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Searched refs:toMat4 (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/scripts/
H A Dgenutil.py129 def toMat4(lst): return [v.toMat4() for v in lst] function
231 def toMat4(self): return self.toVec4().toMat4() member in Scalar
524 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4
635 def toMat4 (self): return self.toMatrix(4, 4) member in Mat
H A Dgen-conversions.py319 genConversionCases([inFloat, inInt, inBool], [toMat4, toMat3, toMat2])))
322 #allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4])
328 genConversionCases([inMat4, inMat3, inMat2], [toMat4, toMat3, toMat2])))
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Dquaternion.hpp131 GLM_FUNC_DECL tmat4x4<T, P> toMat4( in toMat4() function
/third_party/vk-gl-cts/modules/gles3/scripts/
H A Dgen-conversions.py351 genConversionCases([inFloat, inInt, inUint, inBool], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2])))
354 #allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4])
360 genConversionCases([inMat4, inMat4x3, inMat4x2, inMat3x4, inMat3, inMat3x2, inMat2x4, inMat2x3, inMat2], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2])))
H A Dgenutil.py139 def toMat4(lst): return [v.toMat4() for v in lst] function
253 def toMat4(self): return Mat.fromScalar(4, 4, float(self.x)) member in Scalar
643 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4
782 def toMat4 (self): return self.toMatrix(4, 4) member in Mat
/third_party/vk-gl-cts/modules/gles31/scripts/
H A Dgenutil.py139 def toMat4(lst): return [v.toMat4() for v in lst] function
253 def toMat4(self): return Mat.fromScalar(4, 4, float(self.x)) member in Scalar
645 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4
784 def toMat4 (self): return self.toMatrix(4, 4) member in Mat

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