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/third_party/gn/src/gn/
H A Dninja_rust_binary_target_writer_unittest.cc25 target.visibility().SetPublic(); in TEST_F()
39 target.visibility().SetPublic(); in TEST_F()
95 private_rlib.visibility().SetPublic(); in TEST_F()
137 far_public_rlib.visibility().SetPublic(); in TEST_F()
178 public_rlib.visibility().SetPublic(); in TEST_F()
220 rlib.visibility().SetPublic(); in TEST_F()
234 target.visibility().SetPublic(); in TEST_F()
287 private_inside_dylib.visibility().SetPublic(); in TEST_F()
329 inside_dylib.visibility().SetPublic(); in TEST_F()
370 dylib.visibility() in TEST_F()
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H A Dninja_c_binary_target_writer_unittest.cc28 target.visibility().SetPublic(); in TEST_F()
312 action.visibility().SetPublic(); in TEST_F()
375 action.visibility().SetPublic(); in TEST_F()
389 gen_obj.visibility().SetPublic(); in TEST_F()
428 gen_lib.visibility().SetPublic(); in TEST_F()
553 framework_config.visibility().SetPublic(); in TEST_F()
565 framework.visibility().SetPublic(); in TEST_F()
660 data.visibility().SetPublic(); in TEST_F()
667 inter.visibility().SetPublic(); in TEST_F()
787 loadable_module.visibility() in TEST_F()
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H A Dconfig_values_extractors_unittest.cc39 dep2_all.visibility().SetPublic(); in TEST()
47 dep2_direct.visibility().SetPublic(); in TEST()
55 dep2.visibility().SetPublic(); in TEST()
63 dep1_all_sub.visibility().SetPublic(); in TEST()
68 dep1_all.visibility().SetPublic(); in TEST()
75 dep1_direct.visibility().SetPublic(); in TEST()
83 dep1.visibility().SetPublic(); in TEST()
91 target_all.visibility().SetPublic(); in TEST()
98 target_direct.visibility().SetPublic(); in TEST()
107 target_config.visibility() in TEST()
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H A Drust_project_writer_unittest.cc34 target.visibility().SetPublic(); in TEST_F()
88 dep.visibility().SetPublic(); in TEST_F()
99 target.visibility().SetPublic(); in TEST_F()
174 dep.visibility().SetPublic(); in TEST_F()
185 dep2.visibility().SetPublic(); in TEST_F()
196 target.visibility().SetPublic(); in TEST_F()
296 dep.visibility().SetPublic(); in TEST_F()
307 dep2.visibility().SetPublic(); in TEST_F()
314 dep3.visibility().SetPublic(); in TEST_F()
321 dep4.visibility() in TEST_F()
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H A Dninja_group_target_writer_unittest.cc16 target.visibility().SetPublic(); in TEST()
20 dep.visibility().SetPublic(); in TEST()
26 dep2.visibility().SetPublic(); in TEST()
34 bundle_data_dep.visibility().SetPublic(); in TEST()
40 datadep.visibility().SetPublic(); in TEST()
H A Dninja_generated_file_target_writer_unittest.cc21 target.visibility().SetPublic(); in TEST_F()
29 dep.visibility().SetPublic(); in TEST_F()
35 dep2.visibility().SetPublic(); in TEST_F()
43 bundle_data_dep.visibility().SetPublic(); in TEST_F()
49 datadep.visibility().SetPublic(); in TEST_F()
H A Dninja_binary_target_writer_unittest.cc19 target.visibility().SetPublic(); in TEST_F()
64 target.visibility().SetPublic(); in TEST_F()
92 target.visibility().SetPublic(); in TEST_F()
124 target.visibility().SetPublic(); in TEST_F()
159 target.visibility().SetPublic(); in TEST_F()
H A Dvisibility.cc5 #include "gn/visibility.h"
66 return outer_indent_string + "[] (no visibility)\n"; in Describe()
96 if (!to->visibility().CanSeeMe(from->label())) { in CheckItemVisibility()
104 to_label + "'s visibility list: " + to->visibility().Describe(0, true)); in CheckItemVisibility()
138 item->visibility().Set( in FillItemVisibility()
142 item->visibility().SetPublic(); in FillItemVisibility()
H A Dninja_create_bundle_target_writer_unittest.cc32 action->visibility().SetPublic(); in NewAction()
59 bundle_data.visibility().SetPublic(); in TEST()
108 bundle_data.visibility().SetPublic(); in TEST()
209 bundle_data.visibility().SetPublic(); in TEST()
289 bundle_data0.visibility().SetPublic(); in TEST()
299 bundle_data1.visibility().SetPublic(); in TEST()
327 bundle_data2.visibility().SetPublic(); in TEST()
349 bundle_data3.visibility().SetPublic(); in TEST()
361 bundle_data4.visibility().SetPublic(); in TEST()
429 executable.visibility() in TEST()
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H A Dninja_target_writer_unittest.cc42 base_target.visibility().SetPublic(); in TEST()
64 base_target.visibility().SetPublic(); in TEST()
84 base_target.visibility().SetPublic(); in TEST()
92 target.visibility().SetPublic(); in TEST()
102 action.visibility().SetPublic(); in TEST()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_root_signature.cpp65 D3D12_SHADER_VISIBILITY visibility) in init_constant_root_param()
68 param->ShaderVisibility = visibility; in init_constant_root_param()
99 D3D12_SHADER_VISIBILITY visibility, in init_range_root_param()
107 param->ShaderVisibility = visibility; in init_range_root_param()
122 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)stage); in create_root_signature() local
129 visibility, in create_root_signature()
139 visibility, in create_root_signature()
147 visibility, in create_root_signature()
157 visibility, in create_root_signature()
180 visibility, in create_root_signature()
62 init_constant_root_param(D3D12_ROOT_PARAMETER1 *param, unsigned reg, unsigned size, D3D12_SHADER_VISIBILITY visibility) init_constant_root_param() argument
95 init_range_root_param(D3D12_ROOT_PARAMETER1 *param, D3D12_DESCRIPTOR_RANGE1 *range, D3D12_DESCRIPTOR_RANGE_TYPE type, uint32_t num_descs, D3D12_SHADER_VISIBILITY visibility, uint32_t base_shader_register, uint32_t register_space) init_range_root_param() argument
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/third_party/python/Include/
H A Dexports.h10 * If we only ever used gcc >= 5, we could use __has_attribute(visibility)
11 * as a cross-platform way to determine if visibility is supported. However,
19 (defined(__clang__) && __has_attribute(visibility))
20 #define Py_IMPORTED_SYMBOL __attribute__ ((visibility ("default")))
21 #define Py_EXPORTED_SYMBOL __attribute__ ((visibility ("default")))
22 #define Py_LOCAL_SYMBOL __attribute__ ((visibility ("hidden")))
/third_party/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h47 /** Add a uniform variable to the current program, that has visibility in one or more shaders.
48 visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform
54 uint32_t visibility, in addUniform()
59 return this->addUniformArray(owner, visibility, type, name, 0, outName); in addUniform()
63 uint32_t visibility, in addUniformArray()
70 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, in addUniformArray()
122 uint32_t visibility,
129 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
53 addUniform(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, const char** outName = nullptr) addUniform() argument
62 addUniformArray(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, int arrayCount, const char** outName = nullptr) addUniformArray() argument
H A DGrGLSLColorSpaceXformHelper.h26 uint32_t visibility = kFragment_GrShaderFlag) { in emitCode()
31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode()
36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType, in emitCode()
40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode()
/third_party/skia/demos.skia.org/demos/path_performance/
H A Dmain.js65 document.getElementById('CanvasKit-canvas').style.visibility = 'hidden';
66 document.getElementById('Path2D-canvas').style.visibility = 'hidden';
68 svgEl.style.visibility = 'hidden';
76 svgEl.style.visibility = 'visible';
80 document.getElementById('CanvasKit-canvas').style.visibility = 'visible';
83 document.getElementById('Path2D-canvas').style.visibility = 'visible';
/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp29 uint32_t visibility, in internalAddUniformArray()
37 SkASSERT(0 != visibility); in internalAddUniformArray()
57 tempInfo.fVisibility = visibility; in internalAddUniformArray()
97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
99 if (uniform.fVisibility & visibility) { in appendUniformDecls()
105 if (sampler.fVisibility & visibility) { in appendUniformDecls()
27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
/third_party/rust/crates/syn/examples/lazy-static/lazy-static/src/
H A Dlib.rs22 visibility: Visibility,
30 let visibility: Visibility = input.parse()?; in parse()
40 visibility, in parse()
51 visibility, in lazy_static()
119 #visibility struct #name; in lazy_static()
/third_party/vk-gl-cts/framework/egl/
H A DegluNativeWindow.hpp61 Visibility visibility; //!< Visibility for window member
63 WindowParams (void) : width(SIZE_DONT_CARE), height(SIZE_DONT_CARE), visibility(VISIBILITY_DONT_CARE) {} in WindowParams()
64 WindowParams (int width_, int height_, Visibility visibility_) : width(width_), height(height_), visibility(visibility_) {} in WindowParams()
114 // Change window visibility. Default throws tcu::NotSupportedError().
115 virtual void setVisibility (WindowParams::Visibility visibility);
/third_party/json/tests/thirdparty/Fuzzer/
H A DFuzzerTracePC.cpp262 __attribute__((visibility("default")))
268 __attribute__((visibility("default")))
273 __attribute__((visibility("default")))
279 __attribute__((visibility("default")))
283 __attribute__((visibility("default")))
287 __attribute__((visibility("default")))
291 __attribute__((visibility("default")))
296 __attribute__((visibility("default")))
326 __attribute__((visibility("default")))
330 __attribute__((visibility("defaul
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/third_party/benchmark/include/benchmark/
H A Dexport.h10 #define EXPORT_ATTR __attribute__((visibility("default")))
11 #define IMPORT_ATTR __attribute__((visibility("default")))
12 #define NO_EXPORT_ATTR __attribute__((visibility("hidden")))
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DBindGroupLayout.cpp69 DAWN_TRY(ValidateShaderStage(entry.visibility)); in ValidateBindGroupLayoutEntry()
146 !IsSubset(entry.visibility, allowedStages), in ValidateBindGroupLayoutEntry()
147 "%s bindings cannot be used with a visibility of %s. Only %s are allowed.", in ValidateBindGroupLayoutEntry()
148 bindingType, entry.visibility, allowedStages); in ValidateBindGroupLayoutEntry()
187 if (a.visibility != b.visibility || a.bindingType != b.bindingType) { in operator !=()
226 bindingInfo.visibility = binding.visibility; in CreateBindGroupLayoutInfo()
296 if (a.visibility != b.visibility) { in SortBindingsCompare()
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/third_party/libabigail/include/
H A Dabg-ir.h908 /// The visibility of the symbol.
909 enum visibility enum in abigail::ir::elf_symbol
935 visibility vi,
958 visibility vi,
1004 set_visibility(visibility v);
1006 visibility
1119 operator<<(std::ostream& o, elf_symbol::visibility t);
1128 string_to_elf_symbol_visibility(const string&, elf_symbol::visibility&);
1536 /// ELF visibility
1537 enum visibility enum in abigail::ir::decl_base
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/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp201 uint32_t visibility, in internalAddUniformArray()
228 tempInfo.fVisibility = visibility; in internalAddUniformArray()
313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
317 if (visibility == sampler.fVisibility) { in appendUniformDecls()
323 if (visibility == fInputUniform.fVisibility) { in appendUniformDecls()
324 SkASSERT(visibility == kFragment_GrShaderFlag); in appendUniformDecls()
349 if (visibility & localUniform.fVisibility) { in appendUniformDecls()
199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DPipelineLayoutD3D12.cpp40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType() argument
41 ASSERT(visibility != wgpu::ShaderStage::None); in ShaderVisibilityType()
43 if (visibility == wgpu::ShaderStage::Vertex) { in ShaderVisibilityType()
47 if (visibility == wgpu::ShaderStage::Fragment) { in ShaderVisibilityType()
51 // For compute or any two combination of stages, visibility must be ALL in ShaderVisibilityType()
143 if (bindingInfo.visibility == wgpu::ShaderStage::None) { in Initialize()
145 // visibility. in Initialize()
165 rootParameter.ShaderVisibility = ShaderVisibilityType(bindingInfo.visibility); in Initialize()
295 ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).visibility !=
/third_party/node/deps/base64/base64/include/
H A Dlibbase64.h13 #define BASE64_SYMBOL_IMPORT __attribute__ ((visibility ("default")))
14 #define BASE64_SYMBOL_EXPORT __attribute__ ((visibility ("default")))
15 #define BASE64_SYMBOL_PRIVATE __attribute__ ((visibility ("hidden")))

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