1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright 2012 Advanced Micro Devices, Inc.
3bf215546Sopenharmony_ci * All Rights Reserved.
4bf215546Sopenharmony_ci *
5bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
6bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
7bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
8bf215546Sopenharmony_ci * on the rights to use, copy, modify, merge, publish, distribute, sub
9bf215546Sopenharmony_ci * license, and/or sell copies of the Software, and to permit persons to whom
10bf215546Sopenharmony_ci * the Software is furnished to do so, subject to the following conditions:
11bf215546Sopenharmony_ci *
12bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
13bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
14bf215546Sopenharmony_ci * Software.
15bf215546Sopenharmony_ci *
16bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19bf215546Sopenharmony_ci * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20bf215546Sopenharmony_ci * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21bf215546Sopenharmony_ci * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22bf215546Sopenharmony_ci * USE OR OTHER DEALINGS IN THE SOFTWARE.
23bf215546Sopenharmony_ci */
24bf215546Sopenharmony_ci
25bf215546Sopenharmony_ci#include "ac_nir.h"
26bf215546Sopenharmony_ci#include "ac_shader_util.h"
27bf215546Sopenharmony_ci#include "compiler/nir/nir_serialize.h"
28bf215546Sopenharmony_ci#include "nir/tgsi_to_nir.h"
29bf215546Sopenharmony_ci#include "si_build_pm4.h"
30bf215546Sopenharmony_ci#include "sid.h"
31bf215546Sopenharmony_ci#include "util/crc32.h"
32bf215546Sopenharmony_ci#include "util/disk_cache.h"
33bf215546Sopenharmony_ci#include "util/hash_table.h"
34bf215546Sopenharmony_ci#include "util/mesa-sha1.h"
35bf215546Sopenharmony_ci#include "util/u_async_debug.h"
36bf215546Sopenharmony_ci#include "util/u_memory.h"
37bf215546Sopenharmony_ci#include "util/u_prim.h"
38bf215546Sopenharmony_ci#include "tgsi/tgsi_from_mesa.h"
39bf215546Sopenharmony_ci
40bf215546Sopenharmony_ciunsigned si_determine_wave_size(struct si_screen *sscreen, struct si_shader *shader)
41bf215546Sopenharmony_ci{
42bf215546Sopenharmony_ci   /* There are a few uses that pass shader=NULL here, expecting the default compute wave size. */
43bf215546Sopenharmony_ci   struct si_shader_info *info = shader ? &shader->selector->info : NULL;
44bf215546Sopenharmony_ci   gl_shader_stage stage = shader ? shader->selector->stage : MESA_SHADER_COMPUTE;
45bf215546Sopenharmony_ci
46bf215546Sopenharmony_ci   if (sscreen->info.gfx_level < GFX10)
47bf215546Sopenharmony_ci      return 64;
48bf215546Sopenharmony_ci
49bf215546Sopenharmony_ci   /* Legacy GS only supports Wave64. */
50bf215546Sopenharmony_ci   if ((stage == MESA_SHADER_VERTEX && shader->key.ge.as_es && !shader->key.ge.as_ngg) ||
51bf215546Sopenharmony_ci       (stage == MESA_SHADER_TESS_EVAL && shader->key.ge.as_es && !shader->key.ge.as_ngg) ||
52bf215546Sopenharmony_ci       (stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg))
53bf215546Sopenharmony_ci      return 64;
54bf215546Sopenharmony_ci
55bf215546Sopenharmony_ci   /* Small workgroups use Wave32 unconditionally. */
56bf215546Sopenharmony_ci   if (stage == MESA_SHADER_COMPUTE && info &&
57bf215546Sopenharmony_ci       !info->base.workgroup_size_variable &&
58bf215546Sopenharmony_ci       info->base.workgroup_size[0] *
59bf215546Sopenharmony_ci       info->base.workgroup_size[1] *
60bf215546Sopenharmony_ci       info->base.workgroup_size[2] <= 32)
61bf215546Sopenharmony_ci      return 32;
62bf215546Sopenharmony_ci
63bf215546Sopenharmony_ci   /* Debug flags. */
64bf215546Sopenharmony_ci   unsigned dbg_wave_size = 0;
65bf215546Sopenharmony_ci   if (sscreen->debug_flags &
66bf215546Sopenharmony_ci       (stage == MESA_SHADER_COMPUTE ? DBG(W32_CS) :
67bf215546Sopenharmony_ci        stage == MESA_SHADER_FRAGMENT ? DBG(W32_PS) | DBG(W32_PS_DISCARD) : DBG(W32_GE)))
68bf215546Sopenharmony_ci      dbg_wave_size = 32;
69bf215546Sopenharmony_ci
70bf215546Sopenharmony_ci   if (sscreen->debug_flags &
71bf215546Sopenharmony_ci       (stage == MESA_SHADER_COMPUTE ? DBG(W64_CS) :
72bf215546Sopenharmony_ci        stage == MESA_SHADER_FRAGMENT ? DBG(W64_PS) : DBG(W64_GE))) {
73bf215546Sopenharmony_ci      assert(!dbg_wave_size);
74bf215546Sopenharmony_ci      dbg_wave_size = 64;
75bf215546Sopenharmony_ci   }
76bf215546Sopenharmony_ci
77bf215546Sopenharmony_ci   /* Shader profiles. */
78bf215546Sopenharmony_ci   unsigned profile_wave_size = 0;
79bf215546Sopenharmony_ci   if (info && info->options & SI_PROFILE_WAVE32)
80bf215546Sopenharmony_ci      profile_wave_size = 32;
81bf215546Sopenharmony_ci
82bf215546Sopenharmony_ci   if (info && info->options & SI_PROFILE_WAVE64) {
83bf215546Sopenharmony_ci      assert(!profile_wave_size);
84bf215546Sopenharmony_ci      profile_wave_size = 64;
85bf215546Sopenharmony_ci   }
86bf215546Sopenharmony_ci
87bf215546Sopenharmony_ci   if (profile_wave_size) {
88bf215546Sopenharmony_ci      /* Only debug flags override shader profiles. */
89bf215546Sopenharmony_ci      if (dbg_wave_size)
90bf215546Sopenharmony_ci         return dbg_wave_size;
91bf215546Sopenharmony_ci
92bf215546Sopenharmony_ci      return profile_wave_size;
93bf215546Sopenharmony_ci   }
94bf215546Sopenharmony_ci
95bf215546Sopenharmony_ci   /* LLVM 13 has a bug that causes compile failures with discard in Wave32
96bf215546Sopenharmony_ci    * in some cases. Alpha test in Wave32 is luckily unaffected.
97bf215546Sopenharmony_ci    */
98bf215546Sopenharmony_ci   if (stage == MESA_SHADER_FRAGMENT && info->base.fs.uses_discard &&
99bf215546Sopenharmony_ci       !(info && info->options & SI_PROFILE_IGNORE_LLVM13_DISCARD_BUG) &&
100bf215546Sopenharmony_ci       LLVM_VERSION_MAJOR == 13 && !(sscreen->debug_flags & DBG(W32_PS_DISCARD)))
101bf215546Sopenharmony_ci      return 64;
102bf215546Sopenharmony_ci
103bf215546Sopenharmony_ci   /* Debug flags except w32psdiscard don't override the discard bug workaround,
104bf215546Sopenharmony_ci    * but they override everything else.
105bf215546Sopenharmony_ci    */
106bf215546Sopenharmony_ci   if (dbg_wave_size)
107bf215546Sopenharmony_ci      return dbg_wave_size;
108bf215546Sopenharmony_ci
109bf215546Sopenharmony_ci   /* Pixel shaders without interp instructions don't suffer from reduced interpolation
110bf215546Sopenharmony_ci    * performance in Wave32, so use Wave32. This helps Piano and Voloplosion.
111bf215546Sopenharmony_ci    */
112bf215546Sopenharmony_ci   if (stage == MESA_SHADER_FRAGMENT && !info->num_inputs)
113bf215546Sopenharmony_ci      return 32;
114bf215546Sopenharmony_ci
115bf215546Sopenharmony_ci   /* There are a few very rare cases where VS is better with Wave32, and there are no known
116bf215546Sopenharmony_ci    * cases where Wave64 is better.
117bf215546Sopenharmony_ci    * Wave32 is disabled for GFX10 when culling is active as a workaround for #6457. I don't
118bf215546Sopenharmony_ci    * know why this helps.
119bf215546Sopenharmony_ci    */
120bf215546Sopenharmony_ci   if (stage <= MESA_SHADER_GEOMETRY &&
121bf215546Sopenharmony_ci       !(sscreen->info.gfx_level == GFX10 && shader && shader->key.ge.opt.ngg_culling))
122bf215546Sopenharmony_ci      return 32;
123bf215546Sopenharmony_ci
124bf215546Sopenharmony_ci   /* TODO: Merged shaders must use the same wave size because the driver doesn't recompile
125bf215546Sopenharmony_ci    * individual shaders of merged shaders to match the wave size between them.
126bf215546Sopenharmony_ci    */
127bf215546Sopenharmony_ci   bool merged_shader = stage <= MESA_SHADER_GEOMETRY && shader && !shader->is_gs_copy_shader &&
128bf215546Sopenharmony_ci                        (shader->key.ge.as_ls || shader->key.ge.as_es ||
129bf215546Sopenharmony_ci                         stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_GEOMETRY);
130bf215546Sopenharmony_ci
131bf215546Sopenharmony_ci   /* Divergent loops in Wave64 can end up having too many iterations in one half of the wave
132bf215546Sopenharmony_ci    * while the other half is idling but occupying VGPRs, preventing other waves from launching.
133bf215546Sopenharmony_ci    * Wave32 eliminates the idling half to allow the next wave to start.
134bf215546Sopenharmony_ci    */
135bf215546Sopenharmony_ci   if (!merged_shader && info && info->has_divergent_loop)
136bf215546Sopenharmony_ci      return 32;
137bf215546Sopenharmony_ci
138bf215546Sopenharmony_ci   return 64;
139bf215546Sopenharmony_ci}
140bf215546Sopenharmony_ci
141bf215546Sopenharmony_ci/* SHADER_CACHE */
142bf215546Sopenharmony_ci
143bf215546Sopenharmony_ci/**
144bf215546Sopenharmony_ci * Return the IR key for the shader cache.
145bf215546Sopenharmony_ci */
146bf215546Sopenharmony_civoid si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
147bf215546Sopenharmony_ci                         unsigned wave_size, unsigned char ir_sha1_cache_key[20])
148bf215546Sopenharmony_ci{
149bf215546Sopenharmony_ci   struct blob blob = {};
150bf215546Sopenharmony_ci   unsigned ir_size;
151bf215546Sopenharmony_ci   void *ir_binary;
152bf215546Sopenharmony_ci
153bf215546Sopenharmony_ci   if (sel->nir_binary) {
154bf215546Sopenharmony_ci      ir_binary = sel->nir_binary;
155bf215546Sopenharmony_ci      ir_size = sel->nir_size;
156bf215546Sopenharmony_ci   } else {
157bf215546Sopenharmony_ci      assert(sel->nir);
158bf215546Sopenharmony_ci
159bf215546Sopenharmony_ci      blob_init(&blob);
160bf215546Sopenharmony_ci      /* Keep debug info if NIR debug prints are in use. */
161bf215546Sopenharmony_ci      nir_serialize(&blob, sel->nir, NIR_DEBUG(PRINT) == 0);
162bf215546Sopenharmony_ci      ir_binary = blob.data;
163bf215546Sopenharmony_ci      ir_size = blob.size;
164bf215546Sopenharmony_ci   }
165bf215546Sopenharmony_ci
166bf215546Sopenharmony_ci   /* These settings affect the compilation, but they are not derived
167bf215546Sopenharmony_ci    * from the input shader IR.
168bf215546Sopenharmony_ci    */
169bf215546Sopenharmony_ci   unsigned shader_variant_flags = 0;
170bf215546Sopenharmony_ci
171bf215546Sopenharmony_ci   if (ngg)
172bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 0;
173bf215546Sopenharmony_ci   if (sel->nir)
174bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 1;
175bf215546Sopenharmony_ci   if (wave_size == 32)
176bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 2;
177bf215546Sopenharmony_ci   if (sel->stage == MESA_SHADER_FRAGMENT &&
178bf215546Sopenharmony_ci       /* Derivatives imply helper invocations so check for needs_quad_helper_invocations. */
179bf215546Sopenharmony_ci       sel->info.base.fs.needs_quad_helper_invocations &&
180bf215546Sopenharmony_ci       sel->info.base.fs.uses_discard &&
181bf215546Sopenharmony_ci       sel->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
182bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 3;
183bf215546Sopenharmony_ci   /* use_ngg_culling disables NGG passthrough for non-culling shaders to reduce context
184bf215546Sopenharmony_ci    * rolls, which can be changed with AMD_DEBUG=nonggc or AMD_DEBUG=nggc.
185bf215546Sopenharmony_ci    */
186bf215546Sopenharmony_ci   if (sel->screen->use_ngg_culling)
187bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 4;
188bf215546Sopenharmony_ci   if (sel->screen->record_llvm_ir)
189bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 5;
190bf215546Sopenharmony_ci
191bf215546Sopenharmony_ci   /* bit gap */
192bf215546Sopenharmony_ci
193bf215546Sopenharmony_ci   if (sel->screen->options.no_infinite_interp)
194bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 7;
195bf215546Sopenharmony_ci   if (sel->screen->options.clamp_div_by_zero)
196bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 8;
197bf215546Sopenharmony_ci   if ((sel->stage == MESA_SHADER_VERTEX ||
198bf215546Sopenharmony_ci        sel->stage == MESA_SHADER_TESS_EVAL ||
199bf215546Sopenharmony_ci        sel->stage == MESA_SHADER_GEOMETRY) &&
200bf215546Sopenharmony_ci       !es &&
201bf215546Sopenharmony_ci       sel->screen->options.vrs2x2)
202bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 10;
203bf215546Sopenharmony_ci   if (sel->screen->options.inline_uniforms)
204bf215546Sopenharmony_ci      shader_variant_flags |= 1 << 11;
205bf215546Sopenharmony_ci
206bf215546Sopenharmony_ci   struct mesa_sha1 ctx;
207bf215546Sopenharmony_ci   _mesa_sha1_init(&ctx);
208bf215546Sopenharmony_ci   _mesa_sha1_update(&ctx, &shader_variant_flags, 4);
209bf215546Sopenharmony_ci   _mesa_sha1_update(&ctx, ir_binary, ir_size);
210bf215546Sopenharmony_ci   _mesa_sha1_final(&ctx, ir_sha1_cache_key);
211bf215546Sopenharmony_ci
212bf215546Sopenharmony_ci   if (ir_binary == blob.data)
213bf215546Sopenharmony_ci      blob_finish(&blob);
214bf215546Sopenharmony_ci}
215bf215546Sopenharmony_ci
216bf215546Sopenharmony_ci/** Copy "data" to "ptr" and return the next dword following copied data. */
217bf215546Sopenharmony_cistatic uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size)
218bf215546Sopenharmony_ci{
219bf215546Sopenharmony_ci   /* data may be NULL if size == 0 */
220bf215546Sopenharmony_ci   if (size)
221bf215546Sopenharmony_ci      memcpy(ptr, data, size);
222bf215546Sopenharmony_ci   ptr += DIV_ROUND_UP(size, 4);
223bf215546Sopenharmony_ci   return ptr;
224bf215546Sopenharmony_ci}
225bf215546Sopenharmony_ci
226bf215546Sopenharmony_ci/** Read data from "ptr". Return the next dword following the data. */
227bf215546Sopenharmony_cistatic uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
228bf215546Sopenharmony_ci{
229bf215546Sopenharmony_ci   memcpy(data, ptr, size);
230bf215546Sopenharmony_ci   ptr += DIV_ROUND_UP(size, 4);
231bf215546Sopenharmony_ci   return ptr;
232bf215546Sopenharmony_ci}
233bf215546Sopenharmony_ci
234bf215546Sopenharmony_ci/**
235bf215546Sopenharmony_ci * Write the size as uint followed by the data. Return the next dword
236bf215546Sopenharmony_ci * following the copied data.
237bf215546Sopenharmony_ci */
238bf215546Sopenharmony_cistatic uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size)
239bf215546Sopenharmony_ci{
240bf215546Sopenharmony_ci   *ptr++ = size;
241bf215546Sopenharmony_ci   return write_data(ptr, data, size);
242bf215546Sopenharmony_ci}
243bf215546Sopenharmony_ci
244bf215546Sopenharmony_ci/**
245bf215546Sopenharmony_ci * Read the size as uint followed by the data. Return both via parameters.
246bf215546Sopenharmony_ci * Return the next dword following the data.
247bf215546Sopenharmony_ci */
248bf215546Sopenharmony_cistatic uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
249bf215546Sopenharmony_ci{
250bf215546Sopenharmony_ci   *size = *ptr++;
251bf215546Sopenharmony_ci   assert(*data == NULL);
252bf215546Sopenharmony_ci   if (!*size)
253bf215546Sopenharmony_ci      return ptr;
254bf215546Sopenharmony_ci   *data = malloc(*size);
255bf215546Sopenharmony_ci   return read_data(ptr, *data, *size);
256bf215546Sopenharmony_ci}
257bf215546Sopenharmony_ci
258bf215546Sopenharmony_ci/**
259bf215546Sopenharmony_ci * Return the shader binary in a buffer. The first 4 bytes contain its size
260bf215546Sopenharmony_ci * as integer.
261bf215546Sopenharmony_ci */
262bf215546Sopenharmony_cistatic uint32_t *si_get_shader_binary(struct si_shader *shader)
263bf215546Sopenharmony_ci{
264bf215546Sopenharmony_ci   /* There is always a size of data followed by the data itself. */
265bf215546Sopenharmony_ci   unsigned llvm_ir_size =
266bf215546Sopenharmony_ci      shader->binary.llvm_ir_string ? strlen(shader->binary.llvm_ir_string) + 1 : 0;
267bf215546Sopenharmony_ci
268bf215546Sopenharmony_ci   /* Refuse to allocate overly large buffers and guard against integer
269bf215546Sopenharmony_ci    * overflow. */
270bf215546Sopenharmony_ci   if (shader->binary.elf_size > UINT_MAX / 4 || llvm_ir_size > UINT_MAX / 4)
271bf215546Sopenharmony_ci      return NULL;
272bf215546Sopenharmony_ci
273bf215546Sopenharmony_ci   unsigned size = 4 + /* total size */
274bf215546Sopenharmony_ci                   4 + /* CRC32 of the data below */
275bf215546Sopenharmony_ci                   align(sizeof(shader->config), 4) + align(sizeof(shader->info), 4) + 4 +
276bf215546Sopenharmony_ci                   align(shader->binary.elf_size, 4) + 4 + align(llvm_ir_size, 4);
277bf215546Sopenharmony_ci   uint32_t *buffer = (uint32_t*)CALLOC(1, size);
278bf215546Sopenharmony_ci   uint32_t *ptr = buffer;
279bf215546Sopenharmony_ci
280bf215546Sopenharmony_ci   if (!buffer)
281bf215546Sopenharmony_ci      return NULL;
282bf215546Sopenharmony_ci
283bf215546Sopenharmony_ci   *ptr++ = size;
284bf215546Sopenharmony_ci   ptr++; /* CRC32 is calculated at the end. */
285bf215546Sopenharmony_ci
286bf215546Sopenharmony_ci   ptr = write_data(ptr, &shader->config, sizeof(shader->config));
287bf215546Sopenharmony_ci   ptr = write_data(ptr, &shader->info, sizeof(shader->info));
288bf215546Sopenharmony_ci   ptr = write_chunk(ptr, shader->binary.elf_buffer, shader->binary.elf_size);
289bf215546Sopenharmony_ci   ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size);
290bf215546Sopenharmony_ci   assert((char *)ptr - (char *)buffer == (ptrdiff_t)size);
291bf215546Sopenharmony_ci
292bf215546Sopenharmony_ci   /* Compute CRC32. */
293bf215546Sopenharmony_ci   ptr = buffer;
294bf215546Sopenharmony_ci   ptr++;
295bf215546Sopenharmony_ci   *ptr = util_hash_crc32(ptr + 1, size - 8);
296bf215546Sopenharmony_ci
297bf215546Sopenharmony_ci   return buffer;
298bf215546Sopenharmony_ci}
299bf215546Sopenharmony_ci
300bf215546Sopenharmony_cistatic bool si_load_shader_binary(struct si_shader *shader, void *binary)
301bf215546Sopenharmony_ci{
302bf215546Sopenharmony_ci   uint32_t *ptr = (uint32_t *)binary;
303bf215546Sopenharmony_ci   uint32_t size = *ptr++;
304bf215546Sopenharmony_ci   uint32_t crc32 = *ptr++;
305bf215546Sopenharmony_ci   unsigned chunk_size;
306bf215546Sopenharmony_ci   unsigned elf_size;
307bf215546Sopenharmony_ci
308bf215546Sopenharmony_ci   if (util_hash_crc32(ptr, size - 8) != crc32) {
309bf215546Sopenharmony_ci      fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
310bf215546Sopenharmony_ci      return false;
311bf215546Sopenharmony_ci   }
312bf215546Sopenharmony_ci
313bf215546Sopenharmony_ci   ptr = read_data(ptr, &shader->config, sizeof(shader->config));
314bf215546Sopenharmony_ci   ptr = read_data(ptr, &shader->info, sizeof(shader->info));
315bf215546Sopenharmony_ci   ptr = read_chunk(ptr, (void **)&shader->binary.elf_buffer, &elf_size);
316bf215546Sopenharmony_ci   shader->binary.elf_size = elf_size;
317bf215546Sopenharmony_ci   ptr = read_chunk(ptr, (void **)&shader->binary.llvm_ir_string, &chunk_size);
318bf215546Sopenharmony_ci
319bf215546Sopenharmony_ci   if (!shader->is_gs_copy_shader &&
320bf215546Sopenharmony_ci       shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
321bf215546Sopenharmony_ci      shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
322bf215546Sopenharmony_ci      if (!shader->gs_copy_shader)
323bf215546Sopenharmony_ci         return false;
324bf215546Sopenharmony_ci
325bf215546Sopenharmony_ci      shader->gs_copy_shader->is_gs_copy_shader = true;
326bf215546Sopenharmony_ci
327bf215546Sopenharmony_ci      if (!si_load_shader_binary(shader->gs_copy_shader, (uint8_t*)binary + size)) {
328bf215546Sopenharmony_ci         FREE(shader->gs_copy_shader);
329bf215546Sopenharmony_ci         shader->gs_copy_shader = NULL;
330bf215546Sopenharmony_ci         return false;
331bf215546Sopenharmony_ci      }
332bf215546Sopenharmony_ci
333bf215546Sopenharmony_ci      util_queue_fence_init(&shader->gs_copy_shader->ready);
334bf215546Sopenharmony_ci      shader->gs_copy_shader->selector = shader->selector;
335bf215546Sopenharmony_ci      shader->gs_copy_shader->is_gs_copy_shader = true;
336bf215546Sopenharmony_ci      shader->gs_copy_shader->wave_size =
337bf215546Sopenharmony_ci         si_determine_wave_size(shader->selector->screen, shader->gs_copy_shader);
338bf215546Sopenharmony_ci
339bf215546Sopenharmony_ci      si_shader_binary_upload(shader->selector->screen, shader->gs_copy_shader, 0);
340bf215546Sopenharmony_ci   }
341bf215546Sopenharmony_ci
342bf215546Sopenharmony_ci   return true;
343bf215546Sopenharmony_ci}
344bf215546Sopenharmony_ci
345bf215546Sopenharmony_ci/**
346bf215546Sopenharmony_ci * Insert a shader into the cache. It's assumed the shader is not in the cache.
347bf215546Sopenharmony_ci * Use si_shader_cache_load_shader before calling this.
348bf215546Sopenharmony_ci */
349bf215546Sopenharmony_civoid si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
350bf215546Sopenharmony_ci                                   struct si_shader *shader, bool insert_into_disk_cache)
351bf215546Sopenharmony_ci{
352bf215546Sopenharmony_ci   uint32_t *hw_binary;
353bf215546Sopenharmony_ci   struct hash_entry *entry;
354bf215546Sopenharmony_ci   uint8_t key[CACHE_KEY_SIZE];
355bf215546Sopenharmony_ci   bool memory_cache_full = sscreen->shader_cache_size >= sscreen->shader_cache_max_size;
356bf215546Sopenharmony_ci
357bf215546Sopenharmony_ci   if (!insert_into_disk_cache && memory_cache_full)
358bf215546Sopenharmony_ci      return;
359bf215546Sopenharmony_ci
360bf215546Sopenharmony_ci   entry = _mesa_hash_table_search(sscreen->shader_cache, ir_sha1_cache_key);
361bf215546Sopenharmony_ci   if (entry)
362bf215546Sopenharmony_ci      return; /* already added */
363bf215546Sopenharmony_ci
364bf215546Sopenharmony_ci   hw_binary = si_get_shader_binary(shader);
365bf215546Sopenharmony_ci   if (!hw_binary)
366bf215546Sopenharmony_ci      return;
367bf215546Sopenharmony_ci
368bf215546Sopenharmony_ci   unsigned size = *hw_binary;
369bf215546Sopenharmony_ci
370bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
371bf215546Sopenharmony_ci      uint32_t *gs_copy_binary = si_get_shader_binary(shader->gs_copy_shader);
372bf215546Sopenharmony_ci      if (!gs_copy_binary) {
373bf215546Sopenharmony_ci         FREE(hw_binary);
374bf215546Sopenharmony_ci         return;
375bf215546Sopenharmony_ci      }
376bf215546Sopenharmony_ci
377bf215546Sopenharmony_ci      /* Combine both binaries. */
378bf215546Sopenharmony_ci      size += *gs_copy_binary;
379bf215546Sopenharmony_ci      uint32_t *combined_binary = (uint32_t*)MALLOC(size);
380bf215546Sopenharmony_ci      if (!combined_binary) {
381bf215546Sopenharmony_ci         FREE(hw_binary);
382bf215546Sopenharmony_ci         FREE(gs_copy_binary);
383bf215546Sopenharmony_ci         return;
384bf215546Sopenharmony_ci      }
385bf215546Sopenharmony_ci
386bf215546Sopenharmony_ci      memcpy(combined_binary, hw_binary, *hw_binary);
387bf215546Sopenharmony_ci      memcpy(combined_binary + *hw_binary / 4, gs_copy_binary, *gs_copy_binary);
388bf215546Sopenharmony_ci      FREE(hw_binary);
389bf215546Sopenharmony_ci      FREE(gs_copy_binary);
390bf215546Sopenharmony_ci      hw_binary = combined_binary;
391bf215546Sopenharmony_ci   }
392bf215546Sopenharmony_ci
393bf215546Sopenharmony_ci   if (!memory_cache_full) {
394bf215546Sopenharmony_ci      if (_mesa_hash_table_insert(sscreen->shader_cache,
395bf215546Sopenharmony_ci                                  mem_dup(ir_sha1_cache_key, 20),
396bf215546Sopenharmony_ci                                  hw_binary) == NULL) {
397bf215546Sopenharmony_ci          FREE(hw_binary);
398bf215546Sopenharmony_ci          return;
399bf215546Sopenharmony_ci      }
400bf215546Sopenharmony_ci
401bf215546Sopenharmony_ci      sscreen->shader_cache_size += size;
402bf215546Sopenharmony_ci   }
403bf215546Sopenharmony_ci
404bf215546Sopenharmony_ci   if (sscreen->disk_shader_cache && insert_into_disk_cache) {
405bf215546Sopenharmony_ci      disk_cache_compute_key(sscreen->disk_shader_cache, ir_sha1_cache_key, 20, key);
406bf215546Sopenharmony_ci      disk_cache_put(sscreen->disk_shader_cache, key, hw_binary, size, NULL);
407bf215546Sopenharmony_ci   }
408bf215546Sopenharmony_ci
409bf215546Sopenharmony_ci   if (memory_cache_full)
410bf215546Sopenharmony_ci      FREE(hw_binary);
411bf215546Sopenharmony_ci}
412bf215546Sopenharmony_ci
413bf215546Sopenharmony_cibool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
414bf215546Sopenharmony_ci                                 struct si_shader *shader)
415bf215546Sopenharmony_ci{
416bf215546Sopenharmony_ci   struct hash_entry *entry = _mesa_hash_table_search(sscreen->shader_cache, ir_sha1_cache_key);
417bf215546Sopenharmony_ci
418bf215546Sopenharmony_ci   if (entry) {
419bf215546Sopenharmony_ci      if (si_load_shader_binary(shader, entry->data)) {
420bf215546Sopenharmony_ci         p_atomic_inc(&sscreen->num_memory_shader_cache_hits);
421bf215546Sopenharmony_ci         return true;
422bf215546Sopenharmony_ci      }
423bf215546Sopenharmony_ci   }
424bf215546Sopenharmony_ci   p_atomic_inc(&sscreen->num_memory_shader_cache_misses);
425bf215546Sopenharmony_ci
426bf215546Sopenharmony_ci   if (!sscreen->disk_shader_cache)
427bf215546Sopenharmony_ci      return false;
428bf215546Sopenharmony_ci
429bf215546Sopenharmony_ci   unsigned char sha1[CACHE_KEY_SIZE];
430bf215546Sopenharmony_ci   disk_cache_compute_key(sscreen->disk_shader_cache, ir_sha1_cache_key, 20, sha1);
431bf215546Sopenharmony_ci
432bf215546Sopenharmony_ci   size_t total_size;
433bf215546Sopenharmony_ci   uint32_t *buffer = (uint32_t*)disk_cache_get(sscreen->disk_shader_cache, sha1, &total_size);
434bf215546Sopenharmony_ci   if (buffer) {
435bf215546Sopenharmony_ci      unsigned size = *buffer;
436bf215546Sopenharmony_ci      unsigned gs_copy_binary_size = 0;
437bf215546Sopenharmony_ci
438bf215546Sopenharmony_ci      /* The GS copy shader binary is after the GS binary. */
439bf215546Sopenharmony_ci      if (shader->selector->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg)
440bf215546Sopenharmony_ci         gs_copy_binary_size = buffer[size / 4];
441bf215546Sopenharmony_ci
442bf215546Sopenharmony_ci      if (total_size >= sizeof(uint32_t) && size + gs_copy_binary_size == total_size) {
443bf215546Sopenharmony_ci         if (si_load_shader_binary(shader, buffer)) {
444bf215546Sopenharmony_ci            free(buffer);
445bf215546Sopenharmony_ci            si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, false);
446bf215546Sopenharmony_ci            p_atomic_inc(&sscreen->num_disk_shader_cache_hits);
447bf215546Sopenharmony_ci            return true;
448bf215546Sopenharmony_ci         }
449bf215546Sopenharmony_ci      } else {
450bf215546Sopenharmony_ci         /* Something has gone wrong discard the item from the cache and
451bf215546Sopenharmony_ci          * rebuild/link from source.
452bf215546Sopenharmony_ci          */
453bf215546Sopenharmony_ci         assert(!"Invalid radeonsi shader disk cache item!");
454bf215546Sopenharmony_ci         disk_cache_remove(sscreen->disk_shader_cache, sha1);
455bf215546Sopenharmony_ci      }
456bf215546Sopenharmony_ci   }
457bf215546Sopenharmony_ci
458bf215546Sopenharmony_ci   free(buffer);
459bf215546Sopenharmony_ci   p_atomic_inc(&sscreen->num_disk_shader_cache_misses);
460bf215546Sopenharmony_ci   return false;
461bf215546Sopenharmony_ci}
462bf215546Sopenharmony_ci
463bf215546Sopenharmony_cistatic uint32_t si_shader_cache_key_hash(const void *key)
464bf215546Sopenharmony_ci{
465bf215546Sopenharmony_ci   /* Take the first dword of SHA1. */
466bf215546Sopenharmony_ci   return *(uint32_t *)key;
467bf215546Sopenharmony_ci}
468bf215546Sopenharmony_ci
469bf215546Sopenharmony_cistatic bool si_shader_cache_key_equals(const void *a, const void *b)
470bf215546Sopenharmony_ci{
471bf215546Sopenharmony_ci   /* Compare SHA1s. */
472bf215546Sopenharmony_ci   return memcmp(a, b, 20) == 0;
473bf215546Sopenharmony_ci}
474bf215546Sopenharmony_ci
475bf215546Sopenharmony_cistatic void si_destroy_shader_cache_entry(struct hash_entry *entry)
476bf215546Sopenharmony_ci{
477bf215546Sopenharmony_ci   FREE((void *)entry->key);
478bf215546Sopenharmony_ci   FREE(entry->data);
479bf215546Sopenharmony_ci}
480bf215546Sopenharmony_ci
481bf215546Sopenharmony_cibool si_init_shader_cache(struct si_screen *sscreen)
482bf215546Sopenharmony_ci{
483bf215546Sopenharmony_ci   (void)simple_mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
484bf215546Sopenharmony_ci   sscreen->shader_cache =
485bf215546Sopenharmony_ci      _mesa_hash_table_create(NULL, si_shader_cache_key_hash, si_shader_cache_key_equals);
486bf215546Sopenharmony_ci   sscreen->shader_cache_size = 0;
487bf215546Sopenharmony_ci   /* Maximum size: 64MB on 32 bits, 1GB else */
488bf215546Sopenharmony_ci   sscreen->shader_cache_max_size = ((sizeof(void *) == 4) ? 64 : 1024) * 1024 * 1024;
489bf215546Sopenharmony_ci
490bf215546Sopenharmony_ci   return sscreen->shader_cache != NULL;
491bf215546Sopenharmony_ci}
492bf215546Sopenharmony_ci
493bf215546Sopenharmony_civoid si_destroy_shader_cache(struct si_screen *sscreen)
494bf215546Sopenharmony_ci{
495bf215546Sopenharmony_ci   if (sscreen->shader_cache)
496bf215546Sopenharmony_ci      _mesa_hash_table_destroy(sscreen->shader_cache, si_destroy_shader_cache_entry);
497bf215546Sopenharmony_ci   simple_mtx_destroy(&sscreen->shader_cache_mutex);
498bf215546Sopenharmony_ci}
499bf215546Sopenharmony_ci
500bf215546Sopenharmony_ci/* SHADER STATES */
501bf215546Sopenharmony_ci
502bf215546Sopenharmony_cibool si_shader_mem_ordered(struct si_shader *shader)
503bf215546Sopenharmony_ci{
504bf215546Sopenharmony_ci   if (shader->selector->screen->info.gfx_level < GFX10)
505bf215546Sopenharmony_ci      return false;
506bf215546Sopenharmony_ci
507bf215546Sopenharmony_ci   /* Return true if both types of VMEM that return something are used. */
508bf215546Sopenharmony_ci   return shader->info.uses_vmem_sampler_or_bvh &&
509bf215546Sopenharmony_ci          (shader->info.uses_vmem_load_other ||
510bf215546Sopenharmony_ci           shader->config.scratch_bytes_per_wave);
511bf215546Sopenharmony_ci}
512bf215546Sopenharmony_ci
513bf215546Sopenharmony_cistatic void si_set_tesseval_regs(struct si_screen *sscreen, const struct si_shader_selector *tes,
514bf215546Sopenharmony_ci                                 struct si_shader *shader)
515bf215546Sopenharmony_ci{
516bf215546Sopenharmony_ci   const struct si_shader_info *info = &tes->info;
517bf215546Sopenharmony_ci   enum tess_primitive_mode tes_prim_mode = info->base.tess._primitive_mode;
518bf215546Sopenharmony_ci   unsigned tes_spacing = info->base.tess.spacing;
519bf215546Sopenharmony_ci   bool tes_vertex_order_cw = !info->base.tess.ccw;
520bf215546Sopenharmony_ci   bool tes_point_mode = info->base.tess.point_mode;
521bf215546Sopenharmony_ci   unsigned type, partitioning, topology, distribution_mode;
522bf215546Sopenharmony_ci
523bf215546Sopenharmony_ci   switch (tes_prim_mode) {
524bf215546Sopenharmony_ci   case TESS_PRIMITIVE_ISOLINES:
525bf215546Sopenharmony_ci      type = V_028B6C_TESS_ISOLINE;
526bf215546Sopenharmony_ci      break;
527bf215546Sopenharmony_ci   case TESS_PRIMITIVE_TRIANGLES:
528bf215546Sopenharmony_ci      type = V_028B6C_TESS_TRIANGLE;
529bf215546Sopenharmony_ci      break;
530bf215546Sopenharmony_ci   case TESS_PRIMITIVE_QUADS:
531bf215546Sopenharmony_ci      type = V_028B6C_TESS_QUAD;
532bf215546Sopenharmony_ci      break;
533bf215546Sopenharmony_ci   default:
534bf215546Sopenharmony_ci      assert(0);
535bf215546Sopenharmony_ci      return;
536bf215546Sopenharmony_ci   }
537bf215546Sopenharmony_ci
538bf215546Sopenharmony_ci   switch (tes_spacing) {
539bf215546Sopenharmony_ci   case TESS_SPACING_FRACTIONAL_ODD:
540bf215546Sopenharmony_ci      partitioning = V_028B6C_PART_FRAC_ODD;
541bf215546Sopenharmony_ci      break;
542bf215546Sopenharmony_ci   case TESS_SPACING_FRACTIONAL_EVEN:
543bf215546Sopenharmony_ci      partitioning = V_028B6C_PART_FRAC_EVEN;
544bf215546Sopenharmony_ci      break;
545bf215546Sopenharmony_ci   case TESS_SPACING_EQUAL:
546bf215546Sopenharmony_ci      partitioning = V_028B6C_PART_INTEGER;
547bf215546Sopenharmony_ci      break;
548bf215546Sopenharmony_ci   default:
549bf215546Sopenharmony_ci      assert(0);
550bf215546Sopenharmony_ci      return;
551bf215546Sopenharmony_ci   }
552bf215546Sopenharmony_ci
553bf215546Sopenharmony_ci   if (tes_point_mode)
554bf215546Sopenharmony_ci      topology = V_028B6C_OUTPUT_POINT;
555bf215546Sopenharmony_ci   else if (tes_prim_mode == TESS_PRIMITIVE_ISOLINES)
556bf215546Sopenharmony_ci      topology = V_028B6C_OUTPUT_LINE;
557bf215546Sopenharmony_ci   else if (tes_vertex_order_cw)
558bf215546Sopenharmony_ci      /* for some reason, this must be the other way around */
559bf215546Sopenharmony_ci      topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
560bf215546Sopenharmony_ci   else
561bf215546Sopenharmony_ci      topology = V_028B6C_OUTPUT_TRIANGLE_CW;
562bf215546Sopenharmony_ci
563bf215546Sopenharmony_ci   if (sscreen->info.has_distributed_tess) {
564bf215546Sopenharmony_ci      if (sscreen->info.family == CHIP_FIJI || sscreen->info.family >= CHIP_POLARIS10)
565bf215546Sopenharmony_ci         distribution_mode = V_028B6C_TRAPEZOIDS;
566bf215546Sopenharmony_ci      else
567bf215546Sopenharmony_ci         distribution_mode = V_028B6C_DONUTS;
568bf215546Sopenharmony_ci   } else
569bf215546Sopenharmony_ci      distribution_mode = V_028B6C_NO_DIST;
570bf215546Sopenharmony_ci
571bf215546Sopenharmony_ci   shader->vgt_tf_param = S_028B6C_TYPE(type) | S_028B6C_PARTITIONING(partitioning) |
572bf215546Sopenharmony_ci                          S_028B6C_TOPOLOGY(topology) |
573bf215546Sopenharmony_ci                          S_028B6C_DISTRIBUTION_MODE(distribution_mode);
574bf215546Sopenharmony_ci}
575bf215546Sopenharmony_ci
576bf215546Sopenharmony_ci/* Polaris needs different VTX_REUSE_DEPTH settings depending on
577bf215546Sopenharmony_ci * whether the "fractional odd" tessellation spacing is used.
578bf215546Sopenharmony_ci *
579bf215546Sopenharmony_ci * Possible VGT configurations and which state should set the register:
580bf215546Sopenharmony_ci *
581bf215546Sopenharmony_ci *   Reg set in | VGT shader configuration   | Value
582bf215546Sopenharmony_ci * ------------------------------------------------------
583bf215546Sopenharmony_ci *     VS as VS | VS                         | 30
584bf215546Sopenharmony_ci *     VS as ES | ES -> GS -> VS             | 30
585bf215546Sopenharmony_ci *    TES as VS | LS -> HS -> VS             | 14 or 30
586bf215546Sopenharmony_ci *    TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
587bf215546Sopenharmony_ci */
588bf215546Sopenharmony_cistatic void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen, struct si_shader_selector *sel,
589bf215546Sopenharmony_ci                                         struct si_shader *shader)
590bf215546Sopenharmony_ci{
591bf215546Sopenharmony_ci   if (sscreen->info.family < CHIP_POLARIS10 || sscreen->info.gfx_level >= GFX10)
592bf215546Sopenharmony_ci      return;
593bf215546Sopenharmony_ci
594bf215546Sopenharmony_ci   /* VS as VS, or VS as ES: */
595bf215546Sopenharmony_ci   if ((sel->stage == MESA_SHADER_VERTEX &&
596bf215546Sopenharmony_ci        (!shader->key.ge.as_ls && !shader->is_gs_copy_shader)) ||
597bf215546Sopenharmony_ci       /* TES as VS, or TES as ES: */
598bf215546Sopenharmony_ci       sel->stage == MESA_SHADER_TESS_EVAL) {
599bf215546Sopenharmony_ci      unsigned vtx_reuse_depth = 30;
600bf215546Sopenharmony_ci
601bf215546Sopenharmony_ci      if (sel->stage == MESA_SHADER_TESS_EVAL &&
602bf215546Sopenharmony_ci          sel->info.base.tess.spacing == TESS_SPACING_FRACTIONAL_ODD)
603bf215546Sopenharmony_ci         vtx_reuse_depth = 14;
604bf215546Sopenharmony_ci
605bf215546Sopenharmony_ci      shader->vgt_vertex_reuse_block_cntl = vtx_reuse_depth;
606bf215546Sopenharmony_ci   }
607bf215546Sopenharmony_ci}
608bf215546Sopenharmony_ci
609bf215546Sopenharmony_cistatic struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
610bf215546Sopenharmony_ci{
611bf215546Sopenharmony_ci   si_pm4_clear_state(&shader->pm4);
612bf215546Sopenharmony_ci   shader->pm4.is_shader = true;
613bf215546Sopenharmony_ci   return &shader->pm4;
614bf215546Sopenharmony_ci}
615bf215546Sopenharmony_ci
616bf215546Sopenharmony_cistatic unsigned si_get_num_vs_user_sgprs(struct si_shader *shader,
617bf215546Sopenharmony_ci                                         unsigned num_always_on_user_sgprs)
618bf215546Sopenharmony_ci{
619bf215546Sopenharmony_ci   struct si_shader_selector *vs =
620bf215546Sopenharmony_ci      shader->previous_stage_sel ? shader->previous_stage_sel : shader->selector;
621bf215546Sopenharmony_ci   unsigned num_vbos_in_user_sgprs = vs->info.num_vbos_in_user_sgprs;
622bf215546Sopenharmony_ci
623bf215546Sopenharmony_ci   /* 1 SGPR is reserved for the vertex buffer pointer. */
624bf215546Sopenharmony_ci   assert(num_always_on_user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST - 1);
625bf215546Sopenharmony_ci
626bf215546Sopenharmony_ci   if (num_vbos_in_user_sgprs)
627bf215546Sopenharmony_ci      return SI_SGPR_VS_VB_DESCRIPTOR_FIRST + num_vbos_in_user_sgprs * 4;
628bf215546Sopenharmony_ci
629bf215546Sopenharmony_ci   /* Add the pointer to VBO descriptors. */
630bf215546Sopenharmony_ci   return num_always_on_user_sgprs + 1;
631bf215546Sopenharmony_ci}
632bf215546Sopenharmony_ci
633bf215546Sopenharmony_ci/* Return VGPR_COMP_CNT for the API vertex shader. This can be hw LS, LSHS, ES, ESGS, VS. */
634bf215546Sopenharmony_cistatic unsigned si_get_vs_vgpr_comp_cnt(struct si_screen *sscreen, struct si_shader *shader,
635bf215546Sopenharmony_ci                                        bool legacy_vs_prim_id)
636bf215546Sopenharmony_ci{
637bf215546Sopenharmony_ci   assert(shader->selector->stage == MESA_SHADER_VERTEX ||
638bf215546Sopenharmony_ci          (shader->previous_stage_sel && shader->previous_stage_sel->stage == MESA_SHADER_VERTEX));
639bf215546Sopenharmony_ci
640bf215546Sopenharmony_ci   /* GFX6-9   LS    (VertexID, RelAutoIndex,           InstanceID / StepRate0, InstanceID)
641bf215546Sopenharmony_ci    * GFX6-9   ES,VS (VertexID, InstanceID / StepRate0, VSPrimID,               InstanceID)
642bf215546Sopenharmony_ci    * GFX10-11 LS    (VertexID, RelAutoIndex,           UserVGPR1,              UserVGPR2 or InstanceID)
643bf215546Sopenharmony_ci    * GFX10-11 ES,VS (VertexID, UserVGPR1,              UserVGPR2 or VSPrimID,  UserVGPR3 or InstanceID)
644bf215546Sopenharmony_ci    */
645bf215546Sopenharmony_ci   bool is_ls = shader->selector->stage == MESA_SHADER_TESS_CTRL || shader->key.ge.as_ls;
646bf215546Sopenharmony_ci   unsigned max = 0;
647bf215546Sopenharmony_ci
648bf215546Sopenharmony_ci   if (shader->info.uses_instanceid) {
649bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10)
650bf215546Sopenharmony_ci         max = MAX2(max, 3);
651bf215546Sopenharmony_ci      else if (is_ls)
652bf215546Sopenharmony_ci         max = MAX2(max, 2); /* use (InstanceID / StepRate0) because StepRate0 == 1 */
653bf215546Sopenharmony_ci      else
654bf215546Sopenharmony_ci         max = MAX2(max, 1); /* use (InstanceID / StepRate0) because StepRate0 == 1 */
655bf215546Sopenharmony_ci   }
656bf215546Sopenharmony_ci
657bf215546Sopenharmony_ci   if (legacy_vs_prim_id)
658bf215546Sopenharmony_ci      max = MAX2(max, 2); /* VSPrimID */
659bf215546Sopenharmony_ci
660bf215546Sopenharmony_ci   /* GFX11: We prefer to compute RelAutoIndex using (WaveID * WaveSize + ThreadID).
661bf215546Sopenharmony_ci    * Older chips didn't have WaveID in LS.
662bf215546Sopenharmony_ci    */
663bf215546Sopenharmony_ci   if (is_ls && sscreen->info.gfx_level <= GFX10_3)
664bf215546Sopenharmony_ci      max = MAX2(max, 1); /* RelAutoIndex */
665bf215546Sopenharmony_ci
666bf215546Sopenharmony_ci   return max;
667bf215546Sopenharmony_ci}
668bf215546Sopenharmony_ci
669bf215546Sopenharmony_ciunsigned si_get_shader_prefetch_size(struct si_shader *shader)
670bf215546Sopenharmony_ci{
671bf215546Sopenharmony_ci   /* Return 0 for some A0 chips only. Other chips don't need it. */
672bf215546Sopenharmony_ci   if ((shader->selector->screen->info.family == CHIP_GFX1100 ||
673bf215546Sopenharmony_ci        shader->selector->screen->info.family == CHIP_GFX1102 ||
674bf215546Sopenharmony_ci        shader->selector->screen->info.family == CHIP_GFX1103) &&
675bf215546Sopenharmony_ci       shader->selector->screen->info.chip_rev == 0)
676bf215546Sopenharmony_ci      return 0;
677bf215546Sopenharmony_ci
678bf215546Sopenharmony_ci   /* inst_pref_size is calculated in cache line size granularity */
679bf215546Sopenharmony_ci   assert(!(shader->bo->b.b.width0 & 0x7f));
680bf215546Sopenharmony_ci   return MIN2(shader->bo->b.b.width0, 8064) / 128;
681bf215546Sopenharmony_ci}
682bf215546Sopenharmony_ci
683bf215546Sopenharmony_cistatic void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
684bf215546Sopenharmony_ci{
685bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
686bf215546Sopenharmony_ci   uint64_t va;
687bf215546Sopenharmony_ci
688bf215546Sopenharmony_ci   assert(sscreen->info.gfx_level <= GFX8);
689bf215546Sopenharmony_ci
690bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
691bf215546Sopenharmony_ci   if (!pm4)
692bf215546Sopenharmony_ci      return;
693bf215546Sopenharmony_ci
694bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
695bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
696bf215546Sopenharmony_ci
697bf215546Sopenharmony_ci   shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
698bf215546Sopenharmony_ci                          S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) |
699bf215546Sopenharmony_ci                          S_00B528_VGPR_COMP_CNT(si_get_vs_vgpr_comp_cnt(sscreen, shader, false)) |
700bf215546Sopenharmony_ci                          S_00B528_DX10_CLAMP(1) | S_00B528_FLOAT_MODE(shader->config.float_mode);
701bf215546Sopenharmony_ci   shader->config.rsrc2 =
702bf215546Sopenharmony_ci      S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(shader, SI_VS_NUM_USER_SGPR)) |
703bf215546Sopenharmony_ci      S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
704bf215546Sopenharmony_ci}
705bf215546Sopenharmony_ci
706bf215546Sopenharmony_cistatic void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
707bf215546Sopenharmony_ci{
708bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
709bf215546Sopenharmony_ci   uint64_t va;
710bf215546Sopenharmony_ci
711bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
712bf215546Sopenharmony_ci   if (!pm4)
713bf215546Sopenharmony_ci      return;
714bf215546Sopenharmony_ci
715bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
716bf215546Sopenharmony_ci
717bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX9) {
718bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX11) {
719bf215546Sopenharmony_ci         ac_set_reg_cu_en(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS,
720bf215546Sopenharmony_ci                          S_00B404_INST_PREF_SIZE(si_get_shader_prefetch_size(shader)) |
721bf215546Sopenharmony_ci                          S_00B404_CU_EN(0xffff),
722bf215546Sopenharmony_ci                          C_00B404_CU_EN, 16, &sscreen->info,
723bf215546Sopenharmony_ci                          (void (*)(void*, unsigned, uint32_t))si_pm4_set_reg_idx3);
724bf215546Sopenharmony_ci      }
725bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10) {
726bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
727bf215546Sopenharmony_ci      } else {
728bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
729bf215546Sopenharmony_ci      }
730bf215546Sopenharmony_ci
731bf215546Sopenharmony_ci      unsigned num_user_sgprs = si_get_num_vs_user_sgprs(shader, GFX9_TCS_NUM_USER_SGPR);
732bf215546Sopenharmony_ci
733bf215546Sopenharmony_ci      shader->config.rsrc2 = S_00B42C_USER_SGPR(num_user_sgprs) |
734bf215546Sopenharmony_ci                             S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
735bf215546Sopenharmony_ci
736bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10)
737bf215546Sopenharmony_ci         shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
738bf215546Sopenharmony_ci      else
739bf215546Sopenharmony_ci         shader->config.rsrc2 |= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
740bf215546Sopenharmony_ci   } else {
741bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
742bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS,
743bf215546Sopenharmony_ci                     S_00B424_MEM_BASE(sscreen->info.address32_hi >> 8));
744bf215546Sopenharmony_ci
745bf215546Sopenharmony_ci      shader->config.rsrc2 = S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR) | S_00B42C_OC_LDS_EN(1) |
746bf215546Sopenharmony_ci                             S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
747bf215546Sopenharmony_ci   }
748bf215546Sopenharmony_ci
749bf215546Sopenharmony_ci   si_pm4_set_reg(
750bf215546Sopenharmony_ci      pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
751bf215546Sopenharmony_ci      S_00B428_VGPRS((shader->config.num_vgprs - 1) / (shader->wave_size == 32 ? 8 : 4)) |
752bf215546Sopenharmony_ci         (sscreen->info.gfx_level <= GFX9 ? S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8)
753bf215546Sopenharmony_ci                                           : 0) |
754bf215546Sopenharmony_ci         S_00B428_DX10_CLAMP(1) | S_00B428_MEM_ORDERED(si_shader_mem_ordered(shader)) |
755bf215546Sopenharmony_ci         S_00B428_WGP_MODE(sscreen->info.gfx_level >= GFX10) |
756bf215546Sopenharmony_ci         S_00B428_FLOAT_MODE(shader->config.float_mode) |
757bf215546Sopenharmony_ci         S_00B428_LS_VGPR_COMP_CNT(sscreen->info.gfx_level >= GFX9
758bf215546Sopenharmony_ci                                      ? si_get_vs_vgpr_comp_cnt(sscreen, shader, false)
759bf215546Sopenharmony_ci                                      : 0));
760bf215546Sopenharmony_ci
761bf215546Sopenharmony_ci   if (sscreen->info.gfx_level <= GFX8) {
762bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, shader->config.rsrc2);
763bf215546Sopenharmony_ci   }
764bf215546Sopenharmony_ci}
765bf215546Sopenharmony_ci
766bf215546Sopenharmony_cistatic void si_emit_shader_es(struct si_context *sctx)
767bf215546Sopenharmony_ci{
768bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.es;
769bf215546Sopenharmony_ci   if (!shader)
770bf215546Sopenharmony_ci      return;
771bf215546Sopenharmony_ci
772bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
773bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
774bf215546Sopenharmony_ci                              SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
775bf215546Sopenharmony_ci                              shader->selector->info.esgs_itemsize / 4);
776bf215546Sopenharmony_ci
777bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
778bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
779bf215546Sopenharmony_ci                                 shader->vgt_tf_param);
780bf215546Sopenharmony_ci
781bf215546Sopenharmony_ci   if (shader->vgt_vertex_reuse_block_cntl)
782bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
783bf215546Sopenharmony_ci                                 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
784bf215546Sopenharmony_ci                                 shader->vgt_vertex_reuse_block_cntl);
785bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
786bf215546Sopenharmony_ci}
787bf215546Sopenharmony_ci
788bf215546Sopenharmony_cistatic void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
789bf215546Sopenharmony_ci{
790bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
791bf215546Sopenharmony_ci   unsigned num_user_sgprs;
792bf215546Sopenharmony_ci   unsigned vgpr_comp_cnt;
793bf215546Sopenharmony_ci   uint64_t va;
794bf215546Sopenharmony_ci   unsigned oc_lds_en;
795bf215546Sopenharmony_ci
796bf215546Sopenharmony_ci   assert(sscreen->info.gfx_level <= GFX8);
797bf215546Sopenharmony_ci
798bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
799bf215546Sopenharmony_ci   if (!pm4)
800bf215546Sopenharmony_ci      return;
801bf215546Sopenharmony_ci
802bf215546Sopenharmony_ci   pm4->atom.emit = si_emit_shader_es;
803bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
804bf215546Sopenharmony_ci
805bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_VERTEX) {
806bf215546Sopenharmony_ci      vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
807bf215546Sopenharmony_ci      num_user_sgprs = si_get_num_vs_user_sgprs(shader, SI_VS_NUM_USER_SGPR);
808bf215546Sopenharmony_ci   } else if (shader->selector->stage == MESA_SHADER_TESS_EVAL) {
809bf215546Sopenharmony_ci      vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2;
810bf215546Sopenharmony_ci      num_user_sgprs = SI_TES_NUM_USER_SGPR;
811bf215546Sopenharmony_ci   } else
812bf215546Sopenharmony_ci      unreachable("invalid shader selector type");
813bf215546Sopenharmony_ci
814bf215546Sopenharmony_ci   oc_lds_en = shader->selector->stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
815bf215546Sopenharmony_ci
816bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
817bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
818bf215546Sopenharmony_ci                  S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
819bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
820bf215546Sopenharmony_ci                  S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) |
821bf215546Sopenharmony_ci                     S_00B328_SGPRS((shader->config.num_sgprs - 1) / 8) |
822bf215546Sopenharmony_ci                     S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) | S_00B328_DX10_CLAMP(1) |
823bf215546Sopenharmony_ci                     S_00B328_FLOAT_MODE(shader->config.float_mode));
824bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
825bf215546Sopenharmony_ci                  S_00B32C_USER_SGPR(num_user_sgprs) | S_00B32C_OC_LDS_EN(oc_lds_en) |
826bf215546Sopenharmony_ci                     S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
827bf215546Sopenharmony_ci
828bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
829bf215546Sopenharmony_ci      si_set_tesseval_regs(sscreen, shader->selector, shader);
830bf215546Sopenharmony_ci
831bf215546Sopenharmony_ci   polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader);
832bf215546Sopenharmony_ci}
833bf215546Sopenharmony_ci
834bf215546Sopenharmony_civoid gfx9_get_gs_info(struct si_shader_selector *es, struct si_shader_selector *gs,
835bf215546Sopenharmony_ci                      struct gfx9_gs_info *out)
836bf215546Sopenharmony_ci{
837bf215546Sopenharmony_ci   unsigned gs_num_invocations = MAX2(gs->info.base.gs.invocations, 1);
838bf215546Sopenharmony_ci   unsigned input_prim = gs->info.base.gs.input_primitive;
839bf215546Sopenharmony_ci   bool uses_adjacency =
840bf215546Sopenharmony_ci      input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
841bf215546Sopenharmony_ci
842bf215546Sopenharmony_ci   /* All these are in dwords: */
843bf215546Sopenharmony_ci   /* We can't allow using the whole LDS, because GS waves compete with
844bf215546Sopenharmony_ci    * other shader stages for LDS space. */
845bf215546Sopenharmony_ci   const unsigned max_lds_size = 8 * 1024;
846bf215546Sopenharmony_ci   const unsigned esgs_itemsize = es->info.esgs_itemsize / 4;
847bf215546Sopenharmony_ci   unsigned esgs_lds_size;
848bf215546Sopenharmony_ci
849bf215546Sopenharmony_ci   /* All these are per subgroup: */
850bf215546Sopenharmony_ci   const unsigned max_out_prims = 32 * 1024;
851bf215546Sopenharmony_ci   const unsigned max_es_verts = 255;
852bf215546Sopenharmony_ci   const unsigned ideal_gs_prims = 64;
853bf215546Sopenharmony_ci   unsigned max_gs_prims, gs_prims;
854bf215546Sopenharmony_ci   unsigned min_es_verts, es_verts, worst_case_es_verts;
855bf215546Sopenharmony_ci
856bf215546Sopenharmony_ci   if (uses_adjacency || gs_num_invocations > 1)
857bf215546Sopenharmony_ci      max_gs_prims = 127 / gs_num_invocations;
858bf215546Sopenharmony_ci   else
859bf215546Sopenharmony_ci      max_gs_prims = 255;
860bf215546Sopenharmony_ci
861bf215546Sopenharmony_ci   /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
862bf215546Sopenharmony_ci    * Make sure we don't go over the maximum value.
863bf215546Sopenharmony_ci    */
864bf215546Sopenharmony_ci   if (gs->info.base.gs.vertices_out > 0) {
865bf215546Sopenharmony_ci      max_gs_prims =
866bf215546Sopenharmony_ci         MIN2(max_gs_prims, max_out_prims / (gs->info.base.gs.vertices_out * gs_num_invocations));
867bf215546Sopenharmony_ci   }
868bf215546Sopenharmony_ci   assert(max_gs_prims > 0);
869bf215546Sopenharmony_ci
870bf215546Sopenharmony_ci   /* If the primitive has adjacency, halve the number of vertices
871bf215546Sopenharmony_ci    * that will be reused in multiple primitives.
872bf215546Sopenharmony_ci    */
873bf215546Sopenharmony_ci   min_es_verts = gs->info.gs_input_verts_per_prim / (uses_adjacency ? 2 : 1);
874bf215546Sopenharmony_ci
875bf215546Sopenharmony_ci   gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
876bf215546Sopenharmony_ci   worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
877bf215546Sopenharmony_ci
878bf215546Sopenharmony_ci   /* Compute ESGS LDS size based on the worst case number of ES vertices
879bf215546Sopenharmony_ci    * needed to create the target number of GS prims per subgroup.
880bf215546Sopenharmony_ci    */
881bf215546Sopenharmony_ci   esgs_lds_size = esgs_itemsize * worst_case_es_verts;
882bf215546Sopenharmony_ci
883bf215546Sopenharmony_ci   /* If total LDS usage is too big, refactor partitions based on ratio
884bf215546Sopenharmony_ci    * of ESGS item sizes.
885bf215546Sopenharmony_ci    */
886bf215546Sopenharmony_ci   if (esgs_lds_size > max_lds_size) {
887bf215546Sopenharmony_ci      /* Our target GS Prims Per Subgroup was too large. Calculate
888bf215546Sopenharmony_ci       * the maximum number of GS Prims Per Subgroup that will fit
889bf215546Sopenharmony_ci       * into LDS, capped by the maximum that the hardware can support.
890bf215546Sopenharmony_ci       */
891bf215546Sopenharmony_ci      gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), max_gs_prims);
892bf215546Sopenharmony_ci      assert(gs_prims > 0);
893bf215546Sopenharmony_ci      worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
894bf215546Sopenharmony_ci
895bf215546Sopenharmony_ci      esgs_lds_size = esgs_itemsize * worst_case_es_verts;
896bf215546Sopenharmony_ci      assert(esgs_lds_size <= max_lds_size);
897bf215546Sopenharmony_ci   }
898bf215546Sopenharmony_ci
899bf215546Sopenharmony_ci   /* Now calculate remaining ESGS information. */
900bf215546Sopenharmony_ci   if (esgs_lds_size)
901bf215546Sopenharmony_ci      es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
902bf215546Sopenharmony_ci   else
903bf215546Sopenharmony_ci      es_verts = max_es_verts;
904bf215546Sopenharmony_ci
905bf215546Sopenharmony_ci   /* Vertices for adjacency primitives are not always reused, so restore
906bf215546Sopenharmony_ci    * it for ES_VERTS_PER_SUBGRP.
907bf215546Sopenharmony_ci    */
908bf215546Sopenharmony_ci   min_es_verts = gs->info.gs_input_verts_per_prim;
909bf215546Sopenharmony_ci
910bf215546Sopenharmony_ci   /* For normal primitives, the VGT only checks if they are past the ES
911bf215546Sopenharmony_ci    * verts per subgroup after allocating a full GS primitive and if they
912bf215546Sopenharmony_ci    * are, kick off a new subgroup.  But if those additional ES verts are
913bf215546Sopenharmony_ci    * unique (e.g. not reused) we need to make sure there is enough LDS
914bf215546Sopenharmony_ci    * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
915bf215546Sopenharmony_ci    */
916bf215546Sopenharmony_ci   es_verts -= min_es_verts - 1;
917bf215546Sopenharmony_ci
918bf215546Sopenharmony_ci   out->es_verts_per_subgroup = es_verts;
919bf215546Sopenharmony_ci   out->gs_prims_per_subgroup = gs_prims;
920bf215546Sopenharmony_ci   out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
921bf215546Sopenharmony_ci   out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup * gs->info.base.gs.vertices_out;
922bf215546Sopenharmony_ci   out->esgs_ring_size = esgs_lds_size;
923bf215546Sopenharmony_ci
924bf215546Sopenharmony_ci   assert(out->max_prims_per_subgroup <= max_out_prims);
925bf215546Sopenharmony_ci}
926bf215546Sopenharmony_ci
927bf215546Sopenharmony_cistatic void si_emit_shader_gs(struct si_context *sctx)
928bf215546Sopenharmony_ci{
929bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.gs;
930bf215546Sopenharmony_ci   if (!shader)
931bf215546Sopenharmony_ci      return;
932bf215546Sopenharmony_ci
933bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
934bf215546Sopenharmony_ci
935bf215546Sopenharmony_ci   /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
936bf215546Sopenharmony_ci    * R_028A68_VGT_GSVS_RING_OFFSET_3 */
937bf215546Sopenharmony_ci   radeon_opt_set_context_reg3(
938bf215546Sopenharmony_ci      sctx, R_028A60_VGT_GSVS_RING_OFFSET_1, SI_TRACKED_VGT_GSVS_RING_OFFSET_1,
939bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gsvs_ring_offset_1, shader->ctx_reg.gs.vgt_gsvs_ring_offset_2,
940bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gsvs_ring_offset_3);
941bf215546Sopenharmony_ci
942bf215546Sopenharmony_ci   /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
943bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028AB0_VGT_GSVS_RING_ITEMSIZE,
944bf215546Sopenharmony_ci                              SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
945bf215546Sopenharmony_ci                              shader->ctx_reg.gs.vgt_gsvs_ring_itemsize);
946bf215546Sopenharmony_ci
947bf215546Sopenharmony_ci   /* R_028B38_VGT_GS_MAX_VERT_OUT */
948bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT, SI_TRACKED_VGT_GS_MAX_VERT_OUT,
949bf215546Sopenharmony_ci                              shader->ctx_reg.gs.vgt_gs_max_vert_out);
950bf215546Sopenharmony_ci
951bf215546Sopenharmony_ci   /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
952bf215546Sopenharmony_ci    * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
953bf215546Sopenharmony_ci   radeon_opt_set_context_reg4(
954bf215546Sopenharmony_ci      sctx, R_028B5C_VGT_GS_VERT_ITEMSIZE, SI_TRACKED_VGT_GS_VERT_ITEMSIZE,
955bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gs_vert_itemsize, shader->ctx_reg.gs.vgt_gs_vert_itemsize_1,
956bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gs_vert_itemsize_2, shader->ctx_reg.gs.vgt_gs_vert_itemsize_3);
957bf215546Sopenharmony_ci
958bf215546Sopenharmony_ci   /* R_028B90_VGT_GS_INSTANCE_CNT */
959bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT, SI_TRACKED_VGT_GS_INSTANCE_CNT,
960bf215546Sopenharmony_ci                              shader->ctx_reg.gs.vgt_gs_instance_cnt);
961bf215546Sopenharmony_ci
962bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX9) {
963bf215546Sopenharmony_ci      /* R_028A44_VGT_GS_ONCHIP_CNTL */
964bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL, SI_TRACKED_VGT_GS_ONCHIP_CNTL,
965bf215546Sopenharmony_ci                                 shader->ctx_reg.gs.vgt_gs_onchip_cntl);
966bf215546Sopenharmony_ci      /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
967bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
968bf215546Sopenharmony_ci                                 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
969bf215546Sopenharmony_ci                                 shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup);
970bf215546Sopenharmony_ci      /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
971bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
972bf215546Sopenharmony_ci                                 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
973bf215546Sopenharmony_ci                                 shader->ctx_reg.gs.vgt_esgs_ring_itemsize);
974bf215546Sopenharmony_ci
975bf215546Sopenharmony_ci      if (shader->key.ge.part.gs.es->stage == MESA_SHADER_TESS_EVAL)
976bf215546Sopenharmony_ci         radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
977bf215546Sopenharmony_ci                                    shader->vgt_tf_param);
978bf215546Sopenharmony_ci      if (shader->vgt_vertex_reuse_block_cntl)
979bf215546Sopenharmony_ci         radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
980bf215546Sopenharmony_ci                                    SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
981bf215546Sopenharmony_ci                                    shader->vgt_vertex_reuse_block_cntl);
982bf215546Sopenharmony_ci   }
983bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
984bf215546Sopenharmony_ci
985bf215546Sopenharmony_ci   /* These don't cause any context rolls. */
986bf215546Sopenharmony_ci   if (sctx->screen->info.spi_cu_en_has_effect) {
987bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX7) {
988bf215546Sopenharmony_ci         ac_set_reg_cu_en(&sctx->gfx_cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
989bf215546Sopenharmony_ci                          shader->ctx_reg.gs.spi_shader_pgm_rsrc3_gs,
990bf215546Sopenharmony_ci                          C_00B21C_CU_EN, 0, &sctx->screen->info,
991bf215546Sopenharmony_ci                          (void (*)(void*, unsigned, uint32_t))
992bf215546Sopenharmony_ci                          (sctx->gfx_level >= GFX10 ? radeon_set_sh_reg_idx3_func : radeon_set_sh_reg_func));
993bf215546Sopenharmony_ci         sctx->tracked_regs.reg_saved &= ~BITFIELD64_BIT(SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS);
994bf215546Sopenharmony_ci      }
995bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX10) {
996bf215546Sopenharmony_ci         ac_set_reg_cu_en(&sctx->gfx_cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
997bf215546Sopenharmony_ci                          shader->ctx_reg.gs.spi_shader_pgm_rsrc4_gs,
998bf215546Sopenharmony_ci                          C_00B204_CU_EN_GFX10, 16, &sctx->screen->info,
999bf215546Sopenharmony_ci                          (void (*)(void*, unsigned, uint32_t))
1000bf215546Sopenharmony_ci                          (sctx->gfx_level >= GFX10 ? radeon_set_sh_reg_idx3_func : radeon_set_sh_reg_func));
1001bf215546Sopenharmony_ci         sctx->tracked_regs.reg_saved &= ~BITFIELD64_BIT(SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS);
1002bf215546Sopenharmony_ci      }
1003bf215546Sopenharmony_ci   } else {
1004bf215546Sopenharmony_ci      radeon_begin_again(&sctx->gfx_cs);
1005bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX7) {
1006bf215546Sopenharmony_ci         radeon_opt_set_sh_reg_idx3(sctx, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
1007bf215546Sopenharmony_ci                                    SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,
1008bf215546Sopenharmony_ci                                    shader->ctx_reg.gs.spi_shader_pgm_rsrc3_gs);
1009bf215546Sopenharmony_ci      }
1010bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX10) {
1011bf215546Sopenharmony_ci         radeon_opt_set_sh_reg_idx3(sctx, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
1012bf215546Sopenharmony_ci                                    SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,
1013bf215546Sopenharmony_ci                                    shader->ctx_reg.gs.spi_shader_pgm_rsrc4_gs);
1014bf215546Sopenharmony_ci      }
1015bf215546Sopenharmony_ci      radeon_end();
1016bf215546Sopenharmony_ci   }
1017bf215546Sopenharmony_ci}
1018bf215546Sopenharmony_ci
1019bf215546Sopenharmony_cistatic void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
1020bf215546Sopenharmony_ci{
1021bf215546Sopenharmony_ci   struct si_shader_selector *sel = shader->selector;
1022bf215546Sopenharmony_ci   const ubyte *num_components = sel->info.num_stream_output_components;
1023bf215546Sopenharmony_ci   unsigned gs_num_invocations = sel->info.base.gs.invocations;
1024bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
1025bf215546Sopenharmony_ci   uint64_t va;
1026bf215546Sopenharmony_ci   unsigned max_stream = util_last_bit(sel->info.base.gs.active_stream_mask);
1027bf215546Sopenharmony_ci   unsigned offset;
1028bf215546Sopenharmony_ci
1029bf215546Sopenharmony_ci   assert(sscreen->info.gfx_level < GFX11); /* gfx11 doesn't have the legacy pipeline */
1030bf215546Sopenharmony_ci
1031bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
1032bf215546Sopenharmony_ci   if (!pm4)
1033bf215546Sopenharmony_ci      return;
1034bf215546Sopenharmony_ci
1035bf215546Sopenharmony_ci   pm4->atom.emit = si_emit_shader_gs;
1036bf215546Sopenharmony_ci
1037bf215546Sopenharmony_ci   offset = num_components[0] * sel->info.base.gs.vertices_out;
1038bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
1039bf215546Sopenharmony_ci
1040bf215546Sopenharmony_ci   if (max_stream >= 2)
1041bf215546Sopenharmony_ci      offset += num_components[1] * sel->info.base.gs.vertices_out;
1042bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
1043bf215546Sopenharmony_ci
1044bf215546Sopenharmony_ci   if (max_stream >= 3)
1045bf215546Sopenharmony_ci      offset += num_components[2] * sel->info.base.gs.vertices_out;
1046bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
1047bf215546Sopenharmony_ci
1048bf215546Sopenharmony_ci   if (max_stream >= 4)
1049bf215546Sopenharmony_ci      offset += num_components[3] * sel->info.base.gs.vertices_out;
1050bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
1051bf215546Sopenharmony_ci
1052bf215546Sopenharmony_ci   /* The GSVS_RING_ITEMSIZE register takes 15 bits */
1053bf215546Sopenharmony_ci   assert(offset < (1 << 15));
1054bf215546Sopenharmony_ci
1055bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->info.base.gs.vertices_out;
1056bf215546Sopenharmony_ci
1057bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
1058bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 2) ? num_components[1] : 0;
1059bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 3) ? num_components[2] : 0;
1060bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 4) ? num_components[3] : 0;
1061bf215546Sopenharmony_ci
1062bf215546Sopenharmony_ci   shader->ctx_reg.gs.vgt_gs_instance_cnt =
1063bf215546Sopenharmony_ci      S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0);
1064bf215546Sopenharmony_ci
1065bf215546Sopenharmony_ci   /* Copy over fields from the GS copy shader to make them easily accessible from GS. */
1066bf215546Sopenharmony_ci   shader->pa_cl_vs_out_cntl = shader->gs_copy_shader->pa_cl_vs_out_cntl;
1067bf215546Sopenharmony_ci
1068bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
1069bf215546Sopenharmony_ci
1070bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX9) {
1071bf215546Sopenharmony_ci      unsigned input_prim = sel->info.base.gs.input_primitive;
1072bf215546Sopenharmony_ci      gl_shader_stage es_stage = shader->key.ge.part.gs.es->stage;
1073bf215546Sopenharmony_ci      unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
1074bf215546Sopenharmony_ci
1075bf215546Sopenharmony_ci      if (es_stage == MESA_SHADER_VERTEX) {
1076bf215546Sopenharmony_ci         es_vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
1077bf215546Sopenharmony_ci      } else if (es_stage == MESA_SHADER_TESS_EVAL)
1078bf215546Sopenharmony_ci         es_vgpr_comp_cnt = shader->key.ge.part.gs.es->info.uses_primid ? 3 : 2;
1079bf215546Sopenharmony_ci      else
1080bf215546Sopenharmony_ci         unreachable("invalid shader selector type");
1081bf215546Sopenharmony_ci
1082bf215546Sopenharmony_ci      /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
1083bf215546Sopenharmony_ci       * VGPR[0:4] are always loaded.
1084bf215546Sopenharmony_ci       */
1085bf215546Sopenharmony_ci      if (sel->info.uses_invocationid)
1086bf215546Sopenharmony_ci         gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
1087bf215546Sopenharmony_ci      else if (sel->info.uses_primid)
1088bf215546Sopenharmony_ci         gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
1089bf215546Sopenharmony_ci      else if (input_prim >= PIPE_PRIM_TRIANGLES)
1090bf215546Sopenharmony_ci         gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
1091bf215546Sopenharmony_ci      else
1092bf215546Sopenharmony_ci         gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
1093bf215546Sopenharmony_ci
1094bf215546Sopenharmony_ci      unsigned num_user_sgprs;
1095bf215546Sopenharmony_ci      if (es_stage == MESA_SHADER_VERTEX)
1096bf215546Sopenharmony_ci         num_user_sgprs = si_get_num_vs_user_sgprs(shader, GFX9_GS_NUM_USER_SGPR);
1097bf215546Sopenharmony_ci      else
1098bf215546Sopenharmony_ci         num_user_sgprs = GFX9_GS_NUM_USER_SGPR;
1099bf215546Sopenharmony_ci
1100bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10) {
1101bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
1102bf215546Sopenharmony_ci      } else {
1103bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
1104bf215546Sopenharmony_ci      }
1105bf215546Sopenharmony_ci
1106bf215546Sopenharmony_ci      uint32_t rsrc1 = S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B228_DX10_CLAMP(1) |
1107bf215546Sopenharmony_ci                       S_00B228_MEM_ORDERED(si_shader_mem_ordered(shader)) |
1108bf215546Sopenharmony_ci                       S_00B228_WGP_MODE(sscreen->info.gfx_level >= GFX10) |
1109bf215546Sopenharmony_ci                       S_00B228_FLOAT_MODE(shader->config.float_mode) |
1110bf215546Sopenharmony_ci                       S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
1111bf215546Sopenharmony_ci      uint32_t rsrc2 = S_00B22C_USER_SGPR(num_user_sgprs) |
1112bf215546Sopenharmony_ci                       S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
1113bf215546Sopenharmony_ci                       S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL) |
1114bf215546Sopenharmony_ci                       S_00B22C_LDS_SIZE(shader->config.lds_size) |
1115bf215546Sopenharmony_ci                       S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
1116bf215546Sopenharmony_ci
1117bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10) {
1118bf215546Sopenharmony_ci         rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
1119bf215546Sopenharmony_ci      } else {
1120bf215546Sopenharmony_ci         rsrc1 |= S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8);
1121bf215546Sopenharmony_ci         rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
1122bf215546Sopenharmony_ci      }
1123bf215546Sopenharmony_ci
1124bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, rsrc1);
1125bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, rsrc2);
1126bf215546Sopenharmony_ci
1127bf215546Sopenharmony_ci      shader->ctx_reg.gs.spi_shader_pgm_rsrc3_gs = S_00B21C_CU_EN(0xffff) |
1128bf215546Sopenharmony_ci                                                   S_00B21C_WAVE_LIMIT(0x3F);
1129bf215546Sopenharmony_ci      shader->ctx_reg.gs.spi_shader_pgm_rsrc4_gs =
1130bf215546Sopenharmony_ci         (sscreen->info.gfx_level >= GFX11 ? S_00B204_CU_EN_GFX11(1) : S_00B204_CU_EN_GFX10(0xffff)) |
1131bf215546Sopenharmony_ci         S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0);
1132bf215546Sopenharmony_ci
1133bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gs_onchip_cntl =
1134bf215546Sopenharmony_ci         S_028A44_ES_VERTS_PER_SUBGRP(shader->gs_info.es_verts_per_subgroup) |
1135bf215546Sopenharmony_ci         S_028A44_GS_PRIMS_PER_SUBGRP(shader->gs_info.gs_prims_per_subgroup) |
1136bf215546Sopenharmony_ci         S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->gs_info.gs_inst_prims_in_subgroup);
1137bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup =
1138bf215546Sopenharmony_ci         S_028A94_MAX_PRIMS_PER_SUBGROUP(shader->gs_info.max_prims_per_subgroup);
1139bf215546Sopenharmony_ci      shader->ctx_reg.gs.vgt_esgs_ring_itemsize = shader->key.ge.part.gs.es->info.esgs_itemsize / 4;
1140bf215546Sopenharmony_ci
1141bf215546Sopenharmony_ci      if (es_stage == MESA_SHADER_TESS_EVAL)
1142bf215546Sopenharmony_ci         si_set_tesseval_regs(sscreen, shader->key.ge.part.gs.es, shader);
1143bf215546Sopenharmony_ci
1144bf215546Sopenharmony_ci      polaris_set_vgt_vertex_reuse(sscreen, shader->key.ge.part.gs.es, shader);
1145bf215546Sopenharmony_ci   } else {
1146bf215546Sopenharmony_ci      shader->ctx_reg.gs.spi_shader_pgm_rsrc3_gs = S_00B21C_CU_EN(0xffff) |
1147bf215546Sopenharmony_ci                                                   S_00B21C_WAVE_LIMIT(0x3F);
1148bf215546Sopenharmony_ci
1149bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
1150bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS,
1151bf215546Sopenharmony_ci                     S_00B224_MEM_BASE(sscreen->info.address32_hi >> 8));
1152bf215546Sopenharmony_ci
1153bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
1154bf215546Sopenharmony_ci                     S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
1155bf215546Sopenharmony_ci                        S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
1156bf215546Sopenharmony_ci                        S_00B228_DX10_CLAMP(1) | S_00B228_FLOAT_MODE(shader->config.float_mode));
1157bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
1158bf215546Sopenharmony_ci                     S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR) |
1159bf215546Sopenharmony_ci                        S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
1160bf215546Sopenharmony_ci   }
1161bf215546Sopenharmony_ci}
1162bf215546Sopenharmony_ci
1163bf215546Sopenharmony_cibool gfx10_is_ngg_passthrough(struct si_shader *shader)
1164bf215546Sopenharmony_ci{
1165bf215546Sopenharmony_ci   struct si_shader_selector *sel = shader->selector;
1166bf215546Sopenharmony_ci
1167bf215546Sopenharmony_ci   /* Never use NGG passthrough if culling is possible even when it's not used by this shader,
1168bf215546Sopenharmony_ci    * so that we don't get context rolls when enabling and disabling NGG passthrough.
1169bf215546Sopenharmony_ci    */
1170bf215546Sopenharmony_ci   if (sel->screen->use_ngg_culling)
1171bf215546Sopenharmony_ci      return false;
1172bf215546Sopenharmony_ci
1173bf215546Sopenharmony_ci   /* The definition of NGG passthrough is:
1174bf215546Sopenharmony_ci    * - user GS is turned off (no amplification, no GS instancing, and no culling)
1175bf215546Sopenharmony_ci    * - VGT_ESGS_RING_ITEMSIZE is ignored (behaving as if it was equal to 1)
1176bf215546Sopenharmony_ci    * - vertex indices are packed into 1 VGPR
1177bf215546Sopenharmony_ci    * - Navi23 and later chips can optionally skip the gs_alloc_req message
1178bf215546Sopenharmony_ci    *
1179bf215546Sopenharmony_ci    * NGG passthrough still allows the use of LDS.
1180bf215546Sopenharmony_ci    */
1181bf215546Sopenharmony_ci   return sel->stage != MESA_SHADER_GEOMETRY && !shader->key.ge.opt.ngg_culling;
1182bf215546Sopenharmony_ci}
1183bf215546Sopenharmony_ci
1184bf215546Sopenharmony_ci/* Common tail code for NGG primitive shaders. */
1185bf215546Sopenharmony_cistatic void gfx10_emit_shader_ngg_tail(struct si_context *sctx, struct si_shader *shader)
1186bf215546Sopenharmony_ci{
1187bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1188bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
1189bf215546Sopenharmony_ci                              SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
1190bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.ge_max_output_per_subgroup);
1191bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B4C_GE_NGG_SUBGRP_CNTL, SI_TRACKED_GE_NGG_SUBGRP_CNTL,
1192bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.ge_ngg_subgrp_cntl);
1193bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN, SI_TRACKED_VGT_PRIMITIVEID_EN,
1194bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.vgt_primitiveid_en);
1195bf215546Sopenharmony_ci   if (sctx->gfx_level < GFX11) {
1196bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL, SI_TRACKED_VGT_GS_ONCHIP_CNTL,
1197bf215546Sopenharmony_ci                                 shader->ctx_reg.ngg.vgt_gs_onchip_cntl);
1198bf215546Sopenharmony_ci   }
1199bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B90_VGT_GS_INSTANCE_CNT, SI_TRACKED_VGT_GS_INSTANCE_CNT,
1200bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.vgt_gs_instance_cnt);
1201bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
1202bf215546Sopenharmony_ci                              SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
1203bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.vgt_esgs_ring_itemsize);
1204bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG, SI_TRACKED_SPI_VS_OUT_CONFIG,
1205bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.spi_vs_out_config);
1206bf215546Sopenharmony_ci   radeon_opt_set_context_reg2(
1207bf215546Sopenharmony_ci      sctx, R_028708_SPI_SHADER_IDX_FORMAT, SI_TRACKED_SPI_SHADER_IDX_FORMAT,
1208bf215546Sopenharmony_ci      shader->ctx_reg.ngg.spi_shader_idx_format, shader->ctx_reg.ngg.spi_shader_pos_format);
1209bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL, SI_TRACKED_PA_CL_VTE_CNTL,
1210bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.pa_cl_vte_cntl);
1211bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028838_PA_CL_NGG_CNTL, SI_TRACKED_PA_CL_NGG_CNTL,
1212bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.pa_cl_ngg_cntl);
1213bf215546Sopenharmony_ci
1214bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1215bf215546Sopenharmony_ci
1216bf215546Sopenharmony_ci   /* These don't cause a context roll. */
1217bf215546Sopenharmony_ci   radeon_begin_again(&sctx->gfx_cs);
1218bf215546Sopenharmony_ci   radeon_opt_set_uconfig_reg(sctx, R_030980_GE_PC_ALLOC, SI_TRACKED_GE_PC_ALLOC,
1219bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.ge_pc_alloc);
1220bf215546Sopenharmony_ci   if (sctx->screen->info.spi_cu_en_has_effect) {
1221bf215546Sopenharmony_ci      radeon_end();
1222bf215546Sopenharmony_ci      ac_set_reg_cu_en(&sctx->gfx_cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
1223bf215546Sopenharmony_ci                       shader->ctx_reg.ngg.spi_shader_pgm_rsrc3_gs,
1224bf215546Sopenharmony_ci                       C_00B21C_CU_EN, 0, &sctx->screen->info,
1225bf215546Sopenharmony_ci                       (void (*)(void*, unsigned, uint32_t))
1226bf215546Sopenharmony_ci                       (sctx->gfx_level >= GFX10 ? radeon_set_sh_reg_idx3_func : radeon_set_sh_reg_func));
1227bf215546Sopenharmony_ci      ac_set_reg_cu_en(&sctx->gfx_cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
1228bf215546Sopenharmony_ci                       shader->ctx_reg.ngg.spi_shader_pgm_rsrc4_gs,
1229bf215546Sopenharmony_ci                       C_00B204_CU_EN_GFX10, 16, &sctx->screen->info,
1230bf215546Sopenharmony_ci                       (void (*)(void*, unsigned, uint32_t))
1231bf215546Sopenharmony_ci                       (sctx->gfx_level >= GFX10 ? radeon_set_sh_reg_idx3_func : radeon_set_sh_reg_func));
1232bf215546Sopenharmony_ci      sctx->tracked_regs.reg_saved &= ~BITFIELD64_BIT(SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS) &
1233bf215546Sopenharmony_ci                                      ~BITFIELD64_BIT(SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS);
1234bf215546Sopenharmony_ci   } else {
1235bf215546Sopenharmony_ci      radeon_opt_set_sh_reg_idx3(sctx, R_00B21C_SPI_SHADER_PGM_RSRC3_GS,
1236bf215546Sopenharmony_ci                                 SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,
1237bf215546Sopenharmony_ci                                 shader->ctx_reg.ngg.spi_shader_pgm_rsrc3_gs);
1238bf215546Sopenharmony_ci      radeon_opt_set_sh_reg_idx3(sctx, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
1239bf215546Sopenharmony_ci                                 SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,
1240bf215546Sopenharmony_ci                                 shader->ctx_reg.ngg.spi_shader_pgm_rsrc4_gs);
1241bf215546Sopenharmony_ci      radeon_end();
1242bf215546Sopenharmony_ci   }
1243bf215546Sopenharmony_ci}
1244bf215546Sopenharmony_ci
1245bf215546Sopenharmony_cistatic void gfx10_emit_shader_ngg_notess_nogs(struct si_context *sctx)
1246bf215546Sopenharmony_ci{
1247bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.gs;
1248bf215546Sopenharmony_ci   if (!shader)
1249bf215546Sopenharmony_ci      return;
1250bf215546Sopenharmony_ci
1251bf215546Sopenharmony_ci   gfx10_emit_shader_ngg_tail(sctx, shader);
1252bf215546Sopenharmony_ci}
1253bf215546Sopenharmony_ci
1254bf215546Sopenharmony_cistatic void gfx10_emit_shader_ngg_tess_nogs(struct si_context *sctx)
1255bf215546Sopenharmony_ci{
1256bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.gs;
1257bf215546Sopenharmony_ci   if (!shader)
1258bf215546Sopenharmony_ci      return;
1259bf215546Sopenharmony_ci
1260bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1261bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
1262bf215546Sopenharmony_ci                              shader->vgt_tf_param);
1263bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1264bf215546Sopenharmony_ci
1265bf215546Sopenharmony_ci   gfx10_emit_shader_ngg_tail(sctx, shader);
1266bf215546Sopenharmony_ci}
1267bf215546Sopenharmony_ci
1268bf215546Sopenharmony_cistatic void gfx10_emit_shader_ngg_notess_gs(struct si_context *sctx)
1269bf215546Sopenharmony_ci{
1270bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.gs;
1271bf215546Sopenharmony_ci   if (!shader)
1272bf215546Sopenharmony_ci      return;
1273bf215546Sopenharmony_ci
1274bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1275bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT, SI_TRACKED_VGT_GS_MAX_VERT_OUT,
1276bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.vgt_gs_max_vert_out);
1277bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1278bf215546Sopenharmony_ci
1279bf215546Sopenharmony_ci   gfx10_emit_shader_ngg_tail(sctx, shader);
1280bf215546Sopenharmony_ci}
1281bf215546Sopenharmony_ci
1282bf215546Sopenharmony_cistatic void gfx10_emit_shader_ngg_tess_gs(struct si_context *sctx)
1283bf215546Sopenharmony_ci{
1284bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.gs;
1285bf215546Sopenharmony_ci
1286bf215546Sopenharmony_ci   if (!shader)
1287bf215546Sopenharmony_ci      return;
1288bf215546Sopenharmony_ci
1289bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1290bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B38_VGT_GS_MAX_VERT_OUT, SI_TRACKED_VGT_GS_MAX_VERT_OUT,
1291bf215546Sopenharmony_ci                              shader->ctx_reg.ngg.vgt_gs_max_vert_out);
1292bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
1293bf215546Sopenharmony_ci                              shader->vgt_tf_param);
1294bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1295bf215546Sopenharmony_ci
1296bf215546Sopenharmony_ci   gfx10_emit_shader_ngg_tail(sctx, shader);
1297bf215546Sopenharmony_ci}
1298bf215546Sopenharmony_ci
1299bf215546Sopenharmony_ciunsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key)
1300bf215546Sopenharmony_ci{
1301bf215546Sopenharmony_ci   if (gs->stage == MESA_SHADER_GEOMETRY)
1302bf215546Sopenharmony_ci      return gs->info.base.gs.input_primitive;
1303bf215546Sopenharmony_ci
1304bf215546Sopenharmony_ci   if (gs->stage == MESA_SHADER_TESS_EVAL) {
1305bf215546Sopenharmony_ci      if (gs->info.base.tess.point_mode)
1306bf215546Sopenharmony_ci         return PIPE_PRIM_POINTS;
1307bf215546Sopenharmony_ci      if (gs->info.base.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
1308bf215546Sopenharmony_ci         return PIPE_PRIM_LINES;
1309bf215546Sopenharmony_ci      return PIPE_PRIM_TRIANGLES;
1310bf215546Sopenharmony_ci   }
1311bf215546Sopenharmony_ci
1312bf215546Sopenharmony_ci   if (key->ge.opt.ngg_culling & SI_NGG_CULL_LINES)
1313bf215546Sopenharmony_ci      return PIPE_PRIM_LINES;
1314bf215546Sopenharmony_ci
1315bf215546Sopenharmony_ci   return PIPE_PRIM_TRIANGLES; /* worst case for all callers */
1316bf215546Sopenharmony_ci}
1317bf215546Sopenharmony_ci
1318bf215546Sopenharmony_cistatic unsigned si_get_vs_out_cntl(const struct si_shader_selector *sel,
1319bf215546Sopenharmony_ci                                   const struct si_shader *shader, bool ngg)
1320bf215546Sopenharmony_ci{
1321bf215546Sopenharmony_ci   /* Clip distances can be killed, but cull distances can't. */
1322bf215546Sopenharmony_ci   unsigned clipcull_mask = (sel->info.clipdist_mask & ~shader->key.ge.opt.kill_clip_distances) |
1323bf215546Sopenharmony_ci                            sel->info.culldist_mask;
1324bf215546Sopenharmony_ci   bool writes_psize = sel->info.writes_psize && !shader->key.ge.opt.kill_pointsize;
1325bf215546Sopenharmony_ci   bool misc_vec_ena = writes_psize || (sel->info.writes_edgeflag && !ngg) ||
1326bf215546Sopenharmony_ci                       sel->screen->options.vrs2x2 ||
1327bf215546Sopenharmony_ci                       sel->info.writes_layer || sel->info.writes_viewport_index;
1328bf215546Sopenharmony_ci
1329bf215546Sopenharmony_ci   return S_02881C_VS_OUT_CCDIST0_VEC_ENA((clipcull_mask & 0x0F) != 0) |
1330bf215546Sopenharmony_ci          S_02881C_VS_OUT_CCDIST1_VEC_ENA((clipcull_mask & 0xF0) != 0) |
1331bf215546Sopenharmony_ci          S_02881C_USE_VTX_POINT_SIZE(writes_psize) |
1332bf215546Sopenharmony_ci          S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag && !ngg) |
1333bf215546Sopenharmony_ci          S_02881C_USE_VTX_VRS_RATE(sel->screen->options.vrs2x2) |
1334bf215546Sopenharmony_ci          S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
1335bf215546Sopenharmony_ci          S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
1336bf215546Sopenharmony_ci          S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
1337bf215546Sopenharmony_ci          S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena);
1338bf215546Sopenharmony_ci}
1339bf215546Sopenharmony_ci
1340bf215546Sopenharmony_ci/**
1341bf215546Sopenharmony_ci * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
1342bf215546Sopenharmony_ci * in NGG mode.
1343bf215546Sopenharmony_ci */
1344bf215546Sopenharmony_cistatic void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader)
1345bf215546Sopenharmony_ci{
1346bf215546Sopenharmony_ci   const struct si_shader_selector *gs_sel = shader->selector;
1347bf215546Sopenharmony_ci   const struct si_shader_info *gs_info = &gs_sel->info;
1348bf215546Sopenharmony_ci   const gl_shader_stage gs_stage = shader->selector->stage;
1349bf215546Sopenharmony_ci   const struct si_shader_selector *es_sel =
1350bf215546Sopenharmony_ci      shader->previous_stage_sel ? shader->previous_stage_sel : shader->selector;
1351bf215546Sopenharmony_ci   const struct si_shader_info *es_info = &es_sel->info;
1352bf215546Sopenharmony_ci   const gl_shader_stage es_stage = es_sel->stage;
1353bf215546Sopenharmony_ci   unsigned num_user_sgprs;
1354bf215546Sopenharmony_ci   unsigned nparams, es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
1355bf215546Sopenharmony_ci   uint64_t va;
1356bf215546Sopenharmony_ci   bool window_space = gs_sel->stage == MESA_SHADER_VERTEX ?
1357bf215546Sopenharmony_ci                          gs_info->base.vs.window_space_position : 0;
1358bf215546Sopenharmony_ci   bool es_enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || es_info->uses_primid;
1359bf215546Sopenharmony_ci   unsigned gs_num_invocations = gs_sel->stage == MESA_SHADER_GEOMETRY ?
1360bf215546Sopenharmony_ci                                    MAX2(gs_info->base.gs.invocations, 1) : 0;
1361bf215546Sopenharmony_ci   unsigned input_prim = si_get_input_prim(gs_sel, &shader->key);
1362bf215546Sopenharmony_ci   bool break_wave_at_eoi = false;
1363bf215546Sopenharmony_ci   struct si_pm4_state *pm4 = si_get_shader_pm4_state(shader);
1364bf215546Sopenharmony_ci   if (!pm4)
1365bf215546Sopenharmony_ci      return;
1366bf215546Sopenharmony_ci
1367bf215546Sopenharmony_ci   if (es_stage == MESA_SHADER_TESS_EVAL) {
1368bf215546Sopenharmony_ci      pm4->atom.emit = gs_stage == MESA_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_tess_gs
1369bf215546Sopenharmony_ci                                                       : gfx10_emit_shader_ngg_tess_nogs;
1370bf215546Sopenharmony_ci   } else {
1371bf215546Sopenharmony_ci      pm4->atom.emit = gs_stage == MESA_SHADER_GEOMETRY ? gfx10_emit_shader_ngg_notess_gs
1372bf215546Sopenharmony_ci                                                       : gfx10_emit_shader_ngg_notess_nogs;
1373bf215546Sopenharmony_ci   }
1374bf215546Sopenharmony_ci
1375bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
1376bf215546Sopenharmony_ci
1377bf215546Sopenharmony_ci   if (es_stage == MESA_SHADER_VERTEX) {
1378bf215546Sopenharmony_ci      es_vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, false);
1379bf215546Sopenharmony_ci
1380bf215546Sopenharmony_ci      if (es_info->base.vs.blit_sgprs_amd) {
1381bf215546Sopenharmony_ci         num_user_sgprs =
1382bf215546Sopenharmony_ci            SI_SGPR_VS_BLIT_DATA + es_info->base.vs.blit_sgprs_amd;
1383bf215546Sopenharmony_ci      } else {
1384bf215546Sopenharmony_ci         num_user_sgprs = si_get_num_vs_user_sgprs(shader, GFX9_GS_NUM_USER_SGPR);
1385bf215546Sopenharmony_ci      }
1386bf215546Sopenharmony_ci   } else {
1387bf215546Sopenharmony_ci      assert(es_stage == MESA_SHADER_TESS_EVAL);
1388bf215546Sopenharmony_ci      es_vgpr_comp_cnt = es_enable_prim_id ? 3 : 2;
1389bf215546Sopenharmony_ci      num_user_sgprs = GFX9_GS_NUM_USER_SGPR;
1390bf215546Sopenharmony_ci
1391bf215546Sopenharmony_ci      if (es_enable_prim_id || gs_info->uses_primid)
1392bf215546Sopenharmony_ci         break_wave_at_eoi = true;
1393bf215546Sopenharmony_ci   }
1394bf215546Sopenharmony_ci
1395bf215546Sopenharmony_ci   /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
1396bf215546Sopenharmony_ci    * VGPR[0:4] are always loaded.
1397bf215546Sopenharmony_ci    *
1398bf215546Sopenharmony_ci    * Vertex shaders always need to load VGPR3, because they need to
1399bf215546Sopenharmony_ci    * pass edge flags for decomposed primitives (such as quads) to the PA
1400bf215546Sopenharmony_ci    * for the GL_LINE polygon mode to skip rendering lines on inner edges.
1401bf215546Sopenharmony_ci    */
1402bf215546Sopenharmony_ci   if (gs_info->uses_invocationid ||
1403bf215546Sopenharmony_ci       (gfx10_edgeflags_have_effect(shader) && !gfx10_is_ngg_passthrough(shader)))
1404bf215546Sopenharmony_ci      gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */
1405bf215546Sopenharmony_ci   else if ((gs_stage == MESA_SHADER_GEOMETRY && gs_info->uses_primid) ||
1406bf215546Sopenharmony_ci            (gs_stage == MESA_SHADER_VERTEX && shader->key.ge.mono.u.vs_export_prim_id))
1407bf215546Sopenharmony_ci      gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
1408bf215546Sopenharmony_ci   else if (input_prim >= PIPE_PRIM_TRIANGLES && !gfx10_is_ngg_passthrough(shader))
1409bf215546Sopenharmony_ci      gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
1410bf215546Sopenharmony_ci   else
1411bf215546Sopenharmony_ci      gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
1412bf215546Sopenharmony_ci
1413bf215546Sopenharmony_ci   unsigned late_alloc_wave64, cu_mask;
1414bf215546Sopenharmony_ci
1415bf215546Sopenharmony_ci   ac_compute_late_alloc(&sscreen->info, true, shader->key.ge.opt.ngg_culling,
1416bf215546Sopenharmony_ci                         shader->config.scratch_bytes_per_wave > 0,
1417bf215546Sopenharmony_ci                         &late_alloc_wave64, &cu_mask);
1418bf215546Sopenharmony_ci
1419bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
1420bf215546Sopenharmony_ci   si_pm4_set_reg(
1421bf215546Sopenharmony_ci      pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
1422bf215546Sopenharmony_ci      S_00B228_VGPRS((shader->config.num_vgprs - 1) / (shader->wave_size == 32 ? 8 : 4)) |
1423bf215546Sopenharmony_ci         S_00B228_FLOAT_MODE(shader->config.float_mode) | S_00B228_DX10_CLAMP(1) |
1424bf215546Sopenharmony_ci         S_00B228_MEM_ORDERED(si_shader_mem_ordered(shader)) |
1425bf215546Sopenharmony_ci         /* Disable the WGP mode on gfx10.3 because it can hang. (it happened on VanGogh)
1426bf215546Sopenharmony_ci          * Let's disable it on all chips that disable exactly 1 CU per SA for GS. */
1427bf215546Sopenharmony_ci         S_00B228_WGP_MODE(sscreen->info.gfx_level == GFX10) |
1428bf215546Sopenharmony_ci         S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
1429bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
1430bf215546Sopenharmony_ci                  S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
1431bf215546Sopenharmony_ci                     S_00B22C_USER_SGPR(num_user_sgprs) |
1432bf215546Sopenharmony_ci                     S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
1433bf215546Sopenharmony_ci                     S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5) |
1434bf215546Sopenharmony_ci                     S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL) |
1435bf215546Sopenharmony_ci                     S_00B22C_LDS_SIZE(shader->config.lds_size));
1436bf215546Sopenharmony_ci
1437bf215546Sopenharmony_ci   shader->ctx_reg.ngg.spi_shader_pgm_rsrc3_gs = S_00B21C_CU_EN(cu_mask) |
1438bf215546Sopenharmony_ci                                                 S_00B21C_WAVE_LIMIT(0x3F);
1439bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX11) {
1440bf215546Sopenharmony_ci      shader->ctx_reg.ngg.spi_shader_pgm_rsrc4_gs =
1441bf215546Sopenharmony_ci         S_00B204_CU_EN_GFX11(0x1) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64) |
1442bf215546Sopenharmony_ci         S_00B204_INST_PREF_SIZE(si_get_shader_prefetch_size(shader));
1443bf215546Sopenharmony_ci   } else {
1444bf215546Sopenharmony_ci      shader->ctx_reg.ngg.spi_shader_pgm_rsrc4_gs =
1445bf215546Sopenharmony_ci         S_00B204_CU_EN_GFX10(0xffff) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64);
1446bf215546Sopenharmony_ci   }
1447bf215546Sopenharmony_ci
1448bf215546Sopenharmony_ci   nparams = MAX2(shader->info.nr_param_exports, 1);
1449bf215546Sopenharmony_ci   shader->ctx_reg.ngg.spi_vs_out_config =
1450bf215546Sopenharmony_ci      S_0286C4_VS_EXPORT_COUNT(nparams - 1) |
1451bf215546Sopenharmony_ci      S_0286C4_NO_PC_EXPORT(shader->info.nr_param_exports == 0);
1452bf215546Sopenharmony_ci
1453bf215546Sopenharmony_ci   shader->ctx_reg.ngg.spi_shader_idx_format =
1454bf215546Sopenharmony_ci      S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP);
1455bf215546Sopenharmony_ci   shader->ctx_reg.ngg.spi_shader_pos_format =
1456bf215546Sopenharmony_ci      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
1457bf215546Sopenharmony_ci      S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
1458bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE) |
1459bf215546Sopenharmony_ci      S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
1460bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE) |
1461bf215546Sopenharmony_ci      S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
1462bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE);
1463bf215546Sopenharmony_ci
1464bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_primitiveid_en =
1465bf215546Sopenharmony_ci      S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
1466bf215546Sopenharmony_ci      S_028A84_NGG_DISABLE_PROVOK_REUSE(shader->key.ge.mono.u.vs_export_prim_id ||
1467bf215546Sopenharmony_ci                                        gs_sel->info.writes_primid);
1468bf215546Sopenharmony_ci
1469bf215546Sopenharmony_ci   if (gs_stage == MESA_SHADER_GEOMETRY) {
1470bf215546Sopenharmony_ci      shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = es_sel->info.esgs_itemsize / 4;
1471bf215546Sopenharmony_ci      shader->ctx_reg.ngg.vgt_gs_max_vert_out = gs_sel->info.base.gs.vertices_out;
1472bf215546Sopenharmony_ci   } else {
1473bf215546Sopenharmony_ci      shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = 1;
1474bf215546Sopenharmony_ci   }
1475bf215546Sopenharmony_ci
1476bf215546Sopenharmony_ci   if (es_stage == MESA_SHADER_TESS_EVAL)
1477bf215546Sopenharmony_ci      si_set_tesseval_regs(sscreen, es_sel, shader);
1478bf215546Sopenharmony_ci
1479bf215546Sopenharmony_ci   shader->ctx_reg.ngg.ge_max_output_per_subgroup =
1480bf215546Sopenharmony_ci      S_0287FC_MAX_VERTS_PER_SUBGROUP(shader->ngg.max_out_verts);
1481bf215546Sopenharmony_ci   shader->ctx_reg.ngg.ge_ngg_subgrp_cntl = S_028B4C_PRIM_AMP_FACTOR(shader->ngg.prim_amp_factor) |
1482bf215546Sopenharmony_ci                                            S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
1483bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_gs_instance_cnt =
1484bf215546Sopenharmony_ci      S_028B90_CNT(gs_num_invocations) | S_028B90_ENABLE(gs_num_invocations > 1) |
1485bf215546Sopenharmony_ci      S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(shader->ngg.max_vert_out_per_gs_instance);
1486bf215546Sopenharmony_ci
1487bf215546Sopenharmony_ci   /* Output hw-generated edge flags if needed and pass them via the prim
1488bf215546Sopenharmony_ci    * export to prevent drawing lines on internal edges of decomposed
1489bf215546Sopenharmony_ci    * primitives (such as quads) with polygon mode = lines.
1490bf215546Sopenharmony_ci    */
1491bf215546Sopenharmony_ci   shader->ctx_reg.ngg.pa_cl_ngg_cntl =
1492bf215546Sopenharmony_ci      S_028838_INDEX_BUF_EDGE_FLAG_ENA(gfx10_edgeflags_have_effect(shader)) |
1493bf215546Sopenharmony_ci      /* Reuse for NGG. */
1494bf215546Sopenharmony_ci      S_028838_VERTEX_REUSE_DEPTH(sscreen->info.gfx_level >= GFX10_3 ? 30 : 0);
1495bf215546Sopenharmony_ci   shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(shader->selector, shader, true);
1496bf215546Sopenharmony_ci
1497bf215546Sopenharmony_ci   /* Oversubscribe PC. This improves performance when there are too many varyings. */
1498bf215546Sopenharmony_ci   unsigned oversub_pc_factor = 1;
1499bf215546Sopenharmony_ci
1500bf215546Sopenharmony_ci   if (shader->key.ge.opt.ngg_culling) {
1501bf215546Sopenharmony_ci      /* Be more aggressive with NGG culling. */
1502bf215546Sopenharmony_ci      if (shader->info.nr_param_exports > 4)
1503bf215546Sopenharmony_ci         oversub_pc_factor = 4;
1504bf215546Sopenharmony_ci      else if (shader->info.nr_param_exports > 2)
1505bf215546Sopenharmony_ci         oversub_pc_factor = 3;
1506bf215546Sopenharmony_ci      else
1507bf215546Sopenharmony_ci         oversub_pc_factor = 2;
1508bf215546Sopenharmony_ci   }
1509bf215546Sopenharmony_ci
1510bf215546Sopenharmony_ci   unsigned oversub_pc_lines =
1511bf215546Sopenharmony_ci      late_alloc_wave64 ? (sscreen->info.pc_lines / 4) * oversub_pc_factor : 0;
1512bf215546Sopenharmony_ci   shader->ctx_reg.ngg.ge_pc_alloc = S_030980_OVERSUB_EN(oversub_pc_lines > 0) |
1513bf215546Sopenharmony_ci                                     S_030980_NUM_PC_LINES(oversub_pc_lines - 1);
1514bf215546Sopenharmony_ci
1515bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX11) {
1516bf215546Sopenharmony_ci      shader->ge_cntl = S_03096C_PRIMS_PER_SUBGRP(shader->ngg.max_gsprims) |
1517bf215546Sopenharmony_ci                        S_03096C_VERTS_PER_SUBGRP(shader->ngg.hw_max_esverts) |
1518bf215546Sopenharmony_ci                        S_03096C_BREAK_PRIMGRP_AT_EOI(break_wave_at_eoi) |
1519bf215546Sopenharmony_ci                        S_03096C_PRIM_GRP_SIZE_GFX11(252 / MAX2(shader->ngg.prim_amp_factor, 1));
1520bf215546Sopenharmony_ci   } else {
1521bf215546Sopenharmony_ci      shader->ge_cntl = S_03096C_PRIM_GRP_SIZE_GFX10(shader->ngg.max_gsprims) |
1522bf215546Sopenharmony_ci                        S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts) |
1523bf215546Sopenharmony_ci                        S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
1524bf215546Sopenharmony_ci
1525bf215546Sopenharmony_ci      shader->ctx_reg.ngg.vgt_gs_onchip_cntl =
1526bf215546Sopenharmony_ci         S_028A44_ES_VERTS_PER_SUBGRP(shader->ngg.hw_max_esverts) |
1527bf215546Sopenharmony_ci         S_028A44_GS_PRIMS_PER_SUBGRP(shader->ngg.max_gsprims) |
1528bf215546Sopenharmony_ci         S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->ngg.max_gsprims * gs_num_invocations);
1529bf215546Sopenharmony_ci   }
1530bf215546Sopenharmony_ci
1531bf215546Sopenharmony_ci   /* On gfx10, the GE only checks against the maximum number of ES verts after
1532bf215546Sopenharmony_ci    * allocating a full GS primitive. So we need to ensure that whenever
1533bf215546Sopenharmony_ci    * this check passes, there is enough space for a full primitive without
1534bf215546Sopenharmony_ci    * vertex reuse. VERT_GRP_SIZE=256 doesn't need this. We should always get 256
1535bf215546Sopenharmony_ci    * if we have enough LDS.
1536bf215546Sopenharmony_ci    *
1537bf215546Sopenharmony_ci    * Tessellation is unaffected because it always sets GE_CNTL.VERT_GRP_SIZE = 0.
1538bf215546Sopenharmony_ci    */
1539bf215546Sopenharmony_ci   if ((sscreen->info.gfx_level == GFX10) &&
1540bf215546Sopenharmony_ci       (es_stage == MESA_SHADER_VERTEX || gs_stage == MESA_SHADER_VERTEX) && /* = no tess */
1541bf215546Sopenharmony_ci       shader->ngg.hw_max_esverts != 256 &&
1542bf215546Sopenharmony_ci       shader->ngg.hw_max_esverts > 5) {
1543bf215546Sopenharmony_ci      /* This could be based on the input primitive type. 5 is the worst case
1544bf215546Sopenharmony_ci       * for primitive types with adjacency.
1545bf215546Sopenharmony_ci       */
1546bf215546Sopenharmony_ci      shader->ge_cntl &= C_03096C_VERT_GRP_SIZE;
1547bf215546Sopenharmony_ci      shader->ge_cntl |= S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts - 5);
1548bf215546Sopenharmony_ci   }
1549bf215546Sopenharmony_ci
1550bf215546Sopenharmony_ci   if (window_space) {
1551bf215546Sopenharmony_ci      shader->ctx_reg.ngg.pa_cl_vte_cntl = S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1552bf215546Sopenharmony_ci   } else {
1553bf215546Sopenharmony_ci      shader->ctx_reg.ngg.pa_cl_vte_cntl =
1554bf215546Sopenharmony_ci         S_028818_VTX_W0_FMT(1) | S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1555bf215546Sopenharmony_ci         S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1556bf215546Sopenharmony_ci         S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1557bf215546Sopenharmony_ci   }
1558bf215546Sopenharmony_ci
1559bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_stages.u.ngg = 1;
1560bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_stages.u.streamout = si_shader_uses_streamout(shader);
1561bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_stages.u.ngg_passthrough = gfx10_is_ngg_passthrough(shader);
1562bf215546Sopenharmony_ci   shader->ctx_reg.ngg.vgt_stages.u.gs_wave32 = shader->wave_size == 32;
1563bf215546Sopenharmony_ci}
1564bf215546Sopenharmony_ci
1565bf215546Sopenharmony_cistatic void si_emit_shader_vs(struct si_context *sctx)
1566bf215546Sopenharmony_ci{
1567bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.vs;
1568bf215546Sopenharmony_ci   if (!shader)
1569bf215546Sopenharmony_ci      return;
1570bf215546Sopenharmony_ci
1571bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1572bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028A40_VGT_GS_MODE, SI_TRACKED_VGT_GS_MODE,
1573bf215546Sopenharmony_ci                              shader->ctx_reg.vs.vgt_gs_mode);
1574bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN, SI_TRACKED_VGT_PRIMITIVEID_EN,
1575bf215546Sopenharmony_ci                              shader->ctx_reg.vs.vgt_primitiveid_en);
1576bf215546Sopenharmony_ci
1577bf215546Sopenharmony_ci   if (sctx->gfx_level <= GFX8) {
1578bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF, SI_TRACKED_VGT_REUSE_OFF,
1579bf215546Sopenharmony_ci                                 shader->ctx_reg.vs.vgt_reuse_off);
1580bf215546Sopenharmony_ci   }
1581bf215546Sopenharmony_ci
1582bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG, SI_TRACKED_SPI_VS_OUT_CONFIG,
1583bf215546Sopenharmony_ci                              shader->ctx_reg.vs.spi_vs_out_config);
1584bf215546Sopenharmony_ci
1585bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_02870C_SPI_SHADER_POS_FORMAT,
1586bf215546Sopenharmony_ci                              SI_TRACKED_SPI_SHADER_POS_FORMAT,
1587bf215546Sopenharmony_ci                              shader->ctx_reg.vs.spi_shader_pos_format);
1588bf215546Sopenharmony_ci
1589bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL, SI_TRACKED_PA_CL_VTE_CNTL,
1590bf215546Sopenharmony_ci                              shader->ctx_reg.vs.pa_cl_vte_cntl);
1591bf215546Sopenharmony_ci
1592bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
1593bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM,
1594bf215546Sopenharmony_ci                                 shader->vgt_tf_param);
1595bf215546Sopenharmony_ci
1596bf215546Sopenharmony_ci   if (shader->vgt_vertex_reuse_block_cntl)
1597bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
1598bf215546Sopenharmony_ci                                 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
1599bf215546Sopenharmony_ci                                 shader->vgt_vertex_reuse_block_cntl);
1600bf215546Sopenharmony_ci
1601bf215546Sopenharmony_ci   /* Required programming for tessellation. (legacy pipeline only) */
1602bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX10 && shader->selector->stage == MESA_SHADER_TESS_EVAL) {
1603bf215546Sopenharmony_ci      radeon_opt_set_context_reg(sctx, R_028A44_VGT_GS_ONCHIP_CNTL,
1604bf215546Sopenharmony_ci                                 SI_TRACKED_VGT_GS_ONCHIP_CNTL,
1605bf215546Sopenharmony_ci                                 S_028A44_ES_VERTS_PER_SUBGRP(250) |
1606bf215546Sopenharmony_ci                                 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
1607bf215546Sopenharmony_ci                                 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
1608bf215546Sopenharmony_ci   }
1609bf215546Sopenharmony_ci
1610bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1611bf215546Sopenharmony_ci
1612bf215546Sopenharmony_ci   /* GE_PC_ALLOC is not a context register, so it doesn't cause a context roll. */
1613bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX10) {
1614bf215546Sopenharmony_ci      radeon_begin_again(&sctx->gfx_cs);
1615bf215546Sopenharmony_ci      radeon_opt_set_uconfig_reg(sctx, R_030980_GE_PC_ALLOC, SI_TRACKED_GE_PC_ALLOC,
1616bf215546Sopenharmony_ci                                 shader->ctx_reg.vs.ge_pc_alloc);
1617bf215546Sopenharmony_ci      radeon_end();
1618bf215546Sopenharmony_ci   }
1619bf215546Sopenharmony_ci}
1620bf215546Sopenharmony_ci
1621bf215546Sopenharmony_ci/**
1622bf215546Sopenharmony_ci * Compute the state for \p shader, which will run as a vertex shader on the
1623bf215546Sopenharmony_ci * hardware.
1624bf215546Sopenharmony_ci *
1625bf215546Sopenharmony_ci * If \p gs is non-NULL, it points to the geometry shader for which this shader
1626bf215546Sopenharmony_ci * is the copy shader.
1627bf215546Sopenharmony_ci */
1628bf215546Sopenharmony_cistatic void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
1629bf215546Sopenharmony_ci                         struct si_shader_selector *gs)
1630bf215546Sopenharmony_ci{
1631bf215546Sopenharmony_ci   const struct si_shader_info *info = &shader->selector->info;
1632bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
1633bf215546Sopenharmony_ci   unsigned num_user_sgprs, vgpr_comp_cnt;
1634bf215546Sopenharmony_ci   uint64_t va;
1635bf215546Sopenharmony_ci   unsigned nparams, oc_lds_en;
1636bf215546Sopenharmony_ci   bool window_space = shader->selector->stage == MESA_SHADER_VERTEX ?
1637bf215546Sopenharmony_ci                          info->base.vs.window_space_position : 0;
1638bf215546Sopenharmony_ci   bool enable_prim_id = shader->key.ge.mono.u.vs_export_prim_id || info->uses_primid;
1639bf215546Sopenharmony_ci
1640bf215546Sopenharmony_ci   assert(sscreen->info.gfx_level < GFX11);
1641bf215546Sopenharmony_ci
1642bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
1643bf215546Sopenharmony_ci   if (!pm4)
1644bf215546Sopenharmony_ci      return;
1645bf215546Sopenharmony_ci
1646bf215546Sopenharmony_ci   pm4->atom.emit = si_emit_shader_vs;
1647bf215546Sopenharmony_ci
1648bf215546Sopenharmony_ci   /* We always write VGT_GS_MODE in the VS state, because every switch
1649bf215546Sopenharmony_ci    * between different shader pipelines involving a different GS or no
1650bf215546Sopenharmony_ci    * GS at all involves a switch of the VS (different GS use different
1651bf215546Sopenharmony_ci    * copy shaders). On the other hand, when the API switches from a GS to
1652bf215546Sopenharmony_ci    * no GS and then back to the same GS used originally, the GS state is
1653bf215546Sopenharmony_ci    * not sent again.
1654bf215546Sopenharmony_ci    */
1655bf215546Sopenharmony_ci   if (!gs) {
1656bf215546Sopenharmony_ci      unsigned mode = V_028A40_GS_OFF;
1657bf215546Sopenharmony_ci
1658bf215546Sopenharmony_ci      /* PrimID needs GS scenario A. */
1659bf215546Sopenharmony_ci      if (enable_prim_id)
1660bf215546Sopenharmony_ci         mode = V_028A40_GS_SCENARIO_A;
1661bf215546Sopenharmony_ci
1662bf215546Sopenharmony_ci      shader->ctx_reg.vs.vgt_gs_mode = S_028A40_MODE(mode);
1663bf215546Sopenharmony_ci      shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id;
1664bf215546Sopenharmony_ci   } else {
1665bf215546Sopenharmony_ci      shader->ctx_reg.vs.vgt_gs_mode =
1666bf215546Sopenharmony_ci         ac_vgt_gs_mode(gs->info.base.gs.vertices_out, sscreen->info.gfx_level);
1667bf215546Sopenharmony_ci      shader->ctx_reg.vs.vgt_primitiveid_en = 0;
1668bf215546Sopenharmony_ci   }
1669bf215546Sopenharmony_ci
1670bf215546Sopenharmony_ci   if (sscreen->info.gfx_level <= GFX8) {
1671bf215546Sopenharmony_ci      /* Reuse needs to be set off if we write oViewport. */
1672bf215546Sopenharmony_ci      shader->ctx_reg.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(info->writes_viewport_index);
1673bf215546Sopenharmony_ci   }
1674bf215546Sopenharmony_ci
1675bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
1676bf215546Sopenharmony_ci
1677bf215546Sopenharmony_ci   if (gs) {
1678bf215546Sopenharmony_ci      vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
1679bf215546Sopenharmony_ci      num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
1680bf215546Sopenharmony_ci   } else if (shader->selector->stage == MESA_SHADER_VERTEX) {
1681bf215546Sopenharmony_ci      vgpr_comp_cnt = si_get_vs_vgpr_comp_cnt(sscreen, shader, enable_prim_id);
1682bf215546Sopenharmony_ci
1683bf215546Sopenharmony_ci      if (info->base.vs.blit_sgprs_amd) {
1684bf215546Sopenharmony_ci         num_user_sgprs = SI_SGPR_VS_BLIT_DATA + info->base.vs.blit_sgprs_amd;
1685bf215546Sopenharmony_ci      } else {
1686bf215546Sopenharmony_ci         num_user_sgprs = si_get_num_vs_user_sgprs(shader, SI_VS_NUM_USER_SGPR);
1687bf215546Sopenharmony_ci      }
1688bf215546Sopenharmony_ci   } else if (shader->selector->stage == MESA_SHADER_TESS_EVAL) {
1689bf215546Sopenharmony_ci      vgpr_comp_cnt = enable_prim_id ? 3 : 2;
1690bf215546Sopenharmony_ci      num_user_sgprs = SI_TES_NUM_USER_SGPR;
1691bf215546Sopenharmony_ci   } else
1692bf215546Sopenharmony_ci      unreachable("invalid shader selector type");
1693bf215546Sopenharmony_ci
1694bf215546Sopenharmony_ci   /* VS is required to export at least one param. */
1695bf215546Sopenharmony_ci   nparams = MAX2(shader->info.nr_param_exports, 1);
1696bf215546Sopenharmony_ci   shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
1697bf215546Sopenharmony_ci
1698bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX10) {
1699bf215546Sopenharmony_ci      shader->ctx_reg.vs.spi_vs_out_config |=
1700bf215546Sopenharmony_ci         S_0286C4_NO_PC_EXPORT(shader->info.nr_param_exports == 0);
1701bf215546Sopenharmony_ci   }
1702bf215546Sopenharmony_ci
1703bf215546Sopenharmony_ci   shader->ctx_reg.vs.spi_shader_pos_format =
1704bf215546Sopenharmony_ci      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
1705bf215546Sopenharmony_ci      S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
1706bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE) |
1707bf215546Sopenharmony_ci      S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
1708bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE) |
1709bf215546Sopenharmony_ci      S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
1710bf215546Sopenharmony_ci                                                                  : V_02870C_SPI_SHADER_NONE);
1711bf215546Sopenharmony_ci   unsigned late_alloc_wave64, cu_mask;
1712bf215546Sopenharmony_ci   ac_compute_late_alloc(&sscreen->info, false, false,
1713bf215546Sopenharmony_ci                         shader->config.scratch_bytes_per_wave > 0,
1714bf215546Sopenharmony_ci                         &late_alloc_wave64, &cu_mask);
1715bf215546Sopenharmony_ci
1716bf215546Sopenharmony_ci   shader->ctx_reg.vs.ge_pc_alloc = S_030980_OVERSUB_EN(late_alloc_wave64 > 0) |
1717bf215546Sopenharmony_ci                                    S_030980_NUM_PC_LINES(sscreen->info.pc_lines / 4 - 1);
1718bf215546Sopenharmony_ci   shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(shader->selector, shader, false);
1719bf215546Sopenharmony_ci
1720bf215546Sopenharmony_ci   oc_lds_en = shader->selector->stage == MESA_SHADER_TESS_EVAL ? 1 : 0;
1721bf215546Sopenharmony_ci
1722bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX7) {
1723bf215546Sopenharmony_ci      ac_set_reg_cu_en(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
1724bf215546Sopenharmony_ci                       S_00B118_CU_EN(cu_mask) | S_00B118_WAVE_LIMIT(0x3F),
1725bf215546Sopenharmony_ci                       C_00B118_CU_EN, 0, &sscreen->info,
1726bf215546Sopenharmony_ci                       (void (*)(void*, unsigned, uint32_t))
1727bf215546Sopenharmony_ci                       (sscreen->info.gfx_level >= GFX10 ? si_pm4_set_reg_idx3 : si_pm4_set_reg));
1728bf215546Sopenharmony_ci      si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
1729bf215546Sopenharmony_ci   }
1730bf215546Sopenharmony_ci
1731bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
1732bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS,
1733bf215546Sopenharmony_ci                  S_00B124_MEM_BASE(sscreen->info.address32_hi >> 8));
1734bf215546Sopenharmony_ci
1735bf215546Sopenharmony_ci   uint32_t rsrc1 =
1736bf215546Sopenharmony_ci      S_00B128_VGPRS((shader->config.num_vgprs - 1) / (shader->wave_size == 32 ? 8 : 4)) |
1737bf215546Sopenharmony_ci      S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) | S_00B128_DX10_CLAMP(1) |
1738bf215546Sopenharmony_ci      S_00B128_MEM_ORDERED(si_shader_mem_ordered(shader)) |
1739bf215546Sopenharmony_ci      S_00B128_FLOAT_MODE(shader->config.float_mode);
1740bf215546Sopenharmony_ci   uint32_t rsrc2 = S_00B12C_USER_SGPR(num_user_sgprs) | S_00B12C_OC_LDS_EN(oc_lds_en) |
1741bf215546Sopenharmony_ci                    S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
1742bf215546Sopenharmony_ci
1743bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX10)
1744bf215546Sopenharmony_ci      rsrc2 |= S_00B12C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5);
1745bf215546Sopenharmony_ci   else if (sscreen->info.gfx_level == GFX9)
1746bf215546Sopenharmony_ci      rsrc2 |= S_00B12C_USER_SGPR_MSB_GFX9(num_user_sgprs >> 5);
1747bf215546Sopenharmony_ci
1748bf215546Sopenharmony_ci   if (sscreen->info.gfx_level <= GFX9)
1749bf215546Sopenharmony_ci      rsrc1 |= S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8);
1750bf215546Sopenharmony_ci
1751bf215546Sopenharmony_ci   if (!sscreen->use_ngg_streamout && si_shader_uses_streamout(shader)) {
1752bf215546Sopenharmony_ci      rsrc2 |= S_00B12C_SO_BASE0_EN(!!shader->selector->info.base.xfb_stride[0]) |
1753bf215546Sopenharmony_ci               S_00B12C_SO_BASE1_EN(!!shader->selector->info.base.xfb_stride[1]) |
1754bf215546Sopenharmony_ci               S_00B12C_SO_BASE2_EN(!!shader->selector->info.base.xfb_stride[2]) |
1755bf215546Sopenharmony_ci               S_00B12C_SO_BASE3_EN(!!shader->selector->info.base.xfb_stride[3]) |
1756bf215546Sopenharmony_ci               S_00B12C_SO_EN(1);
1757bf215546Sopenharmony_ci   }
1758bf215546Sopenharmony_ci
1759bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, rsrc1);
1760bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, rsrc2);
1761bf215546Sopenharmony_ci
1762bf215546Sopenharmony_ci   if (window_space)
1763bf215546Sopenharmony_ci      shader->ctx_reg.vs.pa_cl_vte_cntl = S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1764bf215546Sopenharmony_ci   else
1765bf215546Sopenharmony_ci      shader->ctx_reg.vs.pa_cl_vte_cntl =
1766bf215546Sopenharmony_ci         S_028818_VTX_W0_FMT(1) | S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1767bf215546Sopenharmony_ci         S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1768bf215546Sopenharmony_ci         S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1769bf215546Sopenharmony_ci
1770bf215546Sopenharmony_ci   if (shader->selector->stage == MESA_SHADER_TESS_EVAL)
1771bf215546Sopenharmony_ci      si_set_tesseval_regs(sscreen, shader->selector, shader);
1772bf215546Sopenharmony_ci
1773bf215546Sopenharmony_ci   polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader);
1774bf215546Sopenharmony_ci}
1775bf215546Sopenharmony_ci
1776bf215546Sopenharmony_cistatic unsigned si_get_spi_shader_col_format(struct si_shader *shader)
1777bf215546Sopenharmony_ci{
1778bf215546Sopenharmony_ci   unsigned spi_shader_col_format = shader->key.ps.part.epilog.spi_shader_col_format;
1779bf215546Sopenharmony_ci   unsigned value = 0, num_mrts = 0;
1780bf215546Sopenharmony_ci   unsigned i, num_targets = (util_last_bit(spi_shader_col_format) + 3) / 4;
1781bf215546Sopenharmony_ci
1782bf215546Sopenharmony_ci   /* Remove holes in spi_shader_col_format. */
1783bf215546Sopenharmony_ci   for (i = 0; i < num_targets; i++) {
1784bf215546Sopenharmony_ci      unsigned spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
1785bf215546Sopenharmony_ci
1786bf215546Sopenharmony_ci      if (spi_format) {
1787bf215546Sopenharmony_ci         value |= spi_format << (num_mrts * 4);
1788bf215546Sopenharmony_ci         num_mrts++;
1789bf215546Sopenharmony_ci      }
1790bf215546Sopenharmony_ci   }
1791bf215546Sopenharmony_ci
1792bf215546Sopenharmony_ci   return value;
1793bf215546Sopenharmony_ci}
1794bf215546Sopenharmony_ci
1795bf215546Sopenharmony_cistatic void si_emit_shader_ps(struct si_context *sctx)
1796bf215546Sopenharmony_ci{
1797bf215546Sopenharmony_ci   struct si_shader *shader = sctx->queued.named.ps;
1798bf215546Sopenharmony_ci   if (!shader)
1799bf215546Sopenharmony_ci      return;
1800bf215546Sopenharmony_ci
1801bf215546Sopenharmony_ci   radeon_begin(&sctx->gfx_cs);
1802bf215546Sopenharmony_ci   /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1803bf215546Sopenharmony_ci   radeon_opt_set_context_reg2(sctx, R_0286CC_SPI_PS_INPUT_ENA, SI_TRACKED_SPI_PS_INPUT_ENA,
1804bf215546Sopenharmony_ci                               shader->ctx_reg.ps.spi_ps_input_ena,
1805bf215546Sopenharmony_ci                               shader->ctx_reg.ps.spi_ps_input_addr);
1806bf215546Sopenharmony_ci
1807bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_0286E0_SPI_BARYC_CNTL, SI_TRACKED_SPI_BARYC_CNTL,
1808bf215546Sopenharmony_ci                              shader->ctx_reg.ps.spi_baryc_cntl);
1809bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_0286D8_SPI_PS_IN_CONTROL, SI_TRACKED_SPI_PS_IN_CONTROL,
1810bf215546Sopenharmony_ci                              shader->ctx_reg.ps.spi_ps_in_control);
1811bf215546Sopenharmony_ci
1812bf215546Sopenharmony_ci   /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1813bf215546Sopenharmony_ci   radeon_opt_set_context_reg2(sctx, R_028710_SPI_SHADER_Z_FORMAT, SI_TRACKED_SPI_SHADER_Z_FORMAT,
1814bf215546Sopenharmony_ci                               shader->ctx_reg.ps.spi_shader_z_format,
1815bf215546Sopenharmony_ci                               shader->ctx_reg.ps.spi_shader_col_format);
1816bf215546Sopenharmony_ci
1817bf215546Sopenharmony_ci   radeon_opt_set_context_reg(sctx, R_02823C_CB_SHADER_MASK, SI_TRACKED_CB_SHADER_MASK,
1818bf215546Sopenharmony_ci                              shader->ctx_reg.ps.cb_shader_mask);
1819bf215546Sopenharmony_ci   radeon_end_update_context_roll(sctx);
1820bf215546Sopenharmony_ci}
1821bf215546Sopenharmony_ci
1822bf215546Sopenharmony_cistatic void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
1823bf215546Sopenharmony_ci{
1824bf215546Sopenharmony_ci   struct si_shader_info *info = &shader->selector->info;
1825bf215546Sopenharmony_ci   struct si_pm4_state *pm4;
1826bf215546Sopenharmony_ci   unsigned spi_ps_in_control, spi_shader_col_format, cb_shader_mask;
1827bf215546Sopenharmony_ci   unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
1828bf215546Sopenharmony_ci   uint64_t va;
1829bf215546Sopenharmony_ci   unsigned input_ena = shader->config.spi_ps_input_ena;
1830bf215546Sopenharmony_ci
1831bf215546Sopenharmony_ci   /* we need to enable at least one of them, otherwise we hang the GPU */
1832bf215546Sopenharmony_ci   assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) || G_0286CC_PERSP_CENTER_ENA(input_ena) ||
1833bf215546Sopenharmony_ci          G_0286CC_PERSP_CENTROID_ENA(input_ena) || G_0286CC_PERSP_PULL_MODEL_ENA(input_ena) ||
1834bf215546Sopenharmony_ci          G_0286CC_LINEAR_SAMPLE_ENA(input_ena) || G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
1835bf215546Sopenharmony_ci          G_0286CC_LINEAR_CENTROID_ENA(input_ena) || G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
1836bf215546Sopenharmony_ci   /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1837bf215546Sopenharmony_ci   assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena) || G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
1838bf215546Sopenharmony_ci          G_0286CC_PERSP_CENTER_ENA(input_ena) || G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
1839bf215546Sopenharmony_ci          G_0286CC_PERSP_PULL_MODEL_ENA(input_ena));
1840bf215546Sopenharmony_ci
1841bf215546Sopenharmony_ci   /* Validate interpolation optimization flags (read as implications). */
1842bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.bc_optimize_for_persp ||
1843bf215546Sopenharmony_ci          (G_0286CC_PERSP_CENTER_ENA(input_ena) && G_0286CC_PERSP_CENTROID_ENA(input_ena)));
1844bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.bc_optimize_for_linear ||
1845bf215546Sopenharmony_ci          (G_0286CC_LINEAR_CENTER_ENA(input_ena) && G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
1846bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.force_persp_center_interp ||
1847bf215546Sopenharmony_ci          (!G_0286CC_PERSP_SAMPLE_ENA(input_ena) && !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
1848bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.force_linear_center_interp ||
1849bf215546Sopenharmony_ci          (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena) && !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
1850bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.force_persp_sample_interp ||
1851bf215546Sopenharmony_ci          (!G_0286CC_PERSP_CENTER_ENA(input_ena) && !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
1852bf215546Sopenharmony_ci   assert(!shader->key.ps.part.prolog.force_linear_sample_interp ||
1853bf215546Sopenharmony_ci          (!G_0286CC_LINEAR_CENTER_ENA(input_ena) && !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
1854bf215546Sopenharmony_ci
1855bf215546Sopenharmony_ci   /* Validate cases when the optimizations are off (read as implications). */
1856bf215546Sopenharmony_ci   assert(shader->key.ps.part.prolog.bc_optimize_for_persp ||
1857bf215546Sopenharmony_ci          !G_0286CC_PERSP_CENTER_ENA(input_ena) || !G_0286CC_PERSP_CENTROID_ENA(input_ena));
1858bf215546Sopenharmony_ci   assert(shader->key.ps.part.prolog.bc_optimize_for_linear ||
1859bf215546Sopenharmony_ci          !G_0286CC_LINEAR_CENTER_ENA(input_ena) || !G_0286CC_LINEAR_CENTROID_ENA(input_ena));
1860bf215546Sopenharmony_ci
1861bf215546Sopenharmony_ci   /* DB_SHADER_CONTROL */
1862bf215546Sopenharmony_ci   unsigned db_shader_control =
1863bf215546Sopenharmony_ci      S_02880C_Z_EXPORT_ENABLE(info->writes_z) |
1864bf215546Sopenharmony_ci      S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(info->writes_stencil) |
1865bf215546Sopenharmony_ci      S_02880C_MASK_EXPORT_ENABLE(info->writes_samplemask) |
1866bf215546Sopenharmony_ci      S_02880C_KILL_ENABLE(si_shader_uses_discard(shader));
1867bf215546Sopenharmony_ci
1868bf215546Sopenharmony_ci   switch (info->base.fs.depth_layout) {
1869bf215546Sopenharmony_ci   case FRAG_DEPTH_LAYOUT_GREATER:
1870bf215546Sopenharmony_ci      db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
1871bf215546Sopenharmony_ci      break;
1872bf215546Sopenharmony_ci   case FRAG_DEPTH_LAYOUT_LESS:
1873bf215546Sopenharmony_ci      db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
1874bf215546Sopenharmony_ci      break;
1875bf215546Sopenharmony_ci   default:;
1876bf215546Sopenharmony_ci   }
1877bf215546Sopenharmony_ci
1878bf215546Sopenharmony_ci   /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
1879bf215546Sopenharmony_ci    *
1880bf215546Sopenharmony_ci    *   | early Z/S | writes_mem | allow_ReZ? |      Z_ORDER       | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
1881bf215546Sopenharmony_ci    * --|-----------|------------|------------|--------------------|-------------------|-------------
1882bf215546Sopenharmony_ci    * 1a|   false   |   false    |   true     | EarlyZ_Then_ReZ    |         0         |     0
1883bf215546Sopenharmony_ci    * 1b|   false   |   false    |   false    | EarlyZ_Then_LateZ  |         0         |     0
1884bf215546Sopenharmony_ci    * 2 |   false   |   true     |   n/a      |       LateZ        |         1         |     0
1885bf215546Sopenharmony_ci    * 3 |   true    |   false    |   n/a      | EarlyZ_Then_LateZ  |         0         |     0
1886bf215546Sopenharmony_ci    * 4 |   true    |   true     |   n/a      | EarlyZ_Then_LateZ  |         0         |     1
1887bf215546Sopenharmony_ci    *
1888bf215546Sopenharmony_ci    * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
1889bf215546Sopenharmony_ci    * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
1890bf215546Sopenharmony_ci    *
1891bf215546Sopenharmony_ci    * Don't use ReZ without profiling !!!
1892bf215546Sopenharmony_ci    *
1893bf215546Sopenharmony_ci    * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
1894bf215546Sopenharmony_ci    * shaders.
1895bf215546Sopenharmony_ci    */
1896bf215546Sopenharmony_ci   if (info->base.fs.early_fragment_tests) {
1897bf215546Sopenharmony_ci      /* Cases 3, 4. */
1898bf215546Sopenharmony_ci      db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1) |
1899bf215546Sopenharmony_ci                           S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
1900bf215546Sopenharmony_ci                           S_02880C_EXEC_ON_NOOP(info->base.writes_memory);
1901bf215546Sopenharmony_ci   } else if (info->base.writes_memory) {
1902bf215546Sopenharmony_ci      /* Case 2. */
1903bf215546Sopenharmony_ci      db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) | S_02880C_EXEC_ON_HIER_FAIL(1);
1904bf215546Sopenharmony_ci   } else {
1905bf215546Sopenharmony_ci      /* Case 1. */
1906bf215546Sopenharmony_ci      db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
1907bf215546Sopenharmony_ci   }
1908bf215546Sopenharmony_ci
1909bf215546Sopenharmony_ci   if (info->base.fs.post_depth_coverage)
1910bf215546Sopenharmony_ci      db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
1911bf215546Sopenharmony_ci
1912bf215546Sopenharmony_ci   shader->ctx_reg.ps.db_shader_control = db_shader_control;
1913bf215546Sopenharmony_ci
1914bf215546Sopenharmony_ci   pm4 = si_get_shader_pm4_state(shader);
1915bf215546Sopenharmony_ci   if (!pm4)
1916bf215546Sopenharmony_ci      return;
1917bf215546Sopenharmony_ci
1918bf215546Sopenharmony_ci   /* If multiple state sets are allowed to be in a bin, break the batch on a new PS. */
1919bf215546Sopenharmony_ci   if (sscreen->dpbb_allowed &&
1920bf215546Sopenharmony_ci       (sscreen->pbb_context_states_per_bin > 1 ||
1921bf215546Sopenharmony_ci        sscreen->pbb_persistent_states_per_bin > 1)) {
1922bf215546Sopenharmony_ci      si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
1923bf215546Sopenharmony_ci      si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
1924bf215546Sopenharmony_ci   }
1925bf215546Sopenharmony_ci
1926bf215546Sopenharmony_ci   pm4->atom.emit = si_emit_shader_ps;
1927bf215546Sopenharmony_ci
1928bf215546Sopenharmony_ci   /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1929bf215546Sopenharmony_ci    * Possible vaules:
1930bf215546Sopenharmony_ci    * 0 -> Position = pixel center
1931bf215546Sopenharmony_ci    * 1 -> Position = pixel centroid
1932bf215546Sopenharmony_ci    * 2 -> Position = at sample position
1933bf215546Sopenharmony_ci    *
1934bf215546Sopenharmony_ci    * From GLSL 4.5 specification, section 7.1:
1935bf215546Sopenharmony_ci    *   "The variable gl_FragCoord is available as an input variable from
1936bf215546Sopenharmony_ci    *    within fragment shaders and it holds the window relative coordinates
1937bf215546Sopenharmony_ci    *    (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1938bf215546Sopenharmony_ci    *    value can be for any location within the pixel, or one of the
1939bf215546Sopenharmony_ci    *    fragment samples. The use of centroid does not further restrict
1940bf215546Sopenharmony_ci    *    this value to be inside the current primitive."
1941bf215546Sopenharmony_ci    *
1942bf215546Sopenharmony_ci    * Meaning that centroid has no effect and we can return anything within
1943bf215546Sopenharmony_ci    * the pixel. Thus, return the value at sample position, because that's
1944bf215546Sopenharmony_ci    * the most accurate one shaders can get.
1945bf215546Sopenharmony_ci    */
1946bf215546Sopenharmony_ci   spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1947bf215546Sopenharmony_ci
1948bf215546Sopenharmony_ci   if (info->base.fs.pixel_center_integer)
1949bf215546Sopenharmony_ci      spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
1950bf215546Sopenharmony_ci
1951bf215546Sopenharmony_ci   spi_shader_col_format = si_get_spi_shader_col_format(shader);
1952bf215546Sopenharmony_ci   cb_shader_mask = ac_get_cb_shader_mask(shader->key.ps.part.epilog.spi_shader_col_format);
1953bf215546Sopenharmony_ci
1954bf215546Sopenharmony_ci   /* Ensure that some export memory is always allocated, for two reasons:
1955bf215546Sopenharmony_ci    *
1956bf215546Sopenharmony_ci    * 1) Correctness: The hardware ignores the EXEC mask if no export
1957bf215546Sopenharmony_ci    *    memory is allocated, so KILL and alpha test do not work correctly
1958bf215546Sopenharmony_ci    *    without this.
1959bf215546Sopenharmony_ci    * 2) Performance: Every shader needs at least a NULL export, even when
1960bf215546Sopenharmony_ci    *    it writes no color/depth output. The NULL export instruction
1961bf215546Sopenharmony_ci    *    stalls without this setting.
1962bf215546Sopenharmony_ci    *
1963bf215546Sopenharmony_ci    * Don't add this to CB_SHADER_MASK.
1964bf215546Sopenharmony_ci    *
1965bf215546Sopenharmony_ci    * GFX10 supports pixel shaders without exports by setting both
1966bf215546Sopenharmony_ci    * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
1967bf215546Sopenharmony_ci    * instructions if any are present.
1968bf215546Sopenharmony_ci    */
1969bf215546Sopenharmony_ci   bool has_mrtz = info->writes_z || info->writes_stencil || info->writes_samplemask;
1970bf215546Sopenharmony_ci
1971bf215546Sopenharmony_ci   if (!spi_shader_col_format && !has_mrtz) {
1972bf215546Sopenharmony_ci      if (sscreen->info.gfx_level >= GFX10) {
1973bf215546Sopenharmony_ci         if (G_02880C_KILL_ENABLE(db_shader_control))
1974bf215546Sopenharmony_ci            spi_shader_col_format = V_028714_SPI_SHADER_32_R;
1975bf215546Sopenharmony_ci      } else {
1976bf215546Sopenharmony_ci         spi_shader_col_format = V_028714_SPI_SHADER_32_R;
1977bf215546Sopenharmony_ci      }
1978bf215546Sopenharmony_ci   }
1979bf215546Sopenharmony_ci
1980bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_ps_input_ena = input_ena;
1981bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_ps_input_addr = shader->config.spi_ps_input_addr;
1982bf215546Sopenharmony_ci
1983bf215546Sopenharmony_ci   unsigned num_interp = si_get_ps_num_interp(shader);
1984bf215546Sopenharmony_ci
1985bf215546Sopenharmony_ci   /* Set interpolation controls. */
1986bf215546Sopenharmony_ci   spi_ps_in_control = S_0286D8_NUM_INTERP(num_interp) |
1987bf215546Sopenharmony_ci                       S_0286D8_PS_W32_EN(shader->wave_size == 32);
1988bf215546Sopenharmony_ci
1989bf215546Sopenharmony_ci   /* Enable PARAM_GEN for point smoothing.
1990bf215546Sopenharmony_ci    * Gfx11 workaround when there are no PS inputs but LDS is used.
1991bf215546Sopenharmony_ci    */
1992bf215546Sopenharmony_ci   if ((sscreen->info.gfx_level == GFX11 && !num_interp && shader->config.lds_size) ||
1993bf215546Sopenharmony_ci       shader->key.ps.mono.point_smoothing)
1994bf215546Sopenharmony_ci      spi_ps_in_control |= S_0286D8_PARAM_GEN(1);
1995bf215546Sopenharmony_ci
1996bf215546Sopenharmony_ci   shader->ctx_reg.ps.num_interp = num_interp;
1997bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_baryc_cntl = spi_baryc_cntl;
1998bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_ps_in_control = spi_ps_in_control;
1999bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_shader_z_format =
2000bf215546Sopenharmony_ci      ac_get_spi_shader_z_format(info->writes_z, info->writes_stencil, info->writes_samplemask,
2001bf215546Sopenharmony_ci                                 shader->key.ps.part.epilog.alpha_to_coverage_via_mrtz);
2002bf215546Sopenharmony_ci   shader->ctx_reg.ps.spi_shader_col_format = spi_shader_col_format;
2003bf215546Sopenharmony_ci   shader->ctx_reg.ps.cb_shader_mask = cb_shader_mask;
2004bf215546Sopenharmony_ci
2005bf215546Sopenharmony_ci   va = shader->bo->gpu_address;
2006bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
2007bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS,
2008bf215546Sopenharmony_ci                  S_00B024_MEM_BASE(sscreen->info.address32_hi >> 8));
2009bf215546Sopenharmony_ci
2010bf215546Sopenharmony_ci   uint32_t rsrc1 =
2011bf215546Sopenharmony_ci      S_00B028_VGPRS((shader->config.num_vgprs - 1) / (shader->wave_size == 32 ? 8 : 4)) |
2012bf215546Sopenharmony_ci      S_00B028_DX10_CLAMP(1) | S_00B028_MEM_ORDERED(si_shader_mem_ordered(shader)) |
2013bf215546Sopenharmony_ci      S_00B028_FLOAT_MODE(shader->config.float_mode);
2014bf215546Sopenharmony_ci
2015bf215546Sopenharmony_ci   if (sscreen->info.gfx_level < GFX10) {
2016bf215546Sopenharmony_ci      rsrc1 |= S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8);
2017bf215546Sopenharmony_ci   }
2018bf215546Sopenharmony_ci
2019bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, rsrc1);
2020bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
2021bf215546Sopenharmony_ci                  S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
2022bf215546Sopenharmony_ci                     S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
2023bf215546Sopenharmony_ci                     S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
2024bf215546Sopenharmony_ci
2025bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX11) {
2026bf215546Sopenharmony_ci      unsigned cu_mask_ps = gfx103_get_cu_mask_ps(sscreen);
2027bf215546Sopenharmony_ci
2028bf215546Sopenharmony_ci      ac_set_reg_cu_en(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS,
2029bf215546Sopenharmony_ci                       S_00B004_INST_PREF_SIZE(si_get_shader_prefetch_size(shader)) |
2030bf215546Sopenharmony_ci                       S_00B004_CU_EN(cu_mask_ps >> 16),
2031bf215546Sopenharmony_ci                       C_00B004_CU_EN, 16, &sscreen->info,
2032bf215546Sopenharmony_ci                       (void (*)(void*, unsigned, uint32_t))si_pm4_set_reg_idx3);
2033bf215546Sopenharmony_ci   }
2034bf215546Sopenharmony_ci}
2035bf215546Sopenharmony_ci
2036bf215546Sopenharmony_cistatic void si_shader_init_pm4_state(struct si_screen *sscreen, struct si_shader *shader)
2037bf215546Sopenharmony_ci{
2038bf215546Sopenharmony_ci   assert(shader->wave_size);
2039bf215546Sopenharmony_ci
2040bf215546Sopenharmony_ci   switch (shader->selector->stage) {
2041bf215546Sopenharmony_ci   case MESA_SHADER_VERTEX:
2042bf215546Sopenharmony_ci      if (shader->key.ge.as_ls)
2043bf215546Sopenharmony_ci         si_shader_ls(sscreen, shader);
2044bf215546Sopenharmony_ci      else if (shader->key.ge.as_es)
2045bf215546Sopenharmony_ci         si_shader_es(sscreen, shader);
2046bf215546Sopenharmony_ci      else if (shader->key.ge.as_ngg)
2047bf215546Sopenharmony_ci         gfx10_shader_ngg(sscreen, shader);
2048bf215546Sopenharmony_ci      else
2049bf215546Sopenharmony_ci         si_shader_vs(sscreen, shader, NULL);
2050bf215546Sopenharmony_ci      break;
2051bf215546Sopenharmony_ci   case MESA_SHADER_TESS_CTRL:
2052bf215546Sopenharmony_ci      si_shader_hs(sscreen, shader);
2053bf215546Sopenharmony_ci      break;
2054bf215546Sopenharmony_ci   case MESA_SHADER_TESS_EVAL:
2055bf215546Sopenharmony_ci      if (shader->key.ge.as_es)
2056bf215546Sopenharmony_ci         si_shader_es(sscreen, shader);
2057bf215546Sopenharmony_ci      else if (shader->key.ge.as_ngg)
2058bf215546Sopenharmony_ci         gfx10_shader_ngg(sscreen, shader);
2059bf215546Sopenharmony_ci      else
2060bf215546Sopenharmony_ci         si_shader_vs(sscreen, shader, NULL);
2061bf215546Sopenharmony_ci      break;
2062bf215546Sopenharmony_ci   case MESA_SHADER_GEOMETRY:
2063bf215546Sopenharmony_ci      if (shader->key.ge.as_ngg) {
2064bf215546Sopenharmony_ci         gfx10_shader_ngg(sscreen, shader);
2065bf215546Sopenharmony_ci      } else {
2066bf215546Sopenharmony_ci         /* VS must be initialized first because GS uses its fields. */
2067bf215546Sopenharmony_ci         si_shader_vs(sscreen, shader->gs_copy_shader, shader->selector);
2068bf215546Sopenharmony_ci         si_shader_gs(sscreen, shader);
2069bf215546Sopenharmony_ci      }
2070bf215546Sopenharmony_ci      break;
2071bf215546Sopenharmony_ci   case MESA_SHADER_FRAGMENT:
2072bf215546Sopenharmony_ci      si_shader_ps(sscreen, shader);
2073bf215546Sopenharmony_ci      break;
2074bf215546Sopenharmony_ci   default:
2075bf215546Sopenharmony_ci      assert(0);
2076bf215546Sopenharmony_ci   }
2077bf215546Sopenharmony_ci}
2078bf215546Sopenharmony_ci
2079bf215546Sopenharmony_cistatic void si_clear_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,
2080bf215546Sopenharmony_ci                                   struct si_vs_prolog_bits *prolog_key)
2081bf215546Sopenharmony_ci{
2082bf215546Sopenharmony_ci   prolog_key->instance_divisor_is_one = 0;
2083bf215546Sopenharmony_ci   prolog_key->instance_divisor_is_fetched = 0;
2084bf215546Sopenharmony_ci   key->ge.mono.vs_fetch_opencode = 0;
2085bf215546Sopenharmony_ci   memset(key->ge.mono.vs_fix_fetch, 0, sizeof(key->ge.mono.vs_fix_fetch));
2086bf215546Sopenharmony_ci}
2087bf215546Sopenharmony_ci
2088bf215546Sopenharmony_civoid si_vs_key_update_inputs(struct si_context *sctx)
2089bf215546Sopenharmony_ci{
2090bf215546Sopenharmony_ci   struct si_shader_selector *vs = sctx->shader.vs.cso;
2091bf215546Sopenharmony_ci   struct si_vertex_elements *elts = sctx->vertex_elements;
2092bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.vs.key;
2093bf215546Sopenharmony_ci
2094bf215546Sopenharmony_ci   if (!vs)
2095bf215546Sopenharmony_ci      return;
2096bf215546Sopenharmony_ci
2097bf215546Sopenharmony_ci   if (vs->info.base.vs.blit_sgprs_amd) {
2098bf215546Sopenharmony_ci      si_clear_vs_key_inputs(sctx, key, &key->ge.part.vs.prolog);
2099bf215546Sopenharmony_ci      key->ge.opt.prefer_mono = 0;
2100bf215546Sopenharmony_ci      sctx->uses_nontrivial_vs_prolog = false;
2101bf215546Sopenharmony_ci      return;
2102bf215546Sopenharmony_ci   }
2103bf215546Sopenharmony_ci
2104bf215546Sopenharmony_ci   bool uses_nontrivial_vs_prolog = false;
2105bf215546Sopenharmony_ci
2106bf215546Sopenharmony_ci   if (elts->instance_divisor_is_one || elts->instance_divisor_is_fetched)
2107bf215546Sopenharmony_ci      uses_nontrivial_vs_prolog = true;
2108bf215546Sopenharmony_ci
2109bf215546Sopenharmony_ci   key->ge.part.vs.prolog.instance_divisor_is_one = elts->instance_divisor_is_one;
2110bf215546Sopenharmony_ci   key->ge.part.vs.prolog.instance_divisor_is_fetched = elts->instance_divisor_is_fetched;
2111bf215546Sopenharmony_ci   key->ge.opt.prefer_mono = elts->instance_divisor_is_fetched;
2112bf215546Sopenharmony_ci
2113bf215546Sopenharmony_ci   unsigned count_mask = (1 << vs->info.num_inputs) - 1;
2114bf215546Sopenharmony_ci   unsigned fix = elts->fix_fetch_always & count_mask;
2115bf215546Sopenharmony_ci   unsigned opencode = elts->fix_fetch_opencode & count_mask;
2116bf215546Sopenharmony_ci
2117bf215546Sopenharmony_ci   if (sctx->vertex_buffer_unaligned & elts->vb_alignment_check_mask) {
2118bf215546Sopenharmony_ci      uint32_t mask = elts->fix_fetch_unaligned & count_mask;
2119bf215546Sopenharmony_ci      while (mask) {
2120bf215546Sopenharmony_ci         unsigned i = u_bit_scan(&mask);
2121bf215546Sopenharmony_ci         unsigned log_hw_load_size = 1 + ((elts->hw_load_is_dword >> i) & 1);
2122bf215546Sopenharmony_ci         unsigned vbidx = elts->vertex_buffer_index[i];
2123bf215546Sopenharmony_ci         struct pipe_vertex_buffer *vb = &sctx->vertex_buffer[vbidx];
2124bf215546Sopenharmony_ci         unsigned align_mask = (1 << log_hw_load_size) - 1;
2125bf215546Sopenharmony_ci         if (vb->buffer_offset & align_mask || vb->stride & align_mask) {
2126bf215546Sopenharmony_ci            fix |= 1 << i;
2127bf215546Sopenharmony_ci            opencode |= 1 << i;
2128bf215546Sopenharmony_ci         }
2129bf215546Sopenharmony_ci      }
2130bf215546Sopenharmony_ci   }
2131bf215546Sopenharmony_ci
2132bf215546Sopenharmony_ci   memset(key->ge.mono.vs_fix_fetch, 0, sizeof(key->ge.mono.vs_fix_fetch));
2133bf215546Sopenharmony_ci
2134bf215546Sopenharmony_ci   while (fix) {
2135bf215546Sopenharmony_ci      unsigned i = u_bit_scan(&fix);
2136bf215546Sopenharmony_ci      uint8_t fix_fetch = elts->fix_fetch[i];
2137bf215546Sopenharmony_ci
2138bf215546Sopenharmony_ci      key->ge.mono.vs_fix_fetch[i].bits = fix_fetch;
2139bf215546Sopenharmony_ci      if (fix_fetch)
2140bf215546Sopenharmony_ci         uses_nontrivial_vs_prolog = true;
2141bf215546Sopenharmony_ci   }
2142bf215546Sopenharmony_ci   key->ge.mono.vs_fetch_opencode = opencode;
2143bf215546Sopenharmony_ci   if (opencode)
2144bf215546Sopenharmony_ci      uses_nontrivial_vs_prolog = true;
2145bf215546Sopenharmony_ci
2146bf215546Sopenharmony_ci   sctx->uses_nontrivial_vs_prolog = uses_nontrivial_vs_prolog;
2147bf215546Sopenharmony_ci
2148bf215546Sopenharmony_ci   /* draw_vertex_state (display lists) requires a trivial VS prolog that ignores
2149bf215546Sopenharmony_ci    * the current vertex buffers and vertex elements.
2150bf215546Sopenharmony_ci    *
2151bf215546Sopenharmony_ci    * We just computed the prolog key because we needed to set uses_nontrivial_vs_prolog,
2152bf215546Sopenharmony_ci    * so that we know whether the VS prolog should be updated when we switch from
2153bf215546Sopenharmony_ci    * draw_vertex_state to draw_vbo. Now clear the VS prolog for draw_vertex_state.
2154bf215546Sopenharmony_ci    * This should happen rarely because the VS prolog should be trivial in most
2155bf215546Sopenharmony_ci    * cases.
2156bf215546Sopenharmony_ci    */
2157bf215546Sopenharmony_ci   if (uses_nontrivial_vs_prolog && sctx->force_trivial_vs_prolog)
2158bf215546Sopenharmony_ci      si_clear_vs_key_inputs(sctx, key, &key->ge.part.vs.prolog);
2159bf215546Sopenharmony_ci}
2160bf215546Sopenharmony_ci
2161bf215546Sopenharmony_civoid si_get_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,
2162bf215546Sopenharmony_ci                          struct si_vs_prolog_bits *prolog_key)
2163bf215546Sopenharmony_ci{
2164bf215546Sopenharmony_ci   prolog_key->instance_divisor_is_one = sctx->shader.vs.key.ge.part.vs.prolog.instance_divisor_is_one;
2165bf215546Sopenharmony_ci   prolog_key->instance_divisor_is_fetched = sctx->shader.vs.key.ge.part.vs.prolog.instance_divisor_is_fetched;
2166bf215546Sopenharmony_ci
2167bf215546Sopenharmony_ci   key->ge.mono.vs_fetch_opencode = sctx->shader.vs.key.ge.mono.vs_fetch_opencode;
2168bf215546Sopenharmony_ci   memcpy(key->ge.mono.vs_fix_fetch, sctx->shader.vs.key.ge.mono.vs_fix_fetch,
2169bf215546Sopenharmony_ci          sizeof(key->ge.mono.vs_fix_fetch));
2170bf215546Sopenharmony_ci}
2171bf215546Sopenharmony_ci
2172bf215546Sopenharmony_civoid si_update_ps_inputs_read_or_disabled(struct si_context *sctx)
2173bf215546Sopenharmony_ci{
2174bf215546Sopenharmony_ci   struct si_shader_selector *ps = sctx->shader.ps.cso;
2175bf215546Sopenharmony_ci
2176bf215546Sopenharmony_ci   /* Find out if PS is disabled. */
2177bf215546Sopenharmony_ci   bool ps_disabled = true;
2178bf215546Sopenharmony_ci   if (ps) {
2179bf215546Sopenharmony_ci      bool ps_modifies_zs = ps->info.base.fs.uses_discard ||
2180bf215546Sopenharmony_ci                            ps->info.writes_z ||
2181bf215546Sopenharmony_ci                            ps->info.writes_stencil ||
2182bf215546Sopenharmony_ci                            ps->info.writes_samplemask ||
2183bf215546Sopenharmony_ci                            sctx->queued.named.blend->alpha_to_coverage ||
2184bf215546Sopenharmony_ci                            sctx->queued.named.dsa->alpha_func != PIPE_FUNC_ALWAYS ||
2185bf215546Sopenharmony_ci                            sctx->queued.named.rasterizer->poly_stipple_enable ||
2186bf215546Sopenharmony_ci                            sctx->queued.named.rasterizer->point_smooth;
2187bf215546Sopenharmony_ci      unsigned ps_colormask = si_get_total_colormask(sctx);
2188bf215546Sopenharmony_ci
2189bf215546Sopenharmony_ci      ps_disabled = sctx->queued.named.rasterizer->rasterizer_discard ||
2190bf215546Sopenharmony_ci                    (!ps_colormask && !ps_modifies_zs && !ps->info.base.writes_memory);
2191bf215546Sopenharmony_ci   }
2192bf215546Sopenharmony_ci
2193bf215546Sopenharmony_ci   sctx->ps_inputs_read_or_disabled = ps_disabled ? 0 : ps->info.inputs_read;
2194bf215546Sopenharmony_ci}
2195bf215546Sopenharmony_ci
2196bf215546Sopenharmony_cistatic void si_get_vs_key_outputs(struct si_context *sctx, struct si_shader_selector *vs,
2197bf215546Sopenharmony_ci                                  union si_shader_key *key)
2198bf215546Sopenharmony_ci{
2199bf215546Sopenharmony_ci   key->ge.opt.kill_clip_distances = vs->info.clipdist_mask & ~sctx->queued.named.rasterizer->clip_plane_enable;
2200bf215546Sopenharmony_ci
2201bf215546Sopenharmony_ci   /* Find out which VS outputs aren't used by the PS. */
2202bf215546Sopenharmony_ci   uint64_t outputs_written = vs->info.outputs_written_before_ps;
2203bf215546Sopenharmony_ci   uint64_t linked = outputs_written & sctx->ps_inputs_read_or_disabled;
2204bf215546Sopenharmony_ci
2205bf215546Sopenharmony_ci   key->ge.opt.kill_outputs = ~linked & outputs_written;
2206bf215546Sopenharmony_ci   key->ge.opt.ngg_culling = sctx->ngg_culling;
2207bf215546Sopenharmony_ci   key->ge.mono.u.vs_export_prim_id = vs->stage != MESA_SHADER_GEOMETRY &&
2208bf215546Sopenharmony_ci                                      sctx->shader.ps.cso && sctx->shader.ps.cso->info.uses_primid;
2209bf215546Sopenharmony_ci   key->ge.opt.kill_pointsize = vs->info.writes_psize &&
2210bf215546Sopenharmony_ci                                sctx->current_rast_prim != PIPE_PRIM_POINTS &&
2211bf215546Sopenharmony_ci                                !sctx->queued.named.rasterizer->polygon_mode_is_points;
2212bf215546Sopenharmony_ci   key->ge.opt.remove_streamout = vs->info.enabled_streamout_buffer_mask &&
2213bf215546Sopenharmony_ci                                  !sctx->streamout.enabled_mask;
2214bf215546Sopenharmony_ci}
2215bf215546Sopenharmony_ci
2216bf215546Sopenharmony_cistatic void si_clear_vs_key_outputs(struct si_context *sctx, struct si_shader_selector *vs,
2217bf215546Sopenharmony_ci                                    union si_shader_key *key)
2218bf215546Sopenharmony_ci{
2219bf215546Sopenharmony_ci   key->ge.opt.kill_clip_distances = 0;
2220bf215546Sopenharmony_ci   key->ge.opt.kill_outputs = 0;
2221bf215546Sopenharmony_ci   key->ge.opt.remove_streamout = 0;
2222bf215546Sopenharmony_ci   key->ge.opt.ngg_culling = 0;
2223bf215546Sopenharmony_ci   key->ge.mono.u.vs_export_prim_id = 0;
2224bf215546Sopenharmony_ci   key->ge.opt.kill_pointsize = 0;
2225bf215546Sopenharmony_ci}
2226bf215546Sopenharmony_ci
2227bf215546Sopenharmony_civoid si_ps_key_update_framebuffer(struct si_context *sctx)
2228bf215546Sopenharmony_ci{
2229bf215546Sopenharmony_ci   struct si_shader_selector *sel = sctx->shader.ps.cso;
2230bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2231bf215546Sopenharmony_ci
2232bf215546Sopenharmony_ci   if (!sel)
2233bf215546Sopenharmony_ci      return;
2234bf215546Sopenharmony_ci
2235bf215546Sopenharmony_ci   if (sel->info.color0_writes_all_cbufs &&
2236bf215546Sopenharmony_ci       sel->info.colors_written == 0x1)
2237bf215546Sopenharmony_ci      key->ps.part.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
2238bf215546Sopenharmony_ci   else
2239bf215546Sopenharmony_ci      key->ps.part.epilog.last_cbuf = 0;
2240bf215546Sopenharmony_ci
2241bf215546Sopenharmony_ci   /* ps_uses_fbfetch is true only if the color buffer is bound. */
2242bf215546Sopenharmony_ci   if (sctx->ps_uses_fbfetch) {
2243bf215546Sopenharmony_ci      struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
2244bf215546Sopenharmony_ci      struct pipe_resource *tex = cb0->texture;
2245bf215546Sopenharmony_ci
2246bf215546Sopenharmony_ci      /* 1D textures are allocated and used as 2D on GFX9. */
2247bf215546Sopenharmony_ci      key->ps.mono.fbfetch_msaa = sctx->framebuffer.nr_samples > 1;
2248bf215546Sopenharmony_ci      key->ps.mono.fbfetch_is_1D =
2249bf215546Sopenharmony_ci         sctx->gfx_level != GFX9 &&
2250bf215546Sopenharmony_ci         (tex->target == PIPE_TEXTURE_1D || tex->target == PIPE_TEXTURE_1D_ARRAY);
2251bf215546Sopenharmony_ci      key->ps.mono.fbfetch_layered =
2252bf215546Sopenharmony_ci         tex->target == PIPE_TEXTURE_1D_ARRAY || tex->target == PIPE_TEXTURE_2D_ARRAY ||
2253bf215546Sopenharmony_ci         tex->target == PIPE_TEXTURE_CUBE || tex->target == PIPE_TEXTURE_CUBE_ARRAY ||
2254bf215546Sopenharmony_ci         tex->target == PIPE_TEXTURE_3D;
2255bf215546Sopenharmony_ci   } else {
2256bf215546Sopenharmony_ci      key->ps.mono.fbfetch_msaa = 0;
2257bf215546Sopenharmony_ci      key->ps.mono.fbfetch_is_1D = 0;
2258bf215546Sopenharmony_ci      key->ps.mono.fbfetch_layered = 0;
2259bf215546Sopenharmony_ci   }
2260bf215546Sopenharmony_ci}
2261bf215546Sopenharmony_ci
2262bf215546Sopenharmony_civoid si_ps_key_update_framebuffer_blend(struct si_context *sctx)
2263bf215546Sopenharmony_ci{
2264bf215546Sopenharmony_ci   struct si_shader_selector *sel = sctx->shader.ps.cso;
2265bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2266bf215546Sopenharmony_ci   struct si_state_blend *blend = sctx->queued.named.blend;
2267bf215546Sopenharmony_ci
2268bf215546Sopenharmony_ci   if (!sel)
2269bf215546Sopenharmony_ci      return;
2270bf215546Sopenharmony_ci
2271bf215546Sopenharmony_ci   /* Select the shader color format based on whether
2272bf215546Sopenharmony_ci    * blending or alpha are needed.
2273bf215546Sopenharmony_ci    */
2274bf215546Sopenharmony_ci   key->ps.part.epilog.spi_shader_col_format =
2275bf215546Sopenharmony_ci      (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
2276bf215546Sopenharmony_ci       sctx->framebuffer.spi_shader_col_format_blend_alpha) |
2277bf215546Sopenharmony_ci      (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
2278bf215546Sopenharmony_ci       sctx->framebuffer.spi_shader_col_format_blend) |
2279bf215546Sopenharmony_ci      (~blend->blend_enable_4bit & blend->need_src_alpha_4bit &
2280bf215546Sopenharmony_ci       sctx->framebuffer.spi_shader_col_format_alpha) |
2281bf215546Sopenharmony_ci      (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
2282bf215546Sopenharmony_ci       sctx->framebuffer.spi_shader_col_format);
2283bf215546Sopenharmony_ci   key->ps.part.epilog.spi_shader_col_format &= blend->cb_target_enabled_4bit;
2284bf215546Sopenharmony_ci
2285bf215546Sopenharmony_ci   key->ps.part.epilog.dual_src_blend_swizzle = sctx->gfx_level >= GFX11 &&
2286bf215546Sopenharmony_ci                                                blend->dual_src_blend &&
2287bf215546Sopenharmony_ci                                                (sel->info.colors_written_4bit & 0xff) == 0xff;
2288bf215546Sopenharmony_ci
2289bf215546Sopenharmony_ci   /* The output for dual source blending should have
2290bf215546Sopenharmony_ci    * the same format as the first output.
2291bf215546Sopenharmony_ci    */
2292bf215546Sopenharmony_ci   if (blend->dual_src_blend) {
2293bf215546Sopenharmony_ci      key->ps.part.epilog.spi_shader_col_format |=
2294bf215546Sopenharmony_ci         (key->ps.part.epilog.spi_shader_col_format & 0xf) << 4;
2295bf215546Sopenharmony_ci   }
2296bf215546Sopenharmony_ci
2297bf215546Sopenharmony_ci   /* If alpha-to-coverage is enabled, we have to export alpha
2298bf215546Sopenharmony_ci    * even if there is no color buffer.
2299bf215546Sopenharmony_ci    */
2300bf215546Sopenharmony_ci   if (!(key->ps.part.epilog.spi_shader_col_format & 0xf) && blend->alpha_to_coverage)
2301bf215546Sopenharmony_ci      key->ps.part.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
2302bf215546Sopenharmony_ci
2303bf215546Sopenharmony_ci   /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
2304bf215546Sopenharmony_ci    * to the range supported by the type if a channel has less
2305bf215546Sopenharmony_ci    * than 16 bits and the export format is 16_ABGR.
2306bf215546Sopenharmony_ci    */
2307bf215546Sopenharmony_ci   if (sctx->gfx_level <= GFX7 && sctx->family != CHIP_HAWAII) {
2308bf215546Sopenharmony_ci      key->ps.part.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
2309bf215546Sopenharmony_ci      key->ps.part.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
2310bf215546Sopenharmony_ci   }
2311bf215546Sopenharmony_ci
2312bf215546Sopenharmony_ci   /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
2313bf215546Sopenharmony_ci   if (!key->ps.part.epilog.last_cbuf) {
2314bf215546Sopenharmony_ci      key->ps.part.epilog.spi_shader_col_format &= sel->info.colors_written_4bit;
2315bf215546Sopenharmony_ci      key->ps.part.epilog.color_is_int8 &= sel->info.colors_written;
2316bf215546Sopenharmony_ci      key->ps.part.epilog.color_is_int10 &= sel->info.colors_written;
2317bf215546Sopenharmony_ci   }
2318bf215546Sopenharmony_ci
2319bf215546Sopenharmony_ci   /* Eliminate shader code computing output values that are unused.
2320bf215546Sopenharmony_ci    * This enables dead code elimination between shader parts.
2321bf215546Sopenharmony_ci    * Check if any output is eliminated.
2322bf215546Sopenharmony_ci    *
2323bf215546Sopenharmony_ci    * Dual source blending never has color buffer 1 enabled, so ignore it.
2324bf215546Sopenharmony_ci    *
2325bf215546Sopenharmony_ci    * On gfx11, pixel shaders that write memory should be compiled with an inlined epilog,
2326bf215546Sopenharmony_ci    * so that the compiler can see s_endpgm and deallocates VGPRs before memory stores return.
2327bf215546Sopenharmony_ci    */
2328bf215546Sopenharmony_ci   if (sel->info.colors_written_4bit &
2329bf215546Sopenharmony_ci       (blend->dual_src_blend ? 0xffffff0f : 0xffffffff) &
2330bf215546Sopenharmony_ci       ~(sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit))
2331bf215546Sopenharmony_ci      key->ps.opt.prefer_mono = 1;
2332bf215546Sopenharmony_ci   else if (sctx->gfx_level >= GFX11 && sel->info.base.writes_memory)
2333bf215546Sopenharmony_ci      key->ps.opt.prefer_mono = 1;
2334bf215546Sopenharmony_ci   else
2335bf215546Sopenharmony_ci      key->ps.opt.prefer_mono = 0;
2336bf215546Sopenharmony_ci}
2337bf215546Sopenharmony_ci
2338bf215546Sopenharmony_civoid si_ps_key_update_blend_rasterizer(struct si_context *sctx)
2339bf215546Sopenharmony_ci{
2340bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2341bf215546Sopenharmony_ci   struct si_state_blend *blend = sctx->queued.named.blend;
2342bf215546Sopenharmony_ci   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
2343bf215546Sopenharmony_ci   struct si_shader_selector *ps = sctx->shader.ps.cso;
2344bf215546Sopenharmony_ci
2345bf215546Sopenharmony_ci   if (!ps)
2346bf215546Sopenharmony_ci      return;
2347bf215546Sopenharmony_ci
2348bf215546Sopenharmony_ci   key->ps.part.epilog.alpha_to_one = blend->alpha_to_one && rs->multisample_enable;
2349bf215546Sopenharmony_ci   key->ps.part.epilog.alpha_to_coverage_via_mrtz =
2350bf215546Sopenharmony_ci      sctx->gfx_level >= GFX11 && blend->alpha_to_coverage && rs->multisample_enable &&
2351bf215546Sopenharmony_ci      (ps->info.writes_z || ps->info.writes_stencil || ps->info.writes_samplemask);
2352bf215546Sopenharmony_ci}
2353bf215546Sopenharmony_ci
2354bf215546Sopenharmony_civoid si_ps_key_update_rasterizer(struct si_context *sctx)
2355bf215546Sopenharmony_ci{
2356bf215546Sopenharmony_ci   struct si_shader_selector *sel = sctx->shader.ps.cso;
2357bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2358bf215546Sopenharmony_ci   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
2359bf215546Sopenharmony_ci
2360bf215546Sopenharmony_ci   if (!sel)
2361bf215546Sopenharmony_ci      return;
2362bf215546Sopenharmony_ci
2363bf215546Sopenharmony_ci   key->ps.part.prolog.color_two_side = rs->two_side && sel->info.colors_read;
2364bf215546Sopenharmony_ci   key->ps.part.prolog.flatshade_colors = rs->flatshade && sel->info.uses_interp_color;
2365bf215546Sopenharmony_ci   key->ps.part.epilog.clamp_color = rs->clamp_fragment_color;
2366bf215546Sopenharmony_ci}
2367bf215546Sopenharmony_ci
2368bf215546Sopenharmony_civoid si_ps_key_update_dsa(struct si_context *sctx)
2369bf215546Sopenharmony_ci{
2370bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2371bf215546Sopenharmony_ci
2372bf215546Sopenharmony_ci   key->ps.part.epilog.alpha_func = sctx->queued.named.dsa->alpha_func;
2373bf215546Sopenharmony_ci}
2374bf215546Sopenharmony_ci
2375bf215546Sopenharmony_cistatic void si_ps_key_update_primtype_shader_rasterizer_framebuffer(struct si_context *sctx)
2376bf215546Sopenharmony_ci{
2377bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2378bf215546Sopenharmony_ci   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
2379bf215546Sopenharmony_ci
2380bf215546Sopenharmony_ci   bool is_poly = !util_prim_is_points_or_lines(sctx->current_rast_prim);
2381bf215546Sopenharmony_ci   bool is_line = util_prim_is_lines(sctx->current_rast_prim);
2382bf215546Sopenharmony_ci
2383bf215546Sopenharmony_ci   key->ps.part.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
2384bf215546Sopenharmony_ci   key->ps.mono.poly_line_smoothing =
2385bf215546Sopenharmony_ci      ((is_poly && rs->poly_smooth) || (is_line && rs->line_smooth)) &&
2386bf215546Sopenharmony_ci      sctx->framebuffer.nr_samples <= 1;
2387bf215546Sopenharmony_ci
2388bf215546Sopenharmony_ci   key->ps.mono.point_smoothing = rs->point_smooth &&
2389bf215546Sopenharmony_ci                                  sctx->current_rast_prim == PIPE_PRIM_POINTS;
2390bf215546Sopenharmony_ci}
2391bf215546Sopenharmony_ci
2392bf215546Sopenharmony_civoid si_ps_key_update_sample_shading(struct si_context *sctx)
2393bf215546Sopenharmony_ci{
2394bf215546Sopenharmony_ci   struct si_shader_selector *sel = sctx->shader.ps.cso;
2395bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2396bf215546Sopenharmony_ci
2397bf215546Sopenharmony_ci   if (!sel)
2398bf215546Sopenharmony_ci      return;
2399bf215546Sopenharmony_ci
2400bf215546Sopenharmony_ci   if (sctx->ps_iter_samples > 1 && sel->info.reads_samplemask)
2401bf215546Sopenharmony_ci      key->ps.part.prolog.samplemask_log_ps_iter = util_logbase2(sctx->ps_iter_samples);
2402bf215546Sopenharmony_ci   else
2403bf215546Sopenharmony_ci      key->ps.part.prolog.samplemask_log_ps_iter = 0;
2404bf215546Sopenharmony_ci}
2405bf215546Sopenharmony_ci
2406bf215546Sopenharmony_civoid si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx)
2407bf215546Sopenharmony_ci{
2408bf215546Sopenharmony_ci   struct si_shader_selector *sel = sctx->shader.ps.cso;
2409bf215546Sopenharmony_ci   union si_shader_key *key = &sctx->shader.ps.key;
2410bf215546Sopenharmony_ci   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
2411bf215546Sopenharmony_ci
2412bf215546Sopenharmony_ci   if (!sel)
2413bf215546Sopenharmony_ci      return;
2414bf215546Sopenharmony_ci
2415bf215546Sopenharmony_ci   bool uses_persp_center = sel->info.uses_persp_center ||
2416bf215546Sopenharmony_ci                            (!rs->flatshade && sel->info.uses_persp_center_color);
2417bf215546Sopenharmony_ci   bool uses_persp_centroid = sel->info.uses_persp_centroid ||
2418bf215546Sopenharmony_ci                              (!rs->flatshade && sel->info.uses_persp_centroid_color);
2419bf215546Sopenharmony_ci   bool uses_persp_sample = sel->info.uses_persp_sample ||
2420bf215546Sopenharmony_ci                            (!rs->flatshade && sel->info.uses_persp_sample_color);
2421bf215546Sopenharmony_ci
2422bf215546Sopenharmony_ci   if (rs->force_persample_interp && rs->multisample_enable &&
2423bf215546Sopenharmony_ci       sctx->framebuffer.nr_samples > 1 && sctx->ps_iter_samples > 1) {
2424bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_sample_interp =
2425bf215546Sopenharmony_ci         uses_persp_center || uses_persp_centroid;
2426bf215546Sopenharmony_ci
2427bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_sample_interp =
2428bf215546Sopenharmony_ci         sel->info.uses_linear_center || sel->info.uses_linear_centroid;
2429bf215546Sopenharmony_ci
2430bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_center_interp = 0;
2431bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_center_interp = 0;
2432bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_persp = 0;
2433bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_linear = 0;
2434bf215546Sopenharmony_ci      key->ps.mono.interpolate_at_sample_force_center = 0;
2435bf215546Sopenharmony_ci   } else if (rs->multisample_enable && sctx->framebuffer.nr_samples > 1) {
2436bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_sample_interp = 0;
2437bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_sample_interp = 0;
2438bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_center_interp = 0;
2439bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_center_interp = 0;
2440bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_persp =
2441bf215546Sopenharmony_ci         uses_persp_center && uses_persp_centroid;
2442bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_linear =
2443bf215546Sopenharmony_ci         sel->info.uses_linear_center && sel->info.uses_linear_centroid;
2444bf215546Sopenharmony_ci      key->ps.mono.interpolate_at_sample_force_center = 0;
2445bf215546Sopenharmony_ci   } else {
2446bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_sample_interp = 0;
2447bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_sample_interp = 0;
2448bf215546Sopenharmony_ci
2449bf215546Sopenharmony_ci      /* Make sure SPI doesn't compute more than 1 pair
2450bf215546Sopenharmony_ci       * of (i,j), which is the optimization here. */
2451bf215546Sopenharmony_ci      key->ps.part.prolog.force_persp_center_interp = uses_persp_center +
2452bf215546Sopenharmony_ci                                                      uses_persp_centroid +
2453bf215546Sopenharmony_ci                                                      uses_persp_sample > 1;
2454bf215546Sopenharmony_ci
2455bf215546Sopenharmony_ci      key->ps.part.prolog.force_linear_center_interp = sel->info.uses_linear_center +
2456bf215546Sopenharmony_ci                                                       sel->info.uses_linear_centroid +
2457bf215546Sopenharmony_ci                                                       sel->info.uses_linear_sample > 1;
2458bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_persp = 0;
2459bf215546Sopenharmony_ci      key->ps.part.prolog.bc_optimize_for_linear = 0;
2460bf215546Sopenharmony_ci      key->ps.mono.interpolate_at_sample_force_center = sel->info.uses_interp_at_sample;
2461bf215546Sopenharmony_ci   }
2462bf215546Sopenharmony_ci}
2463bf215546Sopenharmony_ci
2464bf215546Sopenharmony_ci/* Compute the key for the hw shader variant */
2465bf215546Sopenharmony_cistatic inline void si_shader_selector_key(struct pipe_context *ctx, struct si_shader_selector *sel,
2466bf215546Sopenharmony_ci                                          union si_shader_key *key)
2467bf215546Sopenharmony_ci{
2468bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
2469bf215546Sopenharmony_ci
2470bf215546Sopenharmony_ci   switch (sel->stage) {
2471bf215546Sopenharmony_ci   case MESA_SHADER_VERTEX:
2472bf215546Sopenharmony_ci      if (!sctx->shader.tes.cso && !sctx->shader.gs.cso)
2473bf215546Sopenharmony_ci         si_get_vs_key_outputs(sctx, sel, key);
2474bf215546Sopenharmony_ci      else
2475bf215546Sopenharmony_ci         si_clear_vs_key_outputs(sctx, sel, key);
2476bf215546Sopenharmony_ci      break;
2477bf215546Sopenharmony_ci   case MESA_SHADER_TESS_CTRL:
2478bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX9) {
2479bf215546Sopenharmony_ci         si_get_vs_key_inputs(sctx, key, &key->ge.part.tcs.ls_prolog);
2480bf215546Sopenharmony_ci         key->ge.part.tcs.ls = sctx->shader.vs.cso;
2481bf215546Sopenharmony_ci      }
2482bf215546Sopenharmony_ci      break;
2483bf215546Sopenharmony_ci   case MESA_SHADER_TESS_EVAL:
2484bf215546Sopenharmony_ci      if (!sctx->shader.gs.cso)
2485bf215546Sopenharmony_ci         si_get_vs_key_outputs(sctx, sel, key);
2486bf215546Sopenharmony_ci      else
2487bf215546Sopenharmony_ci         si_clear_vs_key_outputs(sctx, sel, key);
2488bf215546Sopenharmony_ci      break;
2489bf215546Sopenharmony_ci   case MESA_SHADER_GEOMETRY:
2490bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX9) {
2491bf215546Sopenharmony_ci         if (sctx->shader.tes.cso) {
2492bf215546Sopenharmony_ci            si_clear_vs_key_inputs(sctx, key, &key->ge.part.gs.vs_prolog);
2493bf215546Sopenharmony_ci            key->ge.part.gs.es = sctx->shader.tes.cso;
2494bf215546Sopenharmony_ci         } else {
2495bf215546Sopenharmony_ci            si_get_vs_key_inputs(sctx, key, &key->ge.part.gs.vs_prolog);
2496bf215546Sopenharmony_ci            key->ge.part.gs.es = sctx->shader.vs.cso;
2497bf215546Sopenharmony_ci         }
2498bf215546Sopenharmony_ci
2499bf215546Sopenharmony_ci         /* Only NGG can eliminate GS outputs, because the code is shared with VS. */
2500bf215546Sopenharmony_ci         if (sctx->ngg)
2501bf215546Sopenharmony_ci            si_get_vs_key_outputs(sctx, sel, key);
2502bf215546Sopenharmony_ci         else
2503bf215546Sopenharmony_ci            si_clear_vs_key_outputs(sctx, sel, key);
2504bf215546Sopenharmony_ci      }
2505bf215546Sopenharmony_ci      break;
2506bf215546Sopenharmony_ci   case MESA_SHADER_FRAGMENT:
2507bf215546Sopenharmony_ci      si_ps_key_update_primtype_shader_rasterizer_framebuffer(sctx);
2508bf215546Sopenharmony_ci      break;
2509bf215546Sopenharmony_ci   default:
2510bf215546Sopenharmony_ci      assert(0);
2511bf215546Sopenharmony_ci   }
2512bf215546Sopenharmony_ci}
2513bf215546Sopenharmony_ci
2514bf215546Sopenharmony_cistatic void si_build_shader_variant(struct si_shader *shader, int thread_index, bool low_priority)
2515bf215546Sopenharmony_ci{
2516bf215546Sopenharmony_ci   struct si_shader_selector *sel = shader->selector;
2517bf215546Sopenharmony_ci   struct si_screen *sscreen = sel->screen;
2518bf215546Sopenharmony_ci   struct ac_llvm_compiler *compiler;
2519bf215546Sopenharmony_ci   struct util_debug_callback *debug = &shader->compiler_ctx_state.debug;
2520bf215546Sopenharmony_ci
2521bf215546Sopenharmony_ci   if (thread_index >= 0) {
2522bf215546Sopenharmony_ci      if (low_priority) {
2523bf215546Sopenharmony_ci         assert(thread_index < (int)ARRAY_SIZE(sscreen->compiler_lowp));
2524bf215546Sopenharmony_ci         compiler = &sscreen->compiler_lowp[thread_index];
2525bf215546Sopenharmony_ci      } else {
2526bf215546Sopenharmony_ci         assert(thread_index < (int)ARRAY_SIZE(sscreen->compiler));
2527bf215546Sopenharmony_ci         compiler = &sscreen->compiler[thread_index];
2528bf215546Sopenharmony_ci      }
2529bf215546Sopenharmony_ci      if (!debug->async)
2530bf215546Sopenharmony_ci         debug = NULL;
2531bf215546Sopenharmony_ci   } else {
2532bf215546Sopenharmony_ci      assert(!low_priority);
2533bf215546Sopenharmony_ci      compiler = shader->compiler_ctx_state.compiler;
2534bf215546Sopenharmony_ci   }
2535bf215546Sopenharmony_ci
2536bf215546Sopenharmony_ci   if (!compiler->passes)
2537bf215546Sopenharmony_ci      si_init_compiler(sscreen, compiler);
2538bf215546Sopenharmony_ci
2539bf215546Sopenharmony_ci   if (unlikely(!si_create_shader_variant(sscreen, compiler, shader, debug))) {
2540bf215546Sopenharmony_ci      PRINT_ERR("Failed to build shader variant (type=%u)\n", sel->stage);
2541bf215546Sopenharmony_ci      shader->compilation_failed = true;
2542bf215546Sopenharmony_ci      return;
2543bf215546Sopenharmony_ci   }
2544bf215546Sopenharmony_ci
2545bf215546Sopenharmony_ci   if (shader->compiler_ctx_state.is_debug_context) {
2546bf215546Sopenharmony_ci      FILE *f = open_memstream(&shader->shader_log, &shader->shader_log_size);
2547bf215546Sopenharmony_ci      if (f) {
2548bf215546Sopenharmony_ci         si_shader_dump(sscreen, shader, NULL, f, false);
2549bf215546Sopenharmony_ci         fclose(f);
2550bf215546Sopenharmony_ci      }
2551bf215546Sopenharmony_ci   }
2552bf215546Sopenharmony_ci
2553bf215546Sopenharmony_ci   si_shader_init_pm4_state(sscreen, shader);
2554bf215546Sopenharmony_ci}
2555bf215546Sopenharmony_ci
2556bf215546Sopenharmony_cistatic void si_build_shader_variant_low_priority(void *job, void *gdata, int thread_index)
2557bf215546Sopenharmony_ci{
2558bf215546Sopenharmony_ci   struct si_shader *shader = (struct si_shader *)job;
2559bf215546Sopenharmony_ci
2560bf215546Sopenharmony_ci   assert(thread_index >= 0);
2561bf215546Sopenharmony_ci
2562bf215546Sopenharmony_ci   si_build_shader_variant(shader, thread_index, true);
2563bf215546Sopenharmony_ci}
2564bf215546Sopenharmony_ci
2565bf215546Sopenharmony_ci/* This should be const, but C++ doesn't allow implicit zero-initialization with const. */
2566bf215546Sopenharmony_cistatic union si_shader_key zeroed;
2567bf215546Sopenharmony_ci
2568bf215546Sopenharmony_cistatic bool si_check_missing_main_part(struct si_screen *sscreen, struct si_shader_selector *sel,
2569bf215546Sopenharmony_ci                                       struct si_compiler_ctx_state *compiler_state,
2570bf215546Sopenharmony_ci                                       const union si_shader_key *key)
2571bf215546Sopenharmony_ci{
2572bf215546Sopenharmony_ci   struct si_shader **mainp = si_get_main_shader_part(sel, key);
2573bf215546Sopenharmony_ci
2574bf215546Sopenharmony_ci   if (!*mainp) {
2575bf215546Sopenharmony_ci      struct si_shader *main_part = CALLOC_STRUCT(si_shader);
2576bf215546Sopenharmony_ci
2577bf215546Sopenharmony_ci      if (!main_part)
2578bf215546Sopenharmony_ci         return false;
2579bf215546Sopenharmony_ci
2580bf215546Sopenharmony_ci      /* We can leave the fence as permanently signaled because the
2581bf215546Sopenharmony_ci       * main part becomes visible globally only after it has been
2582bf215546Sopenharmony_ci       * compiled. */
2583bf215546Sopenharmony_ci      util_queue_fence_init(&main_part->ready);
2584bf215546Sopenharmony_ci
2585bf215546Sopenharmony_ci      main_part->selector = sel;
2586bf215546Sopenharmony_ci      if (sel->stage <= MESA_SHADER_GEOMETRY) {
2587bf215546Sopenharmony_ci         main_part->key.ge.as_es = key->ge.as_es;
2588bf215546Sopenharmony_ci         main_part->key.ge.as_ls = key->ge.as_ls;
2589bf215546Sopenharmony_ci         main_part->key.ge.as_ngg = key->ge.as_ngg;
2590bf215546Sopenharmony_ci      }
2591bf215546Sopenharmony_ci      main_part->is_monolithic = false;
2592bf215546Sopenharmony_ci      main_part->wave_size = si_determine_wave_size(sscreen, main_part);
2593bf215546Sopenharmony_ci
2594bf215546Sopenharmony_ci      if (!si_compile_shader(sscreen, compiler_state->compiler, main_part,
2595bf215546Sopenharmony_ci                             &compiler_state->debug)) {
2596bf215546Sopenharmony_ci         FREE(main_part);
2597bf215546Sopenharmony_ci         return false;
2598bf215546Sopenharmony_ci      }
2599bf215546Sopenharmony_ci      *mainp = main_part;
2600bf215546Sopenharmony_ci   }
2601bf215546Sopenharmony_ci   return true;
2602bf215546Sopenharmony_ci}
2603bf215546Sopenharmony_ci
2604bf215546Sopenharmony_ci/* A helper to copy *key to *local_key and return local_key. */
2605bf215546Sopenharmony_citemplate<typename SHADER_KEY_TYPE>
2606bf215546Sopenharmony_cistatic ALWAYS_INLINE const SHADER_KEY_TYPE *
2607bf215546Sopenharmony_ciuse_local_key_copy(const SHADER_KEY_TYPE *key, SHADER_KEY_TYPE *local_key, unsigned key_size)
2608bf215546Sopenharmony_ci{
2609bf215546Sopenharmony_ci   if (key != local_key)
2610bf215546Sopenharmony_ci      memcpy(local_key, key, key_size);
2611bf215546Sopenharmony_ci
2612bf215546Sopenharmony_ci   return local_key;
2613bf215546Sopenharmony_ci}
2614bf215546Sopenharmony_ci
2615bf215546Sopenharmony_ci#define NO_INLINE_UNIFORMS false
2616bf215546Sopenharmony_ci
2617bf215546Sopenharmony_ci/**
2618bf215546Sopenharmony_ci * Select a shader variant according to the shader key.
2619bf215546Sopenharmony_ci *
2620bf215546Sopenharmony_ci * This uses a C++ template to compute the optimal memcmp size at compile time, which is important
2621bf215546Sopenharmony_ci * for getting inlined memcmp. The memcmp size depends on the shader key type and whether inlined
2622bf215546Sopenharmony_ci * uniforms are enabled.
2623bf215546Sopenharmony_ci */
2624bf215546Sopenharmony_citemplate<bool INLINE_UNIFORMS = true, typename SHADER_KEY_TYPE>
2625bf215546Sopenharmony_cistatic int si_shader_select_with_key(struct si_context *sctx, struct si_shader_ctx_state *state,
2626bf215546Sopenharmony_ci                                     const SHADER_KEY_TYPE *key)
2627bf215546Sopenharmony_ci{
2628bf215546Sopenharmony_ci   struct si_screen *sscreen = sctx->screen;
2629bf215546Sopenharmony_ci   struct si_shader_selector *sel = state->cso;
2630bf215546Sopenharmony_ci   struct si_shader_selector *previous_stage_sel = NULL;
2631bf215546Sopenharmony_ci   struct si_shader *current = state->current;
2632bf215546Sopenharmony_ci   struct si_shader *shader = NULL;
2633bf215546Sopenharmony_ci   const SHADER_KEY_TYPE *zeroed_key = (SHADER_KEY_TYPE*)&zeroed;
2634bf215546Sopenharmony_ci
2635bf215546Sopenharmony_ci   /* "opt" must be the last field and "inlined_uniform_values" must be the last field inside opt.
2636bf215546Sopenharmony_ci    * If there is padding, insert the padding manually before opt or inside opt.
2637bf215546Sopenharmony_ci    */
2638bf215546Sopenharmony_ci   STATIC_ASSERT(offsetof(SHADER_KEY_TYPE, opt) + sizeof(key->opt) == sizeof(*key));
2639bf215546Sopenharmony_ci   STATIC_ASSERT(offsetof(SHADER_KEY_TYPE, opt.inlined_uniform_values) +
2640bf215546Sopenharmony_ci                 sizeof(key->opt.inlined_uniform_values) == sizeof(*key));
2641bf215546Sopenharmony_ci
2642bf215546Sopenharmony_ci   const unsigned key_size_no_uniforms = sizeof(*key) - sizeof(key->opt.inlined_uniform_values);
2643bf215546Sopenharmony_ci   /* Don't compare inlined_uniform_values if uniform inlining is disabled. */
2644bf215546Sopenharmony_ci   const unsigned key_size = INLINE_UNIFORMS ? sizeof(*key) : key_size_no_uniforms;
2645bf215546Sopenharmony_ci   const unsigned key_opt_size =
2646bf215546Sopenharmony_ci      INLINE_UNIFORMS ? sizeof(key->opt) :
2647bf215546Sopenharmony_ci                        sizeof(key->opt) - sizeof(key->opt.inlined_uniform_values);
2648bf215546Sopenharmony_ci
2649bf215546Sopenharmony_ci   /* si_shader_select_with_key must not modify 'key' because it would affect future shaders.
2650bf215546Sopenharmony_ci    * If we need to modify it for this specific shader (eg: to disable optimizations), we
2651bf215546Sopenharmony_ci    * use a copy.
2652bf215546Sopenharmony_ci    */
2653bf215546Sopenharmony_ci   SHADER_KEY_TYPE local_key;
2654bf215546Sopenharmony_ci
2655bf215546Sopenharmony_ci   if (unlikely(sscreen->debug_flags & DBG(NO_OPT_VARIANT))) {
2656bf215546Sopenharmony_ci      /* Disable shader variant optimizations. */
2657bf215546Sopenharmony_ci      key = use_local_key_copy<SHADER_KEY_TYPE>(key, &local_key, key_size);
2658bf215546Sopenharmony_ci      memset(&local_key.opt, 0, key_opt_size);
2659bf215546Sopenharmony_ci   }
2660bf215546Sopenharmony_ci
2661bf215546Sopenharmony_ciagain:
2662bf215546Sopenharmony_ci   /* Check if we don't need to change anything.
2663bf215546Sopenharmony_ci    * This path is also used for most shaders that don't need multiple
2664bf215546Sopenharmony_ci    * variants, it will cost just a computation of the key and this
2665bf215546Sopenharmony_ci    * test. */
2666bf215546Sopenharmony_ci   if (likely(current && memcmp(&current->key, key, key_size) == 0)) {
2667bf215546Sopenharmony_ci      if (unlikely(!util_queue_fence_is_signalled(&current->ready))) {
2668bf215546Sopenharmony_ci         if (current->is_optimized) {
2669bf215546Sopenharmony_ci            key = use_local_key_copy(key, &local_key, key_size);
2670bf215546Sopenharmony_ci            memset(&local_key.opt, 0, key_opt_size);
2671bf215546Sopenharmony_ci            goto current_not_ready;
2672bf215546Sopenharmony_ci         }
2673bf215546Sopenharmony_ci
2674bf215546Sopenharmony_ci         util_queue_fence_wait(&current->ready);
2675bf215546Sopenharmony_ci      }
2676bf215546Sopenharmony_ci
2677bf215546Sopenharmony_ci      return current->compilation_failed ? -1 : 0;
2678bf215546Sopenharmony_ci   }
2679bf215546Sopenharmony_cicurrent_not_ready:
2680bf215546Sopenharmony_ci
2681bf215546Sopenharmony_ci   /* This must be done before the mutex is locked, because async GS
2682bf215546Sopenharmony_ci    * compilation calls this function too, and therefore must enter
2683bf215546Sopenharmony_ci    * the mutex first.
2684bf215546Sopenharmony_ci    */
2685bf215546Sopenharmony_ci   util_queue_fence_wait(&sel->ready);
2686bf215546Sopenharmony_ci
2687bf215546Sopenharmony_ci   simple_mtx_lock(&sel->mutex);
2688bf215546Sopenharmony_ci
2689bf215546Sopenharmony_ci   int variant_count = 0;
2690bf215546Sopenharmony_ci   const int max_inline_uniforms_variants = 5;
2691bf215546Sopenharmony_ci
2692bf215546Sopenharmony_ci   /* Find the shader variant. */
2693bf215546Sopenharmony_ci   const unsigned cnt = sel->variants_count;
2694bf215546Sopenharmony_ci   for (unsigned i = 0; i < cnt; i++) {
2695bf215546Sopenharmony_ci      const SHADER_KEY_TYPE *iter_key = (const SHADER_KEY_TYPE *)&sel->keys[i];
2696bf215546Sopenharmony_ci
2697bf215546Sopenharmony_ci      if (memcmp(iter_key, key, key_size_no_uniforms) == 0) {
2698bf215546Sopenharmony_ci         struct si_shader *iter = sel->variants[i];
2699bf215546Sopenharmony_ci
2700bf215546Sopenharmony_ci         /* Check the inlined uniform values separately, and count
2701bf215546Sopenharmony_ci          * the number of variants based on them.
2702bf215546Sopenharmony_ci          */
2703bf215546Sopenharmony_ci         if (key->opt.inline_uniforms &&
2704bf215546Sopenharmony_ci             memcmp(iter_key->opt.inlined_uniform_values,
2705bf215546Sopenharmony_ci                    key->opt.inlined_uniform_values,
2706bf215546Sopenharmony_ci                    MAX_INLINABLE_UNIFORMS * 4) != 0) {
2707bf215546Sopenharmony_ci            if (variant_count++ > max_inline_uniforms_variants) {
2708bf215546Sopenharmony_ci               key = use_local_key_copy(key, &local_key, key_size);
2709bf215546Sopenharmony_ci               /* Too many variants. Disable inlining for this shader. */
2710bf215546Sopenharmony_ci               local_key.opt.inline_uniforms = 0;
2711bf215546Sopenharmony_ci               memset(local_key.opt.inlined_uniform_values, 0, MAX_INLINABLE_UNIFORMS * 4);
2712bf215546Sopenharmony_ci               simple_mtx_unlock(&sel->mutex);
2713bf215546Sopenharmony_ci               goto again;
2714bf215546Sopenharmony_ci            }
2715bf215546Sopenharmony_ci            continue;
2716bf215546Sopenharmony_ci         }
2717bf215546Sopenharmony_ci
2718bf215546Sopenharmony_ci         simple_mtx_unlock(&sel->mutex);
2719bf215546Sopenharmony_ci
2720bf215546Sopenharmony_ci         if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) {
2721bf215546Sopenharmony_ci            /* If it's an optimized shader and its compilation has
2722bf215546Sopenharmony_ci             * been started but isn't done, use the unoptimized
2723bf215546Sopenharmony_ci             * shader so as not to cause a stall due to compilation.
2724bf215546Sopenharmony_ci             */
2725bf215546Sopenharmony_ci            if (iter->is_optimized) {
2726bf215546Sopenharmony_ci               key = use_local_key_copy(key, &local_key, key_size);
2727bf215546Sopenharmony_ci               memset(&local_key.opt, 0, key_opt_size);
2728bf215546Sopenharmony_ci               goto again;
2729bf215546Sopenharmony_ci            }
2730bf215546Sopenharmony_ci
2731bf215546Sopenharmony_ci            util_queue_fence_wait(&iter->ready);
2732bf215546Sopenharmony_ci         }
2733bf215546Sopenharmony_ci
2734bf215546Sopenharmony_ci         if (iter->compilation_failed) {
2735bf215546Sopenharmony_ci            return -1; /* skip the draw call */
2736bf215546Sopenharmony_ci         }
2737bf215546Sopenharmony_ci
2738bf215546Sopenharmony_ci         state->current = sel->variants[i];
2739bf215546Sopenharmony_ci         return 0;
2740bf215546Sopenharmony_ci      }
2741bf215546Sopenharmony_ci   }
2742bf215546Sopenharmony_ci
2743bf215546Sopenharmony_ci   /* Build a new shader. */
2744bf215546Sopenharmony_ci   shader = CALLOC_STRUCT(si_shader);
2745bf215546Sopenharmony_ci   if (!shader) {
2746bf215546Sopenharmony_ci      simple_mtx_unlock(&sel->mutex);
2747bf215546Sopenharmony_ci      return -ENOMEM;
2748bf215546Sopenharmony_ci   }
2749bf215546Sopenharmony_ci
2750bf215546Sopenharmony_ci   util_queue_fence_init(&shader->ready);
2751bf215546Sopenharmony_ci
2752bf215546Sopenharmony_ci   if (!sctx->compiler.passes)
2753bf215546Sopenharmony_ci      si_init_compiler(sctx->screen, &sctx->compiler);
2754bf215546Sopenharmony_ci
2755bf215546Sopenharmony_ci   shader->selector = sel;
2756bf215546Sopenharmony_ci   *((SHADER_KEY_TYPE*)&shader->key) = *key;
2757bf215546Sopenharmony_ci   shader->wave_size = si_determine_wave_size(sscreen, shader);
2758bf215546Sopenharmony_ci   shader->compiler_ctx_state.compiler = &sctx->compiler;
2759bf215546Sopenharmony_ci   shader->compiler_ctx_state.debug = sctx->debug;
2760bf215546Sopenharmony_ci   shader->compiler_ctx_state.is_debug_context = sctx->is_debug;
2761bf215546Sopenharmony_ci
2762bf215546Sopenharmony_ci   /* If this is a merged shader, get the first shader's selector. */
2763bf215546Sopenharmony_ci   if (sscreen->info.gfx_level >= GFX9) {
2764bf215546Sopenharmony_ci      if (sel->stage == MESA_SHADER_TESS_CTRL)
2765bf215546Sopenharmony_ci         previous_stage_sel = ((struct si_shader_key_ge*)key)->part.tcs.ls;
2766bf215546Sopenharmony_ci      else if (sel->stage == MESA_SHADER_GEOMETRY)
2767bf215546Sopenharmony_ci         previous_stage_sel = ((struct si_shader_key_ge*)key)->part.gs.es;
2768bf215546Sopenharmony_ci
2769bf215546Sopenharmony_ci      /* We need to wait for the previous shader. */
2770bf215546Sopenharmony_ci      if (previous_stage_sel)
2771bf215546Sopenharmony_ci         util_queue_fence_wait(&previous_stage_sel->ready);
2772bf215546Sopenharmony_ci   }
2773bf215546Sopenharmony_ci
2774bf215546Sopenharmony_ci   bool is_pure_monolithic =
2775bf215546Sopenharmony_ci      sscreen->use_monolithic_shaders || memcmp(&key->mono, &zeroed_key->mono, sizeof(key->mono)) != 0;
2776bf215546Sopenharmony_ci
2777bf215546Sopenharmony_ci   /* Compile the main shader part if it doesn't exist. This can happen
2778bf215546Sopenharmony_ci    * if the initial guess was wrong.
2779bf215546Sopenharmony_ci    */
2780bf215546Sopenharmony_ci   if (!is_pure_monolithic) {
2781bf215546Sopenharmony_ci      bool ok = true;
2782bf215546Sopenharmony_ci
2783bf215546Sopenharmony_ci      /* Make sure the main shader part is present. This is needed
2784bf215546Sopenharmony_ci       * for shaders that can be compiled as VS, LS, or ES, and only
2785bf215546Sopenharmony_ci       * one of them is compiled at creation.
2786bf215546Sopenharmony_ci       *
2787bf215546Sopenharmony_ci       * It is also needed for GS, which can be compiled as non-NGG
2788bf215546Sopenharmony_ci       * and NGG.
2789bf215546Sopenharmony_ci       *
2790bf215546Sopenharmony_ci       * For merged shaders, check that the starting shader's main
2791bf215546Sopenharmony_ci       * part is present.
2792bf215546Sopenharmony_ci       */
2793bf215546Sopenharmony_ci      if (previous_stage_sel) {
2794bf215546Sopenharmony_ci         union si_shader_key shader1_key = zeroed;
2795bf215546Sopenharmony_ci
2796bf215546Sopenharmony_ci         if (sel->stage == MESA_SHADER_TESS_CTRL) {
2797bf215546Sopenharmony_ci            shader1_key.ge.as_ls = 1;
2798bf215546Sopenharmony_ci         } else if (sel->stage == MESA_SHADER_GEOMETRY) {
2799bf215546Sopenharmony_ci            shader1_key.ge.as_es = 1;
2800bf215546Sopenharmony_ci            shader1_key.ge.as_ngg = ((struct si_shader_key_ge*)key)->as_ngg; /* for Wave32 vs Wave64 */
2801bf215546Sopenharmony_ci         } else {
2802bf215546Sopenharmony_ci            assert(0);
2803bf215546Sopenharmony_ci         }
2804bf215546Sopenharmony_ci
2805bf215546Sopenharmony_ci         simple_mtx_lock(&previous_stage_sel->mutex);
2806bf215546Sopenharmony_ci         ok = si_check_missing_main_part(sscreen, previous_stage_sel, &shader->compiler_ctx_state,
2807bf215546Sopenharmony_ci                                         &shader1_key);
2808bf215546Sopenharmony_ci         simple_mtx_unlock(&previous_stage_sel->mutex);
2809bf215546Sopenharmony_ci      }
2810bf215546Sopenharmony_ci
2811bf215546Sopenharmony_ci      if (ok) {
2812bf215546Sopenharmony_ci         ok = si_check_missing_main_part(sscreen, sel, &shader->compiler_ctx_state,
2813bf215546Sopenharmony_ci                                         (union si_shader_key*)key);
2814bf215546Sopenharmony_ci      }
2815bf215546Sopenharmony_ci
2816bf215546Sopenharmony_ci      if (!ok) {
2817bf215546Sopenharmony_ci         FREE(shader);
2818bf215546Sopenharmony_ci         simple_mtx_unlock(&sel->mutex);
2819bf215546Sopenharmony_ci         return -ENOMEM; /* skip the draw call */
2820bf215546Sopenharmony_ci      }
2821bf215546Sopenharmony_ci   }
2822bf215546Sopenharmony_ci
2823bf215546Sopenharmony_ci   if (sel->variants_count == sel->variants_max_count) {
2824bf215546Sopenharmony_ci      sel->variants_max_count += 2;
2825bf215546Sopenharmony_ci      sel->variants = (struct si_shader**)
2826bf215546Sopenharmony_ci         realloc(sel->variants, sel->variants_max_count * sizeof(struct si_shader*));
2827bf215546Sopenharmony_ci      sel->keys = (union si_shader_key*)
2828bf215546Sopenharmony_ci         realloc(sel->keys, sel->variants_max_count * sizeof(union si_shader_key));
2829bf215546Sopenharmony_ci   }
2830bf215546Sopenharmony_ci
2831bf215546Sopenharmony_ci   /* Keep the reference to the 1st shader of merged shaders, so that
2832bf215546Sopenharmony_ci    * Gallium can't destroy it before we destroy the 2nd shader.
2833bf215546Sopenharmony_ci    *
2834bf215546Sopenharmony_ci    * Set sctx = NULL, because it's unused if we're not releasing
2835bf215546Sopenharmony_ci    * the shader, and we don't have any sctx here.
2836bf215546Sopenharmony_ci    */
2837bf215546Sopenharmony_ci   si_shader_selector_reference(NULL, &shader->previous_stage_sel, previous_stage_sel);
2838bf215546Sopenharmony_ci
2839bf215546Sopenharmony_ci   /* Monolithic-only shaders don't make a distinction between optimized
2840bf215546Sopenharmony_ci    * and unoptimized. */
2841bf215546Sopenharmony_ci   shader->is_monolithic =
2842bf215546Sopenharmony_ci      is_pure_monolithic || memcmp(&key->opt, &zeroed_key->opt, key_opt_size) != 0;
2843bf215546Sopenharmony_ci
2844bf215546Sopenharmony_ci   shader->is_optimized = !is_pure_monolithic &&
2845bf215546Sopenharmony_ci                          memcmp(&key->opt, &zeroed_key->opt, key_opt_size) != 0;
2846bf215546Sopenharmony_ci
2847bf215546Sopenharmony_ci   /* If it's an optimized shader, compile it asynchronously. */
2848bf215546Sopenharmony_ci   if (shader->is_optimized) {
2849bf215546Sopenharmony_ci      /* Compile it asynchronously. */
2850bf215546Sopenharmony_ci      util_queue_add_job(&sscreen->shader_compiler_queue_low_priority, shader, &shader->ready,
2851bf215546Sopenharmony_ci                         si_build_shader_variant_low_priority, NULL, 0);
2852bf215546Sopenharmony_ci
2853bf215546Sopenharmony_ci      /* Add only after the ready fence was reset, to guard against a
2854bf215546Sopenharmony_ci       * race with si_bind_XX_shader. */
2855bf215546Sopenharmony_ci      sel->variants[sel->variants_count] = shader;
2856bf215546Sopenharmony_ci      sel->keys[sel->variants_count] = shader->key;
2857bf215546Sopenharmony_ci      sel->variants_count++;
2858bf215546Sopenharmony_ci
2859bf215546Sopenharmony_ci      /* Use the default (unoptimized) shader for now. */
2860bf215546Sopenharmony_ci      key = use_local_key_copy(key, &local_key, key_size);
2861bf215546Sopenharmony_ci      memset(&local_key.opt, 0, key_opt_size);
2862bf215546Sopenharmony_ci      simple_mtx_unlock(&sel->mutex);
2863bf215546Sopenharmony_ci
2864bf215546Sopenharmony_ci      if (sscreen->options.sync_compile)
2865bf215546Sopenharmony_ci         util_queue_fence_wait(&shader->ready);
2866bf215546Sopenharmony_ci
2867bf215546Sopenharmony_ci      goto again;
2868bf215546Sopenharmony_ci   }
2869bf215546Sopenharmony_ci
2870bf215546Sopenharmony_ci   /* Reset the fence before adding to the variant list. */
2871bf215546Sopenharmony_ci   util_queue_fence_reset(&shader->ready);
2872bf215546Sopenharmony_ci
2873bf215546Sopenharmony_ci   sel->variants[sel->variants_count] = shader;
2874bf215546Sopenharmony_ci   sel->keys[sel->variants_count] = shader->key;
2875bf215546Sopenharmony_ci   sel->variants_count++;
2876bf215546Sopenharmony_ci
2877bf215546Sopenharmony_ci   simple_mtx_unlock(&sel->mutex);
2878bf215546Sopenharmony_ci
2879bf215546Sopenharmony_ci   assert(!shader->is_optimized);
2880bf215546Sopenharmony_ci   si_build_shader_variant(shader, -1, false);
2881bf215546Sopenharmony_ci
2882bf215546Sopenharmony_ci   util_queue_fence_signal(&shader->ready);
2883bf215546Sopenharmony_ci
2884bf215546Sopenharmony_ci   if (!shader->compilation_failed)
2885bf215546Sopenharmony_ci      state->current = shader;
2886bf215546Sopenharmony_ci
2887bf215546Sopenharmony_ci   return shader->compilation_failed ? -1 : 0;
2888bf215546Sopenharmony_ci}
2889bf215546Sopenharmony_ci
2890bf215546Sopenharmony_ciint si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state)
2891bf215546Sopenharmony_ci{
2892bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
2893bf215546Sopenharmony_ci
2894bf215546Sopenharmony_ci   si_shader_selector_key(ctx, state->cso, &state->key);
2895bf215546Sopenharmony_ci
2896bf215546Sopenharmony_ci   if (state->cso->stage == MESA_SHADER_FRAGMENT) {
2897bf215546Sopenharmony_ci      if (state->key.ps.opt.inline_uniforms)
2898bf215546Sopenharmony_ci         return si_shader_select_with_key(sctx, state, &state->key.ps);
2899bf215546Sopenharmony_ci      else
2900bf215546Sopenharmony_ci         return si_shader_select_with_key<NO_INLINE_UNIFORMS>(sctx, state, &state->key.ps);
2901bf215546Sopenharmony_ci   } else {
2902bf215546Sopenharmony_ci      if (state->key.ge.opt.inline_uniforms) {
2903bf215546Sopenharmony_ci         return si_shader_select_with_key(sctx, state, &state->key.ge);
2904bf215546Sopenharmony_ci      } else {
2905bf215546Sopenharmony_ci         return si_shader_select_with_key<NO_INLINE_UNIFORMS>(sctx, state, &state->key.ge);
2906bf215546Sopenharmony_ci      }
2907bf215546Sopenharmony_ci   }
2908bf215546Sopenharmony_ci}
2909bf215546Sopenharmony_ci
2910bf215546Sopenharmony_cistatic void si_parse_next_shader_property(const struct si_shader_info *info,
2911bf215546Sopenharmony_ci                                          union si_shader_key *key)
2912bf215546Sopenharmony_ci{
2913bf215546Sopenharmony_ci   gl_shader_stage next_shader = info->base.next_stage;
2914bf215546Sopenharmony_ci
2915bf215546Sopenharmony_ci   switch (info->base.stage) {
2916bf215546Sopenharmony_ci   case MESA_SHADER_VERTEX:
2917bf215546Sopenharmony_ci      switch (next_shader) {
2918bf215546Sopenharmony_ci      case MESA_SHADER_GEOMETRY:
2919bf215546Sopenharmony_ci         key->ge.as_es = 1;
2920bf215546Sopenharmony_ci         break;
2921bf215546Sopenharmony_ci      case MESA_SHADER_TESS_CTRL:
2922bf215546Sopenharmony_ci      case MESA_SHADER_TESS_EVAL:
2923bf215546Sopenharmony_ci         key->ge.as_ls = 1;
2924bf215546Sopenharmony_ci         break;
2925bf215546Sopenharmony_ci      default:
2926bf215546Sopenharmony_ci         /* If POSITION isn't written, it can only be a HW VS
2927bf215546Sopenharmony_ci          * if streamout is used. If streamout isn't used,
2928bf215546Sopenharmony_ci          * assume that it's a HW LS. (the next shader is TCS)
2929bf215546Sopenharmony_ci          * This heuristic is needed for separate shader objects.
2930bf215546Sopenharmony_ci          */
2931bf215546Sopenharmony_ci         if (!info->writes_position && !info->enabled_streamout_buffer_mask)
2932bf215546Sopenharmony_ci            key->ge.as_ls = 1;
2933bf215546Sopenharmony_ci      }
2934bf215546Sopenharmony_ci      break;
2935bf215546Sopenharmony_ci
2936bf215546Sopenharmony_ci   case MESA_SHADER_TESS_EVAL:
2937bf215546Sopenharmony_ci      if (next_shader == MESA_SHADER_GEOMETRY || !info->writes_position)
2938bf215546Sopenharmony_ci         key->ge.as_es = 1;
2939bf215546Sopenharmony_ci      break;
2940bf215546Sopenharmony_ci
2941bf215546Sopenharmony_ci   default:;
2942bf215546Sopenharmony_ci   }
2943bf215546Sopenharmony_ci}
2944bf215546Sopenharmony_ci
2945bf215546Sopenharmony_ci/**
2946bf215546Sopenharmony_ci * Compile the main shader part or the monolithic shader as part of
2947bf215546Sopenharmony_ci * si_shader_selector initialization. Since it can be done asynchronously,
2948bf215546Sopenharmony_ci * there is no way to report compile failures to applications.
2949bf215546Sopenharmony_ci */
2950bf215546Sopenharmony_cistatic void si_init_shader_selector_async(void *job, void *gdata, int thread_index)
2951bf215546Sopenharmony_ci{
2952bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector *)job;
2953bf215546Sopenharmony_ci   struct si_screen *sscreen = sel->screen;
2954bf215546Sopenharmony_ci   struct ac_llvm_compiler *compiler;
2955bf215546Sopenharmony_ci   struct util_debug_callback *debug = &sel->compiler_ctx_state.debug;
2956bf215546Sopenharmony_ci
2957bf215546Sopenharmony_ci   assert(!debug->debug_message || debug->async);
2958bf215546Sopenharmony_ci   assert(thread_index >= 0);
2959bf215546Sopenharmony_ci   assert(thread_index < (int)ARRAY_SIZE(sscreen->compiler));
2960bf215546Sopenharmony_ci   compiler = &sscreen->compiler[thread_index];
2961bf215546Sopenharmony_ci
2962bf215546Sopenharmony_ci   if (!compiler->passes)
2963bf215546Sopenharmony_ci      si_init_compiler(sscreen, compiler);
2964bf215546Sopenharmony_ci
2965bf215546Sopenharmony_ci   /* Serialize NIR to save memory. Monolithic shader variants
2966bf215546Sopenharmony_ci    * have to deserialize NIR before compilation.
2967bf215546Sopenharmony_ci    */
2968bf215546Sopenharmony_ci   if (sel->nir) {
2969bf215546Sopenharmony_ci      struct blob blob;
2970bf215546Sopenharmony_ci      size_t size;
2971bf215546Sopenharmony_ci
2972bf215546Sopenharmony_ci      blob_init(&blob);
2973bf215546Sopenharmony_ci      /* true = remove optional debugging data to increase
2974bf215546Sopenharmony_ci       * the likehood of getting more shader cache hits.
2975bf215546Sopenharmony_ci       * It also drops variable names, so we'll save more memory.
2976bf215546Sopenharmony_ci       * If NIR debug prints are used we don't strip to get more
2977bf215546Sopenharmony_ci       * useful logs.
2978bf215546Sopenharmony_ci       */
2979bf215546Sopenharmony_ci      nir_serialize(&blob, sel->nir, NIR_DEBUG(PRINT) == 0);
2980bf215546Sopenharmony_ci      blob_finish_get_buffer(&blob, &sel->nir_binary, &size);
2981bf215546Sopenharmony_ci      sel->nir_size = size;
2982bf215546Sopenharmony_ci   }
2983bf215546Sopenharmony_ci
2984bf215546Sopenharmony_ci   /* Compile the main shader part for use with a prolog and/or epilog.
2985bf215546Sopenharmony_ci    * If this fails, the driver will try to compile a monolithic shader
2986bf215546Sopenharmony_ci    * on demand.
2987bf215546Sopenharmony_ci    */
2988bf215546Sopenharmony_ci   if (!sscreen->use_monolithic_shaders) {
2989bf215546Sopenharmony_ci      struct si_shader *shader = CALLOC_STRUCT(si_shader);
2990bf215546Sopenharmony_ci      unsigned char ir_sha1_cache_key[20];
2991bf215546Sopenharmony_ci
2992bf215546Sopenharmony_ci      if (!shader) {
2993bf215546Sopenharmony_ci         fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
2994bf215546Sopenharmony_ci         return;
2995bf215546Sopenharmony_ci      }
2996bf215546Sopenharmony_ci
2997bf215546Sopenharmony_ci      /* We can leave the fence signaled because use of the default
2998bf215546Sopenharmony_ci       * main part is guarded by the selector's ready fence. */
2999bf215546Sopenharmony_ci      util_queue_fence_init(&shader->ready);
3000bf215546Sopenharmony_ci
3001bf215546Sopenharmony_ci      shader->selector = sel;
3002bf215546Sopenharmony_ci      shader->is_monolithic = false;
3003bf215546Sopenharmony_ci      si_parse_next_shader_property(&sel->info, &shader->key);
3004bf215546Sopenharmony_ci
3005bf215546Sopenharmony_ci      if (sel->stage <= MESA_SHADER_GEOMETRY &&
3006bf215546Sopenharmony_ci          sscreen->use_ngg && (!sel->info.enabled_streamout_buffer_mask ||
3007bf215546Sopenharmony_ci                               sscreen->use_ngg_streamout) &&
3008bf215546Sopenharmony_ci          ((sel->stage == MESA_SHADER_VERTEX && !shader->key.ge.as_ls) ||
3009bf215546Sopenharmony_ci           sel->stage == MESA_SHADER_TESS_EVAL || sel->stage == MESA_SHADER_GEOMETRY))
3010bf215546Sopenharmony_ci         shader->key.ge.as_ngg = 1;
3011bf215546Sopenharmony_ci
3012bf215546Sopenharmony_ci      shader->wave_size = si_determine_wave_size(sscreen, shader);
3013bf215546Sopenharmony_ci
3014bf215546Sopenharmony_ci      if (sel->nir) {
3015bf215546Sopenharmony_ci         if (sel->stage <= MESA_SHADER_GEOMETRY) {
3016bf215546Sopenharmony_ci            si_get_ir_cache_key(sel, shader->key.ge.as_ngg, shader->key.ge.as_es,
3017bf215546Sopenharmony_ci                                shader->wave_size, ir_sha1_cache_key);
3018bf215546Sopenharmony_ci         } else {
3019bf215546Sopenharmony_ci            si_get_ir_cache_key(sel, false, false, shader->wave_size, ir_sha1_cache_key);
3020bf215546Sopenharmony_ci         }
3021bf215546Sopenharmony_ci      }
3022bf215546Sopenharmony_ci
3023bf215546Sopenharmony_ci      /* Try to load the shader from the shader cache. */
3024bf215546Sopenharmony_ci      simple_mtx_lock(&sscreen->shader_cache_mutex);
3025bf215546Sopenharmony_ci
3026bf215546Sopenharmony_ci      if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
3027bf215546Sopenharmony_ci         simple_mtx_unlock(&sscreen->shader_cache_mutex);
3028bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
3029bf215546Sopenharmony_ci      } else {
3030bf215546Sopenharmony_ci         simple_mtx_unlock(&sscreen->shader_cache_mutex);
3031bf215546Sopenharmony_ci
3032bf215546Sopenharmony_ci         /* Compile the shader if it hasn't been loaded from the cache. */
3033bf215546Sopenharmony_ci         if (!si_compile_shader(sscreen, compiler, shader, debug)) {
3034bf215546Sopenharmony_ci            FREE(shader);
3035bf215546Sopenharmony_ci            fprintf(stderr, "radeonsi: can't compile a main shader part\n");
3036bf215546Sopenharmony_ci            return;
3037bf215546Sopenharmony_ci         }
3038bf215546Sopenharmony_ci
3039bf215546Sopenharmony_ci         simple_mtx_lock(&sscreen->shader_cache_mutex);
3040bf215546Sopenharmony_ci         si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
3041bf215546Sopenharmony_ci         simple_mtx_unlock(&sscreen->shader_cache_mutex);
3042bf215546Sopenharmony_ci      }
3043bf215546Sopenharmony_ci
3044bf215546Sopenharmony_ci      *si_get_main_shader_part(sel, &shader->key) = shader;
3045bf215546Sopenharmony_ci
3046bf215546Sopenharmony_ci      /* Unset "outputs_written" flags for outputs converted to
3047bf215546Sopenharmony_ci       * DEFAULT_VAL, so that later inter-shader optimizations don't
3048bf215546Sopenharmony_ci       * try to eliminate outputs that don't exist in the final
3049bf215546Sopenharmony_ci       * shader.
3050bf215546Sopenharmony_ci       *
3051bf215546Sopenharmony_ci       * This is only done if non-monolithic shaders are enabled.
3052bf215546Sopenharmony_ci       */
3053bf215546Sopenharmony_ci      if ((sel->stage == MESA_SHADER_VERTEX ||
3054bf215546Sopenharmony_ci           sel->stage == MESA_SHADER_TESS_EVAL ||
3055bf215546Sopenharmony_ci           sel->stage == MESA_SHADER_GEOMETRY) &&
3056bf215546Sopenharmony_ci          !shader->key.ge.as_ls && !shader->key.ge.as_es) {
3057bf215546Sopenharmony_ci         unsigned i;
3058bf215546Sopenharmony_ci
3059bf215546Sopenharmony_ci         for (i = 0; i < sel->info.num_outputs; i++) {
3060bf215546Sopenharmony_ci            unsigned semantic = sel->info.output_semantic[i];
3061bf215546Sopenharmony_ci            unsigned ps_input_cntl = shader->info.vs_output_ps_input_cntl[semantic];
3062bf215546Sopenharmony_ci
3063bf215546Sopenharmony_ci            /* OFFSET=0x20 means DEFAULT_VAL, which means VS doesn't export it. */
3064bf215546Sopenharmony_ci            if (G_028644_OFFSET(ps_input_cntl) != 0x20)
3065bf215546Sopenharmony_ci               continue;
3066bf215546Sopenharmony_ci
3067bf215546Sopenharmony_ci            unsigned id;
3068bf215546Sopenharmony_ci
3069bf215546Sopenharmony_ci            /* Remove the output from the mask. */
3070bf215546Sopenharmony_ci            if ((semantic <= VARYING_SLOT_VAR31 || semantic >= VARYING_SLOT_VAR0_16BIT) &&
3071bf215546Sopenharmony_ci                semantic != VARYING_SLOT_POS &&
3072bf215546Sopenharmony_ci                semantic != VARYING_SLOT_PSIZ &&
3073bf215546Sopenharmony_ci                semantic != VARYING_SLOT_CLIP_VERTEX &&
3074bf215546Sopenharmony_ci                semantic != VARYING_SLOT_EDGE) {
3075bf215546Sopenharmony_ci               id = si_shader_io_get_unique_index(semantic, true);
3076bf215546Sopenharmony_ci               sel->info.outputs_written_before_ps &= ~(1ull << id);
3077bf215546Sopenharmony_ci            }
3078bf215546Sopenharmony_ci         }
3079bf215546Sopenharmony_ci      }
3080bf215546Sopenharmony_ci   }
3081bf215546Sopenharmony_ci
3082bf215546Sopenharmony_ci   /* Free NIR. We only keep serialized NIR after this point. */
3083bf215546Sopenharmony_ci   if (sel->nir) {
3084bf215546Sopenharmony_ci      ralloc_free(sel->nir);
3085bf215546Sopenharmony_ci      sel->nir = NULL;
3086bf215546Sopenharmony_ci   }
3087bf215546Sopenharmony_ci}
3088bf215546Sopenharmony_ci
3089bf215546Sopenharmony_civoid si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
3090bf215546Sopenharmony_ci                                 struct util_queue_fence *ready_fence,
3091bf215546Sopenharmony_ci                                 struct si_compiler_ctx_state *compiler_ctx_state, void *job,
3092bf215546Sopenharmony_ci                                 util_queue_execute_func execute)
3093bf215546Sopenharmony_ci{
3094bf215546Sopenharmony_ci   util_queue_fence_init(ready_fence);
3095bf215546Sopenharmony_ci
3096bf215546Sopenharmony_ci   struct util_async_debug_callback async_debug;
3097bf215546Sopenharmony_ci   bool debug = (sctx->debug.debug_message && !sctx->debug.async) || sctx->is_debug ||
3098bf215546Sopenharmony_ci                si_can_dump_shader(sctx->screen, stage);
3099bf215546Sopenharmony_ci
3100bf215546Sopenharmony_ci   if (debug) {
3101bf215546Sopenharmony_ci      u_async_debug_init(&async_debug);
3102bf215546Sopenharmony_ci      compiler_ctx_state->debug = async_debug.base;
3103bf215546Sopenharmony_ci   }
3104bf215546Sopenharmony_ci
3105bf215546Sopenharmony_ci   util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0);
3106bf215546Sopenharmony_ci
3107bf215546Sopenharmony_ci   if (debug) {
3108bf215546Sopenharmony_ci      util_queue_fence_wait(ready_fence);
3109bf215546Sopenharmony_ci      u_async_debug_drain(&async_debug, &sctx->debug);
3110bf215546Sopenharmony_ci      u_async_debug_cleanup(&async_debug);
3111bf215546Sopenharmony_ci   }
3112bf215546Sopenharmony_ci
3113bf215546Sopenharmony_ci   if (sctx->screen->options.sync_compile)
3114bf215546Sopenharmony_ci      util_queue_fence_wait(ready_fence);
3115bf215546Sopenharmony_ci}
3116bf215546Sopenharmony_ci
3117bf215546Sopenharmony_ci/* Return descriptor slot usage masks from the given shader info. */
3118bf215546Sopenharmony_civoid si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info,
3119bf215546Sopenharmony_ci                              uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images)
3120bf215546Sopenharmony_ci{
3121bf215546Sopenharmony_ci   unsigned start, num_shaderbufs, num_constbufs, num_images, num_msaa_images, num_samplers;
3122bf215546Sopenharmony_ci
3123bf215546Sopenharmony_ci   num_shaderbufs = info->base.num_ssbos;
3124bf215546Sopenharmony_ci   num_constbufs = info->base.num_ubos;
3125bf215546Sopenharmony_ci   /* two 8-byte images share one 16-byte slot */
3126bf215546Sopenharmony_ci   num_images = align(info->base.num_images, 2);
3127bf215546Sopenharmony_ci   num_msaa_images = align(BITSET_LAST_BIT(info->base.msaa_images), 2);
3128bf215546Sopenharmony_ci   num_samplers = BITSET_LAST_BIT(info->base.textures_used);
3129bf215546Sopenharmony_ci
3130bf215546Sopenharmony_ci   /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
3131bf215546Sopenharmony_ci   start = si_get_shaderbuf_slot(num_shaderbufs - 1);
3132bf215546Sopenharmony_ci   *const_and_shader_buffers = u_bit_consecutive64(start, num_shaderbufs + num_constbufs);
3133bf215546Sopenharmony_ci
3134bf215546Sopenharmony_ci   /* The layout is:
3135bf215546Sopenharmony_ci    *   - fmask[last] ... fmask[0]     go to [15-last .. 15]
3136bf215546Sopenharmony_ci    *   - image[last] ... image[0]     go to [31-last .. 31]
3137bf215546Sopenharmony_ci    *   - sampler[0] ... sampler[last] go to [32 .. 32+last*2]
3138bf215546Sopenharmony_ci    *
3139bf215546Sopenharmony_ci    * FMASKs for images are placed separately, because MSAA images are rare,
3140bf215546Sopenharmony_ci    * and so we can benefit from a better cache hit rate if we keep image
3141bf215546Sopenharmony_ci    * descriptors together.
3142bf215546Sopenharmony_ci    */
3143bf215546Sopenharmony_ci   if (sscreen->info.gfx_level < GFX11 && num_msaa_images)
3144bf215546Sopenharmony_ci      num_images = SI_NUM_IMAGES + num_msaa_images; /* add FMASK descriptors */
3145bf215546Sopenharmony_ci
3146bf215546Sopenharmony_ci   start = si_get_image_slot(num_images - 1) / 2;
3147bf215546Sopenharmony_ci   *samplers_and_images = u_bit_consecutive64(start, num_images / 2 + num_samplers);
3148bf215546Sopenharmony_ci}
3149bf215546Sopenharmony_ci
3150bf215546Sopenharmony_cistatic void *si_create_shader_selector(struct pipe_context *ctx,
3151bf215546Sopenharmony_ci                                       const struct pipe_shader_state *state)
3152bf215546Sopenharmony_ci{
3153bf215546Sopenharmony_ci   struct si_screen *sscreen = (struct si_screen *)ctx->screen;
3154bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3155bf215546Sopenharmony_ci   struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
3156bf215546Sopenharmony_ci
3157bf215546Sopenharmony_ci   if (!sel)
3158bf215546Sopenharmony_ci      return NULL;
3159bf215546Sopenharmony_ci
3160bf215546Sopenharmony_ci   sel->screen = sscreen;
3161bf215546Sopenharmony_ci   sel->compiler_ctx_state.debug = sctx->debug;
3162bf215546Sopenharmony_ci   sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
3163bf215546Sopenharmony_ci   sel->variants_max_count = 2;
3164bf215546Sopenharmony_ci   sel->keys = (union si_shader_key *)
3165bf215546Sopenharmony_ci      realloc(NULL, sel->variants_max_count * sizeof(union si_shader_key));
3166bf215546Sopenharmony_ci   sel->variants = (struct si_shader **)
3167bf215546Sopenharmony_ci      realloc(NULL, sel->variants_max_count * sizeof(struct si_shader *));
3168bf215546Sopenharmony_ci
3169bf215546Sopenharmony_ci   if (state->type == PIPE_SHADER_IR_TGSI) {
3170bf215546Sopenharmony_ci      sel->nir = tgsi_to_nir(state->tokens, ctx->screen, true);
3171bf215546Sopenharmony_ci   } else {
3172bf215546Sopenharmony_ci      assert(state->type == PIPE_SHADER_IR_NIR);
3173bf215546Sopenharmony_ci      sel->nir = (nir_shader*)state->ir.nir;
3174bf215546Sopenharmony_ci   }
3175bf215546Sopenharmony_ci
3176bf215546Sopenharmony_ci   si_nir_scan_shader(sscreen, sel->nir, &sel->info);
3177bf215546Sopenharmony_ci
3178bf215546Sopenharmony_ci   sel->stage = sel->nir->info.stage;
3179bf215546Sopenharmony_ci   const enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->stage);
3180bf215546Sopenharmony_ci   sel->pipe_shader_type = type;
3181bf215546Sopenharmony_ci   sel->const_and_shader_buf_descriptors_index =
3182bf215546Sopenharmony_ci      si_const_and_shader_buffer_descriptors_idx(type);
3183bf215546Sopenharmony_ci   sel->sampler_and_images_descriptors_index =
3184bf215546Sopenharmony_ci      si_sampler_and_image_descriptors_idx(type);
3185bf215546Sopenharmony_ci
3186bf215546Sopenharmony_ci   p_atomic_inc(&sscreen->num_shaders_created);
3187bf215546Sopenharmony_ci   si_get_active_slot_masks(sscreen, &sel->info, &sel->active_const_and_shader_buffers,
3188bf215546Sopenharmony_ci                            &sel->active_samplers_and_images);
3189bf215546Sopenharmony_ci
3190bf215546Sopenharmony_ci   switch (sel->stage) {
3191bf215546Sopenharmony_ci   case MESA_SHADER_GEOMETRY:
3192bf215546Sopenharmony_ci      /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
3193bf215546Sopenharmony_ci      sel->rast_prim = (enum pipe_prim_type)sel->info.base.gs.output_primitive;
3194bf215546Sopenharmony_ci      if (util_rast_prim_is_triangles(sel->rast_prim))
3195bf215546Sopenharmony_ci         sel->rast_prim = PIPE_PRIM_TRIANGLES;
3196bf215546Sopenharmony_ci
3197bf215546Sopenharmony_ci      /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation so
3198bf215546Sopenharmony_ci       * we can't split workgroups. Disable ngg if any of the following conditions is true:
3199bf215546Sopenharmony_ci       * - num_invocations * gs.vertices_out > 256
3200bf215546Sopenharmony_ci       * - LDS usage is too high
3201bf215546Sopenharmony_ci       */
3202bf215546Sopenharmony_ci      sel->tess_turns_off_ngg = sscreen->info.gfx_level >= GFX10 &&
3203bf215546Sopenharmony_ci                                sscreen->info.gfx_level <= GFX10_3 &&
3204bf215546Sopenharmony_ci                                (sel->info.base.gs.invocations * sel->info.base.gs.vertices_out > 256 ||
3205bf215546Sopenharmony_ci                                 sel->info.base.gs.invocations * sel->info.base.gs.vertices_out *
3206bf215546Sopenharmony_ci                                 (sel->info.num_outputs * 4 + 1) > 6500 /* max dw per GS primitive */);
3207bf215546Sopenharmony_ci      break;
3208bf215546Sopenharmony_ci
3209bf215546Sopenharmony_ci   case MESA_SHADER_VERTEX:
3210bf215546Sopenharmony_ci   case MESA_SHADER_TESS_EVAL:
3211bf215546Sopenharmony_ci      if (sel->stage == MESA_SHADER_TESS_EVAL) {
3212bf215546Sopenharmony_ci         if (sel->info.base.tess.point_mode)
3213bf215546Sopenharmony_ci            sel->rast_prim = PIPE_PRIM_POINTS;
3214bf215546Sopenharmony_ci         else if (sel->info.base.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
3215bf215546Sopenharmony_ci            sel->rast_prim = PIPE_PRIM_LINE_STRIP;
3216bf215546Sopenharmony_ci         else
3217bf215546Sopenharmony_ci            sel->rast_prim = PIPE_PRIM_TRIANGLES;
3218bf215546Sopenharmony_ci      } else {
3219bf215546Sopenharmony_ci         sel->rast_prim = PIPE_PRIM_TRIANGLES;
3220bf215546Sopenharmony_ci      }
3221bf215546Sopenharmony_ci      break;
3222bf215546Sopenharmony_ci   default:;
3223bf215546Sopenharmony_ci   }
3224bf215546Sopenharmony_ci
3225bf215546Sopenharmony_ci   bool ngg_culling_allowed =
3226bf215546Sopenharmony_ci      sscreen->info.gfx_level >= GFX10 &&
3227bf215546Sopenharmony_ci      sscreen->use_ngg_culling &&
3228bf215546Sopenharmony_ci      sel->info.writes_position &&
3229bf215546Sopenharmony_ci      !sel->info.writes_viewport_index && /* cull only against viewport 0 */
3230bf215546Sopenharmony_ci      !sel->info.base.writes_memory &&
3231bf215546Sopenharmony_ci      /* NGG GS supports culling with streamout because it culls after streamout. */
3232bf215546Sopenharmony_ci      (sel->stage == MESA_SHADER_GEOMETRY || !sel->info.enabled_streamout_buffer_mask) &&
3233bf215546Sopenharmony_ci      (sel->stage != MESA_SHADER_GEOMETRY || sel->info.num_stream_output_components[0]) &&
3234bf215546Sopenharmony_ci      (sel->stage != MESA_SHADER_VERTEX ||
3235bf215546Sopenharmony_ci       (!sel->info.base.vs.blit_sgprs_amd &&
3236bf215546Sopenharmony_ci        !sel->info.base.vs.window_space_position));
3237bf215546Sopenharmony_ci
3238bf215546Sopenharmony_ci   sel->ngg_cull_vert_threshold = UINT_MAX; /* disabled (changed below) */
3239bf215546Sopenharmony_ci
3240bf215546Sopenharmony_ci   if (ngg_culling_allowed) {
3241bf215546Sopenharmony_ci      if (sel->stage == MESA_SHADER_VERTEX) {
3242bf215546Sopenharmony_ci         if (sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL))
3243bf215546Sopenharmony_ci            sel->ngg_cull_vert_threshold = 0; /* always enabled */
3244bf215546Sopenharmony_ci         else
3245bf215546Sopenharmony_ci            sel->ngg_cull_vert_threshold = 128;
3246bf215546Sopenharmony_ci      } else if (sel->stage == MESA_SHADER_TESS_EVAL ||
3247bf215546Sopenharmony_ci                 sel->stage == MESA_SHADER_GEOMETRY) {
3248bf215546Sopenharmony_ci         if (sel->rast_prim != PIPE_PRIM_POINTS)
3249bf215546Sopenharmony_ci            sel->ngg_cull_vert_threshold = 0; /* always enabled */
3250bf215546Sopenharmony_ci      }
3251bf215546Sopenharmony_ci   }
3252bf215546Sopenharmony_ci
3253bf215546Sopenharmony_ci   (void)simple_mtx_init(&sel->mutex, mtx_plain);
3254bf215546Sopenharmony_ci
3255bf215546Sopenharmony_ci   si_schedule_initial_compile(sctx, sel->stage, &sel->ready, &sel->compiler_ctx_state,
3256bf215546Sopenharmony_ci                               sel, si_init_shader_selector_async);
3257bf215546Sopenharmony_ci   return sel;
3258bf215546Sopenharmony_ci}
3259bf215546Sopenharmony_ci
3260bf215546Sopenharmony_cistatic void *si_create_shader(struct pipe_context *ctx, const struct pipe_shader_state *state)
3261bf215546Sopenharmony_ci{
3262bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3263bf215546Sopenharmony_ci   struct si_screen *sscreen = (struct si_screen *)ctx->screen;
3264bf215546Sopenharmony_ci   bool cache_hit;
3265bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector *)util_live_shader_cache_get(
3266bf215546Sopenharmony_ci      ctx, &sscreen->live_shader_cache, state, &cache_hit);
3267bf215546Sopenharmony_ci
3268bf215546Sopenharmony_ci   if (sel && cache_hit && sctx->debug.debug_message) {
3269bf215546Sopenharmony_ci      if (sel->main_shader_part)
3270bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part, &sctx->debug);
3271bf215546Sopenharmony_ci      if (sel->main_shader_part_ls)
3272bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ls, &sctx->debug);
3273bf215546Sopenharmony_ci      if (sel->main_shader_part_es)
3274bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_es, &sctx->debug);
3275bf215546Sopenharmony_ci      if (sel->main_shader_part_ngg)
3276bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ngg, &sctx->debug);
3277bf215546Sopenharmony_ci      if (sel->main_shader_part_ngg_es)
3278bf215546Sopenharmony_ci         si_shader_dump_stats_for_shader_db(sscreen, sel->main_shader_part_ngg_es, &sctx->debug);
3279bf215546Sopenharmony_ci   }
3280bf215546Sopenharmony_ci   return sel;
3281bf215546Sopenharmony_ci}
3282bf215546Sopenharmony_ci
3283bf215546Sopenharmony_cistatic void si_update_streamout_state(struct si_context *sctx)
3284bf215546Sopenharmony_ci{
3285bf215546Sopenharmony_ci   struct si_shader_selector *shader_with_so = si_get_vs(sctx)->cso;
3286bf215546Sopenharmony_ci
3287bf215546Sopenharmony_ci   if (!shader_with_so)
3288bf215546Sopenharmony_ci      return;
3289bf215546Sopenharmony_ci
3290bf215546Sopenharmony_ci   sctx->streamout.enabled_stream_buffers_mask = shader_with_so->info.enabled_streamout_buffer_mask;
3291bf215546Sopenharmony_ci   sctx->streamout.stride_in_dw = shader_with_so->info.base.xfb_stride;
3292bf215546Sopenharmony_ci
3293bf215546Sopenharmony_ci   /* GDS must be allocated when any GDS instructions are used, otherwise it hangs. */
3294bf215546Sopenharmony_ci   if (sctx->screen->use_ngg_streamout && shader_with_so->info.enabled_streamout_buffer_mask)
3295bf215546Sopenharmony_ci      si_allocate_gds(sctx);
3296bf215546Sopenharmony_ci}
3297bf215546Sopenharmony_ci
3298bf215546Sopenharmony_cistatic void si_update_clip_regs(struct si_context *sctx, struct si_shader_selector *old_hw_vs,
3299bf215546Sopenharmony_ci                                struct si_shader *old_hw_vs_variant,
3300bf215546Sopenharmony_ci                                struct si_shader_selector *next_hw_vs,
3301bf215546Sopenharmony_ci                                struct si_shader *next_hw_vs_variant)
3302bf215546Sopenharmony_ci{
3303bf215546Sopenharmony_ci   if (next_hw_vs &&
3304bf215546Sopenharmony_ci       (!old_hw_vs ||
3305bf215546Sopenharmony_ci        (old_hw_vs->stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) !=
3306bf215546Sopenharmony_ci        (next_hw_vs->stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) ||
3307bf215546Sopenharmony_ci        old_hw_vs->info.clipdist_mask != next_hw_vs->info.clipdist_mask ||
3308bf215546Sopenharmony_ci        old_hw_vs->info.culldist_mask != next_hw_vs->info.culldist_mask || !old_hw_vs_variant ||
3309bf215546Sopenharmony_ci        !next_hw_vs_variant ||
3310bf215546Sopenharmony_ci        old_hw_vs_variant->pa_cl_vs_out_cntl != next_hw_vs_variant->pa_cl_vs_out_cntl))
3311bf215546Sopenharmony_ci      si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
3312bf215546Sopenharmony_ci}
3313bf215546Sopenharmony_ci
3314bf215546Sopenharmony_cistatic void si_update_rasterized_prim(struct si_context *sctx)
3315bf215546Sopenharmony_ci{
3316bf215546Sopenharmony_ci   enum pipe_prim_type rast_prim;
3317bf215546Sopenharmony_ci
3318bf215546Sopenharmony_ci   if (sctx->shader.gs.cso) {
3319bf215546Sopenharmony_ci      /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
3320bf215546Sopenharmony_ci      rast_prim = sctx->shader.gs.cso->rast_prim;
3321bf215546Sopenharmony_ci   } else if (sctx->shader.tes.cso) {
3322bf215546Sopenharmony_ci      /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
3323bf215546Sopenharmony_ci      rast_prim = sctx->shader.tes.cso->rast_prim;
3324bf215546Sopenharmony_ci   } else {
3325bf215546Sopenharmony_ci      /* Determined by draw calls. */
3326bf215546Sopenharmony_ci      return;
3327bf215546Sopenharmony_ci   }
3328bf215546Sopenharmony_ci
3329bf215546Sopenharmony_ci   if (rast_prim != sctx->current_rast_prim) {
3330bf215546Sopenharmony_ci      if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
3331bf215546Sopenharmony_ci          util_prim_is_points_or_lines(rast_prim))
3332bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
3333bf215546Sopenharmony_ci
3334bf215546Sopenharmony_ci      sctx->current_rast_prim = rast_prim;
3335bf215546Sopenharmony_ci   }
3336bf215546Sopenharmony_ci}
3337bf215546Sopenharmony_ci
3338bf215546Sopenharmony_cistatic void si_update_common_shader_state(struct si_context *sctx, struct si_shader_selector *sel,
3339bf215546Sopenharmony_ci                                          enum pipe_shader_type type)
3340bf215546Sopenharmony_ci{
3341bf215546Sopenharmony_ci   si_set_active_descriptors_for_shader(sctx, sel);
3342bf215546Sopenharmony_ci
3343bf215546Sopenharmony_ci   sctx->uses_bindless_samplers = si_shader_uses_bindless_samplers(sctx->shader.vs.cso) ||
3344bf215546Sopenharmony_ci                                  si_shader_uses_bindless_samplers(sctx->shader.gs.cso) ||
3345bf215546Sopenharmony_ci                                  si_shader_uses_bindless_samplers(sctx->shader.ps.cso) ||
3346bf215546Sopenharmony_ci                                  si_shader_uses_bindless_samplers(sctx->shader.tcs.cso) ||
3347bf215546Sopenharmony_ci                                  si_shader_uses_bindless_samplers(sctx->shader.tes.cso);
3348bf215546Sopenharmony_ci   sctx->uses_bindless_images = si_shader_uses_bindless_images(sctx->shader.vs.cso) ||
3349bf215546Sopenharmony_ci                                si_shader_uses_bindless_images(sctx->shader.gs.cso) ||
3350bf215546Sopenharmony_ci                                si_shader_uses_bindless_images(sctx->shader.ps.cso) ||
3351bf215546Sopenharmony_ci                                si_shader_uses_bindless_images(sctx->shader.tcs.cso) ||
3352bf215546Sopenharmony_ci                                si_shader_uses_bindless_images(sctx->shader.tes.cso);
3353bf215546Sopenharmony_ci
3354bf215546Sopenharmony_ci   if (type == PIPE_SHADER_VERTEX || type == PIPE_SHADER_TESS_EVAL || type == PIPE_SHADER_GEOMETRY)
3355bf215546Sopenharmony_ci      sctx->ngg_culling = 0; /* this will be enabled on the first draw if needed */
3356bf215546Sopenharmony_ci
3357bf215546Sopenharmony_ci   si_invalidate_inlinable_uniforms(sctx, type);
3358bf215546Sopenharmony_ci   sctx->do_update_shaders = true;
3359bf215546Sopenharmony_ci}
3360bf215546Sopenharmony_ci
3361bf215546Sopenharmony_cistatic void si_bind_vs_shader(struct pipe_context *ctx, void *state)
3362bf215546Sopenharmony_ci{
3363bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3364bf215546Sopenharmony_ci   struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
3365bf215546Sopenharmony_ci   struct si_shader *old_hw_vs_variant = si_get_vs(sctx)->current;
3366bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector*)state;
3367bf215546Sopenharmony_ci
3368bf215546Sopenharmony_ci   if (sctx->shader.vs.cso == sel)
3369bf215546Sopenharmony_ci      return;
3370bf215546Sopenharmony_ci
3371bf215546Sopenharmony_ci   sctx->shader.vs.cso = sel;
3372bf215546Sopenharmony_ci   sctx->shader.vs.current = (sel && sel->variants_count) ? sel->variants[0] : NULL;
3373bf215546Sopenharmony_ci   sctx->num_vs_blit_sgprs = sel ? sel->info.base.vs.blit_sgprs_amd : 0;
3374bf215546Sopenharmony_ci   sctx->vs_uses_draw_id = sel ? sel->info.uses_drawid : false;
3375bf215546Sopenharmony_ci
3376bf215546Sopenharmony_ci   if (si_update_ngg(sctx))
3377bf215546Sopenharmony_ci      si_shader_change_notify(sctx);
3378bf215546Sopenharmony_ci
3379bf215546Sopenharmony_ci   si_update_common_shader_state(sctx, sel, PIPE_SHADER_VERTEX);
3380bf215546Sopenharmony_ci   si_select_draw_vbo(sctx);
3381bf215546Sopenharmony_ci   si_update_vs_viewport_state(sctx);
3382bf215546Sopenharmony_ci   si_update_streamout_state(sctx);
3383bf215546Sopenharmony_ci   si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
3384bf215546Sopenharmony_ci                       si_get_vs(sctx)->current);
3385bf215546Sopenharmony_ci   si_update_rasterized_prim(sctx);
3386bf215546Sopenharmony_ci   si_vs_key_update_inputs(sctx);
3387bf215546Sopenharmony_ci
3388bf215546Sopenharmony_ci   if (sctx->screen->dpbb_allowed) {
3389bf215546Sopenharmony_ci      bool force_off = sel && sel->info.options & SI_PROFILE_VS_NO_BINNING;
3390bf215546Sopenharmony_ci
3391bf215546Sopenharmony_ci      if (force_off != sctx->dpbb_force_off_profile_vs) {
3392bf215546Sopenharmony_ci         sctx->dpbb_force_off_profile_vs = force_off;
3393bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3394bf215546Sopenharmony_ci      }
3395bf215546Sopenharmony_ci   }
3396bf215546Sopenharmony_ci}
3397bf215546Sopenharmony_ci
3398bf215546Sopenharmony_cistatic void si_update_tess_uses_prim_id(struct si_context *sctx)
3399bf215546Sopenharmony_ci{
3400bf215546Sopenharmony_ci   sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id =
3401bf215546Sopenharmony_ci      (sctx->shader.tes.cso && sctx->shader.tes.cso->info.uses_primid) ||
3402bf215546Sopenharmony_ci      (sctx->shader.tcs.cso && sctx->shader.tcs.cso->info.uses_primid) ||
3403bf215546Sopenharmony_ci      (sctx->shader.gs.cso && sctx->shader.gs.cso->info.uses_primid) ||
3404bf215546Sopenharmony_ci      (sctx->shader.ps.cso && !sctx->shader.gs.cso && sctx->shader.ps.cso->info.uses_primid);
3405bf215546Sopenharmony_ci}
3406bf215546Sopenharmony_ci
3407bf215546Sopenharmony_cibool si_update_ngg(struct si_context *sctx)
3408bf215546Sopenharmony_ci{
3409bf215546Sopenharmony_ci   if (!sctx->screen->use_ngg) {
3410bf215546Sopenharmony_ci      assert(!sctx->ngg);
3411bf215546Sopenharmony_ci      return false;
3412bf215546Sopenharmony_ci   }
3413bf215546Sopenharmony_ci
3414bf215546Sopenharmony_ci   bool new_ngg = true;
3415bf215546Sopenharmony_ci
3416bf215546Sopenharmony_ci   if (sctx->shader.gs.cso && sctx->shader.tes.cso && sctx->shader.gs.cso->tess_turns_off_ngg) {
3417bf215546Sopenharmony_ci      new_ngg = false;
3418bf215546Sopenharmony_ci   } else if (!sctx->screen->use_ngg_streamout) {
3419bf215546Sopenharmony_ci      struct si_shader_selector *last = si_get_vs(sctx)->cso;
3420bf215546Sopenharmony_ci
3421bf215546Sopenharmony_ci      if ((last && last->info.enabled_streamout_buffer_mask) ||
3422bf215546Sopenharmony_ci          sctx->streamout.prims_gen_query_enabled)
3423bf215546Sopenharmony_ci         new_ngg = false;
3424bf215546Sopenharmony_ci   }
3425bf215546Sopenharmony_ci
3426bf215546Sopenharmony_ci   if (new_ngg != sctx->ngg) {
3427bf215546Sopenharmony_ci      /* Transitioning from NGG to legacy GS requires VGT_FLUSH on Navi10-14.
3428bf215546Sopenharmony_ci       * VGT_FLUSH is also emitted at the beginning of IBs when legacy GS ring
3429bf215546Sopenharmony_ci       * pointers are set.
3430bf215546Sopenharmony_ci       */
3431bf215546Sopenharmony_ci      if (sctx->screen->info.has_vgt_flush_ngg_legacy_bug && !new_ngg) {
3432bf215546Sopenharmony_ci         sctx->flags |= SI_CONTEXT_VGT_FLUSH;
3433bf215546Sopenharmony_ci         if (sctx->gfx_level == GFX10) {
3434bf215546Sopenharmony_ci            /* Workaround for https://gitlab.freedesktop.org/mesa/mesa/-/issues/2941 */
3435bf215546Sopenharmony_ci            si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
3436bf215546Sopenharmony_ci         }
3437bf215546Sopenharmony_ci      }
3438bf215546Sopenharmony_ci
3439bf215546Sopenharmony_ci      sctx->ngg = new_ngg;
3440bf215546Sopenharmony_ci      sctx->last_gs_out_prim = -1; /* reset this so that it gets updated */
3441bf215546Sopenharmony_ci      si_select_draw_vbo(sctx);
3442bf215546Sopenharmony_ci      return true;
3443bf215546Sopenharmony_ci   }
3444bf215546Sopenharmony_ci   return false;
3445bf215546Sopenharmony_ci}
3446bf215546Sopenharmony_ci
3447bf215546Sopenharmony_cistatic void si_bind_gs_shader(struct pipe_context *ctx, void *state)
3448bf215546Sopenharmony_ci{
3449bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3450bf215546Sopenharmony_ci   struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
3451bf215546Sopenharmony_ci   struct si_shader *old_hw_vs_variant = si_get_vs(sctx)->current;
3452bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector*)state;
3453bf215546Sopenharmony_ci   bool enable_changed = !!sctx->shader.gs.cso != !!sel;
3454bf215546Sopenharmony_ci   bool ngg_changed;
3455bf215546Sopenharmony_ci
3456bf215546Sopenharmony_ci   if (sctx->shader.gs.cso == sel)
3457bf215546Sopenharmony_ci      return;
3458bf215546Sopenharmony_ci
3459bf215546Sopenharmony_ci   sctx->shader.gs.cso = sel;
3460bf215546Sopenharmony_ci   sctx->shader.gs.current = (sel && sel->variants_count) ? sel->variants[0] : NULL;
3461bf215546Sopenharmony_ci   sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
3462bf215546Sopenharmony_ci
3463bf215546Sopenharmony_ci   si_update_common_shader_state(sctx, sel, PIPE_SHADER_GEOMETRY);
3464bf215546Sopenharmony_ci   si_select_draw_vbo(sctx);
3465bf215546Sopenharmony_ci   sctx->last_gs_out_prim = -1; /* reset this so that it gets updated */
3466bf215546Sopenharmony_ci
3467bf215546Sopenharmony_ci   ngg_changed = si_update_ngg(sctx);
3468bf215546Sopenharmony_ci   if (ngg_changed || enable_changed)
3469bf215546Sopenharmony_ci      si_shader_change_notify(sctx);
3470bf215546Sopenharmony_ci   if (enable_changed) {
3471bf215546Sopenharmony_ci      if (sctx->ia_multi_vgt_param_key.u.uses_tess)
3472bf215546Sopenharmony_ci         si_update_tess_uses_prim_id(sctx);
3473bf215546Sopenharmony_ci   }
3474bf215546Sopenharmony_ci   si_update_vs_viewport_state(sctx);
3475bf215546Sopenharmony_ci   si_update_streamout_state(sctx);
3476bf215546Sopenharmony_ci   si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
3477bf215546Sopenharmony_ci                       si_get_vs(sctx)->current);
3478bf215546Sopenharmony_ci   si_update_rasterized_prim(sctx);
3479bf215546Sopenharmony_ci}
3480bf215546Sopenharmony_ci
3481bf215546Sopenharmony_cistatic void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
3482bf215546Sopenharmony_ci{
3483bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3484bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector*)state;
3485bf215546Sopenharmony_ci   bool enable_changed = !!sctx->shader.tcs.cso != !!sel;
3486bf215546Sopenharmony_ci
3487bf215546Sopenharmony_ci   /* Note it could happen that user shader sel is same as fixed function shader,
3488bf215546Sopenharmony_ci    * so we should update this field even sctx->shader.tcs.cso == sel.
3489bf215546Sopenharmony_ci    */
3490bf215546Sopenharmony_ci   sctx->is_user_tcs = !!sel;
3491bf215546Sopenharmony_ci
3492bf215546Sopenharmony_ci   if (sctx->shader.tcs.cso == sel)
3493bf215546Sopenharmony_ci      return;
3494bf215546Sopenharmony_ci
3495bf215546Sopenharmony_ci   sctx->shader.tcs.cso = sel;
3496bf215546Sopenharmony_ci   sctx->shader.tcs.current = (sel && sel->variants_count) ? sel->variants[0] : NULL;
3497bf215546Sopenharmony_ci   sctx->shader.tcs.key.ge.part.tcs.epilog.invoc0_tess_factors_are_def =
3498bf215546Sopenharmony_ci      sel ? sel->info.tessfactors_are_def_in_all_invocs : 0;
3499bf215546Sopenharmony_ci   si_update_tess_uses_prim_id(sctx);
3500bf215546Sopenharmony_ci
3501bf215546Sopenharmony_ci   si_update_common_shader_state(sctx, sel, PIPE_SHADER_TESS_CTRL);
3502bf215546Sopenharmony_ci
3503bf215546Sopenharmony_ci   if (enable_changed)
3504bf215546Sopenharmony_ci      sctx->last_tcs = NULL; /* invalidate derived tess state */
3505bf215546Sopenharmony_ci}
3506bf215546Sopenharmony_ci
3507bf215546Sopenharmony_cistatic void si_bind_tes_shader(struct pipe_context *ctx, void *state)
3508bf215546Sopenharmony_ci{
3509bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3510bf215546Sopenharmony_ci   struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso;
3511bf215546Sopenharmony_ci   struct si_shader *old_hw_vs_variant = si_get_vs(sctx)->current;
3512bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector*)state;
3513bf215546Sopenharmony_ci   bool enable_changed = !!sctx->shader.tes.cso != !!sel;
3514bf215546Sopenharmony_ci
3515bf215546Sopenharmony_ci   if (sctx->shader.tes.cso == sel)
3516bf215546Sopenharmony_ci      return;
3517bf215546Sopenharmony_ci
3518bf215546Sopenharmony_ci   sctx->shader.tes.cso = sel;
3519bf215546Sopenharmony_ci   sctx->shader.tes.current = (sel && sel->variants_count) ? sel->variants[0] : NULL;
3520bf215546Sopenharmony_ci   sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
3521bf215546Sopenharmony_ci   si_update_tess_uses_prim_id(sctx);
3522bf215546Sopenharmony_ci
3523bf215546Sopenharmony_ci   sctx->shader.tcs.key.ge.part.tcs.epilog.prim_mode =
3524bf215546Sopenharmony_ci      sel ? sel->info.base.tess._primitive_mode : 0;
3525bf215546Sopenharmony_ci
3526bf215546Sopenharmony_ci   sctx->shader.tcs.key.ge.part.tcs.epilog.tes_reads_tess_factors =
3527bf215546Sopenharmony_ci      sel ? sel->info.reads_tess_factors : 0;
3528bf215546Sopenharmony_ci
3529bf215546Sopenharmony_ci   si_update_common_shader_state(sctx, sel, PIPE_SHADER_TESS_EVAL);
3530bf215546Sopenharmony_ci   si_select_draw_vbo(sctx);
3531bf215546Sopenharmony_ci   sctx->last_gs_out_prim = -1; /* reset this so that it gets updated */
3532bf215546Sopenharmony_ci
3533bf215546Sopenharmony_ci   bool ngg_changed = si_update_ngg(sctx);
3534bf215546Sopenharmony_ci   if (ngg_changed || enable_changed)
3535bf215546Sopenharmony_ci      si_shader_change_notify(sctx);
3536bf215546Sopenharmony_ci   if (enable_changed)
3537bf215546Sopenharmony_ci      sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
3538bf215546Sopenharmony_ci   si_update_vs_viewport_state(sctx);
3539bf215546Sopenharmony_ci   si_update_streamout_state(sctx);
3540bf215546Sopenharmony_ci   si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, si_get_vs(sctx)->cso,
3541bf215546Sopenharmony_ci                       si_get_vs(sctx)->current);
3542bf215546Sopenharmony_ci   si_update_rasterized_prim(sctx);
3543bf215546Sopenharmony_ci}
3544bf215546Sopenharmony_ci
3545bf215546Sopenharmony_civoid si_update_vrs_flat_shading(struct si_context *sctx)
3546bf215546Sopenharmony_ci{
3547bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX10_3 && sctx->shader.ps.cso) {
3548bf215546Sopenharmony_ci      struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3549bf215546Sopenharmony_ci      struct si_shader_info *info = &sctx->shader.ps.cso->info;
3550bf215546Sopenharmony_ci      bool allow_flat_shading = info->allow_flat_shading;
3551bf215546Sopenharmony_ci
3552bf215546Sopenharmony_ci      if (allow_flat_shading &&
3553bf215546Sopenharmony_ci          (rs->line_smooth || rs->poly_smooth || rs->poly_stipple_enable ||
3554bf215546Sopenharmony_ci           rs->point_smooth || (!rs->flatshade && info->uses_interp_color)))
3555bf215546Sopenharmony_ci         allow_flat_shading = false;
3556bf215546Sopenharmony_ci
3557bf215546Sopenharmony_ci      if (sctx->allow_flat_shading != allow_flat_shading) {
3558bf215546Sopenharmony_ci         sctx->allow_flat_shading = allow_flat_shading;
3559bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
3560bf215546Sopenharmony_ci      }
3561bf215546Sopenharmony_ci   }
3562bf215546Sopenharmony_ci}
3563bf215546Sopenharmony_ci
3564bf215546Sopenharmony_cistatic void si_bind_ps_shader(struct pipe_context *ctx, void *state)
3565bf215546Sopenharmony_ci{
3566bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3567bf215546Sopenharmony_ci   struct si_shader_selector *old_sel = sctx->shader.ps.cso;
3568bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector*)state;
3569bf215546Sopenharmony_ci
3570bf215546Sopenharmony_ci   /* skip if supplied shader is one already in use */
3571bf215546Sopenharmony_ci   if (old_sel == sel)
3572bf215546Sopenharmony_ci      return;
3573bf215546Sopenharmony_ci
3574bf215546Sopenharmony_ci   sctx->shader.ps.cso = sel;
3575bf215546Sopenharmony_ci   sctx->shader.ps.current = (sel && sel->variants_count) ? sel->variants[0] : NULL;
3576bf215546Sopenharmony_ci
3577bf215546Sopenharmony_ci   si_update_common_shader_state(sctx, sel, PIPE_SHADER_FRAGMENT);
3578bf215546Sopenharmony_ci   if (sel) {
3579bf215546Sopenharmony_ci      if (sctx->ia_multi_vgt_param_key.u.uses_tess)
3580bf215546Sopenharmony_ci         si_update_tess_uses_prim_id(sctx);
3581bf215546Sopenharmony_ci
3582bf215546Sopenharmony_ci      if (!old_sel || old_sel->info.colors_written != sel->info.colors_written)
3583bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
3584bf215546Sopenharmony_ci
3585bf215546Sopenharmony_ci      if (sctx->screen->has_out_of_order_rast &&
3586bf215546Sopenharmony_ci          (!old_sel || old_sel->info.base.writes_memory != sel->info.base.writes_memory ||
3587bf215546Sopenharmony_ci           old_sel->info.base.fs.early_fragment_tests !=
3588bf215546Sopenharmony_ci              sel->info.base.fs.early_fragment_tests))
3589bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3590bf215546Sopenharmony_ci   }
3591bf215546Sopenharmony_ci   si_update_ps_colorbuf0_slot(sctx);
3592bf215546Sopenharmony_ci
3593bf215546Sopenharmony_ci   si_ps_key_update_framebuffer(sctx);
3594bf215546Sopenharmony_ci   si_ps_key_update_framebuffer_blend(sctx);
3595bf215546Sopenharmony_ci   si_ps_key_update_blend_rasterizer(sctx);
3596bf215546Sopenharmony_ci   si_ps_key_update_rasterizer(sctx);
3597bf215546Sopenharmony_ci   si_ps_key_update_dsa(sctx);
3598bf215546Sopenharmony_ci   si_ps_key_update_sample_shading(sctx);
3599bf215546Sopenharmony_ci   si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
3600bf215546Sopenharmony_ci   si_update_ps_inputs_read_or_disabled(sctx);
3601bf215546Sopenharmony_ci   si_update_vrs_flat_shading(sctx);
3602bf215546Sopenharmony_ci
3603bf215546Sopenharmony_ci   if (sctx->screen->dpbb_allowed) {
3604bf215546Sopenharmony_ci      bool force_off = sel && sel->info.options & SI_PROFILE_PS_NO_BINNING;
3605bf215546Sopenharmony_ci
3606bf215546Sopenharmony_ci      if (force_off != sctx->dpbb_force_off_profile_ps) {
3607bf215546Sopenharmony_ci         sctx->dpbb_force_off_profile_ps = force_off;
3608bf215546Sopenharmony_ci         si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3609bf215546Sopenharmony_ci      }
3610bf215546Sopenharmony_ci   }
3611bf215546Sopenharmony_ci}
3612bf215546Sopenharmony_ci
3613bf215546Sopenharmony_cistatic void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
3614bf215546Sopenharmony_ci{
3615bf215546Sopenharmony_ci   if (shader->is_optimized) {
3616bf215546Sopenharmony_ci      util_queue_drop_job(&sctx->screen->shader_compiler_queue_low_priority, &shader->ready);
3617bf215546Sopenharmony_ci   }
3618bf215546Sopenharmony_ci
3619bf215546Sopenharmony_ci   util_queue_fence_destroy(&shader->ready);
3620bf215546Sopenharmony_ci
3621bf215546Sopenharmony_ci   /* If destroyed shaders were not unbound, the next compiled
3622bf215546Sopenharmony_ci    * shader variant could get the same pointer address and so
3623bf215546Sopenharmony_ci    * binding it to the same shader stage would be considered
3624bf215546Sopenharmony_ci    * a no-op, causing random behavior.
3625bf215546Sopenharmony_ci    */
3626bf215546Sopenharmony_ci   int state_index = -1;
3627bf215546Sopenharmony_ci
3628bf215546Sopenharmony_ci   switch (shader->selector->stage) {
3629bf215546Sopenharmony_ci   case MESA_SHADER_VERTEX:
3630bf215546Sopenharmony_ci      if (shader->key.ge.as_ls) {
3631bf215546Sopenharmony_ci         if (sctx->gfx_level <= GFX8)
3632bf215546Sopenharmony_ci            state_index = SI_STATE_IDX(ls);
3633bf215546Sopenharmony_ci      } else if (shader->key.ge.as_es) {
3634bf215546Sopenharmony_ci         if (sctx->gfx_level <= GFX8)
3635bf215546Sopenharmony_ci            state_index = SI_STATE_IDX(es);
3636bf215546Sopenharmony_ci      } else if (shader->key.ge.as_ngg) {
3637bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(gs);
3638bf215546Sopenharmony_ci      } else {
3639bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(vs);
3640bf215546Sopenharmony_ci      }
3641bf215546Sopenharmony_ci      break;
3642bf215546Sopenharmony_ci   case MESA_SHADER_TESS_CTRL:
3643bf215546Sopenharmony_ci      state_index = SI_STATE_IDX(hs);
3644bf215546Sopenharmony_ci      break;
3645bf215546Sopenharmony_ci   case MESA_SHADER_TESS_EVAL:
3646bf215546Sopenharmony_ci      if (shader->key.ge.as_es) {
3647bf215546Sopenharmony_ci         if (sctx->gfx_level <= GFX8)
3648bf215546Sopenharmony_ci            state_index = SI_STATE_IDX(es);
3649bf215546Sopenharmony_ci      } else if (shader->key.ge.as_ngg) {
3650bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(gs);
3651bf215546Sopenharmony_ci      } else {
3652bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(vs);
3653bf215546Sopenharmony_ci      }
3654bf215546Sopenharmony_ci      break;
3655bf215546Sopenharmony_ci   case MESA_SHADER_GEOMETRY:
3656bf215546Sopenharmony_ci      if (shader->is_gs_copy_shader)
3657bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(vs);
3658bf215546Sopenharmony_ci      else
3659bf215546Sopenharmony_ci         state_index = SI_STATE_IDX(gs);
3660bf215546Sopenharmony_ci      break;
3661bf215546Sopenharmony_ci   case MESA_SHADER_FRAGMENT:
3662bf215546Sopenharmony_ci      state_index = SI_STATE_IDX(ps);
3663bf215546Sopenharmony_ci      break;
3664bf215546Sopenharmony_ci   default:;
3665bf215546Sopenharmony_ci   }
3666bf215546Sopenharmony_ci
3667bf215546Sopenharmony_ci   if (shader->gs_copy_shader)
3668bf215546Sopenharmony_ci      si_delete_shader(sctx, shader->gs_copy_shader);
3669bf215546Sopenharmony_ci
3670bf215546Sopenharmony_ci   si_shader_selector_reference(sctx, &shader->previous_stage_sel, NULL);
3671bf215546Sopenharmony_ci   si_shader_destroy(shader);
3672bf215546Sopenharmony_ci   si_pm4_free_state(sctx, &shader->pm4, state_index);
3673bf215546Sopenharmony_ci}
3674bf215546Sopenharmony_ci
3675bf215546Sopenharmony_cistatic void si_destroy_shader_selector(struct pipe_context *ctx, void *cso)
3676bf215546Sopenharmony_ci{
3677bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3678bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector *)cso;
3679bf215546Sopenharmony_ci   enum pipe_shader_type type = pipe_shader_type_from_mesa(sel->stage);
3680bf215546Sopenharmony_ci
3681bf215546Sopenharmony_ci   util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);
3682bf215546Sopenharmony_ci
3683bf215546Sopenharmony_ci   if (sctx->shaders[type].cso == sel) {
3684bf215546Sopenharmony_ci      sctx->shaders[type].cso = NULL;
3685bf215546Sopenharmony_ci      sctx->shaders[type].current = NULL;
3686bf215546Sopenharmony_ci   }
3687bf215546Sopenharmony_ci
3688bf215546Sopenharmony_ci   for (unsigned i = 0; i < sel->variants_count; i++) {
3689bf215546Sopenharmony_ci      si_delete_shader(sctx, sel->variants[i]);
3690bf215546Sopenharmony_ci   }
3691bf215546Sopenharmony_ci
3692bf215546Sopenharmony_ci   if (sel->main_shader_part)
3693bf215546Sopenharmony_ci      si_delete_shader(sctx, sel->main_shader_part);
3694bf215546Sopenharmony_ci   if (sel->main_shader_part_ls)
3695bf215546Sopenharmony_ci      si_delete_shader(sctx, sel->main_shader_part_ls);
3696bf215546Sopenharmony_ci   if (sel->main_shader_part_es)
3697bf215546Sopenharmony_ci      si_delete_shader(sctx, sel->main_shader_part_es);
3698bf215546Sopenharmony_ci   if (sel->main_shader_part_ngg)
3699bf215546Sopenharmony_ci      si_delete_shader(sctx, sel->main_shader_part_ngg);
3700bf215546Sopenharmony_ci
3701bf215546Sopenharmony_ci   free(sel->keys);
3702bf215546Sopenharmony_ci   free(sel->variants);
3703bf215546Sopenharmony_ci
3704bf215546Sopenharmony_ci   util_queue_fence_destroy(&sel->ready);
3705bf215546Sopenharmony_ci   simple_mtx_destroy(&sel->mutex);
3706bf215546Sopenharmony_ci   ralloc_free(sel->nir);
3707bf215546Sopenharmony_ci   free(sel->nir_binary);
3708bf215546Sopenharmony_ci   free(sel);
3709bf215546Sopenharmony_ci}
3710bf215546Sopenharmony_ci
3711bf215546Sopenharmony_cistatic void si_delete_shader_selector(struct pipe_context *ctx, void *state)
3712bf215546Sopenharmony_ci{
3713bf215546Sopenharmony_ci   struct si_context *sctx = (struct si_context *)ctx;
3714bf215546Sopenharmony_ci   struct si_shader_selector *sel = (struct si_shader_selector *)state;
3715bf215546Sopenharmony_ci
3716bf215546Sopenharmony_ci   si_shader_selector_reference(sctx, &sel, NULL);
3717bf215546Sopenharmony_ci}
3718bf215546Sopenharmony_ci
3719bf215546Sopenharmony_ci/**
3720bf215546Sopenharmony_ci * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
3721bf215546Sopenharmony_ci */
3722bf215546Sopenharmony_cistatic void si_cs_preamble_add_vgt_flush(struct si_context *sctx, bool tmz)
3723bf215546Sopenharmony_ci{
3724bf215546Sopenharmony_ci   struct si_pm4_state *pm4 = tmz ? sctx->cs_preamble_state_tmz : sctx->cs_preamble_state;
3725bf215546Sopenharmony_ci   bool *has_vgt_flush = tmz ? &sctx->cs_preamble_has_vgt_flush_tmz :
3726bf215546Sopenharmony_ci                               &sctx->cs_preamble_has_vgt_flush;
3727bf215546Sopenharmony_ci
3728bf215546Sopenharmony_ci   /* We shouldn't get here if registers are shadowed. */
3729bf215546Sopenharmony_ci   assert(!sctx->shadowed_regs);
3730bf215546Sopenharmony_ci
3731bf215546Sopenharmony_ci   if (*has_vgt_flush)
3732bf215546Sopenharmony_ci      return;
3733bf215546Sopenharmony_ci
3734bf215546Sopenharmony_ci   /* Done by Vulkan before VGT_FLUSH. */
3735bf215546Sopenharmony_ci   si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
3736bf215546Sopenharmony_ci   si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
3737bf215546Sopenharmony_ci
3738bf215546Sopenharmony_ci   /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
3739bf215546Sopenharmony_ci   si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
3740bf215546Sopenharmony_ci   si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
3741bf215546Sopenharmony_ci
3742bf215546Sopenharmony_ci   *has_vgt_flush = true;
3743bf215546Sopenharmony_ci}
3744bf215546Sopenharmony_ci
3745bf215546Sopenharmony_ci/**
3746bf215546Sopenharmony_ci * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
3747bf215546Sopenharmony_ci */
3748bf215546Sopenharmony_cistatic void si_emit_vgt_flush(struct radeon_cmdbuf *cs)
3749bf215546Sopenharmony_ci{
3750bf215546Sopenharmony_ci   radeon_begin(cs);
3751bf215546Sopenharmony_ci
3752bf215546Sopenharmony_ci   /* This is required before VGT_FLUSH. */
3753bf215546Sopenharmony_ci   radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
3754bf215546Sopenharmony_ci   radeon_emit(EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
3755bf215546Sopenharmony_ci
3756bf215546Sopenharmony_ci   /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
3757bf215546Sopenharmony_ci   radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
3758bf215546Sopenharmony_ci   radeon_emit(EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
3759bf215546Sopenharmony_ci   radeon_end();
3760bf215546Sopenharmony_ci}
3761bf215546Sopenharmony_ci
3762bf215546Sopenharmony_ci/* Initialize state related to ESGS / GSVS ring buffers */
3763bf215546Sopenharmony_cibool si_update_gs_ring_buffers(struct si_context *sctx)
3764bf215546Sopenharmony_ci{
3765bf215546Sopenharmony_ci   assert(sctx->gfx_level < GFX11);
3766bf215546Sopenharmony_ci
3767bf215546Sopenharmony_ci   struct si_shader_selector *es =
3768bf215546Sopenharmony_ci      sctx->shader.tes.cso ? sctx->shader.tes.cso : sctx->shader.vs.cso;
3769bf215546Sopenharmony_ci   struct si_shader_selector *gs = sctx->shader.gs.cso;
3770bf215546Sopenharmony_ci
3771bf215546Sopenharmony_ci   /* Chip constants. */
3772bf215546Sopenharmony_ci   unsigned num_se = sctx->screen->info.max_se;
3773bf215546Sopenharmony_ci   unsigned wave_size = 64;
3774bf215546Sopenharmony_ci   unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
3775bf215546Sopenharmony_ci   /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
3776bf215546Sopenharmony_ci    * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
3777bf215546Sopenharmony_ci    */
3778bf215546Sopenharmony_ci   unsigned gs_vertex_reuse = (sctx->gfx_level >= GFX8 ? 32 : 16) * num_se;
3779bf215546Sopenharmony_ci   unsigned alignment = 256 * num_se;
3780bf215546Sopenharmony_ci   /* The maximum size is 63.999 MB per SE. */
3781bf215546Sopenharmony_ci   unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
3782bf215546Sopenharmony_ci
3783bf215546Sopenharmony_ci   /* Calculate the minimum size. */
3784bf215546Sopenharmony_ci   unsigned min_esgs_ring_size = align(es->info.esgs_itemsize * gs_vertex_reuse * wave_size, alignment);
3785bf215546Sopenharmony_ci
3786bf215546Sopenharmony_ci   /* These are recommended sizes, not minimum sizes. */
3787bf215546Sopenharmony_ci   unsigned esgs_ring_size =
3788bf215546Sopenharmony_ci      max_gs_waves * 2 * wave_size * es->info.esgs_itemsize * gs->info.gs_input_verts_per_prim;
3789bf215546Sopenharmony_ci   unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * gs->info.max_gsvs_emit_size;
3790bf215546Sopenharmony_ci
3791bf215546Sopenharmony_ci   min_esgs_ring_size = align(min_esgs_ring_size, alignment);
3792bf215546Sopenharmony_ci   esgs_ring_size = align(esgs_ring_size, alignment);
3793bf215546Sopenharmony_ci   gsvs_ring_size = align(gsvs_ring_size, alignment);
3794bf215546Sopenharmony_ci
3795bf215546Sopenharmony_ci   esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
3796bf215546Sopenharmony_ci   gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
3797bf215546Sopenharmony_ci
3798bf215546Sopenharmony_ci   /* Some rings don't have to be allocated if shaders don't use them.
3799bf215546Sopenharmony_ci    * (e.g. no varyings between ES and GS or GS and VS)
3800bf215546Sopenharmony_ci    *
3801bf215546Sopenharmony_ci    * GFX9 doesn't have the ESGS ring.
3802bf215546Sopenharmony_ci    */
3803bf215546Sopenharmony_ci   bool update_esgs = sctx->gfx_level <= GFX8 && esgs_ring_size &&
3804bf215546Sopenharmony_ci                      (!sctx->esgs_ring || sctx->esgs_ring->width0 < esgs_ring_size);
3805bf215546Sopenharmony_ci   bool update_gsvs =
3806bf215546Sopenharmony_ci      gsvs_ring_size && (!sctx->gsvs_ring || sctx->gsvs_ring->width0 < gsvs_ring_size);
3807bf215546Sopenharmony_ci
3808bf215546Sopenharmony_ci   if (!update_esgs && !update_gsvs)
3809bf215546Sopenharmony_ci      return true;
3810bf215546Sopenharmony_ci
3811bf215546Sopenharmony_ci   if (update_esgs) {
3812bf215546Sopenharmony_ci      pipe_resource_reference(&sctx->esgs_ring, NULL);
3813bf215546Sopenharmony_ci      sctx->esgs_ring =
3814bf215546Sopenharmony_ci         pipe_aligned_buffer_create(sctx->b.screen,
3815bf215546Sopenharmony_ci                                    PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
3816bf215546Sopenharmony_ci                                    SI_RESOURCE_FLAG_DISCARDABLE,
3817bf215546Sopenharmony_ci                                    PIPE_USAGE_DEFAULT,
3818bf215546Sopenharmony_ci                                    esgs_ring_size, sctx->screen->info.pte_fragment_size);
3819bf215546Sopenharmony_ci      if (!sctx->esgs_ring)
3820bf215546Sopenharmony_ci         return false;
3821bf215546Sopenharmony_ci   }
3822bf215546Sopenharmony_ci
3823bf215546Sopenharmony_ci   if (update_gsvs) {
3824bf215546Sopenharmony_ci      pipe_resource_reference(&sctx->gsvs_ring, NULL);
3825bf215546Sopenharmony_ci      sctx->gsvs_ring =
3826bf215546Sopenharmony_ci         pipe_aligned_buffer_create(sctx->b.screen,
3827bf215546Sopenharmony_ci                                    PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
3828bf215546Sopenharmony_ci                                    SI_RESOURCE_FLAG_DISCARDABLE,
3829bf215546Sopenharmony_ci                                    PIPE_USAGE_DEFAULT,
3830bf215546Sopenharmony_ci                                    gsvs_ring_size, sctx->screen->info.pte_fragment_size);
3831bf215546Sopenharmony_ci      if (!sctx->gsvs_ring)
3832bf215546Sopenharmony_ci         return false;
3833bf215546Sopenharmony_ci   }
3834bf215546Sopenharmony_ci
3835bf215546Sopenharmony_ci   /* Set ring bindings. */
3836bf215546Sopenharmony_ci   if (sctx->esgs_ring) {
3837bf215546Sopenharmony_ci      assert(sctx->gfx_level <= GFX8);
3838bf215546Sopenharmony_ci      si_set_ring_buffer(sctx, SI_RING_ESGS, sctx->esgs_ring, 0, sctx->esgs_ring->width0, false,
3839bf215546Sopenharmony_ci                         false, 0, 0, 0);
3840bf215546Sopenharmony_ci   }
3841bf215546Sopenharmony_ci   if (sctx->gsvs_ring) {
3842bf215546Sopenharmony_ci      si_set_ring_buffer(sctx, SI_RING_GSVS, sctx->gsvs_ring, 0, sctx->gsvs_ring->width0, false,
3843bf215546Sopenharmony_ci                         false, 0, 0, 0);
3844bf215546Sopenharmony_ci   }
3845bf215546Sopenharmony_ci
3846bf215546Sopenharmony_ci   if (sctx->shadowed_regs) {
3847bf215546Sopenharmony_ci      /* These registers will be shadowed, so set them only once. */
3848bf215546Sopenharmony_ci      struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3849bf215546Sopenharmony_ci
3850bf215546Sopenharmony_ci      assert(sctx->gfx_level >= GFX7);
3851bf215546Sopenharmony_ci
3852bf215546Sopenharmony_ci      si_emit_vgt_flush(cs);
3853bf215546Sopenharmony_ci
3854bf215546Sopenharmony_ci      radeon_begin(cs);
3855bf215546Sopenharmony_ci
3856bf215546Sopenharmony_ci      /* Set the GS registers. */
3857bf215546Sopenharmony_ci      if (sctx->esgs_ring) {
3858bf215546Sopenharmony_ci         assert(sctx->gfx_level <= GFX8);
3859bf215546Sopenharmony_ci         radeon_set_uconfig_reg(R_030900_VGT_ESGS_RING_SIZE,
3860bf215546Sopenharmony_ci                                sctx->esgs_ring->width0 / 256);
3861bf215546Sopenharmony_ci      }
3862bf215546Sopenharmony_ci      if (sctx->gsvs_ring) {
3863bf215546Sopenharmony_ci         radeon_set_uconfig_reg(R_030904_VGT_GSVS_RING_SIZE,
3864bf215546Sopenharmony_ci                                sctx->gsvs_ring->width0 / 256);
3865bf215546Sopenharmony_ci      }
3866bf215546Sopenharmony_ci      radeon_end();
3867bf215546Sopenharmony_ci      return true;
3868bf215546Sopenharmony_ci   }
3869bf215546Sopenharmony_ci
3870bf215546Sopenharmony_ci   /* The codepath without register shadowing. */
3871bf215546Sopenharmony_ci   for (unsigned tmz = 0; tmz <= 1; tmz++) {
3872bf215546Sopenharmony_ci      struct si_pm4_state *pm4 = tmz ? sctx->cs_preamble_state_tmz : sctx->cs_preamble_state;
3873bf215546Sopenharmony_ci      uint16_t *gs_ring_state_dw_offset = tmz ? &sctx->gs_ring_state_dw_offset_tmz :
3874bf215546Sopenharmony_ci                                                &sctx->gs_ring_state_dw_offset;
3875bf215546Sopenharmony_ci      unsigned old_ndw = 0;
3876bf215546Sopenharmony_ci
3877bf215546Sopenharmony_ci      si_cs_preamble_add_vgt_flush(sctx, tmz);
3878bf215546Sopenharmony_ci
3879bf215546Sopenharmony_ci      if (!*gs_ring_state_dw_offset) {
3880bf215546Sopenharmony_ci         /* We are here for the first time. The packets will be added. */
3881bf215546Sopenharmony_ci         *gs_ring_state_dw_offset = pm4->ndw;
3882bf215546Sopenharmony_ci      } else {
3883bf215546Sopenharmony_ci         /* We have been here before. Overwrite the previous packets. */
3884bf215546Sopenharmony_ci         old_ndw = pm4->ndw;
3885bf215546Sopenharmony_ci         pm4->ndw = *gs_ring_state_dw_offset;
3886bf215546Sopenharmony_ci      }
3887bf215546Sopenharmony_ci
3888bf215546Sopenharmony_ci      /* Unallocated rings are written to reserve the space in the pm4
3889bf215546Sopenharmony_ci       * (to be able to overwrite them later). */
3890bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX7) {
3891bf215546Sopenharmony_ci         if (sctx->gfx_level <= GFX8)
3892bf215546Sopenharmony_ci            si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
3893bf215546Sopenharmony_ci                           sctx->esgs_ring ? sctx->esgs_ring->width0 / 256 : 0);
3894bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE,
3895bf215546Sopenharmony_ci                        sctx->gsvs_ring ? sctx->gsvs_ring->width0 / 256 : 0);
3896bf215546Sopenharmony_ci      } else {
3897bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE,
3898bf215546Sopenharmony_ci                        sctx->esgs_ring ? sctx->esgs_ring->width0 / 256 : 0);
3899bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE,
3900bf215546Sopenharmony_ci                        sctx->gsvs_ring ? sctx->gsvs_ring->width0 / 256 : 0);
3901bf215546Sopenharmony_ci      }
3902bf215546Sopenharmony_ci
3903bf215546Sopenharmony_ci      if (old_ndw) {
3904bf215546Sopenharmony_ci         pm4->ndw = old_ndw;
3905bf215546Sopenharmony_ci         pm4->last_opcode = 255; /* invalid opcode (we don't save the last opcode) */
3906bf215546Sopenharmony_ci      }
3907bf215546Sopenharmony_ci   }
3908bf215546Sopenharmony_ci
3909bf215546Sopenharmony_ci   /* Flush the context to re-emit both cs_preamble states. */
3910bf215546Sopenharmony_ci   sctx->last_preamble = NULL; /* flag that the preamble has changed */
3911bf215546Sopenharmony_ci   sctx->initial_gfx_cs_size = 0; /* force flush */
3912bf215546Sopenharmony_ci   si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
3913bf215546Sopenharmony_ci
3914bf215546Sopenharmony_ci   return true;
3915bf215546Sopenharmony_ci}
3916bf215546Sopenharmony_ci
3917bf215546Sopenharmony_cistatic void si_shader_lock(struct si_shader *shader)
3918bf215546Sopenharmony_ci{
3919bf215546Sopenharmony_ci   simple_mtx_lock(&shader->selector->mutex);
3920bf215546Sopenharmony_ci   if (shader->previous_stage_sel) {
3921bf215546Sopenharmony_ci      assert(shader->previous_stage_sel != shader->selector);
3922bf215546Sopenharmony_ci      simple_mtx_lock(&shader->previous_stage_sel->mutex);
3923bf215546Sopenharmony_ci   }
3924bf215546Sopenharmony_ci}
3925bf215546Sopenharmony_ci
3926bf215546Sopenharmony_cistatic void si_shader_unlock(struct si_shader *shader)
3927bf215546Sopenharmony_ci{
3928bf215546Sopenharmony_ci   if (shader->previous_stage_sel)
3929bf215546Sopenharmony_ci      simple_mtx_unlock(&shader->previous_stage_sel->mutex);
3930bf215546Sopenharmony_ci   simple_mtx_unlock(&shader->selector->mutex);
3931bf215546Sopenharmony_ci}
3932bf215546Sopenharmony_ci
3933bf215546Sopenharmony_ci/**
3934bf215546Sopenharmony_ci * @returns 1 if \p sel has been updated to use a new scratch buffer
3935bf215546Sopenharmony_ci *          0 if not
3936bf215546Sopenharmony_ci *          < 0 if there was a failure
3937bf215546Sopenharmony_ci */
3938bf215546Sopenharmony_cistatic int si_update_scratch_buffer(struct si_context *sctx, struct si_shader *shader)
3939bf215546Sopenharmony_ci{
3940bf215546Sopenharmony_ci   uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
3941bf215546Sopenharmony_ci
3942bf215546Sopenharmony_ci   if (!shader)
3943bf215546Sopenharmony_ci      return 0;
3944bf215546Sopenharmony_ci
3945bf215546Sopenharmony_ci   /* This shader doesn't need a scratch buffer */
3946bf215546Sopenharmony_ci   if (shader->config.scratch_bytes_per_wave == 0)
3947bf215546Sopenharmony_ci      return 0;
3948bf215546Sopenharmony_ci
3949bf215546Sopenharmony_ci   /* Prevent race conditions when updating:
3950bf215546Sopenharmony_ci    * - si_shader::scratch_bo
3951bf215546Sopenharmony_ci    * - si_shader::binary::code
3952bf215546Sopenharmony_ci    * - si_shader::previous_stage::binary::code.
3953bf215546Sopenharmony_ci    */
3954bf215546Sopenharmony_ci   si_shader_lock(shader);
3955bf215546Sopenharmony_ci
3956bf215546Sopenharmony_ci   /* This shader is already configured to use the current
3957bf215546Sopenharmony_ci    * scratch buffer. */
3958bf215546Sopenharmony_ci   if (shader->scratch_bo == sctx->scratch_buffer) {
3959bf215546Sopenharmony_ci      si_shader_unlock(shader);
3960bf215546Sopenharmony_ci      return 0;
3961bf215546Sopenharmony_ci   }
3962bf215546Sopenharmony_ci
3963bf215546Sopenharmony_ci   assert(sctx->scratch_buffer);
3964bf215546Sopenharmony_ci
3965bf215546Sopenharmony_ci   /* Replace the shader bo with a new bo that has the relocs applied. */
3966bf215546Sopenharmony_ci   if (!si_shader_binary_upload(sctx->screen, shader, scratch_va)) {
3967bf215546Sopenharmony_ci      si_shader_unlock(shader);
3968bf215546Sopenharmony_ci      return -1;
3969bf215546Sopenharmony_ci   }
3970bf215546Sopenharmony_ci
3971bf215546Sopenharmony_ci   /* Update the shader state to use the new shader bo. */
3972bf215546Sopenharmony_ci   si_shader_init_pm4_state(sctx->screen, shader);
3973bf215546Sopenharmony_ci
3974bf215546Sopenharmony_ci   si_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
3975bf215546Sopenharmony_ci
3976bf215546Sopenharmony_ci   si_shader_unlock(shader);
3977bf215546Sopenharmony_ci   return 1;
3978bf215546Sopenharmony_ci}
3979bf215546Sopenharmony_ci
3980bf215546Sopenharmony_cistatic bool si_update_scratch_relocs(struct si_context *sctx)
3981bf215546Sopenharmony_ci{
3982bf215546Sopenharmony_ci   int r;
3983bf215546Sopenharmony_ci
3984bf215546Sopenharmony_ci   /* Update the shaders, so that they are using the latest scratch.
3985bf215546Sopenharmony_ci    * The scratch buffer may have been changed since these shaders were
3986bf215546Sopenharmony_ci    * last used, so we still need to try to update them, even if they
3987bf215546Sopenharmony_ci    * require scratch buffers smaller than the current size.
3988bf215546Sopenharmony_ci    */
3989bf215546Sopenharmony_ci   r = si_update_scratch_buffer(sctx, sctx->shader.ps.current);
3990bf215546Sopenharmony_ci   if (r < 0)
3991bf215546Sopenharmony_ci      return false;
3992bf215546Sopenharmony_ci   if (r == 1)
3993bf215546Sopenharmony_ci      si_pm4_bind_state(sctx, ps, sctx->shader.ps.current);
3994bf215546Sopenharmony_ci
3995bf215546Sopenharmony_ci   r = si_update_scratch_buffer(sctx, sctx->shader.gs.current);
3996bf215546Sopenharmony_ci   if (r < 0)
3997bf215546Sopenharmony_ci      return false;
3998bf215546Sopenharmony_ci   if (r == 1)
3999bf215546Sopenharmony_ci      si_pm4_bind_state(sctx, gs, sctx->shader.gs.current);
4000bf215546Sopenharmony_ci
4001bf215546Sopenharmony_ci   r = si_update_scratch_buffer(sctx, sctx->shader.tcs.current);
4002bf215546Sopenharmony_ci   if (r < 0)
4003bf215546Sopenharmony_ci      return false;
4004bf215546Sopenharmony_ci   if (r == 1)
4005bf215546Sopenharmony_ci      si_pm4_bind_state(sctx, hs, sctx->shader.tcs.current);
4006bf215546Sopenharmony_ci
4007bf215546Sopenharmony_ci   /* VS can be bound as LS, ES, or VS. */
4008bf215546Sopenharmony_ci   r = si_update_scratch_buffer(sctx, sctx->shader.vs.current);
4009bf215546Sopenharmony_ci   if (r < 0)
4010bf215546Sopenharmony_ci      return false;
4011bf215546Sopenharmony_ci   if (r == 1) {
4012bf215546Sopenharmony_ci      if (sctx->shader.vs.current->key.ge.as_ls)
4013bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, ls, sctx->shader.vs.current);
4014bf215546Sopenharmony_ci      else if (sctx->shader.vs.current->key.ge.as_es)
4015bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, es, sctx->shader.vs.current);
4016bf215546Sopenharmony_ci      else if (sctx->shader.vs.current->key.ge.as_ngg)
4017bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, gs, sctx->shader.vs.current);
4018bf215546Sopenharmony_ci      else
4019bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, vs, sctx->shader.vs.current);
4020bf215546Sopenharmony_ci   }
4021bf215546Sopenharmony_ci
4022bf215546Sopenharmony_ci   /* TES can be bound as ES or VS. */
4023bf215546Sopenharmony_ci   r = si_update_scratch_buffer(sctx, sctx->shader.tes.current);
4024bf215546Sopenharmony_ci   if (r < 0)
4025bf215546Sopenharmony_ci      return false;
4026bf215546Sopenharmony_ci   if (r == 1) {
4027bf215546Sopenharmony_ci      if (sctx->shader.tes.current->key.ge.as_es)
4028bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, es, sctx->shader.tes.current);
4029bf215546Sopenharmony_ci      else if (sctx->shader.tes.current->key.ge.as_ngg)
4030bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, gs, sctx->shader.tes.current);
4031bf215546Sopenharmony_ci      else
4032bf215546Sopenharmony_ci         si_pm4_bind_state(sctx, vs, sctx->shader.tes.current);
4033bf215546Sopenharmony_ci   }
4034bf215546Sopenharmony_ci
4035bf215546Sopenharmony_ci   return true;
4036bf215546Sopenharmony_ci}
4037bf215546Sopenharmony_ci
4038bf215546Sopenharmony_cibool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes)
4039bf215546Sopenharmony_ci{
4040bf215546Sopenharmony_ci   unsigned spi_tmpring_size;
4041bf215546Sopenharmony_ci   ac_get_scratch_tmpring_size(&sctx->screen->info, bytes,
4042bf215546Sopenharmony_ci                               &sctx->max_seen_scratch_bytes_per_wave, &spi_tmpring_size);
4043bf215546Sopenharmony_ci
4044bf215546Sopenharmony_ci   unsigned scratch_needed_size = sctx->max_seen_scratch_bytes_per_wave *
4045bf215546Sopenharmony_ci                                  sctx->screen->info.max_scratch_waves;
4046bf215546Sopenharmony_ci
4047bf215546Sopenharmony_ci   if (scratch_needed_size > 0) {
4048bf215546Sopenharmony_ci      if (!sctx->scratch_buffer || scratch_needed_size > sctx->scratch_buffer->b.b.width0) {
4049bf215546Sopenharmony_ci         /* Create a bigger scratch buffer */
4050bf215546Sopenharmony_ci         si_resource_reference(&sctx->scratch_buffer, NULL);
4051bf215546Sopenharmony_ci
4052bf215546Sopenharmony_ci         sctx->scratch_buffer = si_aligned_buffer_create(
4053bf215546Sopenharmony_ci            &sctx->screen->b,
4054bf215546Sopenharmony_ci            PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
4055bf215546Sopenharmony_ci            SI_RESOURCE_FLAG_DISCARDABLE,
4056bf215546Sopenharmony_ci            PIPE_USAGE_DEFAULT, scratch_needed_size,
4057bf215546Sopenharmony_ci            sctx->screen->info.pte_fragment_size);
4058bf215546Sopenharmony_ci         if (!sctx->scratch_buffer)
4059bf215546Sopenharmony_ci            return false;
4060bf215546Sopenharmony_ci
4061bf215546Sopenharmony_ci         si_context_add_resource_size(sctx, &sctx->scratch_buffer->b.b);
4062bf215546Sopenharmony_ci      }
4063bf215546Sopenharmony_ci
4064bf215546Sopenharmony_ci      if (sctx->gfx_level < GFX11 && !si_update_scratch_relocs(sctx))
4065bf215546Sopenharmony_ci         return false;
4066bf215546Sopenharmony_ci   }
4067bf215546Sopenharmony_ci
4068bf215546Sopenharmony_ci   if (spi_tmpring_size != sctx->spi_tmpring_size) {
4069bf215546Sopenharmony_ci      sctx->spi_tmpring_size = spi_tmpring_size;
4070bf215546Sopenharmony_ci      si_mark_atom_dirty(sctx, &sctx->atoms.s.scratch_state);
4071bf215546Sopenharmony_ci   }
4072bf215546Sopenharmony_ci   return true;
4073bf215546Sopenharmony_ci}
4074bf215546Sopenharmony_ci
4075bf215546Sopenharmony_civoid si_init_tess_factor_ring(struct si_context *sctx)
4076bf215546Sopenharmony_ci{
4077bf215546Sopenharmony_ci   assert(!sctx->tess_rings);
4078bf215546Sopenharmony_ci
4079bf215546Sopenharmony_ci   /* The address must be aligned to 2^19, because the shader only
4080bf215546Sopenharmony_ci    * receives the high 13 bits. Align it to 2MB to match the GPU page size.
4081bf215546Sopenharmony_ci    */
4082bf215546Sopenharmony_ci   sctx->tess_rings = pipe_aligned_buffer_create(sctx->b.screen,
4083bf215546Sopenharmony_ci                                                 PIPE_RESOURCE_FLAG_UNMAPPABLE |
4084bf215546Sopenharmony_ci                                                 SI_RESOURCE_FLAG_32BIT |
4085bf215546Sopenharmony_ci                                                 SI_RESOURCE_FLAG_DRIVER_INTERNAL |
4086bf215546Sopenharmony_ci                                                 SI_RESOURCE_FLAG_DISCARDABLE,
4087bf215546Sopenharmony_ci                                                 PIPE_USAGE_DEFAULT,
4088bf215546Sopenharmony_ci                                                 sctx->screen->hs.tess_offchip_ring_size +
4089bf215546Sopenharmony_ci                                                 sctx->screen->hs.tess_factor_ring_size,
4090bf215546Sopenharmony_ci                                                 2 * 1024 * 1024);
4091bf215546Sopenharmony_ci   if (!sctx->tess_rings)
4092bf215546Sopenharmony_ci      return;
4093bf215546Sopenharmony_ci
4094bf215546Sopenharmony_ci   if (sctx->screen->info.has_tmz_support) {
4095bf215546Sopenharmony_ci      sctx->tess_rings_tmz = pipe_aligned_buffer_create(sctx->b.screen,
4096bf215546Sopenharmony_ci                                                        PIPE_RESOURCE_FLAG_UNMAPPABLE |
4097bf215546Sopenharmony_ci                                                        PIPE_RESOURCE_FLAG_ENCRYPTED |
4098bf215546Sopenharmony_ci                                                        SI_RESOURCE_FLAG_32BIT |
4099bf215546Sopenharmony_ci                                                        SI_RESOURCE_FLAG_DRIVER_INTERNAL |
4100bf215546Sopenharmony_ci                                                        SI_RESOURCE_FLAG_DISCARDABLE,
4101bf215546Sopenharmony_ci                                                        PIPE_USAGE_DEFAULT,
4102bf215546Sopenharmony_ci                                                        sctx->screen->hs.tess_offchip_ring_size +
4103bf215546Sopenharmony_ci                                                        sctx->screen->hs.tess_factor_ring_size,
4104bf215546Sopenharmony_ci                                                        2 * 1024 * 1024);
4105bf215546Sopenharmony_ci   }
4106bf215546Sopenharmony_ci
4107bf215546Sopenharmony_ci   uint64_t factor_va =
4108bf215546Sopenharmony_ci      si_resource(sctx->tess_rings)->gpu_address + sctx->screen->hs.tess_offchip_ring_size;
4109bf215546Sopenharmony_ci
4110bf215546Sopenharmony_ci   unsigned tf_ring_size_field = sctx->screen->hs.tess_factor_ring_size / 4;
4111bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX11)
4112bf215546Sopenharmony_ci      tf_ring_size_field /= sctx->screen->info.max_se;
4113bf215546Sopenharmony_ci
4114bf215546Sopenharmony_ci   assert((tf_ring_size_field & C_030938_SIZE) == 0);
4115bf215546Sopenharmony_ci
4116bf215546Sopenharmony_ci   if (sctx->shadowed_regs) {
4117bf215546Sopenharmony_ci      /* These registers will be shadowed, so set them only once. */
4118bf215546Sopenharmony_ci      /* TODO: tmz + shadowed_regs support */
4119bf215546Sopenharmony_ci      struct radeon_cmdbuf *cs = &sctx->gfx_cs;
4120bf215546Sopenharmony_ci
4121bf215546Sopenharmony_ci      assert(sctx->gfx_level >= GFX7);
4122bf215546Sopenharmony_ci
4123bf215546Sopenharmony_ci      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(sctx->tess_rings),
4124bf215546Sopenharmony_ci                                RADEON_USAGE_READWRITE | RADEON_PRIO_SHADER_RINGS);
4125bf215546Sopenharmony_ci      si_emit_vgt_flush(cs);
4126bf215546Sopenharmony_ci
4127bf215546Sopenharmony_ci      /* Set tessellation registers. */
4128bf215546Sopenharmony_ci      radeon_begin(cs);
4129bf215546Sopenharmony_ci      radeon_set_uconfig_reg(R_030938_VGT_TF_RING_SIZE,
4130bf215546Sopenharmony_ci                             S_030938_SIZE(tf_ring_size_field));
4131bf215546Sopenharmony_ci      radeon_set_uconfig_reg(R_030940_VGT_TF_MEMORY_BASE, factor_va >> 8);
4132bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX10) {
4133bf215546Sopenharmony_ci         radeon_set_uconfig_reg(R_030984_VGT_TF_MEMORY_BASE_HI,
4134bf215546Sopenharmony_ci                                S_030984_BASE_HI(factor_va >> 40));
4135bf215546Sopenharmony_ci      } else if (sctx->gfx_level == GFX9) {
4136bf215546Sopenharmony_ci         radeon_set_uconfig_reg(R_030944_VGT_TF_MEMORY_BASE_HI,
4137bf215546Sopenharmony_ci                                S_030944_BASE_HI(factor_va >> 40));
4138bf215546Sopenharmony_ci      }
4139bf215546Sopenharmony_ci      radeon_set_uconfig_reg(R_03093C_VGT_HS_OFFCHIP_PARAM,
4140bf215546Sopenharmony_ci                             sctx->screen->hs.hs_offchip_param);
4141bf215546Sopenharmony_ci      radeon_end();
4142bf215546Sopenharmony_ci      return;
4143bf215546Sopenharmony_ci   }
4144bf215546Sopenharmony_ci
4145bf215546Sopenharmony_ci   /* The codepath without register shadowing is below. */
4146bf215546Sopenharmony_ci   /* Add these registers to cs_preamble_state. */
4147bf215546Sopenharmony_ci   for (unsigned tmz = 0; tmz <= 1; tmz++) {
4148bf215546Sopenharmony_ci      struct si_pm4_state *pm4 = tmz ? sctx->cs_preamble_state_tmz : sctx->cs_preamble_state;
4149bf215546Sopenharmony_ci      struct pipe_resource *tf_ring = tmz ? sctx->tess_rings_tmz : sctx->tess_rings;
4150bf215546Sopenharmony_ci
4151bf215546Sopenharmony_ci      if (!tf_ring)
4152bf215546Sopenharmony_ci         continue; /* TMZ not supported */
4153bf215546Sopenharmony_ci
4154bf215546Sopenharmony_ci      uint64_t va = si_resource(tf_ring)->gpu_address + sctx->screen->hs.tess_offchip_ring_size;
4155bf215546Sopenharmony_ci
4156bf215546Sopenharmony_ci      si_cs_preamble_add_vgt_flush(sctx, tmz);
4157bf215546Sopenharmony_ci
4158bf215546Sopenharmony_ci      if (sctx->gfx_level >= GFX7) {
4159bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_030938_VGT_TF_RING_SIZE, S_030938_SIZE(tf_ring_size_field));
4160bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_03093C_VGT_HS_OFFCHIP_PARAM, sctx->screen->hs.hs_offchip_param);
4161bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_030940_VGT_TF_MEMORY_BASE, va >> 8);
4162bf215546Sopenharmony_ci         if (sctx->gfx_level >= GFX10)
4163bf215546Sopenharmony_ci            si_pm4_set_reg(pm4, R_030984_VGT_TF_MEMORY_BASE_HI, S_030984_BASE_HI(va >> 40));
4164bf215546Sopenharmony_ci         else if (sctx->gfx_level == GFX9)
4165bf215546Sopenharmony_ci            si_pm4_set_reg(pm4, R_030944_VGT_TF_MEMORY_BASE_HI, S_030944_BASE_HI(va >> 40));
4166bf215546Sopenharmony_ci      } else {
4167bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_008988_VGT_TF_RING_SIZE, S_008988_SIZE(tf_ring_size_field));
4168bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_0089B8_VGT_TF_MEMORY_BASE, factor_va >> 8);
4169bf215546Sopenharmony_ci         si_pm4_set_reg(pm4, R_0089B0_VGT_HS_OFFCHIP_PARAM, sctx->screen->hs.hs_offchip_param);
4170bf215546Sopenharmony_ci      }
4171bf215546Sopenharmony_ci   }
4172bf215546Sopenharmony_ci
4173bf215546Sopenharmony_ci   /* Flush the context to re-emit the cs_preamble state.
4174bf215546Sopenharmony_ci    * This is done only once in a lifetime of a context.
4175bf215546Sopenharmony_ci    */
4176bf215546Sopenharmony_ci   sctx->last_preamble = NULL; /* flag that the preamble has changed */
4177bf215546Sopenharmony_ci   sctx->initial_gfx_cs_size = 0; /* force flush */
4178bf215546Sopenharmony_ci   si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
4179bf215546Sopenharmony_ci}
4180bf215546Sopenharmony_ci
4181bf215546Sopenharmony_cistruct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key)
4182bf215546Sopenharmony_ci{
4183bf215546Sopenharmony_ci   struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
4184bf215546Sopenharmony_ci   uint32_t stages = 0;
4185bf215546Sopenharmony_ci
4186bf215546Sopenharmony_ci   if (key.u.tess) {
4187bf215546Sopenharmony_ci      stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) | S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4188bf215546Sopenharmony_ci
4189bf215546Sopenharmony_ci      if (key.u.gs)
4190bf215546Sopenharmony_ci         stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | S_028B54_GS_EN(1);
4191bf215546Sopenharmony_ci      else if (key.u.ngg)
4192bf215546Sopenharmony_ci         stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
4193bf215546Sopenharmony_ci      else
4194bf215546Sopenharmony_ci         stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
4195bf215546Sopenharmony_ci   } else if (key.u.gs) {
4196bf215546Sopenharmony_ci      stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | S_028B54_GS_EN(1);
4197bf215546Sopenharmony_ci   } else if (key.u.ngg) {
4198bf215546Sopenharmony_ci      stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
4199bf215546Sopenharmony_ci   }
4200bf215546Sopenharmony_ci
4201bf215546Sopenharmony_ci   if (key.u.ngg) {
4202bf215546Sopenharmony_ci      stages |= S_028B54_PRIMGEN_EN(1) |
4203bf215546Sopenharmony_ci                S_028B54_NGG_WAVE_ID_EN(key.u.streamout) |
4204bf215546Sopenharmony_ci                S_028B54_PRIMGEN_PASSTHRU_EN(key.u.ngg_passthrough) |
4205bf215546Sopenharmony_ci                S_028B54_PRIMGEN_PASSTHRU_NO_MSG(key.u.ngg_passthrough &&
4206bf215546Sopenharmony_ci                                                 screen->info.family >= CHIP_NAVI23);
4207bf215546Sopenharmony_ci   } else if (key.u.gs)
4208bf215546Sopenharmony_ci      stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
4209bf215546Sopenharmony_ci
4210bf215546Sopenharmony_ci   if (screen->info.gfx_level >= GFX9)
4211bf215546Sopenharmony_ci      stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4212bf215546Sopenharmony_ci
4213bf215546Sopenharmony_ci   if (screen->info.gfx_level >= GFX10) {
4214bf215546Sopenharmony_ci      stages |= S_028B54_HS_W32_EN(key.u.hs_wave32) |
4215bf215546Sopenharmony_ci                S_028B54_GS_W32_EN(key.u.gs_wave32) |
4216bf215546Sopenharmony_ci                S_028B54_VS_W32_EN(key.u.vs_wave32);
4217bf215546Sopenharmony_ci      /* Legacy GS only supports Wave64. Read it as an implication. */
4218bf215546Sopenharmony_ci      assert(!(key.u.gs && !key.u.ngg) || !key.u.gs_wave32);
4219bf215546Sopenharmony_ci   }
4220bf215546Sopenharmony_ci
4221bf215546Sopenharmony_ci   si_pm4_set_reg(pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
4222bf215546Sopenharmony_ci   return pm4;
4223bf215546Sopenharmony_ci}
4224bf215546Sopenharmony_ci
4225bf215546Sopenharmony_cistatic void si_emit_scratch_state(struct si_context *sctx)
4226bf215546Sopenharmony_ci{
4227bf215546Sopenharmony_ci   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
4228bf215546Sopenharmony_ci
4229bf215546Sopenharmony_ci   radeon_begin(cs);
4230bf215546Sopenharmony_ci   if (sctx->gfx_level >= GFX11) {
4231bf215546Sopenharmony_ci      radeon_set_context_reg_seq(R_0286E8_SPI_TMPRING_SIZE, 3);
4232bf215546Sopenharmony_ci      radeon_emit(sctx->spi_tmpring_size);                  /* SPI_TMPRING_SIZE */
4233bf215546Sopenharmony_ci      radeon_emit(sctx->scratch_buffer->gpu_address >> 8);  /* SPI_GFX_SCRATCH_BASE_LO */
4234bf215546Sopenharmony_ci      radeon_emit(sctx->scratch_buffer->gpu_address >> 40); /* SPI_GFX_SCRATCH_BASE_HI */
4235bf215546Sopenharmony_ci   } else {
4236bf215546Sopenharmony_ci      radeon_set_context_reg(R_0286E8_SPI_TMPRING_SIZE, sctx->spi_tmpring_size);
4237bf215546Sopenharmony_ci   }
4238bf215546Sopenharmony_ci   radeon_end();
4239bf215546Sopenharmony_ci
4240bf215546Sopenharmony_ci   if (sctx->scratch_buffer) {
4241bf215546Sopenharmony_ci      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->scratch_buffer,
4242bf215546Sopenharmony_ci                                RADEON_USAGE_READWRITE | RADEON_PRIO_SCRATCH_BUFFER);
4243bf215546Sopenharmony_ci   }
4244bf215546Sopenharmony_ci}
4245bf215546Sopenharmony_ci
4246bf215546Sopenharmony_cistruct si_fixed_func_tcs_shader_key {
4247bf215546Sopenharmony_ci   uint64_t outputs_written;
4248bf215546Sopenharmony_ci   uint8_t vertices_out;
4249bf215546Sopenharmony_ci};
4250bf215546Sopenharmony_ci
4251bf215546Sopenharmony_cistatic uint32_t si_fixed_func_tcs_shader_key_hash(const void *key)
4252bf215546Sopenharmony_ci{
4253bf215546Sopenharmony_ci   return _mesa_hash_data(key, sizeof(struct si_fixed_func_tcs_shader_key));
4254bf215546Sopenharmony_ci}
4255bf215546Sopenharmony_ci
4256bf215546Sopenharmony_cistatic bool si_fixed_func_tcs_shader_key_equals(const void *a, const void *b)
4257bf215546Sopenharmony_ci{
4258bf215546Sopenharmony_ci   return memcmp(a, b, sizeof(struct si_fixed_func_tcs_shader_key)) == 0;
4259bf215546Sopenharmony_ci}
4260bf215546Sopenharmony_ci
4261bf215546Sopenharmony_cibool si_set_tcs_to_fixed_func_shader(struct si_context *sctx)
4262bf215546Sopenharmony_ci{
4263bf215546Sopenharmony_ci   if (!sctx->fixed_func_tcs_shader_cache) {
4264bf215546Sopenharmony_ci      sctx->fixed_func_tcs_shader_cache = _mesa_hash_table_create(
4265bf215546Sopenharmony_ci         NULL, si_fixed_func_tcs_shader_key_hash,
4266bf215546Sopenharmony_ci         si_fixed_func_tcs_shader_key_equals);
4267bf215546Sopenharmony_ci   }
4268bf215546Sopenharmony_ci
4269bf215546Sopenharmony_ci   struct si_fixed_func_tcs_shader_key key;
4270bf215546Sopenharmony_ci   key.outputs_written = sctx->shader.vs.cso->info.outputs_written;
4271bf215546Sopenharmony_ci   key.vertices_out = sctx->patch_vertices;
4272bf215546Sopenharmony_ci
4273bf215546Sopenharmony_ci   struct hash_entry *entry = _mesa_hash_table_search(
4274bf215546Sopenharmony_ci      sctx->fixed_func_tcs_shader_cache, &key);
4275bf215546Sopenharmony_ci
4276bf215546Sopenharmony_ci   struct si_shader_selector *tcs;
4277bf215546Sopenharmony_ci   if (entry)
4278bf215546Sopenharmony_ci      tcs = (struct si_shader_selector *)entry->data;
4279bf215546Sopenharmony_ci   else {
4280bf215546Sopenharmony_ci      tcs = (struct si_shader_selector *)si_create_passthrough_tcs(sctx);
4281bf215546Sopenharmony_ci      if (!tcs)
4282bf215546Sopenharmony_ci         return false;
4283bf215546Sopenharmony_ci      _mesa_hash_table_insert(sctx->fixed_func_tcs_shader_cache, &key, (void *)tcs);
4284bf215546Sopenharmony_ci   }
4285bf215546Sopenharmony_ci
4286bf215546Sopenharmony_ci   sctx->shader.tcs.cso = tcs;
4287bf215546Sopenharmony_ci   sctx->shader.tcs.key.ge.part.tcs.epilog.invoc0_tess_factors_are_def =
4288bf215546Sopenharmony_ci      tcs->info.tessfactors_are_def_in_all_invocs;
4289bf215546Sopenharmony_ci
4290bf215546Sopenharmony_ci   return true;
4291bf215546Sopenharmony_ci}
4292bf215546Sopenharmony_ci
4293bf215546Sopenharmony_civoid si_init_screen_live_shader_cache(struct si_screen *sscreen)
4294bf215546Sopenharmony_ci{
4295bf215546Sopenharmony_ci   util_live_shader_cache_init(&sscreen->live_shader_cache, si_create_shader_selector,
4296bf215546Sopenharmony_ci                               si_destroy_shader_selector);
4297bf215546Sopenharmony_ci}
4298bf215546Sopenharmony_ci
4299bf215546Sopenharmony_civoid si_init_shader_functions(struct si_context *sctx)
4300bf215546Sopenharmony_ci{
4301bf215546Sopenharmony_ci   sctx->atoms.s.scratch_state.emit = si_emit_scratch_state;
4302bf215546Sopenharmony_ci
4303bf215546Sopenharmony_ci   sctx->b.create_vs_state = si_create_shader;
4304bf215546Sopenharmony_ci   sctx->b.create_tcs_state = si_create_shader;
4305bf215546Sopenharmony_ci   sctx->b.create_tes_state = si_create_shader;
4306bf215546Sopenharmony_ci   sctx->b.create_gs_state = si_create_shader;
4307bf215546Sopenharmony_ci   sctx->b.create_fs_state = si_create_shader;
4308bf215546Sopenharmony_ci
4309bf215546Sopenharmony_ci   sctx->b.bind_vs_state = si_bind_vs_shader;
4310bf215546Sopenharmony_ci   sctx->b.bind_tcs_state = si_bind_tcs_shader;
4311bf215546Sopenharmony_ci   sctx->b.bind_tes_state = si_bind_tes_shader;
4312bf215546Sopenharmony_ci   sctx->b.bind_gs_state = si_bind_gs_shader;
4313bf215546Sopenharmony_ci   sctx->b.bind_fs_state = si_bind_ps_shader;
4314bf215546Sopenharmony_ci
4315bf215546Sopenharmony_ci   sctx->b.delete_vs_state = si_delete_shader_selector;
4316bf215546Sopenharmony_ci   sctx->b.delete_tcs_state = si_delete_shader_selector;
4317bf215546Sopenharmony_ci   sctx->b.delete_tes_state = si_delete_shader_selector;
4318bf215546Sopenharmony_ci   sctx->b.delete_gs_state = si_delete_shader_selector;
4319bf215546Sopenharmony_ci   sctx->b.delete_fs_state = si_delete_shader_selector;
4320bf215546Sopenharmony_ci}
4321