1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 /**
24  * @file iris_state.c
25  *
26  * ============================= GENXML CODE =============================
27  *              [This file is compiled once per generation.]
28  * =======================================================================
29  *
30  * This is the main state upload code.
31  *
32  * Gallium uses Constant State Objects, or CSOs, for most state.  Large,
33  * complex, or highly reusable state can be created once, and bound and
34  * rebound multiple times.  This is modeled with the pipe->create_*_state()
35  * and pipe->bind_*_state() hooks.  Highly dynamic or inexpensive state is
36  * streamed out on the fly, via pipe->set_*_state() hooks.
37  *
38  * OpenGL involves frequently mutating context state, which is mirrored in
39  * core Mesa by highly mutable data structures.  However, most applications
40  * typically draw the same things over and over - from frame to frame, most
41  * of the same objects are still visible and need to be redrawn.  So, rather
42  * than inventing new state all the time, applications usually mutate to swap
43  * between known states that we've seen before.
44  *
45  * Gallium isolates us from this mutation by tracking API state, and
46  * distilling it into a set of Constant State Objects, or CSOs.  Large,
47  * complex, or typically reusable state can be created once, then reused
48  * multiple times.  Drivers can create and store their own associated data.
49  * This create/bind model corresponds to the pipe->create_*_state() and
50  * pipe->bind_*_state() driver hooks.
51  *
52  * Some state is cheap to create, or expected to be highly dynamic.  Rather
53  * than creating and caching piles of CSOs for these, Gallium simply streams
54  * them out, via the pipe->set_*_state() driver hooks.
55  *
56  * To reduce draw time overhead, we try to compute as much state at create
57  * time as possible.  Wherever possible, we translate the Gallium pipe state
58  * to 3DSTATE commands, and store those commands in the CSO.  At draw time,
59  * we can simply memcpy them into a batch buffer.
60  *
61  * No hardware matches the abstraction perfectly, so some commands require
62  * information from multiple CSOs.  In this case, we can store two copies
63  * of the packet (one in each CSO), and simply | together their DWords at
64  * draw time.  Sometimes the second set is trivial (one or two fields), so
65  * we simply pack it at draw time.
66  *
67  * There are two main components in the file below.  First, the CSO hooks
68  * create/bind/track state.  The second are the draw-time upload functions,
69  * iris_upload_render_state() and iris_upload_compute_state(), which read
70  * the context state and emit the commands into the actual batch.
71  */
72 
73 #include <stdio.h>
74 #include <errno.h>
75 
76 #if HAVE_VALGRIND
77 #include <valgrind.h>
78 #include <memcheck.h>
79 #define VG(x) x
80 #ifdef DEBUG
81 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
82 #endif
83 #else
84 #define VG(x)
85 #endif
86 
87 #include "pipe/p_defines.h"
88 #include "pipe/p_state.h"
89 #include "pipe/p_context.h"
90 #include "pipe/p_screen.h"
91 #include "util/u_dual_blend.h"
92 #include "util/u_inlines.h"
93 #include "util/format/u_format.h"
94 #include "util/u_framebuffer.h"
95 #include "util/u_transfer.h"
96 #include "util/u_upload_mgr.h"
97 #include "util/u_viewport.h"
98 #include "util/u_memory.h"
99 #include "util/u_trace_gallium.h"
100 #include "drm-uapi/i915_drm.h"
101 #include "nir.h"
102 #include "intel/compiler/brw_compiler.h"
103 #include "intel/common/intel_aux_map.h"
104 #include "intel/common/intel_l3_config.h"
105 #include "intel/common/intel_sample_positions.h"
106 #include "intel/ds/intel_tracepoints.h"
107 #include "iris_batch.h"
108 #include "iris_context.h"
109 #include "iris_defines.h"
110 #include "iris_pipe.h"
111 #include "iris_resource.h"
112 #include "iris_utrace.h"
113 
114 #include "iris_genx_macros.h"
115 #include "intel/common/intel_guardband.h"
116 #include "intel/common/intel_pixel_hash.h"
117 
118 /**
119  * Statically assert that PIPE_* enums match the hardware packets.
120  * (As long as they match, we don't need to translate them.)
121  */
pipe_assertsnull122 UNUSED static void pipe_asserts()
123 {
124 #define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
125 
126    /* pipe_logicop happens to match the hardware. */
127    PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
128    PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
129    PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
130    PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
131    PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
132    PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
133    PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
134    PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
135    PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
136    PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
137    PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
138    PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
139    PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
140    PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
141    PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
142    PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);
143 
144    /* pipe_blend_func happens to match the hardware. */
145    PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
146    PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
147    PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
148    PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
149    PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
150    PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
151    PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
152    PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
153    PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
154    PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
155    PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
156    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
157    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
158    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
159    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
160    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
161    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
162    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
163    PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);
164 
165    /* pipe_blend_func happens to match the hardware. */
166    PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
167    PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
168    PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
169    PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
170    PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);
171 
172    /* pipe_stencil_op happens to match the hardware. */
173    PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
174    PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
175    PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
176    PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
177    PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
178    PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
179    PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
180    PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);
181 
182    /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
183    PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT);
184    PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT);
185 #undef PIPE_ASSERT
186 }
187 
188 static unsigned
translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)189 translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)
190 {
191    static const unsigned map[] = {
192       [PIPE_PRIM_POINTS]                   = _3DPRIM_POINTLIST,
193       [PIPE_PRIM_LINES]                    = _3DPRIM_LINELIST,
194       [PIPE_PRIM_LINE_LOOP]                = _3DPRIM_LINELOOP,
195       [PIPE_PRIM_LINE_STRIP]               = _3DPRIM_LINESTRIP,
196       [PIPE_PRIM_TRIANGLES]                = _3DPRIM_TRILIST,
197       [PIPE_PRIM_TRIANGLE_STRIP]           = _3DPRIM_TRISTRIP,
198       [PIPE_PRIM_TRIANGLE_FAN]             = _3DPRIM_TRIFAN,
199       [PIPE_PRIM_QUADS]                    = _3DPRIM_QUADLIST,
200       [PIPE_PRIM_QUAD_STRIP]               = _3DPRIM_QUADSTRIP,
201       [PIPE_PRIM_POLYGON]                  = _3DPRIM_POLYGON,
202       [PIPE_PRIM_LINES_ADJACENCY]          = _3DPRIM_LINELIST_ADJ,
203       [PIPE_PRIM_LINE_STRIP_ADJACENCY]     = _3DPRIM_LINESTRIP_ADJ,
204       [PIPE_PRIM_TRIANGLES_ADJACENCY]      = _3DPRIM_TRILIST_ADJ,
205       [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
206       [PIPE_PRIM_PATCHES]                  = _3DPRIM_PATCHLIST_1 - 1,
207    };
208 
209    return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0);
210 }
211 
212 static unsigned
translate_compare_func(enum pipe_compare_func pipe_func)213 translate_compare_func(enum pipe_compare_func pipe_func)
214 {
215    static const unsigned map[] = {
216       [PIPE_FUNC_NEVER]    = COMPAREFUNCTION_NEVER,
217       [PIPE_FUNC_LESS]     = COMPAREFUNCTION_LESS,
218       [PIPE_FUNC_EQUAL]    = COMPAREFUNCTION_EQUAL,
219       [PIPE_FUNC_LEQUAL]   = COMPAREFUNCTION_LEQUAL,
220       [PIPE_FUNC_GREATER]  = COMPAREFUNCTION_GREATER,
221       [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
222       [PIPE_FUNC_GEQUAL]   = COMPAREFUNCTION_GEQUAL,
223       [PIPE_FUNC_ALWAYS]   = COMPAREFUNCTION_ALWAYS,
224    };
225    return map[pipe_func];
226 }
227 
228 static unsigned
translate_shadow_func(enum pipe_compare_func pipe_func)229 translate_shadow_func(enum pipe_compare_func pipe_func)
230 {
231    /* Gallium specifies the result of shadow comparisons as:
232     *
233     *    1 if ref <op> texel,
234     *    0 otherwise.
235     *
236     * The hardware does:
237     *
238     *    0 if texel <op> ref,
239     *    1 otherwise.
240     *
241     * So we need to flip the operator and also negate.
242     */
243    static const unsigned map[] = {
244       [PIPE_FUNC_NEVER]    = PREFILTEROP_ALWAYS,
245       [PIPE_FUNC_LESS]     = PREFILTEROP_LEQUAL,
246       [PIPE_FUNC_EQUAL]    = PREFILTEROP_NOTEQUAL,
247       [PIPE_FUNC_LEQUAL]   = PREFILTEROP_LESS,
248       [PIPE_FUNC_GREATER]  = PREFILTEROP_GEQUAL,
249       [PIPE_FUNC_NOTEQUAL] = PREFILTEROP_EQUAL,
250       [PIPE_FUNC_GEQUAL]   = PREFILTEROP_GREATER,
251       [PIPE_FUNC_ALWAYS]   = PREFILTEROP_NEVER,
252    };
253    return map[pipe_func];
254 }
255 
256 static unsigned
translate_cull_mode(unsigned pipe_face)257 translate_cull_mode(unsigned pipe_face)
258 {
259    static const unsigned map[4] = {
260       [PIPE_FACE_NONE]           = CULLMODE_NONE,
261       [PIPE_FACE_FRONT]          = CULLMODE_FRONT,
262       [PIPE_FACE_BACK]           = CULLMODE_BACK,
263       [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
264    };
265    return map[pipe_face];
266 }
267 
268 static unsigned
translate_fill_mode(unsigned pipe_polymode)269 translate_fill_mode(unsigned pipe_polymode)
270 {
271    static const unsigned map[4] = {
272       [PIPE_POLYGON_MODE_FILL]           = FILL_MODE_SOLID,
273       [PIPE_POLYGON_MODE_LINE]           = FILL_MODE_WIREFRAME,
274       [PIPE_POLYGON_MODE_POINT]          = FILL_MODE_POINT,
275       [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
276    };
277    return map[pipe_polymode];
278 }
279 
280 static unsigned
translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)281 translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
282 {
283    static const unsigned map[] = {
284       [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
285       [PIPE_TEX_MIPFILTER_LINEAR]  = MIPFILTER_LINEAR,
286       [PIPE_TEX_MIPFILTER_NONE]    = MIPFILTER_NONE,
287    };
288    return map[pipe_mip];
289 }
290 
291 static uint32_t
translate_wrap(unsigned pipe_wrap)292 translate_wrap(unsigned pipe_wrap)
293 {
294    static const unsigned map[] = {
295       [PIPE_TEX_WRAP_REPEAT]                 = TCM_WRAP,
296       [PIPE_TEX_WRAP_CLAMP]                  = TCM_HALF_BORDER,
297       [PIPE_TEX_WRAP_CLAMP_TO_EDGE]          = TCM_CLAMP,
298       [PIPE_TEX_WRAP_CLAMP_TO_BORDER]        = TCM_CLAMP_BORDER,
299       [PIPE_TEX_WRAP_MIRROR_REPEAT]          = TCM_MIRROR,
300       [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE]   = TCM_MIRROR_ONCE,
301 
302       /* These are unsupported. */
303       [PIPE_TEX_WRAP_MIRROR_CLAMP]           = -1,
304       [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1,
305    };
306    return map[pipe_wrap];
307 }
308 
309 /**
310  * Allocate space for some indirect state.
311  *
312  * Return a pointer to the map (to fill it out) and a state ref (for
313  * referring to the state in GPU commands).
314  */
315 static void *
upload_state(struct u_upload_mgr *uploader, struct iris_state_ref *ref, unsigned size, unsigned alignment)316 upload_state(struct u_upload_mgr *uploader,
317              struct iris_state_ref *ref,
318              unsigned size,
319              unsigned alignment)
320 {
321    void *p = NULL;
322    u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
323    return p;
324 }
325 
326 /**
327  * Stream out temporary/short-lived state.
328  *
329  * This allocates space, pins the BO, and includes the BO address in the
330  * returned offset (which works because all state lives in 32-bit memory
331  * zones).
332  */
333 static uint32_t *
stream_state(struct iris_batch *batch, struct u_upload_mgr *uploader, struct pipe_resource **out_res, unsigned size, unsigned alignment, uint32_t *out_offset)334 stream_state(struct iris_batch *batch,
335              struct u_upload_mgr *uploader,
336              struct pipe_resource **out_res,
337              unsigned size,
338              unsigned alignment,
339              uint32_t *out_offset)
340 {
341    void *ptr = NULL;
342 
343    u_upload_alloc(uploader, 0, size, alignment, out_offset, out_res, &ptr);
344 
345    struct iris_bo *bo = iris_resource_bo(*out_res);
346    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
347 
348    iris_record_state_size(batch->state_sizes,
349                           bo->address + *out_offset, size);
350 
351    *out_offset += iris_bo_offset_from_base_address(bo);
352 
353    return ptr;
354 }
355 
356 /**
357  * stream_state() + memcpy.
358  */
359 static uint32_t
emit_state(struct iris_batch *batch, struct u_upload_mgr *uploader, struct pipe_resource **out_res, const void *data, unsigned size, unsigned alignment)360 emit_state(struct iris_batch *batch,
361            struct u_upload_mgr *uploader,
362            struct pipe_resource **out_res,
363            const void *data,
364            unsigned size,
365            unsigned alignment)
366 {
367    unsigned offset = 0;
368    uint32_t *map =
369       stream_state(batch, uploader, out_res, size, alignment, &offset);
370 
371    if (map)
372       memcpy(map, data, size);
373 
374    return offset;
375 }
376 
377 /**
378  * Did field 'x' change between 'old_cso' and 'new_cso'?
379  *
380  * (If so, we may want to set some dirty flags.)
381  */
382 #define cso_changed(x) (!old_cso || (old_cso->x != new_cso->x))
383 #define cso_changed_memcmp(x) \
384    (!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0)
385 
386 static void
flush_before_state_base_change(struct iris_batch *batch)387 flush_before_state_base_change(struct iris_batch *batch)
388 {
389    /* Flush before emitting STATE_BASE_ADDRESS.
390     *
391     * This isn't documented anywhere in the PRM.  However, it seems to be
392     * necessary prior to changing the surface state base address.  We've
393     * seen issues in Vulkan where we get GPU hangs when using multi-level
394     * command buffers which clear depth, reset state base address, and then
395     * go render stuff.
396     *
397     * Normally, in GL, we would trust the kernel to do sufficient stalls
398     * and flushes prior to executing our batch.  However, it doesn't seem
399     * as if the kernel's flushing is always sufficient and we don't want to
400     * rely on it.
401     *
402     * We make this an end-of-pipe sync instead of a normal flush because we
403     * do not know the current status of the GPU.  On Haswell at least,
404     * having a fast-clear operation in flight at the same time as a normal
405     * rendering operation can cause hangs.  Since the kernel's flushing is
406     * insufficient, we need to ensure that any rendering operations from
407     * other processes are definitely complete before we try to do our own
408     * rendering.  It's a bit of a big hammer but it appears to work.
409     */
410    iris_emit_end_of_pipe_sync(batch,
411                               "change STATE_BASE_ADDRESS (flushes)",
412                               PIPE_CONTROL_RENDER_TARGET_FLUSH |
413                               PIPE_CONTROL_DEPTH_CACHE_FLUSH |
414                               PIPE_CONTROL_DATA_CACHE_FLUSH);
415 }
416 
417 static void
flush_after_state_base_change(struct iris_batch *batch)418 flush_after_state_base_change(struct iris_batch *batch)
419 {
420    /* After re-setting the surface state base address, we have to do some
421     * cache flusing so that the sampler engine will pick up the new
422     * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
423     * Shared Function > 3D Sampler > State > State Caching (page 96):
424     *
425     *    Coherency with system memory in the state cache, like the texture
426     *    cache is handled partially by software. It is expected that the
427     *    command stream or shader will issue Cache Flush operation or
428     *    Cache_Flush sampler message to ensure that the L1 cache remains
429     *    coherent with system memory.
430     *
431     *    [...]
432     *
433     *    Whenever the value of the Dynamic_State_Base_Addr,
434     *    Surface_State_Base_Addr are altered, the L1 state cache must be
435     *    invalidated to ensure the new surface or sampler state is fetched
436     *    from system memory.
437     *
438     * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
439     * which, according the PIPE_CONTROL instruction documentation in the
440     * Broadwell PRM:
441     *
442     *    Setting this bit is independent of any other bit in this packet.
443     *    This bit controls the invalidation of the L1 and L2 state caches
444     *    at the top of the pipe i.e. at the parsing time.
445     *
446     * Unfortunately, experimentation seems to indicate that state cache
447     * invalidation through a PIPE_CONTROL does nothing whatsoever in
448     * regards to surface state and binding tables.  In stead, it seems that
449     * invalidating the texture cache is what is actually needed.
450     *
451     * XXX:  As far as we have been able to determine through
452     * experimentation, shows that flush the texture cache appears to be
453     * sufficient.  The theory here is that all of the sampling/rendering
454     * units cache the binding table in the texture cache.  However, we have
455     * yet to be able to actually confirm this.
456     *
457     * Wa_14013910100:
458     *
459     *  "DG2 128/256/512-A/B: S/W must program STATE_BASE_ADDRESS command twice
460     *   or program pipe control with Instruction cache invalidate post
461     *   STATE_BASE_ADDRESS command"
462     */
463    iris_emit_end_of_pipe_sync(batch,
464                               "change STATE_BASE_ADDRESS (invalidates)",
465                               PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
466                               PIPE_CONTROL_CONST_CACHE_INVALIDATE |
467                               PIPE_CONTROL_STATE_CACHE_INVALIDATE |
468                               (GFX_VERx10 != 125 ? 0 :
469                                PIPE_CONTROL_INSTRUCTION_INVALIDATE));
470 }
471 
472 static void
iris_load_register_reg32(struct iris_batch *batch, uint32_t dst, uint32_t src)473 iris_load_register_reg32(struct iris_batch *batch, uint32_t dst,
474                          uint32_t src)
475 {
476    struct mi_builder b;
477    mi_builder_init(&b, &batch->screen->devinfo, batch);
478    mi_store(&b, mi_reg32(dst), mi_reg32(src));
479 }
480 
481 static void
iris_load_register_reg64(struct iris_batch *batch, uint32_t dst, uint32_t src)482 iris_load_register_reg64(struct iris_batch *batch, uint32_t dst,
483                          uint32_t src)
484 {
485    struct mi_builder b;
486    mi_builder_init(&b, &batch->screen->devinfo, batch);
487    mi_store(&b, mi_reg64(dst), mi_reg64(src));
488 }
489 
490 static void
iris_load_register_imm32(struct iris_batch *batch, uint32_t reg, uint32_t val)491 iris_load_register_imm32(struct iris_batch *batch, uint32_t reg,
492                          uint32_t val)
493 {
494    struct mi_builder b;
495    mi_builder_init(&b, &batch->screen->devinfo, batch);
496    mi_store(&b, mi_reg32(reg), mi_imm(val));
497 }
498 
499 static void
iris_load_register_imm64(struct iris_batch *batch, uint32_t reg, uint64_t val)500 iris_load_register_imm64(struct iris_batch *batch, uint32_t reg,
501                          uint64_t val)
502 {
503    struct mi_builder b;
504    mi_builder_init(&b, &batch->screen->devinfo, batch);
505    mi_store(&b, mi_reg64(reg), mi_imm(val));
506 }
507 
508 /**
509  * Emit MI_LOAD_REGISTER_MEM to load a 32-bit MMIO register from a buffer.
510  */
511 static void
iris_load_register_mem32(struct iris_batch *batch, uint32_t reg, struct iris_bo *bo, uint32_t offset)512 iris_load_register_mem32(struct iris_batch *batch, uint32_t reg,
513                          struct iris_bo *bo, uint32_t offset)
514 {
515    iris_batch_sync_region_start(batch);
516    struct mi_builder b;
517    mi_builder_init(&b, &batch->screen->devinfo, batch);
518    struct mi_value src = mi_mem32(ro_bo(bo, offset));
519    mi_store(&b, mi_reg32(reg), src);
520    iris_batch_sync_region_end(batch);
521 }
522 
523 /**
524  * Load a 64-bit value from a buffer into a MMIO register via
525  * two MI_LOAD_REGISTER_MEM commands.
526  */
527 static void
iris_load_register_mem64(struct iris_batch *batch, uint32_t reg, struct iris_bo *bo, uint32_t offset)528 iris_load_register_mem64(struct iris_batch *batch, uint32_t reg,
529                          struct iris_bo *bo, uint32_t offset)
530 {
531    iris_batch_sync_region_start(batch);
532    struct mi_builder b;
533    mi_builder_init(&b, &batch->screen->devinfo, batch);
534    struct mi_value src = mi_mem64(ro_bo(bo, offset));
535    mi_store(&b, mi_reg64(reg), src);
536    iris_batch_sync_region_end(batch);
537 }
538 
539 static void
iris_store_register_mem32(struct iris_batch *batch, uint32_t reg, struct iris_bo *bo, uint32_t offset, bool predicated)540 iris_store_register_mem32(struct iris_batch *batch, uint32_t reg,
541                           struct iris_bo *bo, uint32_t offset,
542                           bool predicated)
543 {
544    iris_batch_sync_region_start(batch);
545    struct mi_builder b;
546    mi_builder_init(&b, &batch->screen->devinfo, batch);
547    struct mi_value dst = mi_mem32(rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE));
548    struct mi_value src = mi_reg32(reg);
549    if (predicated)
550       mi_store_if(&b, dst, src);
551    else
552       mi_store(&b, dst, src);
553    iris_batch_sync_region_end(batch);
554 }
555 
556 static void
iris_store_register_mem64(struct iris_batch *batch, uint32_t reg, struct iris_bo *bo, uint32_t offset, bool predicated)557 iris_store_register_mem64(struct iris_batch *batch, uint32_t reg,
558                           struct iris_bo *bo, uint32_t offset,
559                           bool predicated)
560 {
561    iris_batch_sync_region_start(batch);
562    struct mi_builder b;
563    mi_builder_init(&b, &batch->screen->devinfo, batch);
564    struct mi_value dst = mi_mem64(rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE));
565    struct mi_value src = mi_reg64(reg);
566    if (predicated)
567       mi_store_if(&b, dst, src);
568    else
569       mi_store(&b, dst, src);
570    iris_batch_sync_region_end(batch);
571 }
572 
573 static void
iris_store_data_imm32(struct iris_batch *batch, struct iris_bo *bo, uint32_t offset, uint32_t imm)574 iris_store_data_imm32(struct iris_batch *batch,
575                       struct iris_bo *bo, uint32_t offset,
576                       uint32_t imm)
577 {
578    iris_batch_sync_region_start(batch);
579    struct mi_builder b;
580    mi_builder_init(&b, &batch->screen->devinfo, batch);
581    struct mi_value dst = mi_mem32(rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE));
582    struct mi_value src = mi_imm(imm);
583    mi_store(&b, dst, src);
584    iris_batch_sync_region_end(batch);
585 }
586 
587 static void
iris_store_data_imm64(struct iris_batch *batch, struct iris_bo *bo, uint32_t offset, uint64_t imm)588 iris_store_data_imm64(struct iris_batch *batch,
589                       struct iris_bo *bo, uint32_t offset,
590                       uint64_t imm)
591 {
592    iris_batch_sync_region_start(batch);
593    struct mi_builder b;
594    mi_builder_init(&b, &batch->screen->devinfo, batch);
595    struct mi_value dst = mi_mem64(rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE));
596    struct mi_value src = mi_imm(imm);
597    mi_store(&b, dst, src);
598    iris_batch_sync_region_end(batch);
599 }
600 
601 static void
iris_copy_mem_mem(struct iris_batch *batch, struct iris_bo *dst_bo, uint32_t dst_offset, struct iris_bo *src_bo, uint32_t src_offset, unsigned bytes)602 iris_copy_mem_mem(struct iris_batch *batch,
603                   struct iris_bo *dst_bo, uint32_t dst_offset,
604                   struct iris_bo *src_bo, uint32_t src_offset,
605                   unsigned bytes)
606 {
607    /* MI_COPY_MEM_MEM operates on DWords. */
608    assert(bytes % 4 == 0);
609    assert(dst_offset % 4 == 0);
610    assert(src_offset % 4 == 0);
611    iris_batch_sync_region_start(batch);
612 
613    for (unsigned i = 0; i < bytes; i += 4) {
614       iris_emit_cmd(batch, GENX(MI_COPY_MEM_MEM), cp) {
615          cp.DestinationMemoryAddress = rw_bo(dst_bo, dst_offset + i,
616                                              IRIS_DOMAIN_OTHER_WRITE);
617          cp.SourceMemoryAddress = ro_bo(src_bo, src_offset + i);
618       }
619    }
620 
621    iris_batch_sync_region_end(batch);
622 }
623 
624 static void
emit_pipeline_select(struct iris_batch *batch, uint32_t pipeline)625 emit_pipeline_select(struct iris_batch *batch, uint32_t pipeline)
626 {
627 #if GFX_VER >= 8 && GFX_VER < 10
628    /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
629     *
630     *   Software must clear the COLOR_CALC_STATE Valid field in
631     *   3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
632     *   with Pipeline Select set to GPGPU.
633     *
634     * The internal hardware docs recommend the same workaround for Gfx9
635     * hardware too.
636     */
637    if (pipeline == GPGPU)
638       iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
639 #endif
640 
641 
642    /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
643     * PIPELINE_SELECT [DevBWR+]":
644     *
645     *    "Project: DEVSNB+
646     *
647     *     Software must ensure all the write caches are flushed through a
648     *     stalling PIPE_CONTROL command followed by another PIPE_CONTROL
649     *     command to invalidate read only caches prior to programming
650     *     MI_PIPELINE_SELECT command to change the Pipeline Select Mode."
651     */
652     iris_emit_pipe_control_flush(batch,
653                                  "workaround: PIPELINE_SELECT flushes (1/2)",
654                                  PIPE_CONTROL_RENDER_TARGET_FLUSH |
655                                  PIPE_CONTROL_DEPTH_CACHE_FLUSH |
656                                  PIPE_CONTROL_DATA_CACHE_FLUSH |
657                                  PIPE_CONTROL_CS_STALL);
658 
659     iris_emit_pipe_control_flush(batch,
660                                  "workaround: PIPELINE_SELECT flushes (2/2)",
661                                  PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
662                                  PIPE_CONTROL_CONST_CACHE_INVALIDATE |
663                                  PIPE_CONTROL_STATE_CACHE_INVALIDATE |
664                                  PIPE_CONTROL_INSTRUCTION_INVALIDATE);
665 
666    iris_emit_cmd(batch, GENX(PIPELINE_SELECT), sel) {
667 #if GFX_VER >= 9
668       sel.MaskBits = GFX_VER >= 12 ? 0x13 : 3;
669       sel.MediaSamplerDOPClockGateEnable = GFX_VER >= 12;
670 #endif
671       sel.PipelineSelection = pipeline;
672    }
673 }
674 
675 UNUSED static void
init_glk_barrier_mode(struct iris_batch *batch, uint32_t value)676 init_glk_barrier_mode(struct iris_batch *batch, uint32_t value)
677 {
678 #if GFX_VER == 9
679    /* Project: DevGLK
680     *
681     *    "This chicken bit works around a hardware issue with barrier
682     *     logic encountered when switching between GPGPU and 3D pipelines.
683     *     To workaround the issue, this mode bit should be set after a
684     *     pipeline is selected."
685     */
686    iris_emit_reg(batch, GENX(SLICE_COMMON_ECO_CHICKEN1), reg) {
687       reg.GLKBarrierMode = value;
688       reg.GLKBarrierModeMask = 1;
689    }
690 #endif
691 }
692 
693 static void
init_state_base_address(struct iris_batch *batch)694 init_state_base_address(struct iris_batch *batch)
695 {
696    struct isl_device *isl_dev = &batch->screen->isl_dev;
697    uint32_t mocs = isl_mocs(isl_dev, 0, false);
698    flush_before_state_base_change(batch);
699 
700    /* We program most base addresses once at context initialization time.
701     * Each base address points at a 4GB memory zone, and never needs to
702     * change.  See iris_bufmgr.h for a description of the memory zones.
703     *
704     * The one exception is Surface State Base Address, which needs to be
705     * updated occasionally.  See iris_binder.c for the details there.
706     */
707    iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
708       sba.GeneralStateMOCS            = mocs;
709       sba.StatelessDataPortAccessMOCS = mocs;
710       sba.DynamicStateMOCS            = mocs;
711       sba.IndirectObjectMOCS          = mocs;
712       sba.InstructionMOCS             = mocs;
713       sba.SurfaceStateMOCS            = mocs;
714 
715       sba.GeneralStateBaseAddressModifyEnable   = true;
716       sba.DynamicStateBaseAddressModifyEnable   = true;
717       sba.IndirectObjectBaseAddressModifyEnable = true;
718       sba.InstructionBaseAddressModifyEnable    = true;
719       sba.GeneralStateBufferSizeModifyEnable    = true;
720       sba.DynamicStateBufferSizeModifyEnable    = true;
721       sba.SurfaceStateBaseAddressModifyEnable   = true;
722 #if GFX_VER >= 9
723       sba.BindlessSurfaceStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_BINDLESS_START);
724       sba.BindlessSurfaceStateSize = (IRIS_BINDLESS_SIZE >> 12) - 1;
725       sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
726       sba.BindlessSurfaceStateMOCS    = mocs;
727 #endif
728 #if GFX_VER >= 11
729       sba.BindlessSamplerStateMOCS    = mocs;
730 #endif
731       sba.IndirectObjectBufferSizeModifyEnable  = true;
732       sba.InstructionBuffersizeModifyEnable     = true;
733 
734       sba.InstructionBaseAddress  = ro_bo(NULL, IRIS_MEMZONE_SHADER_START);
735       sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START);
736       sba.SurfaceStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_BINDER_START);
737 
738       sba.GeneralStateBufferSize   = 0xfffff;
739       sba.IndirectObjectBufferSize = 0xfffff;
740       sba.InstructionBufferSize    = 0xfffff;
741       sba.DynamicStateBufferSize   = 0xfffff;
742    }
743 
744    flush_after_state_base_change(batch);
745 }
746 
747 static void
iris_emit_l3_config(struct iris_batch *batch, const struct intel_l3_config *cfg)748 iris_emit_l3_config(struct iris_batch *batch,
749                     const struct intel_l3_config *cfg)
750 {
751    assert(cfg || GFX_VER >= 12);
752 
753 #if GFX_VER >= 12
754 #define L3_ALLOCATION_REG GENX(L3ALLOC)
755 #define L3_ALLOCATION_REG_num GENX(L3ALLOC_num)
756 #else
757 #define L3_ALLOCATION_REG GENX(L3CNTLREG)
758 #define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num)
759 #endif
760 
761    iris_emit_reg(batch, L3_ALLOCATION_REG, reg) {
762 #if GFX_VER < 11
763       reg.SLMEnable = cfg->n[INTEL_L3P_SLM] > 0;
764 #endif
765 #if GFX_VER == 11
766       /* Wa_1406697149: Bit 9 "Error Detection Behavior Control" must be set
767        * in L3CNTLREG register. The default setting of the bit is not the
768        * desirable behavior.
769        */
770       reg.ErrorDetectionBehaviorControl = true;
771       reg.UseFullWays = true;
772 #endif
773       if (GFX_VER < 12 || cfg) {
774          reg.URBAllocation = cfg->n[INTEL_L3P_URB];
775          reg.ROAllocation = cfg->n[INTEL_L3P_RO];
776          reg.DCAllocation = cfg->n[INTEL_L3P_DC];
777          reg.AllAllocation = cfg->n[INTEL_L3P_ALL];
778       } else {
779 #if GFX_VER >= 12
780          reg.L3FullWayAllocationEnable = true;
781 #endif
782       }
783    }
784 }
785 
786 #if GFX_VER == 9
787 static void
iris_enable_obj_preemption(struct iris_batch *batch, bool enable)788 iris_enable_obj_preemption(struct iris_batch *batch, bool enable)
789 {
790    /* A fixed function pipe flush is required before modifying this field */
791    iris_emit_end_of_pipe_sync(batch, enable ? "enable preemption"
792                                             : "disable preemption",
793                               PIPE_CONTROL_RENDER_TARGET_FLUSH);
794 
795    /* enable object level preemption */
796    iris_emit_reg(batch, GENX(CS_CHICKEN1), reg) {
797       reg.ReplayMode = enable;
798       reg.ReplayModeMask = true;
799    }
800 }
801 #endif
802 
803 static void
upload_pixel_hashing_tables(struct iris_batch *batch)804 upload_pixel_hashing_tables(struct iris_batch *batch)
805 {
806    UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo;
807    UNUSED struct iris_context *ice = batch->ice;
808    assert(&ice->batches[IRIS_BATCH_RENDER] == batch);
809 
810 #if GFX_VER == 11
811    /* Gfx11 hardware has two pixel pipes at most. */
812    for (unsigned i = 2; i < ARRAY_SIZE(devinfo->ppipe_subslices); i++)
813       assert(devinfo->ppipe_subslices[i] == 0);
814 
815    if (devinfo->ppipe_subslices[0] == devinfo->ppipe_subslices[1])
816       return;
817 
818    unsigned size = GENX(SLICE_HASH_TABLE_length) * 4;
819    uint32_t hash_address;
820    struct pipe_resource *tmp = NULL;
821    uint32_t *map =
822       stream_state(batch, ice->state.dynamic_uploader, &tmp,
823                    size, 64, &hash_address);
824    pipe_resource_reference(&tmp, NULL);
825 
826    const bool flip = devinfo->ppipe_subslices[0] < devinfo->ppipe_subslices[1];
827    struct GENX(SLICE_HASH_TABLE) table;
828    intel_compute_pixel_hash_table_3way(16, 16, 3, 3, flip, table.Entry[0]);
829 
830    GENX(SLICE_HASH_TABLE_pack)(NULL, map, &table);
831 
832    iris_emit_cmd(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) {
833       ptr.SliceHashStatePointerValid = true;
834       ptr.SliceHashTableStatePointer = hash_address;
835    }
836 
837    iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), mode) {
838       mode.SliceHashingTableEnable = true;
839    }
840 
841 #elif GFX_VERx10 == 120
842    /* For each n calculate ppipes_of[n], equal to the number of pixel pipes
843     * present with n active dual subslices.
844     */
845    unsigned ppipes_of[3] = {};
846 
847    for (unsigned n = 0; n < ARRAY_SIZE(ppipes_of); n++) {
848       for (unsigned p = 0; p < 3; p++)
849          ppipes_of[n] += (devinfo->ppipe_subslices[p] == n);
850    }
851 
852    /* Gfx12 has three pixel pipes. */
853    for (unsigned p = 3; p < ARRAY_SIZE(devinfo->ppipe_subslices); p++)
854       assert(devinfo->ppipe_subslices[p] == 0);
855 
856    if (ppipes_of[2] == 3 || ppipes_of[0] == 2) {
857       /* All three pixel pipes have the maximum number of active dual
858        * subslices, or there is only one active pixel pipe: Nothing to do.
859        */
860       return;
861    }
862 
863    iris_emit_cmd(batch, GENX(3DSTATE_SUBSLICE_HASH_TABLE), p) {
864       p.SliceHashControl[0] = TABLE_0;
865 
866       if (ppipes_of[2] == 2 && ppipes_of[0] == 1)
867          intel_compute_pixel_hash_table_3way(8, 16, 2, 2, 0, p.TwoWayTableEntry[0]);
868       else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1)
869          intel_compute_pixel_hash_table_3way(8, 16, 3, 3, 0, p.TwoWayTableEntry[0]);
870 
871       if (ppipes_of[2] == 2 && ppipes_of[1] == 1)
872          intel_compute_pixel_hash_table_3way(8, 16, 5, 4, 0, p.ThreeWayTableEntry[0]);
873       else if (ppipes_of[2] == 2 && ppipes_of[0] == 1)
874          intel_compute_pixel_hash_table_3way(8, 16, 2, 2, 0, p.ThreeWayTableEntry[0]);
875       else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1)
876          intel_compute_pixel_hash_table_3way(8, 16, 3, 3, 0, p.ThreeWayTableEntry[0]);
877       else
878          unreachable("Illegal fusing.");
879    }
880 
881    iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), p) {
882       p.SubsliceHashingTableEnable = true;
883       p.SubsliceHashingTableEnableMask = true;
884    }
885 
886 #elif GFX_VERx10 == 125
887    struct pipe_screen *pscreen = &batch->screen->base;
888    const unsigned size = GENX(SLICE_HASH_TABLE_length) * 4;
889    const struct pipe_resource tmpl = {
890      .target = PIPE_BUFFER,
891      .format = PIPE_FORMAT_R8_UNORM,
892      .bind = PIPE_BIND_CUSTOM,
893      .usage = PIPE_USAGE_IMMUTABLE,
894      .flags = IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE,
895      .width0 = size,
896      .height0 = 1,
897      .depth0 = 1,
898      .array_size = 1
899    };
900 
901    pipe_resource_reference(&ice->state.pixel_hashing_tables, NULL);
902    ice->state.pixel_hashing_tables = pscreen->resource_create(pscreen, &tmpl);
903 
904    struct iris_resource *res = (struct iris_resource *)ice->state.pixel_hashing_tables;
905    struct pipe_transfer *transfer = NULL;
906    uint32_t *map = pipe_buffer_map_range(&ice->ctx, ice->state.pixel_hashing_tables,
907                                          0, size, PIPE_MAP_WRITE,
908                                          &transfer);
909 
910    uint32_t ppipe_mask = 0;
911    for (unsigned p = 0; p < ARRAY_SIZE(devinfo->ppipe_subslices); p++) {
912       if (devinfo->ppipe_subslices[p])
913          ppipe_mask |= (1u << p);
914    }
915    assert(ppipe_mask);
916 
917    struct GENX(SLICE_HASH_TABLE) table;
918 
919    /* Note that the hardware expects an array with 7 tables, each
920     * table is intended to specify the pixel pipe hashing behavior for
921     * every possible slice count between 2 and 8, however that doesn't
922     * actually work, among other reasons due to hardware bugs that
923     * will cause the GPU to erroneously access the table at the wrong
924     * index in some cases, so in practice all 7 tables need to be
925     * initialized to the same value.
926     */
927    for (unsigned i = 0; i < 7; i++)
928      intel_compute_pixel_hash_table_nway(16, 16, ppipe_mask, table.Entry[i][0]);
929 
930    GENX(SLICE_HASH_TABLE_pack)(NULL, map, &table);
931 
932    pipe_buffer_unmap(&ice->ctx, transfer);
933 
934    iris_use_pinned_bo(batch, res->bo, false, IRIS_DOMAIN_NONE);
935    iris_record_state_size(batch->state_sizes, res->bo->address + res->offset, size);
936 
937    iris_emit_cmd(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) {
938       ptr.SliceHashStatePointerValid = true;
939       ptr.SliceHashTableStatePointer = iris_bo_offset_from_base_address(res->bo) +
940                                        res->offset;
941    }
942 
943    iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), mode) {
944       mode.SliceHashingTableEnable = true;
945       mode.SliceHashingTableEnableMask = true;
946       mode.CrossSliceHashingMode = (util_bitcount(ppipe_mask) > 1 ?
947                                     hashing32x32 : NormalMode);
948       mode.CrossSliceHashingModeMask = -1;
949    }
950 #endif
951 }
952 
953 static void
iris_alloc_push_constants(struct iris_batch *batch)954 iris_alloc_push_constants(struct iris_batch *batch)
955 {
956    const struct intel_device_info *devinfo = &batch->screen->devinfo;
957 
958    /* For now, we set a static partitioning of the push constant area,
959     * assuming that all stages could be in use.
960     *
961     * TODO: Try lazily allocating the HS/DS/GS sections as needed, and
962     *       see if that improves performance by offering more space to
963     *       the VS/FS when those aren't in use.  Also, try dynamically
964     *       enabling/disabling it like i965 does.  This would be more
965     *       stalls and may not actually help; we don't know yet.
966     */
967 
968    /* Divide as equally as possible with any remainder given to FRAGMENT. */
969    const unsigned push_constant_kb = devinfo->max_constant_urb_size_kb;
970    const unsigned stage_size = push_constant_kb / 5;
971    const unsigned frag_size = push_constant_kb - 4 * stage_size;
972 
973    for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
974       iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
975          alloc._3DCommandSubOpcode = 18 + i;
976          alloc.ConstantBufferOffset = stage_size * i;
977          alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? frag_size : stage_size;
978       }
979    }
980 
981 #if GFX_VERx10 == 125
982    /* Wa_22011440098
983     *
984     * In 3D mode, after programming push constant alloc command immediately
985     * program push constant command(ZERO length) without any commit between
986     * them.
987     */
988    if (intel_device_info_is_dg2(devinfo)) {
989       iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_ALL), c) {
990          /* Update empty push constants for all stages (bitmask = 11111b) */
991          c.ShaderUpdateEnable = 0x1f;
992          c.MOCS = iris_mocs(NULL, &batch->screen->isl_dev, 0);
993       }
994    }
995 #endif
996 }
997 
998 #if GFX_VER >= 12
999 static void
1000 init_aux_map_state(struct iris_batch *batch);
1001 #endif
1002 
1003 /* This updates a register. Caller should stall the pipeline as needed. */
1004 static void
iris_disable_rhwo_optimization(struct iris_batch *batch, bool disable)1005 iris_disable_rhwo_optimization(struct iris_batch *batch, bool disable)
1006 {
1007 #if GFX_VERx10 == 120
1008    iris_emit_reg(batch, GENX(COMMON_SLICE_CHICKEN1), c1) {
1009       c1.RCCRHWOOptimizationDisable = disable;
1010       c1.RCCRHWOOptimizationDisableMask = true;
1011    };
1012 #endif
1013 }
1014 
1015 /**
1016  * Upload initial GPU state for any kind of context.
1017  *
1018  * These need to happen for both render and compute.
1019  */
1020 static void
iris_init_common_context(struct iris_batch *batch)1021 iris_init_common_context(struct iris_batch *batch)
1022 {
1023 #if GFX_VER == 11
1024    iris_emit_reg(batch, GENX(SAMPLER_MODE), reg) {
1025       reg.HeaderlessMessageforPreemptableContexts = 1;
1026       reg.HeaderlessMessageforPreemptableContextsMask = 1;
1027    }
1028 
1029    /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */
1030    iris_emit_reg(batch, GENX(HALF_SLICE_CHICKEN7), reg) {
1031       reg.EnabledTexelOffsetPrecisionFix = 1;
1032       reg.EnabledTexelOffsetPrecisionFixMask = 1;
1033    }
1034 #endif
1035 
1036    /* Select 256B-aligned binding table mode on Icelake through Tigerlake,
1037     * which gives us larger binding table pointers, at the cost of higher
1038     * alignment requirements (bits 18:8 are valid instead of 15:5).  When
1039     * using this mode, we have to shift binding table pointers by 3 bits,
1040     * as they're still stored in the same bit-location in the field.
1041     */
1042 #if GFX_VER >= 11 && GFX_VERx10 < 125
1043    iris_emit_reg(batch, GENX(GT_MODE), reg) {
1044       reg.BindingTableAlignment = BTP_18_8;
1045       reg.BindingTableAlignmentMask = true;
1046    }
1047 #define IRIS_BT_OFFSET_SHIFT 3
1048 #else
1049 #define IRIS_BT_OFFSET_SHIFT 0
1050 #endif
1051 }
1052 
1053 /**
1054  * Upload the initial GPU state for a render context.
1055  *
1056  * This sets some invariant state that needs to be programmed a particular
1057  * way, but we never actually change.
1058  */
1059 static void
iris_init_render_context(struct iris_batch *batch)1060 iris_init_render_context(struct iris_batch *batch)
1061 {
1062    UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo;
1063 
1064    iris_batch_sync_region_start(batch);
1065 
1066    emit_pipeline_select(batch, _3D);
1067 
1068    iris_emit_l3_config(batch, batch->screen->l3_config_3d);
1069 
1070    init_state_base_address(batch);
1071 
1072    iris_init_common_context(batch);
1073 
1074 #if GFX_VER >= 9
1075    iris_emit_reg(batch, GENX(CS_DEBUG_MODE2), reg) {
1076       reg.CONSTANT_BUFFERAddressOffsetDisable = true;
1077       reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
1078    }
1079 #else
1080    iris_emit_reg(batch, GENX(INSTPM), reg) {
1081       reg.CONSTANT_BUFFERAddressOffsetDisable = true;
1082       reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
1083    }
1084 #endif
1085 
1086 #if GFX_VER == 9
1087    iris_emit_reg(batch, GENX(CACHE_MODE_1), reg) {
1088       reg.FloatBlendOptimizationEnable = true;
1089       reg.FloatBlendOptimizationEnableMask = true;
1090       reg.MSCRAWHazardAvoidanceBit = true;
1091       reg.MSCRAWHazardAvoidanceBitMask = true;
1092       reg.PartialResolveDisableInVC = true;
1093       reg.PartialResolveDisableInVCMask = true;
1094    }
1095 
1096    if (devinfo->platform == INTEL_PLATFORM_GLK)
1097       init_glk_barrier_mode(batch, GLK_BARRIER_MODE_3D_HULL);
1098 #endif
1099 
1100 #if GFX_VER == 11
1101    iris_emit_reg(batch, GENX(TCCNTLREG), reg) {
1102       reg.L3DataPartialWriteMergingEnable = true;
1103       reg.ColorZPartialWriteMergingEnable = true;
1104       reg.URBPartialWriteMergingEnable = true;
1105       reg.TCDisable = true;
1106    }
1107 
1108    /* Hardware specification recommends disabling repacking for the
1109     * compatibility with decompression mechanism in display controller.
1110     */
1111    if (devinfo->disable_ccs_repack) {
1112       iris_emit_reg(batch, GENX(CACHE_MODE_0), reg) {
1113          reg.DisableRepackingforCompression = true;
1114          reg.DisableRepackingforCompressionMask = true;
1115       }
1116    }
1117 #endif
1118 
1119 #if GFX_VERx10 == 120
1120    /* Wa_1508744258
1121     *
1122     *    Disable RHWO by setting 0x7010[14] by default except during resolve
1123     *    pass.
1124     *
1125     * We implement global disabling of the optimization here and we toggle it
1126     * in iris_resolve_color.
1127     *
1128     * iris_init_compute_context is unmodified because we don't expect to
1129     * access the RCC in the compute context. iris_mcs_partial_resolve is
1130     * unmodified because that pass doesn't use a HW bit to perform the
1131     * resolve (related HSDs specifically call out the RenderTargetResolveType
1132     * field in the 3DSTATE_PS instruction).
1133     */
1134    iris_disable_rhwo_optimization(batch, true);
1135 
1136    /* Wa_1806527549 says to disable the following HiZ optimization when the
1137     * depth buffer is D16_UNORM. We've found the WA to help with more depth
1138     * buffer configurations however, so we always disable it just to be safe.
1139     */
1140    iris_emit_reg(batch, GENX(HIZ_CHICKEN), reg) {
1141       reg.HZDepthTestLEGEOptimizationDisable = true;
1142       reg.HZDepthTestLEGEOptimizationDisableMask = true;
1143    }
1144 #endif
1145 
1146    upload_pixel_hashing_tables(batch);
1147 
1148    /* 3DSTATE_DRAWING_RECTANGLE is non-pipelined, so we want to avoid
1149     * changing it dynamically.  We set it to the maximum size here, and
1150     * instead include the render target dimensions in the viewport, so
1151     * viewport extents clipping takes care of pruning stray geometry.
1152     */
1153    iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
1154       rect.ClippedDrawingRectangleXMax = UINT16_MAX;
1155       rect.ClippedDrawingRectangleYMax = UINT16_MAX;
1156    }
1157 
1158    /* Set the initial MSAA sample positions. */
1159    iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) {
1160       INTEL_SAMPLE_POS_1X(pat._1xSample);
1161       INTEL_SAMPLE_POS_2X(pat._2xSample);
1162       INTEL_SAMPLE_POS_4X(pat._4xSample);
1163       INTEL_SAMPLE_POS_8X(pat._8xSample);
1164 #if GFX_VER >= 9
1165       INTEL_SAMPLE_POS_16X(pat._16xSample);
1166 #endif
1167    }
1168 
1169    /* Use the legacy AA line coverage computation. */
1170    iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
1171 
1172    /* Disable chromakeying (it's for media) */
1173    iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
1174 
1175    /* We want regular rendering, not special HiZ operations. */
1176    iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
1177 
1178    /* No polygon stippling offsets are necessary. */
1179    /* TODO: may need to set an offset for origin-UL framebuffers */
1180    iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
1181 
1182    iris_alloc_push_constants(batch);
1183 
1184 
1185 #if GFX_VER >= 12
1186    init_aux_map_state(batch);
1187 #endif
1188 
1189    iris_batch_sync_region_end(batch);
1190 }
1191 
1192 static void
iris_init_compute_context(struct iris_batch *batch)1193 iris_init_compute_context(struct iris_batch *batch)
1194 {
1195    UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo;
1196 
1197    iris_batch_sync_region_start(batch);
1198 
1199    /* Wa_1607854226:
1200     *
1201     *  Start with pipeline in 3D mode to set the STATE_BASE_ADDRESS.
1202     */
1203 #if GFX_VERx10 == 120
1204    emit_pipeline_select(batch, _3D);
1205 #else
1206    emit_pipeline_select(batch, GPGPU);
1207 #endif
1208 
1209    iris_emit_l3_config(batch, batch->screen->l3_config_cs);
1210 
1211    init_state_base_address(batch);
1212 
1213    iris_init_common_context(batch);
1214 
1215 #if GFX_VERx10 == 120
1216    emit_pipeline_select(batch, GPGPU);
1217 #endif
1218 
1219 #if GFX_VER == 9
1220    if (devinfo->platform == INTEL_PLATFORM_GLK)
1221       init_glk_barrier_mode(batch, GLK_BARRIER_MODE_GPGPU);
1222 #endif
1223 
1224 #if GFX_VER >= 12
1225    init_aux_map_state(batch);
1226 #endif
1227 
1228    iris_batch_sync_region_end(batch);
1229 }
1230 
1231 struct iris_vertex_buffer_state {
1232    /** The VERTEX_BUFFER_STATE hardware structure. */
1233    uint32_t state[GENX(VERTEX_BUFFER_STATE_length)];
1234 
1235    /** The resource to source vertex data from. */
1236    struct pipe_resource *resource;
1237 
1238    int offset;
1239 };
1240 
1241 struct iris_depth_buffer_state {
1242    /* Depth/HiZ/Stencil related hardware packets. */
1243    uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) +
1244                     GENX(3DSTATE_STENCIL_BUFFER_length) +
1245                     GENX(3DSTATE_HIER_DEPTH_BUFFER_length) +
1246                     GENX(3DSTATE_CLEAR_PARAMS_length)];
1247 };
1248 
1249 #if GFX_VERx10 == 120
1250 enum iris_depth_reg_mode {
1251    IRIS_DEPTH_REG_MODE_HW_DEFAULT = 0,
1252    IRIS_DEPTH_REG_MODE_D16_1X_MSAA,
1253    IRIS_DEPTH_REG_MODE_UNKNOWN,
1254 };
1255 #endif
1256 
1257 /**
1258  * Generation-specific context state (ice->state.genx->...).
1259  *
1260  * Most state can go in iris_context directly, but these encode hardware
1261  * packets which vary by generation.
1262  */
1263 struct iris_genx_state {
1264    struct iris_vertex_buffer_state vertex_buffers[33];
1265    uint32_t last_index_buffer[GENX(3DSTATE_INDEX_BUFFER_length)];
1266 
1267    struct iris_depth_buffer_state depth_buffer;
1268 
1269    uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
1270 
1271 #if GFX_VER == 8
1272    bool pma_fix_enabled;
1273 #endif
1274 
1275 #if GFX_VER == 9
1276    /* Is object level preemption enabled? */
1277    bool object_preemption;
1278 #endif
1279 
1280 #if GFX_VERx10 == 120
1281    enum iris_depth_reg_mode depth_reg_mode;
1282 #endif
1283 
1284    struct {
1285 #if GFX_VER == 8
1286       struct brw_image_param image_param[PIPE_MAX_SHADER_IMAGES];
1287 #endif
1288    } shaders[MESA_SHADER_STAGES];
1289 };
1290 
1291 /**
1292  * The pipe->set_blend_color() driver hook.
1293  *
1294  * This corresponds to our COLOR_CALC_STATE.
1295  */
1296 static void
iris_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)1297 iris_set_blend_color(struct pipe_context *ctx,
1298                      const struct pipe_blend_color *state)
1299 {
1300    struct iris_context *ice = (struct iris_context *) ctx;
1301 
1302    /* Our COLOR_CALC_STATE is exactly pipe_blend_color, so just memcpy */
1303    memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
1304    ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
1305 }
1306 
1307 /**
1308  * Gallium CSO for blend state (see pipe_blend_state).
1309  */
1310 struct iris_blend_state {
1311    /** Partial 3DSTATE_PS_BLEND */
1312    uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
1313 
1314    /** Partial BLEND_STATE */
1315    uint32_t blend_state[GENX(BLEND_STATE_length) +
1316                         BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];
1317 
1318    bool alpha_to_coverage; /* for shader key */
1319 
1320    /** Bitfield of whether blending is enabled for RT[i] - for aux resolves */
1321    uint8_t blend_enables;
1322 
1323    /** Bitfield of whether color writes are enabled for RT[i] */
1324    uint8_t color_write_enables;
1325 
1326    /** Does RT[0] use dual color blending? */
1327    bool dual_color_blending;
1328 };
1329 
1330 static enum pipe_blendfactor
fix_blendfactor(enum pipe_blendfactor f, bool alpha_to_one)1331 fix_blendfactor(enum pipe_blendfactor f, bool alpha_to_one)
1332 {
1333    if (alpha_to_one) {
1334       if (f == PIPE_BLENDFACTOR_SRC1_ALPHA)
1335          return PIPE_BLENDFACTOR_ONE;
1336 
1337       if (f == PIPE_BLENDFACTOR_INV_SRC1_ALPHA)
1338          return PIPE_BLENDFACTOR_ZERO;
1339    }
1340 
1341    return f;
1342 }
1343 
1344 /**
1345  * The pipe->create_blend_state() driver hook.
1346  *
1347  * Translates a pipe_blend_state into iris_blend_state.
1348  */
1349 static void *
iris_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)1350 iris_create_blend_state(struct pipe_context *ctx,
1351                         const struct pipe_blend_state *state)
1352 {
1353    struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
1354    uint32_t *blend_entry = cso->blend_state + GENX(BLEND_STATE_length);
1355 
1356    cso->blend_enables = 0;
1357    cso->color_write_enables = 0;
1358    STATIC_ASSERT(BRW_MAX_DRAW_BUFFERS <= 8);
1359 
1360    cso->alpha_to_coverage = state->alpha_to_coverage;
1361 
1362    bool indep_alpha_blend = false;
1363 
1364    for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
1365       const struct pipe_rt_blend_state *rt =
1366          &state->rt[state->independent_blend_enable ? i : 0];
1367 
1368       enum pipe_blendfactor src_rgb =
1369          fix_blendfactor(rt->rgb_src_factor, state->alpha_to_one);
1370       enum pipe_blendfactor src_alpha =
1371          fix_blendfactor(rt->alpha_src_factor, state->alpha_to_one);
1372       enum pipe_blendfactor dst_rgb =
1373          fix_blendfactor(rt->rgb_dst_factor, state->alpha_to_one);
1374       enum pipe_blendfactor dst_alpha =
1375          fix_blendfactor(rt->alpha_dst_factor, state->alpha_to_one);
1376 
1377       if (rt->rgb_func != rt->alpha_func ||
1378           src_rgb != src_alpha || dst_rgb != dst_alpha)
1379          indep_alpha_blend = true;
1380 
1381       if (rt->blend_enable)
1382          cso->blend_enables |= 1u << i;
1383 
1384       if (rt->colormask)
1385          cso->color_write_enables |= 1u << i;
1386 
1387       iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_entry, be) {
1388          be.LogicOpEnable = state->logicop_enable;
1389          be.LogicOpFunction = state->logicop_func;
1390 
1391          be.PreBlendSourceOnlyClampEnable = false;
1392          be.ColorClampRange = COLORCLAMP_RTFORMAT;
1393          be.PreBlendColorClampEnable = true;
1394          be.PostBlendColorClampEnable = true;
1395 
1396          be.ColorBufferBlendEnable = rt->blend_enable;
1397 
1398          be.ColorBlendFunction          = rt->rgb_func;
1399          be.AlphaBlendFunction          = rt->alpha_func;
1400 
1401          /* The casts prevent warnings about implicit enum type conversions. */
1402          be.SourceBlendFactor           = (int) src_rgb;
1403          be.SourceAlphaBlendFactor      = (int) src_alpha;
1404          be.DestinationBlendFactor      = (int) dst_rgb;
1405          be.DestinationAlphaBlendFactor = (int) dst_alpha;
1406 
1407          be.WriteDisableRed   = !(rt->colormask & PIPE_MASK_R);
1408          be.WriteDisableGreen = !(rt->colormask & PIPE_MASK_G);
1409          be.WriteDisableBlue  = !(rt->colormask & PIPE_MASK_B);
1410          be.WriteDisableAlpha = !(rt->colormask & PIPE_MASK_A);
1411       }
1412       blend_entry += GENX(BLEND_STATE_ENTRY_length);
1413    }
1414 
1415    iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
1416       /* pb.HasWriteableRT is filled in at draw time.
1417        * pb.AlphaTestEnable is filled in at draw time.
1418        *
1419        * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid
1420        * setting it when dual color blending without an appropriate shader.
1421        */
1422 
1423       pb.AlphaToCoverageEnable = state->alpha_to_coverage;
1424       pb.IndependentAlphaBlendEnable = indep_alpha_blend;
1425 
1426       /* The casts prevent warnings about implicit enum type conversions. */
1427       pb.SourceBlendFactor =
1428          (int) fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one);
1429       pb.SourceAlphaBlendFactor =
1430          (int) fix_blendfactor(state->rt[0].alpha_src_factor, state->alpha_to_one);
1431       pb.DestinationBlendFactor =
1432          (int) fix_blendfactor(state->rt[0].rgb_dst_factor, state->alpha_to_one);
1433       pb.DestinationAlphaBlendFactor =
1434          (int) fix_blendfactor(state->rt[0].alpha_dst_factor, state->alpha_to_one);
1435    }
1436 
1437    iris_pack_state(GENX(BLEND_STATE), cso->blend_state, bs) {
1438       bs.AlphaToCoverageEnable = state->alpha_to_coverage;
1439       bs.IndependentAlphaBlendEnable = indep_alpha_blend;
1440       bs.AlphaToOneEnable = state->alpha_to_one;
1441       bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
1442       bs.ColorDitherEnable = state->dither;
1443       /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
1444    }
1445 
1446    cso->dual_color_blending = util_blend_state_is_dual(state, 0);
1447 
1448    return cso;
1449 }
1450 
1451 /**
1452  * The pipe->bind_blend_state() driver hook.
1453  *
1454  * Bind a blending CSO and flag related dirty bits.
1455  */
1456 static void
iris_bind_blend_state(struct pipe_context *ctx, void *state)1457 iris_bind_blend_state(struct pipe_context *ctx, void *state)
1458 {
1459    struct iris_context *ice = (struct iris_context *) ctx;
1460    struct iris_blend_state *cso = state;
1461 
1462    ice->state.cso_blend = cso;
1463 
1464    ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
1465    ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
1466    ice->state.stage_dirty |= ice->state.stage_dirty_for_nos[IRIS_NOS_BLEND];
1467 
1468    if (GFX_VER == 8)
1469       ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
1470 }
1471 
1472 /**
1473  * Return true if the FS writes to any color outputs which are not disabled
1474  * via color masking.
1475  */
1476 static bool
has_writeable_rt(const struct iris_blend_state *cso_blend, const struct shader_info *fs_info)1477 has_writeable_rt(const struct iris_blend_state *cso_blend,
1478                  const struct shader_info *fs_info)
1479 {
1480    if (!fs_info)
1481       return false;
1482 
1483    unsigned rt_outputs = fs_info->outputs_written >> FRAG_RESULT_DATA0;
1484 
1485    if (fs_info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR))
1486       rt_outputs = (1 << BRW_MAX_DRAW_BUFFERS) - 1;
1487 
1488    return cso_blend->color_write_enables & rt_outputs;
1489 }
1490 
1491 /**
1492  * Gallium CSO for depth, stencil, and alpha testing state.
1493  */
1494 struct iris_depth_stencil_alpha_state {
1495    /** Partial 3DSTATE_WM_DEPTH_STENCIL. */
1496    uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
1497 
1498 #if GFX_VER >= 12
1499    uint32_t depth_bounds[GENX(3DSTATE_DEPTH_BOUNDS_length)];
1500 #endif
1501 
1502    /** Outbound to BLEND_STATE, 3DSTATE_PS_BLEND, COLOR_CALC_STATE. */
1503    unsigned alpha_enabled:1;
1504    unsigned alpha_func:3;     /**< PIPE_FUNC_x */
1505    float alpha_ref_value;     /**< reference value */
1506 
1507    /** Outbound to resolve and cache set tracking. */
1508    bool depth_writes_enabled;
1509    bool stencil_writes_enabled;
1510 
1511    /** Outbound to Gfx8-9 PMA stall equations */
1512    bool depth_test_enabled;
1513 };
1514 
1515 /**
1516  * The pipe->create_depth_stencil_alpha_state() driver hook.
1517  *
1518  * We encode most of 3DSTATE_WM_DEPTH_STENCIL, and just save off the alpha
1519  * testing state since we need pieces of it in a variety of places.
1520  */
1521 static void *
iris_create_zsa_state(struct pipe_context *ctx, const struct pipe_depth_stencil_alpha_state *state)1522 iris_create_zsa_state(struct pipe_context *ctx,
1523                       const struct pipe_depth_stencil_alpha_state *state)
1524 {
1525    struct iris_depth_stencil_alpha_state *cso =
1526       malloc(sizeof(struct iris_depth_stencil_alpha_state));
1527 
1528    bool two_sided_stencil = state->stencil[1].enabled;
1529 
1530    cso->alpha_enabled = state->alpha_enabled;
1531    cso->alpha_func = state->alpha_func;
1532    cso->alpha_ref_value = state->alpha_ref_value;
1533    cso->depth_writes_enabled = state->depth_writemask;
1534    cso->depth_test_enabled = state->depth_enabled;
1535    cso->stencil_writes_enabled =
1536       state->stencil[0].writemask != 0 ||
1537       (two_sided_stencil && state->stencil[1].writemask != 0);
1538 
1539    /* gallium frontends need to optimize away EQUAL writes for us. */
1540    assert(!(state->depth_func == PIPE_FUNC_EQUAL && state->depth_writemask));
1541 
1542    iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
1543       wmds.StencilFailOp = state->stencil[0].fail_op;
1544       wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
1545       wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
1546       wmds.StencilTestFunction =
1547          translate_compare_func(state->stencil[0].func);
1548       wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
1549       wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
1550       wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
1551       wmds.BackfaceStencilTestFunction =
1552          translate_compare_func(state->stencil[1].func);
1553       wmds.DepthTestFunction = translate_compare_func(state->depth_func);
1554       wmds.DoubleSidedStencilEnable = two_sided_stencil;
1555       wmds.StencilTestEnable = state->stencil[0].enabled;
1556       wmds.StencilBufferWriteEnable =
1557          state->stencil[0].writemask != 0 ||
1558          (two_sided_stencil && state->stencil[1].writemask != 0);
1559       wmds.DepthTestEnable = state->depth_enabled;
1560       wmds.DepthBufferWriteEnable = state->depth_writemask;
1561       wmds.StencilTestMask = state->stencil[0].valuemask;
1562       wmds.StencilWriteMask = state->stencil[0].writemask;
1563       wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
1564       wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
1565       /* wmds.[Backface]StencilReferenceValue are merged later */
1566 #if GFX_VER >= 12
1567       wmds.StencilReferenceValueModifyDisable = true;
1568 #endif
1569    }
1570 
1571 #if GFX_VER >= 12
1572    iris_pack_command(GENX(3DSTATE_DEPTH_BOUNDS), cso->depth_bounds, depth_bounds) {
1573       depth_bounds.DepthBoundsTestValueModifyDisable = false;
1574       depth_bounds.DepthBoundsTestEnableModifyDisable = false;
1575       depth_bounds.DepthBoundsTestEnable = state->depth_bounds_test;
1576       depth_bounds.DepthBoundsTestMinValue = state->depth_bounds_min;
1577       depth_bounds.DepthBoundsTestMaxValue = state->depth_bounds_max;
1578    }
1579 #endif
1580 
1581    return cso;
1582 }
1583 
1584 /**
1585  * The pipe->bind_depth_stencil_alpha_state() driver hook.
1586  *
1587  * Bind a depth/stencil/alpha CSO and flag related dirty bits.
1588  */
1589 static void
iris_bind_zsa_state(struct pipe_context *ctx, void *state)1590 iris_bind_zsa_state(struct pipe_context *ctx, void *state)
1591 {
1592    struct iris_context *ice = (struct iris_context *) ctx;
1593    struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa;
1594    struct iris_depth_stencil_alpha_state *new_cso = state;
1595 
1596    if (new_cso) {
1597       if (cso_changed(alpha_ref_value))
1598          ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
1599 
1600       if (cso_changed(alpha_enabled))
1601          ice->state.dirty |= IRIS_DIRTY_PS_BLEND | IRIS_DIRTY_BLEND_STATE;
1602 
1603       if (cso_changed(alpha_func))
1604          ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
1605 
1606       if (cso_changed(depth_writes_enabled) || cso_changed(stencil_writes_enabled))
1607          ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
1608 
1609       ice->state.depth_writes_enabled = new_cso->depth_writes_enabled;
1610       ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled;
1611 
1612 #if GFX_VER >= 12
1613       if (cso_changed(depth_bounds))
1614          ice->state.dirty |= IRIS_DIRTY_DEPTH_BOUNDS;
1615 #endif
1616    }
1617 
1618    ice->state.cso_zsa = new_cso;
1619    ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
1620    ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
1621    ice->state.stage_dirty |=
1622       ice->state.stage_dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
1623 
1624    if (GFX_VER == 8)
1625       ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
1626 }
1627 
1628 #if GFX_VER == 8
1629 static bool
want_pma_fix(struct iris_context *ice)1630 want_pma_fix(struct iris_context *ice)
1631 {
1632    UNUSED struct iris_screen *screen = (void *) ice->ctx.screen;
1633    UNUSED const struct intel_device_info *devinfo = &screen->devinfo;
1634    const struct brw_wm_prog_data *wm_prog_data = (void *)
1635       ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
1636    const struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
1637    const struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
1638    const struct iris_blend_state *cso_blend = ice->state.cso_blend;
1639 
1640    /* In very specific combinations of state, we can instruct Gfx8-9 hardware
1641     * to avoid stalling at the pixel mask array.  The state equations are
1642     * documented in these places:
1643     *
1644     * - Gfx8 Depth PMA Fix:   CACHE_MODE_1::NP_PMA_FIX_ENABLE
1645     * - Gfx9 Stencil PMA Fix: CACHE_MODE_0::STC PMA Optimization Enable
1646     *
1647     * Both equations share some common elements:
1648     *
1649     *    no_hiz_op =
1650     *       !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
1651     *         3DSTATE_WM_HZ_OP::DepthBufferResolve ||
1652     *         3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
1653     *         3DSTATE_WM_HZ_OP::StencilBufferClear) &&
1654     *
1655     *    killpixels =
1656     *       3DSTATE_WM::ForceKillPix != ForceOff &&
1657     *       (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
1658     *        3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
1659     *        3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
1660     *        3DSTATE_PS_BLEND::AlphaTestEnable ||
1661     *        3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
1662     *
1663     *    (Technically the stencil PMA treats ForceKillPix differently,
1664     *     but I think this is a documentation oversight, and we don't
1665     *     ever use it in this way, so it doesn't matter).
1666     *
1667     *    common_pma_fix =
1668     *       3DSTATE_WM::ForceThreadDispatch != 1 &&
1669     *       3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0 &&
1670     *       3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
1671     *       3DSTATE_DEPTH_BUFFER::HIZ Enable &&
1672     *       3DSTATE_WM::EDSC_Mode != EDSC_PREPS &&
1673     *       3DSTATE_PS_EXTRA::PixelShaderValid &&
1674     *       no_hiz_op
1675     *
1676     * These are always true:
1677     *
1678     *    3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0
1679     *    3DSTATE_PS_EXTRA::PixelShaderValid
1680     *
1681     * Also, we never use the normal drawing path for HiZ ops; these are true:
1682     *
1683     *    !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
1684     *      3DSTATE_WM_HZ_OP::DepthBufferResolve ||
1685     *      3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
1686     *      3DSTATE_WM_HZ_OP::StencilBufferClear)
1687     *
1688     * This happens sometimes:
1689     *
1690     *    3DSTATE_WM::ForceThreadDispatch != 1
1691     *
1692     * However, we choose to ignore it as it either agrees with the signal
1693     * (dispatch was already enabled, so nothing out of the ordinary), or
1694     * there are no framebuffer attachments (so no depth or HiZ anyway,
1695     * meaning the PMA signal will already be disabled).
1696     */
1697 
1698    if (!cso_fb->zsbuf)
1699       return false;
1700 
1701    struct iris_resource *zres, *sres;
1702    iris_get_depth_stencil_resources(cso_fb->zsbuf->texture, &zres, &sres);
1703 
1704    /* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
1705     * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
1706     */
1707    if (!zres || !iris_resource_level_has_hiz(zres, cso_fb->zsbuf->u.tex.level))
1708       return false;
1709 
1710    /* 3DSTATE_WM::EDSC_Mode != EDSC_PREPS */
1711    if (wm_prog_data->early_fragment_tests)
1712       return false;
1713 
1714    /* 3DSTATE_WM::ForceKillPix != ForceOff &&
1715     * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
1716     *  3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
1717     *  3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
1718     *  3DSTATE_PS_BLEND::AlphaTestEnable ||
1719     *  3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
1720     */
1721    bool killpixels = wm_prog_data->uses_kill || wm_prog_data->uses_omask ||
1722                      cso_blend->alpha_to_coverage || cso_zsa->alpha_enabled;
1723 
1724    /* The Gfx8 depth PMA equation becomes:
1725     *
1726     *    depth_writes =
1727     *       3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
1728     *       3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE
1729     *
1730     *    stencil_writes =
1731     *       3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
1732     *       3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
1733     *       3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE
1734     *
1735     *    Z_PMA_OPT =
1736     *       common_pma_fix &&
1737     *       3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable &&
1738     *       ((killpixels && (depth_writes || stencil_writes)) ||
1739     *        3DSTATE_PS_EXTRA::PixelShaderComputedDepthMode != PSCDEPTH_OFF)
1740     *
1741     */
1742    if (!cso_zsa->depth_test_enabled)
1743       return false;
1744 
1745    return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF ||
1746           (killpixels && (cso_zsa->depth_writes_enabled ||
1747                           (sres && cso_zsa->stencil_writes_enabled)));
1748 }
1749 #endif
1750 
1751 void
update_pma_fix(struct iris_context *ice, struct iris_batch *batch, bool enable)1752 genX(update_pma_fix)(struct iris_context *ice,
1753                      struct iris_batch *batch,
1754                      bool enable)
1755 {
1756 #if GFX_VER == 8
1757    struct iris_genx_state *genx = ice->state.genx;
1758 
1759    if (genx->pma_fix_enabled == enable)
1760       return;
1761 
1762    genx->pma_fix_enabled = enable;
1763 
1764    /* According to the Broadwell PIPE_CONTROL documentation, software should
1765     * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
1766     * prior to the LRI.  If stencil buffer writes are enabled, then a Render        * Cache Flush is also necessary.
1767     *
1768     * The Gfx9 docs say to use a depth stall rather than a command streamer
1769     * stall.  However, the hardware seems to violently disagree.  A full
1770     * command streamer stall seems to be needed in both cases.
1771     */
1772    iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)",
1773                                 PIPE_CONTROL_CS_STALL |
1774                                 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1775                                 PIPE_CONTROL_RENDER_TARGET_FLUSH);
1776 
1777    iris_emit_reg(batch, GENX(CACHE_MODE_1), reg) {
1778       reg.NPPMAFixEnable = enable;
1779       reg.NPEarlyZFailsDisable = enable;
1780       reg.NPPMAFixEnableMask = true;
1781       reg.NPEarlyZFailsDisableMask = true;
1782    }
1783 
1784    /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
1785     * Flush bits is often necessary.  We do it regardless because it's easier.
1786     * The render cache flush is also necessary if stencil writes are enabled.
1787     *
1788     * Again, the Gfx9 docs give a different set of flushes but the Broadwell
1789     * flushes seem to work just as well.
1790     */
1791    iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)",
1792                                 PIPE_CONTROL_DEPTH_STALL |
1793                                 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1794                                 PIPE_CONTROL_RENDER_TARGET_FLUSH);
1795 #endif
1796 }
1797 
1798 /**
1799  * Gallium CSO for rasterizer state.
1800  */
1801 struct iris_rasterizer_state {
1802    uint32_t sf[GENX(3DSTATE_SF_length)];
1803    uint32_t clip[GENX(3DSTATE_CLIP_length)];
1804    uint32_t raster[GENX(3DSTATE_RASTER_length)];
1805    uint32_t wm[GENX(3DSTATE_WM_length)];
1806    uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
1807 
1808    uint8_t num_clip_plane_consts;
1809    bool clip_halfz; /* for CC_VIEWPORT */
1810    bool depth_clip_near; /* for CC_VIEWPORT */
1811    bool depth_clip_far; /* for CC_VIEWPORT */
1812    bool flatshade; /* for shader state */
1813    bool flatshade_first; /* for stream output */
1814    bool clamp_fragment_color; /* for shader state */
1815    bool light_twoside; /* for shader state */
1816    bool rasterizer_discard; /* for 3DSTATE_STREAMOUT and 3DSTATE_CLIP */
1817    bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
1818    bool line_stipple_enable;
1819    bool poly_stipple_enable;
1820    bool multisample;
1821    bool force_persample_interp;
1822    bool conservative_rasterization;
1823    bool fill_mode_point;
1824    bool fill_mode_line;
1825    bool fill_mode_point_or_line;
1826    enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
1827    uint16_t sprite_coord_enable;
1828 };
1829 
1830 static float
get_line_width(const struct pipe_rasterizer_state *state)1831 get_line_width(const struct pipe_rasterizer_state *state)
1832 {
1833    float line_width = state->line_width;
1834 
1835    /* From the OpenGL 4.4 spec:
1836     *
1837     * "The actual width of non-antialiased lines is determined by rounding
1838     *  the supplied width to the nearest integer, then clamping it to the
1839     *  implementation-dependent maximum non-antialiased line width."
1840     */
1841    if (!state->multisample && !state->line_smooth)
1842       line_width = roundf(state->line_width);
1843 
1844    if (!state->multisample && state->line_smooth && line_width < 1.5f) {
1845       /* For 1 pixel line thickness or less, the general anti-aliasing
1846        * algorithm gives up, and a garbage line is generated.  Setting a
1847        * Line Width of 0.0 specifies the rasterization of the "thinnest"
1848        * (one-pixel-wide), non-antialiased lines.
1849        *
1850        * Lines rendered with zero Line Width are rasterized using the
1851        * "Grid Intersection Quantization" rules as specified by the
1852        * "Zero-Width (Cosmetic) Line Rasterization" section of the docs.
1853        */
1854       line_width = 0.0f;
1855    }
1856 
1857    return line_width;
1858 }
1859 
1860 /**
1861  * The pipe->create_rasterizer_state() driver hook.
1862  */
1863 static void *
iris_create_rasterizer_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)1864 iris_create_rasterizer_state(struct pipe_context *ctx,
1865                              const struct pipe_rasterizer_state *state)
1866 {
1867    struct iris_rasterizer_state *cso =
1868       malloc(sizeof(struct iris_rasterizer_state));
1869 
1870    cso->multisample = state->multisample;
1871    cso->force_persample_interp = state->force_persample_interp;
1872    cso->clip_halfz = state->clip_halfz;
1873    cso->depth_clip_near = state->depth_clip_near;
1874    cso->depth_clip_far = state->depth_clip_far;
1875    cso->flatshade = state->flatshade;
1876    cso->flatshade_first = state->flatshade_first;
1877    cso->clamp_fragment_color = state->clamp_fragment_color;
1878    cso->light_twoside = state->light_twoside;
1879    cso->rasterizer_discard = state->rasterizer_discard;
1880    cso->half_pixel_center = state->half_pixel_center;
1881    cso->sprite_coord_mode = state->sprite_coord_mode;
1882    cso->sprite_coord_enable = state->sprite_coord_enable;
1883    cso->line_stipple_enable = state->line_stipple_enable;
1884    cso->poly_stipple_enable = state->poly_stipple_enable;
1885    cso->conservative_rasterization =
1886       state->conservative_raster_mode == PIPE_CONSERVATIVE_RASTER_POST_SNAP;
1887 
1888    cso->fill_mode_point =
1889       state->fill_front == PIPE_POLYGON_MODE_POINT ||
1890       state->fill_back == PIPE_POLYGON_MODE_POINT;
1891    cso->fill_mode_line =
1892       state->fill_front == PIPE_POLYGON_MODE_LINE ||
1893       state->fill_back == PIPE_POLYGON_MODE_LINE;
1894    cso->fill_mode_point_or_line =
1895       cso->fill_mode_point ||
1896       cso->fill_mode_line;
1897 
1898    if (state->clip_plane_enable != 0)
1899       cso->num_clip_plane_consts = util_logbase2(state->clip_plane_enable) + 1;
1900    else
1901       cso->num_clip_plane_consts = 0;
1902 
1903    float line_width = get_line_width(state);
1904 
1905    iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
1906       sf.StatisticsEnable = true;
1907       sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
1908       sf.LineEndCapAntialiasingRegionWidth =
1909          state->line_smooth ? _10pixels : _05pixels;
1910       sf.LastPixelEnable = state->line_last_pixel;
1911       sf.LineWidth = line_width;
1912       sf.SmoothPointEnable = (state->point_smooth || state->multisample) &&
1913                              !state->point_quad_rasterization;
1914       sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
1915       sf.PointWidth = CLAMP(state->point_size, 0.125f, 255.875f);
1916 
1917       if (state->flatshade_first) {
1918          sf.TriangleFanProvokingVertexSelect = 1;
1919       } else {
1920          sf.TriangleStripListProvokingVertexSelect = 2;
1921          sf.TriangleFanProvokingVertexSelect = 2;
1922          sf.LineStripListProvokingVertexSelect = 1;
1923       }
1924    }
1925 
1926    iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
1927       rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
1928       rr.CullMode = translate_cull_mode(state->cull_face);
1929       rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
1930       rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
1931       rr.DXMultisampleRasterizationEnable = state->multisample;
1932       rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
1933       rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
1934       rr.GlobalDepthOffsetEnablePoint = state->offset_point;
1935       rr.GlobalDepthOffsetConstant = state->offset_units * 2;
1936       rr.GlobalDepthOffsetScale = state->offset_scale;
1937       rr.GlobalDepthOffsetClamp = state->offset_clamp;
1938       rr.SmoothPointEnable = state->point_smooth;
1939       rr.AntialiasingEnable = state->line_smooth;
1940       rr.ScissorRectangleEnable = state->scissor;
1941 #if GFX_VER >= 9
1942       rr.ViewportZNearClipTestEnable = state->depth_clip_near;
1943       rr.ViewportZFarClipTestEnable = state->depth_clip_far;
1944       rr.ConservativeRasterizationEnable =
1945          cso->conservative_rasterization;
1946 #else
1947       rr.ViewportZClipTestEnable = (state->depth_clip_near || state->depth_clip_far);
1948 #endif
1949    }
1950 
1951    iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
1952       /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
1953        * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
1954        */
1955       cl.EarlyCullEnable = true;
1956       cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
1957       cl.ForceUserClipDistanceClipTestEnableBitmask = true;
1958       cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
1959       cl.GuardbandClipTestEnable = true;
1960       cl.ClipEnable = true;
1961       cl.MinimumPointWidth = 0.125;
1962       cl.MaximumPointWidth = 255.875;
1963 
1964       if (state->flatshade_first) {
1965          cl.TriangleFanProvokingVertexSelect = 1;
1966       } else {
1967          cl.TriangleStripListProvokingVertexSelect = 2;
1968          cl.TriangleFanProvokingVertexSelect = 2;
1969          cl.LineStripListProvokingVertexSelect = 1;
1970       }
1971    }
1972 
1973    iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
1974       /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
1975        * filled in at draw time from the FS program.
1976        */
1977       wm.LineAntialiasingRegionWidth = _10pixels;
1978       wm.LineEndCapAntialiasingRegionWidth = _05pixels;
1979       wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
1980       wm.LineStippleEnable = state->line_stipple_enable;
1981       wm.PolygonStippleEnable = state->poly_stipple_enable;
1982    }
1983 
1984    /* Remap from 0..255 back to 1..256 */
1985    const unsigned line_stipple_factor = state->line_stipple_factor + 1;
1986 
1987    iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
1988       if (state->line_stipple_enable) {
1989          line.LineStipplePattern = state->line_stipple_pattern;
1990          line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
1991          line.LineStippleRepeatCount = line_stipple_factor;
1992       }
1993    }
1994 
1995    return cso;
1996 }
1997 
1998 /**
1999  * The pipe->bind_rasterizer_state() driver hook.
2000  *
2001  * Bind a rasterizer CSO and flag related dirty bits.
2002  */
2003 static void
iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)2004 iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
2005 {
2006    struct iris_context *ice = (struct iris_context *) ctx;
2007    struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
2008    struct iris_rasterizer_state *new_cso = state;
2009 
2010    if (new_cso) {
2011       /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
2012       if (cso_changed_memcmp(line_stipple))
2013          ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
2014 
2015       if (cso_changed(half_pixel_center))
2016          ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
2017 
2018       if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable))
2019          ice->state.dirty |= IRIS_DIRTY_WM;
2020 
2021       if (cso_changed(rasterizer_discard))
2022          ice->state.dirty |= IRIS_DIRTY_STREAMOUT | IRIS_DIRTY_CLIP;
2023 
2024       if (cso_changed(flatshade_first))
2025          ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
2026 
2027       if (cso_changed(depth_clip_near) || cso_changed(depth_clip_far) ||
2028           cso_changed(clip_halfz))
2029          ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
2030 
2031       if (cso_changed(sprite_coord_enable) ||
2032           cso_changed(sprite_coord_mode) ||
2033           cso_changed(light_twoside))
2034          ice->state.dirty |= IRIS_DIRTY_SBE;
2035 
2036       if (cso_changed(conservative_rasterization))
2037          ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS;
2038    }
2039 
2040    ice->state.cso_rast = new_cso;
2041    ice->state.dirty |= IRIS_DIRTY_RASTER;
2042    ice->state.dirty |= IRIS_DIRTY_CLIP;
2043    ice->state.stage_dirty |=
2044       ice->state.stage_dirty_for_nos[IRIS_NOS_RASTERIZER];
2045 }
2046 
2047 /**
2048  * Return true if the given wrap mode requires the border color to exist.
2049  *
2050  * (We can skip uploading it if the sampler isn't going to use it.)
2051  */
2052 static bool
wrap_mode_needs_border_color(unsigned wrap_mode)2053 wrap_mode_needs_border_color(unsigned wrap_mode)
2054 {
2055    return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
2056 }
2057 
2058 /**
2059  * Gallium CSO for sampler state.
2060  */
2061 struct iris_sampler_state {
2062    union pipe_color_union border_color;
2063    bool needs_border_color;
2064 
2065    uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
2066 
2067 #if GFX_VERx10 == 125
2068    /* Sampler state structure to use for 3D textures in order to
2069     * implement Wa_14014414195.
2070     */
2071    uint32_t sampler_state_3d[GENX(SAMPLER_STATE_length)];
2072 #endif
2073 };
2074 
2075 static void
fill_sampler_state(uint32_t *sampler_state, const struct pipe_sampler_state *state, unsigned max_anisotropy)2076 fill_sampler_state(uint32_t *sampler_state,
2077                    const struct pipe_sampler_state *state,
2078                    unsigned max_anisotropy)
2079 {
2080    float min_lod = state->min_lod;
2081    unsigned mag_img_filter = state->mag_img_filter;
2082 
2083    // XXX: explain this code ported from ilo...I don't get it at all...
2084    if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
2085        state->min_lod > 0.0f) {
2086       min_lod = 0.0f;
2087       mag_img_filter = state->min_img_filter;
2088    }
2089 
2090    iris_pack_state(GENX(SAMPLER_STATE), sampler_state, samp) {
2091       samp.TCXAddressControlMode = translate_wrap(state->wrap_s);
2092       samp.TCYAddressControlMode = translate_wrap(state->wrap_t);
2093       samp.TCZAddressControlMode = translate_wrap(state->wrap_r);
2094       samp.CubeSurfaceControlMode = state->seamless_cube_map;
2095       samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
2096       samp.MinModeFilter = state->min_img_filter;
2097       samp.MagModeFilter = mag_img_filter;
2098       samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
2099       samp.MaximumAnisotropy = RATIO21;
2100 
2101       if (max_anisotropy >= 2) {
2102          if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
2103             samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
2104             samp.AnisotropicAlgorithm = EWAApproximation;
2105          }
2106 
2107          if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
2108             samp.MagModeFilter = MAPFILTER_ANISOTROPIC;
2109 
2110          samp.MaximumAnisotropy =
2111             MIN2((max_anisotropy - 2) / 2, RATIO161);
2112       }
2113 
2114       /* Set address rounding bits if not using nearest filtering. */
2115       if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
2116          samp.UAddressMinFilterRoundingEnable = true;
2117          samp.VAddressMinFilterRoundingEnable = true;
2118          samp.RAddressMinFilterRoundingEnable = true;
2119       }
2120 
2121       if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
2122          samp.UAddressMagFilterRoundingEnable = true;
2123          samp.VAddressMagFilterRoundingEnable = true;
2124          samp.RAddressMagFilterRoundingEnable = true;
2125       }
2126 
2127       if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
2128          samp.ShadowFunction = translate_shadow_func(state->compare_func);
2129 
2130       const float hw_max_lod = GFX_VER >= 7 ? 14 : 13;
2131 
2132       samp.LODPreClampMode = CLAMP_MODE_OGL;
2133       samp.MinLOD = CLAMP(min_lod, 0, hw_max_lod);
2134       samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
2135       samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);
2136 
2137       /* .BorderColorPointer is filled in by iris_bind_sampler_states. */
2138    }
2139 }
2140 
2141 /**
2142  * The pipe->create_sampler_state() driver hook.
2143  *
2144  * We fill out SAMPLER_STATE (except for the border color pointer), and
2145  * store that on the CPU.  It doesn't make sense to upload it to a GPU
2146  * buffer object yet, because 3DSTATE_SAMPLER_STATE_POINTERS requires
2147  * all bound sampler states to be in contiguous memor.
2148  */
2149 static void *
iris_create_sampler_state(struct pipe_context *ctx, const struct pipe_sampler_state *state)2150 iris_create_sampler_state(struct pipe_context *ctx,
2151                           const struct pipe_sampler_state *state)
2152 {
2153    UNUSED struct iris_screen *screen = (void *)ctx->screen;
2154    UNUSED const struct intel_device_info *devinfo = &screen->devinfo;
2155    struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);
2156 
2157    if (!cso)
2158       return NULL;
2159 
2160    STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
2161    STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);
2162 
2163    unsigned wrap_s = translate_wrap(state->wrap_s);
2164    unsigned wrap_t = translate_wrap(state->wrap_t);
2165    unsigned wrap_r = translate_wrap(state->wrap_r);
2166 
2167    memcpy(&cso->border_color, &state->border_color, sizeof(cso->border_color));
2168 
2169    cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
2170                              wrap_mode_needs_border_color(wrap_t) ||
2171                              wrap_mode_needs_border_color(wrap_r);
2172 
2173    fill_sampler_state(cso->sampler_state, state, state->max_anisotropy);
2174 
2175 #if GFX_VERx10 == 125
2176    /* Fill an extra sampler state structure with anisotropic filtering
2177     * disabled used to implement Wa_14014414195.
2178     */
2179    fill_sampler_state(cso->sampler_state_3d, state, 0);
2180 #endif
2181 
2182    return cso;
2183 }
2184 
2185 /**
2186  * The pipe->bind_sampler_states() driver hook.
2187  */
2188 static void
iris_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type p_stage, unsigned start, unsigned count, void **states)2189 iris_bind_sampler_states(struct pipe_context *ctx,
2190                          enum pipe_shader_type p_stage,
2191                          unsigned start, unsigned count,
2192                          void **states)
2193 {
2194    struct iris_context *ice = (struct iris_context *) ctx;
2195    gl_shader_stage stage = stage_from_pipe(p_stage);
2196    struct iris_shader_state *shs = &ice->state.shaders[stage];
2197 
2198    assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
2199 
2200    bool dirty = false;
2201 
2202    for (int i = 0; i < count; i++) {
2203       struct iris_sampler_state *state = states ? states[i] : NULL;
2204       if (shs->samplers[start + i] != state) {
2205          shs->samplers[start + i] = state;
2206          dirty = true;
2207       }
2208    }
2209 
2210    if (dirty)
2211       ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage;
2212 }
2213 
2214 /**
2215  * Upload the sampler states into a contiguous area of GPU memory, for
2216  * for 3DSTATE_SAMPLER_STATE_POINTERS_*.
2217  *
2218  * Also fill out the border color state pointers.
2219  */
2220 static void
iris_upload_sampler_states(struct iris_context *ice, gl_shader_stage stage)2221 iris_upload_sampler_states(struct iris_context *ice, gl_shader_stage stage)
2222 {
2223    struct iris_screen *screen = (struct iris_screen *) ice->ctx.screen;
2224    struct iris_shader_state *shs = &ice->state.shaders[stage];
2225    const struct shader_info *info = iris_get_shader_info(ice, stage);
2226    struct iris_border_color_pool *border_color_pool =
2227       iris_bufmgr_get_border_color_pool(screen->bufmgr);
2228 
2229    /* We assume gallium frontends will call pipe->bind_sampler_states()
2230     * if the program's number of textures changes.
2231     */
2232    unsigned count = info ? BITSET_LAST_BIT(info->textures_used) : 0;
2233 
2234    if (!count)
2235       return;
2236 
2237    /* Assemble the SAMPLER_STATEs into a contiguous table that lives
2238     * in the dynamic state memory zone, so we can point to it via the
2239     * 3DSTATE_SAMPLER_STATE_POINTERS_* commands.
2240     */
2241    unsigned size = count * 4 * GENX(SAMPLER_STATE_length);
2242    uint32_t *map =
2243       upload_state(ice->state.dynamic_uploader, &shs->sampler_table, size, 32);
2244    if (unlikely(!map))
2245       return;
2246 
2247    struct pipe_resource *res = shs->sampler_table.res;
2248    struct iris_bo *bo = iris_resource_bo(res);
2249 
2250    iris_record_state_size(ice->state.sizes,
2251                           bo->address + shs->sampler_table.offset, size);
2252 
2253    shs->sampler_table.offset += iris_bo_offset_from_base_address(bo);
2254 
2255    ice->state.need_border_colors &= ~(1 << stage);
2256 
2257    for (int i = 0; i < count; i++) {
2258       struct iris_sampler_state *state = shs->samplers[i];
2259       struct iris_sampler_view *tex = shs->textures[i];
2260 
2261       if (!state) {
2262          memset(map, 0, 4 * GENX(SAMPLER_STATE_length));
2263       } else {
2264          const uint32_t *sampler_state = state->sampler_state;
2265 #if GFX_VERx10 == 125
2266          if (tex && tex->res->base.b.target == PIPE_TEXTURE_3D)
2267             sampler_state = state->sampler_state_3d;
2268 #endif
2269 
2270          if (!state->needs_border_color) {
2271             memcpy(map, sampler_state, 4 * GENX(SAMPLER_STATE_length));
2272          } else {
2273             ice->state.need_border_colors |= 1 << stage;
2274 
2275             /* We may need to swizzle the border color for format faking.
2276              * A/LA formats are faked as R/RG with 000R or R00G swizzles.
2277              * This means we need to move the border color's A channel into
2278              * the R or G channels so that those read swizzles will move it
2279              * back into A.
2280              */
2281             union pipe_color_union *color = &state->border_color;
2282             union pipe_color_union tmp;
2283             if (tex) {
2284                enum pipe_format internal_format = tex->res->internal_format;
2285 
2286                if (util_format_is_alpha(internal_format)) {
2287                   unsigned char swz[4] = {
2288                      PIPE_SWIZZLE_W, PIPE_SWIZZLE_0,
2289                      PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
2290                   };
2291                   util_format_apply_color_swizzle(&tmp, color, swz, true);
2292                   color = &tmp;
2293                } else if (util_format_is_luminance_alpha(internal_format) &&
2294                           internal_format != PIPE_FORMAT_L8A8_SRGB) {
2295                   unsigned char swz[4] = {
2296                      PIPE_SWIZZLE_X, PIPE_SWIZZLE_W,
2297                      PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
2298                   };
2299                   util_format_apply_color_swizzle(&tmp, color, swz, true);
2300                   color = &tmp;
2301                }
2302             }
2303 
2304             /* Stream out the border color and merge the pointer. */
2305             uint32_t offset = iris_upload_border_color(border_color_pool,
2306                                                        color);
2307 
2308             uint32_t dynamic[GENX(SAMPLER_STATE_length)];
2309             iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) {
2310                dyns.BorderColorPointer = offset;
2311             }
2312 
2313             for (uint32_t j = 0; j < GENX(SAMPLER_STATE_length); j++)
2314                map[j] = sampler_state[j] | dynamic[j];
2315          }
2316       }
2317 
2318       map += GENX(SAMPLER_STATE_length);
2319    }
2320 }
2321 
2322 static enum isl_channel_select
fmt_swizzle(const struct iris_format_info *fmt, enum pipe_swizzle swz)2323 fmt_swizzle(const struct iris_format_info *fmt, enum pipe_swizzle swz)
2324 {
2325    switch (swz) {
2326    case PIPE_SWIZZLE_X: return fmt->swizzle.r;
2327    case PIPE_SWIZZLE_Y: return fmt->swizzle.g;
2328    case PIPE_SWIZZLE_Z: return fmt->swizzle.b;
2329    case PIPE_SWIZZLE_W: return fmt->swizzle.a;
2330    case PIPE_SWIZZLE_1: return ISL_CHANNEL_SELECT_ONE;
2331    case PIPE_SWIZZLE_0: return ISL_CHANNEL_SELECT_ZERO;
2332    default: unreachable("invalid swizzle");
2333    }
2334 }
2335 
2336 static void
fill_buffer_surface_state(struct isl_device *isl_dev, struct iris_resource *res, void *map, enum isl_format format, struct isl_swizzle swizzle, unsigned offset, unsigned size, isl_surf_usage_flags_t usage)2337 fill_buffer_surface_state(struct isl_device *isl_dev,
2338                           struct iris_resource *res,
2339                           void *map,
2340                           enum isl_format format,
2341                           struct isl_swizzle swizzle,
2342                           unsigned offset,
2343                           unsigned size,
2344                           isl_surf_usage_flags_t usage)
2345 {
2346    const struct isl_format_layout *fmtl = isl_format_get_layout(format);
2347    const unsigned cpp = format == ISL_FORMAT_RAW ? 1 : fmtl->bpb / 8;
2348 
2349    /* The ARB_texture_buffer_specification says:
2350     *
2351     *    "The number of texels in the buffer texture's texel array is given by
2352     *
2353     *       floor(<buffer_size> / (<components> * sizeof(<base_type>)),
2354     *
2355     *     where <buffer_size> is the size of the buffer object, in basic
2356     *     machine units and <components> and <base_type> are the element count
2357     *     and base data type for elements, as specified in Table X.1.  The
2358     *     number of texels in the texel array is then clamped to the
2359     *     implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
2360     *
2361     * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
2362     * so that when ISL divides by stride to obtain the number of texels, that
2363     * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
2364     */
2365    unsigned final_size =
2366       MIN3(size, res->bo->size - res->offset - offset,
2367            IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
2368 
2369    isl_buffer_fill_state(isl_dev, map,
2370                          .address = res->bo->address + res->offset + offset,
2371                          .size_B = final_size,
2372                          .format = format,
2373                          .swizzle = swizzle,
2374                          .stride_B = cpp,
2375                          .mocs = iris_mocs(res->bo, isl_dev, usage));
2376 }
2377 
2378 #define SURFACE_STATE_ALIGNMENT 64
2379 
2380 /**
2381  * Allocate several contiguous SURFACE_STATE structures, one for each
2382  * supported auxiliary surface mode.  This only allocates the CPU-side
2383  * copy, they will need to be uploaded later after they're filled in.
2384  */
2385 static void
alloc_surface_states(struct iris_surface_state *surf_state, unsigned aux_usages)2386 alloc_surface_states(struct iris_surface_state *surf_state,
2387                      unsigned aux_usages)
2388 {
2389    enum { surf_size = 4 * GENX(RENDER_SURFACE_STATE_length) };
2390 
2391    /* If this changes, update this to explicitly align pointers */
2392    STATIC_ASSERT(surf_size == SURFACE_STATE_ALIGNMENT);
2393 
2394    assert(aux_usages != 0);
2395 
2396    /* In case we're re-allocating them... */
2397    free(surf_state->cpu);
2398 
2399    surf_state->aux_usages = aux_usages;
2400    surf_state->num_states = util_bitcount(aux_usages);
2401    surf_state->cpu = calloc(surf_state->num_states, surf_size);
2402    surf_state->ref.offset = 0;
2403    pipe_resource_reference(&surf_state->ref.res, NULL);
2404 
2405    assert(surf_state->cpu);
2406 }
2407 
2408 /**
2409  * Upload the CPU side SURFACE_STATEs into a GPU buffer.
2410  */
2411 static void
upload_surface_states(struct u_upload_mgr *mgr, struct iris_surface_state *surf_state)2412 upload_surface_states(struct u_upload_mgr *mgr,
2413                       struct iris_surface_state *surf_state)
2414 {
2415    const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length);
2416    const unsigned bytes = surf_state->num_states * surf_size;
2417 
2418    void *map =
2419       upload_state(mgr, &surf_state->ref, bytes, SURFACE_STATE_ALIGNMENT);
2420 
2421    surf_state->ref.offset +=
2422       iris_bo_offset_from_base_address(iris_resource_bo(surf_state->ref.res));
2423 
2424    if (map)
2425       memcpy(map, surf_state->cpu, bytes);
2426 }
2427 
2428 /**
2429  * Update resource addresses in a set of SURFACE_STATE descriptors,
2430  * and re-upload them if necessary.
2431  */
2432 static bool
update_surface_state_addrs(struct u_upload_mgr *mgr, struct iris_surface_state *surf_state, struct iris_bo *bo)2433 update_surface_state_addrs(struct u_upload_mgr *mgr,
2434                            struct iris_surface_state *surf_state,
2435                            struct iris_bo *bo)
2436 {
2437    if (surf_state->bo_address == bo->address)
2438       return false;
2439 
2440    STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) % 64 == 0);
2441    STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_bits) == 64);
2442 
2443    uint64_t *ss_addr = (uint64_t *) &surf_state->cpu[GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) / 32];
2444 
2445    /* First, update the CPU copies.  We assume no other fields exist in
2446     * the QWord containing Surface Base Address.
2447     */
2448    for (unsigned i = 0; i < surf_state->num_states; i++) {
2449       *ss_addr = *ss_addr - surf_state->bo_address + bo->address;
2450       ss_addr = ((void *) ss_addr) + SURFACE_STATE_ALIGNMENT;
2451    }
2452 
2453    /* Next, upload the updated copies to a GPU buffer. */
2454    upload_surface_states(mgr, surf_state);
2455 
2456    surf_state->bo_address = bo->address;
2457 
2458    return true;
2459 }
2460 
2461 static void
fill_surface_state(struct isl_device *isl_dev, void *map, struct iris_resource *res, struct isl_surf *surf, struct isl_view *view, unsigned aux_usage, uint32_t extra_main_offset, uint32_t tile_x_sa, uint32_t tile_y_sa)2462 fill_surface_state(struct isl_device *isl_dev,
2463                    void *map,
2464                    struct iris_resource *res,
2465                    struct isl_surf *surf,
2466                    struct isl_view *view,
2467                    unsigned aux_usage,
2468                    uint32_t extra_main_offset,
2469                    uint32_t tile_x_sa,
2470                    uint32_t tile_y_sa)
2471 {
2472    struct isl_surf_fill_state_info f = {
2473       .surf = surf,
2474       .view = view,
2475       .mocs = iris_mocs(res->bo, isl_dev, view->usage),
2476       .address = res->bo->address + res->offset + extra_main_offset,
2477       .x_offset_sa = tile_x_sa,
2478       .y_offset_sa = tile_y_sa,
2479    };
2480 
2481    if (aux_usage != ISL_AUX_USAGE_NONE) {
2482       f.aux_surf = &res->aux.surf;
2483       f.aux_usage = aux_usage;
2484       f.clear_color = res->aux.clear_color;
2485 
2486       if (aux_usage == ISL_AUX_USAGE_MC)
2487          f.mc_format = iris_format_for_usage(isl_dev->info,
2488                                              res->external_format,
2489                                              surf->usage).fmt;
2490 
2491       if (res->aux.bo)
2492          f.aux_address = res->aux.bo->address + res->aux.offset;
2493 
2494       if (res->aux.clear_color_bo) {
2495          f.clear_address = res->aux.clear_color_bo->address +
2496                            res->aux.clear_color_offset;
2497          f.use_clear_address = isl_dev->info->ver > 9;
2498       }
2499    }
2500 
2501    isl_surf_fill_state_s(isl_dev, map, &f);
2502 }
2503 
2504 static void
fill_surface_states(struct isl_device *isl_dev, struct iris_surface_state *surf_state, struct iris_resource *res, struct isl_surf *surf, struct isl_view *view, uint64_t extra_main_offset, uint32_t tile_x_sa, uint32_t tile_y_sa)2505 fill_surface_states(struct isl_device *isl_dev,
2506                     struct iris_surface_state *surf_state,
2507                     struct iris_resource *res,
2508                     struct isl_surf *surf,
2509                     struct isl_view *view,
2510                     uint64_t extra_main_offset,
2511                     uint32_t tile_x_sa,
2512                     uint32_t tile_y_sa)
2513 {
2514    void *map = surf_state->cpu;
2515    unsigned aux_modes = surf_state->aux_usages;
2516 
2517    while (aux_modes) {
2518       enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
2519 
2520       fill_surface_state(isl_dev, map, res, surf, view, aux_usage,
2521                          extra_main_offset, tile_x_sa, tile_y_sa);
2522 
2523       map += SURFACE_STATE_ALIGNMENT;
2524    }
2525 }
2526 
2527 /**
2528  * The pipe->create_sampler_view() driver hook.
2529  */
2530 static struct pipe_sampler_view *
iris_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *tex, const struct pipe_sampler_view *tmpl)2531 iris_create_sampler_view(struct pipe_context *ctx,
2532                          struct pipe_resource *tex,
2533                          const struct pipe_sampler_view *tmpl)
2534 {
2535    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2536    const struct intel_device_info *devinfo = &screen->devinfo;
2537    struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view));
2538 
2539    if (!isv)
2540       return NULL;
2541 
2542    /* initialize base object */
2543    isv->base = *tmpl;
2544    isv->base.context = ctx;
2545    isv->base.texture = NULL;
2546    pipe_reference_init(&isv->base.reference, 1);
2547    pipe_resource_reference(&isv->base.texture, tex);
2548 
2549    if (util_format_is_depth_or_stencil(tmpl->format)) {
2550       struct iris_resource *zres, *sres;
2551       const struct util_format_description *desc =
2552          util_format_description(tmpl->format);
2553 
2554       iris_get_depth_stencil_resources(tex, &zres, &sres);
2555 
2556       tex = util_format_has_depth(desc) ? &zres->base.b : &sres->base.b;
2557    }
2558 
2559    isv->res = (struct iris_resource *) tex;
2560 
2561    isl_surf_usage_flags_t usage = ISL_SURF_USAGE_TEXTURE_BIT;
2562 
2563    if (isv->base.target == PIPE_TEXTURE_CUBE ||
2564        isv->base.target == PIPE_TEXTURE_CUBE_ARRAY)
2565       usage |= ISL_SURF_USAGE_CUBE_BIT;
2566 
2567    const struct iris_format_info fmt =
2568       iris_format_for_usage(devinfo, tmpl->format, usage);
2569 
2570    isv->clear_color = isv->res->aux.clear_color;
2571 
2572    isv->view = (struct isl_view) {
2573       .format = fmt.fmt,
2574       .swizzle = (struct isl_swizzle) {
2575          .r = fmt_swizzle(&fmt, tmpl->swizzle_r),
2576          .g = fmt_swizzle(&fmt, tmpl->swizzle_g),
2577          .b = fmt_swizzle(&fmt, tmpl->swizzle_b),
2578          .a = fmt_swizzle(&fmt, tmpl->swizzle_a),
2579       },
2580       .usage = usage,
2581    };
2582 
2583    unsigned aux_usages = 0;
2584 
2585    if ((isv->res->aux.usage == ISL_AUX_USAGE_CCS_D ||
2586         isv->res->aux.usage == ISL_AUX_USAGE_CCS_E ||
2587         isv->res->aux.usage == ISL_AUX_USAGE_GFX12_CCS_E) &&
2588        !isl_format_supports_ccs_e(devinfo, isv->view.format)) {
2589       aux_usages = 1 << ISL_AUX_USAGE_NONE;
2590    } else if (isl_aux_usage_has_hiz(isv->res->aux.usage) &&
2591               !iris_sample_with_depth_aux(devinfo, isv->res)) {
2592       aux_usages = 1 << ISL_AUX_USAGE_NONE;
2593    } else {
2594       aux_usages = 1 << ISL_AUX_USAGE_NONE |
2595                    1 << isv->res->aux.usage;
2596    }
2597 
2598    alloc_surface_states(&isv->surface_state, aux_usages);
2599    isv->surface_state.bo_address = isv->res->bo->address;
2600 
2601    /* Fill out SURFACE_STATE for this view. */
2602    if (tmpl->target != PIPE_BUFFER) {
2603       isv->view.base_level = tmpl->u.tex.first_level;
2604       isv->view.levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1;
2605 
2606       if (tmpl->target == PIPE_TEXTURE_3D) {
2607          isv->view.base_array_layer = 0;
2608          isv->view.array_len = 1;
2609       } else {
2610 #if GFX_VER < 9
2611          /* Hardware older than skylake ignores this value */
2612          assert(tex->target != PIPE_TEXTURE_3D || !tmpl->u.tex.first_layer);
2613 #endif
2614          isv->view.base_array_layer = tmpl->u.tex.first_layer;
2615          isv->view.array_len =
2616             tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
2617       }
2618 
2619       fill_surface_states(&screen->isl_dev, &isv->surface_state, isv->res,
2620                           &isv->res->surf, &isv->view, 0, 0, 0);
2621    } else {
2622       fill_buffer_surface_state(&screen->isl_dev, isv->res,
2623                                 isv->surface_state.cpu,
2624                                 isv->view.format, isv->view.swizzle,
2625                                 tmpl->u.buf.offset, tmpl->u.buf.size,
2626                                 ISL_SURF_USAGE_TEXTURE_BIT);
2627    }
2628 
2629    return &isv->base;
2630 }
2631 
2632 static void
iris_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)2633 iris_sampler_view_destroy(struct pipe_context *ctx,
2634                           struct pipe_sampler_view *state)
2635 {
2636    struct iris_sampler_view *isv = (void *) state;
2637    pipe_resource_reference(&state->texture, NULL);
2638    pipe_resource_reference(&isv->surface_state.ref.res, NULL);
2639    free(isv->surface_state.cpu);
2640    free(isv);
2641 }
2642 
2643 /**
2644  * The pipe->create_surface() driver hook.
2645  *
2646  * In Gallium nomenclature, "surfaces" are a view of a resource that
2647  * can be bound as a render target or depth/stencil buffer.
2648  */
2649 static struct pipe_surface *
iris_create_surface(struct pipe_context *ctx, struct pipe_resource *tex, const struct pipe_surface *tmpl)2650 iris_create_surface(struct pipe_context *ctx,
2651                     struct pipe_resource *tex,
2652                     const struct pipe_surface *tmpl)
2653 {
2654    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2655    const struct intel_device_info *devinfo = &screen->devinfo;
2656 
2657    isl_surf_usage_flags_t usage = 0;
2658    if (tmpl->writable)
2659       usage = ISL_SURF_USAGE_STORAGE_BIT;
2660    else if (util_format_is_depth_or_stencil(tmpl->format))
2661       usage = ISL_SURF_USAGE_DEPTH_BIT;
2662    else
2663       usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
2664 
2665    const struct iris_format_info fmt =
2666       iris_format_for_usage(devinfo, tmpl->format, usage);
2667 
2668    if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
2669        !isl_format_supports_rendering(devinfo, fmt.fmt)) {
2670       /* Framebuffer validation will reject this invalid case, but it
2671        * hasn't had the opportunity yet.  In the meantime, we need to
2672        * avoid hitting ISL asserts about unsupported formats below.
2673        */
2674       return NULL;
2675    }
2676 
2677    struct iris_surface *surf = calloc(1, sizeof(struct iris_surface));
2678    struct iris_resource *res = (struct iris_resource *) tex;
2679 
2680    if (!surf)
2681       return NULL;
2682 
2683    uint32_t array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
2684 
2685    struct isl_view *view = &surf->view;
2686    *view = (struct isl_view) {
2687       .format = fmt.fmt,
2688       .base_level = tmpl->u.tex.level,
2689       .levels = 1,
2690       .base_array_layer = tmpl->u.tex.first_layer,
2691       .array_len = array_len,
2692       .swizzle = ISL_SWIZZLE_IDENTITY,
2693       .usage = usage,
2694    };
2695 
2696 #if GFX_VER == 8
2697    struct isl_view *read_view = &surf->read_view;
2698    *read_view = (struct isl_view) {
2699       .format = fmt.fmt,
2700       .base_level = tmpl->u.tex.level,
2701       .levels = 1,
2702       .base_array_layer = tmpl->u.tex.first_layer,
2703       .array_len = array_len,
2704       .swizzle = ISL_SWIZZLE_IDENTITY,
2705       .usage = ISL_SURF_USAGE_TEXTURE_BIT,
2706    };
2707 
2708    struct isl_surf read_surf = res->surf;
2709    uint64_t read_surf_offset_B = 0;
2710    uint32_t read_surf_tile_x_sa = 0, read_surf_tile_y_sa = 0;
2711    if (tex->target == PIPE_TEXTURE_3D && array_len == 1) {
2712       /* The minimum array element field of the surface state structure is
2713        * ignored by the sampler unit for 3D textures on some hardware.  If the
2714        * render buffer is a single slice of a 3D texture, create a 2D texture
2715        * covering that slice.
2716        *
2717        * TODO: This only handles the case where we're rendering to a single
2718        * slice of an array texture.  If we have layered rendering combined
2719        * with non-coherent FB fetch and a non-zero base_array_layer, then
2720        * we're going to run into problems.
2721        *
2722        * See https://gitlab.freedesktop.org/mesa/mesa/-/issues/4904
2723        */
2724       isl_surf_get_image_surf(&screen->isl_dev, &res->surf,
2725                               read_view->base_level,
2726                               0, read_view->base_array_layer,
2727                               &read_surf, &read_surf_offset_B,
2728                               &read_surf_tile_x_sa, &read_surf_tile_y_sa);
2729       read_view->base_level = 0;
2730       read_view->base_array_layer = 0;
2731       assert(read_view->array_len == 1);
2732    } else if (tex->target == PIPE_TEXTURE_1D_ARRAY) {
2733       /* Convert 1D array textures to 2D arrays because shaders always provide
2734        * the array index coordinate at the Z component to avoid recompiles
2735        * when changing the texture target of the framebuffer.
2736        */
2737       assert(read_surf.dim_layout == ISL_DIM_LAYOUT_GFX4_2D);
2738       read_surf.dim = ISL_SURF_DIM_2D;
2739    }
2740 #endif
2741 
2742    struct isl_surf isl_surf = res->surf;
2743    uint64_t offset_B = 0;
2744    uint32_t tile_x_el = 0, tile_y_el = 0;
2745    if (isl_format_is_compressed(res->surf.format)) {
2746       /* The resource has a compressed format, which is not renderable, but we
2747        * have a renderable view format.  We must be attempting to upload
2748        * blocks of compressed data via an uncompressed view.
2749        *
2750        * In this case, we can assume there are no auxiliary buffers, a single
2751        * miplevel, and that the resource is single-sampled.  Gallium may try
2752        * and create an uncompressed view with multiple layers, however.
2753        */
2754       assert(res->aux.usage == ISL_AUX_USAGE_NONE);
2755       assert(res->surf.samples == 1);
2756       assert(view->levels == 1);
2757 
2758       bool ok = isl_surf_get_uncompressed_surf(&screen->isl_dev,
2759                                                &res->surf, view,
2760                                                &isl_surf, view, &offset_B,
2761                                                &tile_x_el, &tile_y_el);
2762       if (!ok) {
2763          free(surf);
2764          return NULL;
2765       }
2766    }
2767 
2768    surf->clear_color = res->aux.clear_color;
2769 
2770    struct pipe_surface *psurf = &surf->base;
2771    pipe_reference_init(&psurf->reference, 1);
2772    pipe_resource_reference(&psurf->texture, tex);
2773    psurf->context = ctx;
2774    psurf->format = tmpl->format;
2775    psurf->width = isl_surf.logical_level0_px.width;
2776    psurf->height = isl_surf.logical_level0_px.height;
2777    psurf->texture = tex;
2778    psurf->u.tex.first_layer = tmpl->u.tex.first_layer;
2779    psurf->u.tex.last_layer = tmpl->u.tex.last_layer;
2780    psurf->u.tex.level = tmpl->u.tex.level;
2781 
2782    /* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
2783    if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
2784                           ISL_SURF_USAGE_STENCIL_BIT))
2785       return psurf;
2786 
2787    /* Fill out a SURFACE_STATE for each possible auxiliary surface mode and
2788     * return the pipe_surface.
2789     */
2790    unsigned aux_usages = 0;
2791 
2792    if ((res->aux.usage == ISL_AUX_USAGE_CCS_E ||
2793         res->aux.usage == ISL_AUX_USAGE_GFX12_CCS_E) &&
2794        !isl_format_supports_ccs_e(devinfo, view->format)) {
2795       aux_usages = 1 << ISL_AUX_USAGE_NONE;
2796    } else {
2797       aux_usages = 1 << ISL_AUX_USAGE_NONE |
2798                    1 << res->aux.usage;
2799    }
2800 
2801    alloc_surface_states(&surf->surface_state, aux_usages);
2802    surf->surface_state.bo_address = res->bo->address;
2803    fill_surface_states(&screen->isl_dev, &surf->surface_state, res,
2804                        &isl_surf, view, offset_B, tile_x_el, tile_y_el);
2805 
2806 #if GFX_VER == 8
2807    alloc_surface_states(&surf->surface_state_read, aux_usages);
2808    surf->surface_state_read.bo_address = res->bo->address;
2809    fill_surface_states(&screen->isl_dev, &surf->surface_state_read, res,
2810                        &read_surf, read_view, read_surf_offset_B,
2811                        read_surf_tile_x_sa, read_surf_tile_y_sa);
2812 #endif
2813 
2814    return psurf;
2815 }
2816 
2817 #if GFX_VER < 9
2818 static void
fill_default_image_param(struct brw_image_param *param)2819 fill_default_image_param(struct brw_image_param *param)
2820 {
2821    memset(param, 0, sizeof(*param));
2822    /* Set the swizzling shifts to all-ones to effectively disable swizzling --
2823     * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
2824     * detailed explanation of these parameters.
2825     */
2826    param->swizzling[0] = 0xff;
2827    param->swizzling[1] = 0xff;
2828 }
2829 
2830 static void
fill_buffer_image_param(struct brw_image_param *param, enum pipe_format pfmt, unsigned size)2831 fill_buffer_image_param(struct brw_image_param *param,
2832                         enum pipe_format pfmt,
2833                         unsigned size)
2834 {
2835    const unsigned cpp = util_format_get_blocksize(pfmt);
2836 
2837    fill_default_image_param(param);
2838    param->size[0] = size / cpp;
2839    param->stride[0] = cpp;
2840 }
2841 #else
2842 #define isl_surf_fill_image_param(x, ...)
2843 #define fill_default_image_param(x, ...)
2844 #define fill_buffer_image_param(x, ...)
2845 #endif
2846 
2847 /**
2848  * The pipe->set_shader_images() driver hook.
2849  */
2850 static void
iris_set_shader_images(struct pipe_context *ctx, enum pipe_shader_type p_stage, unsigned start_slot, unsigned count, unsigned unbind_num_trailing_slots, const struct pipe_image_view *p_images)2851 iris_set_shader_images(struct pipe_context *ctx,
2852                        enum pipe_shader_type p_stage,
2853                        unsigned start_slot, unsigned count,
2854                        unsigned unbind_num_trailing_slots,
2855                        const struct pipe_image_view *p_images)
2856 {
2857    struct iris_context *ice = (struct iris_context *) ctx;
2858    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2859    gl_shader_stage stage = stage_from_pipe(p_stage);
2860    struct iris_shader_state *shs = &ice->state.shaders[stage];
2861 #if GFX_VER == 8
2862    struct iris_genx_state *genx = ice->state.genx;
2863    struct brw_image_param *image_params = genx->shaders[stage].image_param;
2864 #endif
2865 
2866    shs->bound_image_views &=
2867       ~u_bit_consecutive(start_slot, count + unbind_num_trailing_slots);
2868 
2869    for (unsigned i = 0; i < count; i++) {
2870       struct iris_image_view *iv = &shs->image[start_slot + i];
2871 
2872       if (p_images && p_images[i].resource) {
2873          const struct pipe_image_view *img = &p_images[i];
2874          struct iris_resource *res = (void *) img->resource;
2875 
2876          util_copy_image_view(&iv->base, img);
2877 
2878          shs->bound_image_views |= 1 << (start_slot + i);
2879 
2880          res->bind_history |= PIPE_BIND_SHADER_IMAGE;
2881          res->bind_stages |= 1 << stage;
2882 
2883          enum isl_format isl_fmt = iris_image_view_get_format(ice, img);
2884 
2885          unsigned aux_usages = 1 << ISL_AUX_USAGE_NONE;
2886 
2887          /* Gfx12+ supports render compression for images */
2888          if (GFX_VER >= 12)
2889             aux_usages |= 1 << res->aux.usage;
2890 
2891          alloc_surface_states(&iv->surface_state, aux_usages);
2892          iv->surface_state.bo_address = res->bo->address;
2893 
2894          if (res->base.b.target != PIPE_BUFFER) {
2895             struct isl_view view = {
2896                .format = isl_fmt,
2897                .base_level = img->u.tex.level,
2898                .levels = 1,
2899                .base_array_layer = img->u.tex.first_layer,
2900                .array_len = img->u.tex.last_layer - img->u.tex.first_layer + 1,
2901                .swizzle = ISL_SWIZZLE_IDENTITY,
2902                .usage = ISL_SURF_USAGE_STORAGE_BIT,
2903             };
2904 
2905             /* If using untyped fallback. */
2906             if (isl_fmt == ISL_FORMAT_RAW) {
2907                fill_buffer_surface_state(&screen->isl_dev, res,
2908                                          iv->surface_state.cpu,
2909                                          isl_fmt, ISL_SWIZZLE_IDENTITY,
2910                                          0, res->bo->size,
2911                                          ISL_SURF_USAGE_STORAGE_BIT);
2912             } else {
2913                fill_surface_states(&screen->isl_dev, &iv->surface_state, res,
2914                                    &res->surf, &view, 0, 0, 0);
2915             }
2916 
2917             isl_surf_fill_image_param(&screen->isl_dev,
2918                                       &image_params[start_slot + i],
2919                                       &res->surf, &view);
2920          } else {
2921             util_range_add(&res->base.b, &res->valid_buffer_range, img->u.buf.offset,
2922                            img->u.buf.offset + img->u.buf.size);
2923 
2924             fill_buffer_surface_state(&screen->isl_dev, res,
2925                                       iv->surface_state.cpu,
2926                                       isl_fmt, ISL_SWIZZLE_IDENTITY,
2927                                       img->u.buf.offset, img->u.buf.size,
2928                                       ISL_SURF_USAGE_STORAGE_BIT);
2929             fill_buffer_image_param(&image_params[start_slot + i],
2930                                     img->format, img->u.buf.size);
2931          }
2932 
2933          upload_surface_states(ice->state.surface_uploader, &iv->surface_state);
2934       } else {
2935          pipe_resource_reference(&iv->base.resource, NULL);
2936          pipe_resource_reference(&iv->surface_state.ref.res, NULL);
2937          fill_default_image_param(&image_params[start_slot + i]);
2938       }
2939    }
2940 
2941    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
2942    ice->state.dirty |=
2943       stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
2944                                    : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
2945 
2946    /* Broadwell also needs brw_image_params re-uploaded */
2947    if (GFX_VER < 9) {
2948       ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage;
2949       shs->sysvals_need_upload = true;
2950    }
2951 
2952    if (unbind_num_trailing_slots) {
2953       iris_set_shader_images(ctx, p_stage, start_slot + count,
2954                              unbind_num_trailing_slots, 0, NULL);
2955    }
2956 }
2957 
2958 UNUSED static bool
is_sampler_view_3d(const struct iris_sampler_view *view)2959 is_sampler_view_3d(const struct iris_sampler_view *view)
2960 {
2961    return view && view->res->base.b.target == PIPE_TEXTURE_3D;
2962 }
2963 
2964 /**
2965  * The pipe->set_sampler_views() driver hook.
2966  */
2967 static void
iris_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type p_stage, unsigned start, unsigned count, unsigned unbind_num_trailing_slots, bool take_ownership, struct pipe_sampler_view **views)2968 iris_set_sampler_views(struct pipe_context *ctx,
2969                        enum pipe_shader_type p_stage,
2970                        unsigned start, unsigned count,
2971                        unsigned unbind_num_trailing_slots,
2972                        bool take_ownership,
2973                        struct pipe_sampler_view **views)
2974 {
2975    struct iris_context *ice = (struct iris_context *) ctx;
2976    UNUSED struct iris_screen *screen = (void *) ctx->screen;
2977    UNUSED const struct intel_device_info *devinfo = &screen->devinfo;
2978    gl_shader_stage stage = stage_from_pipe(p_stage);
2979    struct iris_shader_state *shs = &ice->state.shaders[stage];
2980    unsigned i;
2981 
2982    shs->bound_sampler_views &=
2983       ~u_bit_consecutive(start, count + unbind_num_trailing_slots);
2984 
2985    for (i = 0; i < count; i++) {
2986       struct pipe_sampler_view *pview = views ? views[i] : NULL;
2987       struct iris_sampler_view *view = (void *) pview;
2988 
2989 #if GFX_VERx10 == 125
2990       if (is_sampler_view_3d(shs->textures[start + i]) !=
2991           is_sampler_view_3d(view))
2992          ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage;
2993 #endif
2994 
2995       if (take_ownership) {
2996          pipe_sampler_view_reference((struct pipe_sampler_view **)
2997                                      &shs->textures[start + i], NULL);
2998          shs->textures[start + i] = (struct iris_sampler_view *)pview;
2999       } else {
3000          pipe_sampler_view_reference((struct pipe_sampler_view **)
3001                                      &shs->textures[start + i], pview);
3002       }
3003       if (view) {
3004          view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
3005          view->res->bind_stages |= 1 << stage;
3006 
3007          shs->bound_sampler_views |= 1 << (start + i);
3008 
3009          update_surface_state_addrs(ice->state.surface_uploader,
3010                                     &view->surface_state, view->res->bo);
3011       }
3012    }
3013    for (; i < count + unbind_num_trailing_slots; i++) {
3014       pipe_sampler_view_reference((struct pipe_sampler_view **)
3015                                   &shs->textures[start + i], NULL);
3016    }
3017 
3018    ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_BINDINGS_VS << stage);
3019    ice->state.dirty |=
3020       stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
3021                                    : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
3022 }
3023 
3024 static void
iris_set_compute_resources(struct pipe_context *ctx, unsigned start, unsigned count, struct pipe_surface **resources)3025 iris_set_compute_resources(struct pipe_context *ctx,
3026                            unsigned start, unsigned count,
3027                            struct pipe_surface **resources)
3028 {
3029    assert(count == 0);
3030 }
3031 
3032 static void
iris_set_global_binding(struct pipe_context *ctx, unsigned start_slot, unsigned count, struct pipe_resource **resources, uint32_t **handles)3033 iris_set_global_binding(struct pipe_context *ctx,
3034                         unsigned start_slot, unsigned count,
3035                         struct pipe_resource **resources,
3036                         uint32_t **handles)
3037 {
3038    struct iris_context *ice = (struct iris_context *) ctx;
3039 
3040    assert(start_slot + count <= IRIS_MAX_GLOBAL_BINDINGS);
3041    for (unsigned i = 0; i < count; i++) {
3042       if (resources && resources[i]) {
3043          pipe_resource_reference(&ice->state.global_bindings[start_slot + i],
3044                                  resources[i]);
3045 
3046          struct iris_resource *res = (void *) resources[i];
3047          assert(res->base.b.target == PIPE_BUFFER);
3048          util_range_add(&res->base.b, &res->valid_buffer_range,
3049                         0, res->base.b.width0);
3050 
3051          uint64_t addr = 0;
3052          memcpy(&addr, handles[i], sizeof(addr));
3053          addr += res->bo->address + res->offset;
3054          memcpy(handles[i], &addr, sizeof(addr));
3055       } else {
3056          pipe_resource_reference(&ice->state.global_bindings[start_slot + i],
3057                                  NULL);
3058       }
3059    }
3060 
3061    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_CS;
3062 }
3063 
3064 /**
3065  * The pipe->set_tess_state() driver hook.
3066  */
3067 static void
iris_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4], const float default_inner_level[2])3068 iris_set_tess_state(struct pipe_context *ctx,
3069                     const float default_outer_level[4],
3070                     const float default_inner_level[2])
3071 {
3072    struct iris_context *ice = (struct iris_context *) ctx;
3073    struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
3074 
3075    memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float));
3076    memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float));
3077 
3078    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS;
3079    shs->sysvals_need_upload = true;
3080 }
3081 
3082 static void
iris_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)3083 iris_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)
3084 {
3085    struct iris_context *ice = (struct iris_context *) ctx;
3086 
3087    ice->state.patch_vertices = patch_vertices;
3088 }
3089 
3090 static void
iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)3091 iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)
3092 {
3093    struct iris_surface *surf = (void *) p_surf;
3094    pipe_resource_reference(&p_surf->texture, NULL);
3095    pipe_resource_reference(&surf->surface_state.ref.res, NULL);
3096    pipe_resource_reference(&surf->surface_state_read.ref.res, NULL);
3097    free(surf->surface_state.cpu);
3098    free(surf->surface_state_read.cpu);
3099    free(surf);
3100 }
3101 
3102 static void
iris_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)3103 iris_set_clip_state(struct pipe_context *ctx,
3104                     const struct pipe_clip_state *state)
3105 {
3106    struct iris_context *ice = (struct iris_context *) ctx;
3107    struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
3108    struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
3109    struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
3110 
3111    memcpy(&ice->state.clip_planes, state, sizeof(*state));
3112 
3113    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS |
3114                              IRIS_STAGE_DIRTY_CONSTANTS_GS |
3115                              IRIS_STAGE_DIRTY_CONSTANTS_TES;
3116    shs->sysvals_need_upload = true;
3117    gshs->sysvals_need_upload = true;
3118    tshs->sysvals_need_upload = true;
3119 }
3120 
3121 /**
3122  * The pipe->set_polygon_stipple() driver hook.
3123  */
3124 static void
iris_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)3125 iris_set_polygon_stipple(struct pipe_context *ctx,
3126                          const struct pipe_poly_stipple *state)
3127 {
3128    struct iris_context *ice = (struct iris_context *) ctx;
3129    memcpy(&ice->state.poly_stipple, state, sizeof(*state));
3130    ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
3131 }
3132 
3133 /**
3134  * The pipe->set_sample_mask() driver hook.
3135  */
3136 static void
iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)3137 iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
3138 {
3139    struct iris_context *ice = (struct iris_context *) ctx;
3140 
3141    /* We only support 16x MSAA, so we have 16 bits of sample maks.
3142     * st/mesa may pass us 0xffffffff though, meaning "enable all samples".
3143     */
3144    ice->state.sample_mask = sample_mask & 0xffff;
3145    ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK;
3146 }
3147 
3148 /**
3149  * The pipe->set_scissor_states() driver hook.
3150  *
3151  * This corresponds to our SCISSOR_RECT state structures.  It's an
3152  * exact match, so we just store them, and memcpy them out later.
3153  */
3154 static void
iris_set_scissor_states(struct pipe_context *ctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *rects)3155 iris_set_scissor_states(struct pipe_context *ctx,
3156                         unsigned start_slot,
3157                         unsigned num_scissors,
3158                         const struct pipe_scissor_state *rects)
3159 {
3160    struct iris_context *ice = (struct iris_context *) ctx;
3161 
3162    for (unsigned i = 0; i < num_scissors; i++) {
3163       if (rects[i].minx == rects[i].maxx || rects[i].miny == rects[i].maxy) {
3164          /* If the scissor was out of bounds and got clamped to 0 width/height
3165           * at the bounds, the subtraction of 1 from maximums could produce a
3166           * negative number and thus not clip anything.  Instead, just provide
3167           * a min > max scissor inside the bounds, which produces the expected
3168           * no rendering.
3169           */
3170          ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
3171             .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
3172          };
3173       } else {
3174          ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
3175             .minx = rects[i].minx,     .miny = rects[i].miny,
3176             .maxx = rects[i].maxx - 1, .maxy = rects[i].maxy - 1,
3177          };
3178       }
3179    }
3180 
3181    ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
3182 }
3183 
3184 /**
3185  * The pipe->set_stencil_ref() driver hook.
3186  *
3187  * This is added to 3DSTATE_WM_DEPTH_STENCIL dynamically at draw time.
3188  */
3189 static void
iris_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)3190 iris_set_stencil_ref(struct pipe_context *ctx,
3191                      const struct pipe_stencil_ref state)
3192 {
3193    struct iris_context *ice = (struct iris_context *) ctx;
3194    memcpy(&ice->state.stencil_ref, &state, sizeof(state));
3195    if (GFX_VER >= 12)
3196       ice->state.dirty |= IRIS_DIRTY_STENCIL_REF;
3197    else if (GFX_VER >= 9)
3198       ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
3199    else
3200       ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
3201 }
3202 
3203 static float
viewport_extent(const struct pipe_viewport_state *state, int axis, float sign)3204 viewport_extent(const struct pipe_viewport_state *state, int axis, float sign)
3205 {
3206    return copysignf(state->scale[axis], sign) + state->translate[axis];
3207 }
3208 
3209 /**
3210  * The pipe->set_viewport_states() driver hook.
3211  *
3212  * This corresponds to our SF_CLIP_VIEWPORT states.  We can't calculate
3213  * the guardband yet, as we need the framebuffer dimensions, but we can
3214  * at least fill out the rest.
3215  */
3216 static void
iris_set_viewport_states(struct pipe_context *ctx, unsigned start_slot, unsigned count, const struct pipe_viewport_state *states)3217 iris_set_viewport_states(struct pipe_context *ctx,
3218                          unsigned start_slot,
3219                          unsigned count,
3220                          const struct pipe_viewport_state *states)
3221 {
3222    struct iris_context *ice = (struct iris_context *) ctx;
3223 
3224    memcpy(&ice->state.viewports[start_slot], states, sizeof(*states) * count);
3225 
3226    ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
3227 
3228    if (ice->state.cso_rast && (!ice->state.cso_rast->depth_clip_near ||
3229                                !ice->state.cso_rast->depth_clip_far))
3230       ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
3231 }
3232 
3233 /**
3234  * The pipe->set_framebuffer_state() driver hook.
3235  *
3236  * Sets the current draw FBO, including color render targets, depth,
3237  * and stencil buffers.
3238  */
3239 static void
iris_set_framebuffer_state(struct pipe_context *ctx, const struct pipe_framebuffer_state *state)3240 iris_set_framebuffer_state(struct pipe_context *ctx,
3241                            const struct pipe_framebuffer_state *state)
3242 {
3243    struct iris_context *ice = (struct iris_context *) ctx;
3244    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
3245    struct isl_device *isl_dev = &screen->isl_dev;
3246    struct pipe_framebuffer_state *cso = &ice->state.framebuffer;
3247    struct iris_resource *zres;
3248    struct iris_resource *stencil_res;
3249 
3250    unsigned samples = util_framebuffer_get_num_samples(state);
3251    unsigned layers = util_framebuffer_get_num_layers(state);
3252 
3253    if (cso->samples != samples) {
3254       ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
3255 
3256       /* We need to toggle 3DSTATE_PS::32 Pixel Dispatch Enable */
3257       if (GFX_VER >= 9 && (cso->samples == 16 || samples == 16))
3258          ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS;
3259    }
3260 
3261    if (cso->nr_cbufs != state->nr_cbufs) {
3262       ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
3263    }
3264 
3265    if ((cso->layers == 0) != (layers == 0)) {
3266       ice->state.dirty |= IRIS_DIRTY_CLIP;
3267    }
3268 
3269    if (cso->width != state->width || cso->height != state->height) {
3270       ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
3271    }
3272 
3273    if (cso->zsbuf || state->zsbuf) {
3274       ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
3275    }
3276 
3277    util_copy_framebuffer_state(cso, state);
3278    cso->samples = samples;
3279    cso->layers = layers;
3280 
3281    struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
3282 
3283    struct isl_view view = {
3284       .base_level = 0,
3285       .levels = 1,
3286       .base_array_layer = 0,
3287       .array_len = 1,
3288       .swizzle = ISL_SWIZZLE_IDENTITY,
3289    };
3290 
3291    struct isl_depth_stencil_hiz_emit_info info = {
3292       .view = &view,
3293       .mocs = iris_mocs(NULL, isl_dev, ISL_SURF_USAGE_DEPTH_BIT),
3294    };
3295 
3296    if (cso->zsbuf) {
3297       iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres,
3298                                        &stencil_res);
3299 
3300       view.base_level = cso->zsbuf->u.tex.level;
3301       view.base_array_layer = cso->zsbuf->u.tex.first_layer;
3302       view.array_len =
3303          cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1;
3304 
3305       if (zres) {
3306          view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
3307 
3308          info.depth_surf = &zres->surf;
3309          info.depth_address = zres->bo->address + zres->offset;
3310          info.mocs = iris_mocs(zres->bo, isl_dev, view.usage);
3311 
3312          view.format = zres->surf.format;
3313 
3314          if (iris_resource_level_has_hiz(zres, view.base_level)) {
3315             info.hiz_usage = zres->aux.usage;
3316             info.hiz_surf = &zres->aux.surf;
3317             info.hiz_address = zres->aux.bo->address + zres->aux.offset;
3318          }
3319 
3320          ice->state.hiz_usage = info.hiz_usage;
3321       }
3322 
3323       if (stencil_res) {
3324          view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
3325          info.stencil_aux_usage = stencil_res->aux.usage;
3326          info.stencil_surf = &stencil_res->surf;
3327          info.stencil_address = stencil_res->bo->address + stencil_res->offset;
3328          if (!zres) {
3329             view.format = stencil_res->surf.format;
3330             info.mocs = iris_mocs(stencil_res->bo, isl_dev, view.usage);
3331          }
3332       }
3333    }
3334 
3335    isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
3336 
3337    /* Make a null surface for unbound buffers */
3338    void *null_surf_map =
3339       upload_state(ice->state.surface_uploader, &ice->state.null_fb,
3340                    4 * GENX(RENDER_SURFACE_STATE_length), 64);
3341    isl_null_fill_state(&screen->isl_dev, null_surf_map,
3342                        .size = isl_extent3d(MAX2(cso->width, 1),
3343                                             MAX2(cso->height, 1),
3344                                             cso->layers ? cso->layers : 1));
3345    ice->state.null_fb.offset +=
3346       iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
3347 
3348    /* Render target change */
3349    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_FS;
3350 
3351    ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
3352 
3353    ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
3354 
3355    ice->state.stage_dirty |=
3356       ice->state.stage_dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
3357 
3358    if (GFX_VER == 8)
3359       ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
3360 }
3361 
3362 /**
3363  * The pipe->set_constant_buffer() driver hook.
3364  *
3365  * This uploads any constant data in user buffers, and references
3366  * any UBO resources containing constant data.
3367  */
3368 static void
iris_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type p_stage, unsigned index, bool take_ownership, const struct pipe_constant_buffer *input)3369 iris_set_constant_buffer(struct pipe_context *ctx,
3370                          enum pipe_shader_type p_stage, unsigned index,
3371                          bool take_ownership,
3372                          const struct pipe_constant_buffer *input)
3373 {
3374    struct iris_context *ice = (struct iris_context *) ctx;
3375    gl_shader_stage stage = stage_from_pipe(p_stage);
3376    struct iris_shader_state *shs = &ice->state.shaders[stage];
3377    struct pipe_shader_buffer *cbuf = &shs->constbuf[index];
3378 
3379    /* TODO: Only do this if the buffer changes? */
3380    pipe_resource_reference(&shs->constbuf_surf_state[index].res, NULL);
3381 
3382    if (input && input->buffer_size && (input->buffer || input->user_buffer)) {
3383       shs->bound_cbufs |= 1u << index;
3384 
3385       if (input->user_buffer) {
3386          void *map = NULL;
3387          pipe_resource_reference(&cbuf->buffer, NULL);
3388          u_upload_alloc(ice->ctx.const_uploader, 0, input->buffer_size, 64,
3389                         &cbuf->buffer_offset, &cbuf->buffer, (void **) &map);
3390 
3391          if (!cbuf->buffer) {
3392             /* Allocation was unsuccessful - just unbind */
3393             iris_set_constant_buffer(ctx, p_stage, index, false, NULL);
3394             return;
3395          }
3396 
3397          assert(map);
3398          memcpy(map, input->user_buffer, input->buffer_size);
3399       } else if (input->buffer) {
3400          if (cbuf->buffer != input->buffer) {
3401             ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES |
3402                                  IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES);
3403             shs->dirty_cbufs |= 1u << index;
3404          }
3405 
3406          if (take_ownership) {
3407             pipe_resource_reference(&cbuf->buffer, NULL);
3408             cbuf->buffer = input->buffer;
3409          } else {
3410             pipe_resource_reference(&cbuf->buffer, input->buffer);
3411          }
3412 
3413          cbuf->buffer_offset = input->buffer_offset;
3414       }
3415 
3416       cbuf->buffer_size =
3417          MIN2(input->buffer_size,
3418               iris_resource_bo(cbuf->buffer)->size - cbuf->buffer_offset);
3419 
3420       struct iris_resource *res = (void *) cbuf->buffer;
3421       res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
3422       res->bind_stages |= 1 << stage;
3423    } else {
3424       shs->bound_cbufs &= ~(1u << index);
3425       pipe_resource_reference(&cbuf->buffer, NULL);
3426    }
3427 
3428    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage;
3429 }
3430 
3431 static void
upload_sysvals(struct iris_context *ice, gl_shader_stage stage, const struct pipe_grid_info *grid)3432 upload_sysvals(struct iris_context *ice,
3433                gl_shader_stage stage,
3434                const struct pipe_grid_info *grid)
3435 {
3436    UNUSED struct iris_genx_state *genx = ice->state.genx;
3437    struct iris_shader_state *shs = &ice->state.shaders[stage];
3438 
3439    struct iris_compiled_shader *shader = ice->shaders.prog[stage];
3440    if (!shader || (shader->num_system_values == 0 &&
3441                    shader->kernel_input_size == 0))
3442       return;
3443 
3444    assert(shader->num_cbufs > 0);
3445 
3446    unsigned sysval_cbuf_index = shader->num_cbufs - 1;
3447    struct pipe_shader_buffer *cbuf = &shs->constbuf[sysval_cbuf_index];
3448    unsigned system_values_start =
3449       ALIGN(shader->kernel_input_size, sizeof(uint32_t));
3450    unsigned upload_size = system_values_start +
3451                           shader->num_system_values * sizeof(uint32_t);
3452    void *map = NULL;
3453 
3454    assert(sysval_cbuf_index < PIPE_MAX_CONSTANT_BUFFERS);
3455    u_upload_alloc(ice->ctx.const_uploader, 0, upload_size, 64,
3456                   &cbuf->buffer_offset, &cbuf->buffer, &map);
3457 
3458    if (shader->kernel_input_size > 0)
3459       memcpy(map, grid->input, shader->kernel_input_size);
3460 
3461    uint32_t *sysval_map = map + system_values_start;
3462    for (int i = 0; i < shader->num_system_values; i++) {
3463       uint32_t sysval = shader->system_values[i];
3464       uint32_t value = 0;
3465 
3466       if (BRW_PARAM_DOMAIN(sysval) == BRW_PARAM_DOMAIN_IMAGE) {
3467 #if GFX_VER == 8
3468          unsigned img = BRW_PARAM_IMAGE_IDX(sysval);
3469          unsigned offset = BRW_PARAM_IMAGE_OFFSET(sysval);
3470          struct brw_image_param *param =
3471             &genx->shaders[stage].image_param[img];
3472 
3473          assert(offset < sizeof(struct brw_image_param));
3474          value = ((uint32_t *) param)[offset];
3475 #endif
3476       } else if (sysval == BRW_PARAM_BUILTIN_ZERO) {
3477          value = 0;
3478       } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) {
3479          int plane = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(sysval);
3480          int comp  = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(sysval);
3481          value = fui(ice->state.clip_planes.ucp[plane][comp]);
3482       } else if (sysval == BRW_PARAM_BUILTIN_PATCH_VERTICES_IN) {
3483          if (stage == MESA_SHADER_TESS_CTRL) {
3484             value = ice->state.vertices_per_patch;
3485          } else {
3486             assert(stage == MESA_SHADER_TESS_EVAL);
3487             const struct shader_info *tcs_info =
3488                iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
3489             if (tcs_info)
3490                value = tcs_info->tess.tcs_vertices_out;
3491             else
3492                value = ice->state.vertices_per_patch;
3493          }
3494       } else if (sysval >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X &&
3495                  sysval <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) {
3496          unsigned i = sysval - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
3497          value = fui(ice->state.default_outer_level[i]);
3498       } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) {
3499          value = fui(ice->state.default_inner_level[0]);
3500       } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) {
3501          value = fui(ice->state.default_inner_level[1]);
3502       } else if (sysval >= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X &&
3503                  sysval <= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z) {
3504          unsigned i = sysval - BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X;
3505          value = ice->state.last_block[i];
3506       } else if (sysval == BRW_PARAM_BUILTIN_WORK_DIM) {
3507          value = grid->work_dim;
3508       } else {
3509          assert(!"unhandled system value");
3510       }
3511 
3512       *sysval_map++ = value;
3513    }
3514 
3515    cbuf->buffer_size = upload_size;
3516    iris_upload_ubo_ssbo_surf_state(ice, cbuf,
3517                                    &shs->constbuf_surf_state[sysval_cbuf_index],
3518                                    ISL_SURF_USAGE_CONSTANT_BUFFER_BIT);
3519 
3520    shs->sysvals_need_upload = false;
3521 }
3522 
3523 /**
3524  * The pipe->set_shader_buffers() driver hook.
3525  *
3526  * This binds SSBOs and ABOs.  Unfortunately, we need to stream out
3527  * SURFACE_STATE here, as the buffer offset may change each time.
3528  */
3529 static void
iris_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type p_stage, unsigned start_slot, unsigned count, const struct pipe_shader_buffer *buffers, unsigned writable_bitmask)3530 iris_set_shader_buffers(struct pipe_context *ctx,
3531                         enum pipe_shader_type p_stage,
3532                         unsigned start_slot, unsigned count,
3533                         const struct pipe_shader_buffer *buffers,
3534                         unsigned writable_bitmask)
3535 {
3536    struct iris_context *ice = (struct iris_context *) ctx;
3537    gl_shader_stage stage = stage_from_pipe(p_stage);
3538    struct iris_shader_state *shs = &ice->state.shaders[stage];
3539 
3540    unsigned modified_bits = u_bit_consecutive(start_slot, count);
3541 
3542    shs->bound_ssbos &= ~modified_bits;
3543    shs->writable_ssbos &= ~modified_bits;
3544    shs->writable_ssbos |= writable_bitmask << start_slot;
3545 
3546    for (unsigned i = 0; i < count; i++) {
3547       if (buffers && buffers[i].buffer) {
3548          struct iris_resource *res = (void *) buffers[i].buffer;
3549          struct pipe_shader_buffer *ssbo = &shs->ssbo[start_slot + i];
3550          struct iris_state_ref *surf_state =
3551             &shs->ssbo_surf_state[start_slot + i];
3552          pipe_resource_reference(&ssbo->buffer, &res->base.b);
3553          ssbo->buffer_offset = buffers[i].buffer_offset;
3554          ssbo->buffer_size =
3555             MIN2(buffers[i].buffer_size, res->bo->size - ssbo->buffer_offset);
3556 
3557          shs->bound_ssbos |= 1 << (start_slot + i);
3558 
3559          isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
3560 
3561          iris_upload_ubo_ssbo_surf_state(ice, ssbo, surf_state, usage);
3562 
3563          res->bind_history |= PIPE_BIND_SHADER_BUFFER;
3564          res->bind_stages |= 1 << stage;
3565 
3566          util_range_add(&res->base.b, &res->valid_buffer_range, ssbo->buffer_offset,
3567                         ssbo->buffer_offset + ssbo->buffer_size);
3568       } else {
3569          pipe_resource_reference(&shs->ssbo[start_slot + i].buffer, NULL);
3570          pipe_resource_reference(&shs->ssbo_surf_state[start_slot + i].res,
3571                                  NULL);
3572       }
3573    }
3574 
3575    ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES |
3576                         IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES);
3577    ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage;
3578 }
3579 
3580 static void
iris_delete_state(struct pipe_context *ctx, void *state)3581 iris_delete_state(struct pipe_context *ctx, void *state)
3582 {
3583    free(state);
3584 }
3585 
3586 /**
3587  * The pipe->set_vertex_buffers() driver hook.
3588  *
3589  * This translates pipe_vertex_buffer to our 3DSTATE_VERTEX_BUFFERS packet.
3590  */
3591 static void
iris_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count, unsigned unbind_num_trailing_slots, bool take_ownership, const struct pipe_vertex_buffer *buffers)3592 iris_set_vertex_buffers(struct pipe_context *ctx,
3593                         unsigned start_slot, unsigned count,
3594                         unsigned unbind_num_trailing_slots,
3595                         bool take_ownership,
3596                         const struct pipe_vertex_buffer *buffers)
3597 {
3598    struct iris_context *ice = (struct iris_context *) ctx;
3599    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
3600    struct iris_genx_state *genx = ice->state.genx;
3601 
3602    ice->state.bound_vertex_buffers &=
3603       ~u_bit_consecutive64(start_slot, count + unbind_num_trailing_slots);
3604 
3605    for (unsigned i = 0; i < count; i++) {
3606       const struct pipe_vertex_buffer *buffer = buffers ? &buffers[i] : NULL;
3607       struct iris_vertex_buffer_state *state =
3608          &genx->vertex_buffers[start_slot + i];
3609 
3610       if (!buffer) {
3611          pipe_resource_reference(&state->resource, NULL);
3612          continue;
3613       }
3614 
3615       /* We may see user buffers that are NULL bindings. */
3616       assert(!(buffer->is_user_buffer && buffer->buffer.user != NULL));
3617 
3618       if (buffer->buffer.resource &&
3619           state->resource != buffer->buffer.resource)
3620          ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFER_FLUSHES;
3621 
3622       if (take_ownership) {
3623          pipe_resource_reference(&state->resource, NULL);
3624          state->resource = buffer->buffer.resource;
3625       } else {
3626          pipe_resource_reference(&state->resource, buffer->buffer.resource);
3627       }
3628       struct iris_resource *res = (void *) state->resource;
3629 
3630       state->offset = (int) buffer->buffer_offset;
3631 
3632       if (res) {
3633          ice->state.bound_vertex_buffers |= 1ull << (start_slot + i);
3634          res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
3635       }
3636 
3637       iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
3638          vb.VertexBufferIndex = start_slot + i;
3639          vb.AddressModifyEnable = true;
3640          vb.BufferPitch = buffer->stride;
3641          if (res) {
3642             vb.BufferSize = res->base.b.width0 - (int) buffer->buffer_offset;
3643             vb.BufferStartingAddress =
3644                ro_bo(NULL, res->bo->address + (int) buffer->buffer_offset);
3645             vb.MOCS = iris_mocs(res->bo, &screen->isl_dev,
3646                                 ISL_SURF_USAGE_VERTEX_BUFFER_BIT);
3647 #if GFX_VER >= 12
3648             vb.L3BypassDisable       = true;
3649 #endif
3650          } else {
3651             vb.NullVertexBuffer = true;
3652             vb.MOCS = iris_mocs(NULL, &screen->isl_dev,
3653                                 ISL_SURF_USAGE_VERTEX_BUFFER_BIT);
3654          }
3655       }
3656    }
3657 
3658    for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
3659       struct iris_vertex_buffer_state *state =
3660          &genx->vertex_buffers[start_slot + count + i];
3661 
3662       pipe_resource_reference(&state->resource, NULL);
3663    }
3664 
3665    ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
3666 }
3667 
3668 /**
3669  * Gallium CSO for vertex elements.
3670  */
3671 struct iris_vertex_element_state {
3672    uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
3673    uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)];
3674    uint32_t edgeflag_ve[GENX(VERTEX_ELEMENT_STATE_length)];
3675    uint32_t edgeflag_vfi[GENX(3DSTATE_VF_INSTANCING_length)];
3676    unsigned count;
3677 };
3678 
3679 /**
3680  * The pipe->create_vertex_elements() driver hook.
3681  *
3682  * This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS
3683  * and 3DSTATE_VF_INSTANCING commands. The vertex_elements and vf_instancing
3684  * arrays are ready to be emitted at draw time if no EdgeFlag or SGVs are
3685  * needed. In these cases we will need information available at draw time.
3686  * We setup edgeflag_ve and edgeflag_vfi as alternatives last
3687  * 3DSTATE_VERTEX_ELEMENT and 3DSTATE_VF_INSTANCING that can be used at
3688  * draw time if we detect that EdgeFlag is needed by the Vertex Shader.
3689  */
3690 static void *
iris_create_vertex_elements(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_element *state)3691 iris_create_vertex_elements(struct pipe_context *ctx,
3692                             unsigned count,
3693                             const struct pipe_vertex_element *state)
3694 {
3695    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
3696    const struct intel_device_info *devinfo = &screen->devinfo;
3697    struct iris_vertex_element_state *cso =
3698       malloc(sizeof(struct iris_vertex_element_state));
3699 
3700    cso->count = count;
3701 
3702    iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) {
3703       ve.DWordLength =
3704          1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2;
3705    }
3706 
3707    uint32_t *ve_pack_dest = &cso->vertex_elements[1];
3708    uint32_t *vfi_pack_dest = cso->vf_instancing;
3709 
3710    if (count == 0) {
3711       iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
3712          ve.Valid = true;
3713          ve.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
3714          ve.Component0Control = VFCOMP_STORE_0;
3715          ve.Component1Control = VFCOMP_STORE_0;
3716          ve.Component2Control = VFCOMP_STORE_0;
3717          ve.Component3Control = VFCOMP_STORE_1_FP;
3718       }
3719 
3720       iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
3721       }
3722    }
3723 
3724    for (int i = 0; i < count; i++) {
3725       const struct iris_format_info fmt =
3726          iris_format_for_usage(devinfo, state[i].src_format, 0);
3727       unsigned comp[4] = { VFCOMP_STORE_SRC, VFCOMP_STORE_SRC,
3728                            VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
3729 
3730       switch (isl_format_get_num_channels(fmt.fmt)) {
3731       case 0: comp[0] = VFCOMP_STORE_0; FALLTHROUGH;
3732       case 1: comp[1] = VFCOMP_STORE_0; FALLTHROUGH;
3733       case 2: comp[2] = VFCOMP_STORE_0; FALLTHROUGH;
3734       case 3:
3735          comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT
3736                                                        : VFCOMP_STORE_1_FP;
3737          break;
3738       }
3739       iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
3740          ve.EdgeFlagEnable = false;
3741          ve.VertexBufferIndex = state[i].vertex_buffer_index;
3742          ve.Valid = true;
3743          ve.SourceElementOffset = state[i].src_offset;
3744          ve.SourceElementFormat = fmt.fmt;
3745          ve.Component0Control = comp[0];
3746          ve.Component1Control = comp[1];
3747          ve.Component2Control = comp[2];
3748          ve.Component3Control = comp[3];
3749       }
3750 
3751       iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
3752          vi.VertexElementIndex = i;
3753          vi.InstancingEnable = state[i].instance_divisor > 0;
3754          vi.InstanceDataStepRate = state[i].instance_divisor;
3755       }
3756 
3757       ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
3758       vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length);
3759    }
3760 
3761    /* An alternative version of the last VE and VFI is stored so it
3762     * can be used at draw time in case Vertex Shader uses EdgeFlag
3763     */
3764    if (count) {
3765       const unsigned edgeflag_index = count - 1;
3766       const struct iris_format_info fmt =
3767          iris_format_for_usage(devinfo, state[edgeflag_index].src_format, 0);
3768       iris_pack_state(GENX(VERTEX_ELEMENT_STATE), cso->edgeflag_ve, ve) {
3769          ve.EdgeFlagEnable = true ;
3770          ve.VertexBufferIndex = state[edgeflag_index].vertex_buffer_index;
3771          ve.Valid = true;
3772          ve.SourceElementOffset = state[edgeflag_index].src_offset;
3773          ve.SourceElementFormat = fmt.fmt;
3774          ve.Component0Control = VFCOMP_STORE_SRC;
3775          ve.Component1Control = VFCOMP_STORE_0;
3776          ve.Component2Control = VFCOMP_STORE_0;
3777          ve.Component3Control = VFCOMP_STORE_0;
3778       }
3779       iris_pack_command(GENX(3DSTATE_VF_INSTANCING), cso->edgeflag_vfi, vi) {
3780          /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled
3781           * at draw time, as it should change if SGVs are emitted.
3782           */
3783          vi.InstancingEnable = state[edgeflag_index].instance_divisor > 0;
3784          vi.InstanceDataStepRate = state[edgeflag_index].instance_divisor;
3785       }
3786    }
3787 
3788    return cso;
3789 }
3790 
3791 /**
3792  * The pipe->bind_vertex_elements_state() driver hook.
3793  */
3794 static void
iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)3795 iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
3796 {
3797    struct iris_context *ice = (struct iris_context *) ctx;
3798    struct iris_vertex_element_state *old_cso = ice->state.cso_vertex_elements;
3799    struct iris_vertex_element_state *new_cso = state;
3800 
3801    /* 3DSTATE_VF_SGVs overrides the last VE, so if the count is changing,
3802     * we need to re-emit it to ensure we're overriding the right one.
3803     */
3804    if (new_cso && cso_changed(count))
3805       ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
3806 
3807    ice->state.cso_vertex_elements = state;
3808    ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
3809 }
3810 
3811 /**
3812  * The pipe->create_stream_output_target() driver hook.
3813  *
3814  * "Target" here refers to a destination buffer.  We translate this into
3815  * a 3DSTATE_SO_BUFFER packet.  We can handle most fields, but don't yet
3816  * know which buffer this represents, or whether we ought to zero the
3817  * write-offsets, or append.  Those are handled in the set() hook.
3818  */
3819 static struct pipe_stream_output_target *
iris_create_stream_output_target(struct pipe_context *ctx, struct pipe_resource *p_res, unsigned buffer_offset, unsigned buffer_size)3820 iris_create_stream_output_target(struct pipe_context *ctx,
3821                                  struct pipe_resource *p_res,
3822                                  unsigned buffer_offset,
3823                                  unsigned buffer_size)
3824 {
3825    struct iris_resource *res = (void *) p_res;
3826    struct iris_stream_output_target *cso = calloc(1, sizeof(*cso));
3827    if (!cso)
3828       return NULL;
3829 
3830    res->bind_history |= PIPE_BIND_STREAM_OUTPUT;
3831 
3832    pipe_reference_init(&cso->base.reference, 1);
3833    pipe_resource_reference(&cso->base.buffer, p_res);
3834    cso->base.buffer_offset = buffer_offset;
3835    cso->base.buffer_size = buffer_size;
3836    cso->base.context = ctx;
3837 
3838    util_range_add(&res->base.b, &res->valid_buffer_range, buffer_offset,
3839                   buffer_offset + buffer_size);
3840 
3841    return &cso->base;
3842 }
3843 
3844 static void
iris_stream_output_target_destroy(struct pipe_context *ctx, struct pipe_stream_output_target *state)3845 iris_stream_output_target_destroy(struct pipe_context *ctx,
3846                                   struct pipe_stream_output_target *state)
3847 {
3848    struct iris_stream_output_target *cso = (void *) state;
3849 
3850    pipe_resource_reference(&cso->base.buffer, NULL);
3851    pipe_resource_reference(&cso->offset.res, NULL);
3852 
3853    free(cso);
3854 }
3855 
3856 /**
3857  * The pipe->set_stream_output_targets() driver hook.
3858  *
3859  * At this point, we know which targets are bound to a particular index,
3860  * and also whether we want to append or start over.  We can finish the
3861  * 3DSTATE_SO_BUFFER packets we started earlier.
3862  */
3863 static void
iris_set_stream_output_targets(struct pipe_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets)3864 iris_set_stream_output_targets(struct pipe_context *ctx,
3865                                unsigned num_targets,
3866                                struct pipe_stream_output_target **targets,
3867                                const unsigned *offsets)
3868 {
3869    struct iris_context *ice = (struct iris_context *) ctx;
3870    struct iris_genx_state *genx = ice->state.genx;
3871    uint32_t *so_buffers = genx->so_buffers;
3872    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
3873 
3874    const bool active = num_targets > 0;
3875    if (ice->state.streamout_active != active) {
3876       ice->state.streamout_active = active;
3877       ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
3878 
3879       /* We only emit 3DSTATE_SO_DECL_LIST when streamout is active, because
3880        * it's a non-pipelined command.  If we're switching streamout on, we
3881        * may have missed emitting it earlier, so do so now.  (We're already
3882        * taking a stall to update 3DSTATE_SO_BUFFERS anyway...)
3883        */
3884       if (active) {
3885          ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
3886       } else {
3887          for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
3888             struct iris_stream_output_target *tgt =
3889                (void *) ice->state.so_target[i];
3890 
3891             if (tgt)
3892                iris_dirty_for_history(ice, (void *)tgt->base.buffer);
3893          }
3894       }
3895    }
3896 
3897    for (int i = 0; i < 4; i++) {
3898       pipe_so_target_reference(&ice->state.so_target[i],
3899                                i < num_targets ? targets[i] : NULL);
3900    }
3901 
3902    /* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
3903    if (!active)
3904       return;
3905 
3906    for (unsigned i = 0; i < 4; i++,
3907         so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
3908 
3909       struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i];
3910       unsigned offset = offsets[i];
3911 
3912       if (!tgt) {
3913          iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
3914 #if GFX_VER < 12
3915             sob.SOBufferIndex = i;
3916 #else
3917             sob._3DCommandOpcode = 0;
3918             sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + i;
3919 #endif
3920             sob.MOCS = iris_mocs(NULL, &screen->isl_dev, 0);
3921          }
3922          continue;
3923       }
3924 
3925       if (!tgt->offset.res)
3926          upload_state(ctx->const_uploader, &tgt->offset, sizeof(uint32_t), 4);
3927 
3928       struct iris_resource *res = (void *) tgt->base.buffer;
3929 
3930       /* Note that offsets[i] will either be 0, causing us to zero
3931        * the value in the buffer, or 0xFFFFFFFF, which happens to mean
3932        * "continue appending at the existing offset."
3933        */
3934       assert(offset == 0 || offset == 0xFFFFFFFF);
3935 
3936       /* When we're first called with an offset of 0, we want the next
3937        * 3DSTATE_SO_BUFFER packets to reset the offset to the beginning.
3938        * Any further times we emit those packets, we want to use 0xFFFFFFFF
3939        * to continue appending from the current offset.
3940        *
3941        * Note that we might be called by Begin (offset = 0), Pause, then
3942        * Resume (offset = 0xFFFFFFFF) before ever drawing (where these
3943        * commands will actually be sent to the GPU).  In this case, we
3944        * don't want to append - we still want to do our initial zeroing.
3945        */
3946       if (offset == 0)
3947          tgt->zero_offset = true;
3948 
3949       iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
3950 #if GFX_VER < 12
3951          sob.SOBufferIndex = i;
3952 #else
3953          sob._3DCommandOpcode = 0;
3954          sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + i;
3955 #endif
3956          sob.SurfaceBaseAddress =
3957             rw_bo(NULL, res->bo->address + tgt->base.buffer_offset,
3958                   IRIS_DOMAIN_OTHER_WRITE);
3959          sob.SOBufferEnable = true;
3960          sob.StreamOffsetWriteEnable = true;
3961          sob.StreamOutputBufferOffsetAddressEnable = true;
3962          sob.MOCS = iris_mocs(res->bo, &screen->isl_dev, 0);
3963 
3964          sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
3965          sob.StreamOutputBufferOffsetAddress =
3966             rw_bo(NULL, iris_resource_bo(tgt->offset.res)->address +
3967                         tgt->offset.offset, IRIS_DOMAIN_OTHER_WRITE);
3968          sob.StreamOffset = 0xFFFFFFFF; /* not offset, see above */
3969       }
3970    }
3971 
3972    ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS;
3973 }
3974 
3975 /**
3976  * An iris-vtable helper for encoding the 3DSTATE_SO_DECL_LIST and
3977  * 3DSTATE_STREAMOUT packets.
3978  *
3979  * 3DSTATE_SO_DECL_LIST is a list of shader outputs we want the streamout
3980  * hardware to record.  We can create it entirely based on the shader, with
3981  * no dynamic state dependencies.
3982  *
3983  * 3DSTATE_STREAMOUT is an annoying mix of shader-based information and
3984  * state-based settings.  We capture the shader-related ones here, and merge
3985  * the rest in at draw time.
3986  */
3987 static uint32_t *
iris_create_so_decl_list(const struct pipe_stream_output_info *info, const struct brw_vue_map *vue_map)3988 iris_create_so_decl_list(const struct pipe_stream_output_info *info,
3989                          const struct brw_vue_map *vue_map)
3990 {
3991    struct GENX(SO_DECL) so_decl[PIPE_MAX_VERTEX_STREAMS][128];
3992    int buffer_mask[PIPE_MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3993    int next_offset[PIPE_MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3994    int decls[PIPE_MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3995    int max_decls = 0;
3996    STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= PIPE_MAX_SO_OUTPUTS);
3997 
3998    memset(so_decl, 0, sizeof(so_decl));
3999 
4000    /* Construct the list of SO_DECLs to be emitted.  The formatting of the
4001     * command feels strange -- each dword pair contains a SO_DECL per stream.
4002     */
4003    for (unsigned i = 0; i < info->num_outputs; i++) {
4004       const struct pipe_stream_output *output = &info->output[i];
4005       const int buffer = output->output_buffer;
4006       const int varying = output->register_index;
4007       const unsigned stream_id = output->stream;
4008       assert(stream_id < PIPE_MAX_VERTEX_STREAMS);
4009 
4010       buffer_mask[stream_id] |= 1 << buffer;
4011 
4012       assert(vue_map->varying_to_slot[varying] >= 0);
4013 
4014       /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
4015        * array.  Instead, it simply increments DstOffset for the following
4016        * input by the number of components that should be skipped.
4017        *
4018        * Our hardware is unusual in that it requires us to program SO_DECLs
4019        * for fake "hole" components, rather than simply taking the offset
4020        * for each real varying.  Each hole can have size 1, 2, 3, or 4; we
4021        * program as many size = 4 holes as we can, then a final hole to
4022        * accommodate the final 1, 2, or 3 remaining.
4023        */
4024       int skip_components = output->dst_offset - next_offset[buffer];
4025 
4026       while (skip_components > 0) {
4027          so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
4028             .HoleFlag = 1,
4029             .OutputBufferSlot = output->output_buffer,
4030             .ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
4031          };
4032          skip_components -= 4;
4033       }
4034 
4035       next_offset[buffer] = output->dst_offset + output->num_components;
4036 
4037       so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
4038          .OutputBufferSlot = output->output_buffer,
4039          .RegisterIndex = vue_map->varying_to_slot[varying],
4040          .ComponentMask =
4041             ((1 << output->num_components) - 1) << output->start_component,
4042       };
4043 
4044       if (decls[stream_id] > max_decls)
4045          max_decls = decls[stream_id];
4046    }
4047 
4048    unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls);
4049    uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords);
4050    uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length);
4051 
4052    iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) {
4053       int urb_entry_read_offset = 0;
4054       int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
4055          urb_entry_read_offset;
4056 
4057       /* We always read the whole vertex.  This could be reduced at some
4058        * point by reading less and offsetting the register index in the
4059        * SO_DECLs.
4060        */
4061       sol.Stream0VertexReadOffset = urb_entry_read_offset;
4062       sol.Stream0VertexReadLength = urb_entry_read_length - 1;
4063       sol.Stream1VertexReadOffset = urb_entry_read_offset;
4064       sol.Stream1VertexReadLength = urb_entry_read_length - 1;
4065       sol.Stream2VertexReadOffset = urb_entry_read_offset;
4066       sol.Stream2VertexReadLength = urb_entry_read_length - 1;
4067       sol.Stream3VertexReadOffset = urb_entry_read_offset;
4068       sol.Stream3VertexReadLength = urb_entry_read_length - 1;
4069 
4070       /* Set buffer pitches; 0 means unbound. */
4071       sol.Buffer0SurfacePitch = 4 * info->stride[0];
4072       sol.Buffer1SurfacePitch = 4 * info->stride[1];
4073       sol.Buffer2SurfacePitch = 4 * info->stride[2];
4074       sol.Buffer3SurfacePitch = 4 * info->stride[3];
4075    }
4076 
4077    iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) {
4078       list.DWordLength = 3 + 2 * max_decls - 2;
4079       list.StreamtoBufferSelects0 = buffer_mask[0];
4080       list.StreamtoBufferSelects1 = buffer_mask[1];
4081       list.StreamtoBufferSelects2 = buffer_mask[2];
4082       list.StreamtoBufferSelects3 = buffer_mask[3];
4083       list.NumEntries0 = decls[0];
4084       list.NumEntries1 = decls[1];
4085       list.NumEntries2 = decls[2];
4086       list.NumEntries3 = decls[3];
4087    }
4088 
4089    for (int i = 0; i < max_decls; i++) {
4090       iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 3 + i * 2, entry) {
4091          entry.Stream0Decl = so_decl[0][i];
4092          entry.Stream1Decl = so_decl[1][i];
4093          entry.Stream2Decl = so_decl[2][i];
4094          entry.Stream3Decl = so_decl[3][i];
4095       }
4096    }
4097 
4098    return map;
4099 }
4100 
4101 static void
iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots, const struct brw_vue_map *last_vue_map, bool two_sided_color, unsigned *out_offset, unsigned *out_length)4102 iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots,
4103                                    const struct brw_vue_map *last_vue_map,
4104                                    bool two_sided_color,
4105                                    unsigned *out_offset,
4106                                    unsigned *out_length)
4107 {
4108    /* The compiler computes the first URB slot without considering COL/BFC
4109     * swizzling (because it doesn't know whether it's enabled), so we need
4110     * to do that here too.  This may result in a smaller offset, which
4111     * should be safe.
4112     */
4113    const unsigned first_slot =
4114       brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map);
4115 
4116    /* This becomes the URB read offset (counted in pairs of slots). */
4117    assert(first_slot % 2 == 0);
4118    *out_offset = first_slot / 2;
4119 
4120    /* We need to adjust the inputs read to account for front/back color
4121     * swizzling, as it can make the URB length longer.
4122     */
4123    for (int c = 0; c <= 1; c++) {
4124       if (fs_input_slots & (VARYING_BIT_COL0 << c)) {
4125          /* If two sided color is enabled, the fragment shader's gl_Color
4126           * (COL0) input comes from either the gl_FrontColor (COL0) or
4127           * gl_BackColor (BFC0) input varyings.  Mark BFC as used, too.
4128           */
4129          if (two_sided_color)
4130             fs_input_slots |= (VARYING_BIT_BFC0 << c);
4131 
4132          /* If front color isn't written, we opt to give them back color
4133           * instead of an undefined value.  Switch from COL to BFC.
4134           */
4135          if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) {
4136             fs_input_slots &= ~(VARYING_BIT_COL0 << c);
4137             fs_input_slots |= (VARYING_BIT_BFC0 << c);
4138          }
4139       }
4140    }
4141 
4142    /* Compute the minimum URB Read Length necessary for the FS inputs.
4143     *
4144     * From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
4145     * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
4146     *
4147     * "This field should be set to the minimum length required to read the
4148     *  maximum source attribute.  The maximum source attribute is indicated
4149     *  by the maximum value of the enabled Attribute # Source Attribute if
4150     *  Attribute Swizzle Enable is set, Number of Output Attributes-1 if
4151     *  enable is not set.
4152     *  read_length = ceiling((max_source_attr + 1) / 2)
4153     *
4154     *  [errata] Corruption/Hang possible if length programmed larger than
4155     *  recommended"
4156     *
4157     * Similar text exists for Ivy Bridge.
4158     *
4159     * We find the last URB slot that's actually read by the FS.
4160     */
4161    unsigned last_read_slot = last_vue_map->num_slots - 1;
4162    while (last_read_slot > first_slot && !(fs_input_slots &
4163           (1ull << last_vue_map->slot_to_varying[last_read_slot])))
4164       --last_read_slot;
4165 
4166    /* The URB read length is the difference of the two, counted in pairs. */
4167    *out_length = DIV_ROUND_UP(last_read_slot - first_slot + 1, 2);
4168 }
4169 
4170 static void
iris_emit_sbe_swiz(struct iris_batch *batch, const struct iris_context *ice, const struct brw_vue_map *vue_map, unsigned urb_read_offset, unsigned sprite_coord_enables)4171 iris_emit_sbe_swiz(struct iris_batch *batch,
4172                    const struct iris_context *ice,
4173                    const struct brw_vue_map *vue_map,
4174                    unsigned urb_read_offset,
4175                    unsigned sprite_coord_enables)
4176 {
4177    struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = {};
4178    const struct brw_wm_prog_data *wm_prog_data = (void *)
4179       ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
4180    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4181 
4182    /* XXX: this should be generated when putting programs in place */
4183 
4184    for (uint8_t idx = 0; idx < wm_prog_data->urb_setup_attribs_count; idx++) {
4185       const uint8_t fs_attr = wm_prog_data->urb_setup_attribs[idx];
4186       const int input_index = wm_prog_data->urb_setup[fs_attr];
4187       if (input_index < 0 || input_index >= 16)
4188          continue;
4189 
4190       struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr =
4191          &attr_overrides[input_index];
4192       int slot = vue_map->varying_to_slot[fs_attr];
4193 
4194       /* Viewport and Layer are stored in the VUE header.  We need to override
4195        * them to zero if earlier stages didn't write them, as GL requires that
4196        * they read back as zero when not explicitly set.
4197        */
4198       switch (fs_attr) {
4199       case VARYING_SLOT_VIEWPORT:
4200       case VARYING_SLOT_LAYER:
4201          attr->ComponentOverrideX = true;
4202          attr->ComponentOverrideW = true;
4203          attr->ConstantSource = CONST_0000;
4204 
4205          if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
4206             attr->ComponentOverrideY = true;
4207          if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
4208             attr->ComponentOverrideZ = true;
4209          continue;
4210 
4211       default:
4212          break;
4213       }
4214 
4215       if (sprite_coord_enables & (1 << input_index))
4216          continue;
4217 
4218       /* If there was only a back color written but not front, use back
4219        * as the color instead of undefined.
4220        */
4221       if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
4222          slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
4223       if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
4224          slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
4225 
4226       /* Not written by the previous stage - undefined. */
4227       if (slot == -1) {
4228          attr->ComponentOverrideX = true;
4229          attr->ComponentOverrideY = true;
4230          attr->ComponentOverrideZ = true;
4231          attr->ComponentOverrideW = true;
4232          attr->ConstantSource = CONST_0001_FLOAT;
4233          continue;
4234       }
4235 
4236       /* Compute the location of the attribute relative to the read offset,
4237        * which is counted in 256-bit increments (two 128-bit VUE slots).
4238        */
4239       const int source_attr = slot - 2 * urb_read_offset;
4240       assert(source_attr >= 0 && source_attr <= 32);
4241       attr->SourceAttribute = source_attr;
4242 
4243       /* If we are doing two-sided color, and the VUE slot following this one
4244        * represents a back-facing color, then we need to instruct the SF unit
4245        * to do back-facing swizzling.
4246        */
4247       if (cso_rast->light_twoside &&
4248           ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
4249             vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
4250            (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
4251             vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1)))
4252          attr->SwizzleSelect = INPUTATTR_FACING;
4253    }
4254 
4255    iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbes) {
4256       for (int i = 0; i < 16; i++)
4257          sbes.Attribute[i] = attr_overrides[i];
4258    }
4259 }
4260 
4261 static bool
iris_is_drawing_points(const struct iris_context *ice)4262 iris_is_drawing_points(const struct iris_context *ice)
4263 {
4264    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4265 
4266    if (cso_rast->fill_mode_point) {
4267       return true;
4268    }
4269 
4270    if (ice->shaders.prog[MESA_SHADER_GEOMETRY]) {
4271       const struct brw_gs_prog_data *gs_prog_data =
4272          (void *) ice->shaders.prog[MESA_SHADER_GEOMETRY]->prog_data;
4273       return gs_prog_data->output_topology == _3DPRIM_POINTLIST;
4274    } else if (ice->shaders.prog[MESA_SHADER_TESS_EVAL]) {
4275       const struct brw_tes_prog_data *tes_data =
4276          (void *) ice->shaders.prog[MESA_SHADER_TESS_EVAL]->prog_data;
4277       return tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_POINT;
4278    } else {
4279       return ice->state.prim_mode == PIPE_PRIM_POINTS;
4280    }
4281 }
4282 
4283 static unsigned
iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data, const struct iris_rasterizer_state *cso)4284 iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data,
4285                                       const struct iris_rasterizer_state *cso)
4286 {
4287    unsigned overrides = 0;
4288 
4289    if (prog_data->urb_setup[VARYING_SLOT_PNTC] != -1)
4290       overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_PNTC];
4291 
4292    for (int i = 0; i < 8; i++) {
4293       if ((cso->sprite_coord_enable & (1 << i)) &&
4294           prog_data->urb_setup[VARYING_SLOT_TEX0 + i] != -1)
4295          overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_TEX0 + i];
4296    }
4297 
4298    return overrides;
4299 }
4300 
4301 static void
iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)4302 iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
4303 {
4304    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4305    const struct brw_wm_prog_data *wm_prog_data = (void *)
4306       ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
4307    const struct brw_vue_map *last_vue_map =
4308       &brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
4309 
4310    unsigned urb_read_offset, urb_read_length;
4311    iris_compute_sbe_urb_read_interval(wm_prog_data->inputs,
4312                                       last_vue_map,
4313                                       cso_rast->light_twoside,
4314                                       &urb_read_offset, &urb_read_length);
4315 
4316    unsigned sprite_coord_overrides =
4317       iris_is_drawing_points(ice) ?
4318       iris_calculate_point_sprite_overrides(wm_prog_data, cso_rast) : 0;
4319 
4320    iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) {
4321       sbe.AttributeSwizzleEnable = true;
4322       sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
4323       sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode;
4324       sbe.VertexURBEntryReadOffset = urb_read_offset;
4325       sbe.VertexURBEntryReadLength = urb_read_length;
4326       sbe.ForceVertexURBEntryReadOffset = true;
4327       sbe.ForceVertexURBEntryReadLength = true;
4328       sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
4329       sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides;
4330 #if GFX_VER >= 9
4331       for (int i = 0; i < 32; i++) {
4332          sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
4333       }
4334 #endif
4335 
4336       /* Ask the hardware to supply PrimitiveID if the fragment shader
4337        * reads it but a previous stage didn't write one.
4338        */
4339       if ((wm_prog_data->inputs & VARYING_BIT_PRIMITIVE_ID) &&
4340           last_vue_map->varying_to_slot[VARYING_SLOT_PRIMITIVE_ID] == -1) {
4341          sbe.PrimitiveIDOverrideAttributeSelect =
4342             wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID];
4343          sbe.PrimitiveIDOverrideComponentX = true;
4344          sbe.PrimitiveIDOverrideComponentY = true;
4345          sbe.PrimitiveIDOverrideComponentZ = true;
4346          sbe.PrimitiveIDOverrideComponentW = true;
4347       }
4348    }
4349 
4350    iris_emit_sbe_swiz(batch, ice, last_vue_map, urb_read_offset,
4351                       sprite_coord_overrides);
4352 }
4353 
4354 /* ------------------------------------------------------------------- */
4355 
4356 /**
4357  * Populate VS program key fields based on the current state.
4358  */
4359 static void
iris_populate_vs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_vs_prog_key *key)4360 iris_populate_vs_key(const struct iris_context *ice,
4361                      const struct shader_info *info,
4362                      gl_shader_stage last_stage,
4363                      struct iris_vs_prog_key *key)
4364 {
4365    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4366 
4367    if (info->clip_distance_array_size == 0 &&
4368        (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4369        last_stage == MESA_SHADER_VERTEX)
4370       key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
4371 }
4372 
4373 /**
4374  * Populate TCS program key fields based on the current state.
4375  */
4376 static void
iris_populate_tcs_key(const struct iris_context *ice, struct iris_tcs_prog_key *key)4377 iris_populate_tcs_key(const struct iris_context *ice,
4378                       struct iris_tcs_prog_key *key)
4379 {
4380 }
4381 
4382 /**
4383  * Populate TES program key fields based on the current state.
4384  */
4385 static void
iris_populate_tes_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_tes_prog_key *key)4386 iris_populate_tes_key(const struct iris_context *ice,
4387                       const struct shader_info *info,
4388                       gl_shader_stage last_stage,
4389                       struct iris_tes_prog_key *key)
4390 {
4391    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4392 
4393    if (info->clip_distance_array_size == 0 &&
4394        (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4395        last_stage == MESA_SHADER_TESS_EVAL)
4396       key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
4397 }
4398 
4399 /**
4400  * Populate GS program key fields based on the current state.
4401  */
4402 static void
iris_populate_gs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, struct iris_gs_prog_key *key)4403 iris_populate_gs_key(const struct iris_context *ice,
4404                      const struct shader_info *info,
4405                      gl_shader_stage last_stage,
4406                      struct iris_gs_prog_key *key)
4407 {
4408    const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
4409 
4410    if (info->clip_distance_array_size == 0 &&
4411        (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4412        last_stage == MESA_SHADER_GEOMETRY)
4413       key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
4414 }
4415 
4416 /**
4417  * Populate FS program key fields based on the current state.
4418  */
4419 static void
iris_populate_fs_key(const struct iris_context *ice, const struct shader_info *info, struct iris_fs_prog_key *key)4420 iris_populate_fs_key(const struct iris_context *ice,
4421                      const struct shader_info *info,
4422                      struct iris_fs_prog_key *key)
4423 {
4424    struct iris_screen *screen = (void *) ice->ctx.screen;
4425    const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
4426    const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
4427    const struct iris_rasterizer_state *rast = ice->state.cso_rast;
4428    const struct iris_blend_state *blend = ice->state.cso_blend;
4429 
4430    key->nr_color_regions = fb->nr_cbufs;
4431 
4432    key->clamp_fragment_color = rast->clamp_fragment_color;
4433 
4434    key->alpha_to_coverage = blend->alpha_to_coverage;
4435 
4436    key->alpha_test_replicate_alpha = fb->nr_cbufs > 1 && zsa->alpha_enabled;
4437 
4438    key->flat_shade = rast->flatshade &&
4439       (info->inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1));
4440 
4441    key->persample_interp = rast->force_persample_interp;
4442    key->multisample_fbo = rast->multisample && fb->samples > 1;
4443 
4444    key->coherent_fb_fetch = GFX_VER >= 9;
4445 
4446    key->force_dual_color_blend =
4447       screen->driconf.dual_color_blend_by_location &&
4448       (blend->blend_enables & 1) && blend->dual_color_blending;
4449 }
4450 
4451 static void
iris_populate_cs_key(const struct iris_context *ice, struct iris_cs_prog_key *key)4452 iris_populate_cs_key(const struct iris_context *ice,
4453                      struct iris_cs_prog_key *key)
4454 {
4455 }
4456 
4457 static uint64_t
KSP(const struct iris_compiled_shader *shader)4458 KSP(const struct iris_compiled_shader *shader)
4459 {
4460    struct iris_resource *res = (void *) shader->assembly.res;
4461    return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
4462 }
4463 
4464 #define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage)                   \
4465    pkt.KernelStartPointer = KSP(shader);                                  \
4466    pkt.BindingTableEntryCount = shader->bt.size_bytes / 4;                \
4467    pkt.FloatingPointMode = prog_data->use_alt_mode;                       \
4468                                                                           \
4469    pkt.DispatchGRFStartRegisterForURBData =                               \
4470       prog_data->dispatch_grf_start_reg;                                  \
4471    pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length;       \
4472    pkt.prefix##URBEntryReadOffset = 0;                                    \
4473                                                                           \
4474    pkt.StatisticsEnable = true;                                           \
4475    pkt.Enable           = true;                                           \
4476                                                                           \
4477    if (prog_data->total_scratch) {                                        \
4478       INIT_THREAD_SCRATCH_SIZE(pkt)                                       \
4479    }
4480 
4481 #if GFX_VERx10 >= 125
4482 #define INIT_THREAD_SCRATCH_SIZE(pkt)
4483 #define MERGE_SCRATCH_ADDR(name)                                          \
4484 {                                                                         \
4485    uint32_t pkt2[GENX(name##_length)] = {0};                              \
4486    _iris_pack_command(batch, GENX(name), pkt2, p) {                       \
4487       p.ScratchSpaceBuffer = scratch_addr >> 4;                           \
4488    }                                                                      \
4489    iris_emit_merge(batch, pkt, pkt2, GENX(name##_length));                \
4490 }
4491 #else
4492 #define INIT_THREAD_SCRATCH_SIZE(pkt)                                     \
4493    pkt.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
4494 #define MERGE_SCRATCH_ADDR(name)                                          \
4495 {                                                                         \
4496    uint32_t pkt2[GENX(name##_length)] = {0};                              \
4497    _iris_pack_command(batch, GENX(name), pkt2, p) {                       \
4498       p.ScratchSpaceBasePointer =                                         \
4499          rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE);                     \
4500    }                                                                      \
4501    iris_emit_merge(batch, pkt, pkt2, GENX(name##_length));                \
4502 }
4503 #endif
4504 
4505 
4506 /**
4507  * Encode most of 3DSTATE_VS based on the compiled shader.
4508  */
4509 static void
iris_store_vs_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4510 iris_store_vs_state(const struct intel_device_info *devinfo,
4511                     struct iris_compiled_shader *shader)
4512 {
4513    struct brw_stage_prog_data *prog_data = shader->prog_data;
4514    struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4515 
4516    iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
4517       INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX);
4518       vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
4519       vs.SIMD8DispatchEnable = true;
4520       vs.UserClipDistanceCullTestEnableBitmask =
4521          vue_prog_data->cull_distance_mask;
4522    }
4523 }
4524 
4525 /**
4526  * Encode most of 3DSTATE_HS based on the compiled shader.
4527  */
4528 static void
iris_store_tcs_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4529 iris_store_tcs_state(const struct intel_device_info *devinfo,
4530                      struct iris_compiled_shader *shader)
4531 {
4532    struct brw_stage_prog_data *prog_data = shader->prog_data;
4533    struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4534    struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
4535 
4536    iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
4537       INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
4538 
4539 #if GFX_VER >= 12
4540       /* Wa_1604578095:
4541        *
4542        *    Hang occurs when the number of max threads is less than 2 times
4543        *    the number of instance count. The number of max threads must be
4544        *    more than 2 times the number of instance count.
4545        */
4546       assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
4547       hs.DispatchGRFStartRegisterForURBData = prog_data->dispatch_grf_start_reg & 0x1f;
4548       hs.DispatchGRFStartRegisterForURBData5 = prog_data->dispatch_grf_start_reg >> 5;
4549 #endif
4550 
4551       hs.InstanceCount = tcs_prog_data->instances - 1;
4552       hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
4553       hs.IncludeVertexHandles = true;
4554 
4555 #if GFX_VER == 12
4556       /* Patch Count threshold specifies the maximum number of patches that
4557        * will be accumulated before a thread dispatch is forced.
4558        */
4559       hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
4560 #endif
4561 
4562 #if GFX_VER >= 9
4563       hs.DispatchMode = vue_prog_data->dispatch_mode;
4564       hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
4565 #endif
4566    }
4567 }
4568 
4569 /**
4570  * Encode 3DSTATE_TE and most of 3DSTATE_DS based on the compiled shader.
4571  */
4572 static void
iris_store_tes_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4573 iris_store_tes_state(const struct intel_device_info *devinfo,
4574                      struct iris_compiled_shader *shader)
4575 {
4576    struct brw_stage_prog_data *prog_data = shader->prog_data;
4577    struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4578    struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
4579 
4580    uint32_t *ds_state = (void *) shader->derived_data;
4581    uint32_t *te_state = ds_state + GENX(3DSTATE_DS_length);
4582 
4583    iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
4584       INIT_THREAD_DISPATCH_FIELDS(ds, Patch, MESA_SHADER_TESS_EVAL);
4585 
4586       ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
4587       ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
4588       ds.ComputeWCoordinateEnable =
4589          tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
4590 
4591 #if GFX_VER >= 12
4592       ds.PrimitiveIDNotRequired = !tes_prog_data->include_primitive_id;
4593 #endif
4594       ds.UserClipDistanceCullTestEnableBitmask =
4595          vue_prog_data->cull_distance_mask;
4596    }
4597 
4598    iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
4599       te.Partitioning = tes_prog_data->partitioning;
4600       te.OutputTopology = tes_prog_data->output_topology;
4601       te.TEDomain = tes_prog_data->domain;
4602       te.TEEnable = true;
4603       te.MaximumTessellationFactorOdd = 63.0;
4604       te.MaximumTessellationFactorNotOdd = 64.0;
4605 #if GFX_VERx10 >= 125
4606       te.TessellationDistributionMode = TEDMODE_RR_FREE;
4607       te.TessellationDistributionLevel = TEDLEVEL_PATCH;
4608       /* 64_TRIANGLES */
4609       te.SmallPatchThreshold = 3;
4610       /* 1K_TRIANGLES */
4611       te.TargetBlockSize = 8;
4612       /* 1K_TRIANGLES */
4613       te.LocalBOPAccumulatorThreshold = 1;
4614 #endif
4615    }
4616 }
4617 
4618 /**
4619  * Encode most of 3DSTATE_GS based on the compiled shader.
4620  */
4621 static void
iris_store_gs_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4622 iris_store_gs_state(const struct intel_device_info *devinfo,
4623                     struct iris_compiled_shader *shader)
4624 {
4625    struct brw_stage_prog_data *prog_data = shader->prog_data;
4626    struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4627    struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
4628 
4629    iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
4630       INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY);
4631 
4632       gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
4633       gs.OutputTopology = gs_prog_data->output_topology;
4634       gs.ControlDataHeaderSize =
4635          gs_prog_data->control_data_header_size_hwords;
4636       gs.InstanceControl = gs_prog_data->invocations - 1;
4637       gs.DispatchMode = DISPATCH_MODE_SIMD8;
4638       gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
4639       gs.ControlDataFormat = gs_prog_data->control_data_format;
4640       gs.ReorderMode = TRAILING;
4641       gs.ExpectedVertexCount = gs_prog_data->vertices_in;
4642       gs.MaximumNumberofThreads =
4643          GFX_VER == 8 ? (devinfo->max_gs_threads / 2 - 1)
4644                       : (devinfo->max_gs_threads - 1);
4645 
4646       if (gs_prog_data->static_vertex_count != -1) {
4647          gs.StaticOutput = true;
4648          gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
4649       }
4650       gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
4651 
4652       gs.UserClipDistanceCullTestEnableBitmask =
4653          vue_prog_data->cull_distance_mask;
4654 
4655       const int urb_entry_write_offset = 1;
4656       const uint32_t urb_entry_output_length =
4657          DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
4658          urb_entry_write_offset;
4659 
4660       gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
4661       gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
4662    }
4663 }
4664 
4665 /**
4666  * Encode most of 3DSTATE_PS and 3DSTATE_PS_EXTRA based on the shader.
4667  */
4668 static void
iris_store_fs_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4669 iris_store_fs_state(const struct intel_device_info *devinfo,
4670                     struct iris_compiled_shader *shader)
4671 {
4672    struct brw_stage_prog_data *prog_data = shader->prog_data;
4673    struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
4674 
4675    uint32_t *ps_state = (void *) shader->derived_data;
4676    uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
4677 
4678    iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
4679       ps.VectorMaskEnable = wm_prog_data->uses_vmask;
4680       ps.BindingTableEntryCount = shader->bt.size_bytes / 4;
4681       ps.FloatingPointMode = prog_data->use_alt_mode;
4682       ps.MaximumNumberofThreadsPerPSD =
4683          devinfo->max_threads_per_psd - (GFX_VER == 8 ? 2 : 1);
4684 
4685       ps.PushConstantEnable = prog_data->ubo_ranges[0].length > 0;
4686 
4687       /* From the documentation for this packet:
4688        * "If the PS kernel does not need the Position XY Offsets to
4689        *  compute a Position Value, then this field should be programmed
4690        *  to POSOFFSET_NONE."
4691        *
4692        * "SW Recommendation: If the PS kernel needs the Position Offsets
4693        *  to compute a Position XY value, this field should match Position
4694        *  ZW Interpolation Mode to ensure a consistent position.xyzw
4695        *  computation."
4696        *
4697        * We only require XY sample offsets. So, this recommendation doesn't
4698        * look useful at the moment.  We might need this in future.
4699        */
4700       ps.PositionXYOffsetSelect =
4701          wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
4702 
4703       if (prog_data->total_scratch) {
4704          INIT_THREAD_SCRATCH_SIZE(ps);
4705       }
4706    }
4707 
4708    iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
4709       psx.PixelShaderValid = true;
4710       psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
4711       psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
4712       psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
4713       psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
4714       psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
4715       psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
4716       psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
4717 
4718 #if GFX_VER >= 9
4719       psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
4720       psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
4721 #endif
4722    }
4723 }
4724 
4725 /**
4726  * Compute the size of the derived data (shader command packets).
4727  *
4728  * This must match the data written by the iris_store_xs_state() functions.
4729  */
4730 static void
iris_store_cs_state(const struct intel_device_info *devinfo, struct iris_compiled_shader *shader)4731 iris_store_cs_state(const struct intel_device_info *devinfo,
4732                     struct iris_compiled_shader *shader)
4733 {
4734    struct brw_cs_prog_data *cs_prog_data = (void *) shader->prog_data;
4735    void *map = shader->derived_data;
4736 
4737    iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), map, desc) {
4738 #if GFX_VERx10 < 125
4739       desc.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs;
4740       desc.CrossThreadConstantDataReadLength =
4741          cs_prog_data->push.cross_thread.regs;
4742 #else
4743       assert(cs_prog_data->push.per_thread.regs == 0);
4744       assert(cs_prog_data->push.cross_thread.regs == 0);
4745 #endif
4746       desc.BarrierEnable = cs_prog_data->uses_barrier;
4747       desc.BindingTableEntryCount = MIN2(shader->bt.size_bytes / 4, 31);
4748 #if GFX_VER >= 12
4749       /* TODO: Check if we are missing workarounds and enable mid-thread
4750        * preemption.
4751        *
4752        * We still have issues with mid-thread preemption (it was already
4753        * disabled by the kernel on gfx11, due to missing workarounds). It's
4754        * possible that we are just missing some workarounds, and could enable
4755        * it later, but for now let's disable it to fix a GPU in compute in Car
4756        * Chase (and possibly more).
4757        */
4758       desc.ThreadPreemptionDisable = true;
4759 #endif
4760    }
4761 }
4762 
4763 static unsigned
iris_derived_program_state_size(enum iris_program_cache_id cache_id)4764 iris_derived_program_state_size(enum iris_program_cache_id cache_id)
4765 {
4766    assert(cache_id <= IRIS_CACHE_BLORP);
4767 
4768    static const unsigned dwords[] = {
4769       [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
4770       [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
4771       [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
4772       [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
4773       [IRIS_CACHE_FS] =
4774          GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
4775       [IRIS_CACHE_CS] = GENX(INTERFACE_DESCRIPTOR_DATA_length),
4776       [IRIS_CACHE_BLORP] = 0,
4777    };
4778 
4779    return sizeof(uint32_t) * dwords[cache_id];
4780 }
4781 
4782 /**
4783  * Create any state packets corresponding to the given shader stage
4784  * (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant.
4785  * This means that we can look up a program in the in-memory cache and
4786  * get most of the state packet without having to reconstruct it.
4787  */
4788 static void
iris_store_derived_program_state(const struct intel_device_info *devinfo, enum iris_program_cache_id cache_id, struct iris_compiled_shader *shader)4789 iris_store_derived_program_state(const struct intel_device_info *devinfo,
4790                                  enum iris_program_cache_id cache_id,
4791                                  struct iris_compiled_shader *shader)
4792 {
4793    switch (cache_id) {
4794    case IRIS_CACHE_VS:
4795       iris_store_vs_state(devinfo, shader);
4796       break;
4797    case IRIS_CACHE_TCS:
4798       iris_store_tcs_state(devinfo, shader);
4799       break;
4800    case IRIS_CACHE_TES:
4801       iris_store_tes_state(devinfo, shader);
4802       break;
4803    case IRIS_CACHE_GS:
4804       iris_store_gs_state(devinfo, shader);
4805       break;
4806    case IRIS_CACHE_FS:
4807       iris_store_fs_state(devinfo, shader);
4808       break;
4809    case IRIS_CACHE_CS:
4810       iris_store_cs_state(devinfo, shader);
4811       break;
4812    case IRIS_CACHE_BLORP:
4813       break;
4814    }
4815 }
4816 
4817 /* ------------------------------------------------------------------- */
4818 
4819 static const uint32_t push_constant_opcodes[] = {
4820    [MESA_SHADER_VERTEX]    = 21,
4821    [MESA_SHADER_TESS_CTRL] = 25, /* HS */
4822    [MESA_SHADER_TESS_EVAL] = 26, /* DS */
4823    [MESA_SHADER_GEOMETRY]  = 22,
4824    [MESA_SHADER_FRAGMENT]  = 23,
4825    [MESA_SHADER_COMPUTE]   = 0,
4826 };
4827 
4828 static uint32_t
use_null_surface(struct iris_batch *batch, struct iris_context *ice)4829 use_null_surface(struct iris_batch *batch, struct iris_context *ice)
4830 {
4831    struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res);
4832 
4833    iris_use_pinned_bo(batch, state_bo, false, IRIS_DOMAIN_NONE);
4834 
4835    return ice->state.unbound_tex.offset;
4836 }
4837 
4838 static uint32_t
use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice)4839 use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice)
4840 {
4841    /* If set_framebuffer_state() was never called, fall back to 1x1x1 */
4842    if (!ice->state.null_fb.res)
4843       return use_null_surface(batch, ice);
4844 
4845    struct iris_bo *state_bo = iris_resource_bo(ice->state.null_fb.res);
4846 
4847    iris_use_pinned_bo(batch, state_bo, false, IRIS_DOMAIN_NONE);
4848 
4849    return ice->state.null_fb.offset;
4850 }
4851 
4852 static uint32_t
surf_state_offset_for_aux(unsigned aux_modes, enum isl_aux_usage aux_usage)4853 surf_state_offset_for_aux(unsigned aux_modes,
4854                           enum isl_aux_usage aux_usage)
4855 {
4856    assert(aux_modes & (1 << aux_usage));
4857    return SURFACE_STATE_ALIGNMENT *
4858           util_bitcount(aux_modes & ((1 << aux_usage) - 1));
4859 }
4860 
4861 #if GFX_VER == 9
4862 static void
surf_state_update_clear_value(struct iris_batch *batch, struct iris_resource *res, struct iris_surface_state *surf_state, enum isl_aux_usage aux_usage)4863 surf_state_update_clear_value(struct iris_batch *batch,
4864                               struct iris_resource *res,
4865                               struct iris_surface_state *surf_state,
4866                               enum isl_aux_usage aux_usage)
4867 {
4868    struct isl_device *isl_dev = &batch->screen->isl_dev;
4869    struct iris_bo *state_bo = iris_resource_bo(surf_state->ref.res);
4870    uint64_t real_offset = surf_state->ref.offset + IRIS_MEMZONE_BINDER_START;
4871    uint32_t offset_into_bo = real_offset - state_bo->address;
4872    uint32_t clear_offset = offset_into_bo +
4873       isl_dev->ss.clear_value_offset +
4874       surf_state_offset_for_aux(surf_state->aux_usages, aux_usage);
4875    uint32_t *color = res->aux.clear_color.u32;
4876 
4877    assert(isl_dev->ss.clear_value_size == 16);
4878 
4879    if (aux_usage == ISL_AUX_USAGE_HIZ) {
4880       iris_emit_pipe_control_write(batch, "update fast clear value (Z)",
4881                                    PIPE_CONTROL_WRITE_IMMEDIATE,
4882                                    state_bo, clear_offset, color[0]);
4883    } else {
4884       iris_emit_pipe_control_write(batch, "update fast clear color (RG__)",
4885                                    PIPE_CONTROL_WRITE_IMMEDIATE,
4886                                    state_bo, clear_offset,
4887                                    (uint64_t) color[0] |
4888                                    (uint64_t) color[1] << 32);
4889       iris_emit_pipe_control_write(batch, "update fast clear color (__BA)",
4890                                    PIPE_CONTROL_WRITE_IMMEDIATE,
4891                                    state_bo, clear_offset + 8,
4892                                    (uint64_t) color[2] |
4893                                    (uint64_t) color[3] << 32);
4894    }
4895 
4896    iris_emit_pipe_control_flush(batch,
4897                                 "update fast clear: state cache invalidate",
4898                                 PIPE_CONTROL_FLUSH_ENABLE |
4899                                 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
4900 }
4901 #endif
4902 
4903 static void
update_clear_value(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, struct iris_surface_state *surf_state, struct isl_view *view)4904 update_clear_value(struct iris_context *ice,
4905                    struct iris_batch *batch,
4906                    struct iris_resource *res,
4907                    struct iris_surface_state *surf_state,
4908                    struct isl_view *view)
4909 {
4910    UNUSED struct isl_device *isl_dev = &batch->screen->isl_dev;
4911    UNUSED unsigned aux_modes = surf_state->aux_usages;
4912 
4913    /* We only need to update the clear color in the surface state for gfx8 and
4914     * gfx9. Newer gens can read it directly from the clear color state buffer.
4915     */
4916 #if GFX_VER == 9
4917    /* Skip updating the ISL_AUX_USAGE_NONE surface state */
4918    aux_modes &= ~(1 << ISL_AUX_USAGE_NONE);
4919 
4920    while (aux_modes) {
4921       enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
4922 
4923       surf_state_update_clear_value(batch, res, surf_state, aux_usage);
4924    }
4925 #elif GFX_VER == 8
4926    /* TODO: Could update rather than re-filling */
4927    alloc_surface_states(surf_state, surf_state->aux_usages);
4928 
4929    fill_surface_states(isl_dev, surf_state, res, &res->surf, view, 0, 0, 0);
4930 
4931    upload_surface_states(ice->state.surface_uploader, surf_state);
4932 #endif
4933 }
4934 
4935 static uint32_t
use_surface_state(struct iris_batch *batch, struct iris_surface_state *surf_state, enum isl_aux_usage aux_usage)4936 use_surface_state(struct iris_batch *batch,
4937                   struct iris_surface_state *surf_state,
4938                   enum isl_aux_usage aux_usage)
4939 {
4940    iris_use_pinned_bo(batch, iris_resource_bo(surf_state->ref.res), false,
4941                       IRIS_DOMAIN_NONE);
4942 
4943    return surf_state->ref.offset +
4944           surf_state_offset_for_aux(surf_state->aux_usages, aux_usage);
4945 }
4946 
4947 /**
4948  * Add a surface to the validation list, as well as the buffer containing
4949  * the corresponding SURFACE_STATE.
4950  *
4951  * Returns the binding table entry (offset to SURFACE_STATE).
4952  */
4953 static uint32_t
use_surface(struct iris_context *ice, struct iris_batch *batch, struct pipe_surface *p_surf, bool writeable, enum isl_aux_usage aux_usage, bool is_read_surface, enum iris_domain access)4954 use_surface(struct iris_context *ice,
4955             struct iris_batch *batch,
4956             struct pipe_surface *p_surf,
4957             bool writeable,
4958             enum isl_aux_usage aux_usage,
4959             bool is_read_surface,
4960             enum iris_domain access)
4961 {
4962    struct iris_surface *surf = (void *) p_surf;
4963    struct iris_resource *res = (void *) p_surf->texture;
4964 
4965    if (GFX_VER == 8 && is_read_surface && !surf->surface_state_read.ref.res) {
4966       upload_surface_states(ice->state.surface_uploader,
4967                             &surf->surface_state_read);
4968    }
4969 
4970    if (!surf->surface_state.ref.res) {
4971       upload_surface_states(ice->state.surface_uploader,
4972                             &surf->surface_state);
4973    }
4974 
4975    if (memcmp(&res->aux.clear_color, &surf->clear_color,
4976               sizeof(surf->clear_color)) != 0) {
4977       update_clear_value(ice, batch, res, &surf->surface_state, &surf->view);
4978       if (GFX_VER == 8) {
4979          update_clear_value(ice, batch, res, &surf->surface_state_read,
4980                             &surf->read_view);
4981       }
4982       surf->clear_color = res->aux.clear_color;
4983    }
4984 
4985    if (res->aux.clear_color_bo)
4986       iris_use_pinned_bo(batch, res->aux.clear_color_bo, false, access);
4987 
4988    if (res->aux.bo)
4989       iris_use_pinned_bo(batch, res->aux.bo, writeable, access);
4990 
4991    iris_use_pinned_bo(batch, res->bo, writeable, access);
4992 
4993    if (GFX_VER == 8 && is_read_surface) {
4994       return use_surface_state(batch, &surf->surface_state_read, aux_usage);
4995    } else {
4996       return use_surface_state(batch, &surf->surface_state, aux_usage);
4997    }
4998 }
4999 
5000 static uint32_t
use_sampler_view(struct iris_context *ice, struct iris_batch *batch, struct iris_sampler_view *isv)5001 use_sampler_view(struct iris_context *ice,
5002                  struct iris_batch *batch,
5003                  struct iris_sampler_view *isv)
5004 {
5005    enum isl_aux_usage aux_usage =
5006       iris_resource_texture_aux_usage(ice, isv->res, isv->view.format);
5007 
5008    if (!isv->surface_state.ref.res)
5009       upload_surface_states(ice->state.surface_uploader, &isv->surface_state);
5010 
5011    if (memcmp(&isv->res->aux.clear_color, &isv->clear_color,
5012               sizeof(isv->clear_color)) != 0) {
5013       update_clear_value(ice, batch, isv->res, &isv->surface_state,
5014                          &isv->view);
5015       isv->clear_color = isv->res->aux.clear_color;
5016    }
5017 
5018    if (isv->res->aux.clear_color_bo) {
5019       iris_use_pinned_bo(batch, isv->res->aux.clear_color_bo,
5020                          false, IRIS_DOMAIN_SAMPLER_READ);
5021    }
5022 
5023    if (isv->res->aux.bo) {
5024       iris_use_pinned_bo(batch, isv->res->aux.bo,
5025                          false, IRIS_DOMAIN_SAMPLER_READ);
5026    }
5027 
5028    iris_use_pinned_bo(batch, isv->res->bo, false, IRIS_DOMAIN_SAMPLER_READ);
5029 
5030    return use_surface_state(batch, &isv->surface_state, aux_usage);
5031 }
5032 
5033 static uint32_t
use_ubo_ssbo(struct iris_batch *batch, struct iris_context *ice, struct pipe_shader_buffer *buf, struct iris_state_ref *surf_state, bool writable, enum iris_domain access)5034 use_ubo_ssbo(struct iris_batch *batch,
5035              struct iris_context *ice,
5036              struct pipe_shader_buffer *buf,
5037              struct iris_state_ref *surf_state,
5038              bool writable, enum iris_domain access)
5039 {
5040    if (!buf->buffer || !surf_state->res)
5041       return use_null_surface(batch, ice);
5042 
5043    iris_use_pinned_bo(batch, iris_resource_bo(buf->buffer), writable, access);
5044    iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false,
5045                       IRIS_DOMAIN_NONE);
5046 
5047    return surf_state->offset;
5048 }
5049 
5050 static uint32_t
use_image(struct iris_batch *batch, struct iris_context *ice, struct iris_shader_state *shs, const struct shader_info *info, int i)5051 use_image(struct iris_batch *batch, struct iris_context *ice,
5052           struct iris_shader_state *shs, const struct shader_info *info,
5053           int i)
5054 {
5055    struct iris_image_view *iv = &shs->image[i];
5056    struct iris_resource *res = (void *) iv->base.resource;
5057 
5058    if (!res)
5059       return use_null_surface(batch, ice);
5060 
5061    bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE;
5062 
5063    iris_use_pinned_bo(batch, res->bo, write, IRIS_DOMAIN_NONE);
5064 
5065    if (res->aux.bo)
5066       iris_use_pinned_bo(batch, res->aux.bo, write, IRIS_DOMAIN_NONE);
5067 
5068    enum isl_aux_usage aux_usage =
5069       iris_image_view_aux_usage(ice, &iv->base, info);
5070 
5071    return use_surface_state(batch, &iv->surface_state, aux_usage);
5072 }
5073 
5074 #define push_bt_entry(addr) \
5075    assert(addr >= surf_base_offset); \
5076    assert(s < shader->bt.size_bytes / sizeof(uint32_t)); \
5077    if (!pin_only) bt_map[s++] = (addr) - surf_base_offset;
5078 
5079 #define bt_assert(section) \
5080    if (!pin_only && shader->bt.used_mask[section] != 0) \
5081       assert(shader->bt.offsets[section] == s);
5082 
5083 /**
5084  * Populate the binding table for a given shader stage.
5085  *
5086  * This fills out the table of pointers to surfaces required by the shader,
5087  * and also adds those buffers to the validation list so the kernel can make
5088  * resident before running our batch.
5089  */
5090 static void
iris_populate_binding_table(struct iris_context *ice, struct iris_batch *batch, gl_shader_stage stage, bool pin_only)5091 iris_populate_binding_table(struct iris_context *ice,
5092                             struct iris_batch *batch,
5093                             gl_shader_stage stage,
5094                             bool pin_only)
5095 {
5096    const struct iris_binder *binder = &ice->state.binder;
5097    struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5098    if (!shader)
5099       return;
5100 
5101    struct iris_binding_table *bt = &shader->bt;
5102    UNUSED struct brw_stage_prog_data *prog_data = shader->prog_data;
5103    struct iris_shader_state *shs = &ice->state.shaders[stage];
5104    uint32_t surf_base_offset = GFX_VER < 11 ? binder->bo->address : 0;
5105 
5106    uint32_t *bt_map = binder->map + binder->bt_offset[stage];
5107    int s = 0;
5108 
5109    const struct shader_info *info = iris_get_shader_info(ice, stage);
5110    if (!info) {
5111       /* TCS passthrough doesn't need a binding table. */
5112       assert(stage == MESA_SHADER_TESS_CTRL);
5113       return;
5114    }
5115 
5116    if (stage == MESA_SHADER_COMPUTE &&
5117        shader->bt.used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS]) {
5118       /* surface for gl_NumWorkGroups */
5119       struct iris_state_ref *grid_data = &ice->state.grid_size;
5120       struct iris_state_ref *grid_state = &ice->state.grid_surf_state;
5121       iris_use_pinned_bo(batch, iris_resource_bo(grid_data->res), false,
5122                          IRIS_DOMAIN_PULL_CONSTANT_READ);
5123       iris_use_pinned_bo(batch, iris_resource_bo(grid_state->res), false,
5124                          IRIS_DOMAIN_NONE);
5125       push_bt_entry(grid_state->offset);
5126    }
5127 
5128    if (stage == MESA_SHADER_FRAGMENT) {
5129       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5130       /* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */
5131       if (cso_fb->nr_cbufs) {
5132          for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
5133             uint32_t addr;
5134             if (cso_fb->cbufs[i]) {
5135                addr = use_surface(ice, batch, cso_fb->cbufs[i], true,
5136                                   ice->state.draw_aux_usage[i], false,
5137                                   IRIS_DOMAIN_RENDER_WRITE);
5138             } else {
5139                addr = use_null_fb_surface(batch, ice);
5140             }
5141             push_bt_entry(addr);
5142          }
5143       } else if (GFX_VER < 11) {
5144          uint32_t addr = use_null_fb_surface(batch, ice);
5145          push_bt_entry(addr);
5146       }
5147    }
5148 
5149 #define foreach_surface_used(index, group) \
5150    bt_assert(group); \
5151    for (int index = 0; index < bt->sizes[group]; index++) \
5152       if (iris_group_index_to_bti(bt, group, index) != \
5153           IRIS_SURFACE_NOT_USED)
5154 
5155    foreach_surface_used(i, IRIS_SURFACE_GROUP_RENDER_TARGET_READ) {
5156       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5157       uint32_t addr;
5158       if (cso_fb->cbufs[i]) {
5159          addr = use_surface(ice, batch, cso_fb->cbufs[i],
5160                             false, ice->state.draw_aux_usage[i], true,
5161                             IRIS_DOMAIN_SAMPLER_READ);
5162          push_bt_entry(addr);
5163       }
5164    }
5165 
5166    foreach_surface_used(i, IRIS_SURFACE_GROUP_TEXTURE) {
5167       struct iris_sampler_view *view = shs->textures[i];
5168       uint32_t addr = view ? use_sampler_view(ice, batch, view)
5169                            : use_null_surface(batch, ice);
5170       push_bt_entry(addr);
5171    }
5172 
5173    foreach_surface_used(i, IRIS_SURFACE_GROUP_IMAGE) {
5174       uint32_t addr = use_image(batch, ice, shs, info, i);
5175       push_bt_entry(addr);
5176    }
5177 
5178    foreach_surface_used(i, IRIS_SURFACE_GROUP_UBO) {
5179       uint32_t addr = use_ubo_ssbo(batch, ice, &shs->constbuf[i],
5180                                    &shs->constbuf_surf_state[i], false,
5181                                    IRIS_DOMAIN_PULL_CONSTANT_READ);
5182       push_bt_entry(addr);
5183    }
5184 
5185    foreach_surface_used(i, IRIS_SURFACE_GROUP_SSBO) {
5186       uint32_t addr =
5187          use_ubo_ssbo(batch, ice, &shs->ssbo[i], &shs->ssbo_surf_state[i],
5188                       shs->writable_ssbos & (1u << i), IRIS_DOMAIN_NONE);
5189       push_bt_entry(addr);
5190    }
5191 
5192 #if 0
5193       /* XXX: YUV surfaces not implemented yet */
5194       bt_assert(plane_start[1], ...);
5195       bt_assert(plane_start[2], ...);
5196 #endif
5197 }
5198 
5199 static void
iris_use_optional_res(struct iris_batch *batch, struct pipe_resource *res, bool writeable, enum iris_domain access)5200 iris_use_optional_res(struct iris_batch *batch,
5201                       struct pipe_resource *res,
5202                       bool writeable,
5203                       enum iris_domain access)
5204 {
5205    if (res) {
5206       struct iris_bo *bo = iris_resource_bo(res);
5207       iris_use_pinned_bo(batch, bo, writeable, access);
5208    }
5209 }
5210 
5211 static void
pin_depth_and_stencil_buffers(struct iris_batch *batch, struct pipe_surface *zsbuf, struct iris_depth_stencil_alpha_state *cso_zsa)5212 pin_depth_and_stencil_buffers(struct iris_batch *batch,
5213                               struct pipe_surface *zsbuf,
5214                               struct iris_depth_stencil_alpha_state *cso_zsa)
5215 {
5216    if (!zsbuf)
5217       return;
5218 
5219    struct iris_resource *zres, *sres;
5220    iris_get_depth_stencil_resources(zsbuf->texture, &zres, &sres);
5221 
5222    if (zres) {
5223       iris_use_pinned_bo(batch, zres->bo, cso_zsa->depth_writes_enabled,
5224                          IRIS_DOMAIN_DEPTH_WRITE);
5225       if (zres->aux.bo) {
5226          iris_use_pinned_bo(batch, zres->aux.bo,
5227                             cso_zsa->depth_writes_enabled,
5228                             IRIS_DOMAIN_DEPTH_WRITE);
5229       }
5230    }
5231 
5232    if (sres) {
5233       iris_use_pinned_bo(batch, sres->bo, cso_zsa->stencil_writes_enabled,
5234                          IRIS_DOMAIN_DEPTH_WRITE);
5235    }
5236 }
5237 
5238 static uint32_t
pin_scratch_space(struct iris_context *ice, struct iris_batch *batch, const struct brw_stage_prog_data *prog_data, gl_shader_stage stage)5239 pin_scratch_space(struct iris_context *ice,
5240                   struct iris_batch *batch,
5241                   const struct brw_stage_prog_data *prog_data,
5242                   gl_shader_stage stage)
5243 {
5244    uint32_t scratch_addr = 0;
5245 
5246    if (prog_data->total_scratch > 0) {
5247       struct iris_bo *scratch_bo =
5248          iris_get_scratch_space(ice, prog_data->total_scratch, stage);
5249       iris_use_pinned_bo(batch, scratch_bo, true, IRIS_DOMAIN_NONE);
5250 
5251 #if GFX_VERx10 >= 125
5252       const struct iris_state_ref *ref =
5253          iris_get_scratch_surf(ice, prog_data->total_scratch);
5254       iris_use_pinned_bo(batch, iris_resource_bo(ref->res),
5255                          false, IRIS_DOMAIN_NONE);
5256       scratch_addr = ref->offset +
5257                      iris_resource_bo(ref->res)->address -
5258                      IRIS_MEMZONE_BINDLESS_START;
5259       assert((scratch_addr & 0x3f) == 0 && scratch_addr < (1 << 26));
5260 #else
5261       scratch_addr = scratch_bo->address;
5262 #endif
5263    }
5264 
5265    return scratch_addr;
5266 }
5267 
5268 /* ------------------------------------------------------------------- */
5269 
5270 /**
5271  * Pin any BOs which were installed by a previous batch, and restored
5272  * via the hardware logical context mechanism.
5273  *
5274  * We don't need to re-emit all state every batch - the hardware context
5275  * mechanism will save and restore it for us.  This includes pointers to
5276  * various BOs...which won't exist unless we ask the kernel to pin them
5277  * by adding them to the validation list.
5278  *
5279  * We can skip buffers if we've re-emitted those packets, as we're
5280  * overwriting those stale pointers with new ones, and don't actually
5281  * refer to the old BOs.
5282  */
5283 static void
iris_restore_render_saved_bos(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw)5284 iris_restore_render_saved_bos(struct iris_context *ice,
5285                               struct iris_batch *batch,
5286                               const struct pipe_draw_info *draw)
5287 {
5288    struct iris_genx_state *genx = ice->state.genx;
5289 
5290    const uint64_t clean = ~ice->state.dirty;
5291    const uint64_t stage_clean = ~ice->state.stage_dirty;
5292 
5293    if (clean & IRIS_DIRTY_CC_VIEWPORT) {
5294       iris_use_optional_res(batch, ice->state.last_res.cc_vp, false,
5295                             IRIS_DOMAIN_NONE);
5296    }
5297 
5298    if (clean & IRIS_DIRTY_SF_CL_VIEWPORT) {
5299       iris_use_optional_res(batch, ice->state.last_res.sf_cl_vp, false,
5300                             IRIS_DOMAIN_NONE);
5301    }
5302 
5303    if (clean & IRIS_DIRTY_BLEND_STATE) {
5304       iris_use_optional_res(batch, ice->state.last_res.blend, false,
5305                             IRIS_DOMAIN_NONE);
5306    }
5307 
5308    if (clean & IRIS_DIRTY_COLOR_CALC_STATE) {
5309       iris_use_optional_res(batch, ice->state.last_res.color_calc, false,
5310                             IRIS_DOMAIN_NONE);
5311    }
5312 
5313    if (clean & IRIS_DIRTY_SCISSOR_RECT) {
5314       iris_use_optional_res(batch, ice->state.last_res.scissor, false,
5315                             IRIS_DOMAIN_NONE);
5316    }
5317 
5318    if (ice->state.streamout_active && (clean & IRIS_DIRTY_SO_BUFFERS)) {
5319       for (int i = 0; i < 4; i++) {
5320          struct iris_stream_output_target *tgt =
5321             (void *) ice->state.so_target[i];
5322          if (tgt) {
5323             iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
5324                                true, IRIS_DOMAIN_OTHER_WRITE);
5325             iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
5326                                true, IRIS_DOMAIN_OTHER_WRITE);
5327          }
5328       }
5329    }
5330 
5331    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5332       if (!(stage_clean & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)))
5333          continue;
5334 
5335       struct iris_shader_state *shs = &ice->state.shaders[stage];
5336       struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5337 
5338       if (!shader)
5339          continue;
5340 
5341       struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
5342 
5343       for (int i = 0; i < 4; i++) {
5344          const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
5345 
5346          if (range->length == 0)
5347             continue;
5348 
5349          /* Range block is a binding table index, map back to UBO index. */
5350          unsigned block_index = iris_bti_to_group_index(
5351             &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
5352          assert(block_index != IRIS_SURFACE_NOT_USED);
5353 
5354          struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
5355          struct iris_resource *res = (void *) cbuf->buffer;
5356 
5357          if (res)
5358             iris_use_pinned_bo(batch, res->bo, false, IRIS_DOMAIN_OTHER_READ);
5359          else
5360             iris_use_pinned_bo(batch, batch->screen->workaround_bo, false,
5361                                IRIS_DOMAIN_OTHER_READ);
5362       }
5363    }
5364 
5365    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5366       if (stage_clean & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
5367          /* Re-pin any buffers referred to by the binding table. */
5368          iris_populate_binding_table(ice, batch, stage, true);
5369       }
5370    }
5371 
5372    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5373       struct iris_shader_state *shs = &ice->state.shaders[stage];
5374       struct pipe_resource *res = shs->sampler_table.res;
5375       if (res)
5376          iris_use_pinned_bo(batch, iris_resource_bo(res), false,
5377                             IRIS_DOMAIN_NONE);
5378    }
5379 
5380    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5381       if (stage_clean & (IRIS_STAGE_DIRTY_VS << stage)) {
5382          struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5383 
5384          if (shader) {
5385             struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
5386             iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
5387 
5388             pin_scratch_space(ice, batch, shader->prog_data, stage);
5389          }
5390       }
5391    }
5392 
5393    if ((clean & IRIS_DIRTY_DEPTH_BUFFER) &&
5394        (clean & IRIS_DIRTY_WM_DEPTH_STENCIL)) {
5395       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5396       pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
5397    }
5398 
5399    iris_use_optional_res(batch, ice->state.last_res.index_buffer, false,
5400                          IRIS_DOMAIN_VF_READ);
5401 
5402    if (clean & IRIS_DIRTY_VERTEX_BUFFERS) {
5403       uint64_t bound = ice->state.bound_vertex_buffers;
5404       while (bound) {
5405          const int i = u_bit_scan64(&bound);
5406          struct pipe_resource *res = genx->vertex_buffers[i].resource;
5407          iris_use_pinned_bo(batch, iris_resource_bo(res), false,
5408                             IRIS_DOMAIN_VF_READ);
5409       }
5410    }
5411 
5412 #if GFX_VERx10 == 125
5413    iris_use_pinned_bo(batch, iris_resource_bo(ice->state.pixel_hashing_tables),
5414                       false, IRIS_DOMAIN_NONE);
5415 #else
5416    assert(!ice->state.pixel_hashing_tables);
5417 #endif
5418 }
5419 
5420 static void
iris_restore_compute_saved_bos(struct iris_context *ice, struct iris_batch *batch, const struct pipe_grid_info *grid)5421 iris_restore_compute_saved_bos(struct iris_context *ice,
5422                                struct iris_batch *batch,
5423                                const struct pipe_grid_info *grid)
5424 {
5425    const uint64_t stage_clean = ~ice->state.stage_dirty;
5426 
5427    const int stage = MESA_SHADER_COMPUTE;
5428    struct iris_shader_state *shs = &ice->state.shaders[stage];
5429 
5430    if (stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) {
5431       /* Re-pin any buffers referred to by the binding table. */
5432       iris_populate_binding_table(ice, batch, stage, true);
5433    }
5434 
5435    struct pipe_resource *sampler_res = shs->sampler_table.res;
5436    if (sampler_res)
5437       iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false,
5438                          IRIS_DOMAIN_NONE);
5439 
5440    if ((stage_clean & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS) &&
5441        (stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) &&
5442        (stage_clean & IRIS_STAGE_DIRTY_CONSTANTS_CS) &&
5443        (stage_clean & IRIS_STAGE_DIRTY_CS)) {
5444       iris_use_optional_res(batch, ice->state.last_res.cs_desc, false,
5445                             IRIS_DOMAIN_NONE);
5446    }
5447 
5448    if (stage_clean & IRIS_STAGE_DIRTY_CS) {
5449       struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5450 
5451       if (shader) {
5452          struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
5453          iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
5454 
5455          if (GFX_VERx10 < 125) {
5456             struct iris_bo *curbe_bo =
5457                iris_resource_bo(ice->state.last_res.cs_thread_ids);
5458             iris_use_pinned_bo(batch, curbe_bo, false, IRIS_DOMAIN_NONE);
5459          }
5460 
5461          pin_scratch_space(ice, batch, shader->prog_data, stage);
5462       }
5463    }
5464 }
5465 
5466 /**
5467  * Possibly emit STATE_BASE_ADDRESS to update Surface State Base Address.
5468  */
5469 static void
iris_update_binder_address(struct iris_batch *batch, struct iris_binder *binder)5470 iris_update_binder_address(struct iris_batch *batch,
5471                            struct iris_binder *binder)
5472 {
5473    if (batch->last_binder_address == binder->bo->address)
5474       return;
5475 
5476    struct isl_device *isl_dev = &batch->screen->isl_dev;
5477    uint32_t mocs = isl_mocs(isl_dev, 0, false);
5478 
5479    iris_batch_sync_region_start(batch);
5480 
5481 #if GFX_VER >= 11
5482    /* Use 3DSTATE_BINDING_TABLE_POOL_ALLOC on Icelake and later */
5483 
5484 #if GFX_VERx10 == 120
5485    /* Wa_1607854226:
5486     *
5487     *  Workaround the non pipelined state not applying in MEDIA/GPGPU pipeline
5488     *  mode by putting the pipeline temporarily in 3D mode..
5489     */
5490    if (batch->name == IRIS_BATCH_COMPUTE)
5491       emit_pipeline_select(batch, _3D);
5492 #endif
5493 
5494    iris_emit_pipe_control_flush(batch, "Stall for binder realloc",
5495                                 PIPE_CONTROL_CS_STALL);
5496 
5497    iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POOL_ALLOC), btpa) {
5498       btpa.BindingTablePoolBaseAddress = ro_bo(binder->bo, 0);
5499       btpa.BindingTablePoolBufferSize = binder->size / 4096;
5500 #if GFX_VERx10 < 125
5501       btpa.BindingTablePoolEnable = true;
5502 #endif
5503       btpa.MOCS = mocs;
5504    }
5505 
5506 #if GFX_VERx10 == 120
5507    /* Wa_1607854226:
5508     *
5509     *  Put the pipeline back into compute mode.
5510     */
5511    if (batch->name == IRIS_BATCH_COMPUTE)
5512       emit_pipeline_select(batch, GPGPU);
5513 #endif
5514 #else
5515    /* Use STATE_BASE_ADDRESS on older platforms */
5516    flush_before_state_base_change(batch);
5517 
5518    iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
5519       sba.SurfaceStateBaseAddressModifyEnable = true;
5520       sba.SurfaceStateBaseAddress = ro_bo(binder->bo, 0);
5521 
5522       /* The hardware appears to pay attention to the MOCS fields even
5523        * if you don't set the "Address Modify Enable" bit for the base.
5524        */
5525       sba.GeneralStateMOCS            = mocs;
5526       sba.StatelessDataPortAccessMOCS = mocs;
5527       sba.DynamicStateMOCS            = mocs;
5528       sba.IndirectObjectMOCS          = mocs;
5529       sba.InstructionMOCS             = mocs;
5530       sba.SurfaceStateMOCS            = mocs;
5531 #if GFX_VER >= 9
5532       sba.BindlessSurfaceStateMOCS    = mocs;
5533 #endif
5534    }
5535 #endif
5536 
5537    flush_after_state_base_change(batch);
5538    iris_batch_sync_region_end(batch);
5539 
5540    batch->last_binder_address = binder->bo->address;
5541 }
5542 
5543 static inline void
iris_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz, bool window_space_position, float *zmin, float *zmax)5544 iris_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz,
5545                         bool window_space_position, float *zmin, float *zmax)
5546 {
5547    if (window_space_position) {
5548       *zmin = 0.f;
5549       *zmax = 1.f;
5550       return;
5551    }
5552    util_viewport_zmin_zmax(vp, halfz, zmin, zmax);
5553 }
5554 
5555 #if GFX_VER >= 12
5556 void
invalidate_aux_map_state(struct iris_batch *batch)5557 genX(invalidate_aux_map_state)(struct iris_batch *batch)
5558 {
5559    struct iris_screen *screen = batch->screen;
5560    void *aux_map_ctx = iris_bufmgr_get_aux_map_context(screen->bufmgr);
5561    if (!aux_map_ctx)
5562       return;
5563    uint32_t aux_map_state_num = intel_aux_map_get_state_num(aux_map_ctx);
5564    if (batch->last_aux_map_state != aux_map_state_num) {
5565       /* HSD 1209978178: docs say that before programming the aux table:
5566        *
5567        *    "Driver must ensure that the engine is IDLE but ensure it doesn't
5568        *    add extra flushes in the case it knows that the engine is already
5569        *    IDLE."
5570        *
5571        * An end of pipe sync is needed here, otherwise we see GPU hangs in
5572        * dEQP-GLES31.functional.copy_image.* tests.
5573        */
5574       iris_emit_end_of_pipe_sync(batch, "Invalidate aux map table",
5575                                  PIPE_CONTROL_CS_STALL);
5576 
5577       /* If the aux-map state number increased, then we need to rewrite the
5578        * register. Rewriting the register is used to both set the aux-map
5579        * translation table address, and also to invalidate any previously
5580        * cached translations.
5581        */
5582       iris_load_register_imm32(batch, GENX(GFX_CCS_AUX_INV_num), 1);
5583       batch->last_aux_map_state = aux_map_state_num;
5584    }
5585 }
5586 
5587 static void
init_aux_map_state(struct iris_batch *batch)5588 init_aux_map_state(struct iris_batch *batch)
5589 {
5590    struct iris_screen *screen = batch->screen;
5591    void *aux_map_ctx = iris_bufmgr_get_aux_map_context(screen->bufmgr);
5592    if (!aux_map_ctx)
5593       return;
5594 
5595    uint64_t base_addr = intel_aux_map_get_base(aux_map_ctx);
5596    assert(base_addr != 0 && align64(base_addr, 32 * 1024) == base_addr);
5597    iris_load_register_imm64(batch, GENX(GFX_AUX_TABLE_BASE_ADDR_num),
5598                             base_addr);
5599 }
5600 #endif
5601 
5602 struct push_bos {
5603    struct {
5604       struct iris_address addr;
5605       uint32_t length;
5606    } buffers[4];
5607    int buffer_count;
5608    uint32_t max_length;
5609 };
5610 
5611 static void
setup_constant_buffers(struct iris_context *ice, struct iris_batch *batch, int stage, struct push_bos *push_bos)5612 setup_constant_buffers(struct iris_context *ice,
5613                        struct iris_batch *batch,
5614                        int stage,
5615                        struct push_bos *push_bos)
5616 {
5617    struct iris_shader_state *shs = &ice->state.shaders[stage];
5618    struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5619    struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
5620 
5621    uint32_t push_range_sum = 0;
5622 
5623    int n = 0;
5624    for (int i = 0; i < 4; i++) {
5625       const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
5626 
5627       if (range->length == 0)
5628          continue;
5629 
5630       push_range_sum += range->length;
5631 
5632       if (range->length > push_bos->max_length)
5633          push_bos->max_length = range->length;
5634 
5635       /* Range block is a binding table index, map back to UBO index. */
5636       unsigned block_index = iris_bti_to_group_index(
5637          &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
5638       assert(block_index != IRIS_SURFACE_NOT_USED);
5639 
5640       struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
5641       struct iris_resource *res = (void *) cbuf->buffer;
5642 
5643       assert(cbuf->buffer_offset % 32 == 0);
5644 
5645       if (res)
5646          iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ);
5647 
5648       push_bos->buffers[n].length = range->length;
5649       push_bos->buffers[n].addr =
5650          res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
5651          : batch->screen->workaround_address;
5652       n++;
5653    }
5654 
5655    /* From the 3DSTATE_CONSTANT_XS and 3DSTATE_CONSTANT_ALL programming notes:
5656     *
5657     *    "The sum of all four read length fields must be less than or
5658     *    equal to the size of 64."
5659     */
5660    assert(push_range_sum <= 64);
5661 
5662    push_bos->buffer_count = n;
5663 }
5664 
5665 static void
emit_push_constant_packets(struct iris_context *ice, struct iris_batch *batch, int stage, const struct push_bos *push_bos)5666 emit_push_constant_packets(struct iris_context *ice,
5667                            struct iris_batch *batch,
5668                            int stage,
5669                            const struct push_bos *push_bos)
5670 {
5671    UNUSED struct isl_device *isl_dev = &batch->screen->isl_dev;
5672    struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5673    struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
5674 
5675    iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
5676       pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
5677 
5678 #if GFX_VER >= 9
5679       pkt.MOCS = isl_mocs(isl_dev, 0, false);
5680 #endif
5681 
5682       if (prog_data) {
5683          /* The Skylake PRM contains the following restriction:
5684           *
5685           *    "The driver must ensure The following case does not occur
5686           *     without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
5687           *     buffer 3 read length equal to zero committed followed by a
5688           *     3DSTATE_CONSTANT_* with buffer 0 read length not equal to
5689           *     zero committed."
5690           *
5691           * To avoid this, we program the buffers in the highest slots.
5692           * This way, slot 0 is only used if slot 3 is also used.
5693           */
5694          int n = push_bos->buffer_count;
5695          assert(n <= 4);
5696          const unsigned shift = 4 - n;
5697          for (int i = 0; i < n; i++) {
5698             pkt.ConstantBody.ReadLength[i + shift] =
5699                push_bos->buffers[i].length;
5700             pkt.ConstantBody.Buffer[i + shift] = push_bos->buffers[i].addr;
5701          }
5702       }
5703    }
5704 }
5705 
5706 #if GFX_VER >= 12
5707 static void
emit_push_constant_packet_all(struct iris_context *ice, struct iris_batch *batch, uint32_t shader_mask, const struct push_bos *push_bos)5708 emit_push_constant_packet_all(struct iris_context *ice,
5709                               struct iris_batch *batch,
5710                               uint32_t shader_mask,
5711                               const struct push_bos *push_bos)
5712 {
5713    struct isl_device *isl_dev = &batch->screen->isl_dev;
5714 
5715    if (!push_bos) {
5716       iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
5717          pc.ShaderUpdateEnable = shader_mask;
5718          pc.MOCS = iris_mocs(NULL, isl_dev, 0);
5719       }
5720       return;
5721    }
5722 
5723    const uint32_t n = push_bos->buffer_count;
5724    const uint32_t max_pointers = 4;
5725    const uint32_t num_dwords = 2 + 2 * n;
5726    uint32_t const_all[2 + 2 * max_pointers];
5727    uint32_t *dw = &const_all[0];
5728 
5729    assert(n <= max_pointers);
5730    iris_pack_command(GENX(3DSTATE_CONSTANT_ALL), dw, all) {
5731       all.DWordLength = num_dwords - 2;
5732       all.MOCS = isl_mocs(isl_dev, 0, false);
5733       all.ShaderUpdateEnable = shader_mask;
5734       all.PointerBufferMask = (1 << n) - 1;
5735    }
5736    dw += 2;
5737 
5738    for (int i = 0; i < n; i++) {
5739       _iris_pack_state(batch, GENX(3DSTATE_CONSTANT_ALL_DATA),
5740                        dw + i * 2, data) {
5741          data.PointerToConstantBuffer = push_bos->buffers[i].addr;
5742          data.ConstantBufferReadLength = push_bos->buffers[i].length;
5743       }
5744    }
5745    iris_batch_emit(batch, const_all, sizeof(uint32_t) * num_dwords);
5746 }
5747 #endif
5748 
5749 void
emit_depth_state_workarounds(struct iris_context *ice, struct iris_batch *batch, const struct isl_surf *surf)5750 genX(emit_depth_state_workarounds)(struct iris_context *ice,
5751                                    struct iris_batch *batch,
5752                                    const struct isl_surf *surf)
5753 {
5754 #if GFX_VERx10 == 120
5755    const bool is_d16_1x_msaa = surf->format == ISL_FORMAT_R16_UNORM &&
5756                                surf->samples == 1;
5757 
5758    switch (ice->state.genx->depth_reg_mode) {
5759    case IRIS_DEPTH_REG_MODE_HW_DEFAULT:
5760       if (!is_d16_1x_msaa)
5761          return;
5762       break;
5763    case IRIS_DEPTH_REG_MODE_D16_1X_MSAA:
5764       if (is_d16_1x_msaa)
5765          return;
5766       break;
5767    case IRIS_DEPTH_REG_MODE_UNKNOWN:
5768       break;
5769    }
5770 
5771    /* We'll change some CHICKEN registers depending on the depth surface
5772     * format. Do a depth flush and stall so the pipeline is not using these
5773     * settings while we change the registers.
5774     */
5775    iris_emit_end_of_pipe_sync(batch,
5776                               "Workaround: Stop pipeline for 14010455700",
5777                               PIPE_CONTROL_DEPTH_STALL |
5778                               PIPE_CONTROL_DEPTH_CACHE_FLUSH);
5779 
5780    /* Wa_14010455700
5781     *
5782     * To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
5783     * Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA”.
5784     */
5785    iris_emit_reg(batch, GENX(COMMON_SLICE_CHICKEN1), reg) {
5786       reg.HIZPlaneOptimizationdisablebit = is_d16_1x_msaa;
5787       reg.HIZPlaneOptimizationdisablebitMask = true;
5788    }
5789 
5790    ice->state.genx->depth_reg_mode =
5791       is_d16_1x_msaa ? IRIS_DEPTH_REG_MODE_D16_1X_MSAA :
5792                        IRIS_DEPTH_REG_MODE_HW_DEFAULT;
5793 #endif
5794 }
5795 
5796 static void
iris_upload_dirty_render_state(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw)5797 iris_upload_dirty_render_state(struct iris_context *ice,
5798                                struct iris_batch *batch,
5799                                const struct pipe_draw_info *draw)
5800 {
5801    struct iris_screen *screen = batch->screen;
5802    struct iris_border_color_pool *border_color_pool =
5803       iris_bufmgr_get_border_color_pool(screen->bufmgr);
5804    const uint64_t dirty = ice->state.dirty;
5805    const uint64_t stage_dirty = ice->state.stage_dirty;
5806 
5807    if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER) &&
5808        !(stage_dirty & IRIS_ALL_STAGE_DIRTY_FOR_RENDER))
5809       return;
5810 
5811    struct iris_genx_state *genx = ice->state.genx;
5812    struct iris_binder *binder = &ice->state.binder;
5813    struct brw_wm_prog_data *wm_prog_data = (void *)
5814       ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
5815 
5816    if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
5817       const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
5818       uint32_t cc_vp_address;
5819 
5820       /* XXX: could avoid streaming for depth_clip [0,1] case. */
5821       uint32_t *cc_vp_map =
5822          stream_state(batch, ice->state.dynamic_uploader,
5823                       &ice->state.last_res.cc_vp,
5824                       4 * ice->state.num_viewports *
5825                       GENX(CC_VIEWPORT_length), 32, &cc_vp_address);
5826       for (int i = 0; i < ice->state.num_viewports; i++) {
5827          float zmin, zmax;
5828          iris_viewport_zmin_zmax(&ice->state.viewports[i], cso_rast->clip_halfz,
5829                                  ice->state.window_space_position,
5830                                  &zmin, &zmax);
5831          if (cso_rast->depth_clip_near)
5832             zmin = 0.0;
5833          if (cso_rast->depth_clip_far)
5834             zmax = 1.0;
5835 
5836          iris_pack_state(GENX(CC_VIEWPORT), cc_vp_map, ccv) {
5837             ccv.MinimumDepth = zmin;
5838             ccv.MaximumDepth = zmax;
5839          }
5840 
5841          cc_vp_map += GENX(CC_VIEWPORT_length);
5842       }
5843 
5844       iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
5845          ptr.CCViewportPointer = cc_vp_address;
5846       }
5847    }
5848 
5849    if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
5850       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5851       uint32_t sf_cl_vp_address;
5852       uint32_t *vp_map =
5853          stream_state(batch, ice->state.dynamic_uploader,
5854                       &ice->state.last_res.sf_cl_vp,
5855                       4 * ice->state.num_viewports *
5856                       GENX(SF_CLIP_VIEWPORT_length), 64, &sf_cl_vp_address);
5857 
5858       for (unsigned i = 0; i < ice->state.num_viewports; i++) {
5859          const struct pipe_viewport_state *state = &ice->state.viewports[i];
5860          float gb_xmin, gb_xmax, gb_ymin, gb_ymax;
5861 
5862          float vp_xmin = viewport_extent(state, 0, -1.0f);
5863          float vp_xmax = viewport_extent(state, 0,  1.0f);
5864          float vp_ymin = viewport_extent(state, 1, -1.0f);
5865          float vp_ymax = viewport_extent(state, 1,  1.0f);
5866 
5867          intel_calculate_guardband_size(0, cso_fb->width, 0, cso_fb->height,
5868                                         state->scale[0], state->scale[1],
5869                                         state->translate[0], state->translate[1],
5870                                         &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
5871 
5872          iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) {
5873             vp.ViewportMatrixElementm00 = state->scale[0];
5874             vp.ViewportMatrixElementm11 = state->scale[1];
5875             vp.ViewportMatrixElementm22 = state->scale[2];
5876             vp.ViewportMatrixElementm30 = state->translate[0];
5877             vp.ViewportMatrixElementm31 = state->translate[1];
5878             vp.ViewportMatrixElementm32 = state->translate[2];
5879             vp.XMinClipGuardband = gb_xmin;
5880             vp.XMaxClipGuardband = gb_xmax;
5881             vp.YMinClipGuardband = gb_ymin;
5882             vp.YMaxClipGuardband = gb_ymax;
5883             vp.XMinViewPort = MAX2(vp_xmin, 0);
5884             vp.XMaxViewPort = MIN2(vp_xmax, cso_fb->width) - 1;
5885             vp.YMinViewPort = MAX2(vp_ymin, 0);
5886             vp.YMaxViewPort = MIN2(vp_ymax, cso_fb->height) - 1;
5887          }
5888 
5889          vp_map += GENX(SF_CLIP_VIEWPORT_length);
5890       }
5891 
5892       iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
5893          ptr.SFClipViewportPointer = sf_cl_vp_address;
5894       }
5895    }
5896 
5897    if (dirty & IRIS_DIRTY_URB) {
5898       for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
5899          if (!ice->shaders.prog[i]) {
5900             ice->shaders.urb.size[i] = 1;
5901          } else {
5902             struct brw_vue_prog_data *vue_prog_data =
5903                (void *) ice->shaders.prog[i]->prog_data;
5904             ice->shaders.urb.size[i] = vue_prog_data->urb_entry_size;
5905          }
5906          assert(ice->shaders.urb.size[i] != 0);
5907       }
5908 
5909       intel_get_urb_config(&screen->devinfo,
5910                            screen->l3_config_3d,
5911                            ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
5912                            ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL,
5913                            ice->shaders.urb.size,
5914                            ice->shaders.urb.entries,
5915                            ice->shaders.urb.start,
5916                            &ice->state.urb_deref_block_size,
5917                            &ice->shaders.urb.constrained);
5918 
5919       for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
5920          iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
5921             urb._3DCommandSubOpcode += i;
5922             urb.VSURBStartingAddress     = ice->shaders.urb.start[i];
5923             urb.VSURBEntryAllocationSize = ice->shaders.urb.size[i] - 1;
5924             urb.VSNumberofURBEntries     = ice->shaders.urb.entries[i];
5925          }
5926       }
5927    }
5928 
5929    if (dirty & IRIS_DIRTY_BLEND_STATE) {
5930       struct iris_blend_state *cso_blend = ice->state.cso_blend;
5931       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5932       struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
5933       const int header_dwords = GENX(BLEND_STATE_length);
5934 
5935       /* Always write at least one BLEND_STATE - the final RT message will
5936        * reference BLEND_STATE[0] even if there aren't color writes.  There
5937        * may still be alpha testing, computed depth, and so on.
5938        */
5939       const int rt_dwords =
5940          MAX2(cso_fb->nr_cbufs, 1) * GENX(BLEND_STATE_ENTRY_length);
5941 
5942       uint32_t blend_offset;
5943       uint32_t *blend_map =
5944          stream_state(batch, ice->state.dynamic_uploader,
5945                       &ice->state.last_res.blend,
5946                       4 * (header_dwords + rt_dwords), 64, &blend_offset);
5947 
5948       uint32_t blend_state_header;
5949       iris_pack_state(GENX(BLEND_STATE), &blend_state_header, bs) {
5950          bs.AlphaTestEnable = cso_zsa->alpha_enabled;
5951          bs.AlphaTestFunction = translate_compare_func(cso_zsa->alpha_func);
5952       }
5953 
5954       blend_map[0] = blend_state_header | cso_blend->blend_state[0];
5955       memcpy(&blend_map[1], &cso_blend->blend_state[1], 4 * rt_dwords);
5956 
5957       iris_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
5958          ptr.BlendStatePointer = blend_offset;
5959          ptr.BlendStatePointerValid = true;
5960       }
5961    }
5962 
5963    if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
5964       struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
5965 #if GFX_VER == 8
5966       struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
5967 #endif
5968       uint32_t cc_offset;
5969       void *cc_map =
5970          stream_state(batch, ice->state.dynamic_uploader,
5971                       &ice->state.last_res.color_calc,
5972                       sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
5973                       64, &cc_offset);
5974       iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
5975          cc.AlphaTestFormat = ALPHATEST_FLOAT32;
5976          cc.AlphaReferenceValueAsFLOAT32 = cso->alpha_ref_value;
5977          cc.BlendConstantColorRed   = ice->state.blend_color.color[0];
5978          cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
5979          cc.BlendConstantColorBlue  = ice->state.blend_color.color[2];
5980          cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
5981 #if GFX_VER == 8
5982 	 cc.StencilReferenceValue = p_stencil_refs->ref_value[0];
5983 	 cc.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
5984 #endif
5985       }
5986       iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
5987          ptr.ColorCalcStatePointer = cc_offset;
5988          ptr.ColorCalcStatePointerValid = true;
5989       }
5990    }
5991 
5992    /* Wa_1604061319
5993     *
5994     *    3DSTATE_CONSTANT_* needs to be programmed before BTP_*
5995     *
5996     * Testing shows that all the 3DSTATE_CONSTANT_XS need to be emitted if
5997     * any stage has a dirty binding table.
5998     */
5999    const bool emit_const_wa = GFX_VER >= 11 &&
6000       ((dirty & IRIS_DIRTY_RENDER_BUFFER) ||
6001        (stage_dirty & IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER));
6002 
6003 #if GFX_VER >= 12
6004    uint32_t nobuffer_stages = 0;
6005 #endif
6006 
6007    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
6008       if (!(stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)) &&
6009           !emit_const_wa)
6010          continue;
6011 
6012       struct iris_shader_state *shs = &ice->state.shaders[stage];
6013       struct iris_compiled_shader *shader = ice->shaders.prog[stage];
6014 
6015       if (!shader)
6016          continue;
6017 
6018       if (shs->sysvals_need_upload)
6019          upload_sysvals(ice, stage, NULL);
6020 
6021       struct push_bos push_bos = {};
6022       setup_constant_buffers(ice, batch, stage, &push_bos);
6023 
6024 #if GFX_VER >= 12
6025       /* If this stage doesn't have any push constants, emit it later in a
6026        * single CONSTANT_ALL packet with all the other stages.
6027        */
6028       if (push_bos.buffer_count == 0) {
6029          nobuffer_stages |= 1 << stage;
6030          continue;
6031       }
6032 
6033       /* The Constant Buffer Read Length field from 3DSTATE_CONSTANT_ALL
6034        * contains only 5 bits, so we can only use it for buffers smaller than
6035        * 32.
6036        */
6037       if (push_bos.max_length < 32) {
6038          emit_push_constant_packet_all(ice, batch, 1 << stage, &push_bos);
6039          continue;
6040       }
6041 #endif
6042       emit_push_constant_packets(ice, batch, stage, &push_bos);
6043    }
6044 
6045 #if GFX_VER >= 12
6046    if (nobuffer_stages)
6047       emit_push_constant_packet_all(ice, batch, nobuffer_stages, NULL);
6048 #endif
6049 
6050    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
6051       /* Gfx9 requires 3DSTATE_BINDING_TABLE_POINTERS_XS to be re-emitted
6052        * in order to commit constants.  TODO: Investigate "Disable Gather
6053        * at Set Shader" to go back to legacy mode...
6054        */
6055       if (stage_dirty & ((IRIS_STAGE_DIRTY_BINDINGS_VS |
6056                           (GFX_VER == 9 ? IRIS_STAGE_DIRTY_CONSTANTS_VS : 0))
6057                             << stage)) {
6058          iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
6059             ptr._3DCommandSubOpcode = 38 + stage;
6060             ptr.PointertoVSBindingTable =
6061                binder->bt_offset[stage] >> IRIS_BT_OFFSET_SHIFT;
6062          }
6063       }
6064    }
6065 
6066    if (GFX_VER >= 11 && (dirty & IRIS_DIRTY_RENDER_BUFFER)) {
6067       // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?)
6068       // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6
6069 
6070       /* The PIPE_CONTROL command description says:
6071        *
6072        *   "Whenever a Binding Table Index (BTI) used by a Render Target
6073        *    Message points to a different RENDER_SURFACE_STATE, SW must issue a
6074        *    Render Target Cache Flush by enabling this bit. When render target
6075        *    flush is set due to new association of BTI, PS Scoreboard Stall bit
6076        *    must be set in this packet."
6077        */
6078       // XXX: does this need to happen at 3DSTATE_BTP_PS time?
6079       iris_emit_pipe_control_flush(batch, "workaround: RT BTI change [draw]",
6080                                    PIPE_CONTROL_RENDER_TARGET_FLUSH |
6081                                    PIPE_CONTROL_STALL_AT_SCOREBOARD);
6082    }
6083 
6084    if (dirty & IRIS_DIRTY_RENDER_BUFFER)
6085       trace_framebuffer_state(&batch->trace, NULL, &ice->state.framebuffer);
6086 
6087    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
6088       if (stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) {
6089          iris_populate_binding_table(ice, batch, stage, false);
6090       }
6091    }
6092 
6093    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
6094       if (!(stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage)) ||
6095           !ice->shaders.prog[stage])
6096          continue;
6097 
6098       iris_upload_sampler_states(ice, stage);
6099 
6100       struct iris_shader_state *shs = &ice->state.shaders[stage];
6101       struct pipe_resource *res = shs->sampler_table.res;
6102       if (res)
6103          iris_use_pinned_bo(batch, iris_resource_bo(res), false,
6104                             IRIS_DOMAIN_NONE);
6105 
6106       iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
6107          ptr._3DCommandSubOpcode = 43 + stage;
6108          ptr.PointertoVSSamplerState = shs->sampler_table.offset;
6109       }
6110    }
6111 
6112    if (ice->state.need_border_colors)
6113       iris_use_pinned_bo(batch, border_color_pool->bo, false, IRIS_DOMAIN_NONE);
6114 
6115    if (dirty & IRIS_DIRTY_MULTISAMPLE) {
6116       iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
6117          ms.PixelLocation =
6118             ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
6119          if (ice->state.framebuffer.samples > 0)
6120             ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
6121       }
6122    }
6123 
6124    if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
6125       iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
6126          ms.SampleMask = ice->state.sample_mask;
6127       }
6128    }
6129 
6130    for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
6131       if (!(stage_dirty & (IRIS_STAGE_DIRTY_VS << stage)))
6132          continue;
6133 
6134       struct iris_compiled_shader *shader = ice->shaders.prog[stage];
6135 
6136       if (shader) {
6137          struct brw_stage_prog_data *prog_data = shader->prog_data;
6138          struct iris_resource *cache = (void *) shader->assembly.res;
6139          iris_use_pinned_bo(batch, cache->bo, false, IRIS_DOMAIN_NONE);
6140 
6141          uint32_t scratch_addr =
6142             pin_scratch_space(ice, batch, prog_data, stage);
6143 
6144          if (stage == MESA_SHADER_FRAGMENT) {
6145             UNUSED struct iris_rasterizer_state *cso = ice->state.cso_rast;
6146             struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
6147 
6148             uint32_t ps_state[GENX(3DSTATE_PS_length)] = {0};
6149             _iris_pack_command(batch, GENX(3DSTATE_PS), ps_state, ps) {
6150                ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
6151                ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
6152                ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
6153 
6154               /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say:
6155                *
6156                *    "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16,
6157                *     SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch
6158                *     mode."
6159                *
6160                * 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8.
6161                */
6162                if (GFX_VER >= 9 && cso_fb->samples == 16 &&
6163                    !wm_prog_data->persample_dispatch) {
6164                   assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
6165                   ps._32PixelDispatchEnable = false;
6166                }
6167 
6168                ps.DispatchGRFStartRegisterForConstantSetupData0 =
6169                   brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
6170                ps.DispatchGRFStartRegisterForConstantSetupData1 =
6171                   brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
6172                ps.DispatchGRFStartRegisterForConstantSetupData2 =
6173                   brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
6174 
6175                ps.KernelStartPointer0 = KSP(shader) +
6176                   brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
6177                ps.KernelStartPointer1 = KSP(shader) +
6178                   brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
6179                ps.KernelStartPointer2 = KSP(shader) +
6180                   brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
6181 
6182 #if GFX_VERx10 >= 125
6183                ps.ScratchSpaceBuffer = scratch_addr >> 4;
6184 #else
6185                ps.ScratchSpaceBasePointer =
6186                   rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE);
6187 #endif
6188             }
6189 
6190             uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0};
6191             iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
6192 #if GFX_VER >= 9
6193                if (!wm_prog_data->uses_sample_mask)
6194                   psx.InputCoverageMaskState  = ICMS_NONE;
6195                else if (wm_prog_data->post_depth_coverage)
6196                   psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
6197                else if (wm_prog_data->inner_coverage &&
6198                         cso->conservative_rasterization)
6199                   psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
6200                else
6201                   psx.InputCoverageMaskState = ICMS_NORMAL;
6202 #else
6203                psx.PixelShaderUsesInputCoverageMask =
6204                   wm_prog_data->uses_sample_mask;
6205 #endif
6206             }
6207 
6208             uint32_t *shader_ps = (uint32_t *) shader->derived_data;
6209             uint32_t *shader_psx = shader_ps + GENX(3DSTATE_PS_length);
6210             iris_emit_merge(batch, shader_ps, ps_state,
6211                             GENX(3DSTATE_PS_length));
6212             iris_emit_merge(batch, shader_psx, psx_state,
6213                             GENX(3DSTATE_PS_EXTRA_length));
6214          } else if (scratch_addr) {
6215             uint32_t *pkt = (uint32_t *) shader->derived_data;
6216             switch (stage) {
6217             case MESA_SHADER_VERTEX:    MERGE_SCRATCH_ADDR(3DSTATE_VS); break;
6218             case MESA_SHADER_TESS_CTRL: MERGE_SCRATCH_ADDR(3DSTATE_HS); break;
6219             case MESA_SHADER_TESS_EVAL: MERGE_SCRATCH_ADDR(3DSTATE_DS); break;
6220             case MESA_SHADER_GEOMETRY:  MERGE_SCRATCH_ADDR(3DSTATE_GS); break;
6221             }
6222          } else {
6223             iris_batch_emit(batch, shader->derived_data,
6224                             iris_derived_program_state_size(stage));
6225          }
6226       } else {
6227          if (stage == MESA_SHADER_TESS_EVAL) {
6228             iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
6229             iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
6230             iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
6231          } else if (stage == MESA_SHADER_GEOMETRY) {
6232             iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
6233          }
6234       }
6235    }
6236 
6237    if (ice->state.streamout_active) {
6238       if (dirty & IRIS_DIRTY_SO_BUFFERS) {
6239          /* Wa_16011411144
6240           * SW must insert a PIPE_CONTROL cmd before and after the
6241           * 3dstate_so_buffer_index_0/1/2/3 states to ensure so_buffer_index_* state is
6242           * not combined with other state changes.
6243           */
6244          if (intel_device_info_is_dg2(&batch->screen->devinfo)) {
6245             iris_emit_pipe_control_flush(batch,
6246                                          "SO pre change stall WA",
6247                                          PIPE_CONTROL_CS_STALL);
6248          }
6249 
6250          for (int i = 0; i < 4; i++) {
6251             struct iris_stream_output_target *tgt =
6252                (void *) ice->state.so_target[i];
6253             enum { dwords = GENX(3DSTATE_SO_BUFFER_length) };
6254             uint32_t *so_buffers = genx->so_buffers + i * dwords;
6255             bool zero_offset = false;
6256 
6257             if (tgt) {
6258                zero_offset = tgt->zero_offset;
6259                iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
6260                                   true, IRIS_DOMAIN_OTHER_WRITE);
6261                iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
6262                                   true, IRIS_DOMAIN_OTHER_WRITE);
6263             }
6264 
6265             if (zero_offset) {
6266                /* Skip the last DWord which contains "Stream Offset" of
6267                 * 0xFFFFFFFF and instead emit a dword of zero directly.
6268                 */
6269                STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_StreamOffset_start) ==
6270                              32 * (dwords - 1));
6271                const uint32_t zero = 0;
6272                iris_batch_emit(batch, so_buffers, 4 * (dwords - 1));
6273                iris_batch_emit(batch, &zero, sizeof(zero));
6274                tgt->zero_offset = false;
6275             } else {
6276                iris_batch_emit(batch, so_buffers, 4 * dwords);
6277             }
6278          }
6279 
6280          /* Wa_16011411144 */
6281          if (intel_device_info_is_dg2(&batch->screen->devinfo)) {
6282             iris_emit_pipe_control_flush(batch,
6283                                          "SO post change stall WA",
6284                                          PIPE_CONTROL_CS_STALL);
6285          }
6286       }
6287 
6288       if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) {
6289          /* Wa_16011773973:
6290           * If SOL is enabled and SO_DECL state has to be programmed,
6291           *    1. Send 3D State SOL state with SOL disabled
6292           *    2. Send SO_DECL NP state
6293           *    3. Send 3D State SOL with SOL Enabled
6294           */
6295          if (intel_device_info_is_dg2(&batch->screen->devinfo))
6296             iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
6297 
6298          uint32_t *decl_list =
6299             ice->state.streamout + GENX(3DSTATE_STREAMOUT_length);
6300          iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2));
6301       }
6302 
6303       if (dirty & IRIS_DIRTY_STREAMOUT) {
6304          const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
6305 
6306          uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)];
6307          iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) {
6308             sol.SOFunctionEnable = true;
6309             sol.SOStatisticsEnable = true;
6310 
6311             sol.RenderingDisable = cso_rast->rasterizer_discard &&
6312                                    !ice->state.prims_generated_query_active;
6313             sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING;
6314          }
6315 
6316          assert(ice->state.streamout);
6317 
6318          iris_emit_merge(batch, ice->state.streamout, dynamic_sol,
6319                          GENX(3DSTATE_STREAMOUT_length));
6320       }
6321    } else {
6322       if (dirty & IRIS_DIRTY_STREAMOUT) {
6323          iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
6324       }
6325    }
6326 
6327    if (dirty & IRIS_DIRTY_CLIP) {
6328       struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
6329       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
6330 
6331       bool gs_or_tes = ice->shaders.prog[MESA_SHADER_GEOMETRY] ||
6332                        ice->shaders.prog[MESA_SHADER_TESS_EVAL];
6333       bool points_or_lines = cso_rast->fill_mode_point_or_line ||
6334          (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines
6335                     : ice->state.prim_is_points_or_lines);
6336 
6337       uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
6338       iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
6339          cl.StatisticsEnable = ice->state.statistics_counters_enabled;
6340          if (cso_rast->rasterizer_discard)
6341             cl.ClipMode = CLIPMODE_REJECT_ALL;
6342          else if (ice->state.window_space_position)
6343             cl.ClipMode = CLIPMODE_ACCEPT_ALL;
6344          else
6345             cl.ClipMode = CLIPMODE_NORMAL;
6346 
6347          cl.PerspectiveDivideDisable = ice->state.window_space_position;
6348          cl.ViewportXYClipTestEnable = !points_or_lines;
6349 
6350          cl.NonPerspectiveBarycentricEnable = wm_prog_data->uses_nonperspective_interp_modes;
6351 
6352          cl.ForceZeroRTAIndexEnable = cso_fb->layers <= 1;
6353          cl.MaximumVPIndex = ice->state.num_viewports - 1;
6354       }
6355       iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
6356                       ARRAY_SIZE(cso_rast->clip));
6357    }
6358 
6359    if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_URB)) {
6360       struct iris_rasterizer_state *cso = ice->state.cso_rast;
6361       iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
6362 
6363       uint32_t dynamic_sf[GENX(3DSTATE_SF_length)];
6364       iris_pack_command(GENX(3DSTATE_SF), &dynamic_sf, sf) {
6365          sf.ViewportTransformEnable = !ice->state.window_space_position;
6366 
6367 #if GFX_VER >= 12
6368          sf.DerefBlockSize = ice->state.urb_deref_block_size;
6369 #endif
6370       }
6371       iris_emit_merge(batch, cso->sf, dynamic_sf,
6372                       ARRAY_SIZE(dynamic_sf));
6373    }
6374 
6375    if (dirty & IRIS_DIRTY_WM) {
6376       struct iris_rasterizer_state *cso = ice->state.cso_rast;
6377       uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
6378 
6379       iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
6380          wm.StatisticsEnable = ice->state.statistics_counters_enabled;
6381 
6382          wm.BarycentricInterpolationMode =
6383             wm_prog_data->barycentric_interp_modes;
6384 
6385          if (wm_prog_data->early_fragment_tests)
6386             wm.EarlyDepthStencilControl = EDSC_PREPS;
6387          else if (wm_prog_data->has_side_effects)
6388             wm.EarlyDepthStencilControl = EDSC_PSEXEC;
6389          else
6390             wm.EarlyDepthStencilControl = EDSC_NORMAL;
6391 
6392          /* We could skip this bit if color writes are enabled. */
6393          if (wm_prog_data->has_side_effects || wm_prog_data->uses_kill)
6394             wm.ForceThreadDispatchEnable = ForceON;
6395       }
6396       iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
6397    }
6398 
6399    if (dirty & IRIS_DIRTY_SBE) {
6400       iris_emit_sbe(batch, ice);
6401    }
6402 
6403    if (dirty & IRIS_DIRTY_PS_BLEND) {
6404       struct iris_blend_state *cso_blend = ice->state.cso_blend;
6405       struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
6406       const struct shader_info *fs_info =
6407          iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
6408 
6409       uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)];
6410       iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
6411          pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info);
6412          pb.AlphaTestEnable = cso_zsa->alpha_enabled;
6413 
6414          /* The dual source blending docs caution against using SRC1 factors
6415           * when the shader doesn't use a dual source render target write.
6416           * Empirically, this can lead to GPU hangs, and the results are
6417           * undefined anyway, so simply disable blending to avoid the hang.
6418           */
6419          pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) &&
6420             (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend);
6421       }
6422 
6423       iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
6424                       ARRAY_SIZE(cso_blend->ps_blend));
6425    }
6426 
6427    if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
6428       struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
6429 #if GFX_VER >= 9 && GFX_VER < 12
6430       struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
6431       uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
6432       iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
6433          wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
6434          wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
6435       }
6436       iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
6437 #else
6438       /* Use modify disable fields which allow us to emit packets
6439        * directly instead of merging them later.
6440        */
6441       iris_batch_emit(batch, cso->wmds, sizeof(cso->wmds));
6442 #endif
6443 
6444 #if GFX_VER >= 12
6445       iris_batch_emit(batch, cso->depth_bounds, sizeof(cso->depth_bounds));
6446 #endif
6447    }
6448 
6449    if (dirty & IRIS_DIRTY_STENCIL_REF) {
6450 #if GFX_VER >= 12
6451       /* Use modify disable fields which allow us to emit packets
6452        * directly instead of merging them later.
6453        */
6454       struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
6455       uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
6456       iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
6457          wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
6458          wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
6459          wmds.StencilTestMaskModifyDisable = true;
6460          wmds.StencilWriteMaskModifyDisable = true;
6461          wmds.StencilStateModifyDisable = true;
6462          wmds.DepthStateModifyDisable = true;
6463       }
6464       iris_batch_emit(batch, stencil_refs, sizeof(stencil_refs));
6465 #endif
6466    }
6467 
6468    if (dirty & IRIS_DIRTY_SCISSOR_RECT) {
6469       /* Wa_1409725701:
6470        *    "The viewport-specific state used by the SF unit (SCISSOR_RECT) is
6471        *    stored as an array of up to 16 elements. The location of first
6472        *    element of the array, as specified by Pointer to SCISSOR_RECT,
6473        *    should be aligned to a 64-byte boundary.
6474        */
6475       uint32_t alignment = 64;
6476       uint32_t scissor_offset =
6477          emit_state(batch, ice->state.dynamic_uploader,
6478                     &ice->state.last_res.scissor,
6479                     ice->state.scissors,
6480                     sizeof(struct pipe_scissor_state) *
6481                     ice->state.num_viewports, alignment);
6482 
6483       iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
6484          ptr.ScissorRectPointer = scissor_offset;
6485       }
6486    }
6487 
6488    if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
6489       struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
6490 
6491       /* Do not emit the cso yet. We may need to update clear params first. */
6492       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
6493       struct iris_resource *zres = NULL, *sres = NULL;
6494       if (cso_fb->zsbuf) {
6495          iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
6496                                           &zres, &sres);
6497       }
6498 
6499       if (zres && ice->state.hiz_usage != ISL_AUX_USAGE_NONE) {
6500          uint32_t *clear_params =
6501             cso_z->packets + ARRAY_SIZE(cso_z->packets) -
6502             GENX(3DSTATE_CLEAR_PARAMS_length);
6503 
6504          iris_pack_command(GENX(3DSTATE_CLEAR_PARAMS), clear_params, clear) {
6505             clear.DepthClearValueValid = true;
6506             clear.DepthClearValue = zres->aux.clear_color.f32[0];
6507          }
6508       }
6509 
6510       iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
6511 
6512       if (zres)
6513          genX(emit_depth_state_workarounds)(ice, batch, &zres->surf);
6514 
6515       if (GFX_VER >= 12) {
6516          /* Wa_1408224581
6517           *
6518           * Workaround: Gfx12LP Astep only An additional pipe control with
6519           * post-sync = store dword operation would be required.( w/a is to
6520           * have an additional pipe control after the stencil state whenever
6521           * the surface state bits of this state is changing).
6522           *
6523           * This also seems sufficient to handle Wa_14014148106.
6524           */
6525          iris_emit_pipe_control_write(batch, "WA for stencil state",
6526                                       PIPE_CONTROL_WRITE_IMMEDIATE,
6527                                       screen->workaround_address.bo,
6528                                       screen->workaround_address.offset, 0);
6529       }
6530    }
6531 
6532    if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) {
6533       /* Listen for buffer changes, and also write enable changes. */
6534       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
6535       pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
6536    }
6537 
6538    if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
6539       iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
6540          for (int i = 0; i < 32; i++) {
6541             poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
6542          }
6543       }
6544    }
6545 
6546    if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
6547       struct iris_rasterizer_state *cso = ice->state.cso_rast;
6548       iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
6549    }
6550 
6551    if (dirty & IRIS_DIRTY_VF_TOPOLOGY) {
6552       iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
6553          topo.PrimitiveTopologyType =
6554             translate_prim_type(draw->mode, ice->state.vertices_per_patch);
6555       }
6556    }
6557 
6558    if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
6559       int count = util_bitcount64(ice->state.bound_vertex_buffers);
6560       uint64_t dynamic_bound = ice->state.bound_vertex_buffers;
6561 
6562       if (ice->state.vs_uses_draw_params) {
6563          assert(ice->draw.draw_params.res);
6564 
6565          struct iris_vertex_buffer_state *state =
6566             &(ice->state.genx->vertex_buffers[count]);
6567          pipe_resource_reference(&state->resource, ice->draw.draw_params.res);
6568          struct iris_resource *res = (void *) state->resource;
6569 
6570          iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
6571             vb.VertexBufferIndex = count;
6572             vb.AddressModifyEnable = true;
6573             vb.BufferPitch = 0;
6574             vb.BufferSize = res->bo->size - ice->draw.draw_params.offset;
6575             vb.BufferStartingAddress =
6576                ro_bo(NULL, res->bo->address +
6577                            (int) ice->draw.draw_params.offset);
6578             vb.MOCS = iris_mocs(res->bo, &screen->isl_dev,
6579                                 ISL_SURF_USAGE_VERTEX_BUFFER_BIT);
6580 #if GFX_VER >= 12
6581             vb.L3BypassDisable       = true;
6582 #endif
6583          }
6584          dynamic_bound |= 1ull << count;
6585          count++;
6586       }
6587 
6588       if (ice->state.vs_uses_derived_draw_params) {
6589          struct iris_vertex_buffer_state *state =
6590             &(ice->state.genx->vertex_buffers[count]);
6591          pipe_resource_reference(&state->resource,
6592                                  ice->draw.derived_draw_params.res);
6593          struct iris_resource *res = (void *) ice->draw.derived_draw_params.res;
6594 
6595          iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
6596              vb.VertexBufferIndex = count;
6597             vb.AddressModifyEnable = true;
6598             vb.BufferPitch = 0;
6599             vb.BufferSize =
6600                res->bo->size - ice->draw.derived_draw_params.offset;
6601             vb.BufferStartingAddress =
6602                ro_bo(NULL, res->bo->address +
6603                            (int) ice->draw.derived_draw_params.offset);
6604             vb.MOCS = iris_mocs(res->bo, &screen->isl_dev,
6605                                 ISL_SURF_USAGE_VERTEX_BUFFER_BIT);
6606 #if GFX_VER >= 12
6607             vb.L3BypassDisable       = true;
6608 #endif
6609          }
6610          dynamic_bound |= 1ull << count;
6611          count++;
6612       }
6613 
6614       if (count) {
6615 #if GFX_VER >= 11
6616          /* Gfx11+ doesn't need the cache workaround below */
6617          uint64_t bound = dynamic_bound;
6618          while (bound) {
6619             const int i = u_bit_scan64(&bound);
6620             iris_use_optional_res(batch, genx->vertex_buffers[i].resource,
6621                                   false, IRIS_DOMAIN_VF_READ);
6622          }
6623 #else
6624          /* The VF cache designers cut corners, and made the cache key's
6625           * <VertexBufferIndex, Memory Address> tuple only consider the bottom
6626           * 32 bits of the address.  If you have two vertex buffers which get
6627           * placed exactly 4 GiB apart and use them in back-to-back draw calls,
6628           * you can get collisions (even within a single batch).
6629           *
6630           * So, we need to do a VF cache invalidate if the buffer for a VB
6631           * slot slot changes [48:32] address bits from the previous time.
6632           */
6633          unsigned flush_flags = 0;
6634 
6635          uint64_t bound = dynamic_bound;
6636          while (bound) {
6637             const int i = u_bit_scan64(&bound);
6638             uint16_t high_bits = 0;
6639 
6640             struct iris_resource *res =
6641                (void *) genx->vertex_buffers[i].resource;
6642             if (res) {
6643                iris_use_pinned_bo(batch, res->bo, false, IRIS_DOMAIN_VF_READ);
6644 
6645                high_bits = res->bo->address >> 32ull;
6646                if (high_bits != ice->state.last_vbo_high_bits[i]) {
6647                   flush_flags |= PIPE_CONTROL_VF_CACHE_INVALIDATE |
6648                                  PIPE_CONTROL_CS_STALL;
6649                   ice->state.last_vbo_high_bits[i] = high_bits;
6650                }
6651             }
6652          }
6653 
6654          if (flush_flags) {
6655             iris_emit_pipe_control_flush(batch,
6656                                          "workaround: VF cache 32-bit key [VB]",
6657                                          flush_flags);
6658          }
6659 #endif
6660 
6661          const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
6662 
6663          uint32_t *map =
6664             iris_get_command_space(batch, 4 * (1 + vb_dwords * count));
6665          _iris_pack_command(batch, GENX(3DSTATE_VERTEX_BUFFERS), map, vb) {
6666             vb.DWordLength = (vb_dwords * count + 1) - 2;
6667          }
6668          map += 1;
6669 
6670          bound = dynamic_bound;
6671          while (bound) {
6672             const int i = u_bit_scan64(&bound);
6673             memcpy(map, genx->vertex_buffers[i].state,
6674                    sizeof(uint32_t) * vb_dwords);
6675             map += vb_dwords;
6676          }
6677       }
6678    }
6679 
6680    if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
6681       struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
6682       const unsigned entries = MAX2(cso->count, 1);
6683       if (!(ice->state.vs_needs_sgvs_element ||
6684             ice->state.vs_uses_derived_draw_params ||
6685             ice->state.vs_needs_edge_flag)) {
6686          iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
6687                          (1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
6688       } else {
6689          uint32_t dynamic_ves[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
6690          const unsigned dyn_count = cso->count +
6691             ice->state.vs_needs_sgvs_element +
6692             ice->state.vs_uses_derived_draw_params;
6693 
6694          iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS),
6695                            &dynamic_ves, ve) {
6696             ve.DWordLength =
6697                1 + GENX(VERTEX_ELEMENT_STATE_length) * dyn_count - 2;
6698          }
6699          memcpy(&dynamic_ves[1], &cso->vertex_elements[1],
6700                 (cso->count - ice->state.vs_needs_edge_flag) *
6701                 GENX(VERTEX_ELEMENT_STATE_length) * sizeof(uint32_t));
6702          uint32_t *ve_pack_dest =
6703             &dynamic_ves[1 + (cso->count - ice->state.vs_needs_edge_flag) *
6704                          GENX(VERTEX_ELEMENT_STATE_length)];
6705 
6706          if (ice->state.vs_needs_sgvs_element) {
6707             uint32_t base_ctrl = ice->state.vs_uses_draw_params ?
6708                                  VFCOMP_STORE_SRC : VFCOMP_STORE_0;
6709             iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
6710                ve.Valid = true;
6711                ve.VertexBufferIndex =
6712                   util_bitcount64(ice->state.bound_vertex_buffers);
6713                ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
6714                ve.Component0Control = base_ctrl;
6715                ve.Component1Control = base_ctrl;
6716                ve.Component2Control = VFCOMP_STORE_0;
6717                ve.Component3Control = VFCOMP_STORE_0;
6718             }
6719             ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
6720          }
6721          if (ice->state.vs_uses_derived_draw_params) {
6722             iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
6723                ve.Valid = true;
6724                ve.VertexBufferIndex =
6725                   util_bitcount64(ice->state.bound_vertex_buffers) +
6726                   ice->state.vs_uses_draw_params;
6727                ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
6728                ve.Component0Control = VFCOMP_STORE_SRC;
6729                ve.Component1Control = VFCOMP_STORE_SRC;
6730                ve.Component2Control = VFCOMP_STORE_0;
6731                ve.Component3Control = VFCOMP_STORE_0;
6732             }
6733             ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
6734          }
6735          if (ice->state.vs_needs_edge_flag) {
6736             for (int i = 0; i < GENX(VERTEX_ELEMENT_STATE_length);  i++)
6737                ve_pack_dest[i] = cso->edgeflag_ve[i];
6738          }
6739 
6740          iris_batch_emit(batch, &dynamic_ves, sizeof(uint32_t) *
6741                          (1 + dyn_count * GENX(VERTEX_ELEMENT_STATE_length)));
6742       }
6743 
6744       if (!ice->state.vs_needs_edge_flag) {
6745          iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
6746                          entries * GENX(3DSTATE_VF_INSTANCING_length));
6747       } else {
6748          assert(cso->count > 0);
6749          const unsigned edgeflag_index = cso->count - 1;
6750          uint32_t dynamic_vfi[33 * GENX(3DSTATE_VF_INSTANCING_length)];
6751          memcpy(&dynamic_vfi[0], cso->vf_instancing, edgeflag_index *
6752                 GENX(3DSTATE_VF_INSTANCING_length) * sizeof(uint32_t));
6753 
6754          uint32_t *vfi_pack_dest = &dynamic_vfi[0] +
6755             edgeflag_index * GENX(3DSTATE_VF_INSTANCING_length);
6756          iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
6757             vi.VertexElementIndex = edgeflag_index +
6758                ice->state.vs_needs_sgvs_element +
6759                ice->state.vs_uses_derived_draw_params;
6760          }
6761          for (int i = 0; i < GENX(3DSTATE_VF_INSTANCING_length);  i++)
6762             vfi_pack_dest[i] |= cso->edgeflag_vfi[i];
6763 
6764          iris_batch_emit(batch, &dynamic_vfi[0], sizeof(uint32_t) *
6765                          entries * GENX(3DSTATE_VF_INSTANCING_length));
6766       }
6767    }
6768 
6769    if (dirty & IRIS_DIRTY_VF_SGVS) {
6770       const struct brw_vs_prog_data *vs_prog_data = (void *)
6771          ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data;
6772       struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
6773 
6774       iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgv) {
6775          if (vs_prog_data->uses_vertexid) {
6776             sgv.VertexIDEnable = true;
6777             sgv.VertexIDComponentNumber = 2;
6778             sgv.VertexIDElementOffset =
6779                cso->count - ice->state.vs_needs_edge_flag;
6780          }
6781 
6782          if (vs_prog_data->uses_instanceid) {
6783             sgv.InstanceIDEnable = true;
6784             sgv.InstanceIDComponentNumber = 3;
6785             sgv.InstanceIDElementOffset =
6786                cso->count - ice->state.vs_needs_edge_flag;
6787          }
6788       }
6789    }
6790 
6791    if (dirty & IRIS_DIRTY_VF) {
6792       iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
6793 #if GFX_VERx10 >= 125
6794          vf.GeometryDistributionEnable = true;
6795 #endif
6796          if (draw->primitive_restart) {
6797             vf.IndexedDrawCutIndexEnable = true;
6798             vf.CutIndex = draw->restart_index;
6799          }
6800       }
6801    }
6802 
6803 #if GFX_VERx10 >= 125
6804    if (dirty & IRIS_DIRTY_VFG) {
6805       iris_emit_cmd(batch, GENX(3DSTATE_VFG), vfg) {
6806          /* If 3DSTATE_TE: TE Enable == 1 then RR_STRICT else RR_FREE*/
6807          vfg.DistributionMode =
6808             ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL ? RR_STRICT :
6809                                                                RR_FREE;
6810          vfg.DistributionGranularity = BatchLevelGranularity;
6811          /* Wa_14014890652 */
6812          if (intel_device_info_is_dg2(&batch->screen->devinfo))
6813             vfg.GranularityThresholdDisable = 1;
6814          vfg.ListCutIndexEnable = draw->primitive_restart;
6815          /* 192 vertices for TRILIST_ADJ */
6816          vfg.ListNBatchSizeScale = 0;
6817          /* Batch size of 384 vertices */
6818          vfg.List3BatchSizeScale = 2;
6819          /* Batch size of 128 vertices */
6820          vfg.List2BatchSizeScale = 1;
6821          /* Batch size of 128 vertices */
6822          vfg.List1BatchSizeScale = 2;
6823          /* Batch size of 256 vertices for STRIP topologies */
6824          vfg.StripBatchSizeScale = 3;
6825          /* 192 control points for PATCHLIST_3 */
6826          vfg.PatchBatchSizeScale = 1;
6827          /* 192 control points for PATCHLIST_3 */
6828          vfg.PatchBatchSizeMultiplier = 31;
6829       }
6830    }
6831 #endif
6832 
6833    if (dirty & IRIS_DIRTY_VF_STATISTICS) {
6834       iris_emit_cmd(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
6835          vf.StatisticsEnable = true;
6836       }
6837    }
6838 
6839 #if GFX_VER == 8
6840    if (dirty & IRIS_DIRTY_PMA_FIX) {
6841       bool enable = want_pma_fix(ice);
6842       genX(update_pma_fix)(ice, batch, enable);
6843    }
6844 #endif
6845 
6846    if (ice->state.current_hash_scale != 1)
6847       genX(emit_hashing_mode)(ice, batch, UINT_MAX, UINT_MAX, 1);
6848 
6849 #if GFX_VER >= 12
6850    genX(invalidate_aux_map_state)(batch);
6851 #endif
6852 }
6853 
6854 static void
flush_vbos(struct iris_context *ice, struct iris_batch *batch)6855 flush_vbos(struct iris_context *ice, struct iris_batch *batch)
6856 {
6857    struct iris_genx_state *genx = ice->state.genx;
6858    uint64_t bound = ice->state.bound_vertex_buffers;
6859    while (bound) {
6860       const int i = u_bit_scan64(&bound);
6861       struct iris_bo *bo = iris_resource_bo(genx->vertex_buffers[i].resource);
6862       iris_emit_buffer_barrier_for(batch, bo, IRIS_DOMAIN_VF_READ);
6863    }
6864 }
6865 
6866 static void
iris_upload_render_state(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw, unsigned drawid_offset, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *sc)6867 iris_upload_render_state(struct iris_context *ice,
6868                          struct iris_batch *batch,
6869                          const struct pipe_draw_info *draw,
6870                          unsigned drawid_offset,
6871                          const struct pipe_draw_indirect_info *indirect,
6872                          const struct pipe_draw_start_count_bias *sc)
6873 {
6874    bool use_predicate = ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT;
6875 
6876    trace_intel_begin_draw(&batch->trace);
6877 
6878    if (ice->state.dirty & IRIS_DIRTY_VERTEX_BUFFER_FLUSHES)
6879       flush_vbos(ice, batch);
6880 
6881    iris_batch_sync_region_start(batch);
6882 
6883    /* Always pin the binder.  If we're emitting new binding table pointers,
6884     * we need it.  If not, we're probably inheriting old tables via the
6885     * context, and need it anyway.  Since true zero-bindings cases are
6886     * practically non-existent, just pin it and avoid last_res tracking.
6887     */
6888    iris_use_pinned_bo(batch, ice->state.binder.bo, false,
6889                       IRIS_DOMAIN_NONE);
6890 
6891    if (!batch->contains_draw) {
6892       if (GFX_VER == 12) {
6893          /* Re-emit constants when starting a new batch buffer in order to
6894           * work around push constant corruption on context switch.
6895           *
6896           * XXX - Provide hardware spec quotation when available.
6897           */
6898          ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_CONSTANTS_VS  |
6899                                     IRIS_STAGE_DIRTY_CONSTANTS_TCS |
6900                                     IRIS_STAGE_DIRTY_CONSTANTS_TES |
6901                                     IRIS_STAGE_DIRTY_CONSTANTS_GS  |
6902                                     IRIS_STAGE_DIRTY_CONSTANTS_FS);
6903       }
6904       batch->contains_draw = true;
6905    }
6906 
6907    if (!batch->contains_draw_with_next_seqno) {
6908       iris_restore_render_saved_bos(ice, batch, draw);
6909       batch->contains_draw_with_next_seqno = true;
6910    }
6911 
6912    iris_upload_dirty_render_state(ice, batch, draw);
6913 
6914    if (draw->index_size > 0) {
6915       unsigned offset;
6916 
6917       if (draw->has_user_indices) {
6918          unsigned start_offset = draw->index_size * sc->start;
6919 
6920          u_upload_data(ice->ctx.const_uploader, start_offset,
6921                        sc->count * draw->index_size, 4,
6922                        (char*)draw->index.user + start_offset,
6923                        &offset, &ice->state.last_res.index_buffer);
6924          offset -= start_offset;
6925       } else {
6926          struct iris_resource *res = (void *) draw->index.resource;
6927          res->bind_history |= PIPE_BIND_INDEX_BUFFER;
6928 
6929          pipe_resource_reference(&ice->state.last_res.index_buffer,
6930                                  draw->index.resource);
6931          offset = 0;
6932 
6933          iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_VF_READ);
6934       }
6935 
6936       struct iris_genx_state *genx = ice->state.genx;
6937       struct iris_bo *bo = iris_resource_bo(ice->state.last_res.index_buffer);
6938 
6939       uint32_t ib_packet[GENX(3DSTATE_INDEX_BUFFER_length)];
6940       iris_pack_command(GENX(3DSTATE_INDEX_BUFFER), ib_packet, ib) {
6941          ib.IndexFormat = draw->index_size >> 1;
6942          ib.MOCS = iris_mocs(bo, &batch->screen->isl_dev,
6943                              ISL_SURF_USAGE_INDEX_BUFFER_BIT);
6944          ib.BufferSize = bo->size - offset;
6945          ib.BufferStartingAddress = ro_bo(NULL, bo->address + offset);
6946 #if GFX_VER >= 12
6947          ib.L3BypassDisable       = true;
6948 #endif
6949       }
6950 
6951       if (memcmp(genx->last_index_buffer, ib_packet, sizeof(ib_packet)) != 0) {
6952          memcpy(genx->last_index_buffer, ib_packet, sizeof(ib_packet));
6953          iris_batch_emit(batch, ib_packet, sizeof(ib_packet));
6954          iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_VF_READ);
6955       }
6956 
6957 #if GFX_VER < 11
6958       /* The VF cache key only uses 32-bits, see vertex buffer comment above */
6959       uint16_t high_bits = bo->address >> 32ull;
6960       if (high_bits != ice->state.last_index_bo_high_bits) {
6961          iris_emit_pipe_control_flush(batch,
6962                                       "workaround: VF cache 32-bit key [IB]",
6963                                       PIPE_CONTROL_VF_CACHE_INVALIDATE |
6964                                       PIPE_CONTROL_CS_STALL);
6965          ice->state.last_index_bo_high_bits = high_bits;
6966       }
6967 #endif
6968    }
6969 
6970 #define _3DPRIM_END_OFFSET          0x2420
6971 #define _3DPRIM_START_VERTEX        0x2430
6972 #define _3DPRIM_VERTEX_COUNT        0x2434
6973 #define _3DPRIM_INSTANCE_COUNT      0x2438
6974 #define _3DPRIM_START_INSTANCE      0x243C
6975 #define _3DPRIM_BASE_VERTEX         0x2440
6976 
6977    struct mi_builder b;
6978    mi_builder_init(&b, &batch->screen->devinfo, batch);
6979 
6980    if (indirect && !indirect->count_from_stream_output) {
6981       if (indirect->indirect_draw_count) {
6982          use_predicate = true;
6983 
6984          struct iris_bo *draw_count_bo =
6985             iris_resource_bo(indirect->indirect_draw_count);
6986          unsigned draw_count_offset =
6987             indirect->indirect_draw_count_offset;
6988 
6989          if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
6990             /* comparison = draw id < draw count */
6991             struct mi_value comparison =
6992                mi_ult(&b, mi_imm(drawid_offset),
6993                           mi_mem32(ro_bo(draw_count_bo, draw_count_offset)));
6994 
6995             /* predicate = comparison & conditional rendering predicate */
6996             mi_store(&b, mi_reg32(MI_PREDICATE_RESULT),
6997                          mi_iand(&b, comparison, mi_reg32(CS_GPR(15))));
6998          } else {
6999             uint32_t mi_predicate;
7000 
7001             /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */
7002             mi_store(&b, mi_reg64(MI_PREDICATE_SRC1), mi_imm(drawid_offset));
7003             /* Upload the current draw count from the draw parameters buffer
7004              * to MI_PREDICATE_SRC0. Zero the top 32-bits of
7005              * MI_PREDICATE_SRC0.
7006              */
7007             mi_store(&b, mi_reg64(MI_PREDICATE_SRC0),
7008                      mi_mem32(ro_bo(draw_count_bo, draw_count_offset)));
7009 
7010             if (drawid_offset == 0) {
7011                mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV |
7012                               MI_PREDICATE_COMBINEOP_SET |
7013                               MI_PREDICATE_COMPAREOP_SRCS_EQUAL;
7014             } else {
7015                /* While draw_index < draw_count the predicate's result will be
7016                 *  (draw_index == draw_count) ^ TRUE = TRUE
7017                 * When draw_index == draw_count the result is
7018                 *  (TRUE) ^ TRUE = FALSE
7019                 * After this all results will be:
7020                 *  (FALSE) ^ FALSE = FALSE
7021                 */
7022                mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOAD |
7023                               MI_PREDICATE_COMBINEOP_XOR |
7024                               MI_PREDICATE_COMPAREOP_SRCS_EQUAL;
7025             }
7026             iris_batch_emit(batch, &mi_predicate, sizeof(uint32_t));
7027          }
7028       }
7029       struct iris_bo *bo = iris_resource_bo(indirect->buffer);
7030       assert(bo);
7031 
7032       mi_store(&b, mi_reg32(_3DPRIM_VERTEX_COUNT),
7033                mi_mem32(ro_bo(bo, indirect->offset + 0)));
7034       mi_store(&b, mi_reg32(_3DPRIM_INSTANCE_COUNT),
7035                mi_mem32(ro_bo(bo, indirect->offset + 4)));
7036       mi_store(&b, mi_reg32(_3DPRIM_START_VERTEX),
7037                mi_mem32(ro_bo(bo, indirect->offset + 8)));
7038       if (draw->index_size) {
7039          mi_store(&b, mi_reg32(_3DPRIM_BASE_VERTEX),
7040                   mi_mem32(ro_bo(bo, indirect->offset + 12)));
7041          mi_store(&b, mi_reg32(_3DPRIM_START_INSTANCE),
7042                   mi_mem32(ro_bo(bo, indirect->offset + 16)));
7043       } else {
7044          mi_store(&b, mi_reg32(_3DPRIM_START_INSTANCE),
7045                   mi_mem32(ro_bo(bo, indirect->offset + 12)));
7046          mi_store(&b, mi_reg32(_3DPRIM_BASE_VERTEX), mi_imm(0));
7047       }
7048    } else if (indirect && indirect->count_from_stream_output) {
7049       struct iris_stream_output_target *so =
7050          (void *) indirect->count_from_stream_output;
7051       struct iris_bo *so_bo = iris_resource_bo(so->offset.res);
7052 
7053       iris_emit_buffer_barrier_for(batch, so_bo, IRIS_DOMAIN_OTHER_READ);
7054 
7055       struct iris_address addr = ro_bo(so_bo, so->offset.offset);
7056       struct mi_value offset =
7057          mi_iadd_imm(&b, mi_mem32(addr), -so->base.buffer_offset);
7058       mi_store(&b, mi_reg32(_3DPRIM_VERTEX_COUNT),
7059                    mi_udiv32_imm(&b, offset, so->stride));
7060       mi_store(&b, mi_reg32(_3DPRIM_START_VERTEX), mi_imm(0));
7061       mi_store(&b, mi_reg32(_3DPRIM_BASE_VERTEX), mi_imm(0));
7062       mi_store(&b, mi_reg32(_3DPRIM_START_INSTANCE), mi_imm(0));
7063       mi_store(&b, mi_reg32(_3DPRIM_INSTANCE_COUNT),
7064                mi_imm(draw->instance_count));
7065    }
7066 
7067    iris_measure_snapshot(ice, batch, INTEL_SNAPSHOT_DRAW, draw, indirect, sc);
7068 
7069    iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
7070       prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
7071       prim.PredicateEnable = use_predicate;
7072 
7073       if (indirect) {
7074          prim.IndirectParameterEnable = true;
7075       } else {
7076          prim.StartInstanceLocation = draw->start_instance;
7077          prim.InstanceCount = draw->instance_count;
7078          prim.VertexCountPerInstance = sc->count;
7079 
7080          prim.StartVertexLocation = sc->start;
7081 
7082          if (draw->index_size) {
7083             prim.BaseVertexLocation += sc->index_bias;
7084          }
7085       }
7086    }
7087 
7088    iris_batch_sync_region_end(batch);
7089 
7090    trace_intel_end_draw(&batch->trace, 0);
7091 }
7092 
7093 static void
iris_load_indirect_location(struct iris_context *ice, struct iris_batch *batch, const struct pipe_grid_info *grid)7094 iris_load_indirect_location(struct iris_context *ice,
7095                             struct iris_batch *batch,
7096                             const struct pipe_grid_info *grid)
7097 {
7098 #define GPGPU_DISPATCHDIMX 0x2500
7099 #define GPGPU_DISPATCHDIMY 0x2504
7100 #define GPGPU_DISPATCHDIMZ 0x2508
7101 
7102    assert(grid->indirect);
7103 
7104    struct iris_state_ref *grid_size = &ice->state.grid_size;
7105    struct iris_bo *bo = iris_resource_bo(grid_size->res);
7106    struct mi_builder b;
7107    mi_builder_init(&b, &batch->screen->devinfo, batch);
7108    struct mi_value size_x = mi_mem32(ro_bo(bo, grid_size->offset + 0));
7109    struct mi_value size_y = mi_mem32(ro_bo(bo, grid_size->offset + 4));
7110    struct mi_value size_z = mi_mem32(ro_bo(bo, grid_size->offset + 8));
7111    mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMX), size_x);
7112    mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMY), size_y);
7113    mi_store(&b, mi_reg32(GPGPU_DISPATCHDIMZ), size_z);
7114 }
7115 
7116 #if GFX_VERx10 >= 125
7117 
7118 static void
iris_upload_compute_walker(struct iris_context *ice, struct iris_batch *batch, const struct pipe_grid_info *grid)7119 iris_upload_compute_walker(struct iris_context *ice,
7120                            struct iris_batch *batch,
7121                            const struct pipe_grid_info *grid)
7122 {
7123    const uint64_t stage_dirty = ice->state.stage_dirty;
7124    struct iris_screen *screen = batch->screen;
7125    const struct intel_device_info *devinfo = &screen->devinfo;
7126    struct iris_binder *binder = &ice->state.binder;
7127    struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
7128    struct iris_compiled_shader *shader =
7129       ice->shaders.prog[MESA_SHADER_COMPUTE];
7130    struct brw_stage_prog_data *prog_data = shader->prog_data;
7131    struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
7132    const struct brw_cs_dispatch_info dispatch =
7133       brw_cs_get_dispatch_info(devinfo, cs_prog_data, grid->block);
7134 
7135    trace_intel_begin_compute(&batch->trace);
7136 
7137    if (stage_dirty & IRIS_STAGE_DIRTY_CS) {
7138       iris_emit_cmd(batch, GENX(CFE_STATE), cfe) {
7139          cfe.MaximumNumberofThreads =
7140             devinfo->max_cs_threads * devinfo->subslice_total;
7141          uint32_t scratch_addr = pin_scratch_space(ice, batch, prog_data,
7142                                                    MESA_SHADER_COMPUTE);
7143          cfe.ScratchSpaceBuffer = scratch_addr >> 4;
7144       }
7145    }
7146 
7147    if (grid->indirect)
7148       iris_load_indirect_location(ice, batch, grid);
7149 
7150    iris_measure_snapshot(ice, batch, INTEL_SNAPSHOT_COMPUTE, NULL, NULL, NULL);
7151 
7152    iris_emit_cmd(batch, GENX(COMPUTE_WALKER), cw) {
7153       cw.IndirectParameterEnable        = grid->indirect;
7154       cw.SIMDSize                       = dispatch.simd_size / 16;
7155       cw.LocalXMaximum                  = grid->block[0] - 1;
7156       cw.LocalYMaximum                  = grid->block[1] - 1;
7157       cw.LocalZMaximum                  = grid->block[2] - 1;
7158       cw.ThreadGroupIDXDimension        = grid->grid[0];
7159       cw.ThreadGroupIDYDimension        = grid->grid[1];
7160       cw.ThreadGroupIDZDimension        = grid->grid[2];
7161       cw.ExecutionMask                  = dispatch.right_mask;
7162       cw.PostSync.MOCS                  = iris_mocs(NULL, &screen->isl_dev, 0);
7163 
7164       cw.InterfaceDescriptor = (struct GENX(INTERFACE_DESCRIPTOR_DATA)) {
7165          .KernelStartPointer = KSP(shader),
7166          .NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
7167          .SharedLocalMemorySize =
7168             encode_slm_size(GFX_VER, prog_data->total_shared),
7169          .NumberOfBarriers = cs_prog_data->uses_barrier,
7170          .SamplerStatePointer = shs->sampler_table.offset,
7171          .BindingTablePointer = binder->bt_offset[MESA_SHADER_COMPUTE],
7172          .BindingTableEntryCount = MIN2(shader->bt.size_bytes / 4, 31),
7173       };
7174 
7175       assert(brw_cs_push_const_total_size(cs_prog_data, dispatch.threads) == 0);
7176    }
7177 
7178    trace_intel_end_compute(&batch->trace, grid->grid[0], grid->grid[1], grid->grid[2]);
7179 }
7180 
7181 #else /* #if GFX_VERx10 >= 125 */
7182 
7183 static void
iris_upload_gpgpu_walker(struct iris_context *ice, struct iris_batch *batch, const struct pipe_grid_info *grid)7184 iris_upload_gpgpu_walker(struct iris_context *ice,
7185                          struct iris_batch *batch,
7186                          const struct pipe_grid_info *grid)
7187 {
7188    const uint64_t stage_dirty = ice->state.stage_dirty;
7189    struct iris_screen *screen = batch->screen;
7190    const struct intel_device_info *devinfo = &screen->devinfo;
7191    struct iris_binder *binder = &ice->state.binder;
7192    struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
7193    struct iris_uncompiled_shader *ish =
7194       ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
7195    struct iris_compiled_shader *shader =
7196       ice->shaders.prog[MESA_SHADER_COMPUTE];
7197    struct brw_stage_prog_data *prog_data = shader->prog_data;
7198    struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
7199    const struct brw_cs_dispatch_info dispatch =
7200       brw_cs_get_dispatch_info(devinfo, cs_prog_data, grid->block);
7201 
7202    trace_intel_begin_compute(&batch->trace);
7203 
7204    if ((stage_dirty & IRIS_STAGE_DIRTY_CS) ||
7205        cs_prog_data->local_size[0] == 0 /* Variable local group size */) {
7206       /* The MEDIA_VFE_STATE documentation for Gfx8+ says:
7207        *
7208        *   "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
7209        *    the only bits that are changed are scoreboard related: Scoreboard
7210        *    Enable, Scoreboard Type, Scoreboard Mask, Scoreboard Delta.  For
7211        *    these scoreboard related states, a MEDIA_STATE_FLUSH is
7212        *    sufficient."
7213        */
7214       iris_emit_pipe_control_flush(batch,
7215                                    "workaround: stall before MEDIA_VFE_STATE",
7216                                    PIPE_CONTROL_CS_STALL);
7217 
7218       iris_emit_cmd(batch, GENX(MEDIA_VFE_STATE), vfe) {
7219          if (prog_data->total_scratch) {
7220             uint32_t scratch_addr =
7221                pin_scratch_space(ice, batch, prog_data, MESA_SHADER_COMPUTE);
7222 
7223             vfe.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
7224             vfe.ScratchSpaceBasePointer =
7225                rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE);
7226          }
7227 
7228          vfe.MaximumNumberofThreads =
7229             devinfo->max_cs_threads * devinfo->subslice_total - 1;
7230 #if GFX_VER < 11
7231          vfe.ResetGatewayTimer =
7232             Resettingrelativetimerandlatchingtheglobaltimestamp;
7233 #endif
7234 #if GFX_VER == 8
7235          vfe.BypassGatewayControl = true;
7236 #endif
7237          vfe.NumberofURBEntries = 2;
7238          vfe.URBEntryAllocationSize = 2;
7239 
7240          vfe.CURBEAllocationSize =
7241             ALIGN(cs_prog_data->push.per_thread.regs * dispatch.threads +
7242                   cs_prog_data->push.cross_thread.regs, 2);
7243       }
7244    }
7245 
7246    /* TODO: Combine subgroup-id with cbuf0 so we can push regular uniforms */
7247    if ((stage_dirty & IRIS_STAGE_DIRTY_CS) ||
7248        cs_prog_data->local_size[0] == 0 /* Variable local group size */) {
7249       uint32_t curbe_data_offset = 0;
7250       assert(cs_prog_data->push.cross_thread.dwords == 0 &&
7251              cs_prog_data->push.per_thread.dwords == 1 &&
7252              cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
7253       const unsigned push_const_size =
7254          brw_cs_push_const_total_size(cs_prog_data, dispatch.threads);
7255       uint32_t *curbe_data_map =
7256          stream_state(batch, ice->state.dynamic_uploader,
7257                       &ice->state.last_res.cs_thread_ids,
7258                       ALIGN(push_const_size, 64), 64,
7259                       &curbe_data_offset);
7260       assert(curbe_data_map);
7261       memset(curbe_data_map, 0x5a, ALIGN(push_const_size, 64));
7262       iris_fill_cs_push_const_buffer(cs_prog_data, dispatch.threads,
7263                                      curbe_data_map);
7264 
7265       iris_emit_cmd(batch, GENX(MEDIA_CURBE_LOAD), curbe) {
7266          curbe.CURBETotalDataLength = ALIGN(push_const_size, 64);
7267          curbe.CURBEDataStartAddress = curbe_data_offset;
7268       }
7269    }
7270 
7271    for (unsigned i = 0; i < IRIS_MAX_GLOBAL_BINDINGS; i++) {
7272       struct pipe_resource *res = ice->state.global_bindings[i];
7273       if (!res)
7274          continue;
7275 
7276       iris_use_pinned_bo(batch, iris_resource_bo(res),
7277                          true, IRIS_DOMAIN_NONE);
7278    }
7279 
7280    if (stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_CS |
7281                       IRIS_STAGE_DIRTY_BINDINGS_CS |
7282                       IRIS_STAGE_DIRTY_CONSTANTS_CS |
7283                       IRIS_STAGE_DIRTY_CS)) {
7284       uint32_t desc[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
7285 
7286       iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), desc, idd) {
7287          idd.SharedLocalMemorySize =
7288             encode_slm_size(GFX_VER, ish->kernel_shared_size);
7289          idd.KernelStartPointer =
7290             KSP(shader) + brw_cs_prog_data_prog_offset(cs_prog_data,
7291                                                        dispatch.simd_size);
7292          idd.SamplerStatePointer = shs->sampler_table.offset;
7293          idd.BindingTablePointer =
7294             binder->bt_offset[MESA_SHADER_COMPUTE] >> IRIS_BT_OFFSET_SHIFT;
7295          idd.NumberofThreadsinGPGPUThreadGroup = dispatch.threads;
7296       }
7297 
7298       for (int i = 0; i < GENX(INTERFACE_DESCRIPTOR_DATA_length); i++)
7299          desc[i] |= ((uint32_t *) shader->derived_data)[i];
7300 
7301       iris_emit_cmd(batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) {
7302          load.InterfaceDescriptorTotalLength =
7303             GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
7304          load.InterfaceDescriptorDataStartAddress =
7305             emit_state(batch, ice->state.dynamic_uploader,
7306                        &ice->state.last_res.cs_desc, desc, sizeof(desc), 64);
7307       }
7308    }
7309 
7310    if (grid->indirect)
7311       iris_load_indirect_location(ice, batch, grid);
7312 
7313    iris_measure_snapshot(ice, batch, INTEL_SNAPSHOT_COMPUTE, NULL, NULL, NULL);
7314 
7315    iris_emit_cmd(batch, GENX(GPGPU_WALKER), ggw) {
7316       ggw.IndirectParameterEnable    = grid->indirect != NULL;
7317       ggw.SIMDSize                   = dispatch.simd_size / 16;
7318       ggw.ThreadDepthCounterMaximum  = 0;
7319       ggw.ThreadHeightCounterMaximum = 0;
7320       ggw.ThreadWidthCounterMaximum  = dispatch.threads - 1;
7321       ggw.ThreadGroupIDXDimension    = grid->grid[0];
7322       ggw.ThreadGroupIDYDimension    = grid->grid[1];
7323       ggw.ThreadGroupIDZDimension    = grid->grid[2];
7324       ggw.RightExecutionMask         = dispatch.right_mask;
7325       ggw.BottomExecutionMask        = 0xffffffff;
7326    }
7327 
7328    iris_emit_cmd(batch, GENX(MEDIA_STATE_FLUSH), msf);
7329 
7330    trace_intel_end_compute(&batch->trace, grid->grid[0], grid->grid[1], grid->grid[2]);
7331 }
7332 
7333 #endif /* #if GFX_VERx10 >= 125 */
7334 
7335 static void
iris_upload_compute_state(struct iris_context *ice, struct iris_batch *batch, const struct pipe_grid_info *grid)7336 iris_upload_compute_state(struct iris_context *ice,
7337                           struct iris_batch *batch,
7338                           const struct pipe_grid_info *grid)
7339 {
7340    struct iris_screen *screen = batch->screen;
7341    const uint64_t stage_dirty = ice->state.stage_dirty;
7342    struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
7343    struct iris_compiled_shader *shader =
7344       ice->shaders.prog[MESA_SHADER_COMPUTE];
7345    struct iris_border_color_pool *border_color_pool =
7346       iris_bufmgr_get_border_color_pool(screen->bufmgr);
7347 
7348    iris_batch_sync_region_start(batch);
7349 
7350    /* Always pin the binder.  If we're emitting new binding table pointers,
7351     * we need it.  If not, we're probably inheriting old tables via the
7352     * context, and need it anyway.  Since true zero-bindings cases are
7353     * practically non-existent, just pin it and avoid last_res tracking.
7354     */
7355    iris_use_pinned_bo(batch, ice->state.binder.bo, false, IRIS_DOMAIN_NONE);
7356 
7357    if (((stage_dirty & IRIS_STAGE_DIRTY_CONSTANTS_CS) &&
7358         shs->sysvals_need_upload) ||
7359        shader->kernel_input_size > 0)
7360       upload_sysvals(ice, MESA_SHADER_COMPUTE, grid);
7361 
7362    if (stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_CS)
7363       iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false);
7364 
7365    if (stage_dirty & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS)
7366       iris_upload_sampler_states(ice, MESA_SHADER_COMPUTE);
7367 
7368    iris_use_optional_res(batch, shs->sampler_table.res, false,
7369                          IRIS_DOMAIN_NONE);
7370    iris_use_pinned_bo(batch, iris_resource_bo(shader->assembly.res), false,
7371                       IRIS_DOMAIN_NONE);
7372 
7373    if (ice->state.need_border_colors)
7374       iris_use_pinned_bo(batch, border_color_pool->bo, false,
7375                          IRIS_DOMAIN_NONE);
7376 
7377 #if GFX_VER >= 12
7378    genX(invalidate_aux_map_state)(batch);
7379 #endif
7380 
7381 #if GFX_VERx10 >= 125
7382    iris_upload_compute_walker(ice, batch, grid);
7383 #else
7384    iris_upload_gpgpu_walker(ice, batch, grid);
7385 #endif
7386 
7387    if (!batch->contains_draw_with_next_seqno) {
7388       iris_restore_compute_saved_bos(ice, batch, grid);
7389       batch->contains_draw_with_next_seqno = batch->contains_draw = true;
7390    }
7391 
7392    iris_batch_sync_region_end(batch);
7393 }
7394 
7395 /**
7396  * State module teardown.
7397  */
7398 static void
iris_destroy_state(struct iris_context *ice)7399 iris_destroy_state(struct iris_context *ice)
7400 {
7401    struct iris_genx_state *genx = ice->state.genx;
7402 
7403    pipe_resource_reference(&ice->state.pixel_hashing_tables, NULL);
7404 
7405    pipe_resource_reference(&ice->draw.draw_params.res, NULL);
7406    pipe_resource_reference(&ice->draw.derived_draw_params.res, NULL);
7407 
7408    /* Loop over all VBOs, including ones for draw parameters */
7409    for (unsigned i = 0; i < ARRAY_SIZE(genx->vertex_buffers); i++) {
7410       pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
7411    }
7412 
7413    free(ice->state.genx);
7414 
7415    for (int i = 0; i < 4; i++) {
7416       pipe_so_target_reference(&ice->state.so_target[i], NULL);
7417    }
7418 
7419    for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
7420       pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
7421    }
7422    pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL);
7423 
7424    for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
7425       struct iris_shader_state *shs = &ice->state.shaders[stage];
7426       pipe_resource_reference(&shs->sampler_table.res, NULL);
7427       for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
7428          pipe_resource_reference(&shs->constbuf[i].buffer, NULL);
7429          pipe_resource_reference(&shs->constbuf_surf_state[i].res, NULL);
7430       }
7431       for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
7432          pipe_resource_reference(&shs->image[i].base.resource, NULL);
7433          pipe_resource_reference(&shs->image[i].surface_state.ref.res, NULL);
7434          free(shs->image[i].surface_state.cpu);
7435       }
7436       for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
7437          pipe_resource_reference(&shs->ssbo[i].buffer, NULL);
7438          pipe_resource_reference(&shs->ssbo_surf_state[i].res, NULL);
7439       }
7440       for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) {
7441          pipe_sampler_view_reference((struct pipe_sampler_view **)
7442                                      &shs->textures[i], NULL);
7443       }
7444    }
7445 
7446    pipe_resource_reference(&ice->state.grid_size.res, NULL);
7447    pipe_resource_reference(&ice->state.grid_surf_state.res, NULL);
7448 
7449    pipe_resource_reference(&ice->state.null_fb.res, NULL);
7450    pipe_resource_reference(&ice->state.unbound_tex.res, NULL);
7451 
7452    pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);
7453    pipe_resource_reference(&ice->state.last_res.sf_cl_vp, NULL);
7454    pipe_resource_reference(&ice->state.last_res.color_calc, NULL);
7455    pipe_resource_reference(&ice->state.last_res.scissor, NULL);
7456    pipe_resource_reference(&ice->state.last_res.blend, NULL);
7457    pipe_resource_reference(&ice->state.last_res.index_buffer, NULL);
7458    pipe_resource_reference(&ice->state.last_res.cs_thread_ids, NULL);
7459    pipe_resource_reference(&ice->state.last_res.cs_desc, NULL);
7460 }
7461 
7462 /* ------------------------------------------------------------------- */
7463 
7464 static void
iris_rebind_buffer(struct iris_context *ice, struct iris_resource *res)7465 iris_rebind_buffer(struct iris_context *ice,
7466                    struct iris_resource *res)
7467 {
7468    struct pipe_context *ctx = &ice->ctx;
7469    struct iris_genx_state *genx = ice->state.genx;
7470 
7471    assert(res->base.b.target == PIPE_BUFFER);
7472 
7473    /* Buffers can't be framebuffer attachments, nor display related,
7474     * and we don't have upstream Clover support.
7475     */
7476    assert(!(res->bind_history & (PIPE_BIND_DEPTH_STENCIL |
7477                                  PIPE_BIND_RENDER_TARGET |
7478                                  PIPE_BIND_BLENDABLE |
7479                                  PIPE_BIND_DISPLAY_TARGET |
7480                                  PIPE_BIND_CURSOR |
7481                                  PIPE_BIND_COMPUTE_RESOURCE |
7482                                  PIPE_BIND_GLOBAL)));
7483 
7484    if (res->bind_history & PIPE_BIND_VERTEX_BUFFER) {
7485       uint64_t bound_vbs = ice->state.bound_vertex_buffers;
7486       while (bound_vbs) {
7487          const int i = u_bit_scan64(&bound_vbs);
7488          struct iris_vertex_buffer_state *state = &genx->vertex_buffers[i];
7489 
7490          /* Update the CPU struct */
7491          STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32);
7492          STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64);
7493          uint64_t *addr = (uint64_t *) &state->state[1];
7494          struct iris_bo *bo = iris_resource_bo(state->resource);
7495 
7496          if (*addr != bo->address + state->offset) {
7497             *addr = bo->address + state->offset;
7498             ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
7499                                 IRIS_DIRTY_VERTEX_BUFFER_FLUSHES;
7500          }
7501       }
7502    }
7503 
7504    /* We don't need to handle PIPE_BIND_INDEX_BUFFER here: we re-emit
7505     * the 3DSTATE_INDEX_BUFFER packet whenever the address changes.
7506     *
7507     * There is also no need to handle these:
7508     * - PIPE_BIND_COMMAND_ARGS_BUFFER (emitted for every indirect draw)
7509     * - PIPE_BIND_QUERY_BUFFER (no persistent state references)
7510     */
7511 
7512    if (res->bind_history & PIPE_BIND_STREAM_OUTPUT) {
7513       uint32_t *so_buffers = genx->so_buffers;
7514       for (unsigned i = 0; i < 4; i++,
7515            so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
7516 
7517          /* There are no other fields in bits 127:64 */
7518          uint64_t *addr = (uint64_t *) &so_buffers[2];
7519          STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_SurfaceBaseAddress_start) == 66);
7520          STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_SurfaceBaseAddress_bits) == 46);
7521 
7522          struct pipe_stream_output_target *tgt = ice->state.so_target[i];
7523          if (tgt) {
7524             struct iris_bo *bo = iris_resource_bo(tgt->buffer);
7525             if (*addr != bo->address + tgt->buffer_offset) {
7526                *addr = bo->address + tgt->buffer_offset;
7527                ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS;
7528             }
7529          }
7530       }
7531    }
7532 
7533    for (int s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
7534       struct iris_shader_state *shs = &ice->state.shaders[s];
7535       enum pipe_shader_type p_stage = stage_to_pipe(s);
7536 
7537       if (!(res->bind_stages & (1 << s)))
7538          continue;
7539 
7540       if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
7541          /* Skip constant buffer 0, it's for regular uniforms, not UBOs */
7542          uint32_t bound_cbufs = shs->bound_cbufs & ~1u;
7543          while (bound_cbufs) {
7544             const int i = u_bit_scan(&bound_cbufs);
7545             struct pipe_shader_buffer *cbuf = &shs->constbuf[i];
7546             struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i];
7547 
7548             if (res->bo == iris_resource_bo(cbuf->buffer)) {
7549                pipe_resource_reference(&surf_state->res, NULL);
7550                shs->dirty_cbufs |= 1u << i;
7551                ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES |
7552                                     IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES);
7553                ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << s;
7554             }
7555          }
7556       }
7557 
7558       if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
7559          uint32_t bound_ssbos = shs->bound_ssbos;
7560          while (bound_ssbos) {
7561             const int i = u_bit_scan(&bound_ssbos);
7562             struct pipe_shader_buffer *ssbo = &shs->ssbo[i];
7563 
7564             if (res->bo == iris_resource_bo(ssbo->buffer)) {
7565                struct pipe_shader_buffer buf = {
7566                   .buffer = &res->base.b,
7567                   .buffer_offset = ssbo->buffer_offset,
7568                   .buffer_size = ssbo->buffer_size,
7569                };
7570                iris_set_shader_buffers(ctx, p_stage, i, 1, &buf,
7571                                        (shs->writable_ssbos >> i) & 1);
7572             }
7573          }
7574       }
7575 
7576       if (res->bind_history & PIPE_BIND_SAMPLER_VIEW) {
7577          uint32_t bound_sampler_views = shs->bound_sampler_views;
7578          while (bound_sampler_views) {
7579             const int i = u_bit_scan(&bound_sampler_views);
7580             struct iris_sampler_view *isv = shs->textures[i];
7581             struct iris_bo *bo = isv->res->bo;
7582 
7583             if (update_surface_state_addrs(ice->state.surface_uploader,
7584                                            &isv->surface_state, bo)) {
7585                ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s;
7586             }
7587          }
7588       }
7589 
7590       if (res->bind_history & PIPE_BIND_SHADER_IMAGE) {
7591          uint32_t bound_image_views = shs->bound_image_views;
7592          while (bound_image_views) {
7593             const int i = u_bit_scan(&bound_image_views);
7594             struct iris_image_view *iv = &shs->image[i];
7595             struct iris_bo *bo = iris_resource_bo(iv->base.resource);
7596 
7597             if (update_surface_state_addrs(ice->state.surface_uploader,
7598                                            &iv->surface_state, bo)) {
7599                ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s;
7600             }
7601          }
7602       }
7603    }
7604 }
7605 
7606 /* ------------------------------------------------------------------- */
7607 
7608 /**
7609  * Introduce a batch synchronization boundary, and update its cache coherency
7610  * status to reflect the execution of a PIPE_CONTROL command with the
7611  * specified flags.
7612  */
7613 static void
batch_mark_sync_for_pipe_control(struct iris_batch *batch, uint32_t flags)7614 batch_mark_sync_for_pipe_control(struct iris_batch *batch, uint32_t flags)
7615 {
7616    const struct intel_device_info *devinfo = &batch->screen->devinfo;
7617 
7618    iris_batch_sync_boundary(batch);
7619 
7620    if ((flags & PIPE_CONTROL_CS_STALL)) {
7621       if ((flags & PIPE_CONTROL_RENDER_TARGET_FLUSH))
7622          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_RENDER_WRITE);
7623 
7624       if ((flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH))
7625          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_DEPTH_WRITE);
7626 
7627       if ((flags & PIPE_CONTROL_TILE_CACHE_FLUSH)) {
7628          /* A tile cache flush makes any C/Z data in L3 visible to memory. */
7629          const unsigned c = IRIS_DOMAIN_RENDER_WRITE;
7630          const unsigned z = IRIS_DOMAIN_DEPTH_WRITE;
7631          batch->coherent_seqnos[c][c] = batch->l3_coherent_seqnos[c];
7632          batch->coherent_seqnos[z][z] = batch->l3_coherent_seqnos[z];
7633       }
7634 
7635       if (flags & (PIPE_CONTROL_FLUSH_HDC | PIPE_CONTROL_DATA_CACHE_FLUSH)) {
7636          /* HDC and DC flushes both flush the data cache out to L3 */
7637          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_DATA_WRITE);
7638       }
7639 
7640       if ((flags & PIPE_CONTROL_DATA_CACHE_FLUSH)) {
7641          /* A DC flush also flushes L3 data cache lines out to memory. */
7642          const unsigned i = IRIS_DOMAIN_DATA_WRITE;
7643          batch->coherent_seqnos[i][i] = batch->l3_coherent_seqnos[i];
7644       }
7645 
7646       if ((flags & PIPE_CONTROL_FLUSH_ENABLE))
7647          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_OTHER_WRITE);
7648 
7649       if ((flags & (PIPE_CONTROL_CACHE_FLUSH_BITS |
7650                     PIPE_CONTROL_STALL_AT_SCOREBOARD))) {
7651          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_VF_READ);
7652          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_SAMPLER_READ);
7653          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_PULL_CONSTANT_READ);
7654          iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_OTHER_READ);
7655       }
7656    }
7657 
7658    if ((flags & PIPE_CONTROL_RENDER_TARGET_FLUSH))
7659       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_RENDER_WRITE);
7660 
7661    if ((flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH))
7662       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_DEPTH_WRITE);
7663 
7664    if (flags & (PIPE_CONTROL_FLUSH_HDC | PIPE_CONTROL_DATA_CACHE_FLUSH))
7665       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_DATA_WRITE);
7666 
7667    if ((flags & PIPE_CONTROL_FLUSH_ENABLE))
7668       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_OTHER_WRITE);
7669 
7670    if ((flags & PIPE_CONTROL_VF_CACHE_INVALIDATE))
7671       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_VF_READ);
7672 
7673    if ((flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE))
7674       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_SAMPLER_READ);
7675 
7676    /* Technically, to invalidate IRIS_DOMAIN_PULL_CONSTANT_READ, we need
7677     * both "Constant Cache Invalidate" and either "Texture Cache Invalidate"
7678     * or "Data Cache Flush" set, depending on the setting of
7679     * compiler->indirect_ubos_use_sampler.
7680     *
7681     * However, "Data Cache Flush" and "Constant Cache Invalidate" will never
7682     * appear in the same PIPE_CONTROL command, because one is bottom-of-pipe
7683     * while the other is top-of-pipe.  Because we only look at one flush at
7684     * a time, we won't see both together.
7685     *
7686     * To deal with this, we mark it as invalidated when the constant cache
7687     * is invalidated, and trust the callers to also flush the other related
7688     * cache correctly at the same time.
7689     */
7690    if ((flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE))
7691       iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_PULL_CONSTANT_READ);
7692 
7693    /* IRIS_DOMAIN_OTHER_READ no longer uses any caches. */
7694 
7695    if ((flags & PIPE_CONTROL_L3_RO_INVALIDATE_BITS) == PIPE_CONTROL_L3_RO_INVALIDATE_BITS) {
7696       /* If we just invalidated the read-only lines of L3, then writes from non-L3-coherent
7697        * domains will now be visible to those L3 clients.
7698        */
7699       for (unsigned i = 0; i < NUM_IRIS_DOMAINS; i++) {
7700          if (!iris_domain_is_l3_coherent(devinfo, i))
7701             batch->l3_coherent_seqnos[i] = batch->coherent_seqnos[i][i];
7702       }
7703    }
7704 }
7705 
7706 static unsigned
flags_to_post_sync_op(uint32_t flags)7707 flags_to_post_sync_op(uint32_t flags)
7708 {
7709    if (flags & PIPE_CONTROL_WRITE_IMMEDIATE)
7710       return WriteImmediateData;
7711 
7712    if (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT)
7713       return WritePSDepthCount;
7714 
7715    if (flags & PIPE_CONTROL_WRITE_TIMESTAMP)
7716       return WriteTimestamp;
7717 
7718    return 0;
7719 }
7720 
7721 /**
7722  * Do the given flags have a Post Sync or LRI Post Sync operation?
7723  */
7724 static enum pipe_control_flags
get_post_sync_flags(enum pipe_control_flags flags)7725 get_post_sync_flags(enum pipe_control_flags flags)
7726 {
7727    flags &= PIPE_CONTROL_WRITE_IMMEDIATE |
7728             PIPE_CONTROL_WRITE_DEPTH_COUNT |
7729             PIPE_CONTROL_WRITE_TIMESTAMP |
7730             PIPE_CONTROL_LRI_POST_SYNC_OP;
7731 
7732    /* Only one "Post Sync Op" is allowed, and it's mutually exclusive with
7733     * "LRI Post Sync Operation".  So more than one bit set would be illegal.
7734     */
7735    assert(util_bitcount(flags) <= 1);
7736 
7737    return flags;
7738 }
7739 
7740 #define IS_COMPUTE_PIPELINE(batch) (batch->name == IRIS_BATCH_COMPUTE)
7741 
7742 /**
7743  * Emit a series of PIPE_CONTROL commands, taking into account any
7744  * workarounds necessary to actually accomplish the caller's request.
7745  *
7746  * Unless otherwise noted, spec quotations in this function come from:
7747  *
7748  * Synchronization of the 3D Pipeline > PIPE_CONTROL Command > Programming
7749  * Restrictions for PIPE_CONTROL.
7750  *
7751  * You should not use this function directly.  Use the helpers in
7752  * iris_pipe_control.c instead, which may split the pipe control further.
7753  */
7754 static void
iris_emit_raw_pipe_control(struct iris_batch *batch, const char *reason, uint32_t flags, struct iris_bo *bo, uint32_t offset, uint64_t imm)7755 iris_emit_raw_pipe_control(struct iris_batch *batch,
7756                            const char *reason,
7757                            uint32_t flags,
7758                            struct iris_bo *bo,
7759                            uint32_t offset,
7760                            uint64_t imm)
7761 {
7762    UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo;
7763    enum pipe_control_flags post_sync_flags = get_post_sync_flags(flags);
7764    enum pipe_control_flags non_lri_post_sync_flags =
7765       post_sync_flags & ~PIPE_CONTROL_LRI_POST_SYNC_OP;
7766 
7767 #if GFX_VER >= 12
7768    if (batch->name == IRIS_BATCH_BLITTER) {
7769       batch_mark_sync_for_pipe_control(batch, flags);
7770       iris_batch_sync_region_start(batch);
7771 
7772       assert(!(flags & PIPE_CONTROL_WRITE_DEPTH_COUNT));
7773 
7774       /* The blitter doesn't actually use PIPE_CONTROL; rather it uses the
7775        * MI_FLUSH_DW command.  However, all of our code is set up to flush
7776        * via emitting a pipe control, so we just translate it at this point,
7777        * even if it is a bit hacky.
7778        */
7779       iris_emit_cmd(batch, GENX(MI_FLUSH_DW), fd) {
7780          fd.Address = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE);
7781          fd.ImmediateData = imm;
7782          fd.PostSyncOperation = flags_to_post_sync_op(flags);
7783 #if GFX_VERx10 >= 125
7784          /* TODO: This may not always be necessary */
7785          fd.FlushCCS = true;
7786 #endif
7787       }
7788       iris_batch_sync_region_end(batch);
7789       return;
7790    }
7791 #endif
7792 
7793    /* The "L3 Read Only Cache Invalidation Bit" docs say it "controls the
7794     * invalidation of the Geometry streams cached in L3 cache at the top
7795     * of the pipe".  In other words, index & vertex data that gets cached
7796     * in L3 when VERTEX_BUFFER_STATE::L3BypassDisable is set.
7797     *
7798     * Normally, invalidating L1/L2 read-only caches also invalidate their
7799     * related L3 cachelines, but this isn't the case for the VF cache.
7800     * Emulate it by setting the L3 Read Only bit when doing a VF invalidate.
7801     */
7802    if (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)
7803       flags |= PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE;
7804 
7805    /* Recursive PIPE_CONTROL workarounds --------------------------------
7806     * (http://knowyourmeme.com/memes/xzibit-yo-dawg)
7807     *
7808     * We do these first because we want to look at the original operation,
7809     * rather than any workarounds we set.
7810     */
7811    if (GFX_VER == 9 && (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) {
7812       /* The PIPE_CONTROL "VF Cache Invalidation Enable" bit description
7813        * lists several workarounds:
7814        *
7815        *    "Project: SKL, KBL, BXT
7816        *
7817        *     If the VF Cache Invalidation Enable is set to a 1 in a
7818        *     PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields
7819        *     sets to 0, with the VF Cache Invalidation Enable set to 0
7820        *     needs to be sent prior to the PIPE_CONTROL with VF Cache
7821        *     Invalidation Enable set to a 1."
7822        */
7823       iris_emit_raw_pipe_control(batch,
7824                                  "workaround: recursive VF cache invalidate",
7825                                  0, NULL, 0, 0);
7826    }
7827 
7828    if (GFX_VER == 9 && IS_COMPUTE_PIPELINE(batch) && post_sync_flags) {
7829       /* Project: SKL / Argument: LRI Post Sync Operation [23]
7830        *
7831        * "PIPECONTROL command with “Command Streamer Stall Enable” must be
7832        *  programmed prior to programming a PIPECONTROL command with "LRI
7833        *  Post Sync Operation" in GPGPU mode of operation (i.e when
7834        *  PIPELINE_SELECT command is set to GPGPU mode of operation)."
7835        *
7836        * The same text exists a few rows below for Post Sync Op.
7837        */
7838       iris_emit_raw_pipe_control(batch,
7839                                  "workaround: CS stall before gpgpu post-sync",
7840                                  PIPE_CONTROL_CS_STALL, bo, offset, imm);
7841    }
7842 
7843    /* "Flush Types" workarounds ---------------------------------------------
7844     * We do these now because they may add post-sync operations or CS stalls.
7845     */
7846 
7847    if (GFX_VER < 11 && flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) {
7848       /* Project: BDW, SKL+ (stopping at CNL) / Argument: VF Invalidate
7849        *
7850        * "'Post Sync Operation' must be enabled to 'Write Immediate Data' or
7851        *  'Write PS Depth Count' or 'Write Timestamp'."
7852        */
7853       if (!bo) {
7854          flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
7855          post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
7856          non_lri_post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
7857          bo = batch->screen->workaround_address.bo;
7858          offset = batch->screen->workaround_address.offset;
7859       }
7860    }
7861 
7862    if (flags & PIPE_CONTROL_DEPTH_STALL) {
7863       /* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable):
7864        *
7865        *    "This bit must be DISABLED for operations other than writing
7866        *     PS_DEPTH_COUNT."
7867        *
7868        * This seems like nonsense.  An Ivybridge workaround requires us to
7869        * emit a PIPE_CONTROL with a depth stall and write immediate post-sync
7870        * operation.  Gfx8+ requires us to emit depth stalls and depth cache
7871        * flushes together.  So, it's hard to imagine this means anything other
7872        * than "we originally intended this to be used for PS_DEPTH_COUNT".
7873        *
7874        * We ignore the supposed restriction and do nothing.
7875        */
7876    }
7877 
7878    if (flags & (PIPE_CONTROL_RENDER_TARGET_FLUSH |
7879                 PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
7880       /* From the PIPE_CONTROL instruction table, bit 12 and bit 1:
7881        *
7882        *    "This bit must be DISABLED for End-of-pipe (Read) fences,
7883        *     PS_DEPTH_COUNT or TIMESTAMP queries."
7884        *
7885        * TODO: Implement end-of-pipe checking.
7886        */
7887       assert(!(post_sync_flags & (PIPE_CONTROL_WRITE_DEPTH_COUNT |
7888                                   PIPE_CONTROL_WRITE_TIMESTAMP)));
7889    }
7890 
7891    if (GFX_VER < 11 && (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
7892       /* From the PIPE_CONTROL instruction table, bit 1:
7893        *
7894        *    "This bit is ignored if Depth Stall Enable is set.
7895        *     Further, the render cache is not flushed even if Write Cache
7896        *     Flush Enable bit is set."
7897        *
7898        * We assert that the caller doesn't do this combination, to try and
7899        * prevent mistakes.  It shouldn't hurt the GPU, though.
7900        *
7901        * We skip this check on Gfx11+ as the "Stall at Pixel Scoreboard"
7902        * and "Render Target Flush" combo is explicitly required for BTI
7903        * update workarounds.
7904        */
7905       assert(!(flags & (PIPE_CONTROL_DEPTH_STALL |
7906                         PIPE_CONTROL_RENDER_TARGET_FLUSH)));
7907    }
7908 
7909    /* PIPE_CONTROL page workarounds ------------------------------------- */
7910 
7911    if (GFX_VER <= 8 && (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE)) {
7912       /* From the PIPE_CONTROL page itself:
7913        *
7914        *    "IVB, HSW, BDW
7915        *     Restriction: Pipe_control with CS-stall bit set must be issued
7916        *     before a pipe-control command that has the State Cache
7917        *     Invalidate bit set."
7918        */
7919       flags |= PIPE_CONTROL_CS_STALL;
7920    }
7921 
7922    if (flags & PIPE_CONTROL_FLUSH_LLC) {
7923       /* From the PIPE_CONTROL instruction table, bit 26 (Flush LLC):
7924        *
7925        *    "Project: ALL
7926        *     SW must always program Post-Sync Operation to "Write Immediate
7927        *     Data" when Flush LLC is set."
7928        *
7929        * For now, we just require the caller to do it.
7930        */
7931       assert(flags & PIPE_CONTROL_WRITE_IMMEDIATE);
7932    }
7933 
7934    /* "Post-Sync Operation" workarounds -------------------------------- */
7935 
7936    /* Project: All / Argument: Global Snapshot Count Reset [19]
7937     *
7938     * "This bit must not be exercised on any product.
7939     *  Requires stall bit ([20] of DW1) set."
7940     *
7941     * We don't use this, so we just assert that it isn't used.  The
7942     * PIPE_CONTROL instruction page indicates that they intended this
7943     * as a debug feature and don't think it is useful in production,
7944     * but it may actually be usable, should we ever want to.
7945     */
7946    assert((flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) == 0);
7947 
7948    if (flags & (PIPE_CONTROL_MEDIA_STATE_CLEAR |
7949                 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE)) {
7950       /* Project: All / Arguments:
7951        *
7952        * - Generic Media State Clear [16]
7953        * - Indirect State Pointers Disable [16]
7954        *
7955        *    "Requires stall bit ([20] of DW1) set."
7956        *
7957        * Also, the PIPE_CONTROL instruction table, bit 16 (Generic Media
7958        * State Clear) says:
7959        *
7960        *    "PIPECONTROL command with “Command Streamer Stall Enable” must be
7961        *     programmed prior to programming a PIPECONTROL command with "Media
7962        *     State Clear" set in GPGPU mode of operation"
7963        *
7964        * This is a subset of the earlier rule, so there's nothing to do.
7965        */
7966       flags |= PIPE_CONTROL_CS_STALL;
7967    }
7968 
7969    if (flags & PIPE_CONTROL_STORE_DATA_INDEX) {
7970       /* Project: All / Argument: Store Data Index
7971        *
7972        * "Post-Sync Operation ([15:14] of DW1) must be set to something other
7973        *  than '0'."
7974        *
7975        * For now, we just assert that the caller does this.  We might want to
7976        * automatically add a write to the workaround BO...
7977        */
7978       assert(non_lri_post_sync_flags != 0);
7979    }
7980 
7981    if (flags & PIPE_CONTROL_SYNC_GFDT) {
7982       /* Project: All / Argument: Sync GFDT
7983        *
7984        * "Post-Sync Operation ([15:14] of DW1) must be set to something other
7985        *  than '0' or 0x2520[13] must be set."
7986        *
7987        * For now, we just assert that the caller does this.
7988        */
7989       assert(non_lri_post_sync_flags != 0);
7990    }
7991 
7992    if (flags & PIPE_CONTROL_TLB_INVALIDATE) {
7993       /* Project: IVB+ / Argument: TLB inv
7994        *
7995        *    "Requires stall bit ([20] of DW1) set."
7996        *
7997        * Also, from the PIPE_CONTROL instruction table:
7998        *
7999        *    "Project: SKL+
8000        *     Post Sync Operation or CS stall must be set to ensure a TLB
8001        *     invalidation occurs.  Otherwise no cycle will occur to the TLB
8002        *     cache to invalidate."
8003        *
8004        * This is not a subset of the earlier rule, so there's nothing to do.
8005        */
8006       flags |= PIPE_CONTROL_CS_STALL;
8007    }
8008 
8009    if (GFX_VER == 9 && devinfo->gt == 4) {
8010       /* TODO: The big Skylake GT4 post sync op workaround */
8011    }
8012 
8013    /* "GPGPU specific workarounds" (both post-sync and flush) ------------ */
8014 
8015    if (IS_COMPUTE_PIPELINE(batch)) {
8016       if (GFX_VER >= 9 && (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE)) {
8017          /* Project: SKL+ / Argument: Tex Invalidate
8018           * "Requires stall bit ([20] of DW) set for all GPGPU Workloads."
8019           */
8020          flags |= PIPE_CONTROL_CS_STALL;
8021       }
8022 
8023       if (GFX_VER == 8 && (post_sync_flags ||
8024                            (flags & (PIPE_CONTROL_NOTIFY_ENABLE |
8025                                      PIPE_CONTROL_DEPTH_STALL |
8026                                      PIPE_CONTROL_RENDER_TARGET_FLUSH |
8027                                      PIPE_CONTROL_DEPTH_CACHE_FLUSH |
8028                                      PIPE_CONTROL_DATA_CACHE_FLUSH)))) {
8029          /* Project: BDW / Arguments:
8030           *
8031           * - LRI Post Sync Operation   [23]
8032           * - Post Sync Op              [15:14]
8033           * - Notify En                 [8]
8034           * - Depth Stall               [13]
8035           * - Render Target Cache Flush [12]
8036           * - Depth Cache Flush         [0]
8037           * - DC Flush Enable           [5]
8038           *
8039           *    "Requires stall bit ([20] of DW) set for all GPGPU and Media
8040           *     Workloads."
8041           */
8042          flags |= PIPE_CONTROL_CS_STALL;
8043 
8044          /* Also, from the PIPE_CONTROL instruction table, bit 20:
8045           *
8046           *    "Project: BDW
8047           *     This bit must be always set when PIPE_CONTROL command is
8048           *     programmed by GPGPU and MEDIA workloads, except for the cases
8049           *     when only Read Only Cache Invalidation bits are set (State
8050           *     Cache Invalidation Enable, Instruction cache Invalidation
8051           *     Enable, Texture Cache Invalidation Enable, Constant Cache
8052           *     Invalidation Enable). This is to WA FFDOP CG issue, this WA
8053           *     need not implemented when FF_DOP_CG is disable via "Fixed
8054           *     Function DOP Clock Gate Disable" bit in RC_PSMI_CTRL register."
8055           *
8056           * It sounds like we could avoid CS stalls in some cases, but we
8057           * don't currently bother.  This list isn't exactly the list above,
8058           * either...
8059           */
8060       }
8061    }
8062 
8063    /* "Stall" workarounds ----------------------------------------------
8064     * These have to come after the earlier ones because we may have added
8065     * some additional CS stalls above.
8066     */
8067 
8068    if (GFX_VER < 9 && (flags & PIPE_CONTROL_CS_STALL)) {
8069       /* Project: PRE-SKL, VLV, CHV
8070        *
8071        * "[All Stepping][All SKUs]:
8072        *
8073        *  One of the following must also be set:
8074        *
8075        *  - Render Target Cache Flush Enable ([12] of DW1)
8076        *  - Depth Cache Flush Enable ([0] of DW1)
8077        *  - Stall at Pixel Scoreboard ([1] of DW1)
8078        *  - Depth Stall ([13] of DW1)
8079        *  - Post-Sync Operation ([13] of DW1)
8080        *  - DC Flush Enable ([5] of DW1)"
8081        *
8082        * If we don't already have one of those bits set, we choose to add
8083        * "Stall at Pixel Scoreboard".  Some of the other bits require a
8084        * CS stall as a workaround (see above), which would send us into
8085        * an infinite recursion of PIPE_CONTROLs.  "Stall at Pixel Scoreboard"
8086        * appears to be safe, so we choose that.
8087        */
8088       const uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
8089                                PIPE_CONTROL_DEPTH_CACHE_FLUSH |
8090                                PIPE_CONTROL_WRITE_IMMEDIATE |
8091                                PIPE_CONTROL_WRITE_DEPTH_COUNT |
8092                                PIPE_CONTROL_WRITE_TIMESTAMP |
8093                                PIPE_CONTROL_STALL_AT_SCOREBOARD |
8094                                PIPE_CONTROL_DEPTH_STALL |
8095                                PIPE_CONTROL_DATA_CACHE_FLUSH;
8096       if (!(flags & wa_bits))
8097          flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
8098    }
8099 
8100    if (GFX_VER >= 12 && (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH)) {
8101       /* Wa_1409600907:
8102        *
8103        * "PIPE_CONTROL with Depth Stall Enable bit must be set
8104        * with any PIPE_CONTROL with Depth Flush Enable bit set.
8105        */
8106       flags |= PIPE_CONTROL_DEPTH_STALL;
8107    }
8108 
8109    /* Emit --------------------------------------------------------------- */
8110 
8111    if (INTEL_DEBUG(DEBUG_PIPE_CONTROL)) {
8112       fprintf(stderr,
8113               "  PC [%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%"PRIx64"]: %s\n",
8114               (flags & PIPE_CONTROL_FLUSH_ENABLE) ? "PipeCon " : "",
8115               (flags & PIPE_CONTROL_CS_STALL) ? "CS " : "",
8116               (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD) ? "Scoreboard " : "",
8117               (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) ? "VF " : "",
8118               (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) ? "RT " : "",
8119               (flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE) ? "Const " : "",
8120               (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE) ? "TC " : "",
8121               (flags & PIPE_CONTROL_DATA_CACHE_FLUSH) ? "DC " : "",
8122               (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH) ? "ZFlush " : "",
8123               (flags & PIPE_CONTROL_TILE_CACHE_FLUSH) ? "Tile " : "",
8124               (flags & PIPE_CONTROL_DEPTH_STALL) ? "ZStall " : "",
8125               (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE) ? "State " : "",
8126               (flags & PIPE_CONTROL_TLB_INVALIDATE) ? "TLB " : "",
8127               (flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE) ? "Inst " : "",
8128               (flags & PIPE_CONTROL_MEDIA_STATE_CLEAR) ? "MediaClear " : "",
8129               (flags & PIPE_CONTROL_NOTIFY_ENABLE) ? "Notify " : "",
8130               (flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) ?
8131                  "SnapRes" : "",
8132               (flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE) ?
8133                   "ISPDis" : "",
8134               (flags & PIPE_CONTROL_WRITE_IMMEDIATE) ? "WriteImm " : "",
8135               (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT) ? "WriteZCount " : "",
8136               (flags & PIPE_CONTROL_WRITE_TIMESTAMP) ? "WriteTimestamp " : "",
8137               (flags & PIPE_CONTROL_FLUSH_HDC) ? "HDC " : "",
8138               (flags & PIPE_CONTROL_PSS_STALL_SYNC) ? "PSS " : "",
8139               imm, reason);
8140    }
8141 
8142    batch_mark_sync_for_pipe_control(batch, flags);
8143    iris_batch_sync_region_start(batch);
8144 
8145    const bool trace_pc =
8146       (flags & (PIPE_CONTROL_CACHE_FLUSH_BITS | PIPE_CONTROL_CACHE_INVALIDATE_BITS)) != 0;
8147 
8148    if (trace_pc)
8149       trace_intel_begin_stall(&batch->trace);
8150 
8151    iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) {
8152 #if GFX_VERx10 >= 125
8153       pc.PSSStallSyncEnable = flags & PIPE_CONTROL_PSS_STALL_SYNC;
8154 #endif
8155 #if GFX_VER >= 12
8156       pc.TileCacheFlushEnable = flags & PIPE_CONTROL_TILE_CACHE_FLUSH;
8157 #endif
8158 #if GFX_VER >= 11
8159       pc.HDCPipelineFlushEnable = flags & PIPE_CONTROL_FLUSH_HDC;
8160 #endif
8161       pc.LRIPostSyncOperation = NoLRIOperation;
8162       pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE;
8163       pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH;
8164       pc.StoreDataIndex = 0;
8165       pc.CommandStreamerStallEnable = flags & PIPE_CONTROL_CS_STALL;
8166       pc.GlobalSnapshotCountReset =
8167          flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET;
8168       pc.TLBInvalidate = flags & PIPE_CONTROL_TLB_INVALIDATE;
8169       pc.GenericMediaStateClear = flags & PIPE_CONTROL_MEDIA_STATE_CLEAR;
8170       pc.StallAtPixelScoreboard = flags & PIPE_CONTROL_STALL_AT_SCOREBOARD;
8171       pc.RenderTargetCacheFlushEnable =
8172          flags & PIPE_CONTROL_RENDER_TARGET_FLUSH;
8173       pc.DepthCacheFlushEnable = flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH;
8174       pc.StateCacheInvalidationEnable =
8175          flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE;
8176 #if GFX_VER >= 12
8177       pc.L3ReadOnlyCacheInvalidationEnable =
8178          flags & PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE;
8179 #endif
8180       pc.VFCacheInvalidationEnable = flags & PIPE_CONTROL_VF_CACHE_INVALIDATE;
8181       pc.ConstantCacheInvalidationEnable =
8182          flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE;
8183       pc.PostSyncOperation = flags_to_post_sync_op(flags);
8184       pc.DepthStallEnable = flags & PIPE_CONTROL_DEPTH_STALL;
8185       pc.InstructionCacheInvalidateEnable =
8186          flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE;
8187       pc.NotifyEnable = flags & PIPE_CONTROL_NOTIFY_ENABLE;
8188       pc.IndirectStatePointersDisable =
8189          flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE;
8190       pc.TextureCacheInvalidationEnable =
8191          flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
8192       pc.Address = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE);
8193       pc.ImmediateData = imm;
8194    }
8195 
8196    if (trace_pc) {
8197       trace_intel_end_stall(&batch->trace, flags,
8198                             iris_utrace_pipe_flush_bit_to_ds_stall_flag,
8199                             reason);
8200    }
8201 
8202    iris_batch_sync_region_end(batch);
8203 }
8204 
8205 #if GFX_VER == 9
8206 /**
8207  * Preemption on Gfx9 has to be enabled or disabled in various cases.
8208  *
8209  * See these workarounds for preemption:
8210  *  - WaDisableMidObjectPreemptionForGSLineStripAdj
8211  *  - WaDisableMidObjectPreemptionForTrifanOrPolygon
8212  *  - WaDisableMidObjectPreemptionForLineLoop
8213  *  - WA#0798
8214  *
8215  * We don't put this in the vtable because it's only used on Gfx9.
8216  */
8217 void
gfx9_toggle_preemption(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw)8218 gfx9_toggle_preemption(struct iris_context *ice,
8219                        struct iris_batch *batch,
8220                        const struct pipe_draw_info *draw)
8221 {
8222    struct iris_genx_state *genx = ice->state.genx;
8223    bool object_preemption = true;
8224 
8225    /* WaDisableMidObjectPreemptionForGSLineStripAdj
8226     *
8227     *    "WA: Disable mid-draw preemption when draw-call is a linestrip_adj
8228     *     and GS is enabled."
8229     */
8230    if (draw->mode == PIPE_PRIM_LINE_STRIP_ADJACENCY &&
8231        ice->shaders.prog[MESA_SHADER_GEOMETRY])
8232       object_preemption = false;
8233 
8234    /* WaDisableMidObjectPreemptionForTrifanOrPolygon
8235     *
8236     *    "TriFan miscompare in Execlist Preemption test. Cut index that is
8237     *     on a previous context. End the previous, the resume another context
8238     *     with a tri-fan or polygon, and the vertex count is corrupted. If we
8239     *     prempt again we will cause corruption.
8240     *
8241     *     WA: Disable mid-draw preemption when draw-call has a tri-fan."
8242     */
8243    if (draw->mode == PIPE_PRIM_TRIANGLE_FAN)
8244       object_preemption = false;
8245 
8246    /* WaDisableMidObjectPreemptionForLineLoop
8247     *
8248     *    "VF Stats Counters Missing a vertex when preemption enabled.
8249     *
8250     *     WA: Disable mid-draw preemption when the draw uses a lineloop
8251     *     topology."
8252     */
8253    if (draw->mode == PIPE_PRIM_LINE_LOOP)
8254       object_preemption = false;
8255 
8256    /* WA#0798
8257     *
8258     *    "VF is corrupting GAFS data when preempted on an instance boundary
8259     *     and replayed with instancing enabled.
8260     *
8261     *     WA: Disable preemption when using instanceing."
8262     */
8263    if (draw->instance_count > 1)
8264       object_preemption = false;
8265 
8266    if (genx->object_preemption != object_preemption) {
8267       iris_enable_obj_preemption(batch, object_preemption);
8268       genx->object_preemption = object_preemption;
8269    }
8270 }
8271 #endif
8272 
8273 static void
iris_lost_genx_state(struct iris_context *ice, struct iris_batch *batch)8274 iris_lost_genx_state(struct iris_context *ice, struct iris_batch *batch)
8275 {
8276    struct iris_genx_state *genx = ice->state.genx;
8277 
8278 #if GFX_VERx10 == 120
8279    genx->depth_reg_mode = IRIS_DEPTH_REG_MODE_UNKNOWN;
8280 #endif
8281 
8282    memset(genx->last_index_buffer, 0, sizeof(genx->last_index_buffer));
8283 }
8284 
8285 static void
iris_emit_mi_report_perf_count(struct iris_batch *batch, struct iris_bo *bo, uint32_t offset_in_bytes, uint32_t report_id)8286 iris_emit_mi_report_perf_count(struct iris_batch *batch,
8287                                struct iris_bo *bo,
8288                                uint32_t offset_in_bytes,
8289                                uint32_t report_id)
8290 {
8291    iris_batch_sync_region_start(batch);
8292    iris_emit_cmd(batch, GENX(MI_REPORT_PERF_COUNT), mi_rpc) {
8293       mi_rpc.MemoryAddress = rw_bo(bo, offset_in_bytes,
8294                                    IRIS_DOMAIN_OTHER_WRITE);
8295       mi_rpc.ReportID = report_id;
8296    }
8297    iris_batch_sync_region_end(batch);
8298 }
8299 
8300 /**
8301  * Update the pixel hashing modes that determine the balancing of PS threads
8302  * across subslices and slices.
8303  *
8304  * \param width Width bound of the rendering area (already scaled down if \p
8305  *              scale is greater than 1).
8306  * \param height Height bound of the rendering area (already scaled down if \p
8307  *               scale is greater than 1).
8308  * \param scale The number of framebuffer samples that could potentially be
8309  *              affected by an individual channel of the PS thread.  This is
8310  *              typically one for single-sampled rendering, but for operations
8311  *              like CCS resolves and fast clears a single PS invocation may
8312  *              update a huge number of pixels, in which case a finer
8313  *              balancing is desirable in order to maximally utilize the
8314  *              bandwidth available.  UINT_MAX can be used as shorthand for
8315  *              "finest hashing mode available".
8316  */
8317 void
emit_hashing_mode(struct iris_context *ice, struct iris_batch *batch, unsigned width, unsigned height, unsigned scale)8318 genX(emit_hashing_mode)(struct iris_context *ice, struct iris_batch *batch,
8319                         unsigned width, unsigned height, unsigned scale)
8320 {
8321 #if GFX_VER == 9
8322    const struct intel_device_info *devinfo = &batch->screen->devinfo;
8323    const unsigned slice_hashing[] = {
8324       /* Because all Gfx9 platforms with more than one slice require
8325        * three-way subslice hashing, a single "normal" 16x16 slice hashing
8326        * block is guaranteed to suffer from substantial imbalance, with one
8327        * subslice receiving twice as much work as the other two in the
8328        * slice.
8329        *
8330        * The performance impact of that would be particularly severe when
8331        * three-way hashing is also in use for slice balancing (which is the
8332        * case for all Gfx9 GT4 platforms), because one of the slices
8333        * receives one every three 16x16 blocks in either direction, which
8334        * is roughly the periodicity of the underlying subslice imbalance
8335        * pattern ("roughly" because in reality the hardware's
8336        * implementation of three-way hashing doesn't do exact modulo 3
8337        * arithmetic, which somewhat decreases the magnitude of this effect
8338        * in practice).  This leads to a systematic subslice imbalance
8339        * within that slice regardless of the size of the primitive.  The
8340        * 32x32 hashing mode guarantees that the subslice imbalance within a
8341        * single slice hashing block is minimal, largely eliminating this
8342        * effect.
8343        */
8344       _32x32,
8345       /* Finest slice hashing mode available. */
8346       NORMAL
8347    };
8348    const unsigned subslice_hashing[] = {
8349       /* 16x16 would provide a slight cache locality benefit especially
8350        * visible in the sampler L1 cache efficiency of low-bandwidth
8351        * non-LLC platforms, but it comes at the cost of greater subslice
8352        * imbalance for primitives of dimensions approximately intermediate
8353        * between 16x4 and 16x16.
8354        */
8355       _16x4,
8356       /* Finest subslice hashing mode available. */
8357       _8x4
8358    };
8359    /* Dimensions of the smallest hashing block of a given hashing mode.  If
8360     * the rendering area is smaller than this there can't possibly be any
8361     * benefit from switching to this mode, so we optimize out the
8362     * transition.
8363     */
8364    const unsigned min_size[][2] = {
8365       { 16, 4 },
8366       { 8, 4 }
8367    };
8368    const unsigned idx = scale > 1;
8369 
8370    if (width > min_size[idx][0] || height > min_size[idx][1]) {
8371       iris_emit_raw_pipe_control(batch,
8372                                  "workaround: CS stall before GT_MODE LRI",
8373                                  PIPE_CONTROL_STALL_AT_SCOREBOARD |
8374                                  PIPE_CONTROL_CS_STALL,
8375                                  NULL, 0, 0);
8376 
8377       iris_emit_reg(batch, GENX(GT_MODE), reg) {
8378          reg.SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0);
8379          reg.SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0);
8380          reg.SubsliceHashing = subslice_hashing[idx];
8381          reg.SubsliceHashingMask = -1;
8382       };
8383 
8384       ice->state.current_hash_scale = scale;
8385    }
8386 #endif
8387 }
8388 
8389 static void
iris_set_frontend_noop(struct pipe_context *ctx, bool enable)8390 iris_set_frontend_noop(struct pipe_context *ctx, bool enable)
8391 {
8392    struct iris_context *ice = (struct iris_context *) ctx;
8393 
8394    if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_RENDER], enable)) {
8395       ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER;
8396       ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
8397    }
8398 
8399    if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_COMPUTE], enable)) {
8400       ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE;
8401       ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
8402    }
8403 }
8404 
8405 void
init_screen_state(struct iris_screen *screen)8406 genX(init_screen_state)(struct iris_screen *screen)
8407 {
8408    assert(screen->devinfo.verx10 == GFX_VERx10);
8409    screen->vtbl.destroy_state = iris_destroy_state;
8410    screen->vtbl.init_render_context = iris_init_render_context;
8411    screen->vtbl.init_compute_context = iris_init_compute_context;
8412    screen->vtbl.upload_render_state = iris_upload_render_state;
8413    screen->vtbl.update_binder_address = iris_update_binder_address;
8414    screen->vtbl.upload_compute_state = iris_upload_compute_state;
8415    screen->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
8416    screen->vtbl.emit_mi_report_perf_count = iris_emit_mi_report_perf_count;
8417    screen->vtbl.rebind_buffer = iris_rebind_buffer;
8418    screen->vtbl.load_register_reg32 = iris_load_register_reg32;
8419    screen->vtbl.load_register_reg64 = iris_load_register_reg64;
8420    screen->vtbl.load_register_imm32 = iris_load_register_imm32;
8421    screen->vtbl.load_register_imm64 = iris_load_register_imm64;
8422    screen->vtbl.load_register_mem32 = iris_load_register_mem32;
8423    screen->vtbl.load_register_mem64 = iris_load_register_mem64;
8424    screen->vtbl.store_register_mem32 = iris_store_register_mem32;
8425    screen->vtbl.store_register_mem64 = iris_store_register_mem64;
8426    screen->vtbl.store_data_imm32 = iris_store_data_imm32;
8427    screen->vtbl.store_data_imm64 = iris_store_data_imm64;
8428    screen->vtbl.copy_mem_mem = iris_copy_mem_mem;
8429    screen->vtbl.derived_program_state_size = iris_derived_program_state_size;
8430    screen->vtbl.store_derived_program_state = iris_store_derived_program_state;
8431    screen->vtbl.create_so_decl_list = iris_create_so_decl_list;
8432    screen->vtbl.populate_vs_key = iris_populate_vs_key;
8433    screen->vtbl.populate_tcs_key = iris_populate_tcs_key;
8434    screen->vtbl.populate_tes_key = iris_populate_tes_key;
8435    screen->vtbl.populate_gs_key = iris_populate_gs_key;
8436    screen->vtbl.populate_fs_key = iris_populate_fs_key;
8437    screen->vtbl.populate_cs_key = iris_populate_cs_key;
8438    screen->vtbl.lost_genx_state = iris_lost_genx_state;
8439    screen->vtbl.disable_rhwo_optimization = iris_disable_rhwo_optimization;
8440 }
8441 
8442 void
init_state(struct iris_context *ice)8443 genX(init_state)(struct iris_context *ice)
8444 {
8445    struct pipe_context *ctx = &ice->ctx;
8446    struct iris_screen *screen = (struct iris_screen *)ctx->screen;
8447 
8448    ctx->create_blend_state = iris_create_blend_state;
8449    ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
8450    ctx->create_rasterizer_state = iris_create_rasterizer_state;
8451    ctx->create_sampler_state = iris_create_sampler_state;
8452    ctx->create_sampler_view = iris_create_sampler_view;
8453    ctx->create_surface = iris_create_surface;
8454    ctx->create_vertex_elements_state = iris_create_vertex_elements;
8455    ctx->bind_blend_state = iris_bind_blend_state;
8456    ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
8457    ctx->bind_sampler_states = iris_bind_sampler_states;
8458    ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
8459    ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
8460    ctx->delete_blend_state = iris_delete_state;
8461    ctx->delete_depth_stencil_alpha_state = iris_delete_state;
8462    ctx->delete_rasterizer_state = iris_delete_state;
8463    ctx->delete_sampler_state = iris_delete_state;
8464    ctx->delete_vertex_elements_state = iris_delete_state;
8465    ctx->set_blend_color = iris_set_blend_color;
8466    ctx->set_clip_state = iris_set_clip_state;
8467    ctx->set_constant_buffer = iris_set_constant_buffer;
8468    ctx->set_shader_buffers = iris_set_shader_buffers;
8469    ctx->set_shader_images = iris_set_shader_images;
8470    ctx->set_sampler_views = iris_set_sampler_views;
8471    ctx->set_compute_resources = iris_set_compute_resources;
8472    ctx->set_global_binding = iris_set_global_binding;
8473    ctx->set_tess_state = iris_set_tess_state;
8474    ctx->set_patch_vertices = iris_set_patch_vertices;
8475    ctx->set_framebuffer_state = iris_set_framebuffer_state;
8476    ctx->set_polygon_stipple = iris_set_polygon_stipple;
8477    ctx->set_sample_mask = iris_set_sample_mask;
8478    ctx->set_scissor_states = iris_set_scissor_states;
8479    ctx->set_stencil_ref = iris_set_stencil_ref;
8480    ctx->set_vertex_buffers = iris_set_vertex_buffers;
8481    ctx->set_viewport_states = iris_set_viewport_states;
8482    ctx->sampler_view_destroy = iris_sampler_view_destroy;
8483    ctx->surface_destroy = iris_surface_destroy;
8484    ctx->draw_vbo = iris_draw_vbo;
8485    ctx->launch_grid = iris_launch_grid;
8486    ctx->create_stream_output_target = iris_create_stream_output_target;
8487    ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
8488    ctx->set_stream_output_targets = iris_set_stream_output_targets;
8489    ctx->set_frontend_noop = iris_set_frontend_noop;
8490 
8491    ice->state.dirty = ~0ull;
8492    ice->state.stage_dirty = ~0ull;
8493 
8494    ice->state.statistics_counters_enabled = true;
8495 
8496    ice->state.sample_mask = 0xffff;
8497    ice->state.num_viewports = 1;
8498    ice->state.prim_mode = PIPE_PRIM_MAX;
8499    ice->state.genx = calloc(1, sizeof(struct iris_genx_state));
8500    ice->draw.derived_params.drawid = -1;
8501 
8502    /* Make a 1x1x1 null surface for unbound textures */
8503    void *null_surf_map =
8504       upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
8505                    4 * GENX(RENDER_SURFACE_STATE_length), 64);
8506    isl_null_fill_state(&screen->isl_dev, null_surf_map,
8507                        .size = isl_extent3d(1, 1, 1));
8508    ice->state.unbound_tex.offset +=
8509       iris_bo_offset_from_base_address(iris_resource_bo(ice->state.unbound_tex.res));
8510 
8511    /* Default all scissor rectangles to be empty regions. */
8512    for (int i = 0; i < IRIS_MAX_VIEWPORTS; i++) {
8513       ice->state.scissors[i] = (struct pipe_scissor_state) {
8514          .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
8515       };
8516    }
8517 }
8518