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Searched refs:window_space (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_simple_shaders.h52 bool window_space);
59 bool window_space, bool layered,
H A Du_simple_shaders.c64 bool window_space) in util_make_vertex_passthrough_shader()
69 window_space, false, NULL); in util_make_vertex_passthrough_shader()
77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so()
87 if (window_space) in util_make_vertex_passthrough_shader_with_so()
60 util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, const enum tgsi_semantic *semantic_names, const uint *semantic_indexes, bool window_space) util_make_vertex_passthrough_shader() argument
73 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, uint num_attribs, const enum tgsi_semantic *semantic_names, const uint *semantic_indexes, bool window_space, bool layered, const struct pipe_stream_output_info *so) util_make_vertex_passthrough_shader_with_so() argument
H A Du_tests.c157 bool window_space) in util_set_passthrough_vertex_shader()
167 window_space); in util_set_passthrough_vertex_shader()
155 util_set_passthrough_vertex_shader(struct cso_context *cso, struct pipe_context *ctx, bool window_space) util_set_passthrough_vertex_shader() argument
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_context.c281 bool window_space = draw_is_vs_window_space(draw); in draw_update_clip_flags() local
283 draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space; in draw_update_clip_flags()
288 !window_space; in draw_update_clip_flags()
291 !window_space; in draw_update_clip_flags()
302 bool window_space = draw_is_vs_window_space(draw); in draw_update_viewport_flags() local
304 draw->bypass_viewport = window_space || draw->identity_viewport; in draw_update_viewport_flags()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state_viewport.c551 bool window_space = ctx->vs_disables_clipping_viewport; in si_emit_depth_ranges() local
556 si_viewport_zmin_zmax(&states[0], clip_halfz, window_space, &zmin, &zmax); in si_emit_depth_ranges()
572 si_viewport_zmin_zmax(&states[i], clip_halfz, window_space, &zmin, &zmax); in si_emit_depth_ranges()
H A Dsi_state_shaders.cpp1356 bool window_space = gs_sel->stage == MESA_SHADER_VERTEX ?
1550 if (window_space) {
1636 bool window_space = shader->selector->stage == MESA_SHADER_VERTEX ?
1762 if (window_space)
H A Dsi_state.c854 bool window_space = vs_sel->stage == MESA_SHADER_VERTEX ? in si_emit_clip_regs() local
878 rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space)); in si_emit_clip_regs()

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