1#version 460
2
3out vec4 o1; // declaration order different than fragment shader
4out vec2 o2; // declaration order different than fragment shader
5
6layout(location = 5) out outBlock {
7    vec4 o3;
8};
9
10uniform vec2 u1;
11uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
12uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
13
14uniform mat2 um2 = mat2(4.0);
15
16layout (location = 0, binding = 0) uniform sampler2D glass;
17
18uniform crossStageBlock1 {
19    uniform vec4 a;
20    vec4 b;
21};
22
23buffer vertOnlyBlock {
24    vec2 vb1;
25};
26
27uniform crossStageBlock2 {
28    uniform vec4 a;
29    vec2 b;
30} blockName1 [2]; // instance name different from frag
31
32void main()
33{
34    o1 = vec4(0);
35    o2 = vec2(0);
36    o3 = vec4(0);
37}
38
39