1# These are tremendously slow (pushing toward a minute), and aren't
2# reliable to be run in parallel with other tests due to CPU-side timing.
3dEQP-GLES[0-9]*.functional.flush_finish.*
4
5# Times out
6dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
7
8# Takes more than a few minutes, time is spent in batch_draw_tracking().
9KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
10
11# no msaa support
12.*msaa.*
13.*multisample.*
14
15# Skip over a bunch of extensions since we don't have extension fast skipping yet.
16spec@glsl-1.50
17spec@glsl-4.*
18spec@arb_gpu_shader5
19spec@arb_gpu_shader_fp64
20spec@arb_gpu_shader_int64
21spec@arb_tessellation_shader
22
23# 1.5 minutes
24spec@!opengl 1.2@tex3d-maxsize
25
26# ~1 minute
27glx@glx-multithread-texture
28spec@!opengl 1.1@draw-sync
29spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
30spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
31spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
32spec@!opengl 2.0@tex3d-npot
33
34# If we let these tests run in parallel with other piglit tests, we end up
35# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
36arb_texture_buffer_object@max-size
37fbo-maxsize
38max-texture-size
39tex3d-maxsize
40copypixels-draw-sync
41