1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/arrayobj.h"
30#include "main/image.h"
31#include "main/macros.h"
32#include "main/varray.h"
33
34#include "vbo/vbo.h"
35
36#include "st_context.h"
37#include "st_atom.h"
38#include "st_cb_bitmap.h"
39#include "st_draw.h"
40#include "st_program.h"
41#include "st_util.h"
42
43#include "pipe/p_context.h"
44#include "pipe/p_defines.h"
45#include "util/u_inlines.h"
46#include "util/u_draw.h"
47#include "util/format/u_format.h"
48
49#include "draw/draw_private.h"
50#include "draw/draw_context.h"
51
52
53/**
54 * Set the (private) draw module's post-transformed vertex format when in
55 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
56 */
57static void
58set_feedback_vertex_format(struct gl_context *ctx)
59{
60#if 0
61   struct st_context *st = st_context(ctx);
62   struct vertex_info vinfo;
63   GLuint i;
64
65   memset(&vinfo, 0, sizeof(vinfo));
66
67   if (ctx->RenderMode == GL_SELECT) {
68      assert(ctx->RenderMode == GL_SELECT);
69      vinfo.num_attribs = 1;
70      vinfo.format[0] = FORMAT_4F;
71      vinfo.interp_mode[0] = INTERP_LINEAR;
72   }
73   else {
74      /* GL_FEEDBACK, or glRasterPos */
75      /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
76      vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
77      for (i = 0; i < vinfo.num_attribs; i++) {
78         vinfo.format[i] = FORMAT_4F;
79         vinfo.interp_mode[i] = INTERP_LINEAR;
80      }
81   }
82
83   draw_set_vertex_info(st->draw, &vinfo);
84#endif
85}
86
87
88/**
89 * Called by VBO to draw arrays when in selection or feedback mode and
90 * to implement glRasterPos.
91 * This function mirrors the normal st_draw_vbo().
92 * Look at code refactoring some day.
93 */
94void
95st_feedback_draw_vbo(struct gl_context *ctx,
96                     const struct _mesa_prim *prims,
97                     unsigned nr_prims,
98                     const struct _mesa_index_buffer *ib,
99		     bool index_bounds_valid,
100                     bool primitive_restart,
101                     unsigned restart_index,
102                     unsigned min_index,
103                     unsigned max_index,
104                     unsigned num_instances,
105                     unsigned base_instance)
106{
107   struct st_context *st = st_context(ctx);
108   struct pipe_context *pipe = st->pipe;
109   struct draw_context *draw = st_get_draw_context(st);
110   const struct gl_vertex_program *vp;
111   struct st_common_variant *vp_variant;
112   struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
113   unsigned num_vbuffers = 0;
114   struct cso_velems_state velements;
115   struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
116   struct pipe_transfer *ib_transfer = NULL;
117   GLuint i;
118   const void *mapped_indices = NULL;
119   struct pipe_draw_info info;
120
121   if (!draw)
122      return;
123
124   /* Initialize pipe_draw_info. */
125   info.primitive_restart = false;
126   info.take_index_buffer_ownership = false;
127   info.restart_index = 0;
128   info.view_mask = 0;
129
130   st_flush_bitmap_cache(st);
131   st_invalidate_readpix_cache(st);
132
133   st_validate_state(st, ST_PIPELINE_RENDER);
134
135   if (ib && !index_bounds_valid) {
136      vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims,
137                             primitive_restart, restart_index);
138      index_bounds_valid = true;
139   }
140
141   /* must get these after state validation! */
142   struct st_common_variant_key key;
143   /* We have to use memcpy to make sure that all bits are copied. */
144   memcpy(&key, &st->vp_variant->key, sizeof(key));
145   key.is_draw_shader = true;
146
147   vp = (struct gl_vertex_program *)st->vp;
148   vp_variant = st_get_common_variant(st, st->vp, &key);
149
150   /*
151    * Set up the draw module's state.
152    *
153    * We'd like to do this less frequently, but the normal state-update
154    * code sends state updates to the pipe, not to our private draw module.
155    */
156   assert(draw);
157   draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
158   draw_set_clip_state(draw, &st->state.clip);
159   draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
160   draw_bind_vertex_shader(draw, vp_variant->base.driver_shader);
161   set_feedback_vertex_format(ctx);
162
163   /* Must setup these after state validation! */
164   /* Setup arrays */
165   bool uses_user_vertex_buffers;
166   st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers,
167                   &uses_user_vertex_buffers);
168   /* Setup current values as userspace arrays */
169   st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers);
170
171   /* Map all buffers and tell draw about their mapping */
172   for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
173      struct pipe_vertex_buffer *vbuffer = &vbuffers[buf];
174
175      if (vbuffer->is_user_buffer) {
176         draw_set_mapped_vertex_buffer(draw, buf, vbuffer->buffer.user, ~0);
177      } else {
178         void *map = pipe_buffer_map(pipe, vbuffer->buffer.resource,
179                                     PIPE_MAP_READ, &vb_transfer[buf]);
180         draw_set_mapped_vertex_buffer(draw, buf, map,
181                                       vbuffer->buffer.resource->width0);
182      }
183   }
184
185   draw_set_vertex_buffers(draw, 0, num_vbuffers, 0, vbuffers);
186   draw_set_vertex_elements(draw, vp->num_inputs, velements.velems);
187
188   unsigned start = 0;
189
190   if (ib) {
191      struct gl_buffer_object *bufobj = ib->obj;
192      unsigned index_size = 1 << ib->index_size_shift;
193
194      if (index_size == 0)
195         goto out_unref_vertex;
196
197      if (bufobj && bufobj->Name) {
198         start = pointer_to_offset(ib->ptr) >> ib->index_size_shift;
199         mapped_indices = pipe_buffer_map(pipe, bufobj->buffer,
200                                          PIPE_MAP_READ, &ib_transfer);
201      }
202      else {
203         mapped_indices = ib->ptr;
204      }
205
206      info.index_size = index_size;
207      info.index_bounds_valid = index_bounds_valid;
208      info.min_index = min_index;
209      info.max_index = max_index;
210      info.has_user_indices = true;
211      info.index.user = mapped_indices;
212
213      draw_set_indexes(draw,
214                       (ubyte *) mapped_indices,
215                       index_size, ~0);
216
217      info.primitive_restart = primitive_restart;
218      info.restart_index = restart_index;
219   } else {
220      info.index_size = 0;
221      info.has_user_indices = false;
222   }
223
224   /* set constant buffer 0 */
225   struct gl_program_parameter_list *params = st->vp->Parameters;
226
227   /* Update the constants which come from fixed-function state, such as
228    * transformation matrices, fog factors, etc.
229    *
230    * It must be done here if the state tracker doesn't update state vars
231    * in gl_program_parameter_list because allow_constbuf0_as_real_buffer
232    * is set.
233    */
234   if (st->prefer_real_buffer_in_constbuf0 && params->StateFlags)
235      _mesa_load_state_parameters(st->ctx, params);
236
237   draw_set_constant_buffer_stride(draw, sizeof(float));
238   draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
239                                   params->ParameterValues,
240                                   params->NumParameterValues * 4);
241
242   /* set uniform buffers */
243   const struct gl_program *prog = &vp->Base;
244   struct pipe_transfer *ubo_transfer[PIPE_MAX_CONSTANT_BUFFERS] = {0};
245   assert(prog->info.num_ubos <= ARRAY_SIZE(ubo_transfer));
246
247   for (unsigned i = 0; i < prog->sh.NumUniformBlocks; i++) {
248      struct gl_buffer_binding *binding =
249         &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
250      struct gl_buffer_object *st_obj = binding->BufferObject;
251      struct pipe_resource *buf = st_obj->buffer;
252
253      if (!buf)
254         continue;
255
256      unsigned offset = binding->Offset;
257      unsigned size = buf->width0 - offset;
258
259      /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
260       * Take the minimum just to be sure.
261       */
262      if (!binding->AutomaticSize)
263         size = MIN2(size, (unsigned) binding->Size);
264
265      void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
266                                        PIPE_MAP_READ, &ubo_transfer[i]);
267
268      draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr,
269                                      size);
270   }
271
272   /* shader buffers */
273   /* TODO: atomic counter buffers */
274   struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0};
275
276   for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
277      struct gl_buffer_binding *binding =
278         &st->ctx->ShaderStorageBufferBindings[
279            prog->sh.ShaderStorageBlocks[i]->Binding];
280      struct gl_buffer_object *st_obj = binding->BufferObject;
281      struct pipe_resource *buf = st_obj->buffer;
282
283      if (!buf)
284         continue;
285
286      unsigned offset = binding->Offset;
287      unsigned size = buf->width0 - binding->Offset;
288
289      /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
290       * Take the minimum just to be sure.
291       */
292      if (!binding->AutomaticSize)
293         size = MIN2(size, (unsigned) binding->Size);
294
295      void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
296                                        PIPE_MAP_READ, &ssbo_transfer[i]);
297
298      draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX,
299                                    i, ptr, size);
300   }
301
302   /* samplers */
303   struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
304   for (unsigned i = 0; i < st->state.num_vert_samplers; i++)
305      samplers[i] = &st->state.vert_samplers[i];
306
307   draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers,
308                     st->state.num_vert_samplers);
309
310   /* sampler views */
311   struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS];
312   unsigned num_views =
313      st_get_sampler_views(st, PIPE_SHADER_VERTEX, prog, views);
314
315   draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, views, num_views);
316
317   struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
318
319   for (unsigned i = 0; i < num_views; i++) {
320      struct pipe_sampler_view *view = views[i];
321      if (!view)
322         continue;
323
324      struct pipe_resource *res = view->texture;
325      unsigned width0 = res->width0;
326      unsigned num_layers = res->depth0;
327      unsigned first_level = 0;
328      unsigned last_level = 0;
329      uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
330      uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
331      uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS];
332      uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS];
333      uintptr_t base_addr;
334
335      if (res->target != PIPE_BUFFER) {
336         first_level = view->u.tex.first_level;
337         last_level = view->u.tex.last_level;
338         num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
339         base_addr = UINTPTR_MAX;
340
341         for (unsigned j = first_level; j <= last_level; j++) {
342            unsigned map_layers = res->target == PIPE_TEXTURE_3D ?
343                                     util_num_layers(res, j) : num_layers;
344
345            sv_transfer[i][j] = NULL;
346            mip_addr[j] = (uintptr_t)
347                          pipe_texture_map_3d(pipe, res, j,
348                                               PIPE_MAP_READ, 0, 0,
349                                               view->u.tex.first_layer,
350                                               u_minify(res->width0, j),
351                                               u_minify(res->height0, j),
352                                               map_layers, &sv_transfer[i][j]);
353            row_stride[j] = sv_transfer[i][j]->stride;
354            img_stride[j] = sv_transfer[i][j]->layer_stride;
355
356            /* Get the minimum address, because the draw module takes only
357             * 1 address for the whole texture + uint32 offsets for mip levels,
358             * so we need to convert mapped resource pointers into that scheme.
359             */
360            base_addr = MIN2(base_addr, mip_addr[j]);
361         }
362         for (unsigned j = first_level; j <= last_level; j++) {
363            /* TODO: The draw module should accept pointers for mipmap levels
364             * instead of offsets. This is unlikely to work on 64-bit archs.
365             */
366            assert(mip_addr[j] - base_addr <= UINT32_MAX);
367            mip_offset[j] = mip_addr[j] - base_addr;
368         }
369      } else {
370         width0 = view->u.buf.size / util_format_get_blocksize(view->format);
371
372         /* probably don't really need to fill that out */
373         mip_offset[0] = 0;
374         row_stride[0] = 0;
375         img_stride[0] = 0;
376
377         sv_transfer[i][0] = NULL;
378         base_addr = (uintptr_t)
379                     pipe_buffer_map_range(pipe, res, view->u.buf.offset,
380                                           view->u.buf.size,
381                                           PIPE_MAP_READ,
382                                           &sv_transfer[i][0]);
383      }
384
385      draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
386                              res->height0, num_layers, first_level,
387                              last_level, 0, 0, (void*)base_addr, row_stride,
388                              img_stride, mip_offset);
389   }
390
391   /* shader images */
392   struct pipe_image_view images[PIPE_MAX_SHADER_IMAGES];
393   struct pipe_transfer *img_transfer[PIPE_MAX_SHADER_IMAGES] = {0};
394
395   for (unsigned i = 0; i < prog->info.num_images; i++) {
396      struct pipe_image_view *img = &images[i];
397
398      st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i],
399                                 prog->sh.ImageAccess[i]);
400
401      struct pipe_resource *res = img->resource;
402      if (!res)
403         continue;
404
405      unsigned width, height, num_layers, row_stride, img_stride;
406      void *addr;
407
408      if (res->target != PIPE_BUFFER) {
409         width = u_minify(res->width0, img->u.tex.level);
410         height = u_minify(res->height0, img->u.tex.level);
411         num_layers = img->u.tex.last_layer - img->u.tex.first_layer + 1;
412
413         addr = pipe_texture_map_3d(pipe, res, img->u.tex.level,
414                                     PIPE_MAP_READ, 0, 0,
415                                     img->u.tex.first_layer,
416                                     width, height, num_layers,
417                                     &img_transfer[i]);
418         row_stride = img_transfer[i]->stride;
419         img_stride = img_transfer[i]->layer_stride;
420      } else {
421         width = img->u.buf.size / util_format_get_blocksize(img->format);
422
423         /* probably don't really need to fill that out */
424         row_stride = 0;
425         img_stride = 0;
426         height = num_layers = 1;
427
428         addr = pipe_buffer_map_range(pipe, res, img->u.buf.offset,
429                                      img->u.buf.size, PIPE_MAP_READ,
430                                      &img_transfer[i]);
431      }
432
433      draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height,
434                            num_layers, addr, row_stride, img_stride, 0, 0);
435   }
436   draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images);
437
438   info.start_instance = base_instance;
439   info.instance_count = num_instances;
440
441   /* draw here */
442   for (i = 0; i < nr_prims; i++) {
443      struct pipe_draw_start_count_bias d;
444
445      d.count = prims[i].count;
446
447      if (!d.count)
448         continue;
449
450      d.start = start + prims[i].start;
451
452      info.mode = prims[i].mode;
453      d.index_bias = prims[i].basevertex;
454      if (!ib) {
455         info.min_index = d.start;
456         info.max_index = d.start + d.count - 1;
457      }
458
459      draw_vbo(draw, &info, prims[i].draw_id, NULL, &d, 1,
460               ctx->TessCtrlProgram.patch_vertices);
461   }
462
463   /* unmap images */
464   for (unsigned i = 0; i < prog->info.num_images; i++) {
465      if (img_transfer[i]) {
466         draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0, 0, 0);
467         if (img_transfer[i]->resource->target == PIPE_BUFFER)
468            pipe_buffer_unmap(pipe, img_transfer[i]);
469         else
470            pipe_texture_unmap(pipe, img_transfer[i]);
471      }
472   }
473
474   /* unmap sampler views */
475   for (unsigned i = 0; i < num_views; i++) {
476      struct pipe_sampler_view *view = views[i];
477
478      if (view) {
479         if (view->texture->target != PIPE_BUFFER) {
480            for (unsigned j = view->u.tex.first_level;
481                 j <= view->u.tex.last_level; j++) {
482               pipe_texture_unmap(pipe, sv_transfer[i][j]);
483            }
484         } else {
485            pipe_buffer_unmap(pipe, sv_transfer[i][0]);
486         }
487
488         pipe_sampler_view_reference(&views[i], NULL);
489      }
490   }
491
492   draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0);
493   draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0);
494
495   for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
496      if (ssbo_transfer[i]) {
497         draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
498                                         NULL, 0);
499         pipe_buffer_unmap(pipe, ssbo_transfer[i]);
500      }
501   }
502
503   for (unsigned i = 0; i < prog->info.num_ubos; i++) {
504      if (ubo_transfer[i]) {
505         draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
506                                         NULL, 0);
507         pipe_buffer_unmap(pipe, ubo_transfer[i]);
508      }
509   }
510
511   /*
512    * unmap vertex/index buffers
513    */
514   if (ib) {
515      draw_set_indexes(draw, NULL, 0, 0);
516      if (ib_transfer)
517         pipe_buffer_unmap(pipe, ib_transfer);
518   }
519
520 out_unref_vertex:
521   for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
522      if (vb_transfer[buf])
523         pipe_buffer_unmap(pipe, vb_transfer[buf]);
524      draw_set_mapped_vertex_buffer(draw, buf, NULL, 0);
525   }
526   draw_set_vertex_buffers(draw, 0, 0, num_vbuffers, NULL);
527
528   draw_bind_vertex_shader(draw, NULL);
529}
530