1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "d3d12_wgl_public.h"
25
26 #include <new>
27
28 #include <windows.h>
29 #include <dxgi1_4.h>
30 #include <directx/d3d12.h>
31 #include <wrl.h>
32 #include <dxguids/dxguids.h>
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "frontend/api.h"
37 #include "frontend/winsys_handle.h"
38
39 #include "stw_device.h"
40 #include "stw_pixelformat.h"
41 #include "stw_winsys.h"
42
43 #include "d3d12/d3d12_format.h"
44 #include "d3d12/d3d12_resource.h"
45 #include "d3d12/d3d12_screen.h"
46
47 using Microsoft::WRL::ComPtr;
48 constexpr uint32_t num_buffers = 2;
49
50 struct d3d12_wgl_framebuffer {
51 struct stw_winsys_framebuffer base;
52
53 struct d3d12_screen *screen;
54 enum pipe_format pformat;
55 HWND window;
56 ComPtr<IDXGISwapChain3> swapchain;
57 struct pipe_resource *buffers[num_buffers];
58 };
59
60 static struct d3d12_wgl_framebuffer *
d3d12_wgl_framebuffer(struct stw_winsys_framebuffer *fb)61 d3d12_wgl_framebuffer(struct stw_winsys_framebuffer *fb)
62 {
63 return (struct d3d12_wgl_framebuffer *)fb;
64 }
65
66 static void
d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb, pipe_context *ctx)67 d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb,
68 pipe_context *ctx)
69 {
70 struct d3d12_wgl_framebuffer *framebuffer = d3d12_wgl_framebuffer(fb);
71 struct pipe_fence_handle *fence = NULL;
72
73 if (ctx) {
74 /* Ensure all resources are flushed */
75 ctx->flush(ctx, &fence, PIPE_FLUSH_HINT_FINISH);
76 if (fence) {
77 ctx->screen->fence_finish(ctx->screen, ctx, fence, PIPE_TIMEOUT_INFINITE);
78 ctx->screen->fence_reference(ctx->screen, &fence, NULL);
79 }
80 }
81
82 for (int i = 0; i < num_buffers; ++i) {
83 if (framebuffer->buffers[i]) {
84 d3d12_resource_release(d3d12_resource(framebuffer->buffers[i]));
85 pipe_resource_reference(&framebuffer->buffers[i], NULL);
86 }
87 }
88
89 delete framebuffer;
90 }
91
92 static void
d3d12_wgl_framebuffer_resize(stw_winsys_framebuffer *fb, pipe_context *ctx, pipe_resource *templ)93 d3d12_wgl_framebuffer_resize(stw_winsys_framebuffer *fb,
94 pipe_context *ctx,
95 pipe_resource *templ)
96 {
97 struct d3d12_wgl_framebuffer *framebuffer = d3d12_wgl_framebuffer(fb);
98 struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(framebuffer->screen);
99
100 DXGI_SWAP_CHAIN_DESC1 desc = {};
101 desc.BufferCount = num_buffers;
102 desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
103 desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
104 desc.Format = d3d12_get_format(templ->format);
105 desc.Width = templ->width0;
106 desc.Height = templ->height0;
107 desc.SampleDesc.Count = 1;
108 desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
109
110 framebuffer->pformat = templ->format;
111
112 if (!framebuffer->swapchain) {
113 ComPtr<IDXGISwapChain1> swapchain1;
114 if (FAILED(screen->factory->CreateSwapChainForHwnd(
115 screen->base.cmdqueue,
116 framebuffer->window,
117 &desc,
118 nullptr,
119 nullptr,
120 &swapchain1))) {
121 debug_printf("D3D12: failed to create swapchain");
122 return;
123 }
124
125 swapchain1.As(&framebuffer->swapchain);
126
127 screen->factory->MakeWindowAssociation(framebuffer->window,
128 DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_PRINT_SCREEN);
129 }
130 else {
131 struct pipe_fence_handle *fence = NULL;
132
133 /* Ensure all resources are flushed */
134 ctx->flush(ctx, &fence, PIPE_FLUSH_HINT_FINISH);
135 if (fence) {
136 ctx->screen->fence_finish(ctx->screen, ctx, fence, PIPE_TIMEOUT_INFINITE);
137 ctx->screen->fence_reference(ctx->screen, &fence, NULL);
138 }
139
140 for (int i = 0; i < num_buffers; ++i) {
141 if (framebuffer->buffers[i]) {
142 d3d12_resource_release(d3d12_resource(framebuffer->buffers[i]));
143 pipe_resource_reference(&framebuffer->buffers[i], NULL);
144 }
145 }
146 if (FAILED(framebuffer->swapchain->ResizeBuffers(num_buffers, desc.Width, desc.Height, desc.Format, desc.Flags))) {
147 debug_printf("D3D12: failed to resize swapchain");
148 }
149 }
150 }
151
152 static boolean
d3d12_wgl_framebuffer_present(stw_winsys_framebuffer *fb)153 d3d12_wgl_framebuffer_present(stw_winsys_framebuffer *fb)
154 {
155 auto framebuffer = d3d12_wgl_framebuffer(fb);
156 if (!framebuffer->swapchain) {
157 debug_printf("D3D12: Cannot present; no swapchain");
158 return false;
159 }
160
161 if (stw_dev->swap_interval < 1)
162 return S_OK == framebuffer->swapchain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
163 else
164 return S_OK == framebuffer->swapchain->Present(stw_dev->swap_interval, 0);
165 }
166
167 static struct pipe_resource *
d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer, st_attachment_type statt)168 d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
169 st_attachment_type statt)
170 {
171 auto framebuffer = d3d12_wgl_framebuffer(pframebuffer);
172 auto pscreen = &framebuffer->screen->base;
173
174 if (!framebuffer->swapchain)
175 return nullptr;
176
177 UINT index = framebuffer->swapchain->GetCurrentBackBufferIndex();
178 if (statt == ST_ATTACHMENT_FRONT_LEFT)
179 index = !index;
180
181 if (framebuffer->buffers[index]) {
182 pipe_reference(NULL, &framebuffer->buffers[index]->reference);
183 return framebuffer->buffers[index];
184 }
185
186 ID3D12Resource *res;
187 framebuffer->swapchain->GetBuffer(index, IID_PPV_ARGS(&res));
188 if (!res)
189 return nullptr;
190
191 struct winsys_handle handle;
192 memset(&handle, 0, sizeof(handle));
193 handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
194 handle.format = framebuffer->pformat;
195 handle.com_obj = res;
196
197 D3D12_RESOURCE_DESC res_desc = GetDesc(res);
198
199 struct pipe_resource templ;
200 memset(&templ, 0, sizeof(templ));
201 templ.target = PIPE_TEXTURE_2D;
202 templ.format = framebuffer->pformat;
203 templ.width0 = res_desc.Width;
204 templ.height0 = res_desc.Height;
205 templ.depth0 = 1;
206 templ.array_size = res_desc.DepthOrArraySize;
207 templ.nr_samples = res_desc.SampleDesc.Count;
208 templ.last_level = res_desc.MipLevels - 1;
209 templ.bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET;
210 templ.usage = PIPE_USAGE_DEFAULT;
211 templ.flags = 0;
212
213 pipe_resource_reference(&framebuffer->buffers[index],
214 pscreen->resource_from_handle(pscreen, &templ, &handle,
215 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
216 return framebuffer->buffers[index];
217 }
218
219 struct stw_winsys_framebuffer *
d3d12_wgl_create_framebuffer(struct pipe_screen *screen, HWND hWnd, int iPixelFormat)220 d3d12_wgl_create_framebuffer(struct pipe_screen *screen,
221 HWND hWnd,
222 int iPixelFormat)
223 {
224 const struct stw_pixelformat_info *pfi =
225 stw_pixelformat_get_info(iPixelFormat);
226 if (!(pfi->pfd.dwFlags & PFD_DOUBLEBUFFER) ||
227 (pfi->pfd.dwFlags & PFD_SUPPORT_GDI))
228 return NULL;
229
230 struct d3d12_wgl_framebuffer *fb = CALLOC_STRUCT(d3d12_wgl_framebuffer);
231 if (!fb)
232 return NULL;
233
234 new (fb) struct d3d12_wgl_framebuffer();
235
236 fb->window = hWnd;
237 fb->screen = d3d12_screen(screen);
238 fb->base.destroy = d3d12_wgl_framebuffer_destroy;
239 fb->base.resize = d3d12_wgl_framebuffer_resize;
240 fb->base.present = d3d12_wgl_framebuffer_present;
241 fb->base.get_resource = d3d12_wgl_framebuffer_get_resource;
242
243 return &fb->base;
244 }
245