/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 487 gl.uniform1i(samplerLoc, 0); in init() 529 gl.uniform1i(samplerLoc, 0); in init() 575 gl.uniform1i(samplerLo in init() [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 443 gl.uniform1i(samplerLoc, 0); in init() 480 gl.uniform1i(samplerLoc, 0); in init() 521 gl.uniform1i(samplerLo in init() [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); in init() 211 gl.uniform1i(samplerLoc, 0); in init() 256 gl.uniform1i(samplerLoc, 0); in init() 310 gl.uniform1i(samplerLoc, 0); in init() 355 gl.uniform1i(samplerLoc, 0); in init() 397 gl.uniform1i(samplerLoc, 0); in init() 445 gl.uniform1i(samplerLoc, 0); in init() 491 gl.uniform1i(samplerLoc, 0); in init() 539 gl.uniform1i(samplerLoc, 0); in init() 581 gl.uniform1i(samplerLo in init() [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); in init() 197 gl.uniform1i(samplerLoc, 0); in init() 237 gl.uniform1i(samplerLoc, 0); in init() 286 gl.uniform1i(samplerLoc, 0); in init() 326 gl.uniform1i(samplerLoc, 0); in init() 363 gl.uniform1i(samplerLoc, 0); in init() 406 gl.uniform1i(samplerLoc, 0); in init() 447 gl.uniform1i(samplerLoc, 0); in init() 490 gl.uniform1i(samplerLoc, 0); in init() 527 gl.uniform1i(samplerLo in init() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcSampleVariablesTests.cpp | 369 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate() 438 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 442 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 443 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 448 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() 449 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate() 742 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 746 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 752 gl.uniform1i(g in iterate() [all...] |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 1448 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate() 1505 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate() 1839 gl.uniform1i(0 /* location */, 0 /* image unit*/); in prepareTexture() 2068 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyInvalidResults() 2071 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyInvalidResults() 2316 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyValidResults() 2319 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyValidResults() 2677 gl.uniform1i(0 /* location */, 0 /* image unit*/); in setTextures() 2680 gl.uniform1i(1 /* location */, 1 /* image unit*/); in setTextures() 2897 gl.uniform1i( in verifyInvalidResults() [all...] |
H A D | glcShaderIntegerMixTests.cpp | 493 gl.uniform1i(loc, 0); in test() 505 gl.uniform1i(loc, 1); in test()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilitySampleVariablesTests.cpp | 367 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate() 436 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 440 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 441 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 446 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate() 447 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate() 743 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate() 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate() 748 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate() 753 gl.uniform1i(g in iterate() [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 1114 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture() 1321 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureData() 1323 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureData() 1662 gl.uniform1i(1, 0); in UncommittedDepthStencil() 1944 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureDataExtended() 1946 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureDataExtended() 2096 gl.uniform1i(1, 0 /* image_unit */); in verifyAtomicOperations() 2098 gl.uniform1i(2, 1 /* image_unit */); in verifyAtomicOperations() 2100 gl.uniform1i(3, widthCommitted /* committed width */); in verifyAtomicOperations() 2812 gl.uniform1i( in writeDataToTexture() [all...] |
H A D | gl4cTextureBarrierTests.cpp | 433 gl.uniform1i(loc, i); in iterate() 621 gl.uniform1i(m_blockSizeLoc, m_blockSize); in setupRenderPass() 629 gl.uniform1i(m_moduloLoc, m_modulo); in setupRenderPass()
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H A D | gl4cStencilTexturingTests.cpp | 684 gl.uniform1i(uni_image_loc, m_image_unit); in dispatch() 697 gl.uniform1i(uni_sampler_loc, m_texture_unit); in dispatch() 762 gl.uniform1i(uni_sampler_loc, m_texture_unit); in draw()
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H A D | gl4cSparseTextureClampTests.cpp | 405 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData() 409 gl.uniform1i(2, widthCommitted /* committed region width */); in verifyLookupTextureData() 771 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture() 927 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 270 gl.uniform1i(samplers_uniform_location + 0, 0); in iterate() 275 gl.uniform1i(samplers_uniform_location + 1, 1); in iterate() 280 gl.uniform1i(samplers_uniform_location + 2, 2); in iterate() 285 gl.uniform1i(samplers_uniform_location + 3, 3); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 363 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubImageToLUMAWorkaroundTexture() 366 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture() 367 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture() 542 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in blitColorBufferWithShader() 547 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in blitColorBufferWithShader() 548 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in blitColorBufferWithShader() 650 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubTexture() 656 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubTexture() 657 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubTexture() 661 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgra in copySubTexture() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderRendering.cpp | 3357 gl.uniform1i(is_indexed_draw_call_uniform_location, (drawcall_type == DRAW_CALL_TYPE_GL_DRAW_ELEMENTS || in setUniformsBeforeDrawCall() 3360 gl.uniform1i(is_gl_line_loop_draw_call_uniform_location, (m_drawcall_mode == GL_LINE_LOOP)); in setUniformsBeforeDrawCall() 3361 gl.uniform1i(is_gl_line_strip_adjacency_draw_call_uniform_location, in setUniformsBeforeDrawCall() 3363 gl.uniform1i(is_gl_lines_adjacency_draw_call_uniform_location, (m_drawcall_mode == GL_LINES_ADJACENCY_EXT)); in setUniformsBeforeDrawCall() 3364 gl.uniform1i(is_gl_lines_draw_call_uniform_location, (m_drawcall_mode == GL_LINES)); in setUniformsBeforeDrawCall() 5345 gl.uniform1i(is_lines_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_LINE_STRIP); in setUniformsBeforeDrawCall() 5346 gl.uniform1i(is_points_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_POINTS); in setUniformsBeforeDrawCall() 5347 gl.uniform1i(is_triangle_fan_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_FAN); in setUniformsBeforeDrawCall() 5348 gl.uniform1i(is_triangle_strip_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_STRIP); in setUniformsBeforeDrawCall() 5349 gl.uniform1i(is_triangles_adjacency_input_uniform_locatio in setUniformsBeforeDrawCall() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateCombinedTests.cpp | 419 gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "primShadingRate"), packedShadingRate); in iterate() 422 gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "primID"), primID); in iterate() 425 gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "drawID"), drawID); in iterate() 462 gl.uniform1i(gl.getUniformLocation(m_renderProgram->getProgram(), "colorTex"), 0); in iterate()
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H A D | esextcFragmentShadingRateBasic.cpp | 269 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "shadingRate"), in iterate() 273 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "drawID"), drawID); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderFragDataTests.cpp | 211 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate() 345 gl.uniform1i(indexLoc, ndx); in iterate()
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H A D | es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() 363 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms() 365 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
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H A D | es31fMultisampleShaderRenderCase.cpp | 585 gl.uniform1i(samplerLocation, 0); 643 gl.uniform1i(samplerLocation, 0); 649 gl.uniform1i(sampleLocation, sampleNdx);
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H A D | es31fShaderUniformIntegerFunctionTests.cpp | 124 m_context.getRenderContext().getFunctions().uniform1i(m_value, m_input); in iterate()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglImageFormatTests.cpp | 528 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 635 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 737 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 808 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 887 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 997 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0)); in invokeGLES() 1093 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc0, 1)); in invokeGLES() 1094 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc1, 1)); in invokeGLES() 1095 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc2, 0)); in invokeGLES() 1096 GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc in invokeGLES() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferMAXSizeValidation.cpp | 235 gl.uniform1i(location, 0); in iterate()
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 207 gl.uniform1i(location, 0); in iterate()
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