1/**
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15@Entry
16@Component
17struct Component3D_1 {
18  scene: SceneOptions = { scene: $rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'), modelType: ModelType.SURFACE};
19  @State mes:string=''
20  build() {
21    Row() {
22      Column() {
23        Text('GLTF Example')
24        Component3D( this.scene )
25          .id('Component3D_1')
26          .shader($rawfile('assets/app/shaders/shader/London.shader'))
27          .shaderImageTexture($rawfile('assets/London.jpg'))
28          .customRender($rawfile('assets/app/rendernodegraphs/London.rng'), true)
29          .shaderInputBuffer([1.0,2.0])
30          .environment($rawfile('gltf/Environment/glTF/Environment.gltf'))
31          .renderWidth('90%').renderHeight('90%')
32      }.width('100%')
33    }
34    .height('100%')
35  }
36}