Searched refs:v3d_compiled_shader (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_disk_cache.c | 107 struct v3d_compiled_shader * 165 struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader); in v3d_disk_cache_retrieve() 191 const struct v3d_compiled_shader *shader, in v3d_disk_cache_store()
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H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 386 struct v3d_compiled_shader *shader = NULL; in v3d_get_compiled_shader() 393 shader = rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 448 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) in v3d_free_compiled_shader() 626 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 692 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 716 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 717 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 794 struct v3d_compiled_shader *v in v3d_update_compiled_vs() [all...] |
H A D | v3d_context.h | 220 struct v3d_compiled_shader { struct 242 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 713 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 716 struct v3d_compiled_shader *shader, 812 struct v3d_compiled_shader *v3d_disk_cache_retrieve(struct v3d_context *v3d, 817 const struct v3d_compiled_shader *shader,
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H A D | v3d_uniforms.c | 251 struct v3d_compiled_shader *shader, in v3d_write_uniforms() 451 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
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H A D | v3dx_draw.c | 367 struct v3d_compiled_shader *gs_bin, in v3d_emit_gs_state_record() 369 struct v3d_compiled_shader *gs, in v3d_emit_gs_state_record()
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