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Searched refs:valid_region (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dbuffer9.c170 u_box_1d(0, 0, &This->managed.valid_region); in NineBuffer9_ctor()
323 u_box_1d(0, 0, &This->managed.valid_region); /* systemmem dynamic */ in NineBuffer9_Lock()
577 struct pipe_box *valid_region = &This->managed.valid_region; in NineBuffer9_Upload() local
585 valid_region, in NineBuffer9_Upload()
603 * box_upload, we must ensure box_upload is consecutive with valid_region */ in NineBuffer9_Upload()
604 if (box_upload.x > valid_region->x + valid_region->width && valid_region->width > 0) { in NineBuffer9_Upload()
605 box_upload.width = box_upload.x + box_upload.width - (valid_region in NineBuffer9_Upload()
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H A Dbuffer9.h76 struct pipe_box valid_region; /* Region in the GPU buffer with valid content */ member

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