1# These are tremendously slow (pushing toward a minute), and aren't 2# reliable to be run in parallel with other tests due to CPU-side timing. 3dEQP-GLES[0-9]*.functional.flush_finish.* 4 5# Times out 6dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 7 8# Takes more than a few minutes, time is spent in batch_draw_tracking(). 9KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 10 11# no msaa support 12.*msaa.* 13.*multisample.* 14 15# Skip over a bunch of extensions since we don't have extension fast skipping yet. 16spec@glsl-1.50 17spec@glsl-4.* 18spec@arb_gpu_shader5 19spec@arb_gpu_shader_fp64 20spec@arb_gpu_shader_int64 21spec@arb_tessellation_shader 22 23# 1.5 minutes 24spec@!opengl 1.2@tex3d-maxsize 25 26# ~1 minute 27glx@glx-multithread-texture 28spec@!opengl 1.1@draw-sync 29spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 30spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 31spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 32spec@!opengl 2.0@tex3d-npot 33 34# If we let these tests run in parallel with other piglit tests, we end up 35# intermittent GL_OUT_OF_MEMORY errors in innocent tests. 36arb_texture_buffer_object@max-size 37fbo-maxsize 38max-texture-size 39tex3d-maxsize 40copypixels-draw-sync 41