1 /*
2 * Copyright © 2022 Valve Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "ac_nir.h"
27 #include "radv_constants.h"
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_args.h"
31
32 typedef struct {
33 enum amd_gfx_level gfx_level;
34 const struct radv_shader_args *args;
35 const struct radv_shader_info *info;
36 const struct radv_pipeline_key *pl_key;
37 bool use_llvm;
38 } lower_abi_state;
39
40 static nir_ssa_def *
load_ring(nir_builder *b, unsigned ring, lower_abi_state *s)41 load_ring(nir_builder *b, unsigned ring, lower_abi_state *s)
42 {
43 struct ac_arg arg =
44 b->shader->info.stage == MESA_SHADER_TASK ?
45 s->args->task_ring_offsets :
46 s->args->ring_offsets;
47
48 nir_ssa_def *ring_offsets = ac_nir_load_arg(b, &s->args->ac, arg);
49 ring_offsets = nir_pack_64_2x32_split(b, nir_channel(b, ring_offsets, 0), nir_channel(b, ring_offsets, 1));
50 return nir_load_smem_amd(b, 4, ring_offsets, nir_imm_int(b, ring * 16u), .align_mul = 4u);
51 }
52
53 static nir_ssa_def *
nggc_bool_setting(nir_builder *b, unsigned mask, lower_abi_state *s)54 nggc_bool_setting(nir_builder *b, unsigned mask, lower_abi_state *s)
55 {
56 nir_ssa_def *settings = ac_nir_load_arg(b, &s->args->ac, s->args->ngg_culling_settings);
57 return nir_test_mask(b, settings, mask);
58 }
59
60 static nir_ssa_def *
lower_abi_instr(nir_builder *b, nir_instr *instr, void *state)61 lower_abi_instr(nir_builder *b, nir_instr *instr, void *state)
62 {
63 lower_abi_state *s = (lower_abi_state *) state;
64 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
65 gl_shader_stage stage = b->shader->info.stage;
66
67 switch (intrin->intrinsic) {
68 case nir_intrinsic_load_ring_tess_factors_amd:
69 return load_ring(b, RING_HS_TESS_FACTOR, s);
70
71 case nir_intrinsic_load_ring_tess_factors_offset_amd:
72 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.tcs_factor_offset);
73
74 case nir_intrinsic_load_ring_tess_offchip_amd:
75 return load_ring(b, RING_HS_TESS_OFFCHIP, s);
76
77 case nir_intrinsic_load_ring_tess_offchip_offset_amd:
78 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.tess_offchip_offset);
79
80 case nir_intrinsic_load_tcs_num_patches_amd:
81 return nir_imm_int(b, s->info->num_tess_patches);
82
83 case nir_intrinsic_load_ring_esgs_amd:
84 return load_ring(b, stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS, s);
85
86 case nir_intrinsic_load_ring_es2gs_offset_amd:
87 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.es2gs_offset);
88
89 case nir_intrinsic_load_tess_rel_patch_id_amd:
90 if (stage == MESA_SHADER_TESS_CTRL) {
91 return nir_extract_u8(b, ac_nir_load_arg(b, &s->args->ac, s->args->ac.tcs_rel_ids), nir_imm_int(b, 0));
92 } else if (stage == MESA_SHADER_TESS_EVAL) {
93 /* Setting an upper bound like this will actually make it possible
94 * to optimize some multiplications (in address calculations) so that
95 * constant additions can be added to the const offset in memory load instructions.
96 */
97 nir_ssa_def *arg = ac_nir_load_arg(b, &s->args->ac, s->args->ac.tes_rel_patch_id);
98 nir_intrinsic_instr *load_arg = nir_instr_as_intrinsic(arg->parent_instr);
99 nir_intrinsic_set_arg_upper_bound_u32_amd(load_arg, 2048 / MAX2(b->shader->info.tess.tcs_vertices_out, 1));
100 return arg;
101 } else {
102 unreachable("invalid tessellation shader stage");
103 }
104
105 case nir_intrinsic_load_patch_vertices_in:
106 if (stage == MESA_SHADER_TESS_CTRL)
107 return nir_imm_int(b, s->pl_key->tcs.tess_input_vertices);
108 else if (stage == MESA_SHADER_TESS_EVAL)
109 return nir_imm_int(b, b->shader->info.tess.tcs_vertices_out);
110 else
111 unreachable("invalid tessellation shader stage");
112
113 case nir_intrinsic_load_gs_vertex_offset_amd:
114 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.gs_vtx_offset[nir_intrinsic_base(intrin)]);
115
116 case nir_intrinsic_load_workgroup_num_input_vertices_amd:
117 return nir_ubfe(b, ac_nir_load_arg(b, &s->args->ac, s->args->ac.gs_tg_info),
118 nir_imm_int(b, 12), nir_imm_int(b, 9));
119
120 case nir_intrinsic_load_workgroup_num_input_primitives_amd:
121 return nir_ubfe(b, ac_nir_load_arg(b, &s->args->ac, s->args->ac.gs_tg_info),
122 nir_imm_int(b, 22), nir_imm_int(b, 9));
123
124 case nir_intrinsic_load_packed_passthrough_primitive_amd:
125 /* NGG passthrough mode: the HW already packs the primitive export value to a single register. */
126 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.gs_vtx_offset[0]);
127
128 case nir_intrinsic_load_shader_query_enabled_amd:
129 return nir_ieq_imm(b, ac_nir_load_arg(b, &s->args->ac, s->args->ngg_query_state), 1);
130
131 case nir_intrinsic_load_cull_any_enabled_amd:
132 return nggc_bool_setting(b, radv_nggc_front_face | radv_nggc_back_face | radv_nggc_small_primitives, s);
133
134 case nir_intrinsic_load_cull_front_face_enabled_amd:
135 return nggc_bool_setting(b, radv_nggc_front_face, s);
136
137 case nir_intrinsic_load_cull_back_face_enabled_amd:
138 return nggc_bool_setting(b, radv_nggc_back_face, s);
139
140 case nir_intrinsic_load_cull_ccw_amd:
141 return nggc_bool_setting(b, radv_nggc_face_is_ccw, s);
142
143 case nir_intrinsic_load_cull_small_primitives_enabled_amd:
144 return nggc_bool_setting(b, radv_nggc_small_primitives, s);
145
146 case nir_intrinsic_load_cull_small_prim_precision_amd: {
147 /* To save space, only the exponent is stored in the high 8 bits.
148 * We calculate the precision from those 8 bits:
149 * exponent = nggc_settings >> 24
150 * precision = 1.0 * 2 ^ exponent
151 */
152 nir_ssa_def *settings = ac_nir_load_arg(b, &s->args->ac, s->args->ngg_culling_settings);
153 nir_ssa_def *exponent = nir_ishr_imm(b, settings, 24u);
154 return nir_ldexp(b, nir_imm_float(b, 1.0f), exponent);
155 }
156
157 case nir_intrinsic_load_viewport_x_scale:
158 return ac_nir_load_arg(b, &s->args->ac, s->args->ngg_viewport_scale[0]);
159
160 case nir_intrinsic_load_viewport_x_offset:
161 return ac_nir_load_arg(b, &s->args->ac, s->args->ngg_viewport_translate[0]);
162
163 case nir_intrinsic_load_viewport_y_scale:
164 return ac_nir_load_arg(b, &s->args->ac, s->args->ngg_viewport_scale[1]);
165
166 case nir_intrinsic_load_viewport_y_offset:
167 return ac_nir_load_arg(b, &s->args->ac, s->args->ngg_viewport_translate[1]);
168
169 case nir_intrinsic_load_ring_task_draw_amd:
170 return load_ring(b, RING_TS_DRAW, s);
171
172 case nir_intrinsic_load_ring_task_payload_amd:
173 return load_ring(b, RING_TS_PAYLOAD, s);
174
175 case nir_intrinsic_load_ring_mesh_scratch_amd:
176 return load_ring(b, RING_MS_SCRATCH, s);
177
178 case nir_intrinsic_load_ring_mesh_scratch_offset_amd:
179 /* gs_tg_info[0:11] is ordered_wave_id. Multiply by the ring entry size. */
180 return nir_imul_imm(b, nir_iand_imm(b, ac_nir_load_arg(b, &s->args->ac, s->args->ac.gs_tg_info), 0xfff),
181 RADV_MESH_SCRATCH_ENTRY_BYTES);
182
183 case nir_intrinsic_load_task_ring_entry_amd:
184 return ac_nir_load_arg(b, &s->args->ac, s->args->ac.task_ring_entry);
185
186 case nir_intrinsic_load_task_ib_addr:
187 return ac_nir_load_arg(b, &s->args->ac, s->args->task_ib_addr);
188
189 case nir_intrinsic_load_task_ib_stride:
190 return ac_nir_load_arg(b, &s->args->ac, s->args->task_ib_stride);
191
192 case nir_intrinsic_load_lshs_vertex_stride_amd: {
193 unsigned io_num = stage == MESA_SHADER_VERTEX ?
194 s->info->vs.num_linked_outputs :
195 s->info->tcs.num_linked_inputs;
196 return nir_imm_int(b, io_num * 16);
197 }
198
199 case nir_intrinsic_load_hs_out_patch_data_offset_amd: {
200 unsigned num_patches = s->info->num_tess_patches;
201 unsigned out_vertices_per_patch = b->shader->info.tess.tcs_vertices_out;
202 unsigned num_tcs_outputs = stage == MESA_SHADER_TESS_CTRL ?
203 s->info->tcs.num_linked_outputs : s->info->tes.num_linked_inputs;
204 int per_vertex_output_patch_size = out_vertices_per_patch * num_tcs_outputs * 16u;
205 return nir_imm_int(b, num_patches * per_vertex_output_patch_size);
206 }
207
208 default:
209 unreachable("invalid NIR RADV ABI intrinsic.");
210 }
211 }
212
213 static bool
filter_abi_instr(const nir_instr *instr, UNUSED const void *state)214 filter_abi_instr(const nir_instr *instr,
215 UNUSED const void *state)
216 {
217 lower_abi_state *s = (lower_abi_state *) state;
218
219 if (instr->type != nir_instr_type_intrinsic)
220 return false;
221
222 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
223 return (intrin->intrinsic == nir_intrinsic_load_ring_tess_factors_amd && !s->use_llvm) ||
224 (intrin->intrinsic == nir_intrinsic_load_ring_tess_offchip_amd && !s->use_llvm) ||
225 (intrin->intrinsic == nir_intrinsic_load_ring_esgs_amd && !s->use_llvm) ||
226 intrin->intrinsic == nir_intrinsic_load_ring_tess_factors_offset_amd ||
227 intrin->intrinsic == nir_intrinsic_load_ring_tess_offchip_offset_amd ||
228 intrin->intrinsic == nir_intrinsic_load_patch_vertices_in ||
229 intrin->intrinsic == nir_intrinsic_load_tcs_num_patches_amd ||
230 intrin->intrinsic == nir_intrinsic_load_ring_es2gs_offset_amd ||
231 intrin->intrinsic == nir_intrinsic_load_tess_rel_patch_id_amd ||
232 intrin->intrinsic == nir_intrinsic_load_gs_vertex_offset_amd ||
233 intrin->intrinsic == nir_intrinsic_load_workgroup_num_input_vertices_amd ||
234 intrin->intrinsic == nir_intrinsic_load_workgroup_num_input_primitives_amd ||
235 intrin->intrinsic == nir_intrinsic_load_packed_passthrough_primitive_amd ||
236 intrin->intrinsic == nir_intrinsic_load_shader_query_enabled_amd ||
237 intrin->intrinsic == nir_intrinsic_load_cull_any_enabled_amd ||
238 intrin->intrinsic == nir_intrinsic_load_cull_front_face_enabled_amd ||
239 intrin->intrinsic == nir_intrinsic_load_cull_back_face_enabled_amd ||
240 intrin->intrinsic == nir_intrinsic_load_cull_ccw_amd ||
241 intrin->intrinsic == nir_intrinsic_load_cull_small_primitives_enabled_amd ||
242 intrin->intrinsic == nir_intrinsic_load_cull_small_prim_precision_amd ||
243 intrin->intrinsic == nir_intrinsic_load_viewport_x_scale ||
244 intrin->intrinsic == nir_intrinsic_load_viewport_x_offset ||
245 intrin->intrinsic == nir_intrinsic_load_viewport_y_scale ||
246 intrin->intrinsic == nir_intrinsic_load_viewport_y_offset ||
247 intrin->intrinsic == nir_intrinsic_load_ring_task_draw_amd ||
248 intrin->intrinsic == nir_intrinsic_load_ring_task_payload_amd ||
249 intrin->intrinsic == nir_intrinsic_load_ring_mesh_scratch_amd ||
250 intrin->intrinsic == nir_intrinsic_load_ring_mesh_scratch_offset_amd ||
251 intrin->intrinsic == nir_intrinsic_load_task_ring_entry_amd ||
252 intrin->intrinsic == nir_intrinsic_load_task_ib_addr ||
253 intrin->intrinsic == nir_intrinsic_load_task_ib_stride ||
254 intrin->intrinsic == nir_intrinsic_load_lshs_vertex_stride_amd ||
255 intrin->intrinsic == nir_intrinsic_load_hs_out_patch_data_offset_amd;
256 }
257
258 void
radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level, const struct radv_shader_info *info, const struct radv_shader_args *args, const struct radv_pipeline_key *pl_key, bool use_llvm)259 radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level,
260 const struct radv_shader_info *info, const struct radv_shader_args *args,
261 const struct radv_pipeline_key *pl_key, bool use_llvm)
262 {
263 lower_abi_state state = {
264 .gfx_level = gfx_level,
265 .info = info,
266 .args = args,
267 .pl_key = pl_key,
268 .use_llvm = use_llvm,
269 };
270
271 nir_shader_lower_instructions(shader, filter_abi_instr, lower_abi_instr, &state);
272 }
273