Home
last modified time | relevance | path

Searched refs:ves (Results 1 - 17 of 17) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_state.c46 struct zink_vertex_elements_state *ves = CALLOC_STRUCT(zink_vertex_elements_state); in zink_create_vertex_elements_state() local
47 if (!ves) in zink_create_vertex_elements_state()
49 ves->hw_state.hash = _mesa_hash_pointer(ves); in zink_create_vertex_elements_state()
65 ves->binding_map[num_bindings] = binding; in zink_create_vertex_elements_state()
70 ves->bindings[binding].binding = binding; in zink_create_vertex_elements_state()
71 ves->bindings[binding].inputRate = elem->instance_divisor ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX; in zink_create_vertex_elements_state()
76 ves->divisor[binding] = MIN2(elem->instance_divisor, screen->info.vdiv_props.maxVertexAttribDivisor); in zink_create_vertex_elements_state()
101 ves->decomposed_attrs |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()
102 ves in zink_create_vertex_elements_state()
234 zink_delete_vertex_elements_state(struct pipe_context *pctx, void *ves) zink_delete_vertex_elements_state() argument
[all...]
H A Dzink_program.c796 const struct zink_vertex_elements_state *ves = ctx->element_state; in check_vertex_strides() local
797 for (unsigned i = 0; i < ves->hw_state.num_bindings; i++) { in check_vertex_strides()
798 const struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ves->binding_map[i]; in check_vertex_strides()
800 if (stride && stride < ves->min_stride[i]) in check_vertex_strides()
/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.c197 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_matrix_filter_init()
198 if (!filter->ves) in vl_matrix_filter_init()
235 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_matrix_filter_init()
261 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_matrix_filter_cleanup()
304 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_matrix_filter_render()
H A Dvl_median_filter.c308 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_median_filter_init()
309 if (!filter->ves) in vl_median_filter_init()
339 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_median_filter_init()
365 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_median_filter_cleanup()
408 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_median_filter_render()
H A Dvl_bicubic_filter.c309 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_bicubic_filter_init()
310 if (!filter->ves) in vl_bicubic_filter_init()
352 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_bicubic_filter_init()
378 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_bicubic_filter_cleanup()
465 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_bicubic_filter_render()
H A Dvl_deint_filter.c320 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); in vl_deint_filter_init()
321 if (!filter->ves) in vl_deint_filter_init()
362 pipe->delete_vertex_elements_state(pipe, filter->ves); in vl_deint_filter_init()
399 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); in vl_deint_filter_cleanup()
467 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); in vl_deint_filter_render()
H A Dvl_median_filter.h52 void *ves; member
H A Dvl_matrix_filter.h44 void *ves; member
H A Dvl_bicubic_filter.h43 void *ves; member
H A Dvl_deint_filter.h43 void *ves; member
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c311 const struct compiled_vertex_elements_state *ves) in etna_shader_update_vs_inputs()
321 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs()
322 if (num_vs_inputs != ves->num_elements) { in etna_shader_update_vs_inputs()
324 ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs()
309 etna_shader_update_vs_inputs(struct compiled_shader_state *cs, const struct etna_shader_variant *vs, const struct compiled_vertex_elements_state *ves) etna_shader_update_vs_inputs() argument
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.h63 struct d3d12_vertex_elements_state *ves; member
H A Dd3d12_pipeline_state.cpp293 pso_desc.InputLayout.pInputElementDescs = state->ves->elements; in create_gfx_pipeline_state()
294 pso_desc.InputLayout.NumElements = state->ves->num_elements; in create_gfx_pipeline_state()
H A Dd3d12_compiler.cpp1033 if (stage == PIPE_SHADER_VERTEX && sel_ctx->ctx->gfx_pipeline_state.ves) { in d3d12_fill_shader_key()
1034 key->vs.needs_format_emulation = sel_ctx->ctx->gfx_pipeline_state.ves->needs_format_emulation; in d3d12_fill_shader_key()
1036 memcpy(key->vs.format_conversion, sel_ctx->ctx->gfx_pipeline_state.ves->format_conversion, in d3d12_fill_shader_key()
1037 sel_ctx->ctx->gfx_pipeline_state.ves->num_elements * sizeof(enum pipe_format)); in d3d12_fill_shader_key()
H A Dd3d12_blit.cpp542 util_blitter_save_vertex_elements(ctx->blitter, ctx->gfx_pipeline_state.ves); in util_blit_save_state()
H A Dd3d12_context.cpp160 ctx->gfx_pipeline_state.ves = (struct d3d12_vertex_elements_state *)ve; in d3d12_bind_vertex_elements_state()
/third_party/python/Lib/test/
H A Dtest_except_star.py960 ves = e
965 for e in [tes, ves, exc]:
971 self.assertExceptionIsLike(ves, FalsyEG("eg", [ValueError(2)]))

Completed in 16 milliseconds