1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<!-- Note: no GLX protocol info yet. --> 5 6 7<OpenGLAPI> 8 9<category name="EXT_external_objects_win32" number="505"> 10 11 <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT" value="0x9587"/> 12 <enum name="HANDLE_TYPE_D3D12_TILEPOOL_EXT" value="0x9589"/> 13 <enum name="HANDLE_TYPE_D3D12_RESOURCE_EXT" value="0x958A"/> 14 <enum name="HANDLE_TYPE_D3D11_IMAGE_EXT" value="0x958B"/> 15 <enum name="HANDLE_TYPE_D3D12_FENCE_EXT" value="0x9594"/> 16 <enum name="D3D12_FENCE_VALUE_EXT" value="0x9595"/> 17 <enum name="DEVICE_LUID_EXT" value="0x9599"/> 18 <enum name="DEVICE_NODE_MASK_EXT" value="0x959A"/> 19 20 <function name="ImportMemoryWin32HandleEXT" es2="3.2"> 21 <param name="memory" type="GLuint"/> 22 <param name="size" type="GLuint64"/> 23 <param name="handleType" type="GLenum"/> 24 <param name="handle" type="GLvoid *"/> 25 </function> 26 27 <function name="ImportMemoryWin32NameEXT" es2="3.2"> 28 <param name="memory" type="GLuint"/> 29 <param name="size" type="GLuint64"/> 30 <param name="handleType" type="GLenum"/> 31 <param name="name" type="const GLvoid *"/> 32 </function> 33 34 <function name="ImportSemaphoreWin32HandleEXT" es2="3.2"> 35 <param name="semaphore" type="GLuint"/> 36 <param name="handleType" type="GLenum"/> 37 <param name="handle" type="GLvoid *"/> 38 </function> 39 40 <function name="ImportSemaphoreWin32NameEXT" es2="3.2"> 41 <param name="semaphore" type="GLuint"/> 42 <param name="handleType" type="GLenum"/> 43 <param name="handle" type="const GLvoid *"/> 44 </function> 45 46</category> 47 48</OpenGLAPI> 49