1/* 2 * Copyright (c) Huawei Technologies Co., Ltd. 2021. All rights reserved. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#ifndef UNIX_SOCKET_SERVER_H 17#define UNIX_SOCKET_SERVER_H 18 19#include <ostream> 20#include <thread> 21 22#include "socket_context.h" 23 24#include "client_connection.h" 25 26class ServiceEntry; 27 28class UnixSocketServer { 29public: 30 UnixSocketServer(); 31 ~UnixSocketServer(); 32 33 int socketHandle_; 34 bool StartServer(const std::string& addrname, ServiceEntry& p); 35 36 std::string sAddrName_; 37 // private: 38 ServiceEntry* serviceEntry_; 39 40private: 41 void UnixSocketAccept(); 42 std::map<int, std::shared_ptr<ClientConnection>> socketClients_; 43 std::thread acceptThread_; 44}; 45 46#endif