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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cGPUShader5Tests.cpp618 std::string vs_body = vs_body_template; in getVertexShader() local
623 Utils::replaceToken("SOURCE_TYPE", search_position, source_type, vs_body); in getVertexShader()
624 Utils::replaceToken("SOURCE_TYPE", search_position, source_type, vs_body); in getVertexShader()
627 Utils::replaceToken("DESTINATION_TYPE", search_position, destination_type, vs_body); in getVertexShader()
628 Utils::replaceToken("DESTINATION_TYPE", search_position, destination_type, vs_body); in getVertexShader()
633 Utils::replaceToken("ZERO", search_position, "0", vs_body); in getVertexShader()
634 Utils::replaceToken("ZERO", search_position, "0", vs_body); in getVertexShader()
638 Utils::replaceToken("ZERO", search_position, "0.0", vs_body); in getVertexShader()
639 Utils::replaceToken("ZERO", search_position, "0.0", vs_body); in getVertexShader()
643 Utils::replaceToken("ZERO", search_position, "ivec2(0,0)", vs_body); in getVertexShader()
1145 std::string vs_body = vs_body_template; getVertexShader() local
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H A Dgl3cCommonBugsTests.cpp124 const char* vs_body = "#version 140\n" in initTest() local
150 &vs_body, DE_NULL); /* length */ in initTest()
2576 std::string vs_body; in runPipelineObjectValidationTestMode() local
2592 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER }, in runPipelineObjectValidationTestMode()
2601 &te_body, &vs_body); in runPipelineObjectValidationTestMode()
2762 std::string vs_body; in runSeparateShaderTestMode() local
2777 { &vs_body, &m_vs_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER } }; in runSeparateShaderTestMode()
2782 &te_body, &vs_body); in runSeparateShaderTestMode()
2869 << ((vs_body.length() > 0) ? vs_body in runSeparateShaderTestMode()
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H A Dgl4cShaderSubroutineTests.cpp802 * @param vs_body Body to use for the vertex shader. Can be an empty string.
831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, in buildProgram() argument
848 const char* vs_body_raw_ptr = vs_body.c_str(); in buildProgram()
1905 std::string vs_body = getVertexShaderBody(); in initTest() local
1906 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest()
2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() local
2194 if (!Utils::buildProgram(gl, vs_body, empty_body, empty_body, empty_body, empty_body, xfb_varyings, n_xfb_varyings, in executeTestIteration()
7041 std::string vs_body = getVertexShaderBody(n_id); in initTest() local
7042 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest()
8217 const std::string vs_body in initTest() local
9248 std::string vs_body = getVertexShaderBody(); initTest() local
9577 std::string vs_body = getVertexShaderBody(); initTest() local
9909 const char* vs_body = "#version 400\\n" initTest() local
10397 const std::string vs_body = getVertexShaderBody(referencing_stage); executeTestCase() local
11362 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local
11745 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local
12420 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local
12877 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local
13477 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local
13715 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local
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H A Dgl3cCullDistanceTests.hpp52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
H A Dgl4cTextureViewTests.cpp5087 const char* vs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5118 std::string vs_string = vs_body; in initIterationSpecificProgramObject()
5799 static const char* vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
5806 gl.shaderSource(m_per_sample_filler_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initPerSampleFillerProgramObject()
6823 std::string vs_body = vs_template_body; in initProgramObject() local
6825 while ((token_position = vs_body.find(token_texture_data_type)) != std::string::npos) in initProgramObject()
6827 vs_body.replace(token_position, strlen(token_texture_data_type), texture_sampler_data_type_glsl); in initProgramObject()
6830 while ((token_position = vs_body.find(token_texture_sampler)) != std::string::npos) in initProgramObject()
6832 vs_body.replace(token_position, strlen(token_texture_sampler), texture_sampler_glsl); in initProgramObject()
6835 while ((token_position = vs_body in initProgramObject()
9454 static const char* vs_body = initProgram() local
9931 const char* vs_body = "#version 400\\n" initProgram() local
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H A Dgl3cCullDistanceTests.cpp62 * @param [in] vs_body Vertex shader source code
71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram()
84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } }; in buildProgram()
806 std::string vs_body = vs_body_template; in iterate() local
817 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } }; in iterate()
918 current_stage.use_vs ? vs_body.c_str() : DE_NULL, (current_stage.tf_output_name != NULL) ? 1 : 0, in iterate()
68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) buildProgram() argument
H A Dgl4cPipelineStatisticsQueryTests.hpp415 const char* te_body, const char* vs_body);
H A Dgl4cPipelineStatisticsQueryTests.cpp1706 * @param vs_body Vertex shader body. If not NULL, @param cs_body must be NULL.
1711 const char* te_body, const char* vs_body) in buildProgram()
1723 te_body == DE_NULL && vs_body == DE_NULL)) || in buildProgram()
1725 te_body != DE_NULL || vs_body != DE_NULL))); in buildProgram()
1762 if (vs_body != DE_NULL) in buildProgram()
1808 &vs_body, DE_NULL); /* length */ in buildProgram()
4377 DE_NULL); /* vs_body */ in initObjects()
1709 buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body, const char* te_body, const char* vs_body) buildProgram() argument
H A Dgl4cShaderSubroutineTests.hpp246 static bool buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body,
1357 std::string vs_body; member
H A Dgl4cSparseBufferTests.cpp4304 const char* vs_body = "#version 430 core\n"
4324 &vs_body, 1, attribute_names, attribute_locations,
4577 static const char* vs_body = "#version 140\n"
4586 &vs_body, 1, /* n_vs_body_parts */
5913 static const char* vs_body = "#version 420 core\n"
5926 &vs_body, 1, /* n_vs_body_parts */
5934 &vs_body, 1, /* n_vs_body_parts */
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.hpp98 const char* vs_body; member
115 vs_body = NULL; in _test_descriptor()
H A DesextcTessellationShaderPoints.cpp298 pass_fs_gs_tes_vs.vs_body = "${VERSION}\n" in initTest()
372 pass_fs_tes_vs.vs_body = "${VERSION}\n" in initTest()
510 if (test.vs_body != NULL) in iterate()
523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
H A DesextcTessellationShaderXFB.cpp472 const char* vs_body = "${VERSION}\n" in initTest() local
486 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
491 &vs_body, 1, /* n_varyings */ in initTest()
515 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body }; in initTest()
H A DesextcTessellationShaderProgramInterfaces.cpp290 const char* vs_body = "${VERSION}\n" in initTest() local
300 5, te_code, m_vs_shader_id, 1, &vs_body); in initTest()
H A DesextcTessellationShaderTCTE.cpp335 const char* vs_body = "${VERSION}\n" in executeTestRun() local
355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun()
1400 const char* vs_body = "${VERSION}\n" in initTest() local
1433 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; in initTest()
3442 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local
3449 shaderSourceSpecialized(out_test_ptr->vs_id, 1 /* count */, &vs_body); in initTestDescriptor()
3997 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local
4004 shaderSourceSpecialized(out_test_ptr->vs_id, 1 /* count */, &vs_body); in initTestDescriptor()
H A DesextcTessellationShaderBarrier.cpp202 const char* vs_body = getVSCode(); in initTest() local
220 &vs_body)) in initTest()
H A DesextcTessellationShaderProperties.cpp236 const char* vs_body = "${VERSION}\n" in initTest() local
246 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
H A DesextcTessellationShaderVertexOrdering.cpp219 const char* vs_body = "${VERSION}\n" in initTest() local
226 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
H A DesextcTessellationShaderTessellation.cpp482 const char* vs_body = "${VERSION}\n" in initTest() local
489 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
1036 const char* vs_body = "${VERSION}\n" in initTest() local
1045 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
1779 const char* vs_body = "${VERSION}\n" in initTest() local
1786 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
H A DesextcTessellationShaderTriangles.cpp222 const char* vs_body = "${VERSION}\n" in initTest() local
229 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
H A DesextcTessellationShaderUtils.cpp571 const char* vs_body = "${VERSION}\n" in init() local
579 m_parent_test->shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.hpp63 static const char* vs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp98 const char* MultisampleTextureGetActiveUniformSamplersTest::vs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
249 &vs_body, NULL); /* length */ in iterate()
H A Des31cTextureStorageMultisampleFunctionalTests.cpp407 const glw::GLchar* vs_body = "#version 310 es\n" in iterate() local
424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
870 static const char* vs_body = "#version 310 es\n" in iterate() local
894 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
2552 static const char* vs_body = "#version 310 es\n" in iterate() local
2569 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp1266 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() local
1273 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; in setUpFunctionalTestObjects()
1370 buildProgram(fs_body.c_str(), vs_body.c_str(), use_tessellation_shader_stage ? tc_body.c_str() : DE_NULL, in setUpFunctionalTestObjects()

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