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Help
Searched
refs:triangleIndices
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/tests/
H
A
D
PolyUtilsTest.cpp
18
SkTDArray<uint16_t>
triangleIndices
;
in DEF_TEST()
local
28
&
triangleIndices
));
in DEF_TEST()
35
triangleIndices
.rewind();
in DEF_TEST()
37
&
triangleIndices
));
in DEF_TEST()
45
triangleIndices
.rewind();
in DEF_TEST()
47
&
triangleIndices
));
in DEF_TEST()
56
triangleIndices
.rewind();
in DEF_TEST()
58
&
triangleIndices
));
in DEF_TEST()
68
triangleIndices
.rewind();
in DEF_TEST()
70
&
triangleIndices
));
in DEF_TEST()
[all...]
/third_party/skia/src/utils/
H
A
D
SkPolyUtils.h
103
* @param
triangleIndices
Indices of the resulting triangulation.
107
SkTDArray<uint16_t>*
triangleIndices
);
H
A
D
SkPolyUtils.cpp
1603
SkTDArray<uint16_t>*
triangleIndices
) {
in SkTriangulateSimplePolygon()
1683
triangleIndices
->setReserve(
triangleIndices
->count() + 3 * (polygonSize - 2));
in SkTriangulateSimplePolygon()
1716
auto indices =
triangleIndices
->append(3);
in SkTriangulateSimplePolygon()
1737
*
triangleIndices
->push() = indexMap[vertex->fIndex];
in SkTriangulateSimplePolygon()
1602
SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize, SkTDArray<uint16_t>*
triangleIndices
)
SkTriangulateSimplePolygon()
argument
/third_party/skia/bench/
H
A
D
PolyUtilsBench.cpp
91
SkTDArray<uint16_t>
triangleIndices
;
variable
94
&
triangleIndices
);
/third_party/skia/third_party/externals/swiftshader/src/Device/
H
A
D
Renderer.cpp
535
unsigned int
triangleIndices
[MaxBatchSize + 1][3]; // One extra for SIMD width overrun. TODO: Adjust to dynamic batch size.
in processVertices()
local
539
triangleIndices
,
in processVertices()
558
draw->vertexRoutine(device, &batch->triangles.front().v0, &
triangleIndices
[0][0], &vertexTask, draw->data);
in processVertices()
Completed in 6 milliseconds