1hlsl.matType.bool.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:3 Function Definition: TestBoolMatTypes( ( temp void) 60:3 Function Parameters: 70:? Sequence 80:25 Sequence 90:25 move second child to first child ( temp 1X1 matrix of bool) 100:25 'r00' ( temp 1X1 matrix of bool) 110:25 transpose ( temp 1X1 matrix of bool) 120:25 'b1x1' ( temp 1X1 matrix of bool) 130:26 Sequence 140:26 move second child to first child ( temp 1X2 matrix of bool) 150:26 'r01' ( temp 1X2 matrix of bool) 160:26 transpose ( temp 1X2 matrix of bool) 170:26 'b2x1' ( temp 2X1 matrix of bool) 180:27 Sequence 190:27 move second child to first child ( temp 1X3 matrix of bool) 200:27 'r02' ( temp 1X3 matrix of bool) 210:27 transpose ( temp 1X3 matrix of bool) 220:27 'b3x1' ( temp 3X1 matrix of bool) 230:28 Sequence 240:28 move second child to first child ( temp 1X4 matrix of bool) 250:28 'r03' ( temp 1X4 matrix of bool) 260:28 transpose ( temp 1X4 matrix of bool) 270:28 'b4x1' ( temp 4X1 matrix of bool) 280:30 Sequence 290:30 move second child to first child ( temp 2X1 matrix of bool) 300:30 'r10' ( temp 2X1 matrix of bool) 310:30 transpose ( temp 2X1 matrix of bool) 320:30 'b1x2' ( temp 1X2 matrix of bool) 330:31 Sequence 340:31 move second child to first child ( temp 2X2 matrix of bool) 350:31 'r11' ( temp 2X2 matrix of bool) 360:31 transpose ( temp 2X2 matrix of bool) 370:31 'b2x2' ( temp 2X2 matrix of bool) 380:32 Sequence 390:32 move second child to first child ( temp 2X3 matrix of bool) 400:32 'r12' ( temp 2X3 matrix of bool) 410:32 transpose ( temp 2X3 matrix of bool) 420:32 'b3x2' ( temp 3X2 matrix of bool) 430:33 Sequence 440:33 move second child to first child ( temp 2X4 matrix of bool) 450:33 'r13' ( temp 2X4 matrix of bool) 460:33 transpose ( temp 2X4 matrix of bool) 470:33 'b4x2' ( temp 4X2 matrix of bool) 480:35 Sequence 490:35 move second child to first child ( temp 3X1 matrix of bool) 500:35 'r20' ( temp 3X1 matrix of bool) 510:35 transpose ( temp 3X1 matrix of bool) 520:35 'b1x3' ( temp 1X3 matrix of bool) 530:36 Sequence 540:36 move second child to first child ( temp 3X2 matrix of bool) 550:36 'r21' ( temp 3X2 matrix of bool) 560:36 transpose ( temp 3X2 matrix of bool) 570:36 'b2x3' ( temp 2X3 matrix of bool) 580:37 Sequence 590:37 move second child to first child ( temp 3X3 matrix of bool) 600:37 'r22' ( temp 3X3 matrix of bool) 610:37 transpose ( temp 3X3 matrix of bool) 620:37 'b3x3' ( temp 3X3 matrix of bool) 630:38 Sequence 640:38 move second child to first child ( temp 3X4 matrix of bool) 650:38 'r23' ( temp 3X4 matrix of bool) 660:38 transpose ( temp 3X4 matrix of bool) 670:38 'b4x3' ( temp 4X3 matrix of bool) 680:40 Sequence 690:40 move second child to first child ( temp 4X1 matrix of bool) 700:40 'r30' ( temp 4X1 matrix of bool) 710:40 transpose ( temp 4X1 matrix of bool) 720:40 'b1x4' ( temp 1X4 matrix of bool) 730:41 Sequence 740:41 move second child to first child ( temp 4X2 matrix of bool) 750:41 'r31' ( temp 4X2 matrix of bool) 760:41 transpose ( temp 4X2 matrix of bool) 770:41 'b2x4' ( temp 2X4 matrix of bool) 780:42 Sequence 790:42 move second child to first child ( temp 4X3 matrix of bool) 800:42 'r32' ( temp 4X3 matrix of bool) 810:42 transpose ( temp 4X3 matrix of bool) 820:42 'b3x4' ( temp 3X4 matrix of bool) 830:43 Sequence 840:43 move second child to first child ( temp 4X4 matrix of bool) 850:43 'r33' ( temp 4X4 matrix of bool) 860:43 transpose ( temp 4X4 matrix of bool) 870:43 'b4x4' ( temp 4X4 matrix of bool) 880:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 890:49 Function Parameters: 900:? Sequence 910:51 move second child to first child ( temp 4-component vector of float) 920:51 color: direct index for structure ( temp 4-component vector of float) 930:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 940:51 Constant: 950:51 0 (const int) 960:51 Constant: 970:51 0.000000 980:51 0.000000 990:51 0.000000 1000:51 0.000000 1010:52 Branch: Return with expression 1020:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) 1030:49 Function Definition: main( ( temp void) 1040:49 Function Parameters: 1050:? Sequence 1060:49 Sequence 1070:49 move second child to first child ( temp 4-component vector of float) 1080:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 1090:49 color: direct index for structure ( temp 4-component vector of float) 1100:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 1110:49 Constant: 1120:49 0 (const int) 1130:? Linker Objects 1140:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 115 116 117Linked fragment stage: 118 119 120Shader version: 500 121gl_FragCoord origin is upper left 1220:? Sequence 1230:3 Function Definition: TestBoolMatTypes( ( temp void) 1240:3 Function Parameters: 1250:? Sequence 1260:25 Sequence 1270:25 move second child to first child ( temp 1X1 matrix of bool) 1280:25 'r00' ( temp 1X1 matrix of bool) 1290:25 transpose ( temp 1X1 matrix of bool) 1300:25 'b1x1' ( temp 1X1 matrix of bool) 1310:26 Sequence 1320:26 move second child to first child ( temp 1X2 matrix of bool) 1330:26 'r01' ( temp 1X2 matrix of bool) 1340:26 transpose ( temp 1X2 matrix of bool) 1350:26 'b2x1' ( temp 2X1 matrix of bool) 1360:27 Sequence 1370:27 move second child to first child ( temp 1X3 matrix of bool) 1380:27 'r02' ( temp 1X3 matrix of bool) 1390:27 transpose ( temp 1X3 matrix of bool) 1400:27 'b3x1' ( temp 3X1 matrix of bool) 1410:28 Sequence 1420:28 move second child to first child ( temp 1X4 matrix of bool) 1430:28 'r03' ( temp 1X4 matrix of bool) 1440:28 transpose ( temp 1X4 matrix of bool) 1450:28 'b4x1' ( temp 4X1 matrix of bool) 1460:30 Sequence 1470:30 move second child to first child ( temp 2X1 matrix of bool) 1480:30 'r10' ( temp 2X1 matrix of bool) 1490:30 transpose ( temp 2X1 matrix of bool) 1500:30 'b1x2' ( temp 1X2 matrix of bool) 1510:31 Sequence 1520:31 move second child to first child ( temp 2X2 matrix of bool) 1530:31 'r11' ( temp 2X2 matrix of bool) 1540:31 transpose ( temp 2X2 matrix of bool) 1550:31 'b2x2' ( temp 2X2 matrix of bool) 1560:32 Sequence 1570:32 move second child to first child ( temp 2X3 matrix of bool) 1580:32 'r12' ( temp 2X3 matrix of bool) 1590:32 transpose ( temp 2X3 matrix of bool) 1600:32 'b3x2' ( temp 3X2 matrix of bool) 1610:33 Sequence 1620:33 move second child to first child ( temp 2X4 matrix of bool) 1630:33 'r13' ( temp 2X4 matrix of bool) 1640:33 transpose ( temp 2X4 matrix of bool) 1650:33 'b4x2' ( temp 4X2 matrix of bool) 1660:35 Sequence 1670:35 move second child to first child ( temp 3X1 matrix of bool) 1680:35 'r20' ( temp 3X1 matrix of bool) 1690:35 transpose ( temp 3X1 matrix of bool) 1700:35 'b1x3' ( temp 1X3 matrix of bool) 1710:36 Sequence 1720:36 move second child to first child ( temp 3X2 matrix of bool) 1730:36 'r21' ( temp 3X2 matrix of bool) 1740:36 transpose ( temp 3X2 matrix of bool) 1750:36 'b2x3' ( temp 2X3 matrix of bool) 1760:37 Sequence 1770:37 move second child to first child ( temp 3X3 matrix of bool) 1780:37 'r22' ( temp 3X3 matrix of bool) 1790:37 transpose ( temp 3X3 matrix of bool) 1800:37 'b3x3' ( temp 3X3 matrix of bool) 1810:38 Sequence 1820:38 move second child to first child ( temp 3X4 matrix of bool) 1830:38 'r23' ( temp 3X4 matrix of bool) 1840:38 transpose ( temp 3X4 matrix of bool) 1850:38 'b4x3' ( temp 4X3 matrix of bool) 1860:40 Sequence 1870:40 move second child to first child ( temp 4X1 matrix of bool) 1880:40 'r30' ( temp 4X1 matrix of bool) 1890:40 transpose ( temp 4X1 matrix of bool) 1900:40 'b1x4' ( temp 1X4 matrix of bool) 1910:41 Sequence 1920:41 move second child to first child ( temp 4X2 matrix of bool) 1930:41 'r31' ( temp 4X2 matrix of bool) 1940:41 transpose ( temp 4X2 matrix of bool) 1950:41 'b2x4' ( temp 2X4 matrix of bool) 1960:42 Sequence 1970:42 move second child to first child ( temp 4X3 matrix of bool) 1980:42 'r32' ( temp 4X3 matrix of bool) 1990:42 transpose ( temp 4X3 matrix of bool) 2000:42 'b3x4' ( temp 3X4 matrix of bool) 2010:43 Sequence 2020:43 move second child to first child ( temp 4X4 matrix of bool) 2030:43 'r33' ( temp 4X4 matrix of bool) 2040:43 transpose ( temp 4X4 matrix of bool) 2050:43 'b4x4' ( temp 4X4 matrix of bool) 2060:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 2070:49 Function Parameters: 2080:? Sequence 2090:51 move second child to first child ( temp 4-component vector of float) 2100:51 color: direct index for structure ( temp 4-component vector of float) 2110:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 2120:51 Constant: 2130:51 0 (const int) 2140:51 Constant: 2150:51 0.000000 2160:51 0.000000 2170:51 0.000000 2180:51 0.000000 2190:52 Branch: Return with expression 2200:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) 2210:49 Function Definition: main( ( temp void) 2220:49 Function Parameters: 2230:? Sequence 2240:49 Sequence 2250:49 move second child to first child ( temp 4-component vector of float) 2260:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 2270:49 color: direct index for structure ( temp 4-component vector of float) 2280:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 2290:49 Constant: 2300:49 0 (const int) 2310:? Linker Objects 2320:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 233 234Validation failed 235// Module Version 10000 236// Generated by (magic number): 8000b 237// Id's are bound by 130 238 239 Capability Shader 240 1: ExtInstImport "GLSL.std.450" 241 MemoryModel Logical GLSL450 242 EntryPoint Fragment 4 "main" 127 243 ExecutionMode 4 OriginUpperLeft 244 Source HLSL 500 245 Name 4 "main" 246 Name 6 "TestBoolMatTypes(" 247 Name 10 "PS_OUTPUT" 248 MemberName 10(PS_OUTPUT) 0 "color" 249 Name 12 "@main(" 250 Name 18 "r00" 251 Name 19 "b1x1" 252 Name 25 "r01" 253 Name 28 "b2x1" 254 Name 34 "r02" 255 Name 37 "b3x1" 256 Name 43 "r03" 257 Name 46 "b4x1" 258 Name 49 "r10" 259 Name 50 "b1x2" 260 Name 55 "r11" 261 Name 56 "b2x2" 262 Name 61 "r12" 263 Name 64 "b3x2" 264 Name 69 "r13" 265 Name 72 "b4x2" 266 Name 75 "r20" 267 Name 76 "b1x3" 268 Name 79 "r21" 269 Name 80 "b2x3" 270 Name 85 "r22" 271 Name 86 "b3x3" 272 Name 91 "r23" 273 Name 94 "b4x3" 274 Name 97 "r30" 275 Name 98 "b1x4" 276 Name 101 "r31" 277 Name 102 "b2x4" 278 Name 105 "r32" 279 Name 106 "b3x4" 280 Name 111 "r33" 281 Name 112 "b4x4" 282 Name 116 "ps_output" 283 Name 127 "@entryPointOutput.color" 284 Decorate 127(@entryPointOutput.color) Location 0 285 2: TypeVoid 286 3: TypeFunction 2 287 8: TypeFloat 32 288 9: TypeVector 8(float) 4 289 10(PS_OUTPUT): TypeStruct 9(fvec4) 290 11: TypeFunction 10(PS_OUTPUT) 291 14: TypeBool 292 15: TypeVector 14(bool) 1 293 16: TypeMatrix 15(bvec) 1 294 17: TypePointer Function 16 295 22: TypeVector 14(bool) 2 296 23: TypeMatrix 22(bvec2) 1 297 24: TypePointer Function 23 298 26: TypeMatrix 15(bvec) 2 299 27: TypePointer Function 26 300 31: TypeVector 14(bool) 3 301 32: TypeMatrix 31(bvec3) 1 302 33: TypePointer Function 32 303 35: TypeMatrix 15(bvec) 3 304 36: TypePointer Function 35 305 40: TypeVector 14(bool) 4 306 41: TypeMatrix 40(bvec4) 1 307 42: TypePointer Function 41 308 44: TypeMatrix 15(bvec) 4 309 45: TypePointer Function 44 310 53: TypeMatrix 22(bvec2) 2 311 54: TypePointer Function 53 312 59: TypeMatrix 31(bvec3) 2 313 60: TypePointer Function 59 314 62: TypeMatrix 22(bvec2) 3 315 63: TypePointer Function 62 316 67: TypeMatrix 40(bvec4) 2 317 68: TypePointer Function 67 318 70: TypeMatrix 22(bvec2) 4 319 71: TypePointer Function 70 320 83: TypeMatrix 31(bvec3) 3 321 84: TypePointer Function 83 322 89: TypeMatrix 40(bvec4) 3 323 90: TypePointer Function 89 324 92: TypeMatrix 31(bvec3) 4 325 93: TypePointer Function 92 326 109: TypeMatrix 40(bvec4) 4 327 110: TypePointer Function 109 328 115: TypePointer Function 10(PS_OUTPUT) 329 117: TypeInt 32 1 330 118: 117(int) Constant 0 331 119: 8(float) Constant 0 332 120: 9(fvec4) ConstantComposite 119 119 119 119 333 121: TypePointer Function 9(fvec4) 334 126: TypePointer Output 9(fvec4) 335127(@entryPointOutput.color): 126(ptr) Variable Output 336 4(main): 2 Function None 3 337 5: Label 338 128:10(PS_OUTPUT) FunctionCall 12(@main() 339 129: 9(fvec4) CompositeExtract 128 0 340 Store 127(@entryPointOutput.color) 129 341 Return 342 FunctionEnd 3436(TestBoolMatTypes(): 2 Function None 3 344 7: Label 345 18(r00): 17(ptr) Variable Function 346 19(b1x1): 17(ptr) Variable Function 347 25(r01): 24(ptr) Variable Function 348 28(b2x1): 27(ptr) Variable Function 349 34(r02): 33(ptr) Variable Function 350 37(b3x1): 36(ptr) Variable Function 351 43(r03): 42(ptr) Variable Function 352 46(b4x1): 45(ptr) Variable Function 353 49(r10): 27(ptr) Variable Function 354 50(b1x2): 24(ptr) Variable Function 355 55(r11): 54(ptr) Variable Function 356 56(b2x2): 54(ptr) Variable Function 357 61(r12): 60(ptr) Variable Function 358 64(b3x2): 63(ptr) Variable Function 359 69(r13): 68(ptr) Variable Function 360 72(b4x2): 71(ptr) Variable Function 361 75(r20): 36(ptr) Variable Function 362 76(b1x3): 33(ptr) Variable Function 363 79(r21): 63(ptr) Variable Function 364 80(b2x3): 60(ptr) Variable Function 365 85(r22): 84(ptr) Variable Function 366 86(b3x3): 84(ptr) Variable Function 367 91(r23): 90(ptr) Variable Function 368 94(b4x3): 93(ptr) Variable Function 369 97(r30): 45(ptr) Variable Function 370 98(b1x4): 42(ptr) Variable Function 371 101(r31): 71(ptr) Variable Function 372 102(b2x4): 68(ptr) Variable Function 373 105(r32): 93(ptr) Variable Function 374 106(b3x4): 90(ptr) Variable Function 375 111(r33): 110(ptr) Variable Function 376 112(b4x4): 110(ptr) Variable Function 377 20: 16 Load 19(b1x1) 378 21: 16 Transpose 20 379 Store 18(r00) 21 380 29: 26 Load 28(b2x1) 381 30: 23 Transpose 29 382 Store 25(r01) 30 383 38: 35 Load 37(b3x1) 384 39: 32 Transpose 38 385 Store 34(r02) 39 386 47: 44 Load 46(b4x1) 387 48: 41 Transpose 47 388 Store 43(r03) 48 389 51: 23 Load 50(b1x2) 390 52: 26 Transpose 51 391 Store 49(r10) 52 392 57: 53 Load 56(b2x2) 393 58: 53 Transpose 57 394 Store 55(r11) 58 395 65: 62 Load 64(b3x2) 396 66: 59 Transpose 65 397 Store 61(r12) 66 398 73: 70 Load 72(b4x2) 399 74: 67 Transpose 73 400 Store 69(r13) 74 401 77: 32 Load 76(b1x3) 402 78: 35 Transpose 77 403 Store 75(r20) 78 404 81: 59 Load 80(b2x3) 405 82: 62 Transpose 81 406 Store 79(r21) 82 407 87: 83 Load 86(b3x3) 408 88: 83 Transpose 87 409 Store 85(r22) 88 410 95: 92 Load 94(b4x3) 411 96: 89 Transpose 95 412 Store 91(r23) 96 413 99: 41 Load 98(b1x4) 414 100: 44 Transpose 99 415 Store 97(r30) 100 416 103: 67 Load 102(b2x4) 417 104: 70 Transpose 103 418 Store 101(r31) 104 419 107: 89 Load 106(b3x4) 420 108: 92 Transpose 107 421 Store 105(r32) 108 422 113: 109 Load 112(b4x4) 423 114: 109 Transpose 113 424 Store 111(r33) 114 425 Return 426 FunctionEnd 427 12(@main():10(PS_OUTPUT) Function None 11 428 13: Label 429 116(ps_output): 115(ptr) Variable Function 430 122: 121(ptr) AccessChain 116(ps_output) 118 431 Store 122 120 432 123:10(PS_OUTPUT) Load 116(ps_output) 433 ReturnValue 123 434 FunctionEnd 435