1dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
2dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment,Timeout
3dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
4dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
5dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
6dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
7dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
8dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
9dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
10dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail
11dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
12dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
13dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
14dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
15dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
16dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x,Fail
17dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail
18dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail
19dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x,Fail
20dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail
21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
24dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
25dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
26dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
27dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
28dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
29dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
30dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
31dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
32dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
33dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
34dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
35KHR-GL45.get_texture_sub_image.errors_test,Fail
36KHR-GL45.get_texture_sub_image.functional_test,Fail
37KHR-GL45.transform_feedback.capture_vertex_interleaved_test,Fail
38KHR-GL45.transform_feedback.capture_vertex_separate_test,Fail
39KHR-GL45.transform_feedback.discard_vertex_test,Fail
40KHR-GL45.transform_feedback.draw_xfb_instanced_test,Crash
41KHR-GL45.transform_feedback.draw_xfb_stream_instanced_test,Crash
42KHR-GL45.transform_feedback.query_vertex_interleaved_test,Fail
43KHR-GL45.transform_feedback.query_vertex_separate_test,Fail
44