/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexLookupVerifier.hpp | 46 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member 52 , uvwBits (16) in LookupPrecision() 62 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member 68 , uvwBits (16) in IntLookupPrecision()
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H A D | tcuTexCompareVerifier.cpp | 555 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 556 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 590 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 591 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 665 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 666 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 667 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 668 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 722 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 723 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits [all...] |
H A D | tcuTexLookupVerifier.cpp | 574 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 599 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 600 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 633 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid() 634 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid() 635 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); in isNearestSampleResultValid() 674 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 727 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid() 728 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearSampleResultValid() 795 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits in isLinearSampleResultValid() [all...] |
H A D | tcuTexCompareVerifier.hpp | 40 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member 47 , uvwBits (16) in TexComparePrecision()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 408 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 425 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 646 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 663 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 876 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 893 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate() 1098 texComparePrecision.uvwBits = tcu::IVec3(7,0,0); in iterate() 1115 texComparePrecision.uvwBits = tcu::IVec3(4,0,0); in iterate() 1324 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1341 texComparePrecision.uvwBits in iterate() [all...] |
H A D | vktTextureFilteringTests.cpp | 368 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 382 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 611 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 625 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 837 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 851 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 1046 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1060 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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H A D | vktTextureConversionTests.cpp | 170 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in verifyPixels()
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H A D | vktTextureMipmapTests.cpp | 359 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 600 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 890 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate() 1071 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1355 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1628 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 406 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 423 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 644 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 661 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 874 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 891 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate() 1096 texComparePrecision.uvwBits = tcu::IVec3(7,0,0); in iterate() 1113 texComparePrecision.uvwBits = tcu::IVec3(4,0,0); in iterate() 1322 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1339 texComparePrecision.uvwBits in iterate() [all...] |
H A D | vktTextureFilteringTests.cpp | 367 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 381 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 610 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 624 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 836 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 850 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 1045 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1059 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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H A D | vktTextureConversionTests.cpp | 170 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in verifyPixels()
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H A D | vktTextureMipmapTests.cpp | 359 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 600 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 890 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate() 1071 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1355 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1628 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 330 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 340 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 645 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 655 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 913 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 923 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 1157 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 1167 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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H A D | es3fTextureShadowTests.cpp | 373 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate() 386 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 663 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate() 676 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate() 939 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate() 952 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
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H A D | es3fTextureMipmapTests.cpp | 401 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 723 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 1348 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate() 1562 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 1880 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate() 2194 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
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H A D | es3fTextureWrapTests.cpp | 358 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureGatherTests.cpp | 1510 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1523 comparePrec.uvwBits = uvwBits; in verify() 1538 lookupPrec.uvwBits = uvwBits; in verify() 1547 lookupPrec.uvwBits = uvwBits; in verify()
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H A D | es31fTextureFilteringTests.cpp | 403 lookupPrecision.uvwBits = tcu::IVec3(6); in iterate() 413 lookupPrecision.uvwBits = tcu::IVec3(4); in iterate()
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H A D | es31fTextureBorderClampTests.cpp | 938 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); 969 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); 975 lowQualityTexComparePrecision.uvwBits = tcu::IVec3(4,4,0); 2226 lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
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H A D | es31fStencilTexturingTests.cpp | 728 lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureGatherTests.cpp | 1461 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1475 comparePrec.uvwBits = uvwBits; in verify() 1490 lookupPrec.uvwBits = uvwBits; in verify() 1499 lookupPrec.uvwBits = uvwBits; in verify()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureGatherTests.cpp | 1473 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local 1487 comparePrec.uvwBits = uvwBits; in verify() 1502 lookupPrec.uvwBits = uvwBits; in verify() 1511 lookupPrec.uvwBits = uvwBits; in verify()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 309 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate() 595 lookupPrecision.uvwBits = tcu::IVec3(3,3,0); in iterate()
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H A D | es2fTextureMipmapTests.cpp | 357 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate() 686 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 208 lookupPrecision.uvwBits = tcu::IVec3(7, 7, 7); in verifyTestResult() 220 lookupPrecision.uvwBits = tcu::IVec3(4, 4, 4); in verifyTestResult()
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