1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "adapter/ohos/entrance/timepicker/timepicker_haptic_controller.h"
17
18 namespace OHOS::Ace::NG {
19 namespace {
20 const std::string AUDIO_TEST_URI = "/system/etc/arkui/timepicker.ogg";
21 const std::string EFFECT_ID_NAME = "haptic.clock.timer";
22 constexpr size_t SPEED_THRESHOLD_156_MM_PER_SEC = 156;
23 constexpr size_t SPEED_PLAY_ONCE_5_MM_PER_SEC = 5;
24 } // namespace
25
26 TimePickerHapticController::TimePickerHapticController() noexcept
27 {
28 audioHapticManager_ = Media::AudioHapticManagerFactory::CreateAudioHapticManager();
29 if (audioHapticManager_) {
30 effectSourceId_ = audioHapticManager_->RegisterSourceWithEffectId(AUDIO_TEST_URI, EFFECT_ID_NAME);
31 Media::AudioLatencyMode latencyMode = Media::AudioLatencyMode::AUDIO_LATENCY_MODE_FAST;
32 audioHapticManager_->SetAudioLatencyMode(effectSourceId_, latencyMode);
33 AudioStandard::StreamUsage streamUsage = AudioStandard::StreamUsage::STREAM_USAGE_NOTIFICATION;
34 audioHapticManager_->SetStreamUsage(effectSourceId_, streamUsage);
35 Media::AudioHapticPlayerOptions options;
36 options.muteAudio = false;
37 options.muteHaptics = false;
38 options.parallelPlayFlag = true;
39 effectAudioHapticPlayer_ = audioHapticManager_->CreatePlayer(effectSourceId_, options);
40 if (effectAudioHapticPlayer_) {
41 effectAudioHapticPlayer_->Prepare();
42 }
43 auto audioSystemMgr = AudioStandard::AudioSystemManager::GetInstance();
44 audioGroupMngr_ = audioSystemMgr->GetGroupManager(AudioStandard::DEFAULT_VOLUME_GROUP_ID);
45 InitPlayThread();
46 }
47 }
48
49 TimePickerHapticController::~TimePickerHapticController() noexcept
50 {
51 ThreadRelease();
52 if (effectAudioHapticPlayer_) {
53 effectAudioHapticPlayer_->Stop();
54 }
55 if (effectAudioHapticPlayer_) {
56 effectAudioHapticPlayer_->Release();
57 }
58 if (audioHapticManager_) {
59 audioHapticManager_->UnregisterSource(effectSourceId_);
60 }
61 }
62
ThreadRelease()63 void TimePickerHapticController::ThreadRelease()
64 {
65 if (playThread_) {
66 {
67 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
68 playThreadStatus_ = ThreadStatus::NONE;
69 }
70 threadCv_.notify_one();
71 playThread_ = nullptr;
72 }
73 playThreadStatus_ = ThreadStatus::NONE;
74 }
75
IsThreadReady()76 bool TimePickerHapticController::IsThreadReady()
77 {
78 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
79 return playThreadStatus_ == ThreadStatus::READY;
80 }
81
IsThreadPlaying()82 bool TimePickerHapticController::IsThreadPlaying()
83 {
84 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
85 return playThreadStatus_ == ThreadStatus::PLAYING;
86 }
87
IsThreadPlayOnce()88 bool TimePickerHapticController::IsThreadPlayOnce()
89 {
90 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
91 return playThreadStatus_ == ThreadStatus::PLAY_ONCE;
92 }
93
IsThreadNone()94 bool TimePickerHapticController::IsThreadNone()
95 {
96 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
97 return playThreadStatus_ == ThreadStatus::NONE;
98 }
99
InitPlayThread()100 void TimePickerHapticController::InitPlayThread()
101 {
102 ThreadRelease();
103 playThreadStatus_ = ThreadStatus::START;
104 playThread_ = std::make_unique<std::thread>(&TimePickerHapticController::ThreadLoop, this);
105 if (playThread_) {
106 playThread_->detach();
107 playThreadStatus_ = ThreadStatus::READY;
108 } else {
109 playThreadStatus_ = ThreadStatus::NONE;
110 }
111 }
112
ThreadLoop()113 void TimePickerHapticController::ThreadLoop()
114 {
115 while (!IsThreadNone()) {
116 {
117 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
118 threadCv_.wait(lock, [this]() { return IsThreadPlaying() || IsThreadPlayOnce() || IsThreadNone(); });
119 if (IsThreadNone()) {
120 return;
121 }
122 }
123 CHECK_NULL_VOID(audioGroupMngr_);
124 CHECK_NULL_VOID(effectAudioHapticPlayer_);
125 auto vol = audioGroupMngr_->GetVolume(AudioStandard::AudioVolumeType::STREAM_RING);
126 auto userVolume = audioGroupMngr_->GetSystemVolumeInDb(
127 AudioStandard::AudioVolumeType::STREAM_RING, vol, AudioStandard::DEVICE_TYPE_SPEAKER);
128
129 // Set different volumes for different sliding speeds:
130 // sound effect loudness
131 // (dB) = sound effect dB set by the user + (0.0066 screen movement speed (mm/s) - 0.01)
132 // the range of volume interface setting is [0.0f, 1.0f]
133 float volume = userVolume + 0.0066 * absSpeedInMm_ - 0.01;
134 volume = std::clamp(volume, 0.0f, 1.0f);
135
136 // Different vibration parameters for different sliding speeds:
137 // the frequency is between 260~300Hz and fixed, the vibration amount
138 // (g) = (0.007 * screen movement speed (mm/s) + 0.3) * 100
139 // the range of haptic intensity interface setting is [1.0f, 100.0f]
140 float haptic = ((absSpeedInMm_ == 0) ? 0 : absSpeedInMm_ * 0.007 + 0.3) * 100;
141 haptic = std::clamp(haptic, 1.0f, 100.0f);
142
143 auto startTime = std::chrono::high_resolution_clock::now();
144 effectAudioHapticPlayer_->SetVolume(volume);
145 effectAudioHapticPlayer_->SetHapticIntensity(haptic);
146 effectAudioHapticPlayer_->Start();
147 if (IsThreadPlaying()) {
148 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
149 threadCv_.wait_until(lock, startTime + 40ms);
150 } else if (IsThreadPlayOnce()) {
151 std::unique_lock<std::recursive_mutex> lock(threadMutex_);
152 playThreadStatus_ = ThreadStatus::READY;
153 }
154 }
155 }
156
Play(size_t speed)157 void TimePickerHapticController::Play(size_t speed)
158 {
159 if (!playThread_) {
160 InitPlayThread();
161 }
162 bool needNotify = !IsThreadPlaying();
163 {
164 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
165 absSpeedInMm_ = speed;
166 playThreadStatus_ = ThreadStatus::PLAYING;
167 }
168 if (needNotify) {
169 threadCv_.notify_one();
170 }
171 }
172
PlayOnce()173 void TimePickerHapticController::PlayOnce()
174 {
175 if (IsThreadPlaying()) {
176 return;
177 }
178
179 {
180 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
181 playThreadStatus_ = ThreadStatus::PLAY_ONCE;
182 absSpeedInMm_ = SPEED_PLAY_ONCE_5_MM_PER_SEC;
183 }
184 threadCv_.notify_one();
185 }
186
Stop()187 void TimePickerHapticController::Stop()
188 {
189 {
190 std::lock_guard<std::recursive_mutex> guard(threadMutex_);
191 playThreadStatus_ = ThreadStatus::READY;
192 }
193 threadCv_.notify_one();
194 scrollValue_ = 0.0;
195 }
196
HandleDelta(double dy)197 void TimePickerHapticController::HandleDelta(double dy)
198 {
199 auto startTime = std::chrono::high_resolution_clock::now();
200 scrollValue_ += dy;
201 velocityTracker_.UpdateTrackerPoint(0, scrollValue_, startTime);
202 auto scrollSpeed = GetCurrentSpeedInMm();
203 if (GreatOrEqual(scrollSpeed, SPEED_THRESHOLD_156_MM_PER_SEC)) {
204 Play(scrollSpeed);
205 } else {
206 Stop();
207 }
208 }
209
ConvertPxToMillimeters(double px) const210 double TimePickerHapticController::ConvertPxToMillimeters(double px) const
211 {
212 auto& manager = ScreenSystemManager::GetInstance();
213 return px / manager.GetDensity();
214 }
215
GetCurrentSpeedInMm()216 size_t TimePickerHapticController::GetCurrentSpeedInMm()
217 {
218 double velocityInPixels = velocityTracker_.GetVelocity().GetVelocityY();
219 return std::abs(ConvertPxToMillimeters(velocityInPixels));
220 }
221
222 } // namespace OHOS::Ace::NG
223