1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "compiler/nir/nir.h"
30
31
32#include "main/context.h"
33#include "main/macros.h"
34#include "main/spirv_extensions.h"
35#include "main/version.h"
36#include "nir/nir_to_tgsi.h"
37
38#include "pipe/p_context.h"
39#include "pipe/p_defines.h"
40#include "pipe/p_screen.h"
41#include "tgsi/tgsi_from_mesa.h"
42#include "util/u_math.h"
43#include "util/u_memory.h"
44
45#include "st_context.h"
46#include "st_debug.h"
47#include "st_extensions.h"
48#include "st_format.h"
49
50
51/*
52 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
53 * avoid evaluating arguments (which are often function calls) more than once.
54 */
55
56static unsigned _min(unsigned a, unsigned b)
57{
58   return (a < b) ? a : b;
59}
60
61static float _maxf(float a, float b)
62{
63   return (a > b) ? a : b;
64}
65
66static int _clamp(int a, int min, int max)
67{
68   if (a < min)
69      return min;
70   else if (a > max)
71      return max;
72   else
73      return a;
74}
75
76
77/**
78 * Query driver to get implementation limits.
79 * Note that we have to limit/clamp against Mesa's internal limits too.
80 */
81void st_init_limits(struct pipe_screen *screen,
82                    struct gl_constants *c, struct gl_extensions *extensions)
83{
84   int supported_irs;
85   unsigned sh;
86   bool can_ubo = true;
87   int temp;
88
89   c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
90   c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
91   c->MaxTextureMbytes = MAX2(c->MaxTextureMbytes,
92                              screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_MB));
93
94   c->Max3DTextureLevels
95      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
96            MAX_TEXTURE_LEVELS);
97   extensions->OES_texture_3D = c->Max3DTextureLevels != 0;
98
99   c->MaxCubeTextureLevels
100      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
101            MAX_TEXTURE_LEVELS);
102
103   c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
104
105   c->MaxArrayTextureLayers
106      = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
107
108   /* Define max viewport size and max renderbuffer size in terms of
109    * max texture size (note: max tex RECT size = max tex 2D size).
110    * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
111    */
112   c->MaxViewportWidth =
113   c->MaxViewportHeight =
114   c->MaxRenderbufferSize = c->MaxTextureRectSize;
115
116   c->SubPixelBits =
117      screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
118   c->ViewportSubpixelBits =
119      screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
120
121   c->MaxDrawBuffers = c->MaxColorAttachments =
122      _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
123             1, MAX_DRAW_BUFFERS);
124
125   c->MaxDualSourceDrawBuffers =
126      _clamp(screen->get_param(screen,
127                               PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
128             0, MAX_DRAW_BUFFERS);
129
130   c->MaxLineWidth =
131      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
132   c->MaxLineWidthAA =
133      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
134
135   c->MinLineWidth = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH);
136   c->MinLineWidthAA = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH_AA);
137   c->LineWidthGranularity = screen->get_paramf(screen, PIPE_CAPF_LINE_WIDTH_GRANULARITY);
138
139   c->MaxPointSize =
140      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE));
141   c->MaxPointSizeAA =
142      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE_AA));
143
144   c->MinPointSize = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE), 0.01);
145   c->MinPointSizeAA = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE_AA), 0.01);
146   c->PointSizeGranularity = screen->get_paramf(screen, PIPE_CAPF_POINT_SIZE_GRANULARITY);
147
148   c->MaxTextureMaxAnisotropy =
149      _maxf(2.0f,
150            screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
151
152   c->MaxTextureLodBias =
153      screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
154
155   c->QuadsFollowProvokingVertexConvention =
156      screen->get_param(screen,
157                        PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
158
159   c->MaxUniformBlockSize =
160      screen->get_param(screen, PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT);
161
162   if (c->MaxUniformBlockSize < 16384) {
163      can_ubo = false;
164   }
165
166   /* Round down to a multiple of 4 to make piglit happy. Bytes are not
167    * addressible by UBOs anyway.
168    */
169   c->MaxUniformBlockSize &= ~3;
170
171   for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
172      const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
173      struct gl_shader_compiler_options *options =
174         &c->ShaderCompilerOptions[stage];
175      struct gl_program_constants *pc = &c->Program[stage];
176
177      bool prefer_nir = PIPE_SHADER_IR_NIR ==
178         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
179      if (screen->get_compiler_options)
180         options->NirOptions = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
181
182      if (!options->NirOptions) {
183         options->NirOptions =
184            nir_to_tgsi_get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
185      }
186
187      if (sh == PIPE_SHADER_COMPUTE) {
188         if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
189            continue;
190         supported_irs =
191            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
192         if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
193                                (1 << PIPE_SHADER_IR_NIR))))
194            continue;
195      }
196
197      pc->MaxTextureImageUnits =
198         _min(screen->get_shader_param(screen, sh,
199                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
200              MAX_TEXTURE_IMAGE_UNITS);
201
202      pc->MaxInstructions =
203      pc->MaxNativeInstructions =
204         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
205      pc->MaxAluInstructions =
206      pc->MaxNativeAluInstructions =
207         screen->get_shader_param(screen, sh,
208                                  PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
209      pc->MaxTexInstructions =
210      pc->MaxNativeTexInstructions =
211         screen->get_shader_param(screen, sh,
212                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
213      pc->MaxTexIndirections =
214      pc->MaxNativeTexIndirections =
215         screen->get_shader_param(screen, sh,
216                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
217      pc->MaxAttribs =
218      pc->MaxNativeAttribs =
219         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
220      pc->MaxTemps =
221      pc->MaxNativeTemps =
222         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
223      pc->MaxAddressRegs =
224      pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
225
226      pc->MaxUniformComponents =
227         screen->get_shader_param(screen, sh,
228                                  PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) / 4;
229
230      /* reserve space in the default-uniform for lowered state */
231      if (sh == PIPE_SHADER_VERTEX ||
232          sh == PIPE_SHADER_TESS_EVAL ||
233          sh == PIPE_SHADER_GEOMETRY) {
234
235         if (!screen->get_param(screen, PIPE_CAP_CLIP_PLANES))
236            pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES;
237
238         if (!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED))
239            pc->MaxUniformComponents -= 4;
240      } else if (sh == PIPE_SHADER_FRAGMENT) {
241         if (!screen->get_param(screen, PIPE_CAP_ALPHA_TEST))
242            pc->MaxUniformComponents -= 4;
243      }
244
245
246      pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
247                                      MAX_UNIFORMS * 4);
248
249      /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
250       * This gives us a limit of 4096 values - but we may need to generate
251       * internal values in addition to what the source program uses.  So, we
252       * drop the limit one step lower, to 2048, to be safe.
253       */
254      pc->MaxParameters =
255      pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
256      pc->MaxInputComponents =
257         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
258      pc->MaxOutputComponents =
259         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
260
261
262      pc->MaxUniformBlocks =
263         screen->get_shader_param(screen, sh,
264                                  PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
265      if (pc->MaxUniformBlocks)
266         pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
267      pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
268
269      pc->MaxCombinedUniformComponents =
270         pc->MaxUniformComponents +
271         (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
272
273      pc->MaxShaderStorageBlocks =
274         screen->get_shader_param(screen, sh,
275                                  PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
276
277      temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
278      if (temp) {
279         /*
280          * for separate atomic counters get the actual hw limits
281          * per stage on atomic counters and buffers
282          */
283         pc->MaxAtomicCounters = temp;
284         pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
285      } else if (pc->MaxShaderStorageBlocks) {
286         pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
287         /*
288          * without separate atomic counters, reserve half of the available
289          * SSBOs for atomic buffers, and the other half for normal SSBOs.
290          */
291         pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
292         pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
293      }
294      pc->MaxImageUniforms =
295         _min(screen->get_shader_param(screen, sh,
296                                       PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
297              MAX_IMAGE_UNIFORMS);
298
299      /* Gallium doesn't really care about local vs. env parameters so use the
300       * same limits.
301       */
302      pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
303      pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
304
305      if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
306         pc->LowInt.RangeMin = 31;
307         pc->LowInt.RangeMax = 30;
308         pc->LowInt.Precision = 0;
309         pc->MediumInt = pc->HighInt = pc->LowInt;
310
311         if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16)) {
312            pc->LowInt.RangeMin = 15;
313            pc->LowInt.RangeMax = 14;
314            pc->MediumInt = pc->LowInt;
315         }
316      }
317
318      if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16)) {
319         pc->LowFloat.RangeMin = 15;
320         pc->LowFloat.RangeMax = 15;
321         pc->LowFloat.Precision = 10;
322         pc->MediumFloat = pc->LowFloat;
323      }
324
325      /* TODO: make these more fine-grained if anyone needs it */
326      options->MaxIfDepth =
327         screen->get_shader_param(screen, sh,
328                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
329
330      options->EmitNoMainReturn =
331         !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
332
333      options->EmitNoCont =
334         !screen->get_shader_param(screen, sh,
335                                   PIPE_SHADER_CAP_CONT_SUPPORTED);
336
337      options->EmitNoIndirectInput =
338         !screen->get_shader_param(screen, sh,
339                                   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
340      options->EmitNoIndirectOutput =
341         !screen->get_shader_param(screen, sh,
342                                   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
343      options->EmitNoIndirectTemp =
344         !screen->get_shader_param(screen, sh,
345                                   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
346      options->EmitNoIndirectUniform =
347         !screen->get_shader_param(screen, sh,
348                                   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
349
350      if (pc->MaxNativeInstructions &&
351          (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
352         can_ubo = false;
353      }
354
355      if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
356         options->LowerCombinedClipCullDistance = true;
357
358      if (sh == PIPE_SHADER_VERTEX || sh == PIPE_SHADER_GEOMETRY) {
359         if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
360            options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
361         if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
362            options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
363      }
364
365      /* Note: If the driver doesn't prefer NIR, then st_create_nir_shader()
366       * will call nir_to_tgsi, and TGSI doesn't support 16-bit ops.
367       */
368      if (prefer_nir) {
369         options->LowerPrecisionFloat16 =
370            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
371         options->LowerPrecisionDerivatives =
372            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
373         options->LowerPrecisionInt16 =
374            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
375         options->LowerPrecisionConstants =
376            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
377         options->LowerPrecisionFloat16Uniforms =
378            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_CONST_BUFFERS);
379      }
380   }
381
382   c->MaxUserAssignableUniformLocations =
383      c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
384      c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
385      c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
386      c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
387      c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
388
389   c->GLSLLowerConstArrays =
390      screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
391   c->GLSLTessLevelsAsInputs =
392      screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
393   c->LowerTessLevel =
394      !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
395   c->LowerCsDerivedVariables =
396      !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
397   c->PrimitiveRestartForPatches = false;
398
399   c->MaxCombinedTextureImageUnits =
400         _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
401              c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
402              c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
403              c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
404              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
405              c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
406              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
407
408   /* This depends on program constants. */
409   c->MaxTextureCoordUnits
410      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
411             MAX_TEXTURE_COORD_UNITS);
412
413   c->MaxTextureUnits =
414      _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
415           c->MaxTextureCoordUnits);
416
417   c->Program[MESA_SHADER_VERTEX].MaxAttribs =
418      MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
419
420   c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
421   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
422   c->MaxGeometryOutputVertices =
423      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
424   c->MaxGeometryTotalOutputComponents =
425      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
426   c->MaxGeometryShaderInvocations =
427      screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
428   c->MaxTessPatchComponents =
429      MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
430           MAX_VARYING) * 4;
431
432   c->MinProgramTexelOffset =
433      screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
434   c->MaxProgramTexelOffset =
435      screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
436
437   c->MaxProgramTextureGatherComponents =
438      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
439   c->MinProgramTextureGatherOffset =
440      screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
441   c->MaxProgramTextureGatherOffset =
442      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
443
444   c->MaxTransformFeedbackBuffers =
445      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
446   c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
447                                         MAX_FEEDBACK_BUFFERS);
448   c->MaxTransformFeedbackSeparateComponents =
449      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
450   c->MaxTransformFeedbackInterleavedComponents =
451      screen->get_param(screen,
452                        PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
453   c->MaxVertexStreams =
454      MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
455
456   /* The vertex stream must fit into pipe_stream_output_info::stream */
457   assert(c->MaxVertexStreams <= 4);
458
459   c->MaxVertexAttribStride
460      = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
461
462   /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
463    * is only 16 bits.
464    */
465   temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
466   c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
467
468   c->GLSLSkipStrictMaxUniformLimitCheck =
469      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
470
471   c->UniformBufferOffsetAlignment =
472      screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
473
474   if (can_ubo) {
475      extensions->ARB_uniform_buffer_object = GL_TRUE;
476      c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
477         c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
478         c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
479         c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
480         c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
481         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
482         c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
483      assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
484   }
485
486   c->GLSLFragCoordIsSysVal =
487      screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL);
488   c->GLSLPointCoordIsSysVal =
489      screen->get_param(screen, PIPE_CAP_FS_POINT_IS_SYSVAL);
490   c->GLSLFrontFacingIsSysVal =
491      screen->get_param(screen, PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL);
492
493   /* GL_ARB_get_program_binary */
494   if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
495      c->NumProgramBinaryFormats = 1;
496
497   c->MaxAtomicBufferBindings =
498      MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
499           c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
500   c->MaxAtomicBufferSize = ATOMIC_COUNTER_SIZE *
501      MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters,
502           c->Program[MESA_SHADER_COMPUTE].MaxAtomicCounters);
503
504   c->MaxCombinedAtomicBuffers =
505      MIN2(screen->get_param(screen,
506                             PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
507           MAX_COMBINED_ATOMIC_BUFFERS);
508   if (!c->MaxCombinedAtomicBuffers) {
509      c->MaxCombinedAtomicBuffers = MAX2(
510         c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
511         c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
512         c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
513         c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
514         c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
515         c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
516      assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
517   }
518
519   c->MaxCombinedAtomicCounters =
520      screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
521   if (!c->MaxCombinedAtomicCounters)
522      c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
523
524   if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) {
525      extensions->ARB_shader_atomic_counters = GL_TRUE;
526      extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
527   }
528
529   c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
530   c->ShaderStorageBufferOffsetAlignment =
531      screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
532   if (c->ShaderStorageBufferOffsetAlignment) {
533      c->MaxCombinedShaderStorageBlocks =
534         MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
535              MAX_COMBINED_SHADER_STORAGE_BUFFERS);
536      if (!c->MaxCombinedShaderStorageBlocks) {
537         c->MaxCombinedShaderStorageBlocks = MAX2(
538            c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
539            c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
540            c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
541            c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
542            c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks,
543            c->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks);
544         assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
545      }
546      c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
547
548      c->MaxCombinedShaderOutputResources +=
549         c->MaxCombinedShaderStorageBlocks;
550      c->MaxShaderStorageBlockSize =
551         screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT);
552      if (c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks)
553         extensions->ARB_shader_storage_buffer_object = GL_TRUE;
554   }
555
556   c->MaxCombinedImageUniforms =
557         c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
558         c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
559         c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
560         c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
561         c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
562         c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
563   c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
564   c->MaxImageUnits = MAX_IMAGE_UNITS;
565   if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
566       screen->get_param(screen, PIPE_CAP_IMAGE_STORE_FORMATTED)) {
567      extensions->ARB_shader_image_load_store = GL_TRUE;
568      extensions->ARB_shader_image_size = GL_TRUE;
569   }
570
571   /* ARB_framebuffer_no_attachments */
572   c->MaxFramebufferWidth   = c->MaxViewportWidth;
573   c->MaxFramebufferHeight  = c->MaxViewportHeight;
574   /* NOTE: we cheat here a little by assuming that
575    * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
576    * number of layers as we need, although we technically
577    * could have more the generality is not really useful
578    * in practicality.
579    */
580   c->MaxFramebufferLayers =
581      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
582
583   c->MaxWindowRectangles =
584      screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
585
586   c->SparseBufferPageSize =
587      screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
588
589   c->AllowMappedBuffersDuringExecution =
590      screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
591
592   c->BufferCreateMapUnsynchronizedThreadSafe =
593      screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
594
595   c->UseSTD430AsDefaultPacking =
596      screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
597
598   c->MaxSubpixelPrecisionBiasBits =
599      screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
600
601   c->ConservativeRasterDilateRange[0] =
602      screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
603   c->ConservativeRasterDilateRange[1] =
604      screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
605   c->ConservativeRasterDilateGranularity =
606      screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
607
608   /* limit the max combined shader output resources to a driver limit */
609   temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
610   if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
611      c->MaxCombinedShaderOutputResources = temp;
612
613   c->VertexBufferOffsetIsInt32 =
614      screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
615
616   c->AllowDynamicVAOFastPath =
617         screen->get_param(screen, PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH);
618
619   c->glBeginEndBufferSize =
620      screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
621
622   c->MaxSparseTextureSize =
623      screen->get_param(screen, PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE);
624   c->MaxSparse3DTextureSize =
625      screen->get_param(screen, PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE);
626   c->MaxSparseArrayTextureLayers =
627      screen->get_param(screen, PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS);
628   c->SparseTextureFullArrayCubeMipmaps =
629      screen->get_param(screen, PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS);
630
631   c->HardwareAcceleratedSelect =
632      screen->get_param(screen, PIPE_CAP_HARDWARE_GL_SELECT);
633}
634
635
636/**
637 * Given a member \c x of struct gl_extensions, return offset of
638 * \c x in bytes.
639 */
640#define o(x) offsetof(struct gl_extensions, x)
641
642
643struct st_extension_cap_mapping {
644   int extension_offset;
645   int cap;
646};
647
648struct st_extension_format_mapping {
649   int extension_offset[2];
650   enum pipe_format format[32];
651
652   /* If TRUE, at least one format must be supported for the extensions to be
653    * advertised. If FALSE, all the formats must be supported. */
654   GLboolean need_at_least_one;
655};
656
657/**
658 * Enable extensions if certain pipe formats are supported by the driver.
659 * What extensions will be enabled and what formats must be supported is
660 * described by the array of st_extension_format_mapping.
661 *
662 * target and bind_flags are passed to is_format_supported.
663 */
664static void
665init_format_extensions(struct pipe_screen *screen,
666                       struct gl_extensions *extensions,
667                       const struct st_extension_format_mapping *mapping,
668                       unsigned num_mappings,
669                       enum pipe_texture_target target,
670                       unsigned bind_flags)
671{
672   GLboolean *extension_table = (GLboolean *) extensions;
673   unsigned i;
674   int j;
675   int num_formats = ARRAY_SIZE(mapping->format);
676   int num_ext = ARRAY_SIZE(mapping->extension_offset);
677
678   for (i = 0; i < num_mappings; i++) {
679      int num_supported = 0;
680
681      /* Examine each format in the list. */
682      for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
683         if (screen->is_format_supported(screen, mapping[i].format[j],
684                                         target, 0, 0, bind_flags)) {
685            num_supported++;
686         }
687      }
688
689      if (!num_supported ||
690          (!mapping[i].need_at_least_one && num_supported != j)) {
691         continue;
692      }
693
694      /* Enable all extensions in the list. */
695      for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
696         extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
697   }
698}
699
700
701/**
702 * Given a list of formats and bind flags, return the maximum number
703 * of samples supported by any of those formats.
704 */
705static unsigned
706get_max_samples_for_formats(struct pipe_screen *screen,
707                            unsigned num_formats,
708                            const enum pipe_format *formats,
709                            unsigned max_samples,
710                            unsigned bind)
711{
712   unsigned i, f;
713
714   for (i = max_samples; i > 0; --i) {
715      for (f = 0; f < num_formats; f++) {
716         if (screen->is_format_supported(screen, formats[f],
717                                         PIPE_TEXTURE_2D, i, i, bind)) {
718            return i;
719         }
720      }
721   }
722   return 0;
723}
724
725static unsigned
726get_max_samples_for_formats_advanced(struct pipe_screen *screen,
727                                     unsigned num_formats,
728                                     const enum pipe_format *formats,
729                                     unsigned max_samples,
730                                     unsigned num_storage_samples,
731                                     unsigned bind)
732{
733   unsigned i, f;
734
735   for (i = max_samples; i > 0; --i) {
736      for (f = 0; f < num_formats; f++) {
737         if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
738                                         i, num_storage_samples, bind)) {
739            return i;
740         }
741      }
742   }
743   return 0;
744}
745
746/**
747 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
748 * which GL extensions are supported.
749 * Quite a few extensions are always supported because they are standard
750 * features or can be built on top of other gallium features.
751 * Some fine tuning may still be needed.
752 */
753void st_init_extensions(struct pipe_screen *screen,
754                        struct gl_constants *consts,
755                        struct gl_extensions *extensions,
756                        struct st_config_options *options,
757                        gl_api api)
758{
759   unsigned i;
760   GLboolean *extension_table = (GLboolean *) extensions;
761
762   static const struct st_extension_cap_mapping cap_mapping[] = {
763      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
764      { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
765      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
766      { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
767      { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
768      { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
769      { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
770      { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
771      { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
772      { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
773      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
774      { o(ARB_derivative_control),           PIPE_CAP_FS_FINE_DERIVATIVE               },
775      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
776      { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
777      { o(ARB_draw_instanced),               PIPE_CAP_VS_INSTANCEID                    },
778      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
779      { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
780      { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
781      { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
782      { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
783      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
784      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
785      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
786      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
787      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
788      { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
789      { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
790      { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
791      { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
792      { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
793      { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
794      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
795      { o(ARB_shader_ballot),                PIPE_CAP_SHADER_BALLOT                    },
796      { o(ARB_shader_clock),                 PIPE_CAP_SHADER_CLOCK                     },
797      { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
798      { o(ARB_shader_group_vote),            PIPE_CAP_SHADER_GROUP_VOTE                },
799      { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
800      { o(EXT_shader_image_load_store),      PIPE_CAP_IMAGE_ATOMIC_INC_WRAP            },
801      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
802      { o(ARB_shader_texture_image_samples), PIPE_CAP_TEXTURE_QUERY_SAMPLES            },
803      { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
804      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
805      { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
806      { o(ARB_sparse_texture),               PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE          },
807      { o(ARB_sparse_texture2),              PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY   },
808      { o(ARB_sparse_texture_clamp),         PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD         },
809      { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
810      { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
811      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
812      { o(ARB_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB     },
813      { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
814      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
815      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
816      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
817      { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
818      { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
819      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
820      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
821      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
822      { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
823      { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
824
825      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
826      { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
827      { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
828      { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
829      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
830      { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
831#ifndef _WIN32
832      { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
833#else
834      { o(EXT_memory_object_win32),          PIPE_CAP_MEMOBJ                           },
835#endif
836      { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
837      { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
838#ifndef _WIN32
839      { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
840#else
841      { o(EXT_semaphore_win32),              PIPE_CAP_FENCE_SIGNAL                     },
842#endif
843      { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
844      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
845      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
846      { o(EXT_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX         },
847      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
848      { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
849      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
850      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
851      { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
852
853      { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
854      { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
855      { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
856      { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
857      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
858      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
859      { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
860      { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
861      { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
862      { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
863      { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
864      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
865      { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
866      { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
867      { o(NV_shader_atomic_float),           PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD           },
868      { o(NV_shader_atomic_int64),           PIPE_CAP_SHADER_ATOMIC_INT64              },
869      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
870      { o(NV_viewport_array2),               PIPE_CAP_VIEWPORT_MASK                    },
871      { o(NV_viewport_swizzle),              PIPE_CAP_VIEWPORT_SWIZZLE                 },
872      { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
873
874      { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
875      { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
876      { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
877      { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
878      { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP                    },
879      { o(ARM_shader_framebuffer_fetch_depth_stencil), PIPE_CAP_FBFETCH_ZS             },
880   };
881
882   /* Required: render target and sampler support */
883   static const struct st_extension_format_mapping rendertarget_mapping[] = {
884      { { o(OES_texture_float) },
885        { PIPE_FORMAT_R32G32B32A32_FLOAT } },
886
887      { { o(OES_texture_half_float) },
888        { PIPE_FORMAT_R16G16B16A16_FLOAT } },
889
890      { { o(ARB_texture_rgb10_a2ui) },
891        { PIPE_FORMAT_R10G10B10A2_UINT,
892          PIPE_FORMAT_B10G10R10A2_UINT },
893         GL_TRUE }, /* at least one format must be supported */
894
895      { { o(EXT_sRGB) },
896        { PIPE_FORMAT_A8B8G8R8_SRGB,
897          PIPE_FORMAT_B8G8R8A8_SRGB,
898          PIPE_FORMAT_R8G8B8A8_SRGB },
899         GL_TRUE }, /* at least one format must be supported */
900
901      { { o(EXT_packed_float) },
902        { PIPE_FORMAT_R11G11B10_FLOAT } },
903
904      { { o(EXT_texture_integer) },
905        { PIPE_FORMAT_R32G32B32A32_UINT,
906          PIPE_FORMAT_R32G32B32A32_SINT } },
907
908      { { o(ARB_texture_rg) },
909        { PIPE_FORMAT_R8_UNORM,
910          PIPE_FORMAT_R8G8_UNORM } },
911
912      { { o(EXT_texture_norm16) },
913        { PIPE_FORMAT_R16_UNORM,
914          PIPE_FORMAT_R16G16_UNORM,
915          PIPE_FORMAT_R16G16B16A16_UNORM } },
916
917      { { o(EXT_render_snorm) },
918        { PIPE_FORMAT_R8_SNORM,
919          PIPE_FORMAT_R8G8_SNORM,
920          PIPE_FORMAT_R8G8B8A8_SNORM,
921          PIPE_FORMAT_R16_SNORM,
922          PIPE_FORMAT_R16G16_SNORM,
923          PIPE_FORMAT_R16G16B16A16_SNORM } },
924
925      { { o(EXT_color_buffer_half_float) },
926        { PIPE_FORMAT_R16_FLOAT,
927          PIPE_FORMAT_R16G16_FLOAT,
928          PIPE_FORMAT_R16G16B16X16_FLOAT,
929          PIPE_FORMAT_R16G16B16A16_FLOAT } },
930   };
931
932   /* Required: render target, sampler, and blending */
933   static const struct st_extension_format_mapping rt_blendable[] = {
934      { { o(EXT_float_blend) },
935        { PIPE_FORMAT_R32G32B32A32_FLOAT } },
936   };
937
938   /* Required: depth stencil and sampler support */
939   static const struct st_extension_format_mapping depthstencil_mapping[] = {
940      { { o(ARB_depth_buffer_float) },
941        { PIPE_FORMAT_Z32_FLOAT,
942          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
943   };
944
945   /* Required: sampler support */
946   static const struct st_extension_format_mapping texture_mapping[] = {
947      { { o(ARB_texture_compression_rgtc) },
948        { PIPE_FORMAT_RGTC1_UNORM,
949          PIPE_FORMAT_RGTC1_SNORM,
950          PIPE_FORMAT_RGTC2_UNORM,
951          PIPE_FORMAT_RGTC2_SNORM } },
952
953      { { o(EXT_texture_compression_latc) },
954        { PIPE_FORMAT_LATC1_UNORM,
955          PIPE_FORMAT_LATC1_SNORM,
956          PIPE_FORMAT_LATC2_UNORM,
957          PIPE_FORMAT_LATC2_SNORM } },
958
959      { { o(EXT_texture_compression_s3tc),
960          o(ANGLE_texture_compression_dxt) },
961        { PIPE_FORMAT_DXT1_RGB,
962          PIPE_FORMAT_DXT1_RGBA,
963          PIPE_FORMAT_DXT3_RGBA,
964          PIPE_FORMAT_DXT5_RGBA } },
965
966      { { o(EXT_texture_compression_s3tc_srgb) },
967        { PIPE_FORMAT_DXT1_SRGB,
968          PIPE_FORMAT_DXT1_SRGBA,
969          PIPE_FORMAT_DXT3_SRGBA,
970          PIPE_FORMAT_DXT5_SRGBA } },
971
972      { { o(ARB_texture_compression_bptc) },
973        { PIPE_FORMAT_BPTC_RGBA_UNORM,
974          PIPE_FORMAT_BPTC_SRGBA,
975          PIPE_FORMAT_BPTC_RGB_FLOAT,
976          PIPE_FORMAT_BPTC_RGB_UFLOAT } },
977
978      { { o(TDFX_texture_compression_FXT1) },
979        { PIPE_FORMAT_FXT1_RGB,
980          PIPE_FORMAT_FXT1_RGBA } },
981
982      { { o(KHR_texture_compression_astc_ldr),
983          o(KHR_texture_compression_astc_sliced_3d) },
984        { PIPE_FORMAT_ASTC_4x4,
985          PIPE_FORMAT_ASTC_5x4,
986          PIPE_FORMAT_ASTC_5x5,
987          PIPE_FORMAT_ASTC_6x5,
988          PIPE_FORMAT_ASTC_6x6,
989          PIPE_FORMAT_ASTC_8x5,
990          PIPE_FORMAT_ASTC_8x6,
991          PIPE_FORMAT_ASTC_8x8,
992          PIPE_FORMAT_ASTC_10x5,
993          PIPE_FORMAT_ASTC_10x6,
994          PIPE_FORMAT_ASTC_10x8,
995          PIPE_FORMAT_ASTC_10x10,
996          PIPE_FORMAT_ASTC_12x10,
997          PIPE_FORMAT_ASTC_12x12,
998          PIPE_FORMAT_ASTC_4x4_SRGB,
999          PIPE_FORMAT_ASTC_5x4_SRGB,
1000          PIPE_FORMAT_ASTC_5x5_SRGB,
1001          PIPE_FORMAT_ASTC_6x5_SRGB,
1002          PIPE_FORMAT_ASTC_6x6_SRGB,
1003          PIPE_FORMAT_ASTC_8x5_SRGB,
1004          PIPE_FORMAT_ASTC_8x6_SRGB,
1005          PIPE_FORMAT_ASTC_8x8_SRGB,
1006          PIPE_FORMAT_ASTC_10x5_SRGB,
1007          PIPE_FORMAT_ASTC_10x6_SRGB,
1008          PIPE_FORMAT_ASTC_10x8_SRGB,
1009          PIPE_FORMAT_ASTC_10x10_SRGB,
1010          PIPE_FORMAT_ASTC_12x10_SRGB,
1011          PIPE_FORMAT_ASTC_12x12_SRGB } },
1012
1013      /* ASTC software fallback support. */
1014      { { o(KHR_texture_compression_astc_ldr),
1015          o(KHR_texture_compression_astc_sliced_3d) },
1016        { PIPE_FORMAT_R8G8B8A8_UNORM,
1017          PIPE_FORMAT_R8G8B8A8_SRGB } },
1018
1019      { { o(EXT_texture_shared_exponent) },
1020        { PIPE_FORMAT_R9G9B9E5_FLOAT } },
1021
1022      { { o(EXT_texture_snorm) },
1023        { PIPE_FORMAT_R8G8B8A8_SNORM } },
1024
1025      { { o(EXT_texture_sRGB),
1026          o(EXT_texture_sRGB_decode) },
1027        { PIPE_FORMAT_A8B8G8R8_SRGB,
1028	  PIPE_FORMAT_B8G8R8A8_SRGB,
1029	  PIPE_FORMAT_A8R8G8B8_SRGB,
1030	  PIPE_FORMAT_R8G8B8A8_SRGB},
1031        GL_TRUE }, /* at least one format must be supported */
1032
1033      { { o(EXT_texture_sRGB_R8) },
1034        { PIPE_FORMAT_R8_SRGB }, },
1035
1036      { { o(EXT_texture_sRGB_RG8) },
1037        { PIPE_FORMAT_R8G8_SRGB }, },
1038
1039      { { o(EXT_texture_type_2_10_10_10_REV) },
1040        { PIPE_FORMAT_R10G10B10A2_UNORM,
1041          PIPE_FORMAT_B10G10R10A2_UNORM },
1042         GL_TRUE }, /* at least one format must be supported */
1043
1044      { { o(ATI_texture_compression_3dc) },
1045        { PIPE_FORMAT_LATC2_UNORM } },
1046
1047      { { o(MESA_ycbcr_texture) },
1048        { PIPE_FORMAT_UYVY,
1049          PIPE_FORMAT_YUYV },
1050        GL_TRUE }, /* at least one format must be supported */
1051
1052      { { o(OES_compressed_ETC1_RGB8_texture) },
1053        { PIPE_FORMAT_ETC1_RGB8,
1054          PIPE_FORMAT_R8G8B8A8_UNORM },
1055        GL_TRUE }, /* at least one format must be supported */
1056
1057      { { o(ARB_stencil_texturing),
1058          o(ARB_texture_stencil8) },
1059        { PIPE_FORMAT_X24S8_UINT,
1060          PIPE_FORMAT_S8X24_UINT },
1061        GL_TRUE }, /* at least one format must be supported */
1062
1063      { { o(AMD_compressed_ATC_texture) },
1064        { PIPE_FORMAT_ATC_RGB,
1065          PIPE_FORMAT_ATC_RGBA_EXPLICIT,
1066          PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
1067   };
1068
1069   /* Required: vertex fetch support. */
1070   static const struct st_extension_format_mapping vertex_mapping[] = {
1071      { { o(EXT_vertex_array_bgra) },
1072        { PIPE_FORMAT_B8G8R8A8_UNORM } },
1073      { { o(ARB_vertex_type_2_10_10_10_rev) },
1074        { PIPE_FORMAT_R10G10B10A2_UNORM,
1075          PIPE_FORMAT_B10G10R10A2_UNORM,
1076          PIPE_FORMAT_R10G10B10A2_SNORM,
1077          PIPE_FORMAT_B10G10R10A2_SNORM,
1078          PIPE_FORMAT_R10G10B10A2_USCALED,
1079          PIPE_FORMAT_B10G10R10A2_USCALED,
1080          PIPE_FORMAT_R10G10B10A2_SSCALED,
1081          PIPE_FORMAT_B10G10R10A2_SSCALED } },
1082      { { o(ARB_vertex_type_10f_11f_11f_rev) },
1083        { PIPE_FORMAT_R11G11B10_FLOAT } },
1084   };
1085
1086   static const struct st_extension_format_mapping tbo_rgb32[] = {
1087      { {o(ARB_texture_buffer_object_rgb32) },
1088        { PIPE_FORMAT_R32G32B32_FLOAT,
1089          PIPE_FORMAT_R32G32B32_UINT,
1090          PIPE_FORMAT_R32G32B32_SINT,
1091        } },
1092   };
1093
1094   /* Expose the extensions which directly correspond to gallium caps. */
1095   for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1096      if (screen->get_param(screen, cap_mapping[i].cap)) {
1097         extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1098      }
1099   }
1100
1101   /* EXT implies ARB here */
1102   if (extensions->EXT_texture_filter_minmax)
1103      extensions->ARB_texture_filter_minmax = GL_TRUE;
1104
1105   /* Expose the extensions which directly correspond to gallium formats. */
1106   init_format_extensions(screen, extensions, rendertarget_mapping,
1107                          ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1108                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1109   init_format_extensions(screen, extensions, rt_blendable,
1110                          ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1111                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1112                          PIPE_BIND_BLENDABLE);
1113   init_format_extensions(screen, extensions, depthstencil_mapping,
1114                          ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1115                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1116   init_format_extensions(screen, extensions, texture_mapping,
1117                          ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1118                          PIPE_BIND_SAMPLER_VIEW);
1119   init_format_extensions(screen, extensions, vertex_mapping,
1120                          ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1121                          PIPE_BIND_VERTEX_BUFFER);
1122
1123   /* Figure out GLSL support and set GLSLVersion to it. */
1124   consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1125   consts->GLSLVersionCompat =
1126      screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1127
1128   const unsigned ESSLVersion =
1129      screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1130   const unsigned GLSLVersion =
1131      api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1132                                 consts->GLSLVersion;
1133
1134   _mesa_override_glsl_version(consts);
1135
1136   if (options->force_glsl_version > 0 &&
1137       options->force_glsl_version <= GLSLVersion) {
1138      consts->ForceGLSLVersion = options->force_glsl_version;
1139   }
1140
1141   consts->ForceCompatShaders = options->force_compat_shaders;
1142
1143   consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1144
1145   consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1146   consts->AllowGLSLCompatShaders = options->allow_glsl_compat_shaders;
1147
1148   consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1149
1150   consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1151
1152   consts->dri_config_options_sha1 = options->config_options_sha1;
1153
1154   consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1155
1156   consts->DoDCEBeforeClipCullAnalysis = options->do_dce_before_clip_cull_analysis;
1157
1158   consts->GLSLIgnoreWriteToReadonlyVar = options->glsl_ignore_write_to_readonly_var;
1159
1160   consts->ForceMapBufferSynchronized = options->force_gl_map_buffer_synchronized;
1161
1162   consts->PrimitiveRestartFixedIndex =
1163      screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
1164
1165   /* Technically we are turning on the EXT_gpu_shader5 extension,
1166    * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1167    * switches on EXT_gpu_shader5:
1168    */
1169   if (api == API_OPENGLES2 && ESSLVersion >= 320)
1170      extensions->ARB_gpu_shader5 = GL_TRUE;
1171
1172   if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1173      extensions->ARB_gpu_shader5 = GL_TRUE;
1174   if (GLSLVersion >= 410)
1175      extensions->ARB_shader_precision = GL_TRUE;
1176
1177   /* This extension needs full OpenGL 3.2, but we don't know if that's
1178    * supported at this point. Only check the GLSL version. */
1179   if (GLSLVersion >= 150 &&
1180       screen->get_param(screen, PIPE_CAP_VS_LAYER_VIEWPORT)) {
1181      extensions->AMD_vertex_shader_layer = GL_TRUE;
1182   }
1183
1184   if (GLSLVersion >= 140) {
1185      /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1186       * we can always expose it if the driver can do 140. Supporting
1187       * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1188       * pipe cap.
1189       */
1190      extensions->EXT_gpu_shader4 = GL_TRUE;
1191      extensions->EXT_texture_buffer_object = GL_TRUE;
1192
1193      if (consts->MaxTransformFeedbackBuffers &&
1194          screen->get_param(screen, PIPE_CAP_SHADER_ARRAY_COMPONENTS))
1195         extensions->ARB_enhanced_layouts = GL_TRUE;
1196   }
1197
1198   if (GLSLVersion >= 130) {
1199      consts->NativeIntegers = GL_TRUE;
1200      consts->MaxClipPlanes = 8;
1201
1202      uint32_t drv_clip_planes = screen->get_param(screen, PIPE_CAP_CLIP_PLANES);
1203      /* only override for > 1 - 0 if none, 1 is MAX, >2 overrides MAX */
1204      if (drv_clip_planes > 1)
1205         consts->MaxClipPlanes = drv_clip_planes;
1206
1207      if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1208         consts->VertexID_is_zero_based = GL_TRUE;
1209      }
1210
1211      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1212      extensions->ARB_conservative_depth = GL_TRUE;
1213      extensions->ARB_shading_language_packing = GL_TRUE;
1214      extensions->OES_depth_texture_cube_map = GL_TRUE;
1215      extensions->ARB_shading_language_420pack = GL_TRUE;
1216      extensions->ARB_texture_query_levels = GL_TRUE;
1217
1218      extensions->ARB_shader_bit_encoding = GL_TRUE;
1219
1220      extensions->EXT_shader_integer_mix = GL_TRUE;
1221      extensions->ARB_arrays_of_arrays = GL_TRUE;
1222      extensions->MESA_shader_integer_functions = GL_TRUE;
1223
1224      if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
1225          screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
1226         extensions->INTEL_shader_integer_functions2 = GL_TRUE;
1227      }
1228   } else {
1229      /* Optional integer support for GLSL 1.2. */
1230      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1231                                   PIPE_SHADER_CAP_INTEGERS) &&
1232          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1233                                   PIPE_SHADER_CAP_INTEGERS)) {
1234         consts->NativeIntegers = GL_TRUE;
1235
1236         extensions->EXT_shader_integer_mix = GL_TRUE;
1237      }
1238
1239      /* Integer textures make no sense before GLSL 1.30 */
1240      extensions->EXT_texture_integer = GL_FALSE;
1241      extensions->ARB_texture_rgb10_a2ui = GL_FALSE;
1242   }
1243
1244   if (options->glsl_zero_init) {
1245      consts->GLSLZeroInit = 1;
1246   } else {
1247      consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
1248   }
1249
1250   consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1251
1252   consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1253
1254   consts->VendorOverride = options->force_gl_vendor;
1255   consts->RendererOverride = options->force_gl_renderer;
1256
1257   consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1258
1259   /* Below are the cases which cannot be moved into tables easily. */
1260
1261   /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1262   if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1263                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1264       (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1265      extensions->ARB_tessellation_shader = GL_TRUE;
1266   }
1267
1268   /* OES_geometry_shader requires instancing */
1269   if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
1270       screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1271                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1272       consts->MaxGeometryShaderInvocations >= 32) {
1273      extensions->OES_geometry_shader = GL_TRUE;
1274   }
1275
1276   /* Some hardware may not support indirect draws, but still wants ES
1277    * 3.1. This allows the extension to be enabled only in ES contexts to
1278    * avoid claiming hw support when there is none, and using a software
1279    * fallback for ES.
1280    */
1281   if (api == API_OPENGLES2 && ESSLVersion >= 310) {
1282      extensions->ARB_draw_indirect = GL_TRUE;
1283   }
1284
1285   /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1286    * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1287    */
1288   extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1289      extensions->ARB_gpu_shader5;
1290
1291   /* Maximum sample count. */
1292   {
1293      static const enum pipe_format color_formats[] = {
1294         PIPE_FORMAT_R8G8B8A8_UNORM,
1295         PIPE_FORMAT_B8G8R8A8_UNORM,
1296         PIPE_FORMAT_A8R8G8B8_UNORM,
1297         PIPE_FORMAT_A8B8G8R8_UNORM,
1298      };
1299      static const enum pipe_format depth_formats[] = {
1300         PIPE_FORMAT_Z16_UNORM,
1301         PIPE_FORMAT_Z24X8_UNORM,
1302         PIPE_FORMAT_X8Z24_UNORM,
1303         PIPE_FORMAT_Z32_UNORM,
1304         PIPE_FORMAT_Z32_FLOAT
1305      };
1306      static const enum pipe_format int_formats[] = {
1307         PIPE_FORMAT_R8G8B8A8_SINT
1308      };
1309      static const enum pipe_format void_formats[] = {
1310         PIPE_FORMAT_NONE
1311      };
1312
1313      consts->MaxSamples =
1314         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1315                                     color_formats, 16,
1316                                     PIPE_BIND_RENDER_TARGET);
1317
1318      consts->MaxImageSamples =
1319         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1320                                     color_formats, 16,
1321                                     PIPE_BIND_SHADER_IMAGE);
1322
1323      consts->MaxColorTextureSamples =
1324         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1325                                     color_formats, consts->MaxSamples,
1326                                     PIPE_BIND_SAMPLER_VIEW);
1327
1328      consts->MaxDepthTextureSamples =
1329         get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1330                                     depth_formats, consts->MaxSamples,
1331                                     PIPE_BIND_SAMPLER_VIEW);
1332
1333      consts->MaxIntegerSamples =
1334         get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1335                                     int_formats, consts->MaxSamples,
1336                                     PIPE_BIND_SAMPLER_VIEW);
1337
1338      /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1339      consts->MaxFramebufferSamples =
1340         get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1341                                     void_formats, 32,
1342                                     PIPE_BIND_RENDER_TARGET);
1343
1344      if (extensions->AMD_framebuffer_multisample_advanced) {
1345         /* AMD_framebuffer_multisample_advanced */
1346         /* This can be greater than storage samples. */
1347         consts->MaxColorFramebufferSamples =
1348            get_max_samples_for_formats_advanced(screen,
1349                                                ARRAY_SIZE(color_formats),
1350                                                color_formats, 16,
1351                                                consts->MaxSamples,
1352                                                PIPE_BIND_RENDER_TARGET);
1353
1354         /* If the driver supports N color samples, it means it supports
1355          * N samples and N storage samples. N samples >= N storage
1356          * samples.
1357          */
1358         consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1359         consts->MaxDepthStencilFramebufferSamples =
1360            consts->MaxDepthTextureSamples;
1361
1362         assert(consts->MaxColorFramebufferSamples >=
1363                consts->MaxDepthStencilFramebufferSamples);
1364         assert(consts->MaxDepthStencilFramebufferSamples >=
1365                consts->MaxColorFramebufferStorageSamples);
1366
1367         consts->NumSupportedMultisampleModes = 0;
1368
1369         unsigned depth_samples_supported = 0;
1370
1371         for (unsigned samples = 2;
1372              samples <= consts->MaxDepthStencilFramebufferSamples;
1373              samples++) {
1374            if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1375                                            PIPE_TEXTURE_2D, samples, samples,
1376                                            PIPE_BIND_DEPTH_STENCIL))
1377               depth_samples_supported |= 1 << samples;
1378         }
1379
1380         for (unsigned samples = 2;
1381              samples <= consts->MaxColorFramebufferSamples;
1382              samples++) {
1383            for (unsigned depth_samples = 2;
1384                 depth_samples <= samples; depth_samples++) {
1385               if (!(depth_samples_supported & (1 << depth_samples)))
1386                  continue;
1387
1388               for (unsigned storage_samples = 2;
1389                    storage_samples <= depth_samples; storage_samples++) {
1390                  if (screen->is_format_supported(screen,
1391                                                  PIPE_FORMAT_R8G8B8A8_UNORM,
1392                                                  PIPE_TEXTURE_2D,
1393                                                  samples,
1394                                                  storage_samples,
1395                                                  PIPE_BIND_RENDER_TARGET)) {
1396                     unsigned i = consts->NumSupportedMultisampleModes;
1397
1398                     assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1399                     consts->SupportedMultisampleModes[i].NumColorSamples =
1400                        samples;
1401                     consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1402                        storage_samples;
1403                     consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1404                        depth_samples;
1405                     consts->NumSupportedMultisampleModes++;
1406                  }
1407               }
1408            }
1409         }
1410      }
1411   }
1412
1413   if (consts->MaxSamples >= 2) {
1414      /* Real MSAA support */
1415      extensions->EXT_framebuffer_multisample = GL_TRUE;
1416      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1417   }
1418   else if (consts->MaxSamples > 0 &&
1419            screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1420      /* fake MSAA support */
1421      consts->FakeSWMSAA = GL_TRUE;
1422      extensions->EXT_framebuffer_multisample = GL_TRUE;
1423      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1424      extensions->ARB_texture_multisample = GL_TRUE;
1425   }
1426
1427   if (consts->MaxDualSourceDrawBuffers > 0 &&
1428       !options->disable_blend_func_extended)
1429      extensions->ARB_blend_func_extended = GL_TRUE;
1430
1431   if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1432       extensions->ARB_timer_query) {
1433      extensions->EXT_timer_query = GL_TRUE;
1434   }
1435
1436   if (extensions->ARB_transform_feedback2 &&
1437       extensions->ARB_draw_instanced) {
1438      extensions->ARB_transform_feedback_instanced = GL_TRUE;
1439   }
1440   if (options->force_glsl_extensions_warn)
1441      consts->ForceGLSLExtensionsWarn = 1;
1442
1443   if (options->disable_glsl_line_continuations)
1444      consts->DisableGLSLLineContinuations = 1;
1445
1446   if (options->allow_glsl_extension_directive_midshader)
1447      consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1448
1449   if (options->allow_glsl_120_subset_in_110)
1450      consts->AllowGLSL120SubsetIn110 = GL_TRUE;
1451
1452   if (options->allow_glsl_builtin_const_expression)
1453      consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1454
1455   if (options->allow_glsl_relaxed_es)
1456      consts->AllowGLSLRelaxedES = GL_TRUE;
1457
1458   consts->MinMapBufferAlignment =
1459      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1460
1461   /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1462   if (api == API_OPENGL_COMPAT &&
1463       screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1464      extensions->ARB_texture_buffer_object = GL_FALSE;
1465
1466   if (extensions->ARB_texture_buffer_object) {
1467      consts->MaxTextureBufferSize =
1468         screen->get_param(screen, PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT);
1469      consts->TextureBufferOffsetAlignment =
1470         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1471
1472      if (consts->TextureBufferOffsetAlignment)
1473         extensions->ARB_texture_buffer_range = GL_TRUE;
1474
1475      init_format_extensions(screen, extensions, tbo_rgb32,
1476                             ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1477                             PIPE_BIND_SAMPLER_VIEW);
1478   }
1479
1480   extensions->OES_texture_buffer =
1481      consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms &&
1482      extensions->ARB_texture_buffer_object &&
1483      extensions->ARB_texture_buffer_range &&
1484      extensions->ARB_texture_buffer_object_rgb32;
1485
1486   extensions->EXT_framebuffer_sRGB =
1487         screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1488         extensions->EXT_sRGB;
1489
1490   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1491    * If the number of available texture indirections is very limited, then we
1492    * prefer to disable varying packing rather than run the risk of varying
1493    * packing preventing a shader from running.
1494    */
1495   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1496                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1497      /* We can't disable varying packing if transform feedback is available,
1498       * because transform feedback code assumes a packed varying layout.
1499       */
1500      if (!extensions->EXT_transform_feedback)
1501         consts->DisableVaryingPacking = GL_TRUE;
1502   }
1503
1504   if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
1505      consts->DisableTransformFeedbackPacking = GL_TRUE;
1506
1507   if (screen->get_param(screen, PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS))
1508      consts->PreferPOTAlignedVaryings = GL_TRUE;
1509
1510   unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1511   bool coherent_fb_fetch =
1512      screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1513
1514   if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
1515      extensions->KHR_blend_equation_advanced = true;
1516
1517   if (max_fb_fetch_rts > 0) {
1518      extensions->KHR_blend_equation_advanced = true;
1519      extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1520
1521      if (max_fb_fetch_rts >=
1522          screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1523         extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1524         extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1525      }
1526   }
1527
1528   consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1529   if (consts->MaxViewports >= 16) {
1530      if (GLSLVersion >= 400) {
1531         consts->ViewportBounds.Min = -32768.0;
1532         consts->ViewportBounds.Max = 32767.0;
1533      } else {
1534         consts->ViewportBounds.Min = -16384.0;
1535         consts->ViewportBounds.Max = 16383.0;
1536      }
1537      extensions->ARB_viewport_array = GL_TRUE;
1538      extensions->ARB_fragment_layer_viewport = GL_TRUE;
1539      if (extensions->AMD_vertex_shader_layer)
1540         extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1541   }
1542
1543   if (extensions->AMD_vertex_shader_layer &&
1544       extensions->AMD_vertex_shader_viewport_index &&
1545       screen->get_param(screen, PIPE_CAP_TES_LAYER_VIEWPORT))
1546      extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1547
1548   /* ARB_framebuffer_no_attachments */
1549   if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1550       ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1551        (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1552         consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1553      extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1554
1555   /* GL_ARB_ES3_compatibility.
1556    * Check requirements for GLSL ES 3.00.
1557    */
1558   if (GLSLVersion >= 130 &&
1559       extensions->ARB_uniform_buffer_object &&
1560       (extensions->NV_primitive_restart ||
1561        consts->PrimitiveRestartFixedIndex) &&
1562       screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1563                                PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1564       /* Requirements for ETC2 emulation. */
1565       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1566                                   PIPE_TEXTURE_2D, 0, 0,
1567                                   PIPE_BIND_SAMPLER_VIEW) &&
1568       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1569                                   PIPE_TEXTURE_2D, 0, 0,
1570                                   PIPE_BIND_SAMPLER_VIEW) &&
1571       screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1572                                   PIPE_TEXTURE_2D, 0, 0,
1573                                   PIPE_BIND_SAMPLER_VIEW) &&
1574       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1575                                   PIPE_TEXTURE_2D, 0, 0,
1576                                   PIPE_BIND_SAMPLER_VIEW) &&
1577       screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1578                                   PIPE_TEXTURE_2D, 0, 0,
1579                                   PIPE_BIND_SAMPLER_VIEW) &&
1580       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1581                                   PIPE_TEXTURE_2D, 0, 0,
1582                                   PIPE_BIND_SAMPLER_VIEW)) {
1583      extensions->ARB_ES3_compatibility = GL_TRUE;
1584   }
1585
1586#ifdef HAVE_ST_VDPAU
1587   if (screen->get_video_param &&
1588       screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1589                               PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1590                               PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1591      extensions->NV_vdpau_interop = GL_TRUE;
1592   }
1593#endif
1594
1595   if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1596      extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1597      extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1598   }
1599
1600   if ((ST_DEBUG & DEBUG_GREMEDY) &&
1601       screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1602      extensions->GREMEDY_string_marker = GL_TRUE;
1603
1604   if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1605      int compute_supported_irs =
1606         screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1607                                  PIPE_SHADER_CAP_SUPPORTED_IRS);
1608      if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1609                                   (1 << PIPE_SHADER_IR_NIR))) {
1610         enum pipe_shader_ir ir =
1611            (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1612            PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1613         uint64_t grid_size[3], block_size[3];
1614         uint64_t max_local_size, max_threads_per_block;
1615
1616         screen->get_compute_param(screen, ir,
1617                                   PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1618         screen->get_compute_param(screen, ir,
1619                                   PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1620         screen->get_compute_param(screen, ir,
1621                                   PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1622                                   &max_threads_per_block);
1623         screen->get_compute_param(screen, ir,
1624                                   PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1625                                   &max_local_size);
1626
1627         consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1628         consts->MaxComputeSharedMemorySize = max_local_size;
1629
1630         for (i = 0; i < 3; i++) {
1631            /* There are tests that fail if we report more that INT_MAX - 1. */
1632            consts->MaxComputeWorkGroupCount[i] = MIN2(grid_size[i], INT_MAX - 1);
1633            consts->MaxComputeWorkGroupSize[i] = block_size[i];
1634         }
1635
1636         extensions->ARB_compute_shader =
1637            max_threads_per_block >= 1024 &&
1638            extensions->ARB_shader_image_load_store &&
1639            extensions->ARB_shader_atomic_counters;
1640
1641         if (extensions->ARB_compute_shader) {
1642            uint64_t max_variable_threads_per_block = 0;
1643
1644            screen->get_compute_param(screen, ir,
1645                                      PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1646                                      &max_variable_threads_per_block);
1647
1648            for (i = 0; i < 3; i++) {
1649               /* Clamp the values to avoid having a local work group size
1650                * greater than the maximum number of invocations.
1651                */
1652               consts->MaxComputeVariableGroupSize[i] =
1653                  MIN2(consts->MaxComputeWorkGroupSize[i],
1654                       max_variable_threads_per_block);
1655            }
1656            consts->MaxComputeVariableGroupInvocations =
1657               max_variable_threads_per_block;
1658
1659            extensions->ARB_compute_variable_group_size =
1660               max_variable_threads_per_block > 0;
1661         }
1662      }
1663   }
1664
1665   extensions->ARB_texture_float =
1666      extensions->OES_texture_half_float &&
1667      extensions->OES_texture_float;
1668
1669   if (extensions->EXT_texture_filter_anisotropic &&
1670       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1671      extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1672
1673   extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1674
1675   /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1676    * there's no clean way of telling whether we would support ES 3.1 from
1677    * here, so copy the condition from compute_version_es2 here. A lot of
1678    * these are redunant, but simpler to just have a (near-)exact copy here.
1679    */
1680   extensions->ARB_ES3_1_compatibility =
1681      consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1682      extensions->ARB_ES3_compatibility &&
1683      extensions->ARB_arrays_of_arrays &&
1684      extensions->ARB_compute_shader &&
1685      extensions->ARB_draw_indirect &&
1686      extensions->ARB_explicit_uniform_location &&
1687      extensions->ARB_framebuffer_no_attachments &&
1688      extensions->ARB_shader_atomic_counters &&
1689      extensions->ARB_shader_image_load_store &&
1690      extensions->ARB_shader_image_size &&
1691      extensions->ARB_shader_storage_buffer_object &&
1692      extensions->ARB_shading_language_packing &&
1693      extensions->ARB_stencil_texturing &&
1694      extensions->ARB_texture_multisample &&
1695      extensions->ARB_gpu_shader5 &&
1696      extensions->EXT_shader_integer_mix;
1697
1698   extensions->OES_texture_cube_map_array =
1699      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1700      extensions->OES_geometry_shader &&
1701      extensions->ARB_texture_cube_map_array;
1702
1703   extensions->OES_viewport_array =
1704      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1705      extensions->OES_geometry_shader &&
1706      extensions->ARB_viewport_array;
1707
1708   extensions->OES_primitive_bounding_box =
1709      extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1710
1711   consts->NoPrimitiveBoundingBoxOutput = true;
1712
1713   extensions->ANDROID_extension_pack_es31a =
1714      consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1715      extensions->KHR_texture_compression_astc_ldr &&
1716      extensions->KHR_blend_equation_advanced &&
1717      extensions->OES_sample_variables &&
1718      extensions->ARB_texture_stencil8 &&
1719      extensions->ARB_texture_multisample &&
1720      extensions->OES_copy_image &&
1721      extensions->ARB_draw_buffers_blend &&
1722      extensions->OES_geometry_shader &&
1723      extensions->ARB_gpu_shader5 &&
1724      extensions->OES_primitive_bounding_box &&
1725      extensions->ARB_tessellation_shader &&
1726      extensions->OES_texture_buffer &&
1727      extensions->OES_texture_cube_map_array &&
1728      extensions->EXT_texture_sRGB_decode;
1729
1730   /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1731    * before overall versions are selected. Also it's actually a subset of ES
1732    * 3.2, since it doesn't require ASTC or advanced blending.
1733    */
1734   extensions->ARB_ES3_2_compatibility =
1735      extensions->ARB_ES3_1_compatibility &&
1736      extensions->KHR_robustness &&
1737      extensions->ARB_copy_image &&
1738      extensions->ARB_draw_buffers_blend &&
1739      extensions->ARB_draw_elements_base_vertex &&
1740      extensions->OES_geometry_shader &&
1741      extensions->ARB_gpu_shader5 &&
1742      extensions->ARB_sample_shading &&
1743      extensions->ARB_tessellation_shader &&
1744      extensions->OES_texture_buffer &&
1745      extensions->ARB_texture_cube_map_array &&
1746      extensions->ARB_texture_stencil8 &&
1747      extensions->ARB_texture_multisample;
1748
1749   if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1750       screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1751       screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1752      float max_dilate;
1753      bool pre_snap_triangles, pre_snap_points_lines;
1754
1755      max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1756
1757      pre_snap_triangles =
1758         screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1759      pre_snap_points_lines =
1760         screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1761
1762      extensions->NV_conservative_raster =
1763         screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1764
1765      if (extensions->NV_conservative_raster) {
1766         extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1767         extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1768         extensions->NV_conservative_raster_pre_snap =
1769            pre_snap_triangles && pre_snap_points_lines;
1770      }
1771   }
1772
1773   if (extensions->ARB_gl_spirv) {
1774      struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
1775
1776      spirv_caps->atomic_storage             = extensions->ARB_shader_atomic_counters;
1777      spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
1778      spirv_caps->draw_parameters            = extensions->ARB_shader_draw_parameters;
1779      spirv_caps->derivative_group           = extensions->NV_compute_shader_derivatives;
1780      spirv_caps->float64                    = extensions->ARB_gpu_shader_fp64;
1781      spirv_caps->geometry_streams           = extensions->ARB_gpu_shader5;
1782      spirv_caps->image_ms_array             = extensions->ARB_shader_image_load_store &&
1783                                               consts->MaxImageSamples > 1;
1784      spirv_caps->image_read_without_format  = extensions->EXT_shader_image_load_formatted;
1785      spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
1786      spirv_caps->int64                      = extensions->ARB_gpu_shader_int64;
1787      spirv_caps->int64_atomics              = extensions->NV_shader_atomic_int64;
1788      spirv_caps->post_depth_coverage        = extensions->ARB_post_depth_coverage;
1789      spirv_caps->shader_clock               = extensions->ARB_shader_clock;
1790      spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
1791      spirv_caps->stencil_export             = extensions->ARB_shader_stencil_export;
1792      spirv_caps->storage_image_ms           = extensions->ARB_shader_image_load_store &&
1793                                               consts->MaxImageSamples > 1;
1794      spirv_caps->subgroup_ballot            = extensions->ARB_shader_ballot;
1795      spirv_caps->subgroup_vote              = extensions->ARB_shader_group_vote;
1796      spirv_caps->tessellation               = extensions->ARB_tessellation_shader;
1797      spirv_caps->transform_feedback         = extensions->ARB_transform_feedback3;
1798      spirv_caps->variable_pointers          =
1799         screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
1800      spirv_caps->integer_functions2         = extensions->INTEL_shader_integer_functions2;
1801
1802      consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
1803      _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
1804   }
1805
1806   consts->AllowDrawOutOfOrder =
1807      api == API_OPENGL_COMPAT &&
1808      options->allow_draw_out_of_order &&
1809      screen->get_param(screen, PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER);
1810   consts->GLThreadNopCheckFramebufferStatus = options->glthread_nop_check_framebuffer_status;
1811
1812   bool prefer_nir = PIPE_SHADER_IR_NIR ==
1813         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
1814   const struct nir_shader_compiler_options *nir_options =
1815      consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
1816
1817   if (prefer_nir &&
1818       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
1819       extensions->ARB_stencil_texturing &&
1820       screen->get_param(screen, PIPE_CAP_DOUBLES) &&
1821       !(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
1822      extensions->NV_copy_depth_to_color = TRUE;
1823
1824   if (prefer_nir)
1825         extensions->ARB_point_sprite = GL_TRUE;
1826}
1827