/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderFramebufferFetchTests.cpp | 44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member 140 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_not_defined() 167 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in last_frag_data_readonly() 193 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_inout_version() 225 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) in invalid_redeclaration_inout()
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H A D | es31fNegativeTessellationTests.cpp | 47 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member 142 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 161 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 185 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 202 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in single_tessellation_stage() 232 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in invalid_primitive_mode() 257 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_not_active() 358 makeTessPipelineSources(tcu::StringTemplate(vertexShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
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H A D | es31fNegativeVertexArrayApiTests.cpp | 49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" member 436 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays() 500 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_incomplete_primitive() 540 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements() 654 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_incomplete_primitive() 772 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) << glu::GeometrySource(geometryShaderSource)); in draw_elements_base_vertex_primitive_mode_mismatch() 790 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced() 863 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced_incomplete_primitive() 905 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_instanced() 1028 glu::ShaderProgram program (rc, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource) in draw_elements_instanced_incomplete_primitive() [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 50 static const char* vertexShaderSource = "#version 300 es\n" member 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program() 397 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 398 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 475 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary() 476 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in get_program_binary() 523 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary() 861 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location() 897 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location() 1938 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in bind_transform_feedback() [all...] |
H A D | es31fTextureMultisampleTests.cpp | 341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local 356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture() 423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genSamplerProgram() 770 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 804 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); in genSamplerProgram() 817 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local 834 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); in genAlphaProgram() 1312 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n" 1349 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << gl [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; in iterate() local 165 vertexShaderSource = vertexTemplate.specialize(params); in iterate() 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
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H A D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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H A D | es2fShaderIndexingTests.cpp | 361 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 376 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 474 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 486 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 658 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 674 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 848 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 860 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1020 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1032 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource in createMatrixSubscriptCase() [all...] |
H A D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
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H A D | es2fShaderLoopTests.cpp | 461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1250 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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H A D | es2fNegativeShaderApiTests.cpp | 43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member 311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" member 294 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 336 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 337 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 398 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 399 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); in init() 438 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 651 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 683 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1692 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in init() [all...] |
H A D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" member 303 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 358 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 388 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 494 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 565 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 628 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 777 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 853 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc in init() [all...] |
H A D | es3fShaderIndexingTests.cpp | 330 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 334 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 436 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 440 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 580 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 584 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 762 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 766 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 949 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 953 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource in createMatrixSubscriptCase() [all...] |
H A D | es3fShaderLoopTests.cpp | 433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1126 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 379 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 383 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVaryingArrayCase() 494 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 498 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true)); in createUniformArrayCase() 680 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 689 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createTmpArrayCase() 871 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 875 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVectorSubscriptCase() 1062 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1066 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSourc in createMatrixSubscriptCase() [all...] |
H A D | vktShaderRenderLoopTests.cpp | 273 const std::string& vertexShaderSource, in ShaderLoopCase() 277 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase() 522 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 528 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase() 1466 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1472 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase() 268 ShaderLoopCase(tcu::TestContext& testCtx, const std::string& name, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetup* uniformSetup, const std::string& vertexShaderSource, const std::string& fragmentShaderSource) ShaderLoopCase() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderIndexingTests.cpp | 357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 361 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), in createVaryingArrayCase() 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 619 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 880 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 885 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1127 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1132 vertexShaderSource in createMatrixSubscriptCase() [all...] |
H A D | glcShaderLoopTests.cpp | 414 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 419 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createGenericLoopCase() 1114 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1119 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), in createSpecialLoopCase()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 382 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 386 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVaryingArrayCase() 498 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 502 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true)); in createUniformArrayCase() 685 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 694 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createTmpArrayCase() 877 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 881 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false)); in createVectorSubscriptCase() 1069 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local 1073 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSourc in createMatrixSubscriptCase() [all...] |
H A D | vktShaderRenderLoopTests.cpp | 274 const std::string& vertexShaderSource, in ShaderLoopCase() 278 m_vertShaderSource = vertexShaderSource; in ShaderLoopCase() 524 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 530 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase() 1469 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local 1475 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase() 268 ShaderLoopCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetup* uniformSetup, const std::string& vertexShaderSource, const std::string& fragmentShaderSource) ShaderLoopCase() argument
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 123 const char* const vertexShaderSource = in createGLES2Program() local 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); in createGLES2Program()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; in init() local 157 vertexShaderSource.append( "precision mediump float;\n" in init() 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmCrossStageInterfaceTests.cpp | 790 const string vertexShaderSource = in initPrograms() local 1043 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms() 1883 const string vertexShaderSource = in initPrograms() local 2092 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmCrossStageInterfaceTests.cpp | 790 const string vertexShaderSource = in initPrograms() local 1043 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms() 1883 const string vertexShaderSource = in initPrograms() local 2092 programCollection.spirvAsmSources.add(vertex.str()) << vertexShaderSource; in initPrograms()
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