1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__GLTF__GLTF2_LOADER_H 17 #define CORE__GLTF__GLTF2_LOADER_H 18 19 #include <3d/namespace.h> 20 #include <base/containers/array_view.h> 21 #include <base/containers/string.h> 22 #include <base/containers/string_view.h> 23 #include <base/containers/unique_ptr.h> 24 #include <core/namespace.h> 25 26 CORE_BEGIN_NAMESPACE() 27 class IFileManager; 28 CORE_END_NAMESPACE() 29 30 CORE3D_BEGIN_NAMESPACE() 31 namespace GLTF2 { 32 class Data; 33 /** Describes result of the parsing operation. */ 34 struct LoadResult { 35 LoadResult() = default; LoadResultGLTF2::LoadResult36 explicit LoadResult(BASE_NS::string&& error) : success(false), error(error) {} 37 38 /** Indicates, whether the loading operation is successful. */ 39 bool success { true }; 40 41 /** In case of parsing error, contains the description of the error. */ 42 BASE_NS::string error; 43 44 /* Loaded data. */ 45 BASE_NS::unique_ptr<Data> data; 46 }; 47 LoadResult LoadGLTF(CORE_NS::IFileManager& fileManager, BASE_NS::string_view uri); 48 LoadResult LoadGLTF(CORE_NS::IFileManager& fileManager, const BASE_NS::array_view<uint8_t const> data); 49 } // namespace GLTF2 50 CORE3D_END_NAMESPACE() 51 52 #endif // CORE__GLTF__GLTF2_LOADER_H 53