Searched refs:uvec4_f (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 67 "uniform mediump uvec4 uvec4_f;\n" 72 " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n" 792 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 796 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init() 818 glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f); in init() 887 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 891 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init() 915 glUniform4fv(uvec4_f, in init() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 73 "uniform mediump uvec4 uvec4_f;\n" 78 " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n" 1021 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type() local 1025 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformf_incompatible_type() 1047 ctx.glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f); in uniformf_incompatible_type() 1118 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type() local 1122 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformfv_incompatible_type() 1146 ctx.glUniform4fv(uvec4_f, in uniformfv_incompatible_type() 1248 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 uniformi_incompatible_type() local 1355 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 uniformiv_incompatible_type() local 1495 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 uniformui_incompatible_type() local 1608 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 uniformuiv_incompatible_type() local 1704 int uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 uniformuiv_invalid_count() local [all...] |
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