1130.vert 2ERROR: 0:59: 'gl_InstanceID' : required extension not requested: GL_EXT_draw_instanced 3ERROR: 0:61: 'texelFetch' : no matching overloaded function found 4ERROR: 0:61: 'assign' : cannot convert from ' const float' to ' temp int' 5ERROR: 3 compilation errors. No code generated. 6 7 8Shader version: 130 9ERROR: node is still EOpNull! 100:15 Function Definition: main( ( global void) 110:15 Function Parameters: 120:17 Sequence 130:17 Sequence 140:17 move second child to first child ( temp float) 150:17 'f' ( temp float) 160:17 Constant: 170:17 3.000000 180:18 switch 190:18 condition 200:18 'c' ( uniform int) 210:18 body 220:18 Sequence 230:19 case: with expression 240:19 Constant: 250:19 1 (const int) 260:? Sequence 270:20 move second child to first child ( temp float) 280:20 'f' ( temp float) 290:20 sine ( global float) 300:20 'f' ( temp float) 310:21 Branch: Break 320:22 case: with expression 330:22 Constant: 340:22 2 (const int) 350:? Sequence 360:23 move second child to first child ( temp float) 370:23 'f' ( temp float) 380:23 component-wise multiply ( temp float) 390:23 'f' ( temp float) 400:23 'f' ( temp float) 410:24 default: 420:? Sequence 430:25 move second child to first child ( temp float) 440:25 'f' ( temp float) 450:25 Constant: 460:25 3.000000 470:29 move second child to first child ( temp uint) 480:29 'i' ( temp uint) 490:29 direct index ( temp uint) 500:29 texture ( global 4-component vector of uint) 510:29 'us2D' ( uniform usampler2D) 520:29 Convert int to float ( temp 2-component vector of float) 530:29 'x' ( in 2-component vector of int) 540:29 Constant: 550:29 3 (const int) 560:30 inclusive-or ( temp uint) 570:30 left-shift ( temp uint) 580:30 'i' ( temp uint) 590:30 Constant: 600:30 3 (const uint) 610:30 Constant: 620:30 69 (const uint) 630:33 Sequence 640:33 move second child to first child ( temp 3-component vector of float) 650:33 'v11' ( temp 3-component vector of float) 660:33 modf ( global 3-component vector of float) 670:33 'modfIn' ( temp 3-component vector of float) 680:33 'modfOut' ( temp 3-component vector of float) 690:34 Sequence 700:34 move second child to first child ( temp float) 710:34 't' ( temp float) 720:34 trunc ( global float) 730:34 'f' ( temp float) 740:35 Sequence 750:35 move second child to first child ( temp 2-component vector of float) 760:35 'v12' ( temp 2-component vector of float) 770:35 round ( global 2-component vector of float) 780:35 'v2a' ( in 2-component vector of float) 790:36 Sequence 800:36 move second child to first child ( temp 2-component vector of float) 810:36 'v13' ( temp 2-component vector of float) 820:36 roundEven ( global 2-component vector of float) 830:36 'v2a' ( in 2-component vector of float) 840:37 Sequence 850:37 move second child to first child ( temp 2-component vector of bool) 860:37 'b10' ( temp 2-component vector of bool) 870:37 isnan ( global 2-component vector of bool) 880:37 'v2a' ( in 2-component vector of float) 890:38 Sequence 900:38 move second child to first child ( temp 4-component vector of bool) 910:38 'b11' ( temp 4-component vector of bool) 920:38 isinf ( global 4-component vector of bool) 930:38 'v4' ( uniform 4-component vector of float) 940:40 add ( temp 2-component vector of float) 950:40 hyp. sine ( global float) 960:40 'c1D' ( in float) 970:41 vector-scale ( temp 2-component vector of float) 980:41 hyp. cosine ( global float) 990:41 'c1D' ( in float) 1000:41 hyp. tangent ( global 2-component vector of float) 1010:41 'c2D' ( in 2-component vector of float) 1020:42 add ( temp 4-component vector of float) 1030:42 arc hyp. sine ( global 4-component vector of float) 1040:42 'c4D' ( smooth temp 4-component vector of float) 1050:42 arc hyp. cosine ( global 4-component vector of float) 1060:42 'c4D' ( smooth temp 4-component vector of float) 1070:43 arc hyp. tangent ( global 3-component vector of float) 1080:43 'c3D' ( in 3-component vector of float) 1090:45 Sequence 1100:45 move second child to first child ( temp int) 1110:45 'id' ( temp int) 1120:45 'gl_VertexID' ( gl_VertexId int VertexId) 1130:46 move second child to first child ( temp float) 1140:46 direct index ( smooth temp float ClipDistance) 1150:46 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance) 1160:46 Constant: 1170:46 1 (const int) 1180:46 Constant: 1190:46 0.300000 1200:57 Function Definition: foo88( ( global void) 1210:57 Function Parameters: 1220:59 Sequence 1230:59 Sequence 1240:59 move second child to first child ( temp int) 1250:59 'id' ( temp int) 1260:59 'gl_InstanceID' ( gl_InstanceId int InstanceId) 1270:61 'id' ( temp int) 1280:63 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 1290:64 'gl_Color' ( in 4-component vector of float Color) 1300:65 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1310:65 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1320:65 Constant: 1330:65 0 (const int) 1340:66 far: direct index for structure ( global float) 1350:66 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 1360:66 Constant: 1370:66 1 (const int) 1380:67 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 1390:68 'gl_FogFragCoord' ( smooth out float FogFragCoord) 1400:69 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 1410:? Linker Objects 1420:? 'c' ( uniform int) 1430:? 'us2D' ( uniform usampler2D) 1440:? 'x' ( in 2-component vector of int) 1450:? 'v2a' ( in 2-component vector of float) 1460:? 'c1D' ( in float) 1470:? 'c2D' ( in 2-component vector of float) 1480:? 'c3D' ( in 3-component vector of float) 1490:? 'c4D' ( smooth temp 4-component vector of float) 1500:? 'v4' ( uniform 4-component vector of float) 1510:? 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance) 1520:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 1530:? 'abcdef' ( global int) 1540:? 'qrstuv' ( global int) 1550:? 'gl_VertexID' ( gl_VertexId int VertexId) 156 157 158Linked vertex stage: 159 160ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) 161 162Shader version: 130 163ERROR: node is still EOpNull! 1640:15 Function Definition: main( ( global void) 1650:15 Function Parameters: 1660:17 Sequence 1670:17 Sequence 1680:17 move second child to first child ( temp float) 1690:17 'f' ( temp float) 1700:17 Constant: 1710:17 3.000000 1720:18 switch 1730:18 condition 1740:18 'c' ( uniform int) 1750:18 body 1760:18 Sequence 1770:19 case: with expression 1780:19 Constant: 1790:19 1 (const int) 1800:? Sequence 1810:20 move second child to first child ( temp float) 1820:20 'f' ( temp float) 1830:20 sine ( global float) 1840:20 'f' ( temp float) 1850:21 Branch: Break 1860:22 case: with expression 1870:22 Constant: 1880:22 2 (const int) 1890:? Sequence 1900:23 move second child to first child ( temp float) 1910:23 'f' ( temp float) 1920:23 component-wise multiply ( temp float) 1930:23 'f' ( temp float) 1940:23 'f' ( temp float) 1950:24 default: 1960:? Sequence 1970:25 move second child to first child ( temp float) 1980:25 'f' ( temp float) 1990:25 Constant: 2000:25 3.000000 2010:29 move second child to first child ( temp uint) 2020:29 'i' ( temp uint) 2030:29 direct index ( temp uint) 2040:29 texture ( global 4-component vector of uint) 2050:29 'us2D' ( uniform usampler2D) 2060:29 Convert int to float ( temp 2-component vector of float) 2070:29 'x' ( in 2-component vector of int) 2080:29 Constant: 2090:29 3 (const int) 2100:30 inclusive-or ( temp uint) 2110:30 left-shift ( temp uint) 2120:30 'i' ( temp uint) 2130:30 Constant: 2140:30 3 (const uint) 2150:30 Constant: 2160:30 69 (const uint) 2170:33 Sequence 2180:33 move second child to first child ( temp 3-component vector of float) 2190:33 'v11' ( temp 3-component vector of float) 2200:33 modf ( global 3-component vector of float) 2210:33 'modfIn' ( temp 3-component vector of float) 2220:33 'modfOut' ( temp 3-component vector of float) 2230:34 Sequence 2240:34 move second child to first child ( temp float) 2250:34 't' ( temp float) 2260:34 trunc ( global float) 2270:34 'f' ( temp float) 2280:35 Sequence 2290:35 move second child to first child ( temp 2-component vector of float) 2300:35 'v12' ( temp 2-component vector of float) 2310:35 round ( global 2-component vector of float) 2320:35 'v2a' ( in 2-component vector of float) 2330:36 Sequence 2340:36 move second child to first child ( temp 2-component vector of float) 2350:36 'v13' ( temp 2-component vector of float) 2360:36 roundEven ( global 2-component vector of float) 2370:36 'v2a' ( in 2-component vector of float) 2380:37 Sequence 2390:37 move second child to first child ( temp 2-component vector of bool) 2400:37 'b10' ( temp 2-component vector of bool) 2410:37 isnan ( global 2-component vector of bool) 2420:37 'v2a' ( in 2-component vector of float) 2430:38 Sequence 2440:38 move second child to first child ( temp 4-component vector of bool) 2450:38 'b11' ( temp 4-component vector of bool) 2460:38 isinf ( global 4-component vector of bool) 2470:38 'v4' ( uniform 4-component vector of float) 2480:40 add ( temp 2-component vector of float) 2490:40 hyp. sine ( global float) 2500:40 'c1D' ( in float) 2510:41 vector-scale ( temp 2-component vector of float) 2520:41 hyp. cosine ( global float) 2530:41 'c1D' ( in float) 2540:41 hyp. tangent ( global 2-component vector of float) 2550:41 'c2D' ( in 2-component vector of float) 2560:42 add ( temp 4-component vector of float) 2570:42 arc hyp. sine ( global 4-component vector of float) 2580:42 'c4D' ( smooth temp 4-component vector of float) 2590:42 arc hyp. cosine ( global 4-component vector of float) 2600:42 'c4D' ( smooth temp 4-component vector of float) 2610:43 arc hyp. tangent ( global 3-component vector of float) 2620:43 'c3D' ( in 3-component vector of float) 2630:45 Sequence 2640:45 move second child to first child ( temp int) 2650:45 'id' ( temp int) 2660:45 'gl_VertexID' ( gl_VertexId int VertexId) 2670:46 move second child to first child ( temp float) 2680:46 direct index ( smooth temp float ClipDistance) 2690:46 'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance) 2700:46 Constant: 2710:46 1 (const int) 2720:46 Constant: 2730:46 0.300000 2740:? Linker Objects 2750:? 'c' ( uniform int) 2760:? 'us2D' ( uniform usampler2D) 2770:? 'x' ( in 2-component vector of int) 2780:? 'v2a' ( in 2-component vector of float) 2790:? 'c1D' ( in float) 2800:? 'c2D' ( in 2-component vector of float) 2810:? 'c3D' ( in 3-component vector of float) 2820:? 'c4D' ( smooth temp 4-component vector of float) 2830:? 'v4' ( uniform 4-component vector of float) 2840:? 'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance) 2850:? 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 2860:? 'abcdef' ( global int) 2870:? 'qrstuv' ( global int) 2880:? 'gl_VertexID' ( gl_VertexId int VertexId) 289 290