1dEQP-GLES3.functional.occlusion_query.*conservative.* 2dEQP-GLES3.functional.transform_feedback.* 3dEQP-GLES31.functional.atomic_counter.* 4dEQP-GLES31.functional.compute.shared_var.* 5dEQP-GLES31.functional.image_load_store.buffer.* 6 7# I expect that these are due to instability in SSBO stores. 8dEQP-GLES31.functional.shaders.builtin_functions.*compute 9dEQP-GLES31.functional.shaders.builtin_functions.*tess_control 10dEQP-GLES31.functional.shaders.builtin_functions.*tess_eval 11dEQP-GLES31.functional.shaders.opaque_type_indexing.*.compute.* 12dEQP-GLES31.functional.shaders.opaque_type_indexing.*.tessellation_control.* 13dEQP-GLES31.functional.shaders.opaque_type_indexing.*.tessellation_evaluation.* 14 15dEQP-GLES31.functional.tessellation.invariance.* 16dEQP-GLES31.functional.tessellation.tesscoord.* 17dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.* 18dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles_explicit_tcs_out_size 19dEQP-GLES31.functional.ssbo.* 20dEQP-GLES31.functional.synchronization.* 21KHR-GLES31.core.compute_shader.* 22KHR-GLES31.core.shader_atomic_counters.* 23KHR-GLES31.core.shader_bitfield_operation.* 24KHR-GLES31.core.shader_image.* 25KHR-GLES31.core.shader_storage_buffer_object.* 26KHR-GLES31.core.tessellation_shader.* 27