1 /*
2  * Copyright (c) Huawei Technologies Co., Ltd. 2021. All rights reserved.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef UNIX_SOCKET_SERVER_H
17 #define UNIX_SOCKET_SERVER_H
18 
19 #include <ostream>
20 #include <thread>
21 
22 #include "socket_context.h"
23 
24 #include "client_connection.h"
25 
26 class ServiceEntry;
27 
28 class UnixSocketServer {
29 public:
30     UnixSocketServer();
31     ~UnixSocketServer();
32 
33     int socketHandle_;
34     bool StartServer(const std::string& addrname, ServiceEntry& p);
35 
36     std::string sAddrName_;
37     // private:
38     ServiceEntry* serviceEntry_;
39 
40 private:
41     void UnixSocketAccept();
42     std::map<int, std::shared_ptr<ClientConnection>> socketClients_;
43     std::thread acceptThread_;
44 };
45 
46 #endif