1iomap.crossStage.vk.vert 2Shader version: 460 30:? Sequence 40:26 Function Definition: main( ( global void) 50:26 Function Parameters: 60:28 Sequence 70:28 move second child to first child ( temp highp 4-component vector of float) 80:28 'vgo1' ( smooth out highp 4-component vector of float) 90:28 Constant: 100:28 0.000000 110:28 0.000000 120:28 0.000000 130:28 0.000000 140:29 move second child to first child ( temp highp 2-component vector of float) 150:29 'vgo2' ( smooth out highp 2-component vector of float) 160:29 Constant: 170:29 0.000000 180:29 0.000000 190:30 move second child to first child ( temp highp 4-component vector of float) 200:30 o3: direct index for structure ( out highp 4-component vector of float) 210:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) 220:30 Constant: 230:30 0 (const uint) 240:30 Constant: 250:30 0.000000 260:30 0.000000 270:30 0.000000 280:30 0.000000 290:? Linker Objects 300:? 'vgo1' ( smooth out highp 4-component vector of float) 310:? 'vgo2' ( smooth out highp 2-component vector of float) 320:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) 330:? 'glass' (layout( binding=0) uniform highp sampler2D) 340:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 350:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1}) 360:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 37 38iomap.crossStage.vk.geom 39Shader version: 460 40invocations = -1 41max_vertices = 3 42input primitive = points 43output primitive = triangle_strip 440:? Sequence 450:25 Function Definition: main( ( global void) 460:25 Function Parameters: 470:27 Sequence 480:27 Sequence 490:27 Sequence 500:27 move second child to first child ( temp highp int) 510:27 'i' ( temp highp int) 520:27 Constant: 530:27 0 (const int) 540:27 Loop with condition tested first 550:27 Loop Condition 560:27 Compare Less Than ( temp bool) 570:27 'i' ( temp highp int) 580:27 Constant: 590:27 3 (const int) 600:27 Loop Body 610:28 Sequence 620:28 move second child to first child ( temp highp 4-component vector of float) 630:28 'gfo1' (layout( stream=0) out highp 4-component vector of float) 640:28 Constant: 650:28 0.000000 660:28 0.000000 670:28 0.000000 680:28 0.000000 690:29 move second child to first child ( temp highp 2-component vector of float) 700:29 'gfo2' (layout( stream=0) out highp 2-component vector of float) 710:29 Constant: 720:29 0.000000 730:29 0.000000 740:30 move second child to first child ( temp highp 4-component vector of float) 750:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float) 760:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) 770:30 Constant: 780:30 0 (const int) 790:30 o3: direct index for structure ( in highp 4-component vector of float) 800:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3}) 810:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) 820:30 'i' ( temp highp int) 830:30 Constant: 840:30 0 (const int) 850:31 EmitVertex ( global void) 860:27 Loop Terminal Expression 870:27 Post-Increment ( temp highp int) 880:27 'i' ( temp highp int) 890:33 EndPrimitive ( global void) 900:? Linker Objects 910:? 'vgo1' ( in 1-element array of highp 4-component vector of float) 920:? 'vgo2' ( in 1-element array of highp 2-component vector of float) 930:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) 940:? 'gfo1' (layout( stream=0) out highp 4-component vector of float) 950:? 'gfo2' (layout( stream=0) out highp 2-component vector of float) 960:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) 970:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 98 99iomap.crossStage.vk.frag 100Shader version: 460 101gl_FragCoord origin is upper left 1020:? Sequence 1030:30 Function Definition: Bar( ( global highp 2-component vector of float) 1040:30 Function Parameters: 1050:31 Sequence 1060:31 Branch: Return with expression 1070:32 add ( temp highp 2-component vector of float) 1080:31 add ( temp highp 2-component vector of float) 1090:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float) 1100:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) 1110:31 Constant: 1120:31 0 (const uint) 1130:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) 1140:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1150:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1160:32 Constant: 1170:32 0 (const int) 1180:32 Constant: 1190:32 1 (const int) 1200:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) 1210:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1220:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1230:33 Constant: 1240:33 1 (const int) 1250:33 Constant: 1260:33 1 (const int) 1270:36 Function Definition: Foo( ( global highp 4-component vector of float) 1280:36 Function Parameters: 1290:37 Sequence 1300:37 Branch: Return with expression 1310:40 add ( temp highp 4-component vector of float) 1320:39 add ( temp highp 4-component vector of float) 1330:38 add ( temp highp 4-component vector of float) 1340:37 add ( temp highp 4-component vector of float) 1350:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 1360:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 1370:37 Constant: 1380:37 0 (const uint) 1390:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 1400:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 1410:38 Constant: 1420:38 1 (const uint) 1430:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 1440:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1450:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1460:39 Constant: 1470:39 0 (const int) 1480:39 Constant: 1490:39 0 (const int) 1500:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 1510:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1520:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 1530:40 Constant: 1540:40 1 (const int) 1550:40 Constant: 1560:40 0 (const int) 1570:41 Construct vec4 ( temp highp 4-component vector of float) 1580:41 Function Call: Bar( ( global highp 2-component vector of float) 1590:41 Constant: 1600:41 0.000000 1610:41 Constant: 1620:41 0.000000 1630:44 Function Definition: main( ( global void) 1640:44 Function Parameters: 1650:46 Sequence 1660:46 Sequence 1670:46 move second child to first child ( temp highp 4-component vector of float) 1680:46 'color' ( temp highp 4-component vector of float) 1690:46 'gfo1' ( smooth in highp 4-component vector of float) 1700:47 move second child to first child ( temp highp 4-component vector of float) 1710:47 'color' ( temp highp 4-component vector of float) 1720:47 add ( temp highp 4-component vector of float) 1730:47 'color' ( temp highp 4-component vector of float) 1740:47 Function Call: Foo( ( global highp 4-component vector of float) 1750:48 move second child to first child ( temp highp 4-component vector of float) 1760:48 'outColor' ( out highp 4-component vector of float) 1770:48 'color' ( temp highp 4-component vector of float) 1780:? Linker Objects 1790:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3}) 1800:? 'gfo1' ( smooth in highp 4-component vector of float) 1810:? 'gfo2' ( smooth in highp 2-component vector of float) 1820:? 'outColor' ( out highp 4-component vector of float) 1830:? 'glass' (layout( binding=0) uniform highp sampler2D) 1840:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 1850:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) 1860:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 187 188 189Linked vertex stage: 190 191 192Linked geometry stage: 193 194 195Linked fragment stage: 196 197WARNING: Linking unknown stage and fragment stages: Matched shader interfaces are using different instance names. 198 unknown stage stage: Block: crossStageBlock2 Instance: blockName1: "" 199 fragment stage: Block: crossStageBlock2 Instance: blockName2: "" 200 201Shader version: 460 2020:? Sequence 2030:26 Function Definition: main( ( global void) 2040:26 Function Parameters: 2050:28 Sequence 2060:28 move second child to first child ( temp highp 4-component vector of float) 2070:28 'vgo1' ( smooth out highp 4-component vector of float) 2080:28 Constant: 2090:28 0.000000 2100:28 0.000000 2110:28 0.000000 2120:28 0.000000 2130:29 move second child to first child ( temp highp 2-component vector of float) 2140:29 'vgo2' ( smooth out highp 2-component vector of float) 2150:29 Constant: 2160:29 0.000000 2170:29 0.000000 2180:30 move second child to first child ( temp highp 4-component vector of float) 2190:30 o3: direct index for structure ( out highp 4-component vector of float) 2200:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) 2210:30 Constant: 2220:30 0 (const uint) 2230:30 Constant: 2240:30 0.000000 2250:30 0.000000 2260:30 0.000000 2270:30 0.000000 2280:? Linker Objects 2290:? 'vgo1' ( smooth out highp 4-component vector of float) 2300:? 'vgo2' ( smooth out highp 2-component vector of float) 2310:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) 2320:? 'glass' (layout( binding=0) uniform highp sampler2D) 2330:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 2340:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1}) 2350:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 236Shader version: 460 237invocations = 1 238max_vertices = 3 239input primitive = points 240output primitive = triangle_strip 2410:? Sequence 2420:25 Function Definition: main( ( global void) 2430:25 Function Parameters: 2440:27 Sequence 2450:27 Sequence 2460:27 Sequence 2470:27 move second child to first child ( temp highp int) 2480:27 'i' ( temp highp int) 2490:27 Constant: 2500:27 0 (const int) 2510:27 Loop with condition tested first 2520:27 Loop Condition 2530:27 Compare Less Than ( temp bool) 2540:27 'i' ( temp highp int) 2550:27 Constant: 2560:27 3 (const int) 2570:27 Loop Body 2580:28 Sequence 2590:28 move second child to first child ( temp highp 4-component vector of float) 2600:28 'gfo1' (layout( stream=0) out highp 4-component vector of float) 2610:28 Constant: 2620:28 0.000000 2630:28 0.000000 2640:28 0.000000 2650:28 0.000000 2660:29 move second child to first child ( temp highp 2-component vector of float) 2670:29 'gfo2' (layout( stream=0) out highp 2-component vector of float) 2680:29 Constant: 2690:29 0.000000 2700:29 0.000000 2710:30 move second child to first child ( temp highp 4-component vector of float) 2720:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float) 2730:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) 2740:30 Constant: 2750:30 0 (const int) 2760:30 o3: direct index for structure ( in highp 4-component vector of float) 2770:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3}) 2780:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) 2790:30 'i' ( temp highp int) 2800:30 Constant: 2810:30 0 (const int) 2820:31 EmitVertex ( global void) 2830:27 Loop Terminal Expression 2840:27 Post-Increment ( temp highp int) 2850:27 'i' ( temp highp int) 2860:33 EndPrimitive ( global void) 2870:? Linker Objects 2880:? 'vgo1' ( in 1-element array of highp 4-component vector of float) 2890:? 'vgo2' ( in 1-element array of highp 2-component vector of float) 2900:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) 2910:? 'gfo1' (layout( stream=0) out highp 4-component vector of float) 2920:? 'gfo2' (layout( stream=0) out highp 2-component vector of float) 2930:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) 2940:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 295Shader version: 460 296gl_FragCoord origin is upper left 2970:? Sequence 2980:30 Function Definition: Bar( ( global highp 2-component vector of float) 2990:30 Function Parameters: 3000:31 Sequence 3010:31 Branch: Return with expression 3020:32 add ( temp highp 2-component vector of float) 3030:31 add ( temp highp 2-component vector of float) 3040:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float) 3050:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) 3060:31 Constant: 3070:31 0 (const uint) 3080:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) 3090:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3100:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3110:32 Constant: 3120:32 0 (const int) 3130:32 Constant: 3140:32 1 (const int) 3150:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) 3160:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3170:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3180:33 Constant: 3190:33 1 (const int) 3200:33 Constant: 3210:33 1 (const int) 3220:36 Function Definition: Foo( ( global highp 4-component vector of float) 3230:36 Function Parameters: 3240:37 Sequence 3250:37 Branch: Return with expression 3260:40 add ( temp highp 4-component vector of float) 3270:39 add ( temp highp 4-component vector of float) 3280:38 add ( temp highp 4-component vector of float) 3290:37 add ( temp highp 4-component vector of float) 3300:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 3310:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 3320:37 Constant: 3330:37 0 (const uint) 3340:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 3350:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 3360:38 Constant: 3370:38 1 (const uint) 3380:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 3390:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3400:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3410:39 Constant: 3420:39 0 (const int) 3430:39 Constant: 3440:39 0 (const int) 3450:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) 3460:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3470:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 3480:40 Constant: 3490:40 1 (const int) 3500:40 Constant: 3510:40 0 (const int) 3520:41 Construct vec4 ( temp highp 4-component vector of float) 3530:41 Function Call: Bar( ( global highp 2-component vector of float) 3540:41 Constant: 3550:41 0.000000 3560:41 Constant: 3570:41 0.000000 3580:44 Function Definition: main( ( global void) 3590:44 Function Parameters: 3600:46 Sequence 3610:46 Sequence 3620:46 move second child to first child ( temp highp 4-component vector of float) 3630:46 'color' ( temp highp 4-component vector of float) 3640:46 'gfo1' ( smooth in highp 4-component vector of float) 3650:47 move second child to first child ( temp highp 4-component vector of float) 3660:47 'color' ( temp highp 4-component vector of float) 3670:47 add ( temp highp 4-component vector of float) 3680:47 'color' ( temp highp 4-component vector of float) 3690:47 Function Call: Foo( ( global highp 4-component vector of float) 3700:48 move second child to first child ( temp highp 4-component vector of float) 3710:48 'outColor' ( out highp 4-component vector of float) 3720:48 'color' ( temp highp 4-component vector of float) 3730:? Linker Objects 3740:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3}) 3750:? 'gfo1' ( smooth in highp 4-component vector of float) 3760:? 'gfo2' ( smooth in highp 2-component vector of float) 3770:? 'outColor' ( out highp 4-component vector of float) 3780:? 'glass' (layout( binding=0) uniform highp sampler2D) 3790:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) 3800:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) 3810:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) 382 383// Module Version 10000 384// Generated by (magic number): 8000b 385// Id's are bound by 38 386 387 Capability Shader 388 1: ExtInstImport "GLSL.std.450" 389 MemoryModel Logical GLSL450 390 EntryPoint Vertex 4 "main" 9 14 18 391 Source GLSL 460 392 Name 4 "main" 393 Name 9 "vgo1" 394 Name 14 "vgo2" 395 Name 16 "outBlock" 396 MemberName 16(outBlock) 0 "o3" 397 Name 18 "" 398 Name 25 "glass" 399 Name 26 "crossStageBlock1" 400 MemberName 26(crossStageBlock1) 0 "a" 401 MemberName 26(crossStageBlock1) 1 "b" 402 Name 28 "" 403 Name 29 "vertOnlyBlock" 404 MemberName 29(vertOnlyBlock) 0 "vb1" 405 Name 31 "" 406 Name 32 "crossStageBlock2" 407 MemberName 32(crossStageBlock2) 0 "a" 408 MemberName 32(crossStageBlock2) 1 "b" 409 Name 37 "blockName1" 410 Decorate 9(vgo1) Location 0 411 Decorate 14(vgo2) Location 1 412 Decorate 16(outBlock) Block 413 Decorate 18 Location 5 414 Decorate 25(glass) DescriptorSet 0 415 Decorate 25(glass) Binding 0 416 MemberDecorate 26(crossStageBlock1) 0 Offset 0 417 MemberDecorate 26(crossStageBlock1) 1 Offset 16 418 Decorate 26(crossStageBlock1) Block 419 Decorate 28 DescriptorSet 0 420 Decorate 28 Binding 1 421 MemberDecorate 29(vertOnlyBlock) 0 NonWritable 422 MemberDecorate 29(vertOnlyBlock) 0 Offset 0 423 Decorate 29(vertOnlyBlock) BufferBlock 424 Decorate 31 DescriptorSet 0 425 Decorate 31 Binding 0 426 MemberDecorate 32(crossStageBlock2) 0 Offset 0 427 MemberDecorate 32(crossStageBlock2) 1 Offset 16 428 Decorate 32(crossStageBlock2) Block 429 Decorate 37(blockName1) DescriptorSet 0 430 Decorate 37(blockName1) Binding 3 431 2: TypeVoid 432 3: TypeFunction 2 433 6: TypeFloat 32 434 7: TypeVector 6(float) 4 435 8: TypePointer Output 7(fvec4) 436 9(vgo1): 8(ptr) Variable Output 437 10: 6(float) Constant 0 438 11: 7(fvec4) ConstantComposite 10 10 10 10 439 12: TypeVector 6(float) 2 440 13: TypePointer Output 12(fvec2) 441 14(vgo2): 13(ptr) Variable Output 442 15: 12(fvec2) ConstantComposite 10 10 443 16(outBlock): TypeStruct 7(fvec4) 444 17: TypePointer Output 16(outBlock) 445 18: 17(ptr) Variable Output 446 19: TypeInt 32 1 447 20: 19(int) Constant 0 448 22: TypeImage 6(float) 2D sampled format:Unknown 449 23: TypeSampledImage 22 450 24: TypePointer UniformConstant 23 451 25(glass): 24(ptr) Variable UniformConstant 45226(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4) 453 27: TypePointer Uniform 26(crossStageBlock1) 454 28: 27(ptr) Variable Uniform 45529(vertOnlyBlock): TypeStruct 12(fvec2) 456 30: TypePointer Uniform 29(vertOnlyBlock) 457 31: 30(ptr) Variable Uniform 45832(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2) 459 33: TypeInt 32 0 460 34: 33(int) Constant 2 461 35: TypeArray 32(crossStageBlock2) 34 462 36: TypePointer Uniform 35 463 37(blockName1): 36(ptr) Variable Uniform 464 4(main): 2 Function None 3 465 5: Label 466 Store 9(vgo1) 11 467 Store 14(vgo2) 15 468 21: 8(ptr) AccessChain 18 20 469 Store 21 11 470 Return 471 FunctionEnd 472// Module Version 10000 473// Generated by (magic number): 8000b 474// Id's are bound by 57 475 476 Capability Geometry 477 1: ExtInstImport "GLSL.std.450" 478 MemoryModel Logical GLSL450 479 EntryPoint Geometry 4 "main" 22 27 31 37 48 51 480 ExecutionMode 4 InputPoints 481 ExecutionMode 4 Invocations 1 482 ExecutionMode 4 OutputTriangleStrip 483 ExecutionMode 4 OutputVertices 3 484 Source GLSL 460 485 Name 4 "main" 486 Name 8 "i" 487 Name 22 "gfo1" 488 Name 27 "gfo2" 489 Name 29 "outBlock" 490 MemberName 29(outBlock) 0 "o3" 491 Name 31 "gf_out" 492 Name 32 "outBlock" 493 MemberName 32(outBlock) 0 "o3" 494 Name 37 "inBlock" 495 Name 48 "vgo1" 496 Name 51 "vgo2" 497 Name 52 "crossStageBlock2" 498 MemberName 52(crossStageBlock2) 0 "a" 499 MemberName 52(crossStageBlock2) 1 "b" 500 Name 56 "blockName1" 501 Decorate 22(gfo1) Location 0 502 Decorate 27(gfo2) Location 1 503 Decorate 29(outBlock) Block 504 Decorate 31(gf_out) Location 5 505 Decorate 32(outBlock) Block 506 Decorate 37(inBlock) Location 5 507 Decorate 48(vgo1) Location 0 508 Decorate 51(vgo2) Location 1 509 MemberDecorate 52(crossStageBlock2) 0 Offset 0 510 MemberDecorate 52(crossStageBlock2) 1 Offset 16 511 Decorate 52(crossStageBlock2) Block 512 Decorate 56(blockName1) DescriptorSet 0 513 Decorate 56(blockName1) Binding 3 514 2: TypeVoid 515 3: TypeFunction 2 516 6: TypeInt 32 1 517 7: TypePointer Function 6(int) 518 9: 6(int) Constant 0 519 16: 6(int) Constant 3 520 17: TypeBool 521 19: TypeFloat 32 522 20: TypeVector 19(float) 4 523 21: TypePointer Output 20(fvec4) 524 22(gfo1): 21(ptr) Variable Output 525 23: 19(float) Constant 0 526 24: 20(fvec4) ConstantComposite 23 23 23 23 527 25: TypeVector 19(float) 2 528 26: TypePointer Output 25(fvec2) 529 27(gfo2): 26(ptr) Variable Output 530 28: 25(fvec2) ConstantComposite 23 23 531 29(outBlock): TypeStruct 20(fvec4) 532 30: TypePointer Output 29(outBlock) 533 31(gf_out): 30(ptr) Variable Output 534 32(outBlock): TypeStruct 20(fvec4) 535 33: TypeInt 32 0 536 34: 33(int) Constant 1 537 35: TypeArray 32(outBlock) 34 538 36: TypePointer Input 35 539 37(inBlock): 36(ptr) Variable Input 540 39: TypePointer Input 20(fvec4) 541 44: 6(int) Constant 1 542 46: TypeArray 20(fvec4) 34 543 47: TypePointer Input 46 544 48(vgo1): 47(ptr) Variable Input 545 49: TypeArray 25(fvec2) 34 546 50: TypePointer Input 49 547 51(vgo2): 50(ptr) Variable Input 54852(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2) 549 53: 33(int) Constant 2 550 54: TypeArray 52(crossStageBlock2) 53 551 55: TypePointer Uniform 54 552 56(blockName1): 55(ptr) Variable Uniform 553 4(main): 2 Function None 3 554 5: Label 555 8(i): 7(ptr) Variable Function 556 Store 8(i) 9 557 Branch 10 558 10: Label 559 LoopMerge 12 13 None 560 Branch 14 561 14: Label 562 15: 6(int) Load 8(i) 563 18: 17(bool) SLessThan 15 16 564 BranchConditional 18 11 12 565 11: Label 566 Store 22(gfo1) 24 567 Store 27(gfo2) 28 568 38: 6(int) Load 8(i) 569 40: 39(ptr) AccessChain 37(inBlock) 38 9 570 41: 20(fvec4) Load 40 571 42: 21(ptr) AccessChain 31(gf_out) 9 572 Store 42 41 573 EmitVertex 574 Branch 13 575 13: Label 576 43: 6(int) Load 8(i) 577 45: 6(int) IAdd 43 44 578 Store 8(i) 45 579 Branch 10 580 12: Label 581 EndPrimitive 582 Return 583 FunctionEnd 584// Module Version 10000 585// Generated by (magic number): 8000b 586// Id's are bound by 81 587 588 Capability Shader 589 1: ExtInstImport "GLSL.std.450" 590 MemoryModel Logical GLSL450 591 EntryPoint Fragment 4 "main" 64 70 74 76 592 ExecutionMode 4 OriginUpperLeft 593 Source GLSL 460 594 Name 4 "main" 595 Name 9 "Bar(" 596 Name 13 "Foo(" 597 Name 15 "fragOnlyBlock" 598 MemberName 15(fragOnlyBlock) 0 "fb1" 599 Name 17 "" 600 Name 23 "crossStageBlock2" 601 MemberName 23(crossStageBlock2) 0 "a" 602 MemberName 23(crossStageBlock2) 1 "b" 603 Name 28 "blockName2" 604 Name 38 "crossStageBlock1" 605 MemberName 38(crossStageBlock1) 0 "a" 606 MemberName 38(crossStageBlock1) 1 "b" 607 Name 40 "" 608 Name 62 "color" 609 Name 64 "gfo1" 610 Name 70 "outColor" 611 Name 72 "outBlock" 612 MemberName 72(outBlock) 0 "o3" 613 Name 74 "" 614 Name 76 "gfo2" 615 Name 80 "glass" 616 MemberDecorate 15(fragOnlyBlock) 0 NonWritable 617 MemberDecorate 15(fragOnlyBlock) 0 Offset 0 618 Decorate 15(fragOnlyBlock) BufferBlock 619 Decorate 17 DescriptorSet 0 620 Decorate 17 Binding 2 621 MemberDecorate 23(crossStageBlock2) 0 Offset 0 622 MemberDecorate 23(crossStageBlock2) 1 Offset 16 623 Decorate 23(crossStageBlock2) Block 624 Decorate 28(blockName2) DescriptorSet 0 625 Decorate 28(blockName2) Binding 3 626 MemberDecorate 38(crossStageBlock1) 0 Offset 0 627 MemberDecorate 38(crossStageBlock1) 1 Offset 16 628 Decorate 38(crossStageBlock1) Block 629 Decorate 40 DescriptorSet 0 630 Decorate 40 Binding 1 631 Decorate 64(gfo1) Location 0 632 Decorate 70(outColor) Location 0 633 Decorate 72(outBlock) Block 634 Decorate 74 Location 5 635 Decorate 76(gfo2) Location 1 636 Decorate 80(glass) DescriptorSet 0 637 Decorate 80(glass) Binding 0 638 2: TypeVoid 639 3: TypeFunction 2 640 6: TypeFloat 32 641 7: TypeVector 6(float) 2 642 8: TypeFunction 7(fvec2) 643 11: TypeVector 6(float) 4 644 12: TypeFunction 11(fvec4) 64515(fragOnlyBlock): TypeStruct 7(fvec2) 646 16: TypePointer Uniform 15(fragOnlyBlock) 647 17: 16(ptr) Variable Uniform 648 18: TypeInt 32 1 649 19: 18(int) Constant 0 650 20: TypePointer Uniform 7(fvec2) 65123(crossStageBlock2): TypeStruct 11(fvec4) 7(fvec2) 652 24: TypeInt 32 0 653 25: 24(int) Constant 2 654 26: TypeArray 23(crossStageBlock2) 25 655 27: TypePointer Uniform 26 656 28(blockName2): 27(ptr) Variable Uniform 657 29: 18(int) Constant 1 65838(crossStageBlock1): TypeStruct 11(fvec4) 11(fvec4) 659 39: TypePointer Uniform 38(crossStageBlock1) 660 40: 39(ptr) Variable Uniform 661 41: TypePointer Uniform 11(fvec4) 662 54: 6(float) Constant 0 663 61: TypePointer Function 11(fvec4) 664 63: TypePointer Input 11(fvec4) 665 64(gfo1): 63(ptr) Variable Input 666 69: TypePointer Output 11(fvec4) 667 70(outColor): 69(ptr) Variable Output 668 72(outBlock): TypeStruct 11(fvec4) 669 73: TypePointer Input 72(outBlock) 670 74: 73(ptr) Variable Input 671 75: TypePointer Input 7(fvec2) 672 76(gfo2): 75(ptr) Variable Input 673 77: TypeImage 6(float) 2D sampled format:Unknown 674 78: TypeSampledImage 77 675 79: TypePointer UniformConstant 78 676 80(glass): 79(ptr) Variable UniformConstant 677 4(main): 2 Function None 3 678 5: Label 679 62(color): 61(ptr) Variable Function 680 65: 11(fvec4) Load 64(gfo1) 681 Store 62(color) 65 682 66: 11(fvec4) Load 62(color) 683 67: 11(fvec4) FunctionCall 13(Foo() 684 68: 11(fvec4) FAdd 66 67 685 Store 62(color) 68 686 71: 11(fvec4) Load 62(color) 687 Store 70(outColor) 71 688 Return 689 FunctionEnd 690 9(Bar(): 7(fvec2) Function None 8 691 10: Label 692 21: 20(ptr) AccessChain 17 19 693 22: 7(fvec2) Load 21 694 30: 20(ptr) AccessChain 28(blockName2) 19 29 695 31: 7(fvec2) Load 30 696 32: 7(fvec2) FAdd 22 31 697 33: 20(ptr) AccessChain 28(blockName2) 29 29 698 34: 7(fvec2) Load 33 699 35: 7(fvec2) FAdd 32 34 700 ReturnValue 35 701 FunctionEnd 702 13(Foo(): 11(fvec4) Function None 12 703 14: Label 704 42: 41(ptr) AccessChain 40 19 705 43: 11(fvec4) Load 42 706 44: 41(ptr) AccessChain 40 29 707 45: 11(fvec4) Load 44 708 46: 11(fvec4) FAdd 43 45 709 47: 41(ptr) AccessChain 28(blockName2) 19 19 710 48: 11(fvec4) Load 47 711 49: 11(fvec4) FAdd 46 48 712 50: 41(ptr) AccessChain 28(blockName2) 29 19 713 51: 11(fvec4) Load 50 714 52: 11(fvec4) FAdd 49 51 715 53: 7(fvec2) FunctionCall 9(Bar() 716 55: 6(float) CompositeExtract 53 0 717 56: 6(float) CompositeExtract 53 1 718 57: 11(fvec4) CompositeConstruct 55 56 54 54 719 58: 11(fvec4) FAdd 52 57 720 ReturnValue 58 721 FunctionEnd 722