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Searched refs:translateName (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
H A DGrStrokeTessellationShader_InstancedImpl.cpp79 const char* translateName, *affineMatrixName; in onEmitCode() local
85 &translateName); in onEmitCode()
87 args.fVertBuilder->codeAppendf("float2 TRANSLATE = %s;\n", translateName); in onEmitCode()
H A DGrStrokeTessellationShader_HardwareImpl.cpp552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL() local
553 code.appendf("uniform vec2 %s;\n", translateName); in getTessEvaluationShaderGLSL()
554 code.appendf("#define TRANSLATE %s\n", translateName); in getTessEvaluationShaderGLSL()

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