>Instance index</src>
1050    <imm name="table" start="16" size="4"/>
1051    <imm name="index" start="20" size="4"/>
1052  </ins>
1053
1054  <ins name="LEA_ATTR" title="Load effective address of image texel" opcode="0x77" opcode2="0" unit="LS">
1055    <desc>
1056      Load the effective address of an attribute specified with the
1057      given index. Returns three staging register: the low/high
1058      32-bits of the address and the internal conversion descriptor.
1059    </desc>
1060    <vecsize/>
1061    <slot/>
1062    <sr_count/>
1063    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1064    <sr write="true"/>
1065    <src>Vertex index</src>
1066    <src>Instance index</src>
1067    <src>Attribute index and table</src>
1068  </ins>
1069
1070  <ins name="LEA_TEX_IMM" title="Load effective address of image texel" opcode="0x67" opcode2="1" unit="LS">
1071    <desc>
1072      Load the effective address of a texel from the image specified with the
1073      given immediate index. Returns three staging registers: the low/high
1074      32-bits of the address and the internal conversion descriptor. The format
1075      of the internal conversion descriptor is compatible with Bifrost but
1076      omits the register format, as this is specified with the ST_CVT
1077      instruction on Valhall.
1078
1079      Coordinates are specified as 16-bit integers, packed into 32-bit sources.
1080    </desc>
1081    <slot/>
1082    <sr_count/>
1083    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1084    <sr write="true"/>
1085    <src>X/Y coordinates (16:16)</src>
1086    <src>Z/W coordinates (16:16)</src>
1087    <imm name="table" start="16" size="4"/>
1088    <imm name="index" start="20" size="4"/>
1089  </ins>
1090
1091  <ins name="LEA_TEX" title="Load effective address of image texel" opcode="0x77" opcode2="1" unit="LS">
1092    <desc>
1093      Load the effective address of a texel from the image specified with the
1094      given index. Returns three staging register: the low/high
1095      32-bits of the address and the internal conversion descriptor. The format
1096      of the internal conversion descriptor is compatible with Bifrost but
1097      omits the register format, as this is specified with the ST_CVT
1098      instruction on Valhall.
1099
1100      Coordinates are specified as 16-bit integers, packed into 32-bit sources.
1101    </desc>
1102    <vecsize/>
1103    <slot/>
1104    <sr_count/>
1105    <mod name="descriptor_type" start="128" size="1" implied="true"/>
1106    <sr write="true"/>
1107    <src size="16">X/Y coordinates (16:16)</src>
1108    <src>Z/W coordinates (16:16)</src>
1109    <src>Index and table</src>
1110  </ins>
1111
1112  <ins name="LD_BUFFER.i8" title="Global memory load" opcode="0x6a" opcode2="0" unit="LS">
1113    <desc>
1114      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1115      all-ones, load from the buffer descriptors in the table indexed by the
1116      bottom byte of the mode descriptor. If they are all zeroes, load the
1117      contents of the buffer in the first table indexed by the bottom byte of
1118      the mode descriptor.
1119    </desc>
1120    <sr write="true"/>
1121    <sr_count/>
1122    <mod name="load_lane_8_bit" start="36" size="3"/>
1123    <mod name="unsigned" start="39" size="1"/>
1124    <slot/>
1125    <src size="32">Address to load from after adding offset</src>
1126    <src size="32">Mode descriptor</src>
1127  </ins>
1128
1129  <ins name="LD_BUFFER.i16" title="Global memory load" opcode="0x6a" opcode2="1" unit="LS">
1130    <desc>
1131      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1132      all-ones, load from the buffer descriptors in the table indexed by the
1133      bottom byte of the mode descriptor. If they are all zeroes, load the
1134      contents of the buffer in the first table indexed by the bottom byte of
1135      the mode descriptor.
1136    </desc>
1137    <sr write="true"/>
1138    <sr_count/>
1139    <mod name="load_lane_16_bit" start="36" size="3"/>
1140    <mod name="unsigned" start="39" size="1"/>
1141    <slot/>
1142    <src size="32">Byte offset</src>
1143    <src size="32">Mode descriptor</src>
1144  </ins>
1145
1146  <ins name="LD_BUFFER.i24" title="Global memory load" opcode="0x6a" opcode2="2" unit="LS">
1147    <desc>
1148      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1149      all-ones, load from the buffer descriptors in the table indexed by the
1150      bottom byte of the mode descriptor. If they are all zeroes, load the
1151      contents of the buffer in the first table indexed by the bottom byte of
1152      the mode descriptor.
1153    </desc>
1154    <sr write="true"/>
1155    <sr_count/>
1156    <mod name="load_lane_24_bit" start="36" size="3"/>
1157    <mod name="unsigned" start="39" size="1"/>
1158    <slot/>
1159    <src size="32">Byte offset</src>
1160    <src size="32">Mode descriptor</src>
1161  </ins>
1162
1163  <ins name="LD_BUFFER.i32" title="Global memory load" opcode="0x6a" opcode2="3" unit="LS">
1164    <desc>
1165      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1166      all-ones, load from the buffer descriptors in the table indexed by the
1167      bottom byte of the mode descriptor. If they are all zeroes, load the
1168      contents of the buffer in the first table indexed by the bottom byte of
1169      the mode descriptor.
1170    </desc>
1171    <sr write="true"/>
1172    <sr_count/>
1173    <mod name="load_lane_32_bit" start="36" size="3"/>
1174    <mod name="unsigned" start="39" size="1"/>
1175    <slot/>
1176    <src size="32">Byte offset</src>
1177    <src size="32">Mode descriptor</src>
1178  </ins>
1179
1180  <ins name="LD_BUFFER.i48" title="Global memory load" opcode="0x6a" opcode2="4" unit="LS">
1181    <desc>
1182      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1183      all-ones, load from the buffer descriptors in the table indexed by the
1184      bottom byte of the mode descriptor. If they are all zeroes, load the
1185      contents of the buffer in the first table indexed by the bottom byte of
1186      the mode descriptor.
1187    </desc>
1188    <sr write="true"/>
1189    <sr_count/>
1190    <mod name="load_lane_48_bit" start="36" size="3"/>
1191    <mod name="unsigned" start="39" size="1"/>
1192    <slot/>
1193    <src size="32">Byte offset</src>
1194    <src size="32">Mode descriptor</src>
1195  </ins>
1196
1197  <ins name="LD_BUFFER.i64" title="Global memory load" opcode="0x6a" opcode2="5" unit="LS">
1198    <desc>
1199      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1200      all-ones, load from the buffer descriptors in the table indexed by the
1201      bottom byte of the mode descriptor. If they are all zeroes, load the
1202      contents of the buffer in the first table indexed by the bottom byte of
1203      the mode descriptor.
1204    </desc>
1205    <sr write="true"/>
1206    <sr_count/>
1207    <mod name="load_lane_64_bit" start="36" size="3"/>
1208    <mod name="unsigned" start="39" size="1"/>
1209    <slot/>
1210    <src size="32">Byte offset</src>
1211    <src size="32">Mode descriptor</src>
1212  </ins>
1213
1214  <ins name="LD_BUFFER.i96" title="Global memory load" opcode="0x6a" opcode2="6" unit="LS">
1215    <desc>
1216      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1217      all-ones, load from the buffer descriptors in the table indexed by the
1218      bottom byte of the mode descriptor. If they are all zeroes, load the
1219      contents of the buffer in the first table indexed by the bottom byte of
1220      the mode descriptor.
1221    </desc>
1222    <sr write="true"/>
1223    <sr_count/>
1224    <mod name="load_lane_96_bit" start="36" size="3"/>
1225    <mod name="unsigned" start="39" size="1"/>
1226    <slot/>
1227    <src size="32">Byte offset</src>
1228    <src size="32">Mode descriptor</src>
1229  </ins>
1230
1231  <ins name="LD_BUFFER.i128" title="Global memory load" opcode="0x6a" opcode2="7" unit="LS">
1232    <desc>
1233      Loads a buffer descriptor. If bits 25...31 of the mode descriptor are
1234      all-ones, load from the buffer descriptors in the table indexed by the
1235      bottom byte of the mode descriptor. If they are all zeroes, load the
1236      contents of the buffer in the first table indexed by the bottom byte of
1237      the mode descriptor.
1238    </desc>
1239    <sr write="true"/>
1240    <sr_count/>
1241    <mod name="load_lane_128_bit" start="36" size="3"/>
1242    <mod name="unsigned" start="39" size="1"/>
1243    <slot/>
1244    <src size="32">Byte offset</src>
1245    <src size="32">Mode descriptor</src>
1246  </ins>
1247
1248  <ins name="LEA_BUF_IMM" title="Load buffer effective address" opcode="0x5E" unit="LS">
1249    <desc>
1250      Load effective address of a buffer with an immediate offset added.
1251    </desc>
1252    <sr write="true"/>
1253    <sr_count/>
1254    <slot/>
1255    <imm name="table" start="8" size="4"/>
1256    <imm name="index" start="12" size="8"/>
1257    <src>Linear ID</src>
1258  </ins>
1259
1260  <ins name="LOAD.i8" title="Global memory load" opcode="0x60" opcode2="0" unit="LS">
1261    <desc>Loads from main memory</desc>
1262    <sr write="true"/>
1263    <memory_access/>
1264    <sr_count/>
1265    <mod name="load_lane_8_bit" start="36" size="3"/>
1266    <mod name="unsigned" start="39" size="1"/>
1267    <slot/>
1268    <src size="64">Address to load from after adding offset</src>
1269    <imm name="offset" start="8" size="16" signed="true"/>
1270  </ins>
1271
1272  <ins name="LOAD.i16" title="Global memory load" opcode="0x60" opcode2="1" unit="LS">
1273    <desc>Loads from main memory</desc>
1274    <sr write="true"/>
1275    <memory_access/>
1276    <sr_count/>
1277    <mod name="load_lane_16_bit" start="36" size="3"/>
1278    <mod name="unsigned" start="39" size="1"/>
1279    <slot/>
1280    <src size="64">Address to load from after adding offset</src>
1281    <imm name="offset" start="8" size="16" signed="true"/>
1282  </ins>
1283
1284  <ins name="LOAD.i24" title="Global memory load" opcode="0x60" opcode2="2" unit="LS">
1285    <desc>Loads from main memory</desc>
1286    <sr write="true"/>
1287    <memory_access/>
1288    <sr_count/>
1289    <mod name="load_lane_24_bit" start="36" size="3"/>
1290    <mod name="unsigned" start="39" size="1"/>
1291    <slot/>
1292    <src size="64">Address to load from after adding offset</src>
1293    <imm name="offset" start="8" size="16" signed="true"/>
1294  </ins>
1295
1296  <ins name="LOAD.i32" title="Global memory load" opcode="0x60" opcode2="3" unit="LS">
1297    <desc>Loads from main memory</desc>
1298    <sr write="true"/>
1299    <memory_access/>
1300    <sr_count/>
1301    <mod name="load_lane_32_bit" start="36" size="3"/>
1302    <mod name="unsigned" start="39" size="1"/>
1303    <slot/>
1304    <src size="64">Address to load from after adding offset</src>
1305    <imm name="offset" start="8" size="16" signed="true"/>
1306  </ins>
1307
1308  <ins name="LOAD.i48" title="Global memory load" opcode="0x60" opcode2="4" unit="LS">
1309    <desc>Loads from main memory</desc>
1310    <sr write="true"/>
1311    <memory_access/>
1312    <sr_count/>
1313    <mod name="load_lane_48_bit" start="36" size="3"/>
1314    <mod name="unsigned" start="39" size="1"/>
1315    <slot/>
1316    <src size="64">Address to load from after adding offset</src>
1317    <imm name="offset" start="8" size="16" signed="true"/>
1318  </ins>
1319
1320  <ins name="LOAD.i64" title="Global memory load" opcode="0x60" opcode2="5" unit="LS">
1321    <desc>Loads from main memory</desc>
1322    <sr write="true"/>
1323    <memory_access/>
1324    <sr_count/>
1325    <mod name="load_lane_64_bit" start="36" size="3"/>
1326    <mod name="unsigned" start="39" size="1"/>
1327    <slot/>
1328    <src size="64">Address to load from after adding offset</src>
1329    <imm name="offset" start="8" size="16" signed="true"/>
1330  </ins>
1331
1332  <ins name="LOAD.i96" title="Global memory load" opcode="0x60" opcode2="6" unit="LS">
1333    <desc>Loads from main memory</desc>
1334    <sr write="true"/>
1335    <memory_access/>
1336    <sr_count/>
1337    <mod name="load_lane_96_bit" start="36" size="3"/>
1338    <mod name="unsigned" start="39" size="1"/>
1339    <slot/>
1340    <src size="64">Address to load from after adding offset</src>
1341    <imm name="offset" start="8" size="16" signed="true"/>
1342  </ins>
1343
1344  <ins name="LOAD.i128" title="Global memory load" opcode="0x60" opcode2="7" unit="LS">
1345    <desc>Loads from main memory</desc>
1346    <sr write="true"/>
1347    <memory_access/>
1348    <sr_count/>
1349    <mod name="load_lane_128_bit" start="36" size="3"/>
1350    <mod name="unsigned" start="39" size="1"/>
1351    <slot/>
1352    <src size="64">Address to load from after adding offset</src>
1353    <imm name="offset" start="8" size="16" signed="true"/>
1354  </ins>
1355
1356  <group name="STORE" title="Global memory store" opcode="0x61" unit="LS">
1357    <desc>Stores to main memory</desc>
1358    <sr read="true"/>
1359    <ins name="STORE.i8" opcode2="0x0"/>
1360    <ins name="STORE.i16" opcode2="0x1"/>
1361    <ins name="STORE.i24" opcode2="0x2"/>
1362    <ins name="STORE.i32" opcode2="0x3"/>
1363    <ins name="STORE.i48" opcode2="0x4"/>
1364    <ins name="STORE.i64" opcode2="0x5"/>
1365    <ins name="STORE.i96" opcode2="0x6"/>
1366    <ins name="STORE.i128" opcode2="0x7"/>
1367    <sr_count/>
1368    <memory_access/>
1369    <slot/>
1370    <src size="64">Address to store to after adding offset</src>
1371    <imm name="offset" start="8" size="16" signed="true"/>
1372  </group>
1373
1374  <ins name="ST_CVT" title="Store with conversion" opcode="0x71" unit="LS">
1375    <desc>
1376      Store to memory with data conversion. The address to store to is given in
1377      the first source, which must be a 64-bit register (a pair of 32-bit
1378      registers). The other source is the conversion descriptor used for the store.
1379
1380      Used with LEA_TEX_IMM to implement image stores.
1381    </desc>
1382    <slot/>
1383    <mod name="memory_access" start="37" size="3"/>
1384    <vecsize/>
1385    <regfmt/>
1386    <sr read="true"/>
1387    <sr_count/>
1388    <src size="64">64-bit address to store to</src>
1389    <imm name="offset" start="8" size="8"/>
1390    <src>Internal conversion descriptor</src>
1391  </ins>
1392
1393  <ins name="LD_TILE" title="Load from tilebuffer" opcode="0x78" unit="NONE">
1394    <desc>
1395      Loads a given render target, specified in the pixel indices descriptor, at
1396      a given location and sample, and convert to the format specified in the
1397      internal conversion descriptor. Used to implement EXT_framebuffer_fetch
1398      and internally in blend shaders.
1399    </desc>
1400    <sr write="true"/>
1401    <sr_count/>
1402    <vecsize/>
1403    <regfmt/>
1404    <slot/>
1405    <src>Pixel indices descriptor</src>
1406    <src>Coverage mask</src>
1407    <src>Conversion descriptor</src>
1408  </ins>
1409
1410  <ins name="ST_TILE" title="Store to tilebuffer" opcode="0x79" unit="NONE">
1411    <desc>
1412      Store to given render target, specified in the pixel indices descriptor, at
1413      a given location and sample, and convert to the format specified in the
1414      internal conversion descriptor. Used internally in blend shaders.
1415    </desc>
1416    <sr read="true"/>
1417    <sr_count/>
1418    <vecsize/>
1419    <regfmt/>
1420    <slot/>
1421    <src>Pixel indices descriptor</src>
1422    <src>Coverage mask</src>
1423    <src>Conversion descriptor</src>
1424  </ins>
1425
1426  <ins name="BLEND" title="Blend render target" opcode="0x7F" unit="NONE">
1427    <desc>
1428      Blends a given render target. This loads the API-specified blend state for
1429      the render target from the first source. Blend descriptors are available
1430      as special immediates. It then reads the colour to be blended from the
1431      first staging register, with the specified vector size and register format
1432      as desired. The resulting coverage mask is stored to the second set of
1433      staging registers.
1434
1435      In the fixed-function path, `BLEND` sends the colour to the blender to be
1436      written to the tilebuffer. Then, if the instruction's flow control
1437      specifies termination, the fragment program is ended. If it does not
1438      specify termination, `BLEND` acts as a relative branch, branching with the
1439      offset specified as `target`. This allows the subsequent instructions to
1440      be skipped when fixed-function blending is used. Note this implicit branch
1441      can never introduce divergence, so `.reconverge` is not required.
1442
1443      In the blend shader path, `BLEND` ignores the specified flow control and
1444      does not branch to the specified offset. Instead, execution continues
1445      normally with the next instruction. The compiler should insert code for
1446      calling a blend shader after the `BLEND` instruction unless it is known
1447      that a blend shader will never be required.
1448
1449      The indirection is required to support both fixed-function and blend
1450      shaders efficiently and without shader variants.
1451    </desc>
1452    <sr read="true"/>
1453    <src size="64">Blend descriptor</src>
1454    <src>Sample coverage</src>
1455    <imm name="target" start="8" size="8"/>
1456    <slot/>
1457    <sr_count/>
1458    <vecsize/>
1459    <regfmt/>
1460  </ins>
1461
1462  <ins name="ATEST" title="Alpha test" opcode="0x7D" unit="NONE">
1463    <desc>
1464      Does alpha-to-coverage testing, updating the sample coverage mask. ATEST
1465      does not do an implicit discard. It should be executed before the first
1466      ZS_EMIT or BLEND instruction.
1467    </desc>
1468    <sr write="true">Updated coverage mask</sr>
1469    <src>Input coverage mask</src>
1470    <src swizzle="true">Alpha value (render target 0)</src>
1471    <src/>
1472    <sr_count/>
1473  </ins>
1474
1475  <ins name="ZS_EMIT" title="Depth/stencil write" opcode="0x7E" unit="NONE">
1476    <desc>
1477      Programatically writes out depth, stencil, or both, depending on which
1478      modifiers are set. Used to implement gl_FragDepth and gl_FragStencil.
1479    </desc>
1480    <mod name="z" start="25" size="1"/>
1481    <mod name="stencil" start="24" size="1"/>
1482    <sr write="true">Updated coverage mask</sr>
1483    <src>Depth value</src>
1484    <src>Stencil value</src>
1485    <src>Input coverage mask</src>
1486    <sr_count/>
1487    <slot/>
1488  </ins>
1489
1490  <group name="CONVERT" title="Data conversions" dests="1" opcode="0x90" unit="CVT">
1491    <desc>
1492      Performs the given data conversion. Note that floating-point rounding is
1493      handled via the same hardware and therefore shares an encoding. Round mode
1494      is specified where it makes sense.
1495    </desc>
1496
1497    <ins name="V2S16_TO_V2F16" opcode2="0x7"/>
1498
1499    <ins name="S32_TO_F32" opcode2="0x9"/>
1500
1501    <ins name="V2U16_TO_V2F16" opcode2="0x17"/>
1502
1503    <ins name="U32_TO_F32" opcode2="0x19"/>
1504
1505    <roundmode/>
1506    <src widen="true">Value to convert</src>
1507  </group>
1508
1509  <group name="CONVERT" title="16->32 integer data conversions" dests="1" opcode="0x90" unit="CVT">
1510    <desc>
1511      Performs the given data conversion.
1512    </desc>
1513
1514    <ins name="S16_TO_S32" opcode2="0x4"/>
1515    <ins name="S16_TO_F32" opcode2="0x5"/>
1516    <ins name="U16_TO_U32" opcode2="0x14"/>
1517    <ins name="U16_TO_F32" opcode2="0x15"/>
1518
1519    <src swizzle="true" size="16">Value to convert</src>
1520  </group>
1521
1522  <group name="CONVERT" title="Float-to-int data conversions" dests="1" opcode="0x90" unit="CVT">
1523    <desc>Performs the given data conversion.</desc>
1524    <ins name="F32_TO_S32" opcode2="0xC"/>
1525    <ins name="F32_TO_U32" opcode2="0x1C"/>
1526    <roundmode/>
1527    <src absneg="true">Value to convert</src>
1528  </group>
1529
1530  <group name="CONVERT" title="Float-to-int data conversions" dests="1" opcode="0x90" unit="CVT">
1531    <desc>Performs the given data conversion.</desc>
1532    <ins name="V2F16_TO_V2S16" opcode2="0xE"/>
1533    <ins name="V2F16_TO_V2U16" opcode2="0x1E"/>
1534    <ins name="F16_TO_S32" opcode2="0xA"/>
1535    <ins name="F16_TO_U32" opcode2="0x1A"/>
1536    <roundmode/>
1537    <src swizzle="true" absneg="true" size="16">Value to convert</src>
1538  </group>
1539
1540  <ins name="F16_TO_F32" title="16-bit float to 32-bit float conversion" dests="1" opcode="0x90" opcode2="0xB" unit="CVT">
1541    <desc>Converts up with the specified round mode.</desc>
1542    <roundmode/>
1543    <src lane="28" size="16" absneg="true">Value to convert</src>
1544  </ins>
1545
1546  <group name="CONVERT" title="8-bit to 32-bit data conversions" dests="1" opcode="0x90" unit="CVT">
1547    <desc>
1548      Performs the given data conversion.
1549    </desc>
1550
1551    <ins name="S8_TO_S32" opcode2="0x0"/>
1552    <ins name="S8_TO_F32" opcode2="0x1"/>
1553
1554    <ins name="U8_TO_U32" opcode2="0x10"/>
1555    <ins name="U8_TO_F32" opcode2="0x11"/>
1556
1557    <src lane="28" size="8">Value to convert</src>
1558  </group>
1559
1560  <group name="CONVERT" title="8-bit to 16-bit data conversions" dests="1" opcode="0x90" unit="CVT">
1561    <desc>
1562      Performs the given data conversion.
1563    </desc>
1564
1565    <ins name="V2S8_TO_V2S16" opcode2="0x2"/>
1566    <ins name="V2S8_TO_V2F16" opcode2="0x3"/>
1567
1568    <ins name="V2U8_TO_V2U16" opcode2="0x12"/>
1569    <ins name="V2U8_TO_V2F16" opcode2="0x13"/>
1570
1571    <src halfswizzle="true" size="8">Value to convert</src>
1572  </group>
1573
1574  <group name="FROUND" title="Floating-point rounding" dests="1" opcode="0x90" unit="CVT">
1575    <desc>
1576      Performs the given rounding, using the convert unit.
1577    </desc>
1578
1579    <ins name="FROUND.f32" opcode2="0xD"/>
1580    <ins name="FROUND.v2f16" opcode2="0xF"/>
1581
1582    <roundmode/>
1583    <src swizzle="true" absneg="true">Value to convert</src>
1584  </group>
1585
1586  <ins name="MOV.i32" title="Register move" dests="1" opcode="0x91" opcode2="0x0" unit="CVT">
1587    <desc>Canonical register-to-register move.</desc>
1588    <src/>
1589  </ins>
1590
1591  <ins name="CLZ.u32" title="Count leading zeroes" dests="1" opcode="0x91" opcode2="0x4" unit="CVT">
1592    <desc>
1593      Used as a primitive for various bitwise operations.
1594    </desc>
1595    <src/>
1596  </ins>
1597
1598  <ins name="CLZ.v2u16" title="Count leading zeroes" dests="1" opcode="0x91" opcode2="0x5" unit="CVT">
1599    <desc>
1600      Used as a primitive for various bitwise operations.
1601    </desc>
1602    <src/>
1603  </ins>
1604
1605  <ins name="CLZ.v4u8" title="Count leading zeroes" dests="1" opcode="0x91" opcode2="0x6" unit="CVT">
1606    <desc>
1607      Used as a primitive for various bitwise operations.
1608    </desc>
1609    <src/>
1610  </ins>
1611
1612  <ins name="IABS.s32" title="Absolute value" dests="1" opcode="0x91" opcode2="0x8" unit="CVT">
1613    <desc>
1614      64-bit abs may be constructed in 4 instructions (5 clocks) by checking the
1615      sign with `ICMP.s32.lt.m1 hi, 0` and negating based on the result with
1616      `IADD.s64` and `LSHIFT_XOR.i32` on each half.
1617    </desc>
1618    <src widen="true"/>
1619  </ins>
1620
1621  <ins name="IABS.v2s16" title="Absolute value" dests="1" opcode="0x91" opcode2="0x9" unit="CVT">
1622    <src widen="true"/>
1623  </ins>
1624
1625  <ins name="IABS.v4s8" title="Absolute value" dests="1" opcode="0x91" opcode2="0xa" unit="CVT">
1626    <src/>
1627  </ins>
1628
1629  <ins name="POPCOUNT.i32" title="Population count" dests="1" opcode="0x91" opcode2="0xC" unit="SFU">
1630    <desc>
1631      Only available as 32-bit. Smaller bitsizes require explicit conversions.
1632      64-bit popcount may be constructed in 3 clocks by separate 32-bit
1633      popcounts of each half and a 32-bit add, which is guaranteed not to
1634      overflow.
1635    </desc>
1636    <src/>
1637  </ins>
1638
1639  <ins name="BITREV.i32" title="Bitwise reverse" dests="1" opcode="0x91" opcode2="0xD" unit="SFU">
1640    <desc>
1641      Only available as 32-bit. Other bitsizes may be derived with swizzles.
1642    </desc>
1643    <src/>
1644  </ins>
1645
1646  <ins name="NOT_OLD.i32" title="Bitwise complement" dests="1" opcode="0x91" opcode2="0xE" unit="SFU">
1647    <desc>
1648      For fully featured bitwise operation, see the shift opcodes.
1649    </desc>
1650    <src/>
1651  </ins>
1652
1653  <ins name="NOT_OLD.i64" title="Bitwise complement" dests="1" opcode="0x191" opcode2="0xE" unit="SFU">
1654    <desc>
1655      For fully featured bitwise operation, see the shift opcodes.
1656    </desc>
1657    <src/>
1658  </ins>
1659
1660  <ins name="WMASK" title="Warp mask" dests="1" opcode="0x95" unit="CVT">
1661    <desc>
1662      Returns the mask of lanes ever active within the warp (subgroup), such
1663      that the source is nonzero. The number of work-items in a subgroup is
1664      given as the popcount of this value with a nonzero input.
1665
1666      An `all()` subgroup operation may be constructed as `WMASK` of the input
1667      compared for equality with `WMASK` of an nonzero value.
1668
1669      An `any()` subgroup operation may be constructed as `WMASK` of the input
1670      compared against zero.
1671    </desc>
1672    <src/>
1673    <subgroup/>
1674  </ins>
1675
1676  <group name="FREXP" title="Fraction/exponent extract" dests="1" opcode="0x99" unit="CVT">
1677    <ins name="FREXPM.f32" opcode2="0"/>
1678    <ins name="FREXPM.v2f16" opcode2="1"/>
1679    <ins name="FREXPE.f32" opcode2="2"/>
1680    <ins name="FREXPE.v2f16" opcode2="3"/>
1681    <desc>
1682      Breaks up the floating-point input into its fractional (mantissa) and
1683      exponent parts. By default, this is compatible with the `frexp()` function
1684      in APIs. With the log/sqrt modifiers, the floating point format is
1685      adjusted to be compatible with Valhall's argument reduction for logarithm
1686      and square root computation respectively.
1687    </desc>
1688    <mod name="sqrt" start="24" size="1"/>
1689    <mod name="log" start="25" size="1"/>
1690    <src float="true" swizzle="true"/>
1691  </group>
1692
1693  <group name="SFU" title="Special function unit" dests="1" opcode="0x9C" unit="SFU">
1694    <ins name="FRCP.f32" opcode2="0"/>
1695    <ins name="FRCP.f16" opcode2="1"/>
1696    <ins name="FRSQ.f32" opcode2="2"/>
1697    <ins name="FRSQ.f16" opcode2="3"/>
1698    <ins name="FLOGD.f32" opcode2="8"/>
1699    <ins name="FPCLASS.f32" opcode2="10"/>
1700    <ins name="FPCLASS.f16" opcode2="11"/>
1701    <ins name="FLOG_TABLE.f32" opcode2="12"/>
1702    <ins name="FRCP_APPROX.f32" opcode2="14"/>
1703    <ins name="FRSQ_APPROX.f32" opcode2="15"/>
1704    <desc>
1705      Performs a given special function. The floating-point reciprocal (`FRCP`)
1706      and reciprocal square root (`FRSQ`) instructions may be freely used as-is.
1707      The logarithm instruction (`FLOGD.f32`) requires an argument
1708      reduction. See the transcendentals section for more information. Like the
1709      Bifrost op, `FRSQ_APPROX.f32` does an implicit `FREXPM.f32.sqrt` on the
1710      source.
1711    </desc>
1712    <src float="true" swizzle="true" absneg="true"/>
1713  </group>
1714
1715  <group name="SFU" title="Special function unit" dests="1" opcode="0x9C" unit="SFU">
1716    <ins name="FSIN_TABLE.u6" opcode2="4"/>
1717    <ins name="FCOS_TABLE.u6" opcode2="5"/>
1718    <ins name="FSINCOS_OFFSET.u6" opcode2="6"/>
1719    <ins name="FEXP_TABLE.u4" opcode2="13"/>
1720    <desc>
1721      Performs a given special function. The trigonometric tables
1722      (`FSIN_TABLE.u6` and `FCOS_TABLE.u6`) are crude, requiring both an
1723      argument reduction and postprocessing.
1724    </desc>
1725    <src/>
1726  </group>
1727
1728  <group name="FADD" title="Floating-point add" dests="1" opcode2="0" unit="FMA">
1729    <ins name="FADD.f32" opcode="0xA4"/>
1730    <ins name="FADD.v2f16" opcode="0xA5"/>
1731    <desc>$A + B$</desc>
1732    <clamp/>
1733    <src absneg="true" swizzle="true">A</src>
1734    <src absneg="true" swizzle="true">B</src>
1735  </group>
1736
1737  <group name="FMIN" title="Floating-point minimum" dests="1" opcode2="2" unit="CVT">
1738    <ins name="FMIN.f32" opcode="0xA4"/>
1739    <ins name="FMIN.v2f16" opcode="0xA5"/>
1740    <desc>$\min \{ A, B \}$</desc>
1741    <clamp/>
1742    <src absneg="true" swizzle="true">A</src>
1743    <src absneg="true" swizzle="true">B</src>
1744  </group>
1745
1746  <group name="FMAX" title="Floating-point maximum" dests="1" opcode2="3" unit="CVT">
1747    <ins name="FMAX.f32" opcode="0xA4"/>
1748    <ins name="FMAX.v2f16" opcode="0xA5"/>
1749    <desc>$\max \{ A, B \}$</desc>
1750    <clamp/>
1751    <src absneg="true" swizzle="true">A</src>
1752    <src absneg="true" swizzle="true">B</src>
1753  </group>
1754
1755  <group name="V2F32_TO_V2F16" title="Vectorized floating-point conversion" dests="1" opcode2="4" unit="CVT">
1756    <ins name="V2F32_TO_V2F16" opcode="0xA5"/>
1757    <desc>
1758      Given a pair of 32-bit floats, output a pair of 16-bit floats packed into
1759      a 32-bit destination.
1760    </desc>
1761    <clamp/>
1762    <roundmode/>
1763    <src absneg="true">A</src>
1764    <src absneg="true">B</src>
1765  </group>
1766
1767  <group name="LDEXP" title="Floating-point rescaling" dests="1" opcode2="6" unit="FMA">
1768    <ins name="LDEXP.f32" opcode="0xA4"/>
1769    <ins name="LDEXP.v2f16" opcode="0xA5"/>
1770    <desc>
1771      Computes $A \cdot 2^B$ by adding B to the exponent of A. Used to calculate
1772      various special functions, particularly base-2 exponents. Special case
1773      handling differs from an actual floating-point multiply, so this should
1774      not be used outside fixed instruction sequences.
1775    </desc>
1776    <src absneg="true" swizzle="true">A</src>
1777    <src/>
1778    <roundmode/> <!-- Also has rtna -->
1779    <!-- Also has infinity handling for arctan -->
1780  </group>
1781
1782  <ins name="FEXP.f32" title="Floating-point exponent" dests="1" opcode="0xA4" opcode2="8" unit="SFU">
1783    <desc>
1784      Calculates the base-2 exponent of an argument specified as a 8:24
1785      fixed-point. The original argument is passed as well for correct handling
1786      of special cases.
1787    </desc>
1788    <clamp/>
1789    <src>Input as 8:24 fixed-point</src>
1790    <src absneg="true">Input as 32-bit float</src>
1791  </ins>
1792
1793  <ins name="FADD_LSCALE.f32" title="Floating-point add with logarithm scale" dests="1" opcode="0xA4" opcode2="9" unit="FMA">
1794    <desc>
1795      Performs a floating-point addition specialized for logarithm computation.
1796    </desc>
1797    <clamp/>
1798    <src absneg="true">A</src>
1799    <src absneg="true">B</src>
1800  </ins>
1801
1802  <ins name="FATAN_ASSIST.f32" title="ATAN calculation helper" dests="1" opcode="0xA4" opcode2="14" unit="SFU">
1803    <desc>
1804      Used for `atan2()` implementation. Destination is two 16-bit
1805      values (int and float) for the first form, and a single 32-bit float when
1806      `.second` is set (indicating the FATAN_TABLE.f32 instruction).
1807    </desc>
1808    <mod name="second" start="24" size="1"/>
1809    <src>A</src>
1810    <src>B</src>
1811  </ins>
1812
1813  <group name="IADD" title="Integer addition" dests="1" opcode2="0" unit="CVT">
1814    <desc>
1815      $A + B$ with optional saturation.
1816
1817      As Valhall lacks swizzle instructions, `IADD.v2i16` with zero is the
1818      canonical lowering for swizzles.
1819    </desc>
1820    <ins name="IADD.u32" opcode="0xA0"/>
1821    <ins name="IADD.v2u16" opcode="0xA1"/>
1822    <ins name="IADD.v4u8" opcode="0xA2"/>
1823    <ins name="IADD.s32" opcode="0xA8"/>
1824    <ins name="IADD.v2s16" opcode="0xA9"/>
1825    <ins name="IADD.v4s8" opcode="0x1A2"/>
1826    <ins name="IADD.u64" opcode="0x1A3"/>
1827    <ins name="IADD.s64" opcode="0x1AB"/>
1828    <!-- <ins name="IADD.s32" opcode="0x1A0"/> -->
1829    <src widen="true">A</src>
1830    <src widen="true">B</src>
1831    <saturate/>
1832  </group>
1833
1834  <ins name="MKVEC.v2i16" title="Make 16-bit vector" dests="1" opcode="0xA1" opcode2="0x5" unit="CVT">
1835    <desc>Calculates $A | (B \ll 16)$. Used to implement `(ushort2)(A, B)`</desc>
1836    <src swizzle="true">A</src>
1837    <src swizzle="true">B</src>
1838  </ins>
1839
1840  <group name="ISUB" title="Integer subtract" dests="1" opcode2="1" unit="CVT">
1841    <ins name="ISUB.u32" opcode="0xA0"/>
1842    <ins name="ISUB.v2u16" opcode="0xA1"/>
1843    <ins name="ISUB.v4u8" opcode="0xA2"/>
1844    <ins name="ISUB.s32" opcode="0xA8"/>
1845    <ins name="ISUB.v2s16" opcode="0xA9"/>
1846    <ins name="ISUB.v4s8" opcode="0x1A2"/>
1847    <ins name="ISUB.u64" opcode="0x1A3"/>
1848    <ins name="ISUB.s64" opcode="0x1AB"/>
1849    <desc>$A - B$ with optional saturation</desc>
1850    <src widen="true">A</src>
1851    <src widen="true">B</src>
1852    <saturate/>
1853  </group>
1854
1855  <group name="SEG_ADD" title="Segment addition" dests="1" opcode2="6" unit="CVT">
1856    <desc>
1857      Similar to SHADDX, but especially used for loading offsets into
1858      WLS. Usually this is only required for atomic operations, which cannot
1859      directly use wls_pointer as an address.
1860
1861      .neg indicates SEG_SUB instead.
1862    </desc>
1863    <ins name="SEG_ADD.u64" opcode="0x1A3"/>
1864    <mod name="neg" start="38" size="1"/>
1865    <mod name="preserve_null" start="39" size="1"/>
1866    <src>A</src>
1867    <src widen="true">B</src>
1868  </group>
1869
1870  <group name="SHADDX" title="Shift, extend, and 64-bit add" dests="1" opcode2="7" unit="CVT">
1871    <desc>
1872      Sign or zero extend B to 64-bits, left-shift by `shift`, and add the
1873      64-bit value A. These instructions accelerate address arithmetic, but may
1874      be used in full generality for 64-bit integer arithmetic.
1875    </desc>
1876    <ins name="SHADDX.u64" opcode="0x1A3"/>
1877    <ins name="SHADDX.s64" opcode="0x1AB"/>
1878    <imm name="shift" start="20" size="3"/>
1879    <src>A</src>
1880    <src widen="true">B</src>
1881  </group>
1882
1883  <group name="IMUL" title="Integer multiply" dests="1" opcode2="0x0A" unit="SFU">
1884    <ins name="IMUL.i32" opcode="0xA0"/>
1885    <ins name="IMUL.v2i16" opcode="0xA1"/>
1886    <ins name="IMUL.v4i8" opcode="0xA2"/>
1887    <ins name="IMUL.s32" opcode="0xA8"/>
1888    <ins name="IMUL.v2s16" opcode="0xA9"/>
1889    <ins name="IMUL.v4s8" opcode="0x1A2"/>
1890    <ins name="IMULD.u64" opcode="0x1A3"/>
1891    <!-- <ins name="IMUL.s32" opcode="0x1A0"/> -->
1892    <desc>
1893      $A \cdot B$ with optional saturation. Note the multipliers can only handle up to
1894      32-bit by 32-bit multiplies. The 64-bit "multiply" acts like IMUL.u32 but
1895      additionally writes the high half of the product to the high half of the
1896      64-bit destination. Along with IADD.u32 and IADD.u64, this allows the
1897      construction of a 64-bit multiply in 5 instructions (6 clocks).
1898    </desc>
1899    <src widen="true">A</src>
1900    <src widen="true">B</src>
1901    <saturate/>
1902  </group>
1903
1904  <group name="HADD" title="Integer half-add" dests="1" opcode2="0x0B" unit="CVT">
1905    <ins name="HADD.u32" opcode="0xA0"/>
1906    <ins name="HADD.v2u16" opcode="0xA1"/>
1907    <ins name="HADD.v4u8" opcode="0xA2"/>
1908    <ins name="HADD.s32" opcode="0xA8"/>
1909    <ins name="HADD.v2s16" opcode="0xA9"/>
1910    <ins name="HADD.v4s8" opcode="0x1A2"/>
1911    <mod name="rhadd" start="30" size="1"/>
1912    <src widen="true">A</src>
1913    <src widen="true">B</src>
1914    <desc>
1915      $(A + B) \gg 1$ without intermediate overflow, corresponding to `hadd()` in
1916      OpenCL. With the `.rhadd` modifier set, it instead calculates
1917      $(A + B + 1) \gg 1$ corresponding to `rhadd()` in OpenCL.
1918    </desc>
1919  </group>
1920
1921  <group name="CLPER" title="Cross-lane permute" dests="1" opcode2="0xF" unit="SFU">
1922    <ins name="CLPER.i32" opcode="0xA0"/>
1923    <ins name="CLPER.v2u16" opcode="0xA1"/>
1924    <ins name="CLPER.v4u8" opcode="0xA2"/>
1925    <ins name="CLPER.s32" opcode="0xA8"/>
1926    <ins name="CLPER.v2s16" opcode="0xA9"/>
1927    <ins name="CLPER.v4s8" opcode="0x1A2"/>
1928    <ins name="CLPER.u64" opcode="0x1A3"/>
1929    <ins name="CLPER.s64" opcode="0x1AB"/>
1930    <!-- <ins name="CLPER.s32" opcode="0x1A0"/> -->
1931    <desc>
1932      Selects the value of A in the subgroup lane given by B. This implements
1933      subgroup broadcasts. It may be used as a primitive for screen space
1934      derivatives in fragment shaders.
1935    </desc>
1936    <src>A</src>
1937    <src widen="true">B</src>
1938    <subgroup/>
1939    <lane_op/>
1940    <inactive_result/>
1941  </group>
1942
1943  <group name="FMA" title="Fused floating-point multiply add" dests="1" unit="FMA">
1944    <ins name="FMA.f32" opcode="0xB2"/>
1945    <ins name="FMA.v2f16" opcode="0xB3"/>
1946    <desc>$A \cdot B + C$</desc>
1947    <clamp/>
1948    <src absneg="true" swizzle="true">A</src>
1949    <src absneg="true" swizzle="true">B</src>
1950    <src absneg="true" swizzle="true">C</src>
1951  </group>
1952
1953  <group name="LSHIFT_AND" title="Left shift and bitwise AND" dests="1" opcode2="0x100" unit="SFU">
1954    <ins name="LSHIFT_AND.i32" opcode="0xB4"/>
1955    <ins name="LSHIFT_AND.v2i16" opcode="0xB5"/>
1956    <ins name="LSHIFT_AND.v4i8" opcode="0xB6"/>
1957    <ins name="LSHIFT_AND.i64" opcode="0x1B7"/>
1958    <mod name="left" start="128" size="1" implied="true"/>
1959    <desc>
1960      Left shifts its first source by a specified amount and bitwise ANDs it with the
1961      second source, optionally inverting the second source or the result.
1962    </desc>
1963    <not_result/>
1964    <src widen="true">A</src>
1965    <src lanes="true" size="8">shift</src>
1966    <src not="true">B</src>
1967  </group>
1968
1969  <group name="RSHIFT_AND" title="Right shift and bitwise AND" dests="1" opcode2="0x000" unit="SFU">
1970    <ins name="RSHIFT_AND.i32" opcode="0xB4"/>
1971    <ins name="RSHIFT_AND.v2i16" opcode="0xB5"/>
1972    <ins name="RSHIFT_AND.v4i8" opcode="0xB6"/>
1973    <ins name="RSHIFT_AND.i64" opcode="0x1B7"/>
1974    <mod name="left" start="128" size="1" implied="true"/>
1975    <desc>
1976      Right shifts its first source by a specified amount and bitwise ANDs it with the
1977      second source, optionally inverting the second source or the result. If
1978      `signed` is set, the hardware performs an arithmetic right shift; otherwise,
1979      it performs an unsigned right shift.
1980    </desc>
1981    <mod name="signed" start="34" size="1"/>
1982    <not_result/>
1983    <src widen="true">A</src>
1984    <src lanes="true" size="8">shift</src>
1985    <src not="true">B</src>
1986  </group>
1987
1988  <group name="LSHIFT_OR" title="Left shift and bitwise OR" dests="1" opcode2="0x101" unit="SFU">
1989    <ins name="LSHIFT_OR.i32" opcode="0xB4"/>
1990    <ins name="LSHIFT_OR.v2i16" opcode="0xB5"/>
1991    <ins name="LSHIFT_OR.v4i8" opcode="0xB6"/>
1992    <ins name="LSHIFT_OR.i64" opcode="0x1B7"/>
1993    <mod name="left" start="128" size="1" implied="true"/>
1994    <desc>
1995      Left shifts its first source by a specified amount and bitwise ORs it with the
1996      second source, optionally inverting the second source or the result.
1997    </desc>
1998    <not_result/>
1999    <src widen="true">A</src>
2000    <src lanes="true" size="8">shift</src>
2001    <src not="true">B</src>
2002  </group>
2003
2004  <group name="RSHIFT_OR" title="Right shift and bitwise OR" dests="1" opcode2="0x001" unit="SFU">
2005    <ins name="RSHIFT_OR.i32" opcode="0xB4"/>
2006    <ins name="RSHIFT_OR.v2i16" opcode="0xB5"/>
2007    <ins name="RSHIFT_OR.v4i8" opcode="0xB6"/>
2008    <ins name="RSHIFT_OR.i64" opcode="0x1B7"/>
2009    <mod name="left" start="128" size="1" implied="true"/>
2010    <desc>
2011      Right shifts its first source by a specified amount and bitwise ORs it with the
2012      second source, optionally inverting the second source or the result. If
2013      `signed` is set, the hardware performs an arithmetic right shift; otherwise,
2014      it performs an unsigned right shift.
2015   </desc>
2016    <mod name="signed" start="34" size="1"/>
2017    <not_result/>
2018    <src widen="true">A</src>
2019    <src lanes="true" size="8">shift</src>
2020    <src not="true">B</src>
2021  </group>
2022
2023  <group name="LSHIFT_XOR" title="Left shift and bitwise XOR" dests="1" opcode2="0x102" unit="SFU">
2024    <ins name="LSHIFT_XOR.i32" opcode="0xB4"/>
2025    <ins name="LSHIFT_XOR.v2i16" opcode="0xB5"/>
2026    <ins name="LSHIFT_XOR.v4i8" opcode="0xB6"/>
2027    <ins name="LSHIFT_XOR.i64" opcode="0x1B7"/>
2028    <mod name="left" start="128" size="1" implied="true"/>
2029    <desc>
2030      Left shifts its first source by a specified amount and bitwise XORs it with the
2031      second source, optionally inverting the second source or the result.
2032    </desc>
2033    <not_result/>
2034    <src widen="true">A</src>
2035    <src lanes="true" size="8">shift</src>
2036    <src not="true">B</src>
2037  </group>
2038
2039  <group name="RSHIFT_XOR" title="Right shift and bitwise XOR" dests="1" opcode2="0x002" unit="SFU">
2040    <ins name="RSHIFT_XOR.i32" opcode="0xB4"/>
2041    <ins name="RSHIFT_XOR.v2i16" opcode="0xB5"/>
2042    <ins name="RSHIFT_XOR.v4i8" opcode="0xB6"/>
2043    <ins name="RSHIFT_XOR.i64" opcode="0x1B7"/>
2044    <mod name="left" start="128" size="1" implied="true"/>
2045    <desc>
2046      Right shifts its first source by a specified amount and bitwise XORs it with the
2047      second source, optionally inverting the second source or the result. If
2048      `signed` is set, the hardware performs an arithmetic right shift; otherwise,
2049      it performs an unsigned right shift.
2050    </desc>
2051    <mod name="signed" start="34" size="1"/>
2052    <not_result/>
2053    <src widen="true">A</src>
2054    <src lanes="true" size="8">shift</src>
2055    <src not="true">B</src>
2056  </group>
2057
2058  <ins name="MUX.i32" title="Mux" dests="1" opcode="0xB8" unit="SFU">
2059    <desc>
2060      Mux between A and B based on the provided mask. The condition specified
2061      as the `mux` modifier is evaluated on the mask. If true, `A` is chosen,
2062      else `B` is chosen. The `bit` modifier acts bitwise, equivalent to
2063      `bitselect()` in OpenCL, so `MUX.i32.bit A, B, mask` calculates
2064      `(A &amp; mask) | (A &amp; ~mask)`.
2065    </desc>
2066    <mod name="mux" start="32" size="2"/>
2067    <src>A</src>
2068    <src>B</src>
2069    <src>Mask</src>
2070  </ins>
2071
2072  <ins name="MUX.v2i16" title="Mux" dests="1" opcode="0xB9" unit="SFU">
2073    <desc>
2074      Mux between A and B based on the provided mask. The condition specified
2075      as the `mux` modifier is evaluated on the mask. If true, `A` is chosen,
2076      else `B` is chosen. The `bit` modifier acts bitwise, equivalent to
2077      `bitselect()` in OpenCL, so `MUX.i32.bit A, B, mask` calculates
2078      `(A &amp; mask) | (A &amp; ~mask)`.
2079    </desc>
2080    <mod name="mux" start="32" size="2"/>
2081    <src swizzle="true">A</src>
2082    <src swizzle="true">B</src>
2083    <src swizzle="true">Mask</src>
2084  </ins>
2085
2086  <ins name="MUX.v4i8" title="Mux" dests="1" opcode="0xBA" unit="SFU">
2087    <desc>
2088      Mux between A and B based on the provided mask. The condition specified
2089      as the `mux` modifier is evaluated on the mask. If true, `A` is chosen,
2090      else `B` is chosen. The `bit` modifier acts bitwise, equivalent to
2091      `bitselect()` in OpenCL, so `MUX.i32.bit A, B, mask` calculates
2092      `(A &amp; mask) | (A &amp; ~mask)`.
2093    </desc>
2094    <mod name="mux" start="32" size="2"/>
2095    <src>A</src>
2096    <src>B</src>
2097    <src>Mask</src>
2098  </ins>
2099
2100  <ins name="CUBE_SSEL" title="Cube S-coordinate select" dests="1" opcode="0xBC" opcode2="0" unit="SFU">
2101    <desc>During a cube map transform, select the S coordinate given a selected face.</desc>
2102    <src absneg="true">Z coordinate as 32-bit floating point</src>
2103    <src absneg="true">X coordinate as 32-bit floating point</src>
2104    <src>Cube face index</src>
2105  </ins>
2106
2107  <ins name="CUBE_TSEL" title="Cube T-coordinate select" dests="1" opcode="0xBC" opcode2="1" unit="SFU">
2108    <desc>During a cube map transform, select the T coordinate given a selected face.</desc>
2109    <src absneg="true">Y coordinate as 32-bit floating point</src>
2110    <src absneg="true">Z coordinate as 32-bit floating point</src>
2111    <src>Cube face index</src>
2112  </ins>
2113
2114  <ins name="MKVEC.v2i8" title="Make 8-bit vector" dests="1" opcode="0xBD" unit="CVT">
2115    <desc>
2116      Calculates $A | (B \ll 8) | (CD \ll 16)$ for 8-bit A and B and 16-bit CD.
2117
2118      To implement `(uchar4) (A, B, C, D)` in full generality, use the sequence
2119      `MKVEC.v2i8 CD, C, D, #0; MKVEC.v2i8 out, A, B, CD`
2120
2121      `MKVEC.v2i8` also allows zero extending arbitrary 8-bit lanes. For
2122      example, to extend `r0.b3` to `r1`, use `MKVEC.v2i8 r1, r0.b3, 0x0.b0, 0x0`.
2123    </desc>
2124    <src lane="true">A</src>
2125    <src lane="true">B</src>
2126    <src>CD</src>
2127  </ins>
2128
2129  <ins name="CUBEFACE1" title="Cube map transform step 1" dests="1" opcode="0xC0" unit="SFU">
2130    <desc>Select the maximum absolute value of its arguments.</desc>
2131    <src absneg="true">X coordinate as 32-bit floating point</src>
2132    <src absneg="true">Y coordinate as 32-bit floating point</src>
2133    <src absneg="true">Z coordinate as 32-bit floating point</src>
2134  </ins>
2135
2136  <ins name="CUBEFACE2" title="Cube map transform step 2" dests="1" opcode="0xC1" unit="SFU">
2137    <desc>Select the cube face index corresponding to the arguments.</desc>
2138    <src absneg="true">X coordinate as 32-bit floating point</src>
2139    <src absneg="true">Y coordinate as 32-bit floating point</src>
2140    <src absneg="true">Z coordinate as 32-bit floating point</src>
2141  </ins>
2142
2143  <group name="IDP" title="8-bit dot product" dests="1" opcode="0xC2" unit="FMA">
2144    <desc>
2145      8-bit integer dot product between 4 channel vectors, intended for machine
2146      learning. Available in both unsigned and signed variants, controlling
2147      sign-extension/zero-extension behaviour to the final 32-bit destination.
2148      Saturation is available. Corresponds to the `cl_arm_integer_dot_product_*`
2149      family of OpenCL extensions. Not for actual use, just for completeness.
2150      Instead, use your platform's neural accelerator.
2151
2152      For $A, B \in \{ 0, \ldots, 255 \}^4$ and $\text{Accumulator} \in
2153      \mathbb{Z}$, calculates $(A \cdot B) + \text{Accumulator}$ and optionally
2154      saturates.
2155    </desc>
2156    <ins name="IDP.v4s8" opcode2="0"/>
2157    <ins name="IDP.v4u8" opcode2="1"/>
2158    <src>A</src>
2159    <src>B</src>
2160    <src>Accumulator</src>
2161    <saturate/>
2162  </group>
2163
2164  <group name="ICMP" title="Unsigned integer compare" dests="1" unit="CVT">
2165    <desc>
2166      Evaluates the given condition, do a logical and/or with the condition in
2167      the result source, and return in the given result type (integer
2168      one, integer minus one, or floating-point one). The third source is useful
2169      for chaining together conditions without intermediate bitwise arithmetic;
2170      when this is not desired, tie it to zero and use the OR combine mode (do
2171      not set the `.and` modifier).
2172
2173      The sequence modifier `.seq` is used to construct 64-bit compares in 2
2174      `ICMP.u32` instructions, in conjunction with the `u1` result type on the
2175      low half, the `m1` result type on the high half, and the result of the low
2176      half comparison passed as the third source. For comparisons other than
2177      64-bit, do not set the `.seq` modifier and do not use the `u1` result
2178      type.
2179    </desc>
2180    <ins name="ICMP.u32" opcode="0xF0"/>
2181    <ins name="ICMP.v2u16" opcode="0xF1"/>
2182    <ins name="ICMP.v4u8" opcode="0xF2"/>
2183    <cmp/>
2184    <result_type/>
2185    <mod name="and" start="24" size="1"/>
2186    <mod name="seq" start="25" size="1"/>
2187    <src widen="true">A</src>
2188    <src widen="true">B</src>
2189    <src>C</src>
2190  </group>
2191
2192  <group name="FCMP" title="Floating-point compare" dests="1" unit="CVT">
2193    <desc>
2194      Evaluates the given condition, do a logical and/or with the condition in
2195      the result source, and return in the given result type (integer
2196      one, integer minus one, or floating-point one). The third source is useful
2197      for chaining together conditions without intermediate bitwise arithmetic;
2198      when this is not desired, tie it to zero and use the OR combine mode (do
2199      not set the `.and` modifier).
2200    </desc>
2201    <ins name="FCMP.f32" opcode="0xF4"/>
2202    <ins name="FCMP.v2f16" opcode="0xF5"/>
2203    <cmp/>
2204    <result_type/>
2205    <mod name="and" start="24" size="1"/>
2206    <src absneg="true" swizzle="true">A</src>
2207    <src absneg="true" swizzle="true">B</src>
2208    <src>C</src>
2209  </group>
2210
2211  <group name="ICMP" title="Signed integer compare" dests="1" unit="CVT">
2212    <desc>
2213      Evaluates the given condition, do a logical and/or with the condition in
2214      the result source, and return in the given result type (integer
2215      one, integer minus one, or floating-point one). The third source is useful
2216      for chaining together conditions without intermediate bitwise arithmetic;
2217      when this is not desired, tie it to zero and use the OR combine mode (do
2218      not set the `.and` modifier).
2219
2220      The sequence modifier `.seq` is used to construct signed 64-bit compares
2221      in 1 `ICMP.u32` and 1 `ICMP.s32` instruction, in conjunction with the `u1`
2222      result type on the low half, the `m1` result type on the high half, and
2223      the result of the low half comparison passed as the third source. For
2224      comparisons other than 64-bit, do not set the `.seq` modifier and do not
2225      use the `u1` result type.
2226    </desc>
2227    <ins name="ICMP.s32" opcode="0xF8"/>
2228    <ins name="ICMP.v2s16" opcode="0xF9"/>
2229    <ins name="ICMP.v4s8" opcode="0xFA"/>
2230    <cmp/>
2231    <result_type/>
2232    <mod name="and" start="24" size="1"/>
2233    <mod name="seq" start="25" size="1"/>
2234    <src widen="true">A</src>
2235    <src widen="true">B</src>
2236    <src>C</src>
2237  </group>
2238
2239  <ins name="IADD_IMM.i32" title="Integer addition with immediate" dests="1" opcode="0x110" unit="CVT">
2240    <desc>
2241      Adds an arbitrary 32-bit immediate embedded within the instruction stream.
2242      If no modifiers are required, this is preferred to `IADD.i32` with a
2243      constant accessed as a uniform. However, if the constant is available
2244      inline, `IADD.f32` is preferred.
2245
2246      `IADD_IMM.i32` with the source tied to zero is the canonical immediate move.
2247    </desc>
2248    <src>A</src>
2249    <imm name="constant" start="8" size="32"/>
2250  </ins>
2251
2252  <ins name="IADD_IMM.v2i16" title="Integer addition with immediate" dests="1" opcode="0x111" unit="CVT">
2253    <desc>
2254      Adds an arbitrary pair of 16-bit immediates embedded within the
2255      instruction stream. If no modifiers are required, this is preferred to
2256      `IADD.v2i16` with a constant accessed as a uniform. However, if the
2257      constant is available inline, `IADD.v2i16` is preferred. Adding only a
2258      single 16-bit constant requires replication of the constant.
2259    </desc>
2260    <src>A</src>
2261    <imm name="constant" start="8" size="32"/>
2262  </ins>
2263
2264  <ins name="IADD_IMM.v4i8" title="Integer addition with immediate" dests="1" opcode="0x112" unit="CVT">
2265    <desc>
2266      Adds an arbitrary quad of 8-bit immediates embedded within the
2267      instruction stream. If no modifiers are required, this is preferred to
2268      `IADD.v4i8` with a constant accessed as a uniform. However, if the
2269      constant is available inline, `IADD.v4i8` is preferred. Adding only a
2270      single 8-bit constant requires replication of the constant.
2271    </desc>
2272    <src>A</src>
2273    <imm name="constant" start="8" size="32"/>
2274  </ins>
2275
2276  <ins name="FADD_IMM.f32" title="Floating-point addition with immediate" dests="1" opcode="0x114" unit="FMA">
2277    <desc>
2278      Adds an arbitrary 32-bit immediate embedded within the instruction stream.
2279      If no modifiers are required, this is preferred to `FADD.f32` with a
2280      constant accessed as a uniform. However, if the constant is available
2281      inline, `FADD.f32` is preferred.
2282    </desc>
2283    <src>A</src>
2284    <imm name="constant" start="8" size="32"/>
2285  </ins>
2286
2287  <ins name="FADD_IMM.v2f16" title="Floating-point addition with immediate" dests="1" opcode="0x115" unit="FMA">
2288    <desc>
2289      Adds an arbitrary pair of 16-bit immediates embedded within the
2290      instruction stream. If no modifiers are required, this is preferred to
2291      `FADD.v2f16` with a constant accessed as a uniform. However, if the
2292      constant is available inline, `FADD.v2f16` is preferred. Adding only a
2293      single 16-bit constant requires replication of the constant.
2294    </desc>
2295    <src float="true">A</src>
2296    <imm name="constant" start="8" size="32"/>
2297  </ins>
2298
2299  <ins name="ATOM1_RETURN.i32" title="Atomic operations on memory with 1" opcode="0x69" opcode2="3" unit="LS">
2300    <slot/>
2301    <sr_count/>
2302    <atom_opc_1/>
2303    <mod name="memory_width" start="128" size="1" implied="true"/>
2304
2305    <!-- Optional for ATOM1.i32, in which sr_count must be 0 -->
2306    <sr write="true"/>
2307    <src size="64">64-bit address to operate on</src>
2308    <imm name="offset" start="8" size="8"/>
2309  </ins>
2310
2311  <ins name="ATOM1_RETURN.i64" title="Atomic operations on memory with 1" opcode="0x69" opcode2="5" unit="LS">
2312    <slot/>
2313    <sr_count/>
2314    <atom_opc_1/>
2315    <mod name="memory_width" start="128" size="1" implied="true"/>
2316
2317    <!-- Optional for ATOM1.i64, in which sr_count must be 0 -->
2318    <sr write="true"/>
2319    <src size="64">64-bit address to operate on</src>
2320    <imm name="offset" start="8" size="8"/>
2321  </ins>
2322
2323  <ins name="ATOM.i32" title="Atomic operations on memory" opcode="0x68" opcode2="3" unit="LS">
2324    <slot/>
2325    <sr_count/>
2326    <atom_opc/>
2327    <mod name="memory_width" start="128" size="1" implied="true"/>
2328
2329    <sr read="true"/>
2330    <src size="64">64-bit address to operate on</src>
2331    <imm name="offset" start="8" size="8"/>
2332  </ins>
2333
2334  <ins name="ATOM.i64" title="Atomic operations on memory" opcode="0x68" opcode2="5" unit="LS">
2335    <slot/>
2336    <sr_count/>
2337    <atom_opc/>
2338    <mod name="memory_width" start="128" size="1" implied="true"/>
2339
2340    <sr read="true"/>
2341    <src size="64">64-bit address to operate on</src>
2342    <imm name="offset" start="8" size="8"/>
2343  </ins>
2344
2345  <ins name="ATOM_RETURN.i32" title="Atomic operations on memory" opcode="0x120" opcode2="3" unit="LS">
2346    <slot/>
2347    <sr_count/>
2348    <sr_write_count/>
2349
2350    <!-- Only valid with .xchg to implement ACMPXCHG -->
2351    <mod name="compare" start="26" size="1"/>
2352
2353    <atom_opc/>
2354    <mod name="memory_width" start="128" size="1" implied="true"/>
2355
2356    <sr write="true" flags="false"/>
2357    <sr read="true" flags="rw"/>
2358    <src size="64">64-bit address to operate on</src>
2359    <imm name="offset" start="8" size="8"/>
2360  </ins>
2361
2362  <ins name="ATOM_RETURN.i64" title="Atomic operations on memory" opcode="0x120" opcode2="5" unit="LS">
2363    <slot/>
2364    <sr_count/>
2365    <sr_write_count/>
2366    <mod name="compare" start="26" size="1"/>
2367    <atom_opc/>
2368    <mod name="memory_width" start="128" size="1" implied="true"/>
2369
2370    <sr write="true" flags="false"/>
2371    <sr read="true" flags="rw"/>
2372    <src size="64">64-bit address to operate on</src>
2373    <imm name="offset" start="8" size="8"/>
2374  </ins>
2375
2376  <ins name="TEX_FETCH" title="Texel fetch" opcode="0x125" unit="T">
2377    <desc>Unfiltered textured instruction.</desc>
2378    <slot/>
2379    <skip/>
2380    <register_type/>
2381    <register_width/>
2382    <write_mask/>
2383    <dimension/>
2384    <wide_indices/>
2385    <array_enable/>
2386    <texel_offset/>
2387
2388    <!-- Leave secondary_register_width as 0 -->
2389    <sr_count/>
2390    <sr_write_count/>
2391
2392    <sr write="true" flags="false"/>
2393    <sr read="true" flags="false"/>
2394    <src size="64">Image to read from</src>
2395  </ins>
2396
2397  <ins name="TEX_SINGLE" title="Texture load" opcode="0x128" unit="T">
2398    <desc>Ordinary texturing instruction using a sampler.</desc>
2399    <slot/>
2400    <skip/>
2401    <register_type/>
2402    <register_width/>
2403    <write_mask/>
2404    <dimension/>
2405    <wide_indices/>
2406    <array_enable/>
2407    <texel_offset/>
2408    <shadow/>
2409    <lod_mode/>
2410
2411    <!-- Leave secondary_register_width as 0 -->
2412    <sr_count/>
2413    <sr_write_count/>
2414
2415    <sr write="true" flags="false"/>
2416    <sr read="true" flags="false"/>
2417    <src size="64">Image to read from</src>
2418  </ins>
2419
2420  <ins name="TEX_GATHER" title="Texel gather" opcode="0x129" unit="T">
2421    <desc>Texture gather instruction.</desc>
2422    <slot/>
2423    <skip/>
2424    <register_type/>
2425    <register_width/>
2426    <write_mask/>
2427    <dimension/>
2428    <wide_indices/>
2429    <array_enable/>
2430    <texel_offset/>
2431    <integer_coordinates/>
2432    <fetch_component/>
2433    <shadow/>
2434
2435    <!-- Leave secondary_register_width as 0 -->
2436    <sr_count/>
2437    <sr_write_count/>
2438
2439    <sr write="true" flags="false"/>
2440    <sr read="true" flags="false"/>
2441    <src size="64">Image to read from</src>
2442  </ins>
2443
2444  <ins name="TEX_DUAL" title="Dual texture" opcode="0x12F" unit="T">
2445    <desc>Pair of texture instructions.</desc>
2446    <slot/>
2447    <skip/>
2448    <register_type/>
2449    <register_width/>
2450    <secondary_register_width/>
2451    <write_mask/>
2452    <dimension/>
2453    <wide_indices/>
2454    <array_enable/>
2455    <texel_offset/>
2456    <shadow/>
2457    <lod_mode/>
2458
2459    <sr_count/>
2460    <sr_write_count/>
2461
2462    <sr write="true" flags="false"/>
2463    <sr read="true" flags="false"/>
2464    <src size="64">Image to read from</src>
2465  </ins>
2466
2467  <ins name="VAR_TEX_BUF_SINGLE" title="Fused varying-texturing" opcode="0x130" unit="VT">
2468    <desc>
2469      Only works for FP32 varyings. Performance characteristics are similar
2470      to LD_VAR_BUF_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2471    </desc>
2472    <slot/>
2473    <skip/>
2474    <sample_and_update/>
2475    <register_type/>
2476    <vartex_register_width/>
2477    <dimension/>
2478    <array_enable/>
2479    <shadow/>
2480    <lod_mode/>
2481
2482    <sr_write_count/>
2483
2484    <sr write="true"/>
2485    <src size="64">Image to read from</src>
2486    <src>Varying offset</src>
2487  </ins>
2488
2489  <ins name="VAR_TEX_BUF_GATHER" title="Fused varying-texturing" opcode="0x131" unit="VT">
2490    <desc>
2491      Only works for FP32 varyings. Performance characteristics are similar
2492      to LD_VAR_BUF_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2493    </desc>
2494    <slot/>
2495    <skip/>
2496    <sample_and_update/>
2497    <register_type/>
2498    <vartex_register_width/>
2499    <dimension/>
2500    <array_enable/>
2501    <integer_coordinates/>
2502    <fetch_component/>
2503    <shadow/>
2504
2505    <sr_write_count/>
2506
2507    <sr write="true"/>
2508    <src size="64">Image to read from</src>
2509    <src>Varying offset</src>
2510  </ins>
2511
2512  <ins name="VAR_TEX_BUF_GRADIENT" title="Fused varying-texturing" opcode="0x132" unit="VT">
2513    <desc>
2514      Only works for FP32 varyings. Performance characteristics are similar
2515      to LD_VAR_BUF_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2516    </desc>
2517    <slot/>
2518    <skip/>
2519    <sample_and_update/>
2520    <register_type/>
2521    <vartex_register_width/>
2522    <dimension/>
2523    <array_enable/>
2524    <shadow/>
2525    <lod_bias_disable/>
2526    <lod_clamp_disable/>
2527
2528    <sr_write_count/>
2529
2530    <sr write="true"/>
2531    <src size="64">Image to read from</src>
2532    <src>Varying offset</src>
2533  </ins>
2534
2535  <ins name="VAR_TEX_BUF_DUAL" title="Fused varying-texturing" opcode="0x137" unit="VT">
2536    <desc>
2537      Only works for FP32 varyings. Performance characteristics are similar
2538      to LD_VAR_BUF_IMM_F32.v2.f32 followed by TEX_DUAL, using both V and T units.
2539    </desc>
2540    <slot/>
2541    <skip/>
2542    <sample_and_update/>
2543    <register_type/>
2544    <vartex_register_width/>
2545    <dimension/>
2546    <array_enable/>
2547    <shadow/>
2548    <lod_mode/>
2549
2550    <sr_write_count/>
2551
2552    <sr write="true"/>
2553    <src size="64">Image to read from</src>
2554    <src>Varying offset</src>
2555  </ins>
2556
2557  <ins name="VAR_TEX_SINGLE" title="Fused varying-texturing" opcode="0x138" unit="VT">
2558    <desc>
2559      Only works for FP32 varyings. Performance characteristics are similar
2560      to LD_VAR_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2561    </desc>
2562    <slot/>
2563    <skip/>
2564    <sample_and_update/>
2565    <register_type/>
2566    <vartex_register_width/>
2567    <dimension/>
2568    <array_enable/>
2569    <shadow/>
2570    <lod_mode/>
2571
2572    <sr_write_count/>
2573
2574    <sr write="true"/>
2575    <src size="64">Image to read from</src>
2576    <src>Varying offset</src>
2577  </ins>
2578
2579  <ins name="VAR_TEX_GATHER" title="Fused varying-texturing" opcode="0x139" unit="VT">
2580    <desc>
2581      Only works for FP32 varyings. Performance characteristics are similar
2582      to LD_VAR_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2583    </desc>
2584    <slot/>
2585    <skip/>
2586    <sample_and_update/>
2587    <register_type/>
2588    <vartex_register_width/>
2589    <dimension/>
2590    <array_enable/>
2591    <integer_coordinates/>
2592    <fetch_component/>
2593    <shadow/>
2594
2595    <sr_write_count/>
2596
2597    <sr write="true"/>
2598    <src size="64">Image to read from</src>
2599    <src>Varying offset</src>
2600  </ins>
2601
2602  <ins name="VAR_TEX_GRADIENT" title="Fused varying-texturing" opcode="0x13A" unit="VT">
2603    <desc>
2604      Only works for FP32 varyings. Performance characteristics are similar
2605      to LD_VAR_IMM_F32.v2.f32 followed by TEX, using both V and T units.
2606    </desc>
2607    <slot/>
2608    <skip/>
2609    <sample_and_update/>
2610    <register_type/>
2611    <vartex_register_width/>
2612    <dimension/>
2613    <array_enable/>
2614    <shadow/>
2615    <lod_bias_disable/>
2616    <lod_clamp_disable/>
2617
2618    <sr_write_count/>
2619
2620    <sr write="true"/>
2621    <src size="64">Image to read from</src>
2622    <src>Varying offset</src>
2623  </ins>
2624
2625  <ins name="VAR_TEX_DUAL" title="Fused varying-texturing" opcode="0x13F" unit="VT">
2626    <desc>
2627      Only works for FP32 varyings. Performance characteristics are similar
2628      to LD_VAR_IMM_F32.v2.f32 followed by TEX_DUAL, using both V and T units.
2629    </desc>
2630    <slot/>
2631    <skip/>
2632    <sample_and_update/>
2633    <register_type/>
2634    <vartex_register_width/>
2635    <dimension/>
2636    <array_enable/>
2637    <shadow/>
2638    <lod_mode/>
2639
2640    <sr_write_count/>
2641
2642    <sr write="true"/>
2643    <src size="64">Image to read from</src>
2644    <src>Varying offset</src>
2645  </ins>
2646
2647  <ins name="FMA_RSCALE.f32" title="Fused floating-point multiply add with exponent bias" dests="1" opcode="0x160" unit="FMA">
2648    <desc>
2649      First calculates $A \cdot B + C$ and then biases the exponent by D. Used in
2650      special transcendental function sequences. It should not be used for
2651      general code as its special case handling differs from two back-to-back
2652      `FMA.f32` operations. Equivalent to `FMA.f32` back-to-back with
2653      `LDEXP.f32`
2654    </desc>
2655    <clamp/>
2656    <src absneg="true">A</src>
2657    <src absneg="true">B</src>
2658    <src absneg="true">C</src>
2659    <src>D</src>
2660  </ins>
2661
2662  <ins name="FMA_RSCALE_N.f32" title="Fused floating-point multiply add with exponent bias and zero override" dests="1" opcode="0x161" unit="FMA">
2663    <desc>
2664      First calculates $A \cdot B + C$ and then biases the exponent by D. If $A
2665      = 0$ or $B = 0$, the multiply $A \cdot B$ is treated as zero even if an
2666      ordinary multiply would return NaN. Used in special transcendental
2667      function sequences. It should not be used for general code as its special
2668      case handling differs from two back-to-back `FMA.f32` operations.
2669      Equivalent to `FMA.f32` back-to-back with `LDEXP.f32`
2670    </desc>
2671    <clamp/>
2672    <src absneg="true">A</src>
2673    <src absneg="true">B</src>
2674    <src absneg="true">C</src>
2675    <src>D</src>
2676  </ins>
2677
2678  <ins name="FMA_RSCALE_LEFT.f32" title="Fused floating-point multiply add with exponent bias and asymmetric zero handling" dests="1" opcode="0x162" unit="FMA">
2679    <desc>
2680      First calculates $A \cdot B + C$ and then biases the exponent by D. If $A
2681      = 0$ or $B = 0$, the multiply is treated as $A$ even if an
2682      ordinary multiply would return NaN. Used in special transcendental
2683      function sequences. It should not be used for general code as its special
2684      case handling differs from two back-to-back `FMA.f32` operations.
2685      Equivalent to `FMA.f32` back-to-back with `LDEXP.f32`
2686    </desc>
2687    <clamp/>
2688    <src absneg="true">A</src>
2689    <src absneg="true">B</src>
2690    <src absneg="true">C</src>
2691    <src>D</src>
2692  </ins>
2693
2694  <ins name="FMA_RSCALE_SCALE16.f32" title="Fused floating-point multiply add with 16-bit exponent bias" dests="1" opcode="0x163" unit="FMA">
2695    <desc>
2696      First calculates $A \cdot B + C$ and then biases the exponent by D,
2697      interpreted as a 16-bit value. Used in special transcendental function
2698      sequences. It should not be used for general code as its special case
2699      handling differs from two back-to-back `FMA.f32` operations.  Equivalent
2700      to `FMA.f32` back-to-back with `LDEXP.f32`
2701    </desc>
2702    <clamp/>
2703    <src absneg="true">A</src>
2704    <src absneg="true">B</src>
2705    <src absneg="true">C</src>
2706    <src>D</src>
2707  </ins>
2708
2709</valhall>
2710