1 /* 2 * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include <climits> 17 #include <gtest/gtest.h> 18 #include "../Deqpgles3BaseFunc.h" 19 #include "../ActsDeqpgles30008TestSuite.h" 20 #include "shrinkdefine.h" 21 22 using namespace std; 23 using namespace testing::ext; 24 using namespace OHOS; 25 26 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007278, 27 "dEQP-GLES3.functional.shaders.l", 28 "oops.short_circuit.while_vertex"); 29 30 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007279, 31 "dEQP-GLES3.functional.shaders.lo", 32 "ops.short_circuit.while_fragment"); 33 34 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007280, 35 "dEQP-GLES3.functional.shaders.", 36 "loops.short_circuit.for_vertex"); 37 38 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007281, 39 "dEQP-GLES3.functional.shaders.l", 40 "oops.short_circuit.for_fragment"); 41 42 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007282, 43 "dEQP-GLES3.functional.shaders.lo", 44 "ops.short_circuit.do_while_vertex"); 45 46 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007283, 47 "dEQP-GLES3.functional.shaders.loo", 48 "ps.short_circuit.do_while_fragment"); 49 50 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007284, 51 "dEQP-GLES3.functional.shaders.loops", 52 ".short_circuit.while_sequence_vertex"); 53 54 static SHRINK_HWTEST_F(ActsDeqpgles30008TestSuite, TestCase_007285, 55 "dEQP-GLES3.functional.shaders.loops.", 56 "short_circuit.while_sequence_fragment"); 57