1#version 460 2 3out vec4 o1; // declaration order different than fragment shader 4out vec2 o2; // declaration order different than fragment shader 5 6layout(location = 5) out outBlock { 7 vec4 o3; 8}; 9 10uniform vec2 u1; 11uniform vec3 u2 = vec3(0); // initializer not present in fragment stage 12uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage 13 14uniform mat2 um2 = mat2(4.0); 15 16layout (location = 0, binding = 0) uniform sampler2D glass; 17 18uniform crossStageBlock1 { 19 uniform vec4 a; 20 vec4 b; 21}; 22 23buffer vertOnlyBlock { 24 vec2 vb1; 25}; 26 27uniform crossStageBlock2 { 28 uniform vec4 a; 29 vec2 b; 30} blockName1 [2]; // instance name different from frag 31 32void main() 33{ 34 o1 = vec4(0); 35 o2 = vec2(0); 36 o3 = vec4(0); 37} 38 39