Lines Matching refs:vs_body
802 * @param vs_body Body to use for the vertex shader. Can be an empty string.
831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body,
848 const char* vs_body_raw_ptr = vs_body.c_str();
1905 std::string vs_body = getVertexShaderBody();
1906 const char* vs_body_raw_ptr = vs_body.c_str();
2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size);
2194 if (!Utils::buildProgram(gl, vs_body, empty_body, empty_body, empty_body, empty_body, xfb_varyings, n_xfb_varyings,
7041 std::string vs_body = getVertexShaderBody(n_id);
7042 const char* vs_body_raw_ptr = vs_body.c_str();
8217 const std::string vs_body = getShaderBody(Utils::SHADER_STAGE_VERTEX, n_id);
8219 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */
8239 const char* vs_body_raw_ptr = vs_body.c_str();
9248 std::string vs_body = getVertexShaderBody();
9250 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */
9577 std::string vs_body = getVertexShaderBody();
9580 if (!Utils::buildProgram(gl, vs_body, "", /* tc_body */
9909 const char* vs_body = "#version 400\n"
9951 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */);
10397 const std::string vs_body = getVertexShaderBody(referencing_stage);
10399 if (Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, NULL, /* xfb_varyings */
10409 << vs_body.c_str() << "\n\nTessellation control shader:\n\n"
11362 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX);
11364 if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs_body, fs_body,
11378 << vs_body << "\n"
11745 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX);
11747 if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs_body, fs_body,
11761 << vs_body << "\n"
12420 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX);
12422 if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs_body, fs_body,
12434 << vs_body << "\n"
12877 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case));
12879 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */
13247 test_case.vs_body = getVertexShader(offending_shader_stage == Utils::SHADER_STAGE_VERTEX);
13277 if (ShaderSubroutine::Utils::buildProgram(gl, test_case.vs_body, test_case.tc_body, test_case.te_body,
13477 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case));
13479 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */
13715 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case));
13717 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */