1#version 320 es
2#extension GL_EXT_shader_tile_image : require
3
4layout(non_coherent_color_attachment_readEXT) in;
5
6layout(location=0) tileImageEXT highp iattachmentEXT in_color_i;
7layout(location=0) out highp vec4 out_color_f;
8
9void main(void)
10{
11     highp ivec4 read = colorAttachmentReadEXT(in_color_i);
12     out_color_f = vec4(read);
13}
14