1 /*************************************************************************
2  * GLFW 3.5 - www.glfw.org
3  * A library for OpenGL, window and input
4  *------------------------------------------------------------------------
5  * Copyright (c) 2002-2006 Marcus Geelnard
6  * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
7  *
8  * This software is provided 'as-is', without any express or implied
9  * warranty. In no event will the authors be held liable for any damages
10  * arising from the use of this software.
11  *
12  * Permission is granted to anyone to use this software for any purpose,
13  * including commercial applications, and to alter it and redistribute it
14  * freely, subject to the following restrictions:
15  *
16  * 1. The origin of this software must not be misrepresented; you must not
17  *    claim that you wrote the original software. If you use this software
18  *    in a product, an acknowledgment in the product documentation would
19  *    be appreciated but is not required.
20  *
21  * 2. Altered source versions must be plainly marked as such, and must not
22  *    be misrepresented as being the original software.
23  *
24  * 3. This notice may not be removed or altered from any source
25  *    distribution.
26  *
27  *************************************************************************/
28 
29 #ifndef _glfw3_h_
30 #define _glfw3_h_
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 
36 
37 /*************************************************************************
38  * Doxygen documentation
39  *************************************************************************/
40 
41 /*! @file glfw3.h
42  *  @brief The header of the GLFW 3 API.
43  *
44  *  This is the header file of the GLFW 3 API.  It defines all its types and
45  *  declares all its functions.
46  *
47  *  For more information about how to use this file, see @ref build_include.
48  */
49 /*! @defgroup context Context reference
50  *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
51  *
52  *  This is the reference documentation for OpenGL and OpenGL ES context related
53  *  functions.  For more task-oriented information, see the @ref context_guide.
54  */
55 /*! @defgroup vulkan Vulkan support reference
56  *  @brief Functions and types related to Vulkan.
57  *
58  *  This is the reference documentation for Vulkan related functions and types.
59  *  For more task-oriented information, see the @ref vulkan_guide.
60  */
61 /*! @defgroup init Initialization, version and error reference
62  *  @brief Functions and types related to initialization and error handling.
63  *
64  *  This is the reference documentation for initialization and termination of
65  *  the library, version management and error handling.  For more task-oriented
66  *  information, see the @ref intro_guide.
67  */
68 /*! @defgroup input Input reference
69  *  @brief Functions and types related to input handling.
70  *
71  *  This is the reference documentation for input related functions and types.
72  *  For more task-oriented information, see the @ref input_guide.
73  */
74 /*! @defgroup monitor Monitor reference
75  *  @brief Functions and types related to monitors.
76  *
77  *  This is the reference documentation for monitor related functions and types.
78  *  For more task-oriented information, see the @ref monitor_guide.
79  */
80 /*! @defgroup window Window reference
81  *  @brief Functions and types related to windows.
82  *
83  *  This is the reference documentation for window related functions and types,
84  *  including creation, deletion and event polling.  For more task-oriented
85  *  information, see the @ref window_guide.
86  */
87 
88 
89 /*************************************************************************
90  * Compiler- and platform-specific preprocessor work
91  *************************************************************************/
92 
93 /* If we are we on Windows, we want a single define for it.
94  */
95 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
96  #define _WIN32
97 #endif /* _WIN32 */
98 
99 /* Include because most Windows GLU headers need wchar_t and
100  * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
101  * Include it unconditionally to avoid surprising side-effects.
102  */
103 #include <stddef.h>
104 
105 /* Include because it is needed by Vulkan and related functions.
106  * Include it unconditionally to avoid surprising side-effects.
107  */
108 #include <stdint.h>
109 
110 #if defined(GLFW_INCLUDE_VULKAN)
111   #include <vulkan/vulkan.h>
112 #endif /* Vulkan header */
113 
114 /* The Vulkan header may have indirectly included windows.h (because of
115  * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
116  */
117 
118 /* It is customary to use APIENTRY for OpenGL function pointer declarations on
119  * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
120  */
121 #if !defined(APIENTRY)
122  #if defined(_WIN32)
123   #define APIENTRY __stdcall
124  #else
125   #define APIENTRY
126  #endif
127  #define GLFW_APIENTRY_DEFINED
128 #endif /* APIENTRY */
129 
130 /* Some Windows OpenGL headers need this.
131  */
132 #if !defined(WINGDIAPI) && defined(_WIN32)
133  #define WINGDIAPI __declspec(dllimport)
134  #define GLFW_WINGDIAPI_DEFINED
135 #endif /* WINGDIAPI */
136 
137 /* Some Windows GLU headers need this.
138  */
139 #if !defined(CALLBACK) && defined(_WIN32)
140  #define CALLBACK __stdcall
141  #define GLFW_CALLBACK_DEFINED
142 #endif /* CALLBACK */
143 
144 /* Include the chosen OpenGL or OpenGL ES headers.
145  */
146 #if defined(GLFW_INCLUDE_ES1)
147 
148  #include <GLES/gl.h>
149  #if defined(GLFW_INCLUDE_GLEXT)
150   #include <GLES/glext.h>
151  #endif
152 
153 #elif defined(GLFW_INCLUDE_ES2)
154 
155  #include <GLES2/gl2.h>
156  #if defined(GLFW_INCLUDE_GLEXT)
157   #include <GLES2/gl2ext.h>
158  #endif
159 
160 #elif defined(GLFW_INCLUDE_ES3)
161 
162  #include <GLES3/gl3.h>
163  #if defined(GLFW_INCLUDE_GLEXT)
164   #include <GLES2/gl2ext.h>
165  #endif
166 
167 #elif defined(GLFW_INCLUDE_ES31)
168 
169  #include <GLES3/gl31.h>
170  #if defined(GLFW_INCLUDE_GLEXT)
171   #include <GLES2/gl2ext.h>
172  #endif
173 
174 #elif defined(GLFW_INCLUDE_ES32)
175 
176  #include <GLES3/gl32.h>
177  #if defined(GLFW_INCLUDE_GLEXT)
178   #include <GLES2/gl2ext.h>
179  #endif
180 
181 #elif defined(GLFW_INCLUDE_GLCOREARB)
182 
183  #if defined(__APPLE__)
184 
185   #include <OpenGL/gl3.h>
186   #if defined(GLFW_INCLUDE_GLEXT)
187    #include <OpenGL/gl3ext.h>
188   #endif /*GLFW_INCLUDE_GLEXT*/
189 
190  #else /*__APPLE__*/
191 
192   #include <GL/glcorearb.h>
193   #if defined(GLFW_INCLUDE_GLEXT)
194    #include <GL/glext.h>
195   #endif
196 
197  #endif /*__APPLE__*/
198 
199 #elif defined(GLFW_INCLUDE_GLU)
200 
201  #if defined(__APPLE__)
202 
203   #if defined(GLFW_INCLUDE_GLU)
204    #include <OpenGL/glu.h>
205   #endif
206 
207  #else /*__APPLE__*/
208 
209   #if defined(GLFW_INCLUDE_GLU)
210    #include <GL/glu.h>
211   #endif
212 
213  #endif /*__APPLE__*/
214 
215 #elif !defined(GLFW_INCLUDE_NONE) && \
216       !defined(__gl_h_) && \
217       !defined(__gles1_gl_h_) && \
218       !defined(__gles2_gl2_h_) && \
219       !defined(__gles2_gl3_h_) && \
220       !defined(__gles2_gl31_h_) && \
221       !defined(__gles2_gl32_h_) && \
222       !defined(__gl_glcorearb_h_) && \
223       !defined(__gl2_h_) /*legacy*/ && \
224       !defined(__gl3_h_) /*legacy*/ && \
225       !defined(__gl31_h_) /*legacy*/ && \
226       !defined(__gl32_h_) /*legacy*/ && \
227       !defined(__glcorearb_h_) /*legacy*/ && \
228       !defined(__GL_H__) /*non-standard*/ && \
229       !defined(__gltypes_h_) /*non-standard*/ && \
230       !defined(__glee_h_) /*non-standard*/
231 
232  #if defined(__APPLE__)
233 
234   #if !defined(GLFW_INCLUDE_GLEXT)
235    #define GL_GLEXT_LEGACY
236   #endif
237   #include <OpenGL/gl.h>
238 
239  #else /*__APPLE__*/
240 
241   #include <GL/gl.h>
242   #if defined(GLFW_INCLUDE_GLEXT)
243    #include <GL/glext.h>
244   #endif
245 
246  #endif /*__APPLE__*/
247 
248 #endif /* OpenGL and OpenGL ES headers */
249 
250 #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
251  /* GLFW_DLL must be defined by applications that are linking against the DLL
252   * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
253   * configuration header when compiling the DLL version of the library.
254   */
255  #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
256 #endif
257 
258 /* GLFWAPI is used to declare public API functions for export
259  * from the DLL / shared library / dynamic library.
260  */
261 #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
262  /* We are building GLFW as a Win32 DLL */
263  #define GLFWAPI __declspec(dllexport)
264 #elif defined(_WIN32) && defined(GLFW_DLL)
265  /* We are calling a GLFW Win32 DLL */
266  #define GLFWAPI __declspec(dllimport)
267 #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
268  /* We are building GLFW as a Unix shared library */
269  #define GLFWAPI __attribute__((visibility("default")))
270 #else
271  #define GLFWAPI
272 #endif
273 
274 
275 /*************************************************************************
276  * GLFW API tokens
277  *************************************************************************/
278 
279 /*! @name GLFW version macros
280  *  @{ */
281 /*! @brief The major version number of the GLFW header.
282  *
283  *  The major version number of the GLFW header.  This is incremented when the
284  *  API is changed in non-compatible ways.
285  *  @ingroup init
286  */
287 #define GLFW_VERSION_MAJOR          3
288 /*! @brief The minor version number of the GLFW header.
289  *
290  *  The minor version number of the GLFW header.  This is incremented when
291  *  features are added to the API but it remains backward-compatible.
292  *  @ingroup init
293  */
294 #define GLFW_VERSION_MINOR          5
295 /*! @brief The revision number of the GLFW header.
296  *
297  *  The revision number of the GLFW header.  This is incremented when a bug fix
298  *  release is made that does not contain any API changes.
299  *  @ingroup init
300  */
301 #define GLFW_VERSION_REVISION       0
302 /*! @} */
303 
304 /*! @brief One.
305  *
306  *  This is only semantic sugar for the number 1.  You can instead use `1` or
307  *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
308  *  to one.
309  *
310  *  @ingroup init
311  */
312 #define GLFW_TRUE                   1
313 /*! @brief Zero.
314  *
315  *  This is only semantic sugar for the number 0.  You can instead use `0` or
316  *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
317  *  equal to zero.
318  *
319  *  @ingroup init
320  */
321 #define GLFW_FALSE                  0
322 
323 /*! @name Key and button actions
324  *  @{ */
325 /*! @brief The key or mouse button was released.
326  *
327  *  The key or mouse button was released.
328  *
329  *  @ingroup input
330  */
331 #define GLFW_RELEASE                0
332 /*! @brief The key or mouse button was pressed.
333  *
334  *  The key or mouse button was pressed.
335  *
336  *  @ingroup input
337  */
338 #define GLFW_PRESS                  1
339 /*! @brief The key was held down until it repeated.
340  *
341  *  The key was held down until it repeated.
342  *
343  *  @ingroup input
344  */
345 #define GLFW_REPEAT                 2
346 /*! @} */
347 
348 /*! @defgroup hat_state Joystick hat states
349  *  @brief Joystick hat states.
350  *
351  *  See [joystick hat input](@ref joystick_hat) for how these are used.
352  *
353  *  @ingroup input
354  *  @{ */
355 #define GLFW_HAT_CENTERED           0
356 #define GLFW_HAT_UP                 1
357 #define GLFW_HAT_RIGHT              2
358 #define GLFW_HAT_DOWN               4
359 #define GLFW_HAT_LEFT               8
360 #define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
361 #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
362 #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
363 #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
364 
365 /*! @ingroup input
366  */
367 #define GLFW_KEY_UNKNOWN            -1
368 
369 /*! @} */
370 
371 /*! @defgroup keys Keyboard key tokens
372  *  @brief Keyboard key tokens.
373  *
374  *  See [key input](@ref input_key) for how these are used.
375  *
376  *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
377  *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
378  *  put in the 256+ range).
379  *
380  *  The naming of the key codes follow these rules:
381  *   - The US keyboard layout is used
382  *   - Names of printable alphanumeric characters are used (e.g. "A", "R",
383  *     "3", etc.)
384  *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
385  *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
386  *     correspond to the Unicode standard (usually for brevity)
387  *   - Keys that lack a clear US mapping are named "WORLD_x"
388  *   - For non-printable keys, custom names are used (e.g. "F4",
389  *     "BACKSPACE", etc.)
390  *
391  *  @ingroup input
392  *  @{
393  */
394 
395 /* Printable keys */
396 #define GLFW_KEY_SPACE              32
397 #define GLFW_KEY_APOSTROPHE         39  /* ' */
398 #define GLFW_KEY_COMMA              44  /* , */
399 #define GLFW_KEY_MINUS              45  /* - */
400 #define GLFW_KEY_PERIOD             46  /* . */
401 #define GLFW_KEY_SLASH              47  /* / */
402 #define GLFW_KEY_0                  48
403 #define GLFW_KEY_1                  49
404 #define GLFW_KEY_2                  50
405 #define GLFW_KEY_3                  51
406 #define GLFW_KEY_4                  52
407 #define GLFW_KEY_5                  53
408 #define GLFW_KEY_6                  54
409 #define GLFW_KEY_7                  55
410 #define GLFW_KEY_8                  56
411 #define GLFW_KEY_9                  57
412 #define GLFW_KEY_SEMICOLON          59  /* ; */
413 #define GLFW_KEY_EQUAL              61  /* = */
414 #define GLFW_KEY_A                  65
415 #define GLFW_KEY_B                  66
416 #define GLFW_KEY_C                  67
417 #define GLFW_KEY_D                  68
418 #define GLFW_KEY_E                  69
419 #define GLFW_KEY_F                  70
420 #define GLFW_KEY_G                  71
421 #define GLFW_KEY_H                  72
422 #define GLFW_KEY_I                  73
423 #define GLFW_KEY_J                  74
424 #define GLFW_KEY_K                  75
425 #define GLFW_KEY_L                  76
426 #define GLFW_KEY_M                  77
427 #define GLFW_KEY_N                  78
428 #define GLFW_KEY_O                  79
429 #define GLFW_KEY_P                  80
430 #define GLFW_KEY_Q                  81
431 #define GLFW_KEY_R                  82
432 #define GLFW_KEY_S                  83
433 #define GLFW_KEY_T                  84
434 #define GLFW_KEY_U                  85
435 #define GLFW_KEY_V                  86
436 #define GLFW_KEY_W                  87
437 #define GLFW_KEY_X                  88
438 #define GLFW_KEY_Y                  89
439 #define GLFW_KEY_Z                  90
440 #define GLFW_KEY_LEFT_BRACKET       91  /* [ */
441 #define GLFW_KEY_BACKSLASH          92  /* \ */
442 #define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
443 #define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
444 #define GLFW_KEY_WORLD_1            161 /* non-US #1 */
445 #define GLFW_KEY_WORLD_2            162 /* non-US #2 */
446 
447 /* Function keys */
448 #define GLFW_KEY_ESCAPE             256
449 #define GLFW_KEY_ENTER              257
450 #define GLFW_KEY_TAB                258
451 #define GLFW_KEY_BACKSPACE          259
452 #define GLFW_KEY_INSERT             260
453 #define GLFW_KEY_DELETE             261
454 #define GLFW_KEY_RIGHT              262
455 #define GLFW_KEY_LEFT               263
456 #define GLFW_KEY_DOWN               264
457 #define GLFW_KEY_UP                 265
458 #define GLFW_KEY_PAGE_UP            266
459 #define GLFW_KEY_PAGE_DOWN          267
460 #define GLFW_KEY_HOME               268
461 #define GLFW_KEY_END                269
462 #define GLFW_KEY_CAPS_LOCK          280
463 #define GLFW_KEY_SCROLL_LOCK        281
464 #define GLFW_KEY_NUM_LOCK           282
465 #define GLFW_KEY_PRINT_SCREEN       283
466 #define GLFW_KEY_PAUSE              284
467 #define GLFW_KEY_F1                 290
468 #define GLFW_KEY_F2                 291
469 #define GLFW_KEY_F3                 292
470 #define GLFW_KEY_F4                 293
471 #define GLFW_KEY_F5                 294
472 #define GLFW_KEY_F6                 295
473 #define GLFW_KEY_F7                 296
474 #define GLFW_KEY_F8                 297
475 #define GLFW_KEY_F9                 298
476 #define GLFW_KEY_F10                299
477 #define GLFW_KEY_F11                300
478 #define GLFW_KEY_F12                301
479 #define GLFW_KEY_F13                302
480 #define GLFW_KEY_F14                303
481 #define GLFW_KEY_F15                304
482 #define GLFW_KEY_F16                305
483 #define GLFW_KEY_F17                306
484 #define GLFW_KEY_F18                307
485 #define GLFW_KEY_F19                308
486 #define GLFW_KEY_F20                309
487 #define GLFW_KEY_F21                310
488 #define GLFW_KEY_F22                311
489 #define GLFW_KEY_F23                312
490 #define GLFW_KEY_F24                313
491 #define GLFW_KEY_F25                314
492 #define GLFW_KEY_KP_0               320
493 #define GLFW_KEY_KP_1               321
494 #define GLFW_KEY_KP_2               322
495 #define GLFW_KEY_KP_3               323
496 #define GLFW_KEY_KP_4               324
497 #define GLFW_KEY_KP_5               325
498 #define GLFW_KEY_KP_6               326
499 #define GLFW_KEY_KP_7               327
500 #define GLFW_KEY_KP_8               328
501 #define GLFW_KEY_KP_9               329
502 #define GLFW_KEY_KP_DECIMAL         330
503 #define GLFW_KEY_KP_DIVIDE          331
504 #define GLFW_KEY_KP_MULTIPLY        332
505 #define GLFW_KEY_KP_SUBTRACT        333
506 #define GLFW_KEY_KP_ADD             334
507 #define GLFW_KEY_KP_ENTER           335
508 #define GLFW_KEY_KP_EQUAL           336
509 #define GLFW_KEY_LEFT_SHIFT         340
510 #define GLFW_KEY_LEFT_CONTROL       341
511 #define GLFW_KEY_LEFT_ALT           342
512 #define GLFW_KEY_LEFT_SUPER         343
513 #define GLFW_KEY_RIGHT_SHIFT        344
514 #define GLFW_KEY_RIGHT_CONTROL      345
515 #define GLFW_KEY_RIGHT_ALT          346
516 #define GLFW_KEY_RIGHT_SUPER        347
517 #define GLFW_KEY_MENU               348
518 
519 #define GLFW_KEY_LAST               GLFW_KEY_MENU
520 
521 /*! @} */
522 
523 /*! @defgroup mods Modifier key flags
524  *  @brief Modifier key flags.
525  *
526  *  See [key input](@ref input_key) for how these are used.
527  *
528  *  @ingroup input
529  *  @{ */
530 
531 /*! @brief If this bit is set one or more Shift keys were held down.
532  *
533  *  If this bit is set one or more Shift keys were held down.
534  */
535 #define GLFW_MOD_SHIFT           0x0001
536 /*! @brief If this bit is set one or more Control keys were held down.
537  *
538  *  If this bit is set one or more Control keys were held down.
539  */
540 #define GLFW_MOD_CONTROL         0x0002
541 /*! @brief If this bit is set one or more Alt keys were held down.
542  *
543  *  If this bit is set one or more Alt keys were held down.
544  */
545 #define GLFW_MOD_ALT             0x0004
546 /*! @brief If this bit is set one or more Super keys were held down.
547  *
548  *  If this bit is set one or more Super keys were held down.
549  */
550 #define GLFW_MOD_SUPER           0x0008
551 /*! @brief If this bit is set the Caps Lock key is enabled.
552  *
553  *  If this bit is set the Caps Lock key is enabled and the @ref
554  *  GLFW_LOCK_KEY_MODS input mode is set.
555  */
556 #define GLFW_MOD_CAPS_LOCK       0x0010
557 /*! @brief If this bit is set the Num Lock key is enabled.
558  *
559  *  If this bit is set the Num Lock key is enabled and the @ref
560  *  GLFW_LOCK_KEY_MODS input mode is set.
561  */
562 #define GLFW_MOD_NUM_LOCK        0x0020
563 
564 /*! @} */
565 
566 /*! @defgroup buttons Mouse buttons
567  *  @brief Mouse button IDs.
568  *
569  *  See [mouse button input](@ref input_mouse_button) for how these are used.
570  *
571  *  @ingroup input
572  *  @{ */
573 #define GLFW_MOUSE_BUTTON_1         0
574 #define GLFW_MOUSE_BUTTON_2         1
575 #define GLFW_MOUSE_BUTTON_3         2
576 #define GLFW_MOUSE_BUTTON_4         3
577 #define GLFW_MOUSE_BUTTON_5         4
578 #define GLFW_MOUSE_BUTTON_6         5
579 #define GLFW_MOUSE_BUTTON_7         6
580 #define GLFW_MOUSE_BUTTON_8         7
581 #define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
582 #define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
583 #define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
584 #define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
585 /*! @} */
586 
587 /*! @defgroup joysticks Joysticks
588  *  @brief Joystick IDs.
589  *
590  *  See [joystick input](@ref joystick) for how these are used.
591  *
592  *  @ingroup input
593  *  @{ */
594 #define GLFW_JOYSTICK_1             0
595 #define GLFW_JOYSTICK_2             1
596 #define GLFW_JOYSTICK_3             2
597 #define GLFW_JOYSTICK_4             3
598 #define GLFW_JOYSTICK_5             4
599 #define GLFW_JOYSTICK_6             5
600 #define GLFW_JOYSTICK_7             6
601 #define GLFW_JOYSTICK_8             7
602 #define GLFW_JOYSTICK_9             8
603 #define GLFW_JOYSTICK_10            9
604 #define GLFW_JOYSTICK_11            10
605 #define GLFW_JOYSTICK_12            11
606 #define GLFW_JOYSTICK_13            12
607 #define GLFW_JOYSTICK_14            13
608 #define GLFW_JOYSTICK_15            14
609 #define GLFW_JOYSTICK_16            15
610 #define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
611 /*! @} */
612 
613 /*! @defgroup gamepad_buttons Gamepad buttons
614  *  @brief Gamepad buttons.
615  *
616  *  See @ref gamepad for how these are used.
617  *
618  *  @ingroup input
619  *  @{ */
620 #define GLFW_GAMEPAD_BUTTON_A               0
621 #define GLFW_GAMEPAD_BUTTON_B               1
622 #define GLFW_GAMEPAD_BUTTON_X               2
623 #define GLFW_GAMEPAD_BUTTON_Y               3
624 #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
625 #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
626 #define GLFW_GAMEPAD_BUTTON_BACK            6
627 #define GLFW_GAMEPAD_BUTTON_START           7
628 #define GLFW_GAMEPAD_BUTTON_GUIDE           8
629 #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
630 #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
631 #define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
632 #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
633 #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
634 #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
635 #define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT
636 
637 #define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
638 #define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
639 #define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
640 #define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
641 /*! @} */
642 
643 /*! @defgroup gamepad_axes Gamepad axes
644  *  @brief Gamepad axes.
645  *
646  *  See @ref gamepad for how these are used.
647  *
648  *  @ingroup input
649  *  @{ */
650 #define GLFW_GAMEPAD_AXIS_LEFT_X        0
651 #define GLFW_GAMEPAD_AXIS_LEFT_Y        1
652 #define GLFW_GAMEPAD_AXIS_RIGHT_X       2
653 #define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
654 #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
655 #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
656 #define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
657 /*! @} */
658 
659 /*! @defgroup errors Error codes
660  *  @brief Error codes.
661  *
662  *  See [error handling](@ref error_handling) for how these are used.
663  *
664  *  @ingroup init
665  *  @{ */
666 /*! @brief No error has occurred.
667  *
668  *  No error has occurred.
669  *
670  *  @analysis Yay.
671  */
672 #define GLFW_NO_ERROR               0
673 /*! @brief GLFW has not been initialized.
674  *
675  *  This occurs if a GLFW function was called that must not be called unless the
676  *  library is [initialized](@ref intro_init).
677  *
678  *  @analysis Application programmer error.  Initialize GLFW before calling any
679  *  function that requires initialization.
680  */
681 #define GLFW_NOT_INITIALIZED        0x00010001
682 /*! @brief No context is current for this thread.
683  *
684  *  This occurs if a GLFW function was called that needs and operates on the
685  *  current OpenGL or OpenGL ES context but no context is current on the calling
686  *  thread.  One such function is @ref glfwSwapInterval.
687  *
688  *  @analysis Application programmer error.  Ensure a context is current before
689  *  calling functions that require a current context.
690  */
691 #define GLFW_NO_CURRENT_CONTEXT     0x00010002
692 /*! @brief One of the arguments to the function was an invalid enum value.
693  *
694  *  One of the arguments to the function was an invalid enum value, for example
695  *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
696  *
697  *  @analysis Application programmer error.  Fix the offending call.
698  */
699 #define GLFW_INVALID_ENUM           0x00010003
700 /*! @brief One of the arguments to the function was an invalid value.
701  *
702  *  One of the arguments to the function was an invalid value, for example
703  *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
704  *
705  *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
706  *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
707  *
708  *  @analysis Application programmer error.  Fix the offending call.
709  */
710 #define GLFW_INVALID_VALUE          0x00010004
711 /*! @brief A memory allocation failed.
712  *
713  *  A memory allocation failed.
714  *
715  *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
716  *  to our [issue tracker](https://github.com/glfw/glfw/issues).
717  */
718 #define GLFW_OUT_OF_MEMORY          0x00010005
719 /*! @brief GLFW could not find support for the requested API on the system.
720  *
721  *  GLFW could not find support for the requested API on the system.
722  *
723  *  @analysis The installed graphics driver does not support the requested
724  *  API, or does not support it via the chosen context creation API.
725  *  Below are a few examples.
726  *
727  *  @par
728  *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
729  *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
730  *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
731  *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
732  *  driver.  Older graphics drivers do not support Vulkan.
733  */
734 #define GLFW_API_UNAVAILABLE        0x00010006
735 /*! @brief The requested OpenGL or OpenGL ES version is not available.
736  *
737  *  The requested OpenGL or OpenGL ES version (including any requested context
738  *  or framebuffer hints) is not available on this machine.
739  *
740  *  @analysis The machine does not support your requirements.  If your
741  *  application is sufficiently flexible, downgrade your requirements and try
742  *  again.  Otherwise, inform the user that their machine does not match your
743  *  requirements.
744  *
745  *  @par
746  *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
747  *  comes out before the 4.x series gets that far, also fail with this error and
748  *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
749  *  will exist.
750  */
751 #define GLFW_VERSION_UNAVAILABLE    0x00010007
752 /*! @brief A platform-specific error occurred that does not match any of the
753  *  more specific categories.
754  *
755  *  A platform-specific error occurred that does not match any of the more
756  *  specific categories.
757  *
758  *  @analysis A bug or configuration error in GLFW, the underlying operating
759  *  system or its drivers, or a lack of required resources.  Report the issue to
760  *  our [issue tracker](https://github.com/glfw/glfw/issues).
761  */
762 #define GLFW_PLATFORM_ERROR         0x00010008
763 /*! @brief The requested format is not supported or available.
764  *
765  *  If emitted during window creation, the requested pixel format is not
766  *  supported.
767  *
768  *  If emitted when querying the clipboard, the contents of the clipboard could
769  *  not be converted to the requested format.
770  *
771  *  @analysis If emitted during window creation, one or more
772  *  [hard constraints](@ref window_hints_hard) did not match any of the
773  *  available pixel formats.  If your application is sufficiently flexible,
774  *  downgrade your requirements and try again.  Otherwise, inform the user that
775  *  their machine does not match your requirements.
776  *
777  *  @par
778  *  If emitted when querying the clipboard, ignore the error or report it to
779  *  the user, as appropriate.
780  */
781 #define GLFW_FORMAT_UNAVAILABLE     0x00010009
782 /*! @brief The specified window does not have an OpenGL or OpenGL ES context.
783  *
784  *  A window that does not have an OpenGL or OpenGL ES context was passed to
785  *  a function that requires it to have one.
786  *
787  *  @analysis Application programmer error.  Fix the offending call.
788  */
789 #define GLFW_NO_WINDOW_CONTEXT      0x0001000A
790 /*! @brief The specified cursor shape is not available.
791  *
792  *  The specified standard cursor shape is not available, either because the
793  *  current platform cursor theme does not provide it or because it is not
794  *  available on the platform.
795  *
796  *  @analysis Platform or system settings limitation.  Pick another
797  *  [standard cursor shape](@ref shapes) or create a
798  *  [custom cursor](@ref cursor_custom).
799  */
800 #define GLFW_CURSOR_UNAVAILABLE     0x0001000B
801 /*! @brief The requested feature is not provided by the platform.
802  *
803  *  The requested feature is not provided by the platform, so GLFW is unable to
804  *  implement it.  The documentation for each function notes if it could emit
805  *  this error.
806  *
807  *  @analysis Platform or platform version limitation.  The error can be ignored
808  *  unless the feature is critical to the application.
809  *
810  *  @par
811  *  A function call that emits this error has no effect other than the error and
812  *  updating any existing out parameters.
813  */
814 #define GLFW_FEATURE_UNAVAILABLE    0x0001000C
815 /*! @brief The requested feature is not implemented for the platform.
816  *
817  *  The requested feature has not yet been implemented in GLFW for this platform.
818  *
819  *  @analysis An incomplete implementation of GLFW for this platform, hopefully
820  *  fixed in a future release.  The error can be ignored unless the feature is
821  *  critical to the application.
822  *
823  *  @par
824  *  A function call that emits this error has no effect other than the error and
825  *  updating any existing out parameters.
826  */
827 #define GLFW_FEATURE_UNIMPLEMENTED  0x0001000D
828 /*! @brief Platform unavailable or no matching platform was found.
829  *
830  *  If emitted during initialization, no matching platform was found.  If the @ref
831  *  GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
832  *  the platforms supported by this library binary, except for the Null platform.  If the
833  *  init hint was set to a specific platform, it is either not supported by this library
834  *  binary or GLFW was not able to detect it.
835  *
836  *  If emitted by a native access function, GLFW was initialized for a different platform
837  *  than the function is for.
838  *
839  *  @analysis Failure to detect any platform usually only happens on non-macOS Unix
840  *  systems, either when no window system is running or the program was run from
841  *  a terminal that does not have the necessary environment variables.  Fall back to
842  *  a different platform if possible or notify the user that no usable platform was
843  *  detected.
844  *
845  *  Failure to detect a specific platform may have the same cause as above or be because
846  *  support for that platform was not compiled in.  Call @ref glfwPlatformSupported to
847  *  check whether a specific platform is supported by a library binary.
848  */
849 #define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
850 /*! @} */
851 
852 /*! @addtogroup window
853  *  @{ */
854 /*! @brief Input focus window hint and attribute
855  *
856  *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
857  *  [window attribute](@ref GLFW_FOCUSED_attrib).
858  */
859 #define GLFW_FOCUSED                0x00020001
860 /*! @brief Window iconification window attribute
861  *
862  *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
863  */
864 #define GLFW_ICONIFIED              0x00020002
865 /*! @brief Window resize-ability window hint and attribute
866  *
867  *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
868  *  [window attribute](@ref GLFW_RESIZABLE_attrib).
869  */
870 #define GLFW_RESIZABLE              0x00020003
871 /*! @brief Window visibility window hint and attribute
872  *
873  *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
874  *  [window attribute](@ref GLFW_VISIBLE_attrib).
875  */
876 #define GLFW_VISIBLE                0x00020004
877 /*! @brief Window decoration window hint and attribute
878  *
879  *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
880  *  [window attribute](@ref GLFW_DECORATED_attrib).
881  */
882 #define GLFW_DECORATED              0x00020005
883 /*! @brief Window auto-iconification window hint and attribute
884  *
885  *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
886  *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
887  */
888 #define GLFW_AUTO_ICONIFY           0x00020006
889 /*! @brief Window decoration window hint and attribute
890  *
891  *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
892  *  [window attribute](@ref GLFW_FLOATING_attrib).
893  */
894 #define GLFW_FLOATING               0x00020007
895 /*! @brief Window maximization window hint and attribute
896  *
897  *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
898  *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
899  */
900 #define GLFW_MAXIMIZED              0x00020008
901 /*! @brief Cursor centering window hint
902  *
903  *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
904  */
905 #define GLFW_CENTER_CURSOR          0x00020009
906 /*! @brief Window framebuffer transparency hint and attribute
907  *
908  *  Window framebuffer transparency
909  *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
910  *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
911  */
912 #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
913 /*! @brief Mouse cursor hover window attribute.
914  *
915  *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
916  */
917 #define GLFW_HOVERED                0x0002000B
918 /*! @brief Input focus on calling show window hint and attribute
919  *
920  *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
921  *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
922  */
923 #define GLFW_FOCUS_ON_SHOW          0x0002000C
924 
925 /*! @brief Mouse input transparency window hint and attribute
926  *
927  *  Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
928  *  [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
929  */
930 #define GLFW_MOUSE_PASSTHROUGH      0x0002000D
931 
932 /*! @brief Initial position x-coordinate window hint.
933  *
934  *  Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
935  */
936 #define GLFW_POSITION_X             0x0002000E
937 
938 /*! @brief Initial position y-coordinate window hint.
939  *
940  *  Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y).
941  */
942 #define GLFW_POSITION_Y             0x0002000F
943 
944 /*! @brief Framebuffer bit depth hint.
945  *
946  *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
947  */
948 #define GLFW_RED_BITS               0x00021001
949 /*! @brief Framebuffer bit depth hint.
950  *
951  *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
952  */
953 #define GLFW_GREEN_BITS             0x00021002
954 /*! @brief Framebuffer bit depth hint.
955  *
956  *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
957  */
958 #define GLFW_BLUE_BITS              0x00021003
959 /*! @brief Framebuffer bit depth hint.
960  *
961  *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
962  */
963 #define GLFW_ALPHA_BITS             0x00021004
964 /*! @brief Framebuffer bit depth hint.
965  *
966  *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
967  */
968 #define GLFW_DEPTH_BITS             0x00021005
969 /*! @brief Framebuffer bit depth hint.
970  *
971  *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
972  */
973 #define GLFW_STENCIL_BITS           0x00021006
974 /*! @brief Framebuffer bit depth hint.
975  *
976  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
977  */
978 #define GLFW_ACCUM_RED_BITS         0x00021007
979 /*! @brief Framebuffer bit depth hint.
980  *
981  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
982  */
983 #define GLFW_ACCUM_GREEN_BITS       0x00021008
984 /*! @brief Framebuffer bit depth hint.
985  *
986  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
987  */
988 #define GLFW_ACCUM_BLUE_BITS        0x00021009
989 /*! @brief Framebuffer bit depth hint.
990  *
991  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
992  */
993 #define GLFW_ACCUM_ALPHA_BITS       0x0002100A
994 /*! @brief Framebuffer auxiliary buffer hint.
995  *
996  *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
997  */
998 #define GLFW_AUX_BUFFERS            0x0002100B
999 /*! @brief OpenGL stereoscopic rendering hint.
1000  *
1001  *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
1002  */
1003 #define GLFW_STEREO                 0x0002100C
1004 /*! @brief Framebuffer MSAA samples hint.
1005  *
1006  *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
1007  */
1008 #define GLFW_SAMPLES                0x0002100D
1009 /*! @brief Framebuffer sRGB hint.
1010  *
1011  *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
1012  */
1013 #define GLFW_SRGB_CAPABLE           0x0002100E
1014 /*! @brief Monitor refresh rate hint.
1015  *
1016  *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
1017  */
1018 #define GLFW_REFRESH_RATE           0x0002100F
1019 /*! @brief Framebuffer double buffering hint and attribute.
1020  *
1021  *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
1022  *  [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
1023  */
1024 #define GLFW_DOUBLEBUFFER           0x00021010
1025 
1026 /*! @brief Context client API hint and attribute.
1027  *
1028  *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
1029  *  [attribute](@ref GLFW_CLIENT_API_attrib).
1030  */
1031 #define GLFW_CLIENT_API             0x00022001
1032 /*! @brief Context client API major version hint and attribute.
1033  *
1034  *  Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
1035  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
1036  */
1037 #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
1038 /*! @brief Context client API minor version hint and attribute.
1039  *
1040  *  Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
1041  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
1042  */
1043 #define GLFW_CONTEXT_VERSION_MINOR  0x00022003
1044 /*! @brief Context client API revision number attribute.
1045  *
1046  *  Context client API revision number
1047  *  [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
1048  */
1049 #define GLFW_CONTEXT_REVISION       0x00022004
1050 /*! @brief Context robustness hint and attribute.
1051  *
1052  *  Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
1053  *  and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
1054  */
1055 #define GLFW_CONTEXT_ROBUSTNESS     0x00022005
1056 /*! @brief OpenGL forward-compatibility hint and attribute.
1057  *
1058  *  OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
1059  *  and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
1060  */
1061 #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
1062 /*! @brief Debug mode context hint and attribute.
1063  *
1064  *  Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
1065  *  [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
1066  */
1067 #define GLFW_CONTEXT_DEBUG          0x00022007
1068 /*! @brief Legacy name for compatibility.
1069  *
1070  *  This is an alias for compatibility with earlier versions.
1071  */
1072 #define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
1073 /*! @brief OpenGL profile hint and attribute.
1074  *
1075  *  OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
1076  *  [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
1077  */
1078 #define GLFW_OPENGL_PROFILE         0x00022008
1079 /*! @brief Context flush-on-release hint and attribute.
1080  *
1081  *  Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
1082  *  [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
1083  */
1084 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
1085 /*! @brief Context error suppression hint and attribute.
1086  *
1087  *  Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
1088  *  [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
1089  */
1090 #define GLFW_CONTEXT_NO_ERROR       0x0002200A
1091 /*! @brief Context creation API hint and attribute.
1092  *
1093  *  Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
1094  *  [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
1095  */
1096 #define GLFW_CONTEXT_CREATION_API   0x0002200B
1097 /*! @brief Window content area scaling window
1098  *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
1099  */
1100 #define GLFW_SCALE_TO_MONITOR       0x0002200C
1101 /*! @brief Window framebuffer scaling
1102  *  [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
1103  */
1104 #define GLFW_SCALE_FRAMEBUFFER      0x0002200D
1105 /*! @brief Legacy name for compatibility.
1106  *
1107  *  This is an alias for the
1108  *  [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
1109  *  compatibility with earlier versions.
1110  */
1111 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
1112 /*! @brief macOS specific
1113  *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
1114  */
1115 #define GLFW_COCOA_FRAME_NAME         0x00023002
1116 /*! @brief macOS specific
1117  *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
1118  */
1119 #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
1120 /*! @brief X11 specific
1121  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
1122  */
1123 #define GLFW_X11_CLASS_NAME         0x00024001
1124 /*! @brief X11 specific
1125  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
1126  */
1127 #define GLFW_X11_INSTANCE_NAME      0x00024002
1128 #define GLFW_WIN32_KEYBOARD_MENU    0x00025001
1129 /*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
1130  */
1131 #define GLFW_WIN32_SHOWDEFAULT      0x00025002
1132 /*! @brief Wayland specific
1133  *  [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
1134  *
1135  *  Allows specification of the Wayland app_id.
1136  */
1137 #define GLFW_WAYLAND_APP_ID         0x00026001
1138 /*! @} */
1139 
1140 #define GLFW_NO_API                          0
1141 #define GLFW_OPENGL_API             0x00030001
1142 #define GLFW_OPENGL_ES_API          0x00030002
1143 
1144 #define GLFW_NO_ROBUSTNESS                   0
1145 #define GLFW_NO_RESET_NOTIFICATION  0x00031001
1146 #define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
1147 
1148 #define GLFW_OPENGL_ANY_PROFILE              0
1149 #define GLFW_OPENGL_CORE_PROFILE    0x00032001
1150 #define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
1151 
1152 #define GLFW_CURSOR                  0x00033001
1153 #define GLFW_STICKY_KEYS             0x00033002
1154 #define GLFW_STICKY_MOUSE_BUTTONS    0x00033003
1155 #define GLFW_LOCK_KEY_MODS           0x00033004
1156 #define GLFW_RAW_MOUSE_MOTION        0x00033005
1157 #define GLFW_UNLIMITED_MOUSE_BUTTONS 0x00033006
1158 
1159 #define GLFW_CURSOR_NORMAL          0x00034001
1160 #define GLFW_CURSOR_HIDDEN          0x00034002
1161 #define GLFW_CURSOR_DISABLED        0x00034003
1162 #define GLFW_CURSOR_CAPTURED        0x00034004
1163 
1164 #define GLFW_ANY_RELEASE_BEHAVIOR            0
1165 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
1166 #define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
1167 
1168 #define GLFW_NATIVE_CONTEXT_API     0x00036001
1169 #define GLFW_EGL_CONTEXT_API        0x00036002
1170 #define GLFW_OSMESA_CONTEXT_API     0x00036003
1171 
1172 #define GLFW_ANGLE_PLATFORM_TYPE_NONE    0x00037001
1173 #define GLFW_ANGLE_PLATFORM_TYPE_OPENGL  0x00037002
1174 #define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
1175 #define GLFW_ANGLE_PLATFORM_TYPE_D3D9    0x00037004
1176 #define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
1177 #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN  0x00037007
1178 #define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
1179 
1180 #define GLFW_WAYLAND_PREFER_LIBDECOR    0x00038001
1181 #define GLFW_WAYLAND_DISABLE_LIBDECOR   0x00038002
1182 
1183 #define GLFW_ANY_POSITION           0x80000000
1184 
1185 /*! @defgroup shapes Standard cursor shapes
1186  *  @brief Standard system cursor shapes.
1187  *
1188  *  These are the [standard cursor shapes](@ref cursor_standard) that can be
1189  *  requested from the platform (window system).
1190  *
1191  *  @ingroup input
1192  *  @{ */
1193 
1194 /*! @brief The regular arrow cursor shape.
1195  *
1196  *  The regular arrow cursor shape.
1197  */
1198 #define GLFW_ARROW_CURSOR           0x00036001
1199 /*! @brief The text input I-beam cursor shape.
1200  *
1201  *  The text input I-beam cursor shape.
1202  */
1203 #define GLFW_IBEAM_CURSOR           0x00036002
1204 /*! @brief The crosshair cursor shape.
1205  *
1206  *  The crosshair cursor shape.
1207  */
1208 #define GLFW_CROSSHAIR_CURSOR       0x00036003
1209 /*! @brief The pointing hand cursor shape.
1210  *
1211  *  The pointing hand cursor shape.
1212  */
1213 #define GLFW_POINTING_HAND_CURSOR   0x00036004
1214 /*! @brief The horizontal resize/move arrow shape.
1215  *
1216  *  The horizontal resize/move arrow shape.  This is usually a horizontal
1217  *  double-headed arrow.
1218  */
1219 #define GLFW_RESIZE_EW_CURSOR       0x00036005
1220 /*! @brief The vertical resize/move arrow shape.
1221  *
1222  *  The vertical resize/move shape.  This is usually a vertical double-headed
1223  *  arrow.
1224  */
1225 #define GLFW_RESIZE_NS_CURSOR       0x00036006
1226 /*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
1227  *
1228  *  The top-left to bottom-right diagonal resize/move shape.  This is usually
1229  *  a diagonal double-headed arrow.
1230  *
1231  *  @note @macos This shape is provided by a private system API and may fail
1232  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
1233  *
1234  *  @note @wayland This shape is provided by a newer standard not supported by
1235  *  all cursor themes.
1236  *
1237  *  @note @x11 This shape is provided by a newer standard not supported by all
1238  *  cursor themes.
1239  */
1240 #define GLFW_RESIZE_NWSE_CURSOR     0x00036007
1241 /*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
1242  *
1243  *  The top-right to bottom-left diagonal resize/move shape.  This is usually
1244  *  a diagonal double-headed arrow.
1245  *
1246  *  @note @macos This shape is provided by a private system API and may fail
1247  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
1248  *
1249  *  @note @wayland This shape is provided by a newer standard not supported by
1250  *  all cursor themes.
1251  *
1252  *  @note @x11 This shape is provided by a newer standard not supported by all
1253  *  cursor themes.
1254  */
1255 #define GLFW_RESIZE_NESW_CURSOR     0x00036008
1256 /*! @brief The omni-directional resize/move cursor shape.
1257  *
1258  *  The omni-directional resize cursor/move shape.  This is usually either
1259  *  a combined horizontal and vertical double-headed arrow or a grabbing hand.
1260  */
1261 #define GLFW_RESIZE_ALL_CURSOR      0x00036009
1262 /*! @brief The operation-not-allowed shape.
1263  *
1264  *  The operation-not-allowed shape.  This is usually a circle with a diagonal
1265  *  line through it.
1266  *
1267  *  @note @wayland This shape is provided by a newer standard not supported by
1268  *  all cursor themes.
1269  *
1270  *  @note @x11 This shape is provided by a newer standard not supported by all
1271  *  cursor themes.
1272  */
1273 #define GLFW_NOT_ALLOWED_CURSOR     0x0003600A
1274 /*! @brief Legacy name for compatibility.
1275  *
1276  *  This is an alias for compatibility with earlier versions.
1277  */
1278 #define GLFW_HRESIZE_CURSOR         GLFW_RESIZE_EW_CURSOR
1279 /*! @brief Legacy name for compatibility.
1280  *
1281  *  This is an alias for compatibility with earlier versions.
1282  */
1283 #define GLFW_VRESIZE_CURSOR         GLFW_RESIZE_NS_CURSOR
1284 /*! @brief Legacy name for compatibility.
1285  *
1286  *  This is an alias for compatibility with earlier versions.
1287  */
1288 #define GLFW_HAND_CURSOR            GLFW_POINTING_HAND_CURSOR
1289 /*! @} */
1290 
1291 #define GLFW_CONNECTED              0x00040001
1292 #define GLFW_DISCONNECTED           0x00040002
1293 
1294 /*! @addtogroup init
1295  *  @{ */
1296 /*! @brief Joystick hat buttons init hint.
1297  *
1298  *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
1299  */
1300 #define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
1301 /*! @brief ANGLE rendering backend init hint.
1302  *
1303  *  ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
1304  */
1305 #define GLFW_ANGLE_PLATFORM_TYPE    0x00050002
1306 /*! @brief Platform selection init hint.
1307  *
1308  *  Platform selection [init hint](@ref GLFW_PLATFORM).
1309  */
1310 #define GLFW_PLATFORM               0x00050003
1311 /*! @brief macOS specific init hint.
1312  *
1313  *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
1314  */
1315 #define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
1316 /*! @brief macOS specific init hint.
1317  *
1318  *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
1319  */
1320 #define GLFW_COCOA_MENUBAR          0x00051002
1321 /*! @brief X11 specific init hint.
1322  *
1323  *  X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
1324  */
1325 #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
1326 /*! @brief Wayland specific init hint.
1327  *
1328  *  Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
1329  */
1330 #define GLFW_WAYLAND_LIBDECOR       0x00053001
1331 /*! @} */
1332 
1333 /*! @addtogroup init
1334  *  @{ */
1335 /*! @brief Hint value that enables automatic platform selection.
1336  *
1337  *  Hint value for @ref GLFW_PLATFORM that enables automatic platform selection.
1338  */
1339 #define GLFW_ANY_PLATFORM           0x00060000
1340 #define GLFW_PLATFORM_WIN32         0x00060001
1341 #define GLFW_PLATFORM_COCOA         0x00060002
1342 #define GLFW_PLATFORM_WAYLAND       0x00060003
1343 #define GLFW_PLATFORM_X11           0x00060004
1344 #define GLFW_PLATFORM_NULL          0x00060005
1345 /*! @} */
1346 
1347 #define GLFW_DONT_CARE              -1
1348 
1349 
1350 /*************************************************************************
1351  * GLFW API types
1352  *************************************************************************/
1353 
1354 /*! @brief Client API function pointer type.
1355  *
1356  *  Generic function pointer used for returning client API function pointers
1357  *  without forcing a cast from a regular pointer.
1358  *
1359  *  @sa @ref context_glext
1360  *  @sa @ref glfwGetProcAddress
1361  *
1362  *  @since Added in version 3.0.
1363  *
1364  *  @ingroup context
1365  */
1366 typedef void (*GLFWglproc)(void);
1367 
1368 /*! @brief Vulkan API function pointer type.
1369  *
1370  *  Generic function pointer used for returning Vulkan API function pointers
1371  *  without forcing a cast from a regular pointer.
1372  *
1373  *  @sa @ref vulkan_proc
1374  *  @sa @ref glfwGetInstanceProcAddress
1375  *
1376  *  @since Added in version 3.2.
1377  *
1378  *  @ingroup vulkan
1379  */
1380 typedef void (*GLFWvkproc)(void);
1381 
1382 /*! @brief Opaque monitor object.
1383  *
1384  *  Opaque monitor object.
1385  *
1386  *  @see @ref monitor_object
1387  *
1388  *  @since Added in version 3.0.
1389  *
1390  *  @ingroup monitor
1391  */
1392 typedef struct GLFWmonitor GLFWmonitor;
1393 
1394 /*! @brief Opaque window object.
1395  *
1396  *  Opaque window object.
1397  *
1398  *  @see @ref window_object
1399  *
1400  *  @since Added in version 3.0.
1401  *
1402  *  @ingroup window
1403  */
1404 typedef struct GLFWwindow GLFWwindow;
1405 
1406 /*! @brief Opaque cursor object.
1407  *
1408  *  Opaque cursor object.
1409  *
1410  *  @see @ref cursor_object
1411  *
1412  *  @since Added in version 3.1.
1413  *
1414  *  @ingroup input
1415  */
1416 typedef struct GLFWcursor GLFWcursor;
1417 
1418 /*! @brief The function pointer type for memory allocation callbacks.
1419  *
1420  *  This is the function pointer type for memory allocation callbacks.  A memory
1421  *  allocation callback function has the following signature:
1422  *  @code
1423  *  void* function_name(size_t size, void* user)
1424  *  @endcode
1425  *
1426  *  This function must return either a memory block at least `size` bytes long,
1427  *  or `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
1428  *  failures gracefully yet.
1429  *
1430  *  This function must support being called during @ref glfwInit but before the library is
1431  *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
1432  *  longer flagged as initialized.
1433  *
1434  *  Any memory allocated via this function will be deallocated via the same allocator
1435  *  during library termination or earlier.
1436  *
1437  *  Any memory allocated via this function must be suitably aligned for any object type.
1438  *  If you are using C99 or earlier, this alignment is platform-dependent but will be the
1439  *  same as what `malloc` provides.  If you are using C11 or later, this is the value of
1440  *  `alignof(max_align_t)`.
1441  *
1442  *  The size will always be greater than zero.  Allocations of size zero are filtered out
1443  *  before reaching the custom allocator.
1444  *
1445  *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
1446  *
1447  *  This function must not call any GLFW function.
1448  *
1449  *  @param[in] size The minimum size, in bytes, of the memory block.
1450  *  @param[in] user The user-defined pointer from the allocator.
1451  *  @return The address of the newly allocated memory block, or `NULL` if an
1452  *  error occurred.
1453  *
1454  *  @pointer_lifetime The returned memory block must be valid at least until it
1455  *  is deallocated.
1456  *
1457  *  @reentrancy This function should not call any GLFW function.
1458  *
1459  *  @thread_safety This function must support being called from any thread that calls GLFW
1460  *  functions.
1461  *
1462  *  @sa @ref init_allocator
1463  *  @sa @ref GLFWallocator
1464  *
1465  *  @since Added in version 3.4.
1466  *
1467  *  @ingroup init
1468  */
1469 typedef void* (* GLFWallocatefun)(size_t size, void* user);
1470 
1471 /*! @brief The function pointer type for memory reallocation callbacks.
1472  *
1473  *  This is the function pointer type for memory reallocation callbacks.
1474  *  A memory reallocation callback function has the following signature:
1475  *  @code
1476  *  void* function_name(void* block, size_t size, void* user)
1477  *  @endcode
1478  *
1479  *  This function must return a memory block at least `size` bytes long, or
1480  *  `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
1481  *  failures gracefully yet.
1482  *
1483  *  This function must support being called during @ref glfwInit but before the library is
1484  *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
1485  *  longer flagged as initialized.
1486  *
1487  *  Any memory allocated via this function will be deallocated via the same allocator
1488  *  during library termination or earlier.
1489  *
1490  *  Any memory allocated via this function must be suitably aligned for any object type.
1491  *  If you are using C99 or earlier, this alignment is platform-dependent but will be the
1492  *  same as what `realloc` provides.  If you are using C11 or later, this is the value of
1493  *  `alignof(max_align_t)`.
1494  *
1495  *  The block address will never be `NULL` and the size will always be greater than zero.
1496  *  Reallocations of a block to size zero are converted into deallocations before reaching
1497  *  the custom allocator.  Reallocations of `NULL` to a non-zero size are converted into
1498  *  regular allocations before reaching the custom allocator.
1499  *
1500  *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
1501  *
1502  *  This function must not call any GLFW function.
1503  *
1504  *  @param[in] block The address of the memory block to reallocate.
1505  *  @param[in] size The new minimum size, in bytes, of the memory block.
1506  *  @param[in] user The user-defined pointer from the allocator.
1507  *  @return The address of the newly allocated or resized memory block, or
1508  *  `NULL` if an error occurred.
1509  *
1510  *  @pointer_lifetime The returned memory block must be valid at least until it
1511  *  is deallocated.
1512  *
1513  *  @reentrancy This function should not call any GLFW function.
1514  *
1515  *  @thread_safety This function must support being called from any thread that calls GLFW
1516  *  functions.
1517  *
1518  *  @sa @ref init_allocator
1519  *  @sa @ref GLFWallocator
1520  *
1521  *  @since Added in version 3.4.
1522  *
1523  *  @ingroup init
1524  */
1525 typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
1526 
1527 /*! @brief The function pointer type for memory deallocation callbacks.
1528  *
1529  *  This is the function pointer type for memory deallocation callbacks.
1530  *  A memory deallocation callback function has the following signature:
1531  *  @code
1532  *  void function_name(void* block, void* user)
1533  *  @endcode
1534  *
1535  *  This function may deallocate the specified memory block.  This memory block
1536  *  will have been allocated with the same allocator.
1537  *
1538  *  This function must support being called during @ref glfwInit but before the library is
1539  *  flagged as initialized, as well as during @ref glfwTerminate after the library is no
1540  *  longer flagged as initialized.
1541  *
1542  *  The block address will never be `NULL`.  Deallocations of `NULL` are filtered out
1543  *  before reaching the custom allocator.
1544  *
1545  *  If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
1546  *
1547  *  This function must not call any GLFW function.
1548  *
1549  *  @param[in] block The address of the memory block to deallocate.
1550  *  @param[in] user The user-defined pointer from the allocator.
1551  *
1552  *  @pointer_lifetime The specified memory block will not be accessed by GLFW
1553  *  after this function is called.
1554  *
1555  *  @reentrancy This function should not call any GLFW function.
1556  *
1557  *  @thread_safety This function must support being called from any thread that calls GLFW
1558  *  functions.
1559  *
1560  *  @sa @ref init_allocator
1561  *  @sa @ref GLFWallocator
1562  *
1563  *  @since Added in version 3.4.
1564  *
1565  *  @ingroup init
1566  */
1567 typedef void (* GLFWdeallocatefun)(void* block, void* user);
1568 
1569 /*! @brief The function pointer type for error callbacks.
1570  *
1571  *  This is the function pointer type for error callbacks.  An error callback
1572  *  function has the following signature:
1573  *  @code
1574  *  void callback_name(int error_code, const char* description)
1575  *  @endcode
1576  *
1577  *  @param[in] error_code An [error code](@ref errors).  Future releases may add
1578  *  more error codes.
1579  *  @param[in] description A UTF-8 encoded string describing the error.
1580  *
1581  *  @pointer_lifetime The error description string is valid until the callback
1582  *  function returns.
1583  *
1584  *  @sa @ref error_handling
1585  *  @sa @ref glfwSetErrorCallback
1586  *
1587  *  @since Added in version 3.0.
1588  *
1589  *  @ingroup init
1590  */
1591 typedef void (* GLFWerrorfun)(int error_code, const char* description);
1592 
1593 /*! @brief The function pointer type for window position callbacks.
1594  *
1595  *  This is the function pointer type for window position callbacks.  A window
1596  *  position callback function has the following signature:
1597  *  @code
1598  *  void callback_name(GLFWwindow* window, int xpos, int ypos)
1599  *  @endcode
1600  *
1601  *  @param[in] window The window that was moved.
1602  *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
1603  *  upper-left corner of the content area of the window.
1604  *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
1605  *  upper-left corner of the content area of the window.
1606  *
1607  *  @sa @ref window_pos
1608  *  @sa @ref glfwSetWindowPosCallback
1609  *
1610  *  @since Added in version 3.0.
1611  *
1612  *  @ingroup window
1613  */
1614 typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
1615 
1616 /*! @brief The function pointer type for window size callbacks.
1617  *
1618  *  This is the function pointer type for window size callbacks.  A window size
1619  *  callback function has the following signature:
1620  *  @code
1621  *  void callback_name(GLFWwindow* window, int width, int height)
1622  *  @endcode
1623  *
1624  *  @param[in] window The window that was resized.
1625  *  @param[in] width The new width, in screen coordinates, of the window.
1626  *  @param[in] height The new height, in screen coordinates, of the window.
1627  *
1628  *  @sa @ref window_size
1629  *  @sa @ref glfwSetWindowSizeCallback
1630  *
1631  *  @since Added in version 1.0.
1632  *  @glfw3 Added window handle parameter.
1633  *
1634  *  @ingroup window
1635  */
1636 typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
1637 
1638 /*! @brief The function pointer type for window close callbacks.
1639  *
1640  *  This is the function pointer type for window close callbacks.  A window
1641  *  close callback function has the following signature:
1642  *  @code
1643  *  void function_name(GLFWwindow* window)
1644  *  @endcode
1645  *
1646  *  @param[in] window The window that the user attempted to close.
1647  *
1648  *  @sa @ref window_close
1649  *  @sa @ref glfwSetWindowCloseCallback
1650  *
1651  *  @since Added in version 2.5.
1652  *  @glfw3 Added window handle parameter.
1653  *
1654  *  @ingroup window
1655  */
1656 typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
1657 
1658 /*! @brief The function pointer type for window content refresh callbacks.
1659  *
1660  *  This is the function pointer type for window content refresh callbacks.
1661  *  A window content refresh callback function has the following signature:
1662  *  @code
1663  *  void function_name(GLFWwindow* window);
1664  *  @endcode
1665  *
1666  *  @param[in] window The window whose content needs to be refreshed.
1667  *
1668  *  @sa @ref window_refresh
1669  *  @sa @ref glfwSetWindowRefreshCallback
1670  *
1671  *  @since Added in version 2.5.
1672  *  @glfw3 Added window handle parameter.
1673  *
1674  *  @ingroup window
1675  */
1676 typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
1677 
1678 /*! @brief The function pointer type for window focus callbacks.
1679  *
1680  *  This is the function pointer type for window focus callbacks.  A window
1681  *  focus callback function has the following signature:
1682  *  @code
1683  *  void function_name(GLFWwindow* window, int focused)
1684  *  @endcode
1685  *
1686  *  @param[in] window The window that gained or lost input focus.
1687  *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
1688  *  `GLFW_FALSE` if it lost it.
1689  *
1690  *  @sa @ref window_focus
1691  *  @sa @ref glfwSetWindowFocusCallback
1692  *
1693  *  @since Added in version 3.0.
1694  *
1695  *  @ingroup window
1696  */
1697 typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
1698 
1699 /*! @brief The function pointer type for window iconify callbacks.
1700  *
1701  *  This is the function pointer type for window iconify callbacks.  A window
1702  *  iconify callback function has the following signature:
1703  *  @code
1704  *  void function_name(GLFWwindow* window, int iconified)
1705  *  @endcode
1706  *
1707  *  @param[in] window The window that was iconified or restored.
1708  *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
1709  *  `GLFW_FALSE` if it was restored.
1710  *
1711  *  @sa @ref window_iconify
1712  *  @sa @ref glfwSetWindowIconifyCallback
1713  *
1714  *  @since Added in version 3.0.
1715  *
1716  *  @ingroup window
1717  */
1718 typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
1719 
1720 /*! @brief The function pointer type for window maximize callbacks.
1721  *
1722  *  This is the function pointer type for window maximize callbacks.  A window
1723  *  maximize callback function has the following signature:
1724  *  @code
1725  *  void function_name(GLFWwindow* window, int maximized)
1726  *  @endcode
1727  *
1728  *  @param[in] window The window that was maximized or restored.
1729  *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or
1730  *  `GLFW_FALSE` if it was restored.
1731  *
1732  *  @sa @ref window_maximize
1733  *  @sa glfwSetWindowMaximizeCallback
1734  *
1735  *  @since Added in version 3.3.
1736  *
1737  *  @ingroup window
1738  */
1739 typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
1740 
1741 /*! @brief The function pointer type for framebuffer size callbacks.
1742  *
1743  *  This is the function pointer type for framebuffer size callbacks.
1744  *  A framebuffer size callback function has the following signature:
1745  *  @code
1746  *  void function_name(GLFWwindow* window, int width, int height)
1747  *  @endcode
1748  *
1749  *  @param[in] window The window whose framebuffer was resized.
1750  *  @param[in] width The new width, in pixels, of the framebuffer.
1751  *  @param[in] height The new height, in pixels, of the framebuffer.
1752  *
1753  *  @sa @ref window_fbsize
1754  *  @sa @ref glfwSetFramebufferSizeCallback
1755  *
1756  *  @since Added in version 3.0.
1757  *
1758  *  @ingroup window
1759  */
1760 typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
1761 
1762 /*! @brief The function pointer type for window content scale callbacks.
1763  *
1764  *  This is the function pointer type for window content scale callbacks.
1765  *  A window content scale callback function has the following signature:
1766  *  @code
1767  *  void function_name(GLFWwindow* window, float xscale, float yscale)
1768  *  @endcode
1769  *
1770  *  @param[in] window The window whose content scale changed.
1771  *  @param[in] xscale The new x-axis content scale of the window.
1772  *  @param[in] yscale The new y-axis content scale of the window.
1773  *
1774  *  @sa @ref window_scale
1775  *  @sa @ref glfwSetWindowContentScaleCallback
1776  *
1777  *  @since Added in version 3.3.
1778  *
1779  *  @ingroup window
1780  */
1781 typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
1782 
1783 /*! @brief The function pointer type for mouse button callbacks.
1784  *
1785  *  This is the function pointer type for mouse button callback functions.
1786  *  A mouse button callback function has the following signature:
1787  *  @code
1788  *  void function_name(GLFWwindow* window, int button, int action, int mods)
1789  *  @endcode
1790  *
1791  *  @param[in] window The window that received the event.
1792  *  @param[in] button The [mouse button](@ref buttons) that was pressed or
1793  *  released.
1794  *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases
1795  *  may add more actions.
1796  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1797  *  held down.
1798  *
1799  *  @sa @ref input_mouse_button
1800  *  @sa @ref glfwSetMouseButtonCallback
1801  *
1802  *  @since Added in version 1.0.
1803  *  @glfw3 Added window handle and modifier mask parameters.
1804  *
1805  *  @ingroup input
1806  */
1807 typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
1808 
1809 /*! @brief The function pointer type for cursor position callbacks.
1810  *
1811  *  This is the function pointer type for cursor position callbacks.  A cursor
1812  *  position callback function has the following signature:
1813  *  @code
1814  *  void function_name(GLFWwindow* window, double xpos, double ypos);
1815  *  @endcode
1816  *
1817  *  @param[in] window The window that received the event.
1818  *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
1819  *  the content area.
1820  *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
1821  *  content area.
1822  *
1823  *  @sa @ref cursor_pos
1824  *  @sa @ref glfwSetCursorPosCallback
1825  *
1826  *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
1827  *
1828  *  @ingroup input
1829  */
1830 typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
1831 
1832 /*! @brief The function pointer type for cursor enter/leave callbacks.
1833  *
1834  *  This is the function pointer type for cursor enter/leave callbacks.
1835  *  A cursor enter/leave callback function has the following signature:
1836  *  @code
1837  *  void function_name(GLFWwindow* window, int entered)
1838  *  @endcode
1839  *
1840  *  @param[in] window The window that received the event.
1841  *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
1842  *  area, or `GLFW_FALSE` if it left it.
1843  *
1844  *  @sa @ref cursor_enter
1845  *  @sa @ref glfwSetCursorEnterCallback
1846  *
1847  *  @since Added in version 3.0.
1848  *
1849  *  @ingroup input
1850  */
1851 typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
1852 
1853 /*! @brief The function pointer type for scroll callbacks.
1854  *
1855  *  This is the function pointer type for scroll callbacks.  A scroll callback
1856  *  function has the following signature:
1857  *  @code
1858  *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
1859  *  @endcode
1860  *
1861  *  @param[in] window The window that received the event.
1862  *  @param[in] xoffset The scroll offset along the x-axis.
1863  *  @param[in] yoffset The scroll offset along the y-axis.
1864  *
1865  *  @sa @ref scrolling
1866  *  @sa @ref glfwSetScrollCallback
1867  *
1868  *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
1869  *
1870  *  @ingroup input
1871  */
1872 typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
1873 
1874 /*! @brief The function pointer type for keyboard key callbacks.
1875  *
1876  *  This is the function pointer type for keyboard key callbacks.  A keyboard
1877  *  key callback function has the following signature:
1878  *  @code
1879  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
1880  *  @endcode
1881  *
1882  *  @param[in] window The window that received the event.
1883  *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
1884  *  @param[in] scancode The platform-specific scancode of the key.
1885  *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.  Future
1886  *  releases may add more actions.
1887  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1888  *  held down.
1889  *
1890  *  @sa @ref input_key
1891  *  @sa @ref glfwSetKeyCallback
1892  *
1893  *  @since Added in version 1.0.
1894  *  @glfw3 Added window handle, scancode and modifier mask parameters.
1895  *
1896  *  @ingroup input
1897  */
1898 typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
1899 
1900 /*! @brief The function pointer type for Unicode character callbacks.
1901  *
1902  *  This is the function pointer type for Unicode character callbacks.
1903  *  A Unicode character callback function has the following signature:
1904  *  @code
1905  *  void function_name(GLFWwindow* window, unsigned int codepoint)
1906  *  @endcode
1907  *
1908  *  @param[in] window The window that received the event.
1909  *  @param[in] codepoint The Unicode code point of the character.
1910  *
1911  *  @sa @ref input_char
1912  *  @sa @ref glfwSetCharCallback
1913  *
1914  *  @since Added in version 2.4.
1915  *  @glfw3 Added window handle parameter.
1916  *
1917  *  @ingroup input
1918  */
1919 typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
1920 
1921 /*! @brief The function pointer type for Unicode character with modifiers
1922  *  callbacks.
1923  *
1924  *  This is the function pointer type for Unicode character with modifiers
1925  *  callbacks.  It is called for each input character, regardless of what
1926  *  modifier keys are held down.  A Unicode character with modifiers callback
1927  *  function has the following signature:
1928  *  @code
1929  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
1930  *  @endcode
1931  *
1932  *  @param[in] window The window that received the event.
1933  *  @param[in] codepoint The Unicode code point of the character.
1934  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
1935  *  held down.
1936  *
1937  *  @sa @ref input_char
1938  *  @sa @ref glfwSetCharModsCallback
1939  *
1940  *  @deprecated Scheduled for removal in version 4.0.
1941  *
1942  *  @since Added in version 3.1.
1943  *
1944  *  @ingroup input
1945  */
1946 typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
1947 
1948 /*! @brief The function pointer type for path drop callbacks.
1949  *
1950  *  This is the function pointer type for path drop callbacks.  A path drop
1951  *  callback function has the following signature:
1952  *  @code
1953  *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
1954  *  @endcode
1955  *
1956  *  @param[in] window The window that received the event.
1957  *  @param[in] path_count The number of dropped paths.
1958  *  @param[in] paths The UTF-8 encoded file and/or directory path names.
1959  *
1960  *  @pointer_lifetime The path array and its strings are valid until the
1961  *  callback function returns.
1962  *
1963  *  @sa @ref path_drop
1964  *  @sa @ref glfwSetDropCallback
1965  *
1966  *  @since Added in version 3.1.
1967  *
1968  *  @ingroup input
1969  */
1970 typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
1971 
1972 /*! @brief The function pointer type for monitor configuration callbacks.
1973  *
1974  *  This is the function pointer type for monitor configuration callbacks.
1975  *  A monitor callback function has the following signature:
1976  *  @code
1977  *  void function_name(GLFWmonitor* monitor, int event)
1978  *  @endcode
1979  *
1980  *  @param[in] monitor The monitor that was connected or disconnected.
1981  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
1982  *  releases may add more events.
1983  *
1984  *  @sa @ref monitor_event
1985  *  @sa @ref glfwSetMonitorCallback
1986  *
1987  *  @since Added in version 3.0.
1988  *
1989  *  @ingroup monitor
1990  */
1991 typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
1992 
1993 /*! @brief The function pointer type for joystick configuration callbacks.
1994  *
1995  *  This is the function pointer type for joystick configuration callbacks.
1996  *  A joystick configuration callback function has the following signature:
1997  *  @code
1998  *  void function_name(int jid, int event)
1999  *  @endcode
2000  *
2001  *  @param[in] jid The joystick that was connected or disconnected.
2002  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
2003  *  releases may add more events.
2004  *
2005  *  @sa @ref joystick_event
2006  *  @sa @ref glfwSetJoystickCallback
2007  *
2008  *  @since Added in version 3.2.
2009  *
2010  *  @ingroup input
2011  */
2012 typedef void (* GLFWjoystickfun)(int jid, int event);
2013 
2014 /*! @brief Video mode type.
2015  *
2016  *  This describes a single video mode.
2017  *
2018  *  @sa @ref monitor_modes
2019  *  @sa @ref glfwGetVideoMode
2020  *  @sa @ref glfwGetVideoModes
2021  *
2022  *  @since Added in version 1.0.
2023  *  @glfw3 Added refresh rate member.
2024  *
2025  *  @ingroup monitor
2026  */
2027 typedef struct GLFWvidmode
2028 {
2029     /*! The width, in screen coordinates, of the video mode.
2030      */
2031     int width;
2032     /*! The height, in screen coordinates, of the video mode.
2033      */
2034     int height;
2035     /*! The bit depth of the red channel of the video mode.
2036      */
2037     int redBits;
2038     /*! The bit depth of the green channel of the video mode.
2039      */
2040     int greenBits;
2041     /*! The bit depth of the blue channel of the video mode.
2042      */
2043     int blueBits;
2044     /*! The refresh rate, in Hz, of the video mode.
2045      */
2046     int refreshRate;
2047 } GLFWvidmode;
2048 
2049 /*! @brief Gamma ramp.
2050  *
2051  *  This describes the gamma ramp for a monitor.
2052  *
2053  *  @sa @ref monitor_gamma
2054  *  @sa @ref glfwGetGammaRamp
2055  *  @sa @ref glfwSetGammaRamp
2056  *
2057  *  @since Added in version 3.0.
2058  *
2059  *  @ingroup monitor
2060  */
2061 typedef struct GLFWgammaramp
2062 {
2063     /*! An array of value describing the response of the red channel.
2064      */
2065     unsigned short* red;
2066     /*! An array of value describing the response of the green channel.
2067      */
2068     unsigned short* green;
2069     /*! An array of value describing the response of the blue channel.
2070      */
2071     unsigned short* blue;
2072     /*! The number of elements in each array.
2073      */
2074     unsigned int size;
2075 } GLFWgammaramp;
2076 
2077 /*! @brief Image data.
2078  *
2079  *  This describes a single 2D image.  See the documentation for each related
2080  *  function what the expected pixel format is.
2081  *
2082  *  @sa @ref cursor_custom
2083  *  @sa @ref window_icon
2084  *
2085  *  @since Added in version 2.1.
2086  *  @glfw3 Removed format and bytes-per-pixel members.
2087  *
2088  *  @ingroup window
2089  */
2090 typedef struct GLFWimage
2091 {
2092     /*! The width, in pixels, of this image.
2093      */
2094     int width;
2095     /*! The height, in pixels, of this image.
2096      */
2097     int height;
2098     /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
2099      */
2100     unsigned char* pixels;
2101 } GLFWimage;
2102 
2103 /*! @brief Gamepad input state
2104  *
2105  *  This describes the input state of a gamepad.
2106  *
2107  *  @sa @ref gamepad
2108  *  @sa @ref glfwGetGamepadState
2109  *
2110  *  @since Added in version 3.3.
2111  *
2112  *  @ingroup input
2113  */
2114 typedef struct GLFWgamepadstate
2115 {
2116     /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
2117      *  or `GLFW_RELEASE`.
2118      */
2119     unsigned char buttons[15];
2120     /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
2121      *  to 1.0 inclusive.
2122      */
2123     float axes[6];
2124 } GLFWgamepadstate;
2125 
2126 /*! @brief Custom heap memory allocator.
2127  *
2128  *  This describes a custom heap memory allocator for GLFW.  To set an allocator, pass it
2129  *  to @ref glfwInitAllocator before initializing the library.
2130  *
2131  *  @sa @ref init_allocator
2132  *  @sa @ref glfwInitAllocator
2133  *
2134  *  @since Added in version 3.4.
2135  *
2136  *  @ingroup init
2137  */
2138 typedef struct GLFWallocator
2139 {
2140     /*! The memory allocation function.  See @ref GLFWallocatefun for details about
2141      *  allocation function.
2142      */
2143     GLFWallocatefun allocate;
2144     /*! The memory reallocation function.  See @ref GLFWreallocatefun for details about
2145      *  reallocation function.
2146      */
2147     GLFWreallocatefun reallocate;
2148     /*! The memory deallocation function.  See @ref GLFWdeallocatefun for details about
2149      *  deallocation function.
2150      */
2151     GLFWdeallocatefun deallocate;
2152     /*! The user pointer for this custom allocator.  This value will be passed to the
2153      *  allocator functions.
2154      */
2155     void* user;
2156 } GLFWallocator;
2157 
2158 
2159 /*************************************************************************
2160  * GLFW API functions
2161  *************************************************************************/
2162 
2163 /*! @brief Initializes the GLFW library.
2164  *
2165  *  This function initializes the GLFW library.  Before most GLFW functions can
2166  *  be used, GLFW must be initialized, and before an application terminates GLFW
2167  *  should be terminated in order to free any resources allocated during or
2168  *  after initialization.
2169  *
2170  *  If this function fails, it calls @ref glfwTerminate before returning.  If it
2171  *  succeeds, you should call @ref glfwTerminate before the application exits.
2172  *
2173  *  Additional calls to this function after successful initialization but before
2174  *  termination will return `GLFW_TRUE` immediately.
2175  *
2176  *  The @ref GLFW_PLATFORM init hint controls which platforms are considered during
2177  *  initialization.  This also depends on which platforms the library was compiled to
2178  *  support.
2179  *
2180  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
2181  *  [error](@ref error_handling) occurred.
2182  *
2183  *  @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref
2184  *  GLFW_PLATFORM_ERROR.
2185  *
2186  *  @remark @macos This function will change the current directory of the
2187  *  application to the `Contents/Resources` subdirectory of the application's
2188  *  bundle, if present.  This can be disabled with the @ref
2189  *  GLFW_COCOA_CHDIR_RESOURCES init hint.
2190  *
2191  *  @remark @macos This function will create the main menu and dock icon for the
2192  *  application.  If GLFW finds a `MainMenu.nib` it is loaded and assumed to
2193  *  contain a menu bar.  Otherwise a minimal menu bar is created manually with
2194  *  common commands like Hide, Quit and About.  The About entry opens a minimal
2195  *  about dialog with information from the application's bundle.  The menu bar
2196  *  and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
2197  *  hint.
2198  *
2199  *  @remark __Wayland, X11:__ If the library was compiled with support for both
2200  *  Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
2201  *  `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
2202  *  which platform is picked.  If the environment variable is not set, or is set
2203  *  to something other than `wayland` or `x11`, the regular detection mechanism
2204  *  will be used instead.
2205  *
2206  *  @remark @x11 This function will set the `LC_CTYPE` category of the
2207  *  application locale according to the current environment if that category is
2208  *  still "C".  This is because the "C" locale breaks Unicode text input.
2209  *
2210  *  @thread_safety This function must only be called from the main thread.
2211  *
2212  *  @sa @ref intro_init
2213  *  @sa @ref glfwInitHint
2214  *  @sa @ref glfwInitAllocator
2215  *  @sa @ref glfwTerminate
2216  *
2217  *  @since Added in version 1.0.
2218  *
2219  *  @ingroup init
2220  */
2221 GLFWAPI int glfwInit(void);
2222 
2223 /*! @brief Terminates the GLFW library.
2224  *
2225  *  This function destroys all remaining windows and cursors, restores any
2226  *  modified gamma ramps and frees any other allocated resources.  Once this
2227  *  function is called, you must again call @ref glfwInit successfully before
2228  *  you will be able to use most GLFW functions.
2229  *
2230  *  If GLFW has been successfully initialized, this function should be called
2231  *  before the application exits.  If initialization fails, there is no need to
2232  *  call this function, as it is called by @ref glfwInit before it returns
2233  *  failure.
2234  *
2235  *  This function has no effect if GLFW is not initialized.
2236  *
2237  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
2238  *
2239  *  @remark This function may be called before @ref glfwInit.
2240  *
2241  *  @warning The contexts of any remaining windows must not be current on any
2242  *  other thread when this function is called.
2243  *
2244  *  @reentrancy This function must not be called from a callback.
2245  *
2246  *  @thread_safety This function must only be called from the main thread.
2247  *
2248  *  @sa @ref intro_init
2249  *  @sa @ref glfwInit
2250  *
2251  *  @since Added in version 1.0.
2252  *
2253  *  @ingroup init
2254  */
2255 GLFWAPI void glfwTerminate(void);
2256 
2257 /*! @brief Sets the specified init hint to the desired value.
2258  *
2259  *  This function sets hints for the next initialization of GLFW.
2260  *
2261  *  The values you set hints to are never reset by GLFW, but they only take
2262  *  effect during initialization.  Once GLFW has been initialized, any values
2263  *  you set will be ignored until the library is terminated and initialized
2264  *  again.
2265  *
2266  *  Some hints are platform specific.  These may be set on any platform but they
2267  *  will only affect their specific platform.  Other platforms will ignore them.
2268  *  Setting these hints requires no platform specific headers or functions.
2269  *
2270  *  @param[in] hint The [init hint](@ref init_hints) to set.
2271  *  @param[in] value The new value of the init hint.
2272  *
2273  *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
2274  *  GLFW_INVALID_VALUE.
2275  *
2276  *  @remarks This function may be called before @ref glfwInit.
2277  *
2278  *  @thread_safety This function must only be called from the main thread.
2279  *
2280  *  @sa init_hints
2281  *  @sa glfwInit
2282  *
2283  *  @since Added in version 3.3.
2284  *
2285  *  @ingroup init
2286  */
2287 GLFWAPI void glfwInitHint(int hint, int value);
2288 
2289 /*! @brief Sets the init allocator to the desired value.
2290  *
2291  *  To use the default allocator, call this function with a `NULL` argument.
2292  *
2293  *  If you specify an allocator struct, every member must be a valid function
2294  *  pointer.  If any member is `NULL`, this function will emit @ref
2295  *  GLFW_INVALID_VALUE and the init allocator will be unchanged.
2296  *
2297  *  The functions in the allocator must fulfil a number of requirements.  See the
2298  *  documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
2299  *  GLFWdeallocatefun for details.
2300  *
2301  *  @param[in] allocator The allocator to use at the next initialization, or
2302  *  `NULL` to use the default one.
2303  *
2304  *  @errors Possible errors include @ref GLFW_INVALID_VALUE.
2305  *
2306  *  @pointer_lifetime The specified allocator is copied before this function
2307  *  returns.
2308  *
2309  *  @thread_safety This function must only be called from the main thread.
2310  *
2311  *  @sa @ref init_allocator
2312  *  @sa @ref glfwInit
2313  *
2314  *  @since Added in version 3.4.
2315  *
2316  *  @ingroup init
2317  */
2318 GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
2319 
2320 #if defined(VK_VERSION_1_0)
2321 
2322 /*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
2323  *
2324  *  This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
2325  *  Vulkan related entry point queries.
2326  *
2327  *  This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
2328  *  a location where GLFW cannot find it through dynamic loading, or if you are still
2329  *  using the static library version of the loader.
2330  *
2331  *  If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
2332  *  name and get this function from there.  This is the default behavior.
2333  *
2334  *  The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
2335  *  Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS.  If your code is
2336  *  also loading it via these names then you probably don't need to use this function.
2337  *
2338  *  The function address you set is never reset by GLFW, but it only takes effect during
2339  *  initialization.  Once GLFW has been initialized, any updates will be ignored until the
2340  *  library is terminated and initialized again.
2341  *
2342  *  @param[in] loader The address of the function to use, or `NULL`.
2343  *
2344  *  @par Loader function signature
2345  *  @code
2346  *  PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
2347  *  @endcode
2348  *  For more information about this function, see the
2349  *  [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
2350  *
2351  *  @errors None.
2352  *
2353  *  @remark This function may be called before @ref glfwInit.
2354  *
2355  *  @thread_safety This function must only be called from the main thread.
2356  *
2357  *  @sa @ref vulkan_loader
2358  *  @sa @ref glfwInit
2359  *
2360  *  @since Added in version 3.4.
2361  *
2362  *  @ingroup init
2363  */
2364 GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
2365 
2366 #endif /*VK_VERSION_1_0*/
2367 
2368 /*! @brief Retrieves the version of the GLFW library.
2369  *
2370  *  This function retrieves the major, minor and revision numbers of the GLFW
2371  *  library.  It is intended for when you are using GLFW as a shared library and
2372  *  want to ensure that you are using the minimum required version.
2373  *
2374  *  Any or all of the version arguments may be `NULL`.
2375  *
2376  *  @param[out] major Where to store the major version number, or `NULL`.
2377  *  @param[out] minor Where to store the minor version number, or `NULL`.
2378  *  @param[out] rev Where to store the revision number, or `NULL`.
2379  *
2380  *  @errors None.
2381  *
2382  *  @remark This function may be called before @ref glfwInit.
2383  *
2384  *  @thread_safety This function may be called from any thread.
2385  *
2386  *  @sa @ref intro_version
2387  *  @sa @ref glfwGetVersionString
2388  *
2389  *  @since Added in version 1.0.
2390  *
2391  *  @ingroup init
2392  */
2393 GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
2394 
2395 /*! @brief Returns a string describing the compile-time configuration.
2396  *
2397  *  This function returns the compile-time generated
2398  *  [version string](@ref intro_version_string) of the GLFW library binary.  It describes
2399  *  the version, platforms, compiler and any platform or operating system specific
2400  *  compile-time options.  It should not be confused with the OpenGL or OpenGL ES version
2401  *  string, queried with `glGetString`.
2402  *
2403  *  __Do not use the version string__ to parse the GLFW library version.  The
2404  *  @ref glfwGetVersion function provides the version of the running library
2405  *  binary in numerical format.
2406  *
2407  *  __Do not use the version string__ to parse what platforms are supported.  The @ref
2408  *  glfwPlatformSupported function lets you query platform support.
2409  *
2410  *  @return The ASCII encoded GLFW version string.
2411  *
2412  *  @errors None.
2413  *
2414  *  @remark This function may be called before @ref glfwInit.
2415  *
2416  *  @pointer_lifetime The returned string is static and compile-time generated.
2417  *
2418  *  @thread_safety This function may be called from any thread.
2419  *
2420  *  @sa @ref intro_version
2421  *  @sa @ref glfwGetVersion
2422  *
2423  *  @since Added in version 3.0.
2424  *
2425  *  @ingroup init
2426  */
2427 GLFWAPI const char* glfwGetVersionString(void);
2428 
2429 /*! @brief Returns and clears the last error for the calling thread.
2430  *
2431  *  This function returns and clears the [error code](@ref errors) of the last
2432  *  error that occurred on the calling thread, and optionally a UTF-8 encoded
2433  *  human-readable description of it.  If no error has occurred since the last
2434  *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
2435  *  set to `NULL`.
2436  *
2437  *  @param[in] description Where to store the error description pointer, or `NULL`.
2438  *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
2439  *  (zero).
2440  *
2441  *  @errors None.
2442  *
2443  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
2444  *  should not free it yourself.  It is guaranteed to be valid only until the
2445  *  next error occurs or the library is terminated.
2446  *
2447  *  @remark This function may be called before @ref glfwInit.
2448  *
2449  *  @thread_safety This function may be called from any thread.
2450  *
2451  *  @sa @ref error_handling
2452  *  @sa @ref glfwSetErrorCallback
2453  *
2454  *  @since Added in version 3.3.
2455  *
2456  *  @ingroup init
2457  */
2458 GLFWAPI int glfwGetError(const char** description);
2459 
2460 /*! @brief Sets the error callback.
2461  *
2462  *  This function sets the error callback, which is called with an error code
2463  *  and a human-readable description each time a GLFW error occurs.
2464  *
2465  *  The error code is set before the callback is called.  Calling @ref
2466  *  glfwGetError from the error callback will return the same value as the error
2467  *  code argument.
2468  *
2469  *  The error callback is called on the thread where the error occurred.  If you
2470  *  are using GLFW from multiple threads, your error callback needs to be
2471  *  written accordingly.
2472  *
2473  *  Because the description string may have been generated specifically for that
2474  *  error, it is not guaranteed to be valid after the callback has returned.  If
2475  *  you wish to use it after the callback returns, you need to make a copy.
2476  *
2477  *  Once set, the error callback remains set even after the library has been
2478  *  terminated.
2479  *
2480  *  @param[in] callback The new callback, or `NULL` to remove the currently set
2481  *  callback.
2482  *  @return The previously set callback, or `NULL` if no callback was set.
2483  *
2484  *  @callback_signature
2485  *  @code
2486  *  void callback_name(int error_code, const char* description)
2487  *  @endcode
2488  *  For more information about the callback parameters, see the
2489  *  [callback pointer type](@ref GLFWerrorfun).
2490  *
2491  *  @errors None.
2492  *
2493  *  @remark This function may be called before @ref glfwInit.
2494  *
2495  *  @thread_safety This function must only be called from the main thread.
2496  *
2497  *  @sa @ref error_handling
2498  *  @sa @ref glfwGetError
2499  *
2500  *  @since Added in version 3.0.
2501  *
2502  *  @ingroup init
2503  */
2504 GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
2505 
2506 /*! @brief Returns the currently selected platform.
2507  *
2508  *  This function returns the platform that was selected during initialization.  The
2509  *  returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
2510  *  `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
2511  *
2512  *  @return The currently selected platform, or zero if an error occurred.
2513  *
2514  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2515  *
2516  *  @thread_safety This function may be called from any thread.
2517  *
2518  *  @sa @ref platform
2519  *  @sa @ref glfwPlatformSupported
2520  *
2521  *  @since Added in version 3.4.
2522  *
2523  *  @ingroup init
2524  */
2525 GLFWAPI int glfwGetPlatform(void);
2526 
2527 /*! @brief Returns whether the library includes support for the specified platform.
2528  *
2529  *  This function returns whether the library was compiled with support for the specified
2530  *  platform.  The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
2531  *  `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
2532  *
2533  *  @param[in] platform The platform to query.
2534  *  @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise.
2535  *
2536  *  @errors Possible errors include @ref GLFW_INVALID_ENUM.
2537  *
2538  *  @remark This function may be called before @ref glfwInit.
2539  *
2540  *  @thread_safety This function may be called from any thread.
2541  *
2542  *  @sa @ref platform
2543  *  @sa @ref glfwGetPlatform
2544  *
2545  *  @since Added in version 3.4.
2546  *
2547  *  @ingroup init
2548  */
2549 GLFWAPI int glfwPlatformSupported(int platform);
2550 
2551 /*! @brief Returns the currently connected monitors.
2552  *
2553  *  This function returns an array of handles for all currently connected
2554  *  monitors.  The primary monitor is always first in the returned array.  If no
2555  *  monitors were found, this function returns `NULL`.
2556  *
2557  *  @param[out] count Where to store the number of monitors in the returned
2558  *  array.  This is set to zero if an error occurred.
2559  *  @return An array of monitor handles, or `NULL` if no monitors were found or
2560  *  if an [error](@ref error_handling) occurred.
2561  *
2562  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2563  *
2564  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
2565  *  should not free it yourself.  It is guaranteed to be valid only until the
2566  *  monitor configuration changes or the library is terminated.
2567  *
2568  *  @thread_safety This function must only be called from the main thread.
2569  *
2570  *  @sa @ref monitor_monitors
2571  *  @sa @ref monitor_event
2572  *  @sa @ref glfwGetPrimaryMonitor
2573  *
2574  *  @since Added in version 3.0.
2575  *
2576  *  @ingroup monitor
2577  */
2578 GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
2579 
2580 /*! @brief Returns the primary monitor.
2581  *
2582  *  This function returns the primary monitor.  This is usually the monitor
2583  *  where elements like the task bar or global menu bar are located.
2584  *
2585  *  @return The primary monitor, or `NULL` if no monitors were found or if an
2586  *  [error](@ref error_handling) occurred.
2587  *
2588  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2589  *
2590  *  @thread_safety This function must only be called from the main thread.
2591  *
2592  *  @remark The primary monitor is always first in the array returned by @ref
2593  *  glfwGetMonitors.
2594  *
2595  *  @sa @ref monitor_monitors
2596  *  @sa @ref glfwGetMonitors
2597  *
2598  *  @since Added in version 3.0.
2599  *
2600  *  @ingroup monitor
2601  */
2602 GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
2603 
2604 /*! @brief Returns the position of the monitor's viewport on the virtual screen.
2605  *
2606  *  This function returns the position, in screen coordinates, of the upper-left
2607  *  corner of the specified monitor.
2608  *
2609  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
2610  *  non-`NULL` position arguments will be set to zero.
2611  *
2612  *  @param[in] monitor The monitor to query.
2613  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
2614  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
2615  *
2616  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2617  *  GLFW_PLATFORM_ERROR.
2618  *
2619  *  @thread_safety This function must only be called from the main thread.
2620  *
2621  *  @sa @ref monitor_properties
2622  *
2623  *  @since Added in version 3.0.
2624  *
2625  *  @ingroup monitor
2626  */
2627 GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
2628 
2629 /*! @brief Retrieves the work area of the monitor.
2630  *
2631  *  This function returns the position, in screen coordinates, of the upper-left
2632  *  corner of the work area of the specified monitor along with the work area
2633  *  size in screen coordinates. The work area is defined as the area of the
2634  *  monitor not occluded by the window system task bar where present. If no
2635  *  task bar exists then the work area is the monitor resolution in screen
2636  *  coordinates.
2637  *
2638  *  Any or all of the position and size arguments may be `NULL`.  If an error
2639  *  occurs, all non-`NULL` position and size arguments will be set to zero.
2640  *
2641  *  @param[in] monitor The monitor to query.
2642  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
2643  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
2644  *  @param[out] width Where to store the monitor width, or `NULL`.
2645  *  @param[out] height Where to store the monitor height, or `NULL`.
2646  *
2647  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2648  *  GLFW_PLATFORM_ERROR.
2649  *
2650  *  @thread_safety This function must only be called from the main thread.
2651  *
2652  *  @sa @ref monitor_workarea
2653  *
2654  *  @since Added in version 3.3.
2655  *
2656  *  @ingroup monitor
2657  */
2658 GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
2659 
2660 /*! @brief Returns the physical size of the monitor.
2661  *
2662  *  This function returns the size, in millimetres, of the display area of the
2663  *  specified monitor.
2664  *
2665  *  Some platforms do not provide accurate monitor size information, either
2666  *  because the monitor [EDID][] data is incorrect or because the driver does
2667  *  not report it accurately.
2668  *
2669  *  [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
2670  *
2671  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
2672  *  non-`NULL` size arguments will be set to zero.
2673  *
2674  *  @param[in] monitor The monitor to query.
2675  *  @param[out] widthMM Where to store the width, in millimetres, of the
2676  *  monitor's display area, or `NULL`.
2677  *  @param[out] heightMM Where to store the height, in millimetres, of the
2678  *  monitor's display area, or `NULL`.
2679  *
2680  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2681  *
2682  *  @remark @win32 On Windows 8 and earlier the physical size is calculated from
2683  *  the current resolution and system DPI instead of querying the monitor EDID data.
2684  *
2685  *  @thread_safety This function must only be called from the main thread.
2686  *
2687  *  @sa @ref monitor_properties
2688  *
2689  *  @since Added in version 3.0.
2690  *
2691  *  @ingroup monitor
2692  */
2693 GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
2694 
2695 /*! @brief Retrieves the content scale for the specified monitor.
2696  *
2697  *  This function retrieves the content scale for the specified monitor.  The
2698  *  content scale is the ratio between the current DPI and the platform's
2699  *  default DPI.  This is especially important for text and any UI elements.  If
2700  *  the pixel dimensions of your UI scaled by this look appropriate on your
2701  *  machine then it should appear at a reasonable size on other machines
2702  *  regardless of their DPI and scaling settings.  This relies on the system DPI
2703  *  and scaling settings being somewhat correct.
2704  *
2705  *  The content scale may depend on both the monitor resolution and pixel
2706  *  density and on user settings.  It may be very different from the raw DPI
2707  *  calculated from the physical size and current resolution.
2708  *
2709  *  @param[in] monitor The monitor to query.
2710  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
2711  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
2712  *
2713  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2714  *  GLFW_PLATFORM_ERROR.
2715  *
2716  *  @remark @wayland Fractional scaling information is not yet available for
2717  *  monitors, so this function only returns integer content scales.
2718  *
2719  *  @thread_safety This function must only be called from the main thread.
2720  *
2721  *  @sa @ref monitor_scale
2722  *  @sa @ref glfwGetWindowContentScale
2723  *
2724  *  @since Added in version 3.3.
2725  *
2726  *  @ingroup monitor
2727  */
2728 GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
2729 
2730 /*! @brief Returns the name of the specified monitor.
2731  *
2732  *  This function returns a human-readable name, encoded as UTF-8, of the
2733  *  specified monitor.  The name typically reflects the make and model of the
2734  *  monitor and is not guaranteed to be unique among the connected monitors.
2735  *
2736  *  @param[in] monitor The monitor to query.
2737  *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
2738  *  [error](@ref error_handling) occurred.
2739  *
2740  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2741  *
2742  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
2743  *  should not free it yourself.  It is valid until the specified monitor is
2744  *  disconnected or the library is terminated.
2745  *
2746  *  @thread_safety This function must only be called from the main thread.
2747  *
2748  *  @sa @ref monitor_properties
2749  *
2750  *  @since Added in version 3.0.
2751  *
2752  *  @ingroup monitor
2753  */
2754 GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
2755 
2756 /*! @brief Sets the user pointer of the specified monitor.
2757  *
2758  *  This function sets the user-defined pointer of the specified monitor.  The
2759  *  current value is retained until the monitor is disconnected.  The initial
2760  *  value is `NULL`.
2761  *
2762  *  This function may be called from the monitor callback, even for a monitor
2763  *  that is being disconnected.
2764  *
2765  *  @param[in] monitor The monitor whose pointer to set.
2766  *  @param[in] pointer The new value.
2767  *
2768  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2769  *
2770  *  @thread_safety This function may be called from any thread.  Access is not
2771  *  synchronized.
2772  *
2773  *  @sa @ref monitor_userptr
2774  *  @sa @ref glfwGetMonitorUserPointer
2775  *
2776  *  @since Added in version 3.3.
2777  *
2778  *  @ingroup monitor
2779  */
2780 GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
2781 
2782 /*! @brief Returns the user pointer of the specified monitor.
2783  *
2784  *  This function returns the current value of the user-defined pointer of the
2785  *  specified monitor.  The initial value is `NULL`.
2786  *
2787  *  This function may be called from the monitor callback, even for a monitor
2788  *  that is being disconnected.
2789  *
2790  *  @param[in] monitor The monitor whose pointer to return.
2791  *
2792  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2793  *
2794  *  @thread_safety This function may be called from any thread.  Access is not
2795  *  synchronized.
2796  *
2797  *  @sa @ref monitor_userptr
2798  *  @sa @ref glfwSetMonitorUserPointer
2799  *
2800  *  @since Added in version 3.3.
2801  *
2802  *  @ingroup monitor
2803  */
2804 GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
2805 
2806 /*! @brief Sets the monitor configuration callback.
2807  *
2808  *  This function sets the monitor configuration callback, or removes the
2809  *  currently set callback.  This is called when a monitor is connected to or
2810  *  disconnected from the system.
2811  *
2812  *  @param[in] callback The new callback, or `NULL` to remove the currently set
2813  *  callback.
2814  *  @return The previously set callback, or `NULL` if no callback was set or the
2815  *  library had not been [initialized](@ref intro_init).
2816  *
2817  *  @callback_signature
2818  *  @code
2819  *  void function_name(GLFWmonitor* monitor, int event)
2820  *  @endcode
2821  *  For more information about the callback parameters, see the
2822  *  [function pointer type](@ref GLFWmonitorfun).
2823  *
2824  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
2825  *
2826  *  @thread_safety This function must only be called from the main thread.
2827  *
2828  *  @sa @ref monitor_event
2829  *
2830  *  @since Added in version 3.0.
2831  *
2832  *  @ingroup monitor
2833  */
2834 GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
2835 
2836 /*! @brief Returns the available video modes for the specified monitor.
2837  *
2838  *  This function returns an array of all video modes supported by the specified
2839  *  monitor.  The returned array is sorted in ascending order, first by color
2840  *  bit depth (the sum of all channel depths), then by resolution area (the
2841  *  product of width and height), then resolution width and finally by refresh
2842  *  rate.
2843  *
2844  *  @param[in] monitor The monitor to query.
2845  *  @param[out] count Where to store the number of video modes in the returned
2846  *  array.  This is set to zero if an error occurred.
2847  *  @return An array of video modes, or `NULL` if an
2848  *  [error](@ref error_handling) occurred.
2849  *
2850  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2851  *  GLFW_PLATFORM_ERROR.
2852  *
2853  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
2854  *  should not free it yourself.  It is valid until the specified monitor is
2855  *  disconnected, this function is called again for that monitor or the library
2856  *  is terminated.
2857  *
2858  *  @thread_safety This function must only be called from the main thread.
2859  *
2860  *  @sa @ref monitor_modes
2861  *  @sa @ref glfwGetVideoMode
2862  *
2863  *  @since Added in version 1.0.
2864  *  @glfw3 Changed to return an array of modes for a specific monitor.
2865  *
2866  *  @ingroup monitor
2867  */
2868 GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
2869 
2870 /*! @brief Returns the current mode of the specified monitor.
2871  *
2872  *  This function returns the current video mode of the specified monitor.  If
2873  *  you have created a full screen window for that monitor, the return value
2874  *  will depend on whether that window is iconified.
2875  *
2876  *  @param[in] monitor The monitor to query.
2877  *  @return The current mode of the monitor, or `NULL` if an
2878  *  [error](@ref error_handling) occurred.
2879  *
2880  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
2881  *  GLFW_PLATFORM_ERROR.
2882  *
2883  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
2884  *  should not free it yourself.  It is valid until the specified monitor is
2885  *  disconnected or the library is terminated.
2886  *
2887  *  @thread_safety This function must only be called from the main thread.
2888  *
2889  *  @sa @ref monitor_modes
2890  *  @sa @ref glfwGetVideoModes
2891  *
2892  *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
2893  *
2894  *  @ingroup monitor
2895  */
2896 GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
2897 
2898 /*! @brief Generates a gamma ramp and sets it for the specified monitor.
2899  *
2900  *  This function generates an appropriately sized gamma ramp from the specified
2901  *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be
2902  *  a finite number greater than zero.
2903  *
2904  *  The software controlled gamma ramp is applied _in addition_ to the hardware
2905  *  gamma correction, which today is usually an approximation of sRGB gamma.
2906  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
2907  *  the default (usually sRGB-like) behavior.
2908  *
2909  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
2910  *  GLFW_SRGB_CAPABLE hint.
2911  *
2912  *  @param[in] monitor The monitor whose gamma ramp to set.
2913  *  @param[in] gamma The desired exponent.
2914  *
2915  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
2916  *  @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
2917  *
2918  *  @remark @wayland Gamma handling is a privileged protocol, this function
2919  *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
2920  *
2921  *  @thread_safety This function must only be called from the main thread.
2922  *
2923  *  @sa @ref monitor_gamma
2924  *
2925  *  @since Added in version 3.0.
2926  *
2927  *  @ingroup monitor
2928  */
2929 GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
2930 
2931 /*! @brief Returns the current gamma ramp for the specified monitor.
2932  *
2933  *  This function returns the current gamma ramp of the specified monitor.
2934  *
2935  *  @param[in] monitor The monitor to query.
2936  *  @return The current gamma ramp, or `NULL` if an
2937  *  [error](@ref error_handling) occurred.
2938  *
2939  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
2940  *  and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
2941  *
2942  *  @remark @wayland Gamma handling is a privileged protocol, this function
2943  *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
2944  *  returning `NULL`.
2945  *
2946  *  @pointer_lifetime The returned structure and its arrays are allocated and
2947  *  freed by GLFW.  You should not free them yourself.  They are valid until the
2948  *  specified monitor is disconnected, this function is called again for that
2949  *  monitor or the library is terminated.
2950  *
2951  *  @thread_safety This function must only be called from the main thread.
2952  *
2953  *  @sa @ref monitor_gamma
2954  *
2955  *  @since Added in version 3.0.
2956  *
2957  *  @ingroup monitor
2958  */
2959 GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
2960 
2961 /*! @brief Sets the current gamma ramp for the specified monitor.
2962  *
2963  *  This function sets the current gamma ramp for the specified monitor.  The
2964  *  original gamma ramp for that monitor is saved by GLFW the first time this
2965  *  function is called and is restored by @ref glfwTerminate.
2966  *
2967  *  The software controlled gamma ramp is applied _in addition_ to the hardware
2968  *  gamma correction, which today is usually an approximation of sRGB gamma.
2969  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
2970  *  the default (usually sRGB-like) behavior.
2971  *
2972  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
2973  *  GLFW_SRGB_CAPABLE hint.
2974  *
2975  *  @param[in] monitor The monitor whose gamma ramp to set.
2976  *  @param[in] ramp The gamma ramp to use.
2977  *
2978  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
2979  *  and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
2980  *
2981  *  @remark The size of the specified gamma ramp should match the size of the
2982  *  current ramp for that monitor.
2983  *
2984  *  @remark @win32 The gamma ramp size must be 256.
2985  *
2986  *  @remark @wayland Gamma handling is a privileged protocol, this function
2987  *  will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
2988  *
2989  *  @pointer_lifetime The specified gamma ramp is copied before this function
2990  *  returns.
2991  *
2992  *  @thread_safety This function must only be called from the main thread.
2993  *
2994  *  @sa @ref monitor_gamma
2995  *
2996  *  @since Added in version 3.0.
2997  *
2998  *  @ingroup monitor
2999  */
3000 GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
3001 
3002 /*! @brief Resets all window hints to their default values.
3003  *
3004  *  This function resets all window hints to their
3005  *  [default values](@ref window_hints_values).
3006  *
3007  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3008  *
3009  *  @thread_safety This function must only be called from the main thread.
3010  *
3011  *  @sa @ref window_hints
3012  *  @sa @ref glfwWindowHint
3013  *  @sa @ref glfwWindowHintString
3014  *
3015  *  @since Added in version 3.0.
3016  *
3017  *  @ingroup window
3018  */
3019 GLFWAPI void glfwDefaultWindowHints(void);
3020 
3021 /*! @brief Sets the specified window hint to the desired value.
3022  *
3023  *  This function sets hints for the next call to @ref glfwCreateWindow.  The
3024  *  hints, once set, retain their values until changed by a call to this
3025  *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
3026  *
3027  *  Only integer value hints can be set with this function.  String value hints
3028  *  are set with @ref glfwWindowHintString.
3029  *
3030  *  This function does not check whether the specified hint values are valid.
3031  *  If you set hints to invalid values this will instead be reported by the next
3032  *  call to @ref glfwCreateWindow.
3033  *
3034  *  Some hints are platform specific.  These may be set on any platform but they
3035  *  will only affect their specific platform.  Other platforms will ignore them.
3036  *  Setting these hints requires no platform specific headers or functions.
3037  *
3038  *  @param[in] hint The [window hint](@ref window_hints) to set.
3039  *  @param[in] value The new value of the window hint.
3040  *
3041  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3042  *  GLFW_INVALID_ENUM.
3043  *
3044  *  @thread_safety This function must only be called from the main thread.
3045  *
3046  *  @sa @ref window_hints
3047  *  @sa @ref glfwWindowHintString
3048  *  @sa @ref glfwDefaultWindowHints
3049  *
3050  *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
3051  *
3052  *  @ingroup window
3053  */
3054 GLFWAPI void glfwWindowHint(int hint, int value);
3055 
3056 /*! @brief Sets the specified window hint to the desired value.
3057  *
3058  *  This function sets hints for the next call to @ref glfwCreateWindow.  The
3059  *  hints, once set, retain their values until changed by a call to this
3060  *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
3061  *
3062  *  Only string type hints can be set with this function.  Integer value hints
3063  *  are set with @ref glfwWindowHint.
3064  *
3065  *  This function does not check whether the specified hint values are valid.
3066  *  If you set hints to invalid values this will instead be reported by the next
3067  *  call to @ref glfwCreateWindow.
3068  *
3069  *  Some hints are platform specific.  These may be set on any platform but they
3070  *  will only affect their specific platform.  Other platforms will ignore them.
3071  *  Setting these hints requires no platform specific headers or functions.
3072  *
3073  *  @param[in] hint The [window hint](@ref window_hints) to set.
3074  *  @param[in] value The new value of the window hint.
3075  *
3076  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3077  *  GLFW_INVALID_ENUM.
3078  *
3079  *  @pointer_lifetime The specified string is copied before this function
3080  *  returns.
3081  *
3082  *  @thread_safety This function must only be called from the main thread.
3083  *
3084  *  @sa @ref window_hints
3085  *  @sa @ref glfwWindowHint
3086  *  @sa @ref glfwDefaultWindowHints
3087  *
3088  *  @since Added in version 3.3.
3089  *
3090  *  @ingroup window
3091  */
3092 GLFWAPI void glfwWindowHintString(int hint, const char* value);
3093 
3094 /*! @brief Creates a window and its associated context.
3095  *
3096  *  This function creates a window and its associated OpenGL or OpenGL ES
3097  *  context.  Most of the options controlling how the window and its context
3098  *  should be created are specified with [window hints](@ref window_hints).
3099  *
3100  *  Successful creation does not change which context is current.  Before you
3101  *  can use the newly created context, you need to
3102  *  [make it current](@ref context_current).  For information about the `share`
3103  *  parameter, see @ref context_sharing.
3104  *
3105  *  The created window, framebuffer and context may differ from what you
3106  *  requested, as not all parameters and hints are
3107  *  [hard constraints](@ref window_hints_hard).  This includes the size of the
3108  *  window, especially for full screen windows.  To query the actual attributes
3109  *  of the created window, framebuffer and context, see @ref
3110  *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
3111  *
3112  *  To create a full screen window, you need to specify the monitor the window
3113  *  will cover.  If no monitor is specified, the window will be windowed mode.
3114  *  Unless you have a way for the user to choose a specific monitor, it is
3115  *  recommended that you pick the primary monitor.  For more information on how
3116  *  to query connected monitors, see @ref monitor_monitors.
3117  *
3118  *  For full screen windows, the specified size becomes the resolution of the
3119  *  window's _desired video mode_.  As long as a full screen window is not
3120  *  iconified, the supported video mode most closely matching the desired video
3121  *  mode is set for the specified monitor.  For more information about full
3122  *  screen windows, including the creation of so called _windowed full screen_
3123  *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
3124  *
3125  *  Once you have created the window, you can switch it between windowed and
3126  *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
3127  *  OpenGL or OpenGL ES context.
3128  *
3129  *  By default, newly created windows use the placement recommended by the
3130  *  window system.  To create the window at a specific position, set the @ref
3131  *  GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation.  To
3132  *  restore the default behavior, set either or both hints back to
3133  *  `GLFW_ANY_POSITION`.
3134  *
3135  *  As long as at least one full screen window is not iconified, the screensaver
3136  *  is prohibited from starting.
3137  *
3138  *  Window systems put limits on window sizes.  Very large or very small window
3139  *  dimensions may be overridden by the window system on creation.  Check the
3140  *  actual [size](@ref window_size) after creation.
3141  *
3142  *  The [swap interval](@ref buffer_swap) is not set during window creation and
3143  *  the initial value may vary depending on driver settings and defaults.
3144  *
3145  *  @param[in] width The desired width, in screen coordinates, of the window.
3146  *  This must be greater than zero.
3147  *  @param[in] height The desired height, in screen coordinates, of the window.
3148  *  This must be greater than zero.
3149  *  @param[in] title The initial, UTF-8 encoded window title.
3150  *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
3151  *  windowed mode.
3152  *  @param[in] share The window whose context to share resources with, or `NULL`
3153  *  to not share resources.
3154  *  @return The handle of the created window, or `NULL` if an
3155  *  [error](@ref error_handling) occurred.
3156  *
3157  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3158  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
3159  *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
3160  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
3161  *
3162  *  @remark @win32 Window creation will fail if the Microsoft GDI software
3163  *  OpenGL implementation is the only one available.
3164  *
3165  *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
3166  *  will be set as the initial icon for the window.  If no such icon is present,
3167  *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
3168  *  see @ref glfwSetWindowIcon.
3169  *
3170  *  @remark @win32 The context to share resources with must not be current on
3171  *  any other thread.
3172  *
3173  *  @remark @macos The OS only supports core profile contexts for OpenGL
3174  *  versions 3.2 and later.  Before creating an OpenGL context of version 3.2 or
3175  *  later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
3176  *  hint accordingly.  OpenGL 3.0 and 3.1 contexts are not supported at all
3177  *  on macOS.
3178  *
3179  *  @remark @macos The GLFW window has no icon, as it is not a document
3180  *  window, but the dock icon will be the same as the application bundle's icon.
3181  *  For more information on bundles, see the
3182  *  [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
3183  *
3184  *  [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
3185  *
3186  *  @remark @macos The window frame will not be rendered at full resolution on
3187  *  Retina displays unless the
3188  *  [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
3189  *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
3190  *  application bundle's `Info.plist`.  For more information, see
3191  *  [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
3192  *  Library.  The GLFW test and example programs use a custom `Info.plist`
3193  *  template for this, which can be found as `CMake/Info.plist.in` in the source
3194  *  tree.
3195  *
3196  *  [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
3197  *
3198  *  @remark @macos When activating frame autosaving with
3199  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
3200  *  window size and position may be overridden by previously saved values.
3201  *
3202  *  @remark @wayland GLFW uses [libdecor][] where available to create its window
3203  *  decorations.  This in turn uses server-side XDG decorations where available
3204  *  and provides high quality client-side decorations on compositors like GNOME.
3205  *  If both XDG decorations and libdecor are unavailable, GLFW falls back to
3206  *  a very simple set of window decorations that only support moving, resizing
3207  *  and the window manager's right-click menu.
3208  *
3209  *  [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
3210  *
3211  *  @remark @x11 Some window managers will not respect the placement of
3212  *  initially hidden windows.
3213  *
3214  *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
3215  *  a window to reach its requested state.  This means you may not be able to
3216  *  query the final size, position or other attributes directly after window
3217  *  creation.
3218  *
3219  *  @remark @x11 The class part of the `WM_CLASS` window property will by
3220  *  default be set to the window title passed to this function.  The instance
3221  *  part will use the contents of the `RESOURCE_NAME` environment variable, if
3222  *  present and not empty, or fall back to the window title.  Set the
3223  *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
3224  *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
3225  *  override this.
3226  *
3227  *  @thread_safety This function must only be called from the main thread.
3228  *
3229  *  @sa @ref window_creation
3230  *  @sa @ref glfwDestroyWindow
3231  *
3232  *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
3233  *
3234  *  @ingroup window
3235  */
3236 GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
3237 
3238 /*! @brief Destroys the specified window and its context.
3239  *
3240  *  This function destroys the specified window and its context.  On calling
3241  *  this function, no further callbacks will be called for that window.
3242  *
3243  *  If the context of the specified window is current on the main thread, it is
3244  *  detached before being destroyed.
3245  *
3246  *  @param[in] window The window to destroy.
3247  *
3248  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3249  *  GLFW_PLATFORM_ERROR.
3250  *
3251  *  @note The context of the specified window must not be current on any other
3252  *  thread when this function is called.
3253  *
3254  *  @reentrancy This function must not be called from a callback.
3255  *
3256  *  @thread_safety This function must only be called from the main thread.
3257  *
3258  *  @sa @ref window_creation
3259  *  @sa @ref glfwCreateWindow
3260  *
3261  *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
3262  *
3263  *  @ingroup window
3264  */
3265 GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
3266 
3267 /*! @brief Checks the close flag of the specified window.
3268  *
3269  *  This function returns the value of the close flag of the specified window.
3270  *
3271  *  @param[in] window The window to query.
3272  *  @return The value of the close flag.
3273  *
3274  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3275  *
3276  *  @thread_safety This function may be called from any thread.  Access is not
3277  *  synchronized.
3278  *
3279  *  @sa @ref window_close
3280  *
3281  *  @since Added in version 3.0.
3282  *
3283  *  @ingroup window
3284  */
3285 GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
3286 
3287 /*! @brief Sets the close flag of the specified window.
3288  *
3289  *  This function sets the value of the close flag of the specified window.
3290  *  This can be used to override the user's attempt to close the window, or
3291  *  to signal that it should be closed.
3292  *
3293  *  @param[in] window The window whose flag to change.
3294  *  @param[in] value The new value.
3295  *
3296  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3297  *
3298  *  @thread_safety This function may be called from any thread.  Access is not
3299  *  synchronized.
3300  *
3301  *  @sa @ref window_close
3302  *
3303  *  @since Added in version 3.0.
3304  *
3305  *  @ingroup window
3306  */
3307 GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
3308 
3309 /*! @brief Returns the title of the specified window.
3310  *
3311  *  This function returns the window title, encoded as UTF-8, of the specified
3312  *  window.  This is the title set previously by @ref glfwCreateWindow
3313  *  or @ref glfwSetWindowTitle.
3314  *
3315  *  @param[in] window The window to query.
3316  *  @return The UTF-8 encoded window title, or `NULL` if an
3317  *  [error](@ref error_handling) occurred.
3318  *
3319  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
3320  *
3321  *  @remark The returned title is currently a copy of the title last set by @ref
3322  *  glfwCreateWindow or @ref glfwSetWindowTitle.  It does not include any
3323  *  additional text which may be appended by the platform or another program.
3324  *
3325  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
3326  *  should not free it yourself.  It is valid until the next call to @ref
3327  *  glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
3328  *  terminated.
3329  *
3330  *  @thread_safety This function must only be called from the main thread.
3331  *
3332  *  @sa @ref window_title
3333  *  @sa @ref glfwSetWindowTitle
3334  *
3335  *  @since Added in version 3.4.
3336  *
3337  *  @ingroup window
3338  */
3339 GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
3340 
3341 /*! @brief Sets the title of the specified window.
3342  *
3343  *  This function sets the window title, encoded as UTF-8, of the specified
3344  *  window.
3345  *
3346  *  @param[in] window The window whose title to change.
3347  *  @param[in] title The UTF-8 encoded window title.
3348  *
3349  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3350  *  GLFW_PLATFORM_ERROR.
3351  *
3352  *  @remark @macos The window title will not be updated until the next time you
3353  *  process events.
3354  *
3355  *  @thread_safety This function must only be called from the main thread.
3356  *
3357  *  @sa @ref window_title
3358  *  @sa @ref glfwGetWindowTitle
3359  *
3360  *  @since Added in version 1.0.
3361  *  @glfw3 Added window handle parameter.
3362  *
3363  *  @ingroup window
3364  */
3365 GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
3366 
3367 /*! @brief Sets the icon for the specified window.
3368  *
3369  *  This function sets the icon of the specified window.  If passed an array of
3370  *  candidate images, those of or closest to the sizes desired by the system are
3371  *  selected.  If no images are specified, the window reverts to its default
3372  *  icon.
3373  *
3374  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
3375  *  bits per channel with the red channel first.  They are arranged canonically
3376  *  as packed sequential rows, starting from the top-left corner.
3377  *
3378  *  The desired image sizes varies depending on platform and system settings.
3379  *  The selected images will be rescaled as needed.  Good sizes include 16x16,
3380  *  32x32 and 48x48.
3381  *
3382  *  @param[in] window The window whose icon to set.
3383  *  @param[in] count The number of images in the specified array, or zero to
3384  *  revert to the default window icon.
3385  *  @param[in] images The images to create the icon from.  This is ignored if
3386  *  count is zero.
3387  *
3388  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3389  *  GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
3390  *  GLFW_FEATURE_UNAVAILABLE (see remarks).
3391  *
3392  *  @pointer_lifetime The specified image data is copied before this function
3393  *  returns.
3394  *
3395  *  @remark @macos Regular windows do not have icons on macOS.  This function
3396  *  will emit @ref GLFW_FEATURE_UNAVAILABLE.  The dock icon will be the same as
3397  *  the application bundle's icon.  For more information on bundles, see the
3398  *  [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
3399  *
3400  *  [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
3401  *
3402  *  @remark @wayland There is no existing protocol to change an icon, the
3403  *  window will thus inherit the one defined in the application's desktop file.
3404  *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
3405  *
3406  *  @thread_safety This function must only be called from the main thread.
3407  *
3408  *  @sa @ref window_icon
3409  *
3410  *  @since Added in version 3.2.
3411  *
3412  *  @ingroup window
3413  */
3414 GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
3415 
3416 /*! @brief Retrieves the position of the content area of the specified window.
3417  *
3418  *  This function retrieves the position, in screen coordinates, of the
3419  *  upper-left corner of the content area of the specified window.
3420  *
3421  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
3422  *  non-`NULL` position arguments will be set to zero.
3423  *
3424  *  @param[in] window The window to query.
3425  *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
3426  *  the content area, or `NULL`.
3427  *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
3428  *  the content area, or `NULL`.
3429  *
3430  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3431  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
3432  *
3433  *  @remark @wayland There is no way for an application to retrieve the global
3434  *  position of its windows.  This function will emit @ref
3435  *  GLFW_FEATURE_UNAVAILABLE.
3436  *
3437  *  @thread_safety This function must only be called from the main thread.
3438  *
3439  *  @sa @ref window_pos
3440  *  @sa @ref glfwSetWindowPos
3441  *
3442  *  @since Added in version 3.0.
3443  *
3444  *  @ingroup window
3445  */
3446 GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
3447 
3448 /*! @brief Sets the position of the content area of the specified window.
3449  *
3450  *  This function sets the position, in screen coordinates, of the upper-left
3451  *  corner of the content area of the specified windowed mode window.  If the
3452  *  window is a full screen window, this function does nothing.
3453  *
3454  *  __Do not use this function__ to move an already visible window unless you
3455  *  have very good reasons for doing so, as it will confuse and annoy the user.
3456  *
3457  *  The window manager may put limits on what positions are allowed.  GLFW
3458  *  cannot and should not override these limits.
3459  *
3460  *  @param[in] window The window to query.
3461  *  @param[in] xpos The x-coordinate of the upper-left corner of the content area.
3462  *  @param[in] ypos The y-coordinate of the upper-left corner of the content area.
3463  *
3464  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3465  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
3466  *
3467  *  @remark @wayland There is no way for an application to set the global
3468  *  position of its windows.  This function will emit @ref
3469  *  GLFW_FEATURE_UNAVAILABLE.
3470  *
3471  *  @thread_safety This function must only be called from the main thread.
3472  *
3473  *  @sa @ref window_pos
3474  *  @sa @ref glfwGetWindowPos
3475  *
3476  *  @since Added in version 1.0.
3477  *  @glfw3 Added window handle parameter.
3478  *
3479  *  @ingroup window
3480  */
3481 GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
3482 
3483 /*! @brief Retrieves the size of the content area of the specified window.
3484  *
3485  *  This function retrieves the size, in screen coordinates, of the content area
3486  *  of the specified window.  If you wish to retrieve the size of the
3487  *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
3488  *
3489  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
3490  *  non-`NULL` size arguments will be set to zero.
3491  *
3492  *  @param[in] window The window whose size to retrieve.
3493  *  @param[out] width Where to store the width, in screen coordinates, of the
3494  *  content area, or `NULL`.
3495  *  @param[out] height Where to store the height, in screen coordinates, of the
3496  *  content area, or `NULL`.
3497  *
3498  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3499  *  GLFW_PLATFORM_ERROR.
3500  *
3501  *  @thread_safety This function must only be called from the main thread.
3502  *
3503  *  @sa @ref window_size
3504  *  @sa @ref glfwSetWindowSize
3505  *
3506  *  @since Added in version 1.0.
3507  *  @glfw3 Added window handle parameter.
3508  *
3509  *  @ingroup window
3510  */
3511 GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
3512 
3513 /*! @brief Sets the size limits of the specified window.
3514  *
3515  *  This function sets the size limits of the content area of the specified
3516  *  window.  If the window is full screen, the size limits only take effect
3517  *  once it is made windowed.  If the window is not resizable, this function
3518  *  does nothing.
3519  *
3520  *  The size limits are applied immediately to a windowed mode window and may
3521  *  cause it to be resized.
3522  *
3523  *  The maximum dimensions must be greater than or equal to the minimum
3524  *  dimensions and all must be greater than or equal to zero.
3525  *
3526  *  @param[in] window The window to set limits for.
3527  *  @param[in] minwidth The minimum width, in screen coordinates, of the content
3528  *  area, or `GLFW_DONT_CARE`.
3529  *  @param[in] minheight The minimum height, in screen coordinates, of the
3530  *  content area, or `GLFW_DONT_CARE`.
3531  *  @param[in] maxwidth The maximum width, in screen coordinates, of the content
3532  *  area, or `GLFW_DONT_CARE`.
3533  *  @param[in] maxheight The maximum height, in screen coordinates, of the
3534  *  content area, or `GLFW_DONT_CARE`.
3535  *
3536  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3537  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
3538  *
3539  *  @remark If you set size limits and an aspect ratio that conflict, the
3540  *  results are undefined.
3541  *
3542  *  @remark @wayland The size limits will not be applied until the window is
3543  *  actually resized, either by the user or by the compositor.
3544  *
3545  *  @thread_safety This function must only be called from the main thread.
3546  *
3547  *  @sa @ref window_sizelimits
3548  *  @sa @ref glfwSetWindowAspectRatio
3549  *
3550  *  @since Added in version 3.2.
3551  *
3552  *  @ingroup window
3553  */
3554 GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
3555 
3556 /*! @brief Sets the aspect ratio of the specified window.
3557  *
3558  *  This function sets the required aspect ratio of the content area of the
3559  *  specified window.  If the window is full screen, the aspect ratio only takes
3560  *  effect once it is made windowed.  If the window is not resizable, this
3561  *  function does nothing.
3562  *
3563  *  The aspect ratio is specified as a numerator and a denominator and both
3564  *  values must be greater than zero.  For example, the common 16:9 aspect ratio
3565  *  is specified as 16 and 9, respectively.
3566  *
3567  *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
3568  *  ratio limit is disabled.
3569  *
3570  *  The aspect ratio is applied immediately to a windowed mode window and may
3571  *  cause it to be resized.
3572  *
3573  *  @param[in] window The window to set limits for.
3574  *  @param[in] numer The numerator of the desired aspect ratio, or
3575  *  `GLFW_DONT_CARE`.
3576  *  @param[in] denom The denominator of the desired aspect ratio, or
3577  *  `GLFW_DONT_CARE`.
3578  *
3579  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3580  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
3581  *
3582  *  @remark If you set size limits and an aspect ratio that conflict, the
3583  *  results are undefined.
3584  *
3585  *  @remark @wayland The aspect ratio will not be applied until the window is
3586  *  actually resized, either by the user or by the compositor.
3587  *
3588  *  @thread_safety This function must only be called from the main thread.
3589  *
3590  *  @sa @ref window_sizelimits
3591  *  @sa @ref glfwSetWindowSizeLimits
3592  *
3593  *  @since Added in version 3.2.
3594  *
3595  *  @ingroup window
3596  */
3597 GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
3598 
3599 /*! @brief Sets the size of the content area of the specified window.
3600  *
3601  *  This function sets the size, in screen coordinates, of the content area of
3602  *  the specified window.
3603  *
3604  *  For full screen windows, this function updates the resolution of its desired
3605  *  video mode and switches to the video mode closest to it, without affecting
3606  *  the window's context.  As the context is unaffected, the bit depths of the
3607  *  framebuffer remain unchanged.
3608  *
3609  *  If you wish to update the refresh rate of the desired video mode in addition
3610  *  to its resolution, see @ref glfwSetWindowMonitor.
3611  *
3612  *  The window manager may put limits on what sizes are allowed.  GLFW cannot
3613  *  and should not override these limits.
3614  *
3615  *  @param[in] window The window to resize.
3616  *  @param[in] width The desired width, in screen coordinates, of the window
3617  *  content area.
3618  *  @param[in] height The desired height, in screen coordinates, of the window
3619  *  content area.
3620  *
3621  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3622  *  GLFW_PLATFORM_ERROR.
3623  *
3624  *  @thread_safety This function must only be called from the main thread.
3625  *
3626  *  @sa @ref window_size
3627  *  @sa @ref glfwGetWindowSize
3628  *  @sa @ref glfwSetWindowMonitor
3629  *
3630  *  @since Added in version 1.0.
3631  *  @glfw3 Added window handle parameter.
3632  *
3633  *  @ingroup window
3634  */
3635 GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
3636 
3637 /*! @brief Retrieves the size of the framebuffer of the specified window.
3638  *
3639  *  This function retrieves the size, in pixels, of the framebuffer of the
3640  *  specified window.  If you wish to retrieve the size of the window in screen
3641  *  coordinates, see @ref glfwGetWindowSize.
3642  *
3643  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
3644  *  non-`NULL` size arguments will be set to zero.
3645  *
3646  *  @param[in] window The window whose framebuffer to query.
3647  *  @param[out] width Where to store the width, in pixels, of the framebuffer,
3648  *  or `NULL`.
3649  *  @param[out] height Where to store the height, in pixels, of the framebuffer,
3650  *  or `NULL`.
3651  *
3652  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3653  *  GLFW_PLATFORM_ERROR.
3654  *
3655  *  @thread_safety This function must only be called from the main thread.
3656  *
3657  *  @sa @ref window_fbsize
3658  *  @sa @ref glfwSetFramebufferSizeCallback
3659  *
3660  *  @since Added in version 3.0.
3661  *
3662  *  @ingroup window
3663  */
3664 GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
3665 
3666 /*! @brief Retrieves the size of the frame of the window.
3667  *
3668  *  This function retrieves the size, in screen coordinates, of each edge of the
3669  *  frame of the specified window.  This size includes the title bar, if the
3670  *  window has one.  The size of the frame may vary depending on the
3671  *  [window-related hints](@ref window_hints_wnd) used to create it.
3672  *
3673  *  Because this function retrieves the size of each window frame edge and not
3674  *  the offset along a particular coordinate axis, the retrieved values will
3675  *  always be zero or positive.
3676  *
3677  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
3678  *  non-`NULL` size arguments will be set to zero.
3679  *
3680  *  @param[in] window The window whose frame size to query.
3681  *  @param[out] left Where to store the size, in screen coordinates, of the left
3682  *  edge of the window frame, or `NULL`.
3683  *  @param[out] top Where to store the size, in screen coordinates, of the top
3684  *  edge of the window frame, or `NULL`.
3685  *  @param[out] right Where to store the size, in screen coordinates, of the
3686  *  right edge of the window frame, or `NULL`.
3687  *  @param[out] bottom Where to store the size, in screen coordinates, of the
3688  *  bottom edge of the window frame, or `NULL`.
3689  *
3690  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3691  *  GLFW_PLATFORM_ERROR.
3692  *
3693  *  @thread_safety This function must only be called from the main thread.
3694  *
3695  *  @sa @ref window_size
3696  *
3697  *  @since Added in version 3.1.
3698  *
3699  *  @ingroup window
3700  */
3701 GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
3702 
3703 /*! @brief Retrieves the content scale for the specified window.
3704  *
3705  *  This function retrieves the content scale for the specified window.  The
3706  *  content scale is the ratio between the current DPI and the platform's
3707  *  default DPI.  This is especially important for text and any UI elements.  If
3708  *  the pixel dimensions of your UI scaled by this look appropriate on your
3709  *  machine then it should appear at a reasonable size on other machines
3710  *  regardless of their DPI and scaling settings.  This relies on the system DPI
3711  *  and scaling settings being somewhat correct.
3712  *
3713  *  On platforms where each monitors can have its own content scale, the window
3714  *  content scale will depend on which monitor the system considers the window
3715  *  to be on.
3716  *
3717  *  @param[in] window The window to query.
3718  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
3719  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
3720  *
3721  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3722  *  GLFW_PLATFORM_ERROR.
3723  *
3724  *  @thread_safety This function must only be called from the main thread.
3725  *
3726  *  @sa @ref window_scale
3727  *  @sa @ref glfwSetWindowContentScaleCallback
3728  *  @sa @ref glfwGetMonitorContentScale
3729  *
3730  *  @since Added in version 3.3.
3731  *
3732  *  @ingroup window
3733  */
3734 GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
3735 
3736 /*! @brief Returns the opacity of the whole window.
3737  *
3738  *  This function returns the opacity of the window, including any decorations.
3739  *
3740  *  The opacity (or alpha) value is a positive finite number between zero and
3741  *  one, where zero is fully transparent and one is fully opaque.  If the system
3742  *  does not support whole window transparency, this function always returns one.
3743  *
3744  *  The initial opacity value for newly created windows is one.
3745  *
3746  *  @param[in] window The window to query.
3747  *  @return The opacity value of the specified window.
3748  *
3749  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3750  *  GLFW_PLATFORM_ERROR.
3751  *
3752  *  @thread_safety This function must only be called from the main thread.
3753  *
3754  *  @sa @ref window_transparency
3755  *  @sa @ref glfwSetWindowOpacity
3756  *
3757  *  @since Added in version 3.3.
3758  *
3759  *  @ingroup window
3760  */
3761 GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
3762 
3763 /*! @brief Sets the opacity of the whole window.
3764  *
3765  *  This function sets the opacity of the window, including any decorations.
3766  *
3767  *  The opacity (or alpha) value is a positive finite number between zero and
3768  *  one, where zero is fully transparent and one is fully opaque.
3769  *
3770  *  The initial opacity value for newly created windows is one.
3771  *
3772  *  A window created with framebuffer transparency may not use whole window
3773  *  transparency.  The results of doing this are undefined.
3774  *
3775  *  @param[in] window The window to set the opacity for.
3776  *  @param[in] opacity The desired opacity of the specified window.
3777  *
3778  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
3779  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
3780  *
3781  *  @remark @wayland There is no way to set an opacity factor for a window.
3782  *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
3783  *
3784  *  @thread_safety This function must only be called from the main thread.
3785  *
3786  *  @sa @ref window_transparency
3787  *  @sa @ref glfwGetWindowOpacity
3788  *
3789  *  @since Added in version 3.3.
3790  *
3791  *  @ingroup window
3792  */
3793 GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
3794 
3795 /*! @brief Iconifies the specified window.
3796  *
3797  *  This function iconifies (minimizes) the specified window if it was
3798  *  previously restored.  If the window is already iconified, this function does
3799  *  nothing.
3800  *
3801  *  If the specified window is a full screen window, GLFW restores the original
3802  *  video mode of the monitor.  The window's desired video mode is set again
3803  *  when the window is restored.
3804  *
3805  *  @param[in] window The window to iconify.
3806  *
3807  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3808  *  GLFW_PLATFORM_ERROR.
3809  *
3810  *  @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
3811  *  be able to restore it.  This is a design decision of the xdg-shell
3812  *  protocol.
3813  *
3814  *  @thread_safety This function must only be called from the main thread.
3815  *
3816  *  @sa @ref window_iconify
3817  *  @sa @ref glfwRestoreWindow
3818  *  @sa @ref glfwMaximizeWindow
3819  *
3820  *  @since Added in version 2.1.
3821  *  @glfw3 Added window handle parameter.
3822  *
3823  *  @ingroup window
3824  */
3825 GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
3826 
3827 /*! @brief Restores the specified window.
3828  *
3829  *  This function restores the specified window if it was previously iconified
3830  *  (minimized) or maximized.  If the window is already restored, this function
3831  *  does nothing.
3832  *
3833  *  If the specified window is an iconified full screen window, its desired
3834  *  video mode is set again for its monitor when the window is restored.
3835  *
3836  *  @param[in] window The window to restore.
3837  *
3838  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3839  *  GLFW_PLATFORM_ERROR.
3840  *
3841  *  @thread_safety This function must only be called from the main thread.
3842  *
3843  *  @sa @ref window_iconify
3844  *  @sa @ref glfwIconifyWindow
3845  *  @sa @ref glfwMaximizeWindow
3846  *
3847  *  @since Added in version 2.1.
3848  *  @glfw3 Added window handle parameter.
3849  *
3850  *  @ingroup window
3851  */
3852 GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
3853 
3854 /*! @brief Maximizes the specified window.
3855  *
3856  *  This function maximizes the specified window if it was previously not
3857  *  maximized.  If the window is already maximized, this function does nothing.
3858  *
3859  *  If the specified window is a full screen window, this function does nothing.
3860  *
3861  *  @param[in] window The window to maximize.
3862  *
3863  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3864  *  GLFW_PLATFORM_ERROR.
3865  *
3866  *  @par Thread Safety
3867  *  This function may only be called from the main thread.
3868  *
3869  *  @sa @ref window_iconify
3870  *  @sa @ref glfwIconifyWindow
3871  *  @sa @ref glfwRestoreWindow
3872  *
3873  *  @since Added in GLFW 3.2.
3874  *
3875  *  @ingroup window
3876  */
3877 GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
3878 
3879 /*! @brief Makes the specified window visible.
3880  *
3881  *  This function makes the specified window visible if it was previously
3882  *  hidden.  If the window is already visible or is in full screen mode, this
3883  *  function does nothing.
3884  *
3885  *  By default, windowed mode windows are focused when shown
3886  *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
3887  *  to change this behavior for all newly created windows, or change the
3888  *  behavior for an existing window with @ref glfwSetWindowAttrib.
3889  *
3890  *  @param[in] window The window to make visible.
3891  *
3892  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3893  *  GLFW_PLATFORM_ERROR.
3894  *
3895  *  @remark @wayland Because Wayland wants every frame of the desktop to be
3896  *  complete, this function does not immediately make the window visible.
3897  *  Instead it will become visible the next time the window framebuffer is
3898  *  updated after this call.
3899  *
3900  *  @thread_safety This function must only be called from the main thread.
3901  *
3902  *  @sa @ref window_hide
3903  *  @sa @ref glfwHideWindow
3904  *
3905  *  @since Added in version 3.0.
3906  *
3907  *  @ingroup window
3908  */
3909 GLFWAPI void glfwShowWindow(GLFWwindow* window);
3910 
3911 /*! @brief Hides the specified window.
3912  *
3913  *  This function hides the specified window if it was previously visible.  If
3914  *  the window is already hidden or is in full screen mode, this function does
3915  *  nothing.
3916  *
3917  *  @param[in] window The window to hide.
3918  *
3919  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3920  *  GLFW_PLATFORM_ERROR.
3921  *
3922  *  @thread_safety This function must only be called from the main thread.
3923  *
3924  *  @sa @ref window_hide
3925  *  @sa @ref glfwShowWindow
3926  *
3927  *  @since Added in version 3.0.
3928  *
3929  *  @ingroup window
3930  */
3931 GLFWAPI void glfwHideWindow(GLFWwindow* window);
3932 
3933 /*! @brief Brings the specified window to front and sets input focus.
3934  *
3935  *  This function brings the specified window to front and sets input focus.
3936  *  The window should already be visible and not iconified.
3937  *
3938  *  By default, both windowed and full screen mode windows are focused when
3939  *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
3940  *  disable this behavior.
3941  *
3942  *  Also by default, windowed mode windows are focused when shown
3943  *  with @ref glfwShowWindow. Set the
3944  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
3945  *
3946  *  __Do not use this function__ to steal focus from other applications unless
3947  *  you are certain that is what the user wants.  Focus stealing can be
3948  *  extremely disruptive.
3949  *
3950  *  For a less disruptive way of getting the user's attention, see
3951  *  [attention requests](@ref window_attention).
3952  *
3953  *  @param[in] window The window to give input focus.
3954  *
3955  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3956  *  GLFW_PLATFORM_ERROR.
3957  *
3958  *  @remark @wayland The compositor will likely ignore focus requests unless
3959  *  another window created by the same application already has input focus.
3960  *
3961  *  @thread_safety This function must only be called from the main thread.
3962  *
3963  *  @sa @ref window_focus
3964  *  @sa @ref window_attention
3965  *
3966  *  @since Added in version 3.2.
3967  *
3968  *  @ingroup window
3969  */
3970 GLFWAPI void glfwFocusWindow(GLFWwindow* window);
3971 
3972 /*! @brief Requests user attention to the specified window.
3973  *
3974  *  This function requests user attention to the specified window.  On
3975  *  platforms where this is not supported, attention is requested to the
3976  *  application as a whole.
3977  *
3978  *  Once the user has given attention, usually by focusing the window or
3979  *  application, the system will end the request automatically.
3980  *
3981  *  @param[in] window The window to request attention to.
3982  *
3983  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
3984  *  GLFW_PLATFORM_ERROR.
3985  *
3986  *  @remark @macos Attention is requested to the application as a whole, not the
3987  *  specific window.
3988  *
3989  *  @thread_safety This function must only be called from the main thread.
3990  *
3991  *  @sa @ref window_attention
3992  *
3993  *  @since Added in version 3.3.
3994  *
3995  *  @ingroup window
3996  */
3997 GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
3998 
3999 /*! @brief Returns the monitor that the window uses for full screen mode.
4000  *
4001  *  This function returns the handle of the monitor that the specified window is
4002  *  in full screen on.
4003  *
4004  *  @param[in] window The window to query.
4005  *  @return The monitor, or `NULL` if the window is in windowed mode or an
4006  *  [error](@ref error_handling) occurred.
4007  *
4008  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4009  *
4010  *  @thread_safety This function must only be called from the main thread.
4011  *
4012  *  @sa @ref window_monitor
4013  *  @sa @ref glfwSetWindowMonitor
4014  *
4015  *  @since Added in version 3.0.
4016  *
4017  *  @ingroup window
4018  */
4019 GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
4020 
4021 /*! @brief Sets the mode, monitor, video mode and placement of a window.
4022  *
4023  *  This function sets the monitor that the window uses for full screen mode or,
4024  *  if the monitor is `NULL`, makes it windowed mode.
4025  *
4026  *  When setting a monitor, this function updates the width, height and refresh
4027  *  rate of the desired video mode and switches to the video mode closest to it.
4028  *  The window position is ignored when setting a monitor.
4029  *
4030  *  When the monitor is `NULL`, the position, width and height are used to
4031  *  place the window content area.  The refresh rate is ignored when no monitor
4032  *  is specified.
4033  *
4034  *  If you only wish to update the resolution of a full screen window or the
4035  *  size of a windowed mode window, see @ref glfwSetWindowSize.
4036  *
4037  *  When a window transitions from full screen to windowed mode, this function
4038  *  restores any previous window settings such as whether it is decorated,
4039  *  floating, resizable, has size or aspect ratio limits, etc.
4040  *
4041  *  @param[in] window The window whose monitor, size or video mode to set.
4042  *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
4043  *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
4044  *  content area.
4045  *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
4046  *  content area.
4047  *  @param[in] width The desired with, in screen coordinates, of the content
4048  *  area or video mode.
4049  *  @param[in] height The desired height, in screen coordinates, of the content
4050  *  area or video mode.
4051  *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
4052  *  or `GLFW_DONT_CARE`.
4053  *
4054  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4055  *  GLFW_PLATFORM_ERROR.
4056  *
4057  *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
4058  *  affected by any resizing or mode switching, although you may need to update
4059  *  your viewport if the framebuffer size has changed.
4060  *
4061  *  @remark @wayland The desired window position is ignored, as there is no way
4062  *  for an application to set this property.
4063  *
4064  *  @thread_safety This function must only be called from the main thread.
4065  *
4066  *  @sa @ref window_monitor
4067  *  @sa @ref window_full_screen
4068  *  @sa @ref glfwGetWindowMonitor
4069  *  @sa @ref glfwSetWindowSize
4070  *
4071  *  @since Added in version 3.2.
4072  *
4073  *  @ingroup window
4074  */
4075 GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
4076 
4077 /*! @brief Returns an attribute of the specified window.
4078  *
4079  *  This function returns the value of an attribute of the specified window or
4080  *  its OpenGL or OpenGL ES context.
4081  *
4082  *  @param[in] window The window to query.
4083  *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
4084  *  return.
4085  *  @return The value of the attribute, or zero if an
4086  *  [error](@ref error_handling) occurred.
4087  *
4088  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4089  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4090  *
4091  *  @remark Framebuffer related hints are not window attributes.  See @ref
4092  *  window_attribs_fb for more information.
4093  *
4094  *  @remark Zero is a valid value for many window and context related
4095  *  attributes so you cannot use a return value of zero as an indication of
4096  *  errors.  However, this function should not fail as long as it is passed
4097  *  valid arguments and the library has been [initialized](@ref intro_init).
4098  *
4099  *  @remark @wayland The Wayland protocol provides no way to check whether a
4100  *  window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
4101  *
4102  *  @thread_safety This function must only be called from the main thread.
4103  *
4104  *  @sa @ref window_attribs
4105  *  @sa @ref glfwSetWindowAttrib
4106  *
4107  *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
4108  *  `glfwGetGLVersion`.
4109  *
4110  *  @ingroup window
4111  */
4112 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
4113 
4114 /*! @brief Sets an attribute of the specified window.
4115  *
4116  *  This function sets the value of an attribute of the specified window.
4117  *
4118  *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
4119  *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
4120  *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
4121  *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
4122  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
4123  *  [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
4124  *
4125  *  Some of these attributes are ignored for full screen windows.  The new
4126  *  value will take effect if the window is later made windowed.
4127  *
4128  *  Some of these attributes are ignored for windowed mode windows.  The new
4129  *  value will take effect if the window is later made full screen.
4130  *
4131  *  @param[in] window The window to set the attribute for.
4132  *  @param[in] attrib A supported window attribute.
4133  *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
4134  *
4135  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4136  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
4137  *  GLFW_FEATURE_UNAVAILABLE (see remarks).
4138  *
4139  *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
4140  *  value, even if that value is ignored by the current mode of the window.
4141  *
4142  *  @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
4143  *  not supported.  Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
4144  *
4145  *  @thread_safety This function must only be called from the main thread.
4146  *
4147  *  @sa @ref window_attribs
4148  *  @sa @ref glfwGetWindowAttrib
4149  *
4150  *  @since Added in version 3.3.
4151  *
4152  *  @ingroup window
4153  */
4154 GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
4155 
4156 /*! @brief Sets the user pointer of the specified window.
4157  *
4158  *  This function sets the user-defined pointer of the specified window.  The
4159  *  current value is retained until the window is destroyed.  The initial value
4160  *  is `NULL`.
4161  *
4162  *  @param[in] window The window whose pointer to set.
4163  *  @param[in] pointer The new value.
4164  *
4165  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4166  *
4167  *  @thread_safety This function may be called from any thread.  Access is not
4168  *  synchronized.
4169  *
4170  *  @sa @ref window_userptr
4171  *  @sa @ref glfwGetWindowUserPointer
4172  *
4173  *  @since Added in version 3.0.
4174  *
4175  *  @ingroup window
4176  */
4177 GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
4178 
4179 /*! @brief Returns the user pointer of the specified window.
4180  *
4181  *  This function returns the current value of the user-defined pointer of the
4182  *  specified window.  The initial value is `NULL`.
4183  *
4184  *  @param[in] window The window whose pointer to return.
4185  *
4186  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4187  *
4188  *  @thread_safety This function may be called from any thread.  Access is not
4189  *  synchronized.
4190  *
4191  *  @sa @ref window_userptr
4192  *  @sa @ref glfwSetWindowUserPointer
4193  *
4194  *  @since Added in version 3.0.
4195  *
4196  *  @ingroup window
4197  */
4198 GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
4199 
4200 /*! @brief Sets the position callback for the specified window.
4201  *
4202  *  This function sets the position callback of the specified window, which is
4203  *  called when the window is moved.  The callback is provided with the
4204  *  position, in screen coordinates, of the upper-left corner of the content
4205  *  area of the window.
4206  *
4207  *  @param[in] window The window whose callback to set.
4208  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4209  *  callback.
4210  *  @return The previously set callback, or `NULL` if no callback was set or the
4211  *  library had not been [initialized](@ref intro_init).
4212  *
4213  *  @callback_signature
4214  *  @code
4215  *  void function_name(GLFWwindow* window, int xpos, int ypos)
4216  *  @endcode
4217  *  For more information about the callback parameters, see the
4218  *  [function pointer type](@ref GLFWwindowposfun).
4219  *
4220  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4221  *
4222  *  @remark @wayland This callback will never be called, as there is no way for
4223  *  an application to know its global position.
4224  *
4225  *  @thread_safety This function must only be called from the main thread.
4226  *
4227  *  @sa @ref window_pos
4228  *
4229  *  @since Added in version 3.0.
4230  *
4231  *  @ingroup window
4232  */
4233 GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
4234 
4235 /*! @brief Sets the size callback for the specified window.
4236  *
4237  *  This function sets the size callback of the specified window, which is
4238  *  called when the window is resized.  The callback is provided with the size,
4239  *  in screen coordinates, of the content area of the window.
4240  *
4241  *  @param[in] window The window whose callback to set.
4242  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4243  *  callback.
4244  *  @return The previously set callback, or `NULL` if no callback was set or the
4245  *  library had not been [initialized](@ref intro_init).
4246  *
4247  *  @callback_signature
4248  *  @code
4249  *  void function_name(GLFWwindow* window, int width, int height)
4250  *  @endcode
4251  *  For more information about the callback parameters, see the
4252  *  [function pointer type](@ref GLFWwindowsizefun).
4253  *
4254  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4255  *
4256  *  @thread_safety This function must only be called from the main thread.
4257  *
4258  *  @sa @ref window_size
4259  *
4260  *  @since Added in version 1.0.
4261  *  @glfw3 Added window handle parameter and return value.
4262  *
4263  *  @ingroup window
4264  */
4265 GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
4266 
4267 /*! @brief Sets the close callback for the specified window.
4268  *
4269  *  This function sets the close callback of the specified window, which is
4270  *  called when the user attempts to close the window, for example by clicking
4271  *  the close widget in the title bar.
4272  *
4273  *  The close flag is set before this callback is called, but you can modify it
4274  *  at any time with @ref glfwSetWindowShouldClose.
4275  *
4276  *  The close callback is not triggered by @ref glfwDestroyWindow.
4277  *
4278  *  @param[in] window The window whose callback to set.
4279  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4280  *  callback.
4281  *  @return The previously set callback, or `NULL` if no callback was set or the
4282  *  library had not been [initialized](@ref intro_init).
4283  *
4284  *  @callback_signature
4285  *  @code
4286  *  void function_name(GLFWwindow* window)
4287  *  @endcode
4288  *  For more information about the callback parameters, see the
4289  *  [function pointer type](@ref GLFWwindowclosefun).
4290  *
4291  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4292  *
4293  *  @remark @macos Selecting Quit from the application menu will trigger the
4294  *  close callback for all windows.
4295  *
4296  *  @thread_safety This function must only be called from the main thread.
4297  *
4298  *  @sa @ref window_close
4299  *
4300  *  @since Added in version 2.5.
4301  *  @glfw3 Added window handle parameter and return value.
4302  *
4303  *  @ingroup window
4304  */
4305 GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
4306 
4307 /*! @brief Sets the refresh callback for the specified window.
4308  *
4309  *  This function sets the refresh callback of the specified window, which is
4310  *  called when the content area of the window needs to be redrawn, for example
4311  *  if the window has been exposed after having been covered by another window.
4312  *
4313  *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
4314  *  the window contents are saved off-screen, this callback may be called only
4315  *  very infrequently or never at all.
4316  *
4317  *  @param[in] window The window whose callback to set.
4318  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4319  *  callback.
4320  *  @return The previously set callback, or `NULL` if no callback was set or the
4321  *  library had not been [initialized](@ref intro_init).
4322  *
4323  *  @callback_signature
4324  *  @code
4325  *  void function_name(GLFWwindow* window);
4326  *  @endcode
4327  *  For more information about the callback parameters, see the
4328  *  [function pointer type](@ref GLFWwindowrefreshfun).
4329  *
4330  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4331  *
4332  *  @thread_safety This function must only be called from the main thread.
4333  *
4334  *  @sa @ref window_refresh
4335  *
4336  *  @since Added in version 2.5.
4337  *  @glfw3 Added window handle parameter and return value.
4338  *
4339  *  @ingroup window
4340  */
4341 GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
4342 
4343 /*! @brief Sets the focus callback for the specified window.
4344  *
4345  *  This function sets the focus callback of the specified window, which is
4346  *  called when the window gains or loses input focus.
4347  *
4348  *  After the focus callback is called for a window that lost input focus,
4349  *  synthetic key and mouse button release events will be generated for all such
4350  *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
4351  *  and @ref glfwSetMouseButtonCallback.
4352  *
4353  *  @param[in] window The window whose callback to set.
4354  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4355  *  callback.
4356  *  @return The previously set callback, or `NULL` if no callback was set or the
4357  *  library had not been [initialized](@ref intro_init).
4358  *
4359  *  @callback_signature
4360  *  @code
4361  *  void function_name(GLFWwindow* window, int focused)
4362  *  @endcode
4363  *  For more information about the callback parameters, see the
4364  *  [function pointer type](@ref GLFWwindowfocusfun).
4365  *
4366  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4367  *
4368  *  @thread_safety This function must only be called from the main thread.
4369  *
4370  *  @sa @ref window_focus
4371  *
4372  *  @since Added in version 3.0.
4373  *
4374  *  @ingroup window
4375  */
4376 GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
4377 
4378 /*! @brief Sets the iconify callback for the specified window.
4379  *
4380  *  This function sets the iconification callback of the specified window, which
4381  *  is called when the window is iconified or restored.
4382  *
4383  *  @param[in] window The window whose callback to set.
4384  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4385  *  callback.
4386  *  @return The previously set callback, or `NULL` if no callback was set or the
4387  *  library had not been [initialized](@ref intro_init).
4388  *
4389  *  @callback_signature
4390  *  @code
4391  *  void function_name(GLFWwindow* window, int iconified)
4392  *  @endcode
4393  *  For more information about the callback parameters, see the
4394  *  [function pointer type](@ref GLFWwindowiconifyfun).
4395  *
4396  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4397  *
4398  *  @thread_safety This function must only be called from the main thread.
4399  *
4400  *  @sa @ref window_iconify
4401  *
4402  *  @since Added in version 3.0.
4403  *
4404  *  @ingroup window
4405  */
4406 GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
4407 
4408 /*! @brief Sets the maximize callback for the specified window.
4409  *
4410  *  This function sets the maximization callback of the specified window, which
4411  *  is called when the window is maximized or restored.
4412  *
4413  *  @param[in] window The window whose callback to set.
4414  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4415  *  callback.
4416  *  @return The previously set callback, or `NULL` if no callback was set or the
4417  *  library had not been [initialized](@ref intro_init).
4418  *
4419  *  @callback_signature
4420  *  @code
4421  *  void function_name(GLFWwindow* window, int maximized)
4422  *  @endcode
4423  *  For more information about the callback parameters, see the
4424  *  [function pointer type](@ref GLFWwindowmaximizefun).
4425  *
4426  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4427  *
4428  *  @thread_safety This function must only be called from the main thread.
4429  *
4430  *  @sa @ref window_maximize
4431  *
4432  *  @since Added in version 3.3.
4433  *
4434  *  @ingroup window
4435  */
4436 GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
4437 
4438 /*! @brief Sets the framebuffer resize callback for the specified window.
4439  *
4440  *  This function sets the framebuffer resize callback of the specified window,
4441  *  which is called when the framebuffer of the specified window is resized.
4442  *
4443  *  @param[in] window The window whose callback to set.
4444  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4445  *  callback.
4446  *  @return The previously set callback, or `NULL` if no callback was set or the
4447  *  library had not been [initialized](@ref intro_init).
4448  *
4449  *  @callback_signature
4450  *  @code
4451  *  void function_name(GLFWwindow* window, int width, int height)
4452  *  @endcode
4453  *  For more information about the callback parameters, see the
4454  *  [function pointer type](@ref GLFWframebuffersizefun).
4455  *
4456  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4457  *
4458  *  @thread_safety This function must only be called from the main thread.
4459  *
4460  *  @sa @ref window_fbsize
4461  *
4462  *  @since Added in version 3.0.
4463  *
4464  *  @ingroup window
4465  */
4466 GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
4467 
4468 /*! @brief Sets the window content scale callback for the specified window.
4469  *
4470  *  This function sets the window content scale callback of the specified window,
4471  *  which is called when the content scale of the specified window changes.
4472  *
4473  *  @param[in] window The window whose callback to set.
4474  *  @param[in] callback The new callback, or `NULL` to remove the currently set
4475  *  callback.
4476  *  @return The previously set callback, or `NULL` if no callback was set or the
4477  *  library had not been [initialized](@ref intro_init).
4478  *
4479  *  @callback_signature
4480  *  @code
4481  *  void function_name(GLFWwindow* window, float xscale, float yscale)
4482  *  @endcode
4483  *  For more information about the callback parameters, see the
4484  *  [function pointer type](@ref GLFWwindowcontentscalefun).
4485  *
4486  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4487  *
4488  *  @thread_safety This function must only be called from the main thread.
4489  *
4490  *  @sa @ref window_scale
4491  *  @sa @ref glfwGetWindowContentScale
4492  *
4493  *  @since Added in version 3.3.
4494  *
4495  *  @ingroup window
4496  */
4497 GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
4498 
4499 /*! @brief Processes all pending events.
4500  *
4501  *  This function processes only those events that are already in the event
4502  *  queue and then returns immediately.  Processing events will cause the window
4503  *  and input callbacks associated with those events to be called.
4504  *
4505  *  On some platforms, a window move, resize or menu operation will cause event
4506  *  processing to block.  This is due to how event processing is designed on
4507  *  those platforms.  You can use the
4508  *  [window refresh callback](@ref window_refresh) to redraw the contents of
4509  *  your window when necessary during such operations.
4510  *
4511  *  Do not assume that callbacks you set will _only_ be called in response to
4512  *  event processing functions like this one.  While it is necessary to poll for
4513  *  events, window systems that require GLFW to register callbacks of its own
4514  *  can pass events to GLFW in response to many window system function calls.
4515  *  GLFW will pass those events on to the application callbacks before
4516  *  returning.
4517  *
4518  *  Event processing is not required for joystick input to work.
4519  *
4520  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4521  *  GLFW_PLATFORM_ERROR.
4522  *
4523  *  @reentrancy This function must not be called from a callback.
4524  *
4525  *  @thread_safety This function must only be called from the main thread.
4526  *
4527  *  @sa @ref events
4528  *  @sa @ref glfwWaitEvents
4529  *  @sa @ref glfwWaitEventsTimeout
4530  *
4531  *  @since Added in version 1.0.
4532  *
4533  *  @ingroup window
4534  */
4535 GLFWAPI void glfwPollEvents(void);
4536 
4537 /*! @brief Waits until events are queued and processes them.
4538  *
4539  *  This function puts the calling thread to sleep until at least one event is
4540  *  available in the event queue.  Once one or more events are available,
4541  *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
4542  *  are processed and the function then returns immediately.  Processing events
4543  *  will cause the window and input callbacks associated with those events to be
4544  *  called.
4545  *
4546  *  Since not all events are associated with callbacks, this function may return
4547  *  without a callback having been called even if you are monitoring all
4548  *  callbacks.
4549  *
4550  *  On some platforms, a window move, resize or menu operation will cause event
4551  *  processing to block.  This is due to how event processing is designed on
4552  *  those platforms.  You can use the
4553  *  [window refresh callback](@ref window_refresh) to redraw the contents of
4554  *  your window when necessary during such operations.
4555  *
4556  *  Do not assume that callbacks you set will _only_ be called in response to
4557  *  event processing functions like this one.  While it is necessary to poll for
4558  *  events, window systems that require GLFW to register callbacks of its own
4559  *  can pass events to GLFW in response to many window system function calls.
4560  *  GLFW will pass those events on to the application callbacks before
4561  *  returning.
4562  *
4563  *  Event processing is not required for joystick input to work.
4564  *
4565  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4566  *  GLFW_PLATFORM_ERROR.
4567  *
4568  *  @reentrancy This function must not be called from a callback.
4569  *
4570  *  @thread_safety This function must only be called from the main thread.
4571  *
4572  *  @sa @ref events
4573  *  @sa @ref glfwPollEvents
4574  *  @sa @ref glfwWaitEventsTimeout
4575  *
4576  *  @since Added in version 2.5.
4577  *
4578  *  @ingroup window
4579  */
4580 GLFWAPI void glfwWaitEvents(void);
4581 
4582 /*! @brief Waits with timeout until events are queued and processes them.
4583  *
4584  *  This function puts the calling thread to sleep until at least one event is
4585  *  available in the event queue, or until the specified timeout is reached.  If
4586  *  one or more events are available, it behaves exactly like @ref
4587  *  glfwPollEvents, i.e. the events in the queue are processed and the function
4588  *  then returns immediately.  Processing events will cause the window and input
4589  *  callbacks associated with those events to be called.
4590  *
4591  *  The timeout value must be a positive finite number.
4592  *
4593  *  Since not all events are associated with callbacks, this function may return
4594  *  without a callback having been called even if you are monitoring all
4595  *  callbacks.
4596  *
4597  *  On some platforms, a window move, resize or menu operation will cause event
4598  *  processing to block.  This is due to how event processing is designed on
4599  *  those platforms.  You can use the
4600  *  [window refresh callback](@ref window_refresh) to redraw the contents of
4601  *  your window when necessary during such operations.
4602  *
4603  *  Do not assume that callbacks you set will _only_ be called in response to
4604  *  event processing functions like this one.  While it is necessary to poll for
4605  *  events, window systems that require GLFW to register callbacks of its own
4606  *  can pass events to GLFW in response to many window system function calls.
4607  *  GLFW will pass those events on to the application callbacks before
4608  *  returning.
4609  *
4610  *  Event processing is not required for joystick input to work.
4611  *
4612  *  @param[in] timeout The maximum amount of time, in seconds, to wait.
4613  *
4614  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4615  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
4616  *
4617  *  @reentrancy This function must not be called from a callback.
4618  *
4619  *  @thread_safety This function must only be called from the main thread.
4620  *
4621  *  @sa @ref events
4622  *  @sa @ref glfwPollEvents
4623  *  @sa @ref glfwWaitEvents
4624  *
4625  *  @since Added in version 3.2.
4626  *
4627  *  @ingroup window
4628  */
4629 GLFWAPI void glfwWaitEventsTimeout(double timeout);
4630 
4631 /*! @brief Posts an empty event to the event queue.
4632  *
4633  *  This function posts an empty event from the current thread to the event
4634  *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
4635  *
4636  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4637  *  GLFW_PLATFORM_ERROR.
4638  *
4639  *  @thread_safety This function may be called from any thread.
4640  *
4641  *  @sa @ref events
4642  *  @sa @ref glfwWaitEvents
4643  *  @sa @ref glfwWaitEventsTimeout
4644  *
4645  *  @since Added in version 3.1.
4646  *
4647  *  @ingroup window
4648  */
4649 GLFWAPI void glfwPostEmptyEvent(void);
4650 
4651 /*! @brief Returns the value of an input option for the specified window.
4652  *
4653  *  This function returns the value of an input option for the specified window.
4654  *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
4655  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
4656  *  @ref GLFW_RAW_MOUSE_MOTION.
4657  *
4658  *  @param[in] window The window to query.
4659  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
4660  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
4661  *  `GLFW_RAW_MOUSE_MOTION`.
4662  *
4663  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4664  *  GLFW_INVALID_ENUM.
4665  *
4666  *  @thread_safety This function must only be called from the main thread.
4667  *
4668  *  @sa @ref glfwSetInputMode
4669  *
4670  *  @since Added in version 3.0.
4671  *
4672  *  @ingroup input
4673  */
4674 GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
4675 
4676 /*! @brief Sets an input option for the specified window.
4677  *
4678  *  This function sets an input mode option for the specified window.  The mode
4679  *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
4680  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS
4681  *  @ref GLFW_RAW_MOUSE_MOTION, or @ref GLFW_UNLIMITED_MOUSE_BUTTONS.
4682  *
4683  *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
4684  *  modes:
4685  *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
4686  *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
4687  *    content area of the window but does not restrict the cursor from leaving.
4688  *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
4689  *    and unlimited cursor movement.  This is useful for implementing for
4690  *    example 3D camera controls.
4691  *  - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the
4692  *    content area of the window.
4693  *
4694  *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
4695  *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
4696  *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
4697  *  the next time it is called even if the key had been released before the
4698  *  call.  This is useful when you are only interested in whether keys have been
4699  *  pressed but not when or in which order.
4700  *
4701  *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
4702  *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
4703  *  If sticky mouse buttons are enabled, a mouse button press will ensure that
4704  *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
4705  *  if the mouse button had been released before the call.  This is useful when
4706  *  you are only interested in whether mouse buttons have been pressed but not
4707  *  when or in which order.
4708  *
4709  *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
4710  *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
4711  *  callbacks that receive modifier bits will also have the @ref
4712  *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
4713  *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
4714  *
4715  *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
4716  *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
4717  *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
4718  *  attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE.  Call @ref
4719  *  glfwRawMouseMotionSupported to check for support.
4720  *
4721  *  If the mode is `GLFW_UNLIMITED_MOUSE_BUTTONS`, the value must be either
4722  *  `GLFW_TRUE` to disable the mouse button limit when calling the mouse button
4723  *  callback, or `GLFW_FALSE` to limit the mouse buttons sent to the callback
4724  *  to the mouse button token values up to `GLFW_MOUSE_BUTTON_LAST`.
4725  *
4726  *  @param[in] window The window whose input mode to set.
4727  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
4728  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
4729  *  `GLFW_RAW_MOUSE_MOTION`.
4730  *  @param[in] value The new value of the specified input mode.
4731  *
4732  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4733  *  GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
4734  *  GLFW_FEATURE_UNAVAILABLE (see above).
4735  *
4736  *  @thread_safety This function must only be called from the main thread.
4737  *
4738  *  @sa @ref glfwGetInputMode
4739  *
4740  *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
4741  *
4742  *  @ingroup input
4743  */
4744 GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
4745 
4746 /*! @brief Returns whether raw mouse motion is supported.
4747  *
4748  *  This function returns whether raw mouse motion is supported on the current
4749  *  system.  This status does not change after GLFW has been initialized so you
4750  *  only need to check this once.  If you attempt to enable raw motion on
4751  *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
4752  *
4753  *  Raw mouse motion is closer to the actual motion of the mouse across
4754  *  a surface.  It is not affected by the scaling and acceleration applied to
4755  *  the motion of the desktop cursor.  That processing is suitable for a cursor
4756  *  while raw motion is better for controlling for example a 3D camera.  Because
4757  *  of this, raw mouse motion is only provided when the cursor is disabled.
4758  *
4759  *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
4760  *  or `GLFW_FALSE` otherwise.
4761  *
4762  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
4763  *
4764  *  @thread_safety This function must only be called from the main thread.
4765  *
4766  *  @sa @ref raw_mouse_motion
4767  *  @sa @ref glfwSetInputMode
4768  *
4769  *  @since Added in version 3.3.
4770  *
4771  *  @ingroup input
4772  */
4773 GLFWAPI int glfwRawMouseMotionSupported(void);
4774 
4775 /*! @brief Returns the layout-specific name of the specified printable key.
4776  *
4777  *  This function returns the name of the specified printable key, encoded as
4778  *  UTF-8.  This is typically the character that key would produce without any
4779  *  modifier keys, intended for displaying key bindings to the user.  For dead
4780  *  keys, it is typically the diacritic it would add to a character.
4781  *
4782  *  __Do not use this function__ for [text input](@ref input_char).  You will
4783  *  break text input for many languages even if it happens to work for yours.
4784  *
4785  *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
4786  *  otherwise the scancode is ignored.  If you specify a non-printable key, or
4787  *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
4788  *  function returns `NULL` but does not emit an error.
4789  *
4790  *  This behavior allows you to always pass in the arguments in the
4791  *  [key callback](@ref input_key) without modification.
4792  *
4793  *  The printable keys are:
4794  *  - `GLFW_KEY_APOSTROPHE`
4795  *  - `GLFW_KEY_COMMA`
4796  *  - `GLFW_KEY_MINUS`
4797  *  - `GLFW_KEY_PERIOD`
4798  *  - `GLFW_KEY_SLASH`
4799  *  - `GLFW_KEY_SEMICOLON`
4800  *  - `GLFW_KEY_EQUAL`
4801  *  - `GLFW_KEY_LEFT_BRACKET`
4802  *  - `GLFW_KEY_RIGHT_BRACKET`
4803  *  - `GLFW_KEY_BACKSLASH`
4804  *  - `GLFW_KEY_WORLD_1`
4805  *  - `GLFW_KEY_WORLD_2`
4806  *  - `GLFW_KEY_0` to `GLFW_KEY_9`
4807  *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
4808  *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
4809  *  - `GLFW_KEY_KP_DECIMAL`
4810  *  - `GLFW_KEY_KP_DIVIDE`
4811  *  - `GLFW_KEY_KP_MULTIPLY`
4812  *  - `GLFW_KEY_KP_SUBTRACT`
4813  *  - `GLFW_KEY_KP_ADD`
4814  *  - `GLFW_KEY_KP_EQUAL`
4815  *
4816  *  Names for printable keys depend on keyboard layout, while names for
4817  *  non-printable keys are the same across layouts but depend on the application
4818  *  language and should be localized along with other user interface text.
4819  *
4820  *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
4821  *  @param[in] scancode The scancode of the key to query.
4822  *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
4823  *
4824  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
4825  *  GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
4826  *
4827  *  @remark The contents of the returned string may change when a keyboard
4828  *  layout change event is received.
4829  *
4830  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
4831  *  should not free it yourself.  It is valid until the library is terminated.
4832  *
4833  *  @thread_safety This function must only be called from the main thread.
4834  *
4835  *  @sa @ref input_key_name
4836  *
4837  *  @since Added in version 3.2.
4838  *
4839  *  @ingroup input
4840  */
4841 GLFWAPI const char* glfwGetKeyName(int key, int scancode);
4842 
4843 /*! @brief Returns the platform-specific scancode of the specified key.
4844  *
4845  *  This function returns the platform-specific scancode of the specified key.
4846  *
4847  *  If the specified [key token](@ref keys) corresponds to a physical key not
4848  *  supported on the current platform then this method will return `-1`.
4849  *  Calling this function with anything other than a key token will return `-1`
4850  *  and generate a @ref GLFW_INVALID_ENUM error.
4851  *
4852  *  @param[in] key Any [key token](@ref keys).
4853  *  @return The platform-specific scancode for the key, or `-1` if the key is
4854  *  not supported on the current platform or an [error](@ref error_handling)
4855  *  occurred.
4856  *
4857  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4858  *  GLFW_INVALID_ENUM.
4859  *
4860  *  @thread_safety This function may be called from any thread.
4861  *
4862  *  @sa @ref input_key
4863  *
4864  *  @since Added in version 3.3.
4865  *
4866  *  @ingroup input
4867  */
4868 GLFWAPI int glfwGetKeyScancode(int key);
4869 
4870 /*! @brief Returns the last reported state of a keyboard key for the specified
4871  *  window.
4872  *
4873  *  This function returns the last state reported for the specified key to the
4874  *  specified window.  The returned state is one of `GLFW_PRESS` or
4875  *  `GLFW_RELEASE`.  The action `GLFW_REPEAT` is only reported to the key callback.
4876  *
4877  *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
4878  *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
4879  *  that key has already been released.
4880  *
4881  *  The key functions deal with physical keys, with [key tokens](@ref keys)
4882  *  named after their use on the standard US keyboard layout.  If you want to
4883  *  input text, use the Unicode character callback instead.
4884  *
4885  *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
4886  *  used with this function.
4887  *
4888  *  __Do not use this function__ to implement [text input](@ref input_char).
4889  *
4890  *  @param[in] window The desired window.
4891  *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
4892  *  not a valid key for this function.
4893  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
4894  *
4895  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4896  *  GLFW_INVALID_ENUM.
4897  *
4898  *  @thread_safety This function must only be called from the main thread.
4899  *
4900  *  @sa @ref input_key
4901  *
4902  *  @since Added in version 1.0.
4903  *  @glfw3 Added window handle parameter.
4904  *
4905  *  @ingroup input
4906  */
4907 GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
4908 
4909 /*! @brief Returns the last reported state of a mouse button for the specified
4910  *  window.
4911  *
4912  *  This function returns the last state reported for the specified mouse button
4913  *  to the specified window.  The returned state is one of `GLFW_PRESS` or
4914  *  `GLFW_RELEASE`.
4915  *
4916  *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
4917  *  returns `GLFW_PRESS` the first time you call it for a mouse button that was
4918  *  pressed, even if that mouse button has already been released.
4919  *
4920  *  The @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode does not effect the
4921  *  limit on buttons which can be polled with this function.
4922  *
4923  *  @param[in] window The desired window.
4924  *  @param[in] button The desired [mouse button token](@ref buttons).
4925  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
4926  *
4927  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4928  *  GLFW_INVALID_ENUM.
4929  *
4930  *  @thread_safety This function must only be called from the main thread.
4931  *
4932  *  @sa @ref input_mouse_button
4933  *
4934  *  @since Added in version 1.0.
4935  *  @glfw3 Added window handle parameter.
4936  *
4937  *  @ingroup input
4938  */
4939 GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
4940 
4941 /*! @brief Retrieves the position of the cursor relative to the content area of
4942  *  the window.
4943  *
4944  *  This function returns the position of the cursor, in screen coordinates,
4945  *  relative to the upper-left corner of the content area of the specified
4946  *  window.
4947  *
4948  *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
4949  *  position is unbounded and limited only by the minimum and maximum values of
4950  *  a `double`.
4951  *
4952  *  The coordinate can be converted to their integer equivalents with the
4953  *  `floor` function.  Casting directly to an integer type works for positive
4954  *  coordinates, but fails for negative ones.
4955  *
4956  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
4957  *  non-`NULL` position arguments will be set to zero.
4958  *
4959  *  @param[in] window The desired window.
4960  *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
4961  *  left edge of the content area, or `NULL`.
4962  *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
4963  *  top edge of the content area, or `NULL`.
4964  *
4965  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
4966  *  GLFW_PLATFORM_ERROR.
4967  *
4968  *  @thread_safety This function must only be called from the main thread.
4969  *
4970  *  @sa @ref cursor_pos
4971  *  @sa @ref glfwSetCursorPos
4972  *
4973  *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
4974  *
4975  *  @ingroup input
4976  */
4977 GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
4978 
4979 /*! @brief Sets the position of the cursor, relative to the content area of the
4980  *  window.
4981  *
4982  *  This function sets the position, in screen coordinates, of the cursor
4983  *  relative to the upper-left corner of the content area of the specified
4984  *  window.  The window must have input focus.  If the window does not have
4985  *  input focus when this function is called, it fails silently.
4986  *
4987  *  __Do not use this function__ to implement things like camera controls.  GLFW
4988  *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
4989  *  cursor, transparently re-centers it and provides unconstrained cursor
4990  *  motion.  See @ref glfwSetInputMode for more information.
4991  *
4992  *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
4993  *  unconstrained and limited only by the minimum and maximum values of
4994  *  a `double`.
4995  *
4996  *  @param[in] window The desired window.
4997  *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
4998  *  content area.
4999  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
5000  *  content area.
5001  *
5002  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5003  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
5004  *
5005  *  @remark @wayland This function will only work when the cursor mode is
5006  *  `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
5007  *
5008  *  @thread_safety This function must only be called from the main thread.
5009  *
5010  *  @sa @ref cursor_pos
5011  *  @sa @ref glfwGetCursorPos
5012  *
5013  *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
5014  *
5015  *  @ingroup input
5016  */
5017 GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
5018 
5019 /*! @brief Creates a custom cursor.
5020  *
5021  *  Creates a new custom cursor image that can be set for a window with @ref
5022  *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
5023  *  Any remaining cursors are destroyed by @ref glfwTerminate.
5024  *
5025  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
5026  *  bits per channel with the red channel first.  They are arranged canonically
5027  *  as packed sequential rows, starting from the top-left corner.
5028  *
5029  *  The cursor hotspot is specified in pixels, relative to the upper-left corner
5030  *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
5031  *  points to the right and the Y-axis points down.
5032  *
5033  *  @param[in] image The desired cursor image.
5034  *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
5035  *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
5036  *  @return The handle of the created cursor, or `NULL` if an
5037  *  [error](@ref error_handling) occurred.
5038  *
5039  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5040  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
5041  *
5042  *  @pointer_lifetime The specified image data is copied before this function
5043  *  returns.
5044  *
5045  *  @thread_safety This function must only be called from the main thread.
5046  *
5047  *  @sa @ref cursor_object
5048  *  @sa @ref glfwDestroyCursor
5049  *  @sa @ref glfwCreateStandardCursor
5050  *
5051  *  @since Added in version 3.1.
5052  *
5053  *  @ingroup input
5054  */
5055 GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
5056 
5057 /*! @brief Creates a cursor with a standard shape.
5058  *
5059  *  Returns a cursor with a standard shape, that can be set for a window with
5060  *  @ref glfwSetCursor.  The images for these cursors come from the system
5061  *  cursor theme and their exact appearance will vary between platforms.
5062  *
5063  *  Most of these shapes are guaranteed to exist on every supported platform but
5064  *  a few may not be present.  See the table below for details.
5065  *
5066  *  Cursor shape                   | Windows | macOS | X11    | Wayland
5067  *  ------------------------------ | ------- | ----- | ------ | -------
5068  *  @ref GLFW_ARROW_CURSOR         | Yes     | Yes   | Yes    | Yes
5069  *  @ref GLFW_IBEAM_CURSOR         | Yes     | Yes   | Yes    | Yes
5070  *  @ref GLFW_CROSSHAIR_CURSOR     | Yes     | Yes   | Yes    | Yes
5071  *  @ref GLFW_POINTING_HAND_CURSOR | Yes     | Yes   | Yes    | Yes
5072  *  @ref GLFW_RESIZE_EW_CURSOR     | Yes     | Yes   | Yes    | Yes
5073  *  @ref GLFW_RESIZE_NS_CURSOR     | Yes     | Yes   | Yes    | Yes
5074  *  @ref GLFW_RESIZE_NWSE_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
5075  *  @ref GLFW_RESIZE_NESW_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
5076  *  @ref GLFW_RESIZE_ALL_CURSOR    | Yes     | Yes   | Yes    | Yes
5077  *  @ref GLFW_NOT_ALLOWED_CURSOR   | Yes     | Yes   | Maybe<sup>2</sup> | Maybe<sup>2</sup>
5078  *
5079  *  1) This uses a private system API and may fail in the future.
5080  *
5081  *  2) This uses a newer standard that not all cursor themes support.
5082  *
5083  *  If the requested shape is not available, this function emits a @ref
5084  *  GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
5085  *
5086  *  @param[in] shape One of the [standard shapes](@ref shapes).
5087  *  @return A new cursor ready to use or `NULL` if an
5088  *  [error](@ref error_handling) occurred.
5089  *
5090  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5091  *  GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
5092  *  GLFW_PLATFORM_ERROR.
5093  *
5094  *  @thread_safety This function must only be called from the main thread.
5095  *
5096  *  @sa @ref cursor_standard
5097  *  @sa @ref glfwCreateCursor
5098  *
5099  *  @since Added in version 3.1.
5100  *
5101  *  @ingroup input
5102  */
5103 GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
5104 
5105 /*! @brief Destroys a cursor.
5106  *
5107  *  This function destroys a cursor previously created with @ref
5108  *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
5109  *  glfwTerminate.
5110  *
5111  *  If the specified cursor is current for any window, that window will be
5112  *  reverted to the default cursor.  This does not affect the cursor mode.
5113  *
5114  *  @param[in] cursor The cursor object to destroy.
5115  *
5116  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5117  *  GLFW_PLATFORM_ERROR.
5118  *
5119  *  @reentrancy This function must not be called from a callback.
5120  *
5121  *  @thread_safety This function must only be called from the main thread.
5122  *
5123  *  @sa @ref cursor_object
5124  *  @sa @ref glfwCreateCursor
5125  *
5126  *  @since Added in version 3.1.
5127  *
5128  *  @ingroup input
5129  */
5130 GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
5131 
5132 /*! @brief Sets the cursor for the window.
5133  *
5134  *  This function sets the cursor image to be used when the cursor is over the
5135  *  content area of the specified window.  The set cursor will only be visible
5136  *  when the [cursor mode](@ref cursor_mode) of the window is
5137  *  `GLFW_CURSOR_NORMAL`.
5138  *
5139  *  On some platforms, the set cursor may not be visible unless the window also
5140  *  has input focus.
5141  *
5142  *  @param[in] window The window to set the cursor for.
5143  *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
5144  *  arrow cursor.
5145  *
5146  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5147  *  GLFW_PLATFORM_ERROR.
5148  *
5149  *  @thread_safety This function must only be called from the main thread.
5150  *
5151  *  @sa @ref cursor_object
5152  *
5153  *  @since Added in version 3.1.
5154  *
5155  *  @ingroup input
5156  */
5157 GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
5158 
5159 /*! @brief Sets the key callback.
5160  *
5161  *  This function sets the key callback of the specified window, which is called
5162  *  when a key is pressed, repeated or released.
5163  *
5164  *  The key functions deal with physical keys, with layout independent
5165  *  [key tokens](@ref keys) named after their values in the standard US keyboard
5166  *  layout.  If you want to input text, use the
5167  *  [character callback](@ref glfwSetCharCallback) instead.
5168  *
5169  *  When a window loses input focus, it will generate synthetic key release
5170  *  events for all pressed keys with associated key tokens.  You can tell these
5171  *  events from user-generated events by the fact that the synthetic ones are
5172  *  generated after the focus loss event has been processed, i.e. after the
5173  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
5174  *
5175  *  The scancode of a key is specific to that platform or sometimes even to that
5176  *  machine.  Scancodes are intended to allow users to bind keys that don't have
5177  *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
5178  *  state is not saved and so it cannot be queried with @ref glfwGetKey.
5179  *
5180  *  Sometimes GLFW needs to generate synthetic key events, in which case the
5181  *  scancode may be zero.
5182  *
5183  *  @param[in] window The window whose callback to set.
5184  *  @param[in] callback The new key callback, or `NULL` to remove the currently
5185  *  set callback.
5186  *  @return The previously set callback, or `NULL` if no callback was set or the
5187  *  library had not been [initialized](@ref intro_init).
5188  *
5189  *  @callback_signature
5190  *  @code
5191  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
5192  *  @endcode
5193  *  For more information about the callback parameters, see the
5194  *  [function pointer type](@ref GLFWkeyfun).
5195  *
5196  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5197  *
5198  *  @thread_safety This function must only be called from the main thread.
5199  *
5200  *  @sa @ref input_key
5201  *
5202  *  @since Added in version 1.0.
5203  *  @glfw3 Added window handle parameter and return value.
5204  *
5205  *  @ingroup input
5206  */
5207 GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
5208 
5209 /*! @brief Sets the Unicode character callback.
5210  *
5211  *  This function sets the character callback of the specified window, which is
5212  *  called when a Unicode character is input.
5213  *
5214  *  The character callback is intended for Unicode text input.  As it deals with
5215  *  characters, it is keyboard layout dependent, whereas the
5216  *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
5217  *  to physical keys, as a key may produce zero, one or more characters.  If you
5218  *  want to know whether a specific physical key was pressed or released, see
5219  *  the key callback instead.
5220  *
5221  *  The character callback behaves as system text input normally does and will
5222  *  not be called if modifier keys are held down that would prevent normal text
5223  *  input on that platform, for example a Super (Command) key on macOS or Alt key
5224  *  on Windows.
5225  *
5226  *  @param[in] window The window whose callback to set.
5227  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5228  *  callback.
5229  *  @return The previously set callback, or `NULL` if no callback was set or the
5230  *  library had not been [initialized](@ref intro_init).
5231  *
5232  *  @callback_signature
5233  *  @code
5234  *  void function_name(GLFWwindow* window, unsigned int codepoint)
5235  *  @endcode
5236  *  For more information about the callback parameters, see the
5237  *  [function pointer type](@ref GLFWcharfun).
5238  *
5239  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5240  *
5241  *  @thread_safety This function must only be called from the main thread.
5242  *
5243  *  @sa @ref input_char
5244  *
5245  *  @since Added in version 2.4.
5246  *  @glfw3 Added window handle parameter and return value.
5247  *
5248  *  @ingroup input
5249  */
5250 GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
5251 
5252 /*! @brief Sets the Unicode character with modifiers callback.
5253  *
5254  *  This function sets the character with modifiers callback of the specified
5255  *  window, which is called when a Unicode character is input regardless of what
5256  *  modifier keys are used.
5257  *
5258  *  The character with modifiers callback is intended for implementing custom
5259  *  Unicode character input.  For regular Unicode text input, see the
5260  *  [character callback](@ref glfwSetCharCallback).  Like the character
5261  *  callback, the character with modifiers callback deals with characters and is
5262  *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
5263  *  a key may produce zero, one or more characters.  If you want to know whether
5264  *  a specific physical key was pressed or released, see the
5265  *  [key callback](@ref glfwSetKeyCallback) instead.
5266  *
5267  *  @param[in] window The window whose callback to set.
5268  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5269  *  callback.
5270  *  @return The previously set callback, or `NULL` if no callback was set or an
5271  *  [error](@ref error_handling) occurred.
5272  *
5273  *  @callback_signature
5274  *  @code
5275  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
5276  *  @endcode
5277  *  For more information about the callback parameters, see the
5278  *  [function pointer type](@ref GLFWcharmodsfun).
5279  *
5280  *  @deprecated Scheduled for removal in version 4.0.
5281  *
5282  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5283  *
5284  *  @thread_safety This function must only be called from the main thread.
5285  *
5286  *  @sa @ref input_char
5287  *
5288  *  @since Added in version 3.1.
5289  *
5290  *  @ingroup input
5291  */
5292 GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
5293 
5294 /*! @brief Sets the mouse button callback.
5295  *
5296  *  This function sets the mouse button callback of the specified window, which
5297  *  is called when a mouse button is pressed or released.
5298  *
5299  *  When a window loses input focus, it will generate synthetic mouse button
5300  *  release events for all pressed mouse buttons with associated button tokens.
5301  *  You can tell these events from user-generated events by the fact that the
5302  *  synthetic ones are generated after the focus loss event has been processed,
5303  *  i.e. after the [window focus callback](@ref glfwSetWindowFocusCallback) has
5304  *  been called.
5305  *
5306  *  The reported `button` value can be higher than `GLFW_MOUSE_BUTTON_LAST` if
5307  *  the button does not have an associated [button token](@ref buttons) and the
5308  *  @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode is set.
5309  *
5310  *  @param[in] window The window whose callback to set.
5311  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5312  *  callback.
5313  *  @return The previously set callback, or `NULL` if no callback was set or the
5314  *  library had not been [initialized](@ref intro_init).
5315  *
5316  *  @callback_signature
5317  *  @code
5318  *  void function_name(GLFWwindow* window, int button, int action, int mods)
5319  *  @endcode
5320  *  For more information about the callback parameters, see the
5321  *  [function pointer type](@ref GLFWmousebuttonfun).
5322  *
5323  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5324  *
5325  *  @thread_safety This function must only be called from the main thread.
5326  *
5327  *  @sa @ref input_mouse_button
5328  *
5329  *  @since Added in version 1.0.
5330  *  @glfw3 Added window handle parameter and return value.
5331  *
5332  *  @ingroup input
5333  */
5334 GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
5335 
5336 /*! @brief Sets the cursor position callback.
5337  *
5338  *  This function sets the cursor position callback of the specified window,
5339  *  which is called when the cursor is moved.  The callback is provided with the
5340  *  position, in screen coordinates, relative to the upper-left corner of the
5341  *  content area of the window.
5342  *
5343  *  @param[in] window The window whose callback to set.
5344  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5345  *  callback.
5346  *  @return The previously set callback, or `NULL` if no callback was set or the
5347  *  library had not been [initialized](@ref intro_init).
5348  *
5349  *  @callback_signature
5350  *  @code
5351  *  void function_name(GLFWwindow* window, double xpos, double ypos);
5352  *  @endcode
5353  *  For more information about the callback parameters, see the
5354  *  [function pointer type](@ref GLFWcursorposfun).
5355  *
5356  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5357  *
5358  *  @thread_safety This function must only be called from the main thread.
5359  *
5360  *  @sa @ref cursor_pos
5361  *
5362  *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
5363  *
5364  *  @ingroup input
5365  */
5366 GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
5367 
5368 /*! @brief Sets the cursor enter/leave callback.
5369  *
5370  *  This function sets the cursor boundary crossing callback of the specified
5371  *  window, which is called when the cursor enters or leaves the content area of
5372  *  the window.
5373  *
5374  *  @param[in] window The window whose callback to set.
5375  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5376  *  callback.
5377  *  @return The previously set callback, or `NULL` if no callback was set or the
5378  *  library had not been [initialized](@ref intro_init).
5379  *
5380  *  @callback_signature
5381  *  @code
5382  *  void function_name(GLFWwindow* window, int entered)
5383  *  @endcode
5384  *  For more information about the callback parameters, see the
5385  *  [function pointer type](@ref GLFWcursorenterfun).
5386  *
5387  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5388  *
5389  *  @thread_safety This function must only be called from the main thread.
5390  *
5391  *  @sa @ref cursor_enter
5392  *
5393  *  @since Added in version 3.0.
5394  *
5395  *  @ingroup input
5396  */
5397 GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
5398 
5399 /*! @brief Sets the scroll callback.
5400  *
5401  *  This function sets the scroll callback of the specified window, which is
5402  *  called when a scrolling device is used, such as a mouse wheel or scrolling
5403  *  area of a touchpad.
5404  *
5405  *  The scroll callback receives all scrolling input, like that from a mouse
5406  *  wheel or a touchpad scrolling area.
5407  *
5408  *  @param[in] window The window whose callback to set.
5409  *  @param[in] callback The new scroll callback, or `NULL` to remove the
5410  *  currently set callback.
5411  *  @return The previously set callback, or `NULL` if no callback was set or the
5412  *  library had not been [initialized](@ref intro_init).
5413  *
5414  *  @callback_signature
5415  *  @code
5416  *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
5417  *  @endcode
5418  *  For more information about the callback parameters, see the
5419  *  [function pointer type](@ref GLFWscrollfun).
5420  *
5421  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5422  *
5423  *  @thread_safety This function must only be called from the main thread.
5424  *
5425  *  @sa @ref scrolling
5426  *
5427  *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
5428  *
5429  *  @ingroup input
5430  */
5431 GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
5432 
5433 /*! @brief Sets the path drop callback.
5434  *
5435  *  This function sets the path drop callback of the specified window, which is
5436  *  called when one or more dragged paths are dropped on the window.
5437  *
5438  *  Because the path array and its strings may have been generated specifically
5439  *  for that event, they are not guaranteed to be valid after the callback has
5440  *  returned.  If you wish to use them after the callback returns, you need to
5441  *  make a deep copy.
5442  *
5443  *  @param[in] window The window whose callback to set.
5444  *  @param[in] callback The new file drop callback, or `NULL` to remove the
5445  *  currently set callback.
5446  *  @return The previously set callback, or `NULL` if no callback was set or the
5447  *  library had not been [initialized](@ref intro_init).
5448  *
5449  *  @callback_signature
5450  *  @code
5451  *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
5452  *  @endcode
5453  *  For more information about the callback parameters, see the
5454  *  [function pointer type](@ref GLFWdropfun).
5455  *
5456  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5457  *
5458  *  @thread_safety This function must only be called from the main thread.
5459  *
5460  *  @sa @ref path_drop
5461  *
5462  *  @since Added in version 3.1.
5463  *
5464  *  @ingroup input
5465  */
5466 GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
5467 
5468 /*! @brief Returns whether the specified joystick is present.
5469  *
5470  *  This function returns whether the specified joystick is present.
5471  *
5472  *  There is no need to call this function before other functions that accept
5473  *  a joystick ID, as they all check for presence before performing any other
5474  *  work.
5475  *
5476  *  @param[in] jid The [joystick](@ref joysticks) to query.
5477  *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
5478  *
5479  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5480  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5481  *
5482  *  @thread_safety This function must only be called from the main thread.
5483  *
5484  *  @sa @ref joystick
5485  *
5486  *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
5487  *
5488  *  @ingroup input
5489  */
5490 GLFWAPI int glfwJoystickPresent(int jid);
5491 
5492 /*! @brief Returns the values of all axes of the specified joystick.
5493  *
5494  *  This function returns the values of all axes of the specified joystick.
5495  *  Each element in the array is a value between -1.0 and 1.0.
5496  *
5497  *  If the specified joystick is not present this function will return `NULL`
5498  *  but will not generate an error.  This can be used instead of first calling
5499  *  @ref glfwJoystickPresent.
5500  *
5501  *  @param[in] jid The [joystick](@ref joysticks) to query.
5502  *  @param[out] count Where to store the number of axis values in the returned
5503  *  array.  This is set to zero if the joystick is not present or an error
5504  *  occurred.
5505  *  @return An array of axis values, or `NULL` if the joystick is not present or
5506  *  an [error](@ref error_handling) occurred.
5507  *
5508  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5509  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5510  *
5511  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
5512  *  should not free it yourself.  It is valid until the specified joystick is
5513  *  disconnected or the library is terminated.
5514  *
5515  *  @thread_safety This function must only be called from the main thread.
5516  *
5517  *  @sa @ref joystick_axis
5518  *
5519  *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
5520  *
5521  *  @ingroup input
5522  */
5523 GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
5524 
5525 /*! @brief Returns the state of all buttons of the specified joystick.
5526  *
5527  *  This function returns the state of all buttons of the specified joystick.
5528  *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
5529  *
5530  *  For backward compatibility with earlier versions that did not have @ref
5531  *  glfwGetJoystickHats, the button array also includes all hats, each
5532  *  represented as four buttons.  The hats are in the same order as returned by
5533  *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
5534  *  _left_.  To disable these extra buttons, set the @ref
5535  *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
5536  *
5537  *  If the specified joystick is not present this function will return `NULL`
5538  *  but will not generate an error.  This can be used instead of first calling
5539  *  @ref glfwJoystickPresent.
5540  *
5541  *  @param[in] jid The [joystick](@ref joysticks) to query.
5542  *  @param[out] count Where to store the number of button states in the returned
5543  *  array.  This is set to zero if the joystick is not present or an error
5544  *  occurred.
5545  *  @return An array of button states, or `NULL` if the joystick is not present
5546  *  or an [error](@ref error_handling) occurred.
5547  *
5548  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5549  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5550  *
5551  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
5552  *  should not free it yourself.  It is valid until the specified joystick is
5553  *  disconnected or the library is terminated.
5554  *
5555  *  @thread_safety This function must only be called from the main thread.
5556  *
5557  *  @sa @ref joystick_button
5558  *
5559  *  @since Added in version 2.2.
5560  *  @glfw3 Changed to return a dynamic array.
5561  *
5562  *  @ingroup input
5563  */
5564 GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
5565 
5566 /*! @brief Returns the state of all hats of the specified joystick.
5567  *
5568  *  This function returns the state of all hats of the specified joystick.
5569  *  Each element in the array is one of the following values:
5570  *
5571  *  Name                  | Value
5572  *  ----                  | -----
5573  *  `GLFW_HAT_CENTERED`   | 0
5574  *  `GLFW_HAT_UP`         | 1
5575  *  `GLFW_HAT_RIGHT`      | 2
5576  *  `GLFW_HAT_DOWN`       | 4
5577  *  `GLFW_HAT_LEFT`       | 8
5578  *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
5579  *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
5580  *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
5581  *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
5582  *
5583  *  The diagonal directions are bitwise combinations of the primary (up, right,
5584  *  down and left) directions and you can test for these individually by ANDing
5585  *  it with the corresponding direction.
5586  *
5587  *  @code
5588  *  if (hats[2] & GLFW_HAT_RIGHT)
5589  *  {
5590  *      // State of hat 2 could be right-up, right or right-down
5591  *  }
5592  *  @endcode
5593  *
5594  *  If the specified joystick is not present this function will return `NULL`
5595  *  but will not generate an error.  This can be used instead of first calling
5596  *  @ref glfwJoystickPresent.
5597  *
5598  *  @param[in] jid The [joystick](@ref joysticks) to query.
5599  *  @param[out] count Where to store the number of hat states in the returned
5600  *  array.  This is set to zero if the joystick is not present or an error
5601  *  occurred.
5602  *  @return An array of hat states, or `NULL` if the joystick is not present
5603  *  or an [error](@ref error_handling) occurred.
5604  *
5605  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5606  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5607  *
5608  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
5609  *  should not free it yourself.  It is valid until the specified joystick is
5610  *  disconnected, this function is called again for that joystick or the library
5611  *  is terminated.
5612  *
5613  *  @thread_safety This function must only be called from the main thread.
5614  *
5615  *  @sa @ref joystick_hat
5616  *
5617  *  @since Added in version 3.3.
5618  *
5619  *  @ingroup input
5620  */
5621 GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
5622 
5623 /*! @brief Returns the name of the specified joystick.
5624  *
5625  *  This function returns the name, encoded as UTF-8, of the specified joystick.
5626  *  The returned string is allocated and freed by GLFW.  You should not free it
5627  *  yourself.
5628  *
5629  *  If the specified joystick is not present this function will return `NULL`
5630  *  but will not generate an error.  This can be used instead of first calling
5631  *  @ref glfwJoystickPresent.
5632  *
5633  *  @param[in] jid The [joystick](@ref joysticks) to query.
5634  *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
5635  *  is not present or an [error](@ref error_handling) occurred.
5636  *
5637  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5638  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5639  *
5640  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
5641  *  should not free it yourself.  It is valid until the specified joystick is
5642  *  disconnected or the library is terminated.
5643  *
5644  *  @thread_safety This function must only be called from the main thread.
5645  *
5646  *  @sa @ref joystick_name
5647  *
5648  *  @since Added in version 3.0.
5649  *
5650  *  @ingroup input
5651  */
5652 GLFWAPI const char* glfwGetJoystickName(int jid);
5653 
5654 /*! @brief Returns the SDL compatible GUID of the specified joystick.
5655  *
5656  *  This function returns the SDL compatible GUID, as a UTF-8 encoded
5657  *  hexadecimal string, of the specified joystick.  The returned string is
5658  *  allocated and freed by GLFW.  You should not free it yourself.
5659  *
5660  *  The GUID is what connects a joystick to a gamepad mapping.  A connected
5661  *  joystick will always have a GUID even if there is no gamepad mapping
5662  *  assigned to it.
5663  *
5664  *  If the specified joystick is not present this function will return `NULL`
5665  *  but will not generate an error.  This can be used instead of first calling
5666  *  @ref glfwJoystickPresent.
5667  *
5668  *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
5669  *  uniquely identify the make and model of a joystick but does not identify
5670  *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
5671  *  GUID on that platform.  The GUID for a unit may vary between platforms
5672  *  depending on what hardware information the platform specific APIs provide.
5673  *
5674  *  @param[in] jid The [joystick](@ref joysticks) to query.
5675  *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
5676  *  is not present or an [error](@ref error_handling) occurred.
5677  *
5678  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5679  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
5680  *
5681  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
5682  *  should not free it yourself.  It is valid until the specified joystick is
5683  *  disconnected or the library is terminated.
5684  *
5685  *  @thread_safety This function must only be called from the main thread.
5686  *
5687  *  @sa @ref gamepad
5688  *
5689  *  @since Added in version 3.3.
5690  *
5691  *  @ingroup input
5692  */
5693 GLFWAPI const char* glfwGetJoystickGUID(int jid);
5694 
5695 /*! @brief Sets the user pointer of the specified joystick.
5696  *
5697  *  This function sets the user-defined pointer of the specified joystick.  The
5698  *  current value is retained until the joystick is disconnected.  The initial
5699  *  value is `NULL`.
5700  *
5701  *  This function may be called from the joystick callback, even for a joystick
5702  *  that is being disconnected.
5703  *
5704  *  @param[in] jid The joystick whose pointer to set.
5705  *  @param[in] pointer The new value.
5706  *
5707  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5708  *
5709  *  @thread_safety This function may be called from any thread.  Access is not
5710  *  synchronized.
5711  *
5712  *  @sa @ref joystick_userptr
5713  *  @sa @ref glfwGetJoystickUserPointer
5714  *
5715  *  @since Added in version 3.3.
5716  *
5717  *  @ingroup input
5718  */
5719 GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
5720 
5721 /*! @brief Returns the user pointer of the specified joystick.
5722  *
5723  *  This function returns the current value of the user-defined pointer of the
5724  *  specified joystick.  The initial value is `NULL`.
5725  *
5726  *  This function may be called from the joystick callback, even for a joystick
5727  *  that is being disconnected.
5728  *
5729  *  @param[in] jid The joystick whose pointer to return.
5730  *
5731  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5732  *
5733  *  @thread_safety This function may be called from any thread.  Access is not
5734  *  synchronized.
5735  *
5736  *  @sa @ref joystick_userptr
5737  *  @sa @ref glfwSetJoystickUserPointer
5738  *
5739  *  @since Added in version 3.3.
5740  *
5741  *  @ingroup input
5742  */
5743 GLFWAPI void* glfwGetJoystickUserPointer(int jid);
5744 
5745 /*! @brief Returns whether the specified joystick has a gamepad mapping.
5746  *
5747  *  This function returns whether the specified joystick is both present and has
5748  *  a gamepad mapping.
5749  *
5750  *  If the specified joystick is present but does not have a gamepad mapping
5751  *  this function will return `GLFW_FALSE` but will not generate an error.  Call
5752  *  @ref glfwJoystickPresent to check if a joystick is present regardless of
5753  *  whether it has a mapping.
5754  *
5755  *  @param[in] jid The [joystick](@ref joysticks) to query.
5756  *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
5757  *  or `GLFW_FALSE` otherwise.
5758  *
5759  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5760  *  GLFW_INVALID_ENUM.
5761  *
5762  *  @thread_safety This function must only be called from the main thread.
5763  *
5764  *  @sa @ref gamepad
5765  *  @sa @ref glfwGetGamepadState
5766  *
5767  *  @since Added in version 3.3.
5768  *
5769  *  @ingroup input
5770  */
5771 GLFWAPI int glfwJoystickIsGamepad(int jid);
5772 
5773 /*! @brief Sets the joystick configuration callback.
5774  *
5775  *  This function sets the joystick configuration callback, or removes the
5776  *  currently set callback.  This is called when a joystick is connected to or
5777  *  disconnected from the system.
5778  *
5779  *  For joystick connection and disconnection events to be delivered on all
5780  *  platforms, you need to call one of the [event processing](@ref events)
5781  *  functions.  Joystick disconnection may also be detected and the callback
5782  *  called by joystick functions.  The function will then return whatever it
5783  *  returns if the joystick is not present.
5784  *
5785  *  @param[in] callback The new callback, or `NULL` to remove the currently set
5786  *  callback.
5787  *  @return The previously set callback, or `NULL` if no callback was set or the
5788  *  library had not been [initialized](@ref intro_init).
5789  *
5790  *  @callback_signature
5791  *  @code
5792  *  void function_name(int jid, int event)
5793  *  @endcode
5794  *  For more information about the callback parameters, see the
5795  *  [function pointer type](@ref GLFWjoystickfun).
5796  *
5797  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5798  *
5799  *  @thread_safety This function must only be called from the main thread.
5800  *
5801  *  @sa @ref joystick_event
5802  *
5803  *  @since Added in version 3.2.
5804  *
5805  *  @ingroup input
5806  */
5807 GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
5808 
5809 /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
5810  *
5811  *  This function parses the specified ASCII encoded string and updates the
5812  *  internal list with any gamepad mappings it finds.  This string may
5813  *  contain either a single gamepad mapping or many mappings separated by
5814  *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
5815  *  source file including empty lines and comments.
5816  *
5817  *  See @ref gamepad_mapping for a description of the format.
5818  *
5819  *  If there is already a gamepad mapping for a given GUID in the internal list,
5820  *  it will be replaced by the one passed to this function.  If the library is
5821  *  terminated and re-initialized the internal list will revert to the built-in
5822  *  default.
5823  *
5824  *  @param[in] string The string containing the gamepad mappings.
5825  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
5826  *  [error](@ref error_handling) occurred.
5827  *
5828  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5829  *  GLFW_INVALID_VALUE.
5830  *
5831  *  @thread_safety This function must only be called from the main thread.
5832  *
5833  *  @sa @ref gamepad
5834  *  @sa @ref glfwJoystickIsGamepad
5835  *  @sa @ref glfwGetGamepadName
5836  *
5837  *  @since Added in version 3.3.
5838  *
5839  *  @ingroup input
5840  */
5841 GLFWAPI int glfwUpdateGamepadMappings(const char* string);
5842 
5843 /*! @brief Returns the human-readable gamepad name for the specified joystick.
5844  *
5845  *  This function returns the human-readable name of the gamepad from the
5846  *  gamepad mapping assigned to the specified joystick.
5847  *
5848  *  If the specified joystick is not present or does not have a gamepad mapping
5849  *  this function will return `NULL` but will not generate an error.  Call
5850  *  @ref glfwJoystickPresent to check whether it is present regardless of
5851  *  whether it has a mapping.
5852  *
5853  *  @param[in] jid The [joystick](@ref joysticks) to query.
5854  *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
5855  *  joystick is not present, does not have a mapping or an
5856  *  [error](@ref error_handling) occurred.
5857  *
5858  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
5859  *
5860  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
5861  *  should not free it yourself.  It is valid until the specified joystick is
5862  *  disconnected, the gamepad mappings are updated or the library is terminated.
5863  *
5864  *  @thread_safety This function must only be called from the main thread.
5865  *
5866  *  @sa @ref gamepad
5867  *  @sa @ref glfwJoystickIsGamepad
5868  *
5869  *  @since Added in version 3.3.
5870  *
5871  *  @ingroup input
5872  */
5873 GLFWAPI const char* glfwGetGamepadName(int jid);
5874 
5875 /*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
5876  *
5877  *  This function retrieves the state of the specified joystick remapped to
5878  *  an Xbox-like gamepad.
5879  *
5880  *  If the specified joystick is not present or does not have a gamepad mapping
5881  *  this function will return `GLFW_FALSE` but will not generate an error.  Call
5882  *  @ref glfwJoystickPresent to check whether it is present regardless of
5883  *  whether it has a mapping.
5884  *
5885  *  The Guide button may not be available for input as it is often hooked by the
5886  *  system or the Steam client.
5887  *
5888  *  Not all devices have all the buttons or axes provided by @ref
5889  *  GLFWgamepadstate.  Unavailable buttons and axes will always report
5890  *  `GLFW_RELEASE` and 0.0 respectively.
5891  *
5892  *  @param[in] jid The [joystick](@ref joysticks) to query.
5893  *  @param[out] state The gamepad input state of the joystick.
5894  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
5895  *  connected, it has no gamepad mapping or an [error](@ref error_handling)
5896  *  occurred.
5897  *
5898  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5899  *  GLFW_INVALID_ENUM.
5900  *
5901  *  @thread_safety This function must only be called from the main thread.
5902  *
5903  *  @sa @ref gamepad
5904  *  @sa @ref glfwUpdateGamepadMappings
5905  *  @sa @ref glfwJoystickIsGamepad
5906  *
5907  *  @since Added in version 3.3.
5908  *
5909  *  @ingroup input
5910  */
5911 GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
5912 
5913 /*! @brief Sets the clipboard to the specified string.
5914  *
5915  *  This function sets the system clipboard to the specified, UTF-8 encoded
5916  *  string.
5917  *
5918  *  @param[in] window Deprecated.  Any valid window or `NULL`.
5919  *  @param[in] string A UTF-8 encoded string.
5920  *
5921  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
5922  *  GLFW_PLATFORM_ERROR.
5923  *
5924  *  @remark @win32 The clipboard on Windows has a single global lock for reading and
5925  *  writing.  GLFW tries to acquire it a few times, which is almost always enough.  If it
5926  *  cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
5927  *  It is safe to try this multiple times.
5928  *
5929  *  @pointer_lifetime The specified string is copied before this function
5930  *  returns.
5931  *
5932  *  @thread_safety This function must only be called from the main thread.
5933  *
5934  *  @sa @ref clipboard
5935  *  @sa @ref glfwGetClipboardString
5936  *
5937  *  @since Added in version 3.0.
5938  *
5939  *  @ingroup input
5940  */
5941 GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
5942 
5943 /*! @brief Returns the contents of the clipboard as a string.
5944  *
5945  *  This function returns the contents of the system clipboard, if it contains
5946  *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
5947  *  if its contents cannot be converted, `NULL` is returned and a @ref
5948  *  GLFW_FORMAT_UNAVAILABLE error is generated.
5949  *
5950  *  @param[in] window Deprecated.  Any valid window or `NULL`.
5951  *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
5952  *  if an [error](@ref error_handling) occurred.
5953  *
5954  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
5955  *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
5956  *
5957  *  @remark @win32 The clipboard on Windows has a single global lock for reading and
5958  *  writing.  GLFW tries to acquire it a few times, which is almost always enough.  If it
5959  *  cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
5960  *  It is safe to try this multiple times.
5961  *
5962  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
5963  *  should not free it yourself.  It is valid until the next call to @ref
5964  *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
5965  *  is terminated.
5966  *
5967  *  @thread_safety This function must only be called from the main thread.
5968  *
5969  *  @sa @ref clipboard
5970  *  @sa @ref glfwSetClipboardString
5971  *
5972  *  @since Added in version 3.0.
5973  *
5974  *  @ingroup input
5975  */
5976 GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
5977 
5978 /*! @brief Returns the GLFW time.
5979  *
5980  *  This function returns the current GLFW time, in seconds.  Unless the time
5981  *  has been set using @ref glfwSetTime it measures time elapsed since GLFW was
5982  *  initialized.
5983  *
5984  *  This function and @ref glfwSetTime are helper functions on top of @ref
5985  *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
5986  *
5987  *  The resolution of the timer is system dependent, but is usually on the order
5988  *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
5989  *  time source on each operating system.
5990  *
5991  *  @return The current time, in seconds, or zero if an
5992  *  [error](@ref error_handling) occurred.
5993  *
5994  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
5995  *
5996  *  @thread_safety This function may be called from any thread.  Reading and
5997  *  writing of the internal base time is not atomic, so it needs to be
5998  *  externally synchronized with calls to @ref glfwSetTime.
5999  *
6000  *  @sa @ref time
6001  *
6002  *  @since Added in version 1.0.
6003  *
6004  *  @ingroup input
6005  */
6006 GLFWAPI double glfwGetTime(void);
6007 
6008 /*! @brief Sets the GLFW time.
6009  *
6010  *  This function sets the current GLFW time, in seconds.  The value must be
6011  *  a positive finite number less than or equal to 18446744073.0, which is
6012  *  approximately 584.5 years.
6013  *
6014  *  This function and @ref glfwGetTime are helper functions on top of @ref
6015  *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
6016  *
6017  *  @param[in] time The new value, in seconds.
6018  *
6019  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
6020  *  GLFW_INVALID_VALUE.
6021  *
6022  *  @remark The upper limit of GLFW time is calculated as
6023  *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
6024  *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
6025  *
6026  *  @thread_safety This function may be called from any thread.  Reading and
6027  *  writing of the internal base time is not atomic, so it needs to be
6028  *  externally synchronized with calls to @ref glfwGetTime.
6029  *
6030  *  @sa @ref time
6031  *
6032  *  @since Added in version 2.2.
6033  *
6034  *  @ingroup input
6035  */
6036 GLFWAPI void glfwSetTime(double time);
6037 
6038 /*! @brief Returns the current value of the raw timer.
6039  *
6040  *  This function returns the current value of the raw timer, measured in
6041  *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
6042  *  glfwGetTimerFrequency.
6043  *
6044  *  @return The value of the timer, or zero if an
6045  *  [error](@ref error_handling) occurred.
6046  *
6047  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
6048  *
6049  *  @thread_safety This function may be called from any thread.
6050  *
6051  *  @sa @ref time
6052  *  @sa @ref glfwGetTimerFrequency
6053  *
6054  *  @since Added in version 3.2.
6055  *
6056  *  @ingroup input
6057  */
6058 GLFWAPI uint64_t glfwGetTimerValue(void);
6059 
6060 /*! @brief Returns the frequency, in Hz, of the raw timer.
6061  *
6062  *  This function returns the frequency, in Hz, of the raw timer.
6063  *
6064  *  @return The frequency of the timer, in Hz, or zero if an
6065  *  [error](@ref error_handling) occurred.
6066  *
6067  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
6068  *
6069  *  @thread_safety This function may be called from any thread.
6070  *
6071  *  @sa @ref time
6072  *  @sa @ref glfwGetTimerValue
6073  *
6074  *  @since Added in version 3.2.
6075  *
6076  *  @ingroup input
6077  */
6078 GLFWAPI uint64_t glfwGetTimerFrequency(void);
6079 
6080 /*! @brief Makes the context of the specified window current for the calling
6081  *  thread.
6082  *
6083  *  This function makes the OpenGL or OpenGL ES context of the specified window
6084  *  current on the calling thread.  It can also detach the current context from
6085  *  the calling thread without making a new one current by passing in `NULL`.
6086  *
6087  *  A context must only be made current on a single thread at a time and each
6088  *  thread can have only a single current context at a time.  Making a context
6089  *  current detaches any previously current context on the calling thread.
6090  *
6091  *  When moving a context between threads, you must detach it (make it
6092  *  non-current) on the old thread before making it current on the new one.
6093  *
6094  *  By default, making a context non-current implicitly forces a pipeline flush.
6095  *  On machines that support `GL_KHR_context_flush_control`, you can control
6096  *  whether a context performs this flush by setting the
6097  *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
6098  *  hint.
6099  *
6100  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
6101  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
6102  *  error.
6103  *
6104  *  @param[in] window The window whose context to make current, or `NULL` to
6105  *  detach the current context.
6106  *
6107  *  @remarks If the previously current context was created via a different
6108  *  context creation API than the one passed to this function, GLFW will still
6109  *  detach the previous one from its API before making the new one current.
6110  *
6111  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6112  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
6113  *
6114  *  @thread_safety This function may be called from any thread.
6115  *
6116  *  @sa @ref context_current
6117  *  @sa @ref glfwGetCurrentContext
6118  *
6119  *  @since Added in version 3.0.
6120  *
6121  *  @ingroup context
6122  */
6123 GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
6124 
6125 /*! @brief Returns the window whose context is current on the calling thread.
6126  *
6127  *  This function returns the window whose OpenGL or OpenGL ES context is
6128  *  current on the calling thread.
6129  *
6130  *  @return The window whose context is current, or `NULL` if no window's
6131  *  context is current.
6132  *
6133  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
6134  *
6135  *  @thread_safety This function may be called from any thread.
6136  *
6137  *  @sa @ref context_current
6138  *  @sa @ref glfwMakeContextCurrent
6139  *
6140  *  @since Added in version 3.0.
6141  *
6142  *  @ingroup context
6143  */
6144 GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
6145 
6146 /*! @brief Swaps the front and back buffers of the specified window.
6147  *
6148  *  This function swaps the front and back buffers of the specified window when
6149  *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
6150  *  zero, the GPU driver waits the specified number of screen updates before
6151  *  swapping the buffers.
6152  *
6153  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
6154  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
6155  *  error.
6156  *
6157  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
6158  *  see `vkQueuePresentKHR` instead.
6159  *
6160  *  @param[in] window The window whose buffers to swap.
6161  *
6162  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6163  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
6164  *
6165  *  @remark __EGL:__ The context of the specified window must be current on the
6166  *  calling thread.
6167  *
6168  *  @thread_safety This function may be called from any thread.
6169  *
6170  *  @sa @ref buffer_swap
6171  *  @sa @ref glfwSwapInterval
6172  *
6173  *  @since Added in version 1.0.
6174  *  @glfw3 Added window handle parameter.
6175  *
6176  *  @ingroup window
6177  */
6178 GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
6179 
6180 /*! @brief Sets the swap interval for the current context.
6181  *
6182  *  This function sets the swap interval for the current OpenGL or OpenGL ES
6183  *  context, i.e. the number of screen updates to wait from the time @ref
6184  *  glfwSwapBuffers was called before swapping the buffers and returning.  This
6185  *  is sometimes called _vertical synchronization_, _vertical retrace
6186  *  synchronization_ or just _vsync_.
6187  *
6188  *  A context that supports either of the `WGL_EXT_swap_control_tear` and
6189  *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
6190  *  intervals, which allows the driver to swap immediately even if a frame
6191  *  arrives a little bit late.  You can check for these extensions with @ref
6192  *  glfwExtensionSupported.
6193  *
6194  *  A context must be current on the calling thread.  Calling this function
6195  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
6196  *
6197  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
6198  *  see the present mode of your swapchain instead.
6199  *
6200  *  @param[in] interval The minimum number of screen updates to wait for
6201  *  until the buffers are swapped by @ref glfwSwapBuffers.
6202  *
6203  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6204  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
6205  *
6206  *  @remark This function is not called during context creation, leaving the
6207  *  swap interval set to whatever is the default for that API.  This is done
6208  *  because some swap interval extensions used by GLFW do not allow the swap
6209  *  interval to be reset to zero once it has been set to a non-zero value.
6210  *
6211  *  @remark Some GPU drivers do not honor the requested swap interval, either
6212  *  because of a user setting that overrides the application's request or due to
6213  *  bugs in the driver.
6214  *
6215  *  @thread_safety This function may be called from any thread.
6216  *
6217  *  @sa @ref buffer_swap
6218  *  @sa @ref glfwSwapBuffers
6219  *
6220  *  @since Added in version 1.0.
6221  *
6222  *  @ingroup context
6223  */
6224 GLFWAPI void glfwSwapInterval(int interval);
6225 
6226 /*! @brief Returns whether the specified extension is available.
6227  *
6228  *  This function returns whether the specified
6229  *  [API extension](@ref context_glext) is supported by the current OpenGL or
6230  *  OpenGL ES context.  It searches both for client API extension and context
6231  *  creation API extensions.
6232  *
6233  *  A context must be current on the calling thread.  Calling this function
6234  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
6235  *
6236  *  As this functions retrieves and searches one or more extension strings each
6237  *  call, it is recommended that you cache its results if it is going to be used
6238  *  frequently.  The extension strings will not change during the lifetime of
6239  *  a context, so there is no danger in doing this.
6240  *
6241  *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
6242  *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
6243  *  and `vkEnumerateDeviceExtensionProperties` instead.
6244  *
6245  *  @param[in] extension The ASCII encoded name of the extension.
6246  *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
6247  *  otherwise.
6248  *
6249  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6250  *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
6251  *  GLFW_PLATFORM_ERROR.
6252  *
6253  *  @thread_safety This function may be called from any thread.
6254  *
6255  *  @sa @ref context_glext
6256  *  @sa @ref glfwGetProcAddress
6257  *
6258  *  @since Added in version 1.0.
6259  *
6260  *  @ingroup context
6261  */
6262 GLFWAPI int glfwExtensionSupported(const char* extension);
6263 
6264 /*! @brief Returns the address of the specified function for the current
6265  *  context.
6266  *
6267  *  This function returns the address of the specified OpenGL or OpenGL ES
6268  *  [core or extension function](@ref context_glext), if it is supported
6269  *  by the current context.
6270  *
6271  *  A context must be current on the calling thread.  Calling this function
6272  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
6273  *
6274  *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
6275  *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
6276  *  `vkGetDeviceProcAddr` instead.
6277  *
6278  *  @param[in] procname The ASCII encoded name of the function.
6279  *  @return The address of the function, or `NULL` if an
6280  *  [error](@ref error_handling) occurred.
6281  *
6282  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6283  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
6284  *
6285  *  @remark The address of a given function is not guaranteed to be the same
6286  *  between contexts.
6287  *
6288  *  @remark This function may return a non-`NULL` address despite the
6289  *  associated version or extension not being available.  Always check the
6290  *  context version or extension string first.
6291  *
6292  *  @pointer_lifetime The returned function pointer is valid until the context
6293  *  is destroyed or the library is terminated.
6294  *
6295  *  @thread_safety This function may be called from any thread.
6296  *
6297  *  @sa @ref context_glext
6298  *  @sa @ref glfwExtensionSupported
6299  *
6300  *  @since Added in version 1.0.
6301  *
6302  *  @ingroup context
6303  */
6304 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
6305 
6306 /*! @brief Returns whether the Vulkan loader and an ICD have been found.
6307  *
6308  *  This function returns whether the Vulkan loader and any minimally functional
6309  *  ICD have been found.
6310  *
6311  *  The availability of a Vulkan loader and even an ICD does not by itself guarantee that
6312  *  surface creation or even instance creation is possible.  Call @ref
6313  *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
6314  *  surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
6315  *  check whether a queue family of a physical device supports image presentation.
6316  *
6317  *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
6318  *  otherwise.
6319  *
6320  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
6321  *
6322  *  @thread_safety This function may be called from any thread.
6323  *
6324  *  @sa @ref vulkan_support
6325  *
6326  *  @since Added in version 3.2.
6327  *
6328  *  @ingroup vulkan
6329  */
6330 GLFWAPI int glfwVulkanSupported(void);
6331 
6332 /*! @brief Returns the Vulkan instance extensions required by GLFW.
6333  *
6334  *  This function returns an array of names of Vulkan instance extensions required
6335  *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
6336  *  list will always contain `VK_KHR_surface`, so if you don't require any
6337  *  additional extensions you can pass this list directly to the
6338  *  `VkInstanceCreateInfo` struct.
6339  *
6340  *  If Vulkan is not available on the machine, this function returns `NULL` and
6341  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
6342  *  to check whether Vulkan is at least minimally available.
6343  *
6344  *  If Vulkan is available but no set of extensions allowing window surface
6345  *  creation was found, this function returns `NULL`.  You may still use Vulkan
6346  *  for off-screen rendering and compute work.
6347  *
6348  *  @param[out] count Where to store the number of extensions in the returned
6349  *  array.  This is set to zero if an error occurred.
6350  *  @return An array of ASCII encoded extension names, or `NULL` if an
6351  *  [error](@ref error_handling) occurred.
6352  *
6353  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
6354  *  GLFW_API_UNAVAILABLE.
6355  *
6356  *  @remark Additional extensions may be required by future versions of GLFW.
6357  *  You should check if any extensions you wish to enable are already in the
6358  *  returned array, as it is an error to specify an extension more than once in
6359  *  the `VkInstanceCreateInfo` struct.
6360  *
6361  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
6362  *  should not free it yourself.  It is guaranteed to be valid only until the
6363  *  library is terminated.
6364  *
6365  *  @thread_safety This function may be called from any thread.
6366  *
6367  *  @sa @ref vulkan_ext
6368  *  @sa @ref glfwCreateWindowSurface
6369  *
6370  *  @since Added in version 3.2.
6371  *
6372  *  @ingroup vulkan
6373  */
6374 GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
6375 
6376 #if defined(VK_VERSION_1_0)
6377 
6378 /*! @brief Returns the address of the specified Vulkan instance function.
6379  *
6380  *  This function returns the address of the specified Vulkan core or extension
6381  *  function for the specified instance.  If instance is set to `NULL` it can
6382  *  return any function exported from the Vulkan loader, including at least the
6383  *  following functions:
6384  *
6385  *  - `vkEnumerateInstanceExtensionProperties`
6386  *  - `vkEnumerateInstanceLayerProperties`
6387  *  - `vkCreateInstance`
6388  *  - `vkGetInstanceProcAddr`
6389  *
6390  *  If Vulkan is not available on the machine, this function returns `NULL` and
6391  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
6392  *  to check whether Vulkan is at least minimally available.
6393  *
6394  *  This function is equivalent to calling `vkGetInstanceProcAddr` with
6395  *  a platform-specific query of the Vulkan loader as a fallback.
6396  *
6397  *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
6398  *  functions related to instance creation.
6399  *  @param[in] procname The ASCII encoded name of the function.
6400  *  @return The address of the function, or `NULL` if an
6401  *  [error](@ref error_handling) occurred.
6402  *
6403  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
6404  *  GLFW_API_UNAVAILABLE.
6405  *
6406  *  @pointer_lifetime The returned function pointer is valid until the library
6407  *  is terminated.
6408  *
6409  *  @thread_safety This function may be called from any thread.
6410  *
6411  *  @sa @ref vulkan_proc
6412  *
6413  *  @since Added in version 3.2.
6414  *
6415  *  @ingroup vulkan
6416  */
6417 GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
6418 
6419 /*! @brief Returns whether the specified queue family can present images.
6420  *
6421  *  This function returns whether the specified queue family of the specified
6422  *  physical device supports presentation to the platform GLFW was built for.
6423  *
6424  *  If Vulkan or the required window surface creation instance extensions are
6425  *  not available on the machine, or if the specified instance was not created
6426  *  with the required extensions, this function returns `GLFW_FALSE` and
6427  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
6428  *  to check whether Vulkan is at least minimally available and @ref
6429  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
6430  *  required.
6431  *
6432  *  @param[in] instance The instance that the physical device belongs to.
6433  *  @param[in] device The physical device that the queue family belongs to.
6434  *  @param[in] queuefamily The index of the queue family to query.
6435  *  @return `GLFW_TRUE` if the queue family supports presentation, or
6436  *  `GLFW_FALSE` otherwise.
6437  *
6438  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6439  *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
6440  *
6441  *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
6442  *  `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
6443  *  a `vkGetPhysicalDevice*PresentationSupport` type function.
6444  *
6445  *  @thread_safety This function may be called from any thread.  For
6446  *  synchronization details of Vulkan objects, see the Vulkan specification.
6447  *
6448  *  @sa @ref vulkan_present
6449  *
6450  *  @since Added in version 3.2.
6451  *
6452  *  @ingroup vulkan
6453  */
6454 GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
6455 
6456 /*! @brief Creates a Vulkan surface for the specified window.
6457  *
6458  *  This function creates a Vulkan surface for the specified window.
6459  *
6460  *  If the Vulkan loader or at least one minimally functional ICD were not found,
6461  *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
6462  *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
6463  *  Vulkan is at least minimally available.
6464  *
6465  *  If the required window surface creation instance extensions are not
6466  *  available or if the specified instance was not created with these extensions
6467  *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
6468  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
6469  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
6470  *  required.
6471  *
6472  *  The window surface cannot be shared with another API so the window must
6473  *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
6474  *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
6475  *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
6476  *
6477  *  The window surface must be destroyed before the specified Vulkan instance.
6478  *  It is the responsibility of the caller to destroy the window surface.  GLFW
6479  *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
6480  *  surface.
6481  *
6482  *  @param[in] instance The Vulkan instance to create the surface in.
6483  *  @param[in] window The window to create the surface for.
6484  *  @param[in] allocator The allocator to use, or `NULL` to use the default
6485  *  allocator.
6486  *  @param[out] surface Where to store the handle of the surface.  This is set
6487  *  to `VK_NULL_HANDLE` if an error occurred.
6488  *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
6489  *  [error](@ref error_handling) occurred.
6490  *
6491  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
6492  *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
6493  *
6494  *  @remark If an error occurs before the creation call is made, GLFW returns
6495  *  the Vulkan error code most appropriate for the error.  Appropriate use of
6496  *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
6497  *  eliminate almost all occurrences of these errors.
6498  *
6499  *  @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
6500  *  `VK_MVK_macos_surface` extension as a fallback.  The name of the selected
6501  *  extension, if any, is included in the array returned by @ref
6502  *  glfwGetRequiredInstanceExtensions.
6503  *
6504  *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
6505  *  the window content view, which is required for MoltenVK to function.
6506  *
6507  *  @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension,
6508  *  with the `VK_KHR_xlib_surface` extension as a fallback.  You can make
6509  *  `VK_KHR_xlib_surface` the preferred extension by setting the
6510  *  [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
6511  *  hint.  The name of the selected extension, if any, is included in the array
6512  *  returned by @ref glfwGetRequiredInstanceExtensions.
6513  *
6514  *  @thread_safety This function may be called from any thread.  For
6515  *  synchronization details of Vulkan objects, see the Vulkan specification.
6516  *
6517  *  @sa @ref vulkan_surface
6518  *  @sa @ref glfwGetRequiredInstanceExtensions
6519  *
6520  *  @since Added in version 3.2.
6521  *
6522  *  @ingroup vulkan
6523  */
6524 GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
6525 
6526 #endif /*VK_VERSION_1_0*/
6527 
6528 
6529 /*************************************************************************
6530  * Global definition cleanup
6531  *************************************************************************/
6532 
6533 /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
6534 
6535 #ifdef GLFW_WINGDIAPI_DEFINED
6536  #undef WINGDIAPI
6537  #undef GLFW_WINGDIAPI_DEFINED
6538 #endif
6539 
6540 #ifdef GLFW_CALLBACK_DEFINED
6541  #undef CALLBACK
6542  #undef GLFW_CALLBACK_DEFINED
6543 #endif
6544 
6545 /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
6546  * defined by some gl.h variants (OpenBSD) so define it after if needed.
6547  */
6548 #ifndef GLAPIENTRY
6549  #define GLAPIENTRY APIENTRY
6550  #define GLFW_GLAPIENTRY_DEFINED
6551 #endif
6552 
6553 /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
6554 
6555 
6556 #ifdef __cplusplus
6557 }
6558 #endif
6559 
6560 #endif /* _glfw3_h_ */
6561 
6562