1GL_ARB_fragment_coord_conventions.vert 2Shader version: 140 3Requested GL_ARB_explicit_attrib_location 4Requested GL_ARB_fragment_coord_conventions 50:? Sequence 60:22 Function Definition: main( ( global void) 70:22 Function Parameters: 80:24 Sequence 90:24 move second child to first child ( temp 4-component vector of float) 100:24 'gl_Position' ( gl_Position 4-component vector of float Position) 110:24 'pos' (layout( location=0) in 4-component vector of float) 120:25 move second child to first child ( temp 4-component vector of float) 130:25 'i' ( smooth out 4-component vector of float) 140:25 Construct vec4 ( temp 4-component vector of float) 150:25 component-wise multiply ( temp float) 160:25 component-wise multiply ( temp float) 170:25 add ( temp float) 180:25 direct index ( temp float) 190:25 'pos' (layout( location=0) in 4-component vector of float) 200:25 Constant: 210:25 0 (const int) 220:25 Constant: 230:25 1.000000 240:25 Constant: 250:25 0.500000 260:25 'gtf_windowWidth' ( uniform float) 270:25 component-wise multiply ( temp float) 280:25 component-wise multiply ( temp float) 290:25 add ( temp float) 300:25 direct index ( temp float) 310:25 'pos' (layout( location=0) in 4-component vector of float) 320:25 Constant: 330:25 1 (const int) 340:25 Constant: 350:25 1.000000 360:25 Constant: 370:25 0.500000 380:25 'gtf_windowHeight' ( uniform float) 390:25 add ( temp float) 400:25 component-wise multiply ( temp float) 410:25 component-wise multiply ( temp float) 420:25 subtract ( temp float) 430:25 'f' ( uniform float) 440:25 'n' ( uniform float) 450:25 Constant: 460:25 0.500000 470:25 direct index ( temp float) 480:25 'pos' (layout( location=0) in 4-component vector of float) 490:25 Constant: 500:25 2 (const int) 510:25 component-wise multiply ( temp float) 520:25 add ( temp float) 530:25 'f' ( uniform float) 540:25 'n' ( uniform float) 550:25 Constant: 560:25 0.500000 570:25 direct index ( temp float) 580:25 'pos' (layout( location=0) in 4-component vector of float) 590:25 Constant: 600:25 3 (const int) 610:? Linker Objects 620:? 'pos' (layout( location=0) in 4-component vector of float) 630:? 'i' ( smooth out 4-component vector of float) 640:? 'gtf_windowWidth' ( uniform float) 650:? 'gtf_windowHeight' ( uniform float) 660:? 'n' ( uniform float) 670:? 'f' ( uniform float) 680:? 'gl_VertexID' ( gl_VertexId int VertexId) 690:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 70 71 72Linked vertex stage: 73 74 75Shader version: 140 76Requested GL_ARB_explicit_attrib_location 77Requested GL_ARB_fragment_coord_conventions 780:? Sequence 790:22 Function Definition: main( ( global void) 800:22 Function Parameters: 810:24 Sequence 820:24 move second child to first child ( temp 4-component vector of float) 830:24 'gl_Position' ( gl_Position 4-component vector of float Position) 840:24 'pos' (layout( location=0) in 4-component vector of float) 850:25 move second child to first child ( temp 4-component vector of float) 860:25 'i' ( smooth out 4-component vector of float) 870:25 Construct vec4 ( temp 4-component vector of float) 880:25 component-wise multiply ( temp float) 890:25 component-wise multiply ( temp float) 900:25 add ( temp float) 910:25 direct index ( temp float) 920:25 'pos' (layout( location=0) in 4-component vector of float) 930:25 Constant: 940:25 0 (const int) 950:25 Constant: 960:25 1.000000 970:25 Constant: 980:25 0.500000 990:25 'gtf_windowWidth' ( uniform float) 1000:25 component-wise multiply ( temp float) 1010:25 component-wise multiply ( temp float) 1020:25 add ( temp float) 1030:25 direct index ( temp float) 1040:25 'pos' (layout( location=0) in 4-component vector of float) 1050:25 Constant: 1060:25 1 (const int) 1070:25 Constant: 1080:25 1.000000 1090:25 Constant: 1100:25 0.500000 1110:25 'gtf_windowHeight' ( uniform float) 1120:25 add ( temp float) 1130:25 component-wise multiply ( temp float) 1140:25 component-wise multiply ( temp float) 1150:25 subtract ( temp float) 1160:25 'f' ( uniform float) 1170:25 'n' ( uniform float) 1180:25 Constant: 1190:25 0.500000 1200:25 direct index ( temp float) 1210:25 'pos' (layout( location=0) in 4-component vector of float) 1220:25 Constant: 1230:25 2 (const int) 1240:25 component-wise multiply ( temp float) 1250:25 add ( temp float) 1260:25 'f' ( uniform float) 1270:25 'n' ( uniform float) 1280:25 Constant: 1290:25 0.500000 1300:25 direct index ( temp float) 1310:25 'pos' (layout( location=0) in 4-component vector of float) 1320:25 Constant: 1330:25 3 (const int) 1340:? Linker Objects 1350:? 'pos' (layout( location=0) in 4-component vector of float) 1360:? 'i' ( smooth out 4-component vector of float) 1370:? 'gtf_windowWidth' ( uniform float) 1380:? 'gtf_windowHeight' ( uniform float) 1390:? 'n' ( uniform float) 1400:? 'f' ( uniform float) 1410:? 'gl_VertexID' ( gl_VertexId int VertexId) 1420:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 143 144