1 /*
2  * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <climits>
17 #include <gtest/gtest.h>
18 #include "../Deqpgles3BaseFunc.h"
19 #include "../ActsDeqpgles30034TestSuite.h"
20 #include "shrinkdefine.h"
21 
22 using namespace std;
23 using namespace testing::ext;
24 using namespace OHOS;
25 
26 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033015,
27         "dEQP-GLES3.functional.vertex_arrays.single_",
28         "attribute.normalize.float.components2_quads1");
29 
30 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033016,
31         "dEQP-GLES3.functional.vertex_arrays.single_a",
32         "ttribute.normalize.float.components2_quads256");
33 
34 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033017,
35         "dEQP-GLES3.functional.vertex_arrays.single_",
36         "attribute.normalize.float.components3_quads1");
37 
38 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033018,
39         "dEQP-GLES3.functional.vertex_arrays.single_a",
40         "ttribute.normalize.float.components3_quads256");
41 
42 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033019,
43         "dEQP-GLES3.functional.vertex_arrays.single_",
44         "attribute.normalize.float.components4_quads1");
45 
46 static SHRINK_HWTEST_F(ActsDeqpgles30034TestSuite, TestCase_033020,
47         "dEQP-GLES3.functional.vertex_arrays.single_a",
48         "ttribute.normalize.float.components4_quads256");
49