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Help
Searched
refs:uncompiled
(Results
1 - 13
of
13
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/
H
A
D
v3d_disk_cache.c
85
struct v3d_uncompiled_shader *
uncompiled
= key->shader_state;
in v3d_disk_cache_compute_key()
local
86
assert(
uncompiled
->base.type == PIPE_SHADER_IR_NIR);
in v3d_disk_cache_compute_key()
87
nir_shader *nir =
uncompiled
->base.ir.nir;
in v3d_disk_cache_compute_key()
117
struct v3d_uncompiled_shader *
uncompiled
= key->shader_state;
in v3d_disk_cache_retrieve()
local
118
assert(
uncompiled
->base.type == PIPE_SHADER_IR_NIR);
in v3d_disk_cache_retrieve()
119
nir_shader *nir =
uncompiled
->base.ir.nir;
in v3d_disk_cache_retrieve()
201
struct v3d_uncompiled_shader *
uncompiled
= key->shader_state;
in v3d_disk_cache_store()
local
202
assert(
uncompiled
->base.type == PIPE_SHADER_IR_NIR);
in v3d_disk_cache_store()
203
nir_shader *nir =
uncompiled
->base.ir.nir;
in v3d_disk_cache_store()
H
A
D
v3d_program.c
44
v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *
uncompiled
,
514
v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *
uncompiled
,
in v3d_setup_shared_precompile_key()
argument
517
nir_shader *s =
uncompiled
->base.ir.nir;
in v3d_setup_shared_precompile_key()
/third_party/mesa3d/src/gallium/drivers/iris/
H
A
D
iris_program.c
398
* Fix an
uncompiled
shader's stream output info.
1192
if (ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY])
in last_vue_stage()
1195
if (ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL])
in last_vue_stage()
1402
ice->shaders.
uncompiled
[MESA_SHADER_VERTEX];
in iris_update_compiled_vs()
1441
const struct iris_uncompiled_shader *ish = ice->shaders.
uncompiled
[stage];
in iris_get_shader_info()
1602
ice->shaders.
uncompiled
[MESA_SHADER_TESS_CTRL];
in iris_update_compiled_tcs()
1770
ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL];
in iris_update_compiled_tes()
1907
ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY];
in iris_update_compiled_gs()
2043
ice->shaders.
uncompiled
[MESA_SHADER_FRAGMENT];
in iris_update_compiled_fs()
2163
ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVA
in iris_update_compiled_shaders()
[all...]
H
A
D
iris_blorp.c
376
if (!ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL]) {
in iris_blorp_exec_render()
386
if (!ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY]) {
in iris_blorp_exec_render()
H
A
D
iris_resolve.c
190
ice->shaders.
uncompiled
[MESA_SHADER_FRAGMENT];
in iris_predraw_resolve_framebuffer()
952
ice->shaders.
uncompiled
[info->stage]->uses_atomic_load_store;
in iris_image_view_aux_usage()
H
A
D
iris_context.h
400
* An
uncompiled
, API-facing shader. This is the Gallium CSO for shaders.
675
struct iris_uncompiled_shader *
uncompiled
[MESA_SHADER_STAGES];
member
H
A
D
iris_state.c
7194
ice->shaders.
uncompiled
[MESA_SHADER_COMPUTE];
in iris_upload_gpgpu_walker()
/third_party/mesa3d/src/gallium/drivers/crocus/
H
A
D
crocus_program.c
368
* Fix an
uncompiled
shader's stream output info.
1101
if (ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY])
in last_vue_stage()
1104
if (ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL])
in last_vue_stage()
1294
ice->shaders.
uncompiled
[MESA_SHADER_VERTEX];
in crocus_update_compiled_vs()
1356
const struct crocus_uncompiled_shader *ish = ice->shaders.
uncompiled
[stage];
in crocus_get_shader_info()
1521
ice->shaders.
uncompiled
[MESA_SHADER_TESS_CTRL];
in crocus_update_compiled_tcs()
1665
ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL];
in crocus_update_compiled_tes()
1806
ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY];
in crocus_update_compiled_gs()
1940
ice->shaders.
uncompiled
[MESA_SHADER_FRAGMENT];
in crocus_update_compiled_fs()
2383
ice->shaders.
uncompiled
[MESA_SHADER_VERTE
in crocus_update_compiled_ff_gs()
[all...]
H
A
D
crocus_blit.c
39
util_blitter_save_vertex_shader(ice->blitter, ice->shaders.
uncompiled
[MESA_SHADER_VERTEX]);
in crocus_blitter_begin()
40
util_blitter_save_tessctrl_shader(ice->blitter, ice->shaders.
uncompiled
[MESA_SHADER_TESS_CTRL]);
in crocus_blitter_begin()
41
util_blitter_save_tesseval_shader(ice->blitter, ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL]);
in crocus_blitter_begin()
42
util_blitter_save_geometry_shader(ice->blitter, ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY]);
in crocus_blitter_begin()
51
util_blitter_save_fragment_shader(ice->blitter, ice->shaders.
uncompiled
[MESA_SHADER_FRAGMENT]);
in crocus_blitter_begin()
H
A
D
crocus_blorp.c
358
if (!ice->shaders.
uncompiled
[MESA_SHADER_TESS_EVAL]) {
in crocus_blorp_exec()
368
if (!ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY]) {
in crocus_blorp_exec()
H
A
D
crocus_context.h
297
* An
uncompiled
, API-facing shader. This is the Gallium CSO for shaders.
512
struct crocus_uncompiled_shader *
uncompiled
[MESA_SHADER_STAGES];
member
H
A
D
crocus_resolve.c
226
ice->shaders.
uncompiled
[MESA_SHADER_FRAGMENT];
in crocus_predraw_resolve_framebuffer()
H
A
D
crocus_state.c
5443
if (ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY])
in crocus_populate_binding_table()
5444
so_info = &ice->shaders.
uncompiled
[MESA_SHADER_GEOMETRY]->stream_output;
in crocus_populate_binding_table()
5446
so_info = &ice->shaders.
uncompiled
[MESA_SHADER_VERTEX]->stream_output;
in crocus_populate_binding_table()
Completed in 69 milliseconds