1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef GLES_SPIRV_CROSS_HELPERS_H 16 #define GLES_SPIRV_CROSS_HELPERS_H 17 18 #include <base/containers/string.h> 19 #include <base/containers/string_view.h> 20 #include <render/device/gpu_resource_desc.h> 21 #include <render/device/pipeline_state_desc.h> 22 23 #include "spirv_cross_helper_structs_gles.h" 24 25 RENDER_BEGIN_NAMESPACE() 26 namespace Gles { 27 28 bool DefineForSpec(BASE_NS::array_view<const ShaderSpecialization::Constant> reflectionInfo, uint32_t spcid, 29 uintptr_t offset, BASE_NS::string& result); 30 31 BASE_NS::string InsertDefines(BASE_NS::string_view shaderIn, BASE_NS::string_view Defines); 32 33 BASE_NS::string Specialize(ShaderStageFlags mask, BASE_NS::string_view shaderTemplate, 34 BASE_NS::array_view<const ShaderSpecialization::Constant> info, const ShaderSpecializationConstantDataView& data); 35 36 int32_t FindConstant( 37 BASE_NS::array_view<const PushConstantReflection> reflections, const PushConstantReflection& reflection); 38 39 } // namespace Gles 40 RENDER_END_NAMESPACE() 41 #endif // GLES_SPIRV_CROSS_HELPERS_H 42