1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "frameworks/bridge/declarative_frontend/jsview/js_blank.h"
17 
18 #include "base/geometry/dimension.h"
19 #include "core/components/common/properties/color.h"
20 #include "core/components_ng/pattern/blank/blank_model_ng.h"
21 #include "frameworks/bridge/declarative_frontend/jsview/models/blank_model_impl.h"
22 #include "frameworks/bridge/declarative_frontend/view_stack_processor.h"
23 
24 namespace OHOS::Ace {
GetInstance()25 BlankModel* BlankModel::GetInstance()
26 {
27 #ifdef NG_BUILD
28     static NG::BlankModelNG instance;
29     return &instance;
30 #else
31     if (Container::IsCurrentUseNewPipeline()) {
32         static NG::BlankModelNG instance;
33         return &instance;
34     } else {
35         static Framework::BlankModelImpl instance;
36         return &instance;
37     }
38 #endif
39 }
40 } // namespace OHOS::Ace
41 
42 namespace OHOS::Ace::Framework {
Create(const JSCallbackInfo& info)43 void JSBlank::Create(const JSCallbackInfo& info)
44 {
45     CalcDimension blankMin(0.0, DimensionUnit::VP);
46     BlankModel::GetInstance()->Create();
47     if (info[0]->IsUndefined()) {
48         BlankModel::GetInstance()->SetBlankMin(blankMin);
49         return;
50     }
51     if (ParseJsDimensionVp(info[0], blankMin)) {
52         if (blankMin.IsNegative() || blankMin.Unit() == DimensionUnit::PERCENT) {
53             blankMin.SetValue(0.0);
54         }
55         BlankModel::GetInstance()->SetBlankMin(blankMin);
56     }
57 }
58 
Height(const JSCallbackInfo& info)59 void JSBlank::Height(const JSCallbackInfo& info)
60 {
61     JSViewAbstract::JsHeight(info);
62     CalcDimension value;
63     if (!ParseJsDimensionVp(info[0], value)) {
64         return;
65     }
66 
67     BlankModel::GetInstance()->SetHeight(value);
68 }
69 
Color(const JSCallbackInfo& info)70 void JSBlank::Color(const JSCallbackInfo& info)
71 {
72     class Color value;
73     if (!ParseJsColor(info[0], value)) {
74         BlankModel::GetInstance()->SetColor(Color::TRANSPARENT);
75         return;
76     }
77     BlankModel::GetInstance()->SetColor(value);
78 }
79 
JSBind(BindingTarget globalObj)80 void JSBlank::JSBind(BindingTarget globalObj)
81 {
82     JSClass<JSBlank>::Declare("Blank");
83     MethodOptions opt = MethodOptions::NONE;
84     JSClass<JSBlank>::StaticMethod("create", &JSBlank::Create, opt);
85     JSClass<JSBlank>::StaticMethod("height", &JSBlank::Height, opt);
86     JSClass<JSBlank>::StaticMethod("color", &JSBlank::Color, opt);
87     JSClass<JSBlank>::StaticMethod("onAttach", &JSInteractableView::JsOnAttach);
88     JSClass<JSBlank>::StaticMethod("onAppear", &JSInteractableView::JsOnAppear);
89     JSClass<JSBlank>::StaticMethod("onDetach", &JSInteractableView::JsOnDetach);
90     JSClass<JSBlank>::StaticMethod("onDisAppear", &JSInteractableView::JsOnDisAppear);
91     JSClass<JSBlank>::StaticMethod("onTouch", &JSInteractableView::JsOnTouch);
92     JSClass<JSBlank>::StaticMethod("onHover", &JSInteractableView::JsOnHover);
93     JSClass<JSBlank>::StaticMethod("onKeyEvent", &JSInteractableView::JsOnKey);
94     JSClass<JSBlank>::StaticMethod("onDeleteEvent", &JSInteractableView::JsOnDelete);
95     JSClass<JSBlank>::StaticMethod("onClick", &JSInteractableView::JsOnClick);
96     JSClass<JSBlank>::StaticMethod("remoteMessage", &JSInteractableView::JsCommonRemoteMessage);
97 
98     JSClass<JSBlank>::InheritAndBind<JSViewAbstract>(globalObj);
99 }
100 } // namespace OHOS::Ace::Framework
101