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Searched refs:vertexShaderSource (Results 1 - 25 of 52) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderFramebufferFetchTests.cpp44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member
140 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_not_defined()
167 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_readonly()
193 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_inout_version()
225 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_redeclaration_inout()
H A Des31fNegativeTessellationTests.cpp47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member
142 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
161 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
185 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
202 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage()
232 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in invalid_primitive_mode()
257 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_not_active()
358 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
H A Des31fNegativeVertexArrayApiTests.cpp49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member
436 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays()
500 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_incomplete_primitive()
540 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements()
654 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_incomplete_primitive()
772 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::GeometrySource(geometryShaderSource)); in draw_elements_base_vertex_primitive_mode_mismatch()
790 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced()
863 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced_incomplete_primitive()
905 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_instanced()
1028 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource) in draw_elements_instanced_incomplete_primitive()
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H A Des31fNegativeShaderApiTests.cpp50 static const char* vertexShaderSource = "#version 300 es\n" member
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program()
397 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
398 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
475 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary()
476 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in get_program_binary()
523 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary()
861 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location()
897 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location()
1938 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in bind_transform_feedback()
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H A Des31fTextureMultisampleTests.cpp341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local
356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture()
423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genSamplerProgram()
770 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local
804 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in genSamplerProgram()
817 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local
834 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genAlphaProgram()
1312 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
1349 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << gl
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fLightAmountTest.cpp150 string vertexShaderSource; in iterate() local
165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
H A Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
H A Des2fShaderIndexingTests.cpp361 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
376 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
474 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
486 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
658 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
674 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
848 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
860 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1020 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1032 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource in createMatrixSubscriptCase()
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H A Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
H A Des2fShaderLoopTests.cpp461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1250 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
H A Des2fNegativeShaderApiTests.cpp43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" member
294 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
336 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
337 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
398 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
399 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in init()
438 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
651 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
683 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1692 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in init()
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H A Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" member
303 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
358 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
388 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
494 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
565 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
628 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
777 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
853 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in init()
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H A Des3fShaderIndexingTests.cpp330 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
334 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
436 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
440 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
580 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
584 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
762 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
766 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
949 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
953 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource in createMatrixSubscriptCase()
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H A Des3fShaderLoopTests.cpp433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1126 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp379 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
383 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVaryingArrayCase()
494 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
498 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true)); in createUniformArrayCase()
680 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
689 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createTmpArrayCase()
871 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
875 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVectorSubscriptCase()
1062 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1066 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSourc in createMatrixSubscriptCase()
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H A DvktShaderRenderLoopTests.cpp273 const std::string& vertexShaderSource, in ShaderLoopCase()
277 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase()
522 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
528 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase()
1466 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1472 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase()
268 ShaderLoopCase(tcu::TestContext& testCtx, const std::string& name, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetup* uniformSetup, const std::string& vertexShaderSource, const std::string& fragmentShaderSource) ShaderLoopCase() argument
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
361 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), in createVaryingArrayCase()
469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
619 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
880 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
885 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1127 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1132 vertexShaderSource in createMatrixSubscriptCase()
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H A DglcShaderLoopTests.cpp414 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
419 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createGenericLoopCase()
1114 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1119 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createSpecialLoopCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp382 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
386 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVaryingArrayCase()
498 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
502 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true)); in createUniformArrayCase()
685 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
694 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createTmpArrayCase()
877 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
881 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVectorSubscriptCase()
1069 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
1073 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSourc in createMatrixSubscriptCase()
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H A DvktShaderRenderLoopTests.cpp274 const std::string& vertexShaderSource, in ShaderLoopCase()
278 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase()
524 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
530 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase()
1469 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
1475 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase()
268 ShaderLoopCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetup* uniformSetup, const std::string& vertexShaderSource, const std::string& fragmentShaderSource) ShaderLoopCase() argument
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp123 const char* const vertexShaderSource = in createGLES2Program() local
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); in createGLES2Program()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; in init() local
157 vertexShaderSource.append( "precision mediump float;\n" in init()
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp790 const string vertexShaderSource = in initPrograms() local
1043 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
1883 const string vertexShaderSource = in initPrograms() local
2092 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp790 const string vertexShaderSource = in initPrograms() local
1043 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
1883 const string vertexShaderSource = in initPrograms() local
2092 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()

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