1Texture2D g_tColor;
2
3SamplerState g_sAniso;
4
5struct PS_INPUT
6{
7    float2 vTextureCoords : TEXCOORD2 ;
8} ;
9
10struct PS_OUTPUT
11{
12    float4 vColor : SV_Target0 ;
13} ;
14
15PS_OUTPUT MainPs ( PS_INPUT i )
16{
17    PS_OUTPUT ps_output ;
18
19    ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
20    return ps_output ;
21}