1/*
2The MIT License (MIT)
3
4Copyright (c) 2023 NVIDIA CORPORATION.
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#version 460
26
27#extension GL_EXT_shader_explicit_arithmetic_types : require
28
29bool VAR_bool;
30int VAR_int;
31uint VAR_uint;
32float VAR_float;
33double VAR_double;
34int8_t VAR_int8_t;
35uint8_t VAR_uint8_t;
36int16_t VAR_int16_t;
37uint16_t VAR_uint16_t;
38int64_t VAR_int64_t;
39uint64_t VAR_uint64_t;
40float16_t VAR_float16_t;
41
42void main() {
43    VAR_bool = bool(0);
44    VAR_int = int(0);
45    VAR_uint = uint(0);
46    VAR_float = float(0);
47    VAR_double = double(0);
48    VAR_int8_t = int8_t(0);
49    VAR_uint8_t = uint8_t(0);
50    VAR_int16_t = int16_t(0);
51    VAR_uint16_t = uint16_t(0);
52    VAR_int64_t = int64_t(0);
53    VAR_uint64_t = uint64_t(0);
54    VAR_float16_t = float16_t(0);
55}