1#version 320 es 2#extension GL_EXT_shader_tile_image : require 3 4layout(non_coherent_color_attachment_readEXT) in; 5 6layout(location=0) tileImageEXT highp iattachmentEXT in_color_i; 7layout(location=0) out highp vec4 out_color_f; 8 9void main(void) 10{ 11 highp ivec4 read = colorAttachmentReadEXT(in_color_i); 12 out_color_f = vec4(read); 13} 14