1 /*
2  * Copyright © 2022 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_builtin_builder.h"
27 
28 /**
29  * This NIR lowers pass for point smoothing by modifying the alpha value of
30  * fragment outputs using the distance from the center of the point.
31  * Anti-aliased points get rounded with respect to their radius.
32  */
33 
34 static bool
lower_point_smooth(nir_builder *b, nir_instr *instr, UNUSED void *_state)35 lower_point_smooth(nir_builder *b, nir_instr *instr, UNUSED void *_state)
36 {
37    if (instr->type != nir_instr_type_intrinsic)
38       return false;
39 
40    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
41 
42    if (intr->intrinsic != nir_intrinsic_store_output)
43       return false;
44 
45    int location = nir_intrinsic_io_semantics(intr).location;
46    if ((location != FRAG_RESULT_COLOR && location < FRAG_RESULT_DATA0) ||
47        nir_intrinsic_src_type(intr) != nir_type_float32)
48       return false;
49 
50    assert(intr->src[0].is_ssa);
51    assert(intr->num_components == 4);
52 
53    b->cursor = nir_before_instr(&intr->instr);
54 
55    nir_ssa_def *coord = nir_build_load_point_coord_maybe_flipped(b);
56 
57    /* point_size = 1.0 / dFdx(gl_PointCoord.x); */
58    nir_ssa_def *point_size = nir_frcp(b, nir_fddx(b, nir_channel(b, coord, 0)));
59 
60    /* radius = point_size * 0.5 */
61    nir_ssa_def *radius = nir_fmul_imm(b, point_size, 0.5);;
62 
63    /**
64     * Compute the distance of point from centre
65     * distance = √ (x - 0.5)^2 + (y - 0.5)^2
66     */
67    nir_ssa_def *distance = nir_fast_distance(b, coord,
68                                              nir_imm_vec2(b, 0.5, 0.5));
69    distance = nir_fmul(b, distance, point_size);
70 
71    /* alpha = min(max(radius - distance, 0.0), 1.0) */
72    nir_ssa_def *coverage = nir_fsat(b, nir_fsub(b, radius, distance));
73 
74    /* Discard fragments that are not covered by the point */
75    nir_discard_if(b, nir_feq(b, nir_imm_float(b, 0.0f), coverage));
76 
77    /* Write out the fragment color*vec4(1, 1, 1, coverage)*/
78    nir_ssa_def *one = nir_imm_float(b, 1.0f);
79    nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage),
80                                    intr->src[0].ssa);
81    nir_instr_rewrite_src(instr, &intr->src[0], nir_src_for_ssa(new_val));
82 
83    return true;
84 }
85 
86 bool
nir_lower_point_smooth(nir_shader *shader)87 nir_lower_point_smooth(nir_shader *shader)
88 {
89    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
90    return nir_shader_instructions_pass(shader, lower_point_smooth,
91                                        nir_metadata_loop_analysis |
92                                        nir_metadata_block_index |
93                                        nir_metadata_dominance, NULL);
94 }
95