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Searched refs:view_heap (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_batch.cpp71 batch->view_heap = in d3d12_init_batch()
77 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch()
133 d3d12_descriptor_heap_clear(batch->view_heap); in d3d12_reset_batch()
151 d3d12_descriptor_heap_free(batch->view_heap); in d3d12_destroy_batch()
163 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch()
H A Dd3d12_batch.h49 struct d3d12_descriptor_heap *view_heap; member
H A Dd3d12_draw.cpp67 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_cbv_descriptors()
84 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_cbv_descriptors()
101 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_srv_descriptors()
146 d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_srv_descriptors()
159 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_ssbo_descriptors()
183 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_ssbo_descriptors()
255 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_image_descriptors()
340 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_image_descriptors()
343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors()
469 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_desc in check_descriptors_left()
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