/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_state.c | 46 struct zink_vertex_elements_state *ves = CALLOC_STRUCT(zink_vertex_elements_state); in zink_create_vertex_elements_state() local 47 if (!ves) in zink_create_vertex_elements_state() 49 ves->hw_state.hash = _mesa_hash_pointer(ves); in zink_create_vertex_elements_state() 65 ves->binding_map[num_bindings] = binding; in zink_create_vertex_elements_state() 70 ves->bindings[binding].binding = binding; in zink_create_vertex_elements_state() 71 ves->bindings[binding].inputRate = elem->instance_divisor ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX; in zink_create_vertex_elements_state() 76 ves->divisor[binding] = MIN2(elem->instance_divisor, screen->info.vdiv_props.maxVertexAttribDivisor); in zink_create_vertex_elements_state() 101 ves->decomposed_attrs |= BITFIELD_BIT(i); in zink_create_vertex_elements_state() 102 ves in zink_create_vertex_elements_state() 234 zink_delete_vertex_elements_state(struct pipe_context *pctx, void *ves) zink_delete_vertex_elements_state() argument [all...] |
H A D | zink_program.c | 796 const struct zink_vertex_elements_state *ves = ctx->element_state; in check_vertex_strides() local 797 for (unsigned i = 0; i < ves->hw_state.num_bindings; i++) { in check_vertex_strides() 798 const struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ves->binding_map[i]; in check_vertex_strides() 800 if (stride && stride < ves->min_stride[i]) in check_vertex_strides()
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/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_matrix_filter.c | 197 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_matrix_filter_init() 198 if (!filter->ves) in vl_matrix_filter_init() 235 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_matrix_filter_init() 261 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_matrix_filter_cleanup() 304 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_matrix_filter_render()
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H A D | vl_median_filter.c | 308 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_median_filter_init() 309 if (!filter->ves) in vl_median_filter_init() 339 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_median_filter_init() 365 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_median_filter_cleanup() 408 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_median_filter_render()
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H A D | vl_bicubic_filter.c | 309 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_bicubic_filter_init() 310 if (!filter->ves) in vl_bicubic_filter_init() 352 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_bicubic_filter_init() 378 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_bicubic_filter_cleanup() 465 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_bicubic_filter_render()
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H A D | vl_deint_filter.c | 320 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_deint_filter_init() 321 if (!filter->ves) in vl_deint_filter_init() 362 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_deint_filter_init() 399 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_deint_filter_cleanup() 467 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_deint_filter_render()
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H A D | vl_median_filter.h | 52 void *ves; member
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H A D | vl_matrix_filter.h | 44 void *ves; member
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H A D | vl_bicubic_filter.h | 43 void *ves; member
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H A D | vl_deint_filter.h | 43 void *ves; member
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_shader.c | 311 const struct compiled_vertex_elements_state *ves) in etna_shader_update_vs_inputs() 321 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs() 322 if (num_vs_inputs != ves->num_elements) { in etna_shader_update_vs_inputs() 324 ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs() 309 etna_shader_update_vs_inputs(struct compiled_shader_state *cs, const struct etna_shader_variant *vs, const struct compiled_vertex_elements_state *ves) etna_shader_update_vs_inputs() argument
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_pipeline_state.h | 63 struct d3d12_vertex_elements_state *ves; member
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H A D | d3d12_pipeline_state.cpp | 293 pso_desc.InputLayout.pInputElementDescs = state->ves->elements; in create_gfx_pipeline_state() 294 pso_desc.InputLayout.NumElements = state->ves->num_elements; in create_gfx_pipeline_state()
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H A D | d3d12_compiler.cpp | 1033 if (stage == PIPE_SHADER_VERTEX && sel_ctx->ctx->gfx_pipeline_state.ves) { in d3d12_fill_shader_key() 1034 key->vs.needs_format_emulation = sel_ctx->ctx->gfx_pipeline_state.ves->needs_format_emulation; in d3d12_fill_shader_key() 1036 memcpy(key->vs.format_conversion, sel_ctx->ctx->gfx_pipeline_state.ves->format_conversion, in d3d12_fill_shader_key() 1037 sel_ctx->ctx->gfx_pipeline_state.ves->num_elements * sizeof(enum pipe_format)); in d3d12_fill_shader_key()
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H A D | d3d12_blit.cpp | 542 util_blitter_save_vertex_elements(ctx->blitter, ctx->gfx_pipeline_state.ves); in util_blit_save_state()
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H A D | d3d12_context.cpp | 160 ctx->gfx_pipeline_state.ves = (struct d3d12_vertex_elements_state *)ve; in d3d12_bind_vertex_elements_state()
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/third_party/python/Lib/test/ |
H A D | test_except_star.py | 960 ves = e 965 for e in [tes, ves, exc]: 971 self.assertExceptionIsLike(ves, FalsyEG("eg", [ValueError(2)]))
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