Lines Matching refs:vertexShaderSource
341 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource))
423 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
770 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
804 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
817 const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
834 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
1312 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
1349 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments)));
1360 static const char* const vertexShaderSource = "${GLSL_VERSION_DECL}\n"
1426 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments)));