1/*
2 * Copyright (c) Huawei Technologies Co., Ltd. 2021. All rights reserved.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef UNIX_SOCKET_SERVER_H
17#define UNIX_SOCKET_SERVER_H
18
19#include <ostream>
20#include <thread>
21
22#include "socket_context.h"
23
24#include "client_connection.h"
25
26class ServiceEntry;
27
28class UnixSocketServer {
29public:
30    UnixSocketServer();
31    ~UnixSocketServer();
32
33    int socketHandle_;
34    bool StartServer(const std::string& addrname, ServiceEntry& p);
35
36    std::string sAddrName_;
37    // private:
38    ServiceEntry* serviceEntry_;
39
40private:
41    void UnixSocketAccept();
42    std::map<int, std::shared_ptr<ClientConnection>> socketClients_;
43    std::thread acceptThread_;
44};
45
46#endif