/third_party/vk-gl-cts/modules/gles2/scripts/ |
H A D | genutil.py | 129 def toMat4(lst): return [v.toMat4() for v in lst] function 231 def toMat4(self): return self.toVec4().toMat4() member in Scalar 524 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4 635 def toMat4 (self): return self.toMatrix(4, 4) member in Mat
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H A D | gen-conversions.py | 319 genConversionCases([inFloat, inInt, inBool], [toMat4, toMat3, toMat2]))) 322 #allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4]) 328 genConversionCases([inMat4, inMat3, inMat2], [toMat4, toMat3, toMat2])))
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | quaternion.hpp | 131 GLM_FUNC_DECL tmat4x4<T, P> toMat4( in toMat4() function
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/third_party/vk-gl-cts/modules/gles3/scripts/ |
H A D | gen-conversions.py | 351 genConversionCases([inFloat, inInt, inUint, inBool], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2]))) 354 #allConversionCases += genConversionCases([inVec4, inIVec4, inBVec4], [toMat4]) 360 genConversionCases([inMat4, inMat4x3, inMat4x2, inMat3x4, inMat3, inMat3x2, inMat2x4, inMat2x3, inMat2], [toMat4, toMat4x3, toMat4x2, toMat3x4, toMat3, toMat3x2, toMat2x4, toMat2x3, toMat2])))
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H A D | genutil.py | 139 def toMat4(lst): return [v.toMat4() for v in lst] function 253 def toMat4(self): return Mat.fromScalar(4, 4, float(self.x)) member in Scalar 643 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4 782 def toMat4 (self): return self.toMatrix(4, 4) member in Mat
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/third_party/vk-gl-cts/modules/gles31/scripts/ |
H A D | genutil.py | 139 def toMat4(lst): return [v.toMat4() for v in lst] function 253 def toMat4(self): return Mat.fromScalar(4, 4, float(self.x)) member in Scalar 645 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); member in Vec4 784 def toMat4 (self): return self.toMatrix(4, 4) member in Mat
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